Ratchet & Clank Wiki

The Walloper is a weapon manufactured by Gadgetron Corporation that features in Ratchet & Clank (2002 game), Going Commando, and Secret Agent Clank. It appeared in Up Your Arsenal when used by test dummies. It is a melee weapon which does not use any ammunition, making it an economically useful weapon, and while deals more damage than the OmniWrench, is notably less versatile.

The Walloper cannot be upgraded in Ratchet & Clank but could be upgraded to the Mega Walloper in Going Commando. It can be upgraded to the Marauder in Secret Agent Clank, and in challenge mode, to the Titan Marauder.


Ratchet & Clank

Ratchet using the Walloper

The Walloper was made available for purchase from a vendor on planet Gaspar and onward. It was Gadgetron's most popular short range weapon.[1] It could be bought for 7,500 bolts, or 5,000 bolts with the Persuader. Additionally, several test dummies fought in the Gadgetron site on Kalebo III had Wallopers equipped to fight Ratchet.

Unlike many other weapons in the game, the Walloper could not be upgraded to a gold weapon.

Going Commando

In Going Commando, the weapon was among many Gadgetron weapons that could be purchased on Barlow from the Help Matron. Depending on whether the player had a Ratchet & Clank save file, the Walloper could be purchased for free, or would cost 8,000 bolts. During challenge mode, the player could purchase an upgraded Mega Walloper from any Megacorp vendor.

Up Your Arsenal

The Walloper could not be used by the player in Up Your Arsenal, but the test dummies which equipped Wallopers from the original Ratchet & Clank made a return, in the VR deck on the Starship Phoenix.

Secret Agent Clank

The weapon made an appearance in Secret Agent Clank with a drastically different design to previous appearances. It was the first appearance in which the Walloper can properly be upgraded, and is upgradable to the Marauder. In subsequent playthroughs, the Marauder can be upgraded to the Titan Marauder. According to the description, a punch from this version could tear a hole in a wall large enough to drive a spaceship through.


In most of its appearances, the Walloper has the typical appearance of a boxing glove. It has a silver cuff attached to Ratchet's arm, but is otherwise a lighter silver metallic glove. When Ratchet uses the weapon, it produces a blue aura, as Ratchet swiftly moves in the direction he is facing to attack enemies.

In Secret Agent Clank, the Walloper is a mostly blue weapon, with a red blade at its center. It also features silver marks and small spikes. The Marauder upgrade features more blades facing away from the weapon, and a larger red blade, though it uses the same color scheme.


The Walloper excels in powerful short range propelled bursts, which launch Ratchet directly forward. Aiming the Walloper requires little skill, simply turn Ratchet into the direction of an enemy and use the weapon to strike it. The Walloper has a slightly wider range than Ratchet, meaning it has some use in small clusters and can even block projectiles in mid-air.

Despite the increase in damage and range compared to the OmniWrench, the Walloper has a short time in which Ratchet is vulnerable to damage or flanking attacks. Said moment occurs directly when he finishes striking and he holds his punching pose for a split second. At this point, an unharmed enemy could attack from the side or perhaps shoot Ratchet from a distance.

In Ratchet & Clank, the Walloper is nonetheless free to use and can be quite useful if one manages to easily close in on lone enemies to take out and intends to save ammo to avoid spending bolts. In Going Commando, the Walloper is far less useful, as bolts are more widely available, and there is no need to save them. Furthermore, enemies have grown stronger, and fails to keep up with them as its only upgrade is the Mega version in challenge mode.

In Secret Agent Clank, the Walloper has limited ammo, but is more powerful, can be upgraded to improve its damage and can be equipped with mods. The Lightning Speed Mod, and speeds up its strike, reduces its windup time, and allows Ratchet to travel further. It costs 10,000 bolts. The Earthquake Mod allows it to be engaged mid-air, by pressing Circle mid-jump to cause a ground tremor and deal damage in a radius. It is obtained by winning the Max Security Cells, Past Due challenge.

Behind the scenes

In a behind the scenes video in the Goodies menu of the original Ratchet & Clank, an early version of the Walloper is seen, which did not launch the player forward nor have the blue force field effect present in the final game. Original concept art also looked slightly different to the final version. Its original name was the Walloper 3000, which was likely due to simplicity reasons. Early builds of the game also show the Walloper with a red design rather than white, and use a completely different sound effect, though with the force field effect and launch forward.[2]

The animation of Ratchet's use of the Walloper is very similar to the animation used by Jak's punch animation in the Jak and Daxter series, though when executed, Ratchet is more committed to completing a full punching cycle.

A bug in Going Commando made the Walloper invisible if it were equipped while Ratchet was holding onto a ledge or ladder. This bug also occurred with the Seeker Gun and HK22 Gun.

The Walloper appears in the Insomniac Museum in the 2016 reimagining of Ratchet & Clank.


The weapon makes a brief appearance in the Ratchet & Clank movie when Ratchet uses the weapon in a battle against Captain Qwark. This version looks like the Constructo Pistol from A Crack in Time, but fires a hydraulic fist rather than a blast.