The Vullards were a species similar to snails, with their packs being likened to a shell. They also had a thick, short tail, similar to the body of a snail. A resourceful, historic, and economic species, they found a way to make new from old junk. Instead of getting new parts from broken down ships, they took parts from the graveyard by Molonoth. Vullards were often seen carrying large, cylindrical junk containers on their backs. Once the Nefarious Space Station exploded, the Vullards headed there to collect more junk.
- 1 Description
- 2 History
- 3 Vullard Organizations
- 4 Technology
- 5 Vehicles
- 6 Places inhabited by Vullards
- 7 Korthos Sector
- 8 Behind the scenes
- 9 Trivia
- 10 Appearances
- 11 Notes and references
They had two known settlements: one in Monoloth Fields, Planet Torren IV, and one in Krell Canyon, Planet Lumos. On Molonoth, they liked to keep their operations away from the prying eyes of galactic authorities. This was probably in case they were manufacturing an illegal substance or a treasured item. Their settlement on Monoloth Fields was built on top of an ancient, abandoned Fongoid civilization. The Vullards thought of the Fongoids as wasteful for leaving so much junk behind and not using it. With their scorn of the Fongoids, they took old pieces of tin houses and melted it down to make compact junk in the Hollow on Molonoth. The settlement's main import was junk, and their main export was more junk. The settlement in Krell Canyon was often under attack by Agorians. Ratchet stopped one of these invasions to help the Vullards; in turn, a Vullard showed him the location of an ancient Zoni temple (so that Ratchet could use an Obsidian Eye to find Clank), along with the OmniSoaker, to aid him on his quest. The Vullards also inhabited various moons and ran space depots around the Polaris Galaxy.
Vullards were non-aggressive; however, they were often attacked by the Agorians. They often seemed to question Ratchet's presence, referring to him simply as an "outsider." The Vullards, like the Fongoids and Agorians, were a very old race. The Vullards made extensive use of Battery Bots for power, but the bots were unreliable, as they often went on strike. Vullards could have been heard complaining that they should convert to Gelatonium like the rest of the Polaris Galaxy.
Most Vullards actually replaced some of their body parts with junk, probably prior to breathing with no air in space depots. Vullards were known for their voices and their tendency to carry junk. However, Vullards were very poor pilots, with frequent ship breakdowns and battery bot revolts. The Vullards also exported lots of junk; the resulting space junk became an unintentional hazard to space travelers.
After battles, Vullards were known to scavenge remains of bots. For example, at the Nefarious Space Station.
Vullard culture was simply referring to anyone other than their own kind as an outsider and babbling about Fongoid remains. However it seems a person could be made an honorary Vullard, as mentioned after Ratchet helps end an 11-13 on Torren IV.
Vullards were often seen carrying a claw wrench, probably for operating on junk.
Pre-Ratchet and Clank
The Vullards were a very old race native to Planet Lumos. Many left Lumos to colonize junk-filled moons and planets. After the Zoni demanded that the Fongoids give up most technology, the Fongoids abandoned their industrialized homeworld of Torren IV and lived in primitive tribes on Quantos, Zanifar and Morklon.
The Vullards quickly colonized Torren IV and began to collect the scrap metal left by the Fongoids.
Ratchet and Clank: A Crack in Time
Later Ratchet would land on Torren IV to search for this Azimuth. While there Ratchet asked a roaming Vullard about the place, as well as information about Dr. Nefarious and Lord Vorselon. Ratchet would then meet Vullards at The Hollow where he would assist them end an 11-13 in order to get to Volgram Pass.
Places inhabited by Vullards
The Vullards appear to be the dominant species in the Breegus System, occupying the most worlds, moons, and space depots in all the system.
This is interesting because the Vullards are non-aggressive, unlike their war like neighbors, the Agorians. This is likely because they are highly nomadic and their cybernetic enhancements allow them to easily survive in almost any environment.
- Lumos Homeworld
- Lumos Homeworld
Behind the scenes
- Two Vullards that are corporate competitors in the Korthos Sector have space missions. You can do the space missions from both of them. They seem to have sort of a rivalry between each other. The Vullard on the moon asks you to destroy the holo-boards, while the one at the space depot asks you to relocate some holo-boards.
- As Vullards were not necessarily hostile entities, it is unknown why they had Fusion Turrets. It is thought that the Vullards used the Fusion Turrets for self-defense against the Agorians' aggressive invasions. Although, it is also interesting to note that they had once given them away to the Agorians as a peace offering (as revealed in the description of the "Fun With Fusion Turrets" challenge at the Agorian Battleplex). After receiving the turrets, the Agorians temporarily suspended their next invasion of Lumos.
- In the Vela Sector, a Vullard representative from the Vullard League of Celestial Oddities asks you to gather a core isotope sample from a comet.
- Vullards also had very small settlements, as seen on the depots, The Hollow, near Krell Canyon's Raritanium Mine, and various moons.
- If you look closely at the metal backpack on the Vullards back, you can see pirate parts of Pirate Doorkeepers and Rogues; these can also be found in their metal shacks at the back.
- They are similar to the Nanophyte from Ratchet and Clank: Tools of Destruction, only less aggressive.