I am Technobliterator, and I'm one of the head bcrats around here. I am an editor of lots of types of wiki content, can upload and edit images (and take screenshots from editors), as well as sort out all your template and Lua needs.
I'm someone who loves videogames and grew up on the PlayStation 2, I guess?
While Crash Bandicoot: Warped was my first ever videogame, the Ratchet & Clank series is what really made me love gaming. I just adored the mix of platforming, shooting, puzzle solving, and the really awesome setting and sense of humor. The series made gaming my biggest hobby and helped develop my love of science fiction. Of all the games I played on the PS2 while growing up, the Ratchet & Clank games are still the ones that I have the fondest memories of, and the only ones I replay to this day.
Incidentally, my second biggest hobby - which is wiki editing - also came about from Ratchet & Clank. Though I didn't start seriously editing this wiki until October 2nd, 2016, this was the first wiki that I joined and contributed to, years before that.
The Ratchet & Clank series isn't my favorite videogame series of all time - that title goes to Final Fantasy or Metal Gear Solid depending on my mood - but it's still one of my most beloved series and made up my whole childhood. For this reason, I've made certain to play every game. Going Commando has my favorite setting, Up Your Arsenal my favorite cast and side missions, while A Crack in Time has my favorite overall gameplay and story. Ratchet & Clank PS4 definitely had my favorite control scheme.
|Ratchet & Clank||I played this one after GC and UYA. While Drek is an awesome villain, and the game is still pretty good, the controls are outdated, and the equipment really basic. It's really interesting to watch the speedruns, and for nostalgia, and it's still good, but that's about it. I don't really hold it in as high regard just because I struggle to enjoy the gameplay, but I admit the story was ahead of its time.|
|Going Commando||Easily my favorite setting, mostly because of Maktar Resort and Megapolis. This game also has some of my favorite gadgets, and it's really great to explore this galaxy. Really liked some of the characters, and loved the upgrade system. Part of me wishes the series returned to this nanotech HUD layout, but alas.|
|Up Your Arsenal||Though this is definitely the best PS2 game in the series, it is only my second favorite of the PS2 games. This game has the best cast, mostly because of the Rangers, Nefarious, and Courtney Gears, who were just hilarious. The Ranger missions and the multiplayer were fantastic editions, and overall the game just feels really polished in certain aspects.|
|Deadlocked||Sorely underrated in my opinion. The soundtrack was fantastic, as was the weapon mod system, and the story was probably the best of the PS2 games. It wasn't perfect, and the lack of platforming was sorely missed, but it was a really fun game.|
|Size Matters||Nice PSP game. It doesn't measure up to the rest of the series, but no one really expected a handheld title to. The lack of gladiator battles was my biggest disappointment, though I never cared for the story.|
|Secret Agent Clank||When I played it, I was torn between this and SM for which one I prefer. Its story is kind of all over the place, and some missions are annoying, but it's overall still really fun and has some awesome moments (mostly Qwark's opera).|
|Tools of Destruction||I really loved this game when it came out, but I beastmoded through this rapidly due to its low difficulty. It was a great entry, but the only issue was it didn't really add a whole lot that was new, and it has been surpassed since. Sargasso was a great level though, and I'm glad other levels in later games were inspired by it. That said, the game deserves credit for setting up a lot of really interesting details to Ratchet's lore and having graphics that still hold up well.|
|Quest for Booty||Fun side game. I actually enjoyed a ton of the challenges, and loved the final boss.|
|A Crack in Time||Easily the best game in the series, or at least tied best. The weapons are the best overall, and I loved the Constructo weapons, which I wish returned in later games. The openness of several levels, the freedom that the hover boots provided, the Clank levels, and the weapons, all made it incredible. That, and it brought back Nefarious and had the best storytelling in the series.|
|Into the Nexus||I have fond memories of it. I dug the weapons and Clank levels, quite liked the villain, and I loved lots of things about it, though it definitely left me wanting a longer game. I also appreciate the attempts in some places to replicate the design of the originals with levels that have branching paths, and the attempt at writing a villain that was a good dark mirror to Ratchet's character.|
|Ratchet & Clank (PS4)||Amazing weapons, graphics, and controls. If it were a tad longer, if the story were more developed, if the soundtrack were as good as the original, and the cutscenes were better, I would say this could have been better than the original. As it is, it's only a template for the best game in the series, and still probably worse than the original overall. It was nonetheless a fantastic mix of nostalgia and fun. Gladiator battles missed again.|
|Movie||It's not nearly as bad as I feared, but the problem is that it feels like a 2 hour long videogame cutscene rather than a movie itself. I remember going in with low expectations and being pleasantly surprised, but I still feel like this series could've had the potential for a really great movie based on it, and instead had one that was entirely uninspired.|
I used to lurk this wiki, while being a long-time contributor and admin on w:c:jakanddaxter. When DrNefarious gave me admin and then bcrat rights, I began cleaning up the place here and working on a lot of rewrites in an attempt to give the wiki a whole makeover, removing stuff that wasn't needed and streamlining into much better pages that were. Suffice to say, alongside Tim H, Thatawesomecat, and others, I practically took over the wiki from 2016 onwards.
My specialties are templates, Lua, pywikibot, and editing for my favorite games. Don't hesitate to give me a shout if you need help with any of those.
I've been responsible for the majority of the rewritten content since about 2017 or so, especially Going Commando and Up Your Arsenal. This includes the game pages, weapon pages, mission pages, character pages, location pages, enemy pages, and more. Things like script pages were done by Thatawesomecat, and on certain games, parts of the content were done by other users.