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{{tab}}{{appearances|rc02}}{{appearances|rc16}}
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{{appearances|rc02|rc16}}
 
 
{{infobox gadget
 
{{infobox gadget
|image = Trespasser 2.png
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|image = <gallery>
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Trespasser 2.png|Original
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Ratchet, holding Trespasser.jpg|2016
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</gallery>
 
|manufacturer = [[Gadgetron Corporation]]
 
|manufacturer = [[Gadgetron Corporation]]
 
|type = Handheld
 
|type = Handheld
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}}
 
}}
 
{{quote|Gadgetron's Trespasser is the perfect device for getting past Invinco-Locks. Simply stand on the activation pad for an Invinco-Lock and press circle to bring up the Invinco-Lock interface.|In-game description|R&C}}
 
{{quote|Gadgetron's Trespasser is the perfect device for getting past Invinco-Locks. Simply stand on the activation pad for an Invinco-Lock and press circle to bring up the Invinco-Lock interface.|In-game description|R&C}}
The '''Trespasser''' is a gadget in ''[[Ratchet & Clank (2002 game)|Ratchet &amp; Clank]]''. It is an infiltration device that is used to open invinco-locks by hacking into them using advanced poly-laser technology to hack internal photon receptors and trigger locks. The player must complete a short laser puzzle to bypass a lock.
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The '''Trespasser''' is a gadget in ''[[Ratchet & Clank (2002 game)|Ratchet & Clank]]'' and the re-imagined [[Ratchet & Clank (2016 game)|''Ratchet & Clank'' (2016 game)]]. It is a handheld device with three prongs at the front, serving as an infiltration device that is used to open invinco-locks by hacking into them using advanced poly-laser technology to hack internal photon receptors and trigger locks. The player must complete a short laser puzzle to bypass a lock.
   
The Trespasser is obtained on planet [[Aridia]], after traversing an area using the [[Swingshot]]. The [[Infiltrator]] by [[MegaCorp]] used a similar design.
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In the original ''Ratchet & Clank'', the Trespasser is obtained on planet [[Aridia]], after traversing an area using the [[Swingshot]]. In the 2016 re-imagined ''Ratchet & Clank'', it is instead granted by the [[shady salesman]] on [[Rilgar]], to help [[Ratchet]] and [[Clank]] obtain [[Holocard]]s for the [[R.Y.N.O.]].
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The [[Infiltrator]] by [[MegaCorp]] uses a similar design to the Trespasser.
   
 
==Use==
 
==Use==
 
[[File:WeM.jpg|thumb|Invinco-locks]]
 
[[File:WeM.jpg|thumb|Invinco-locks]]
 
The Trespasser opens an Invinco-lock, and presents the player with a puzzle. These present Invinco-locks as a circle with receptors for beams to hit, with the beams and their starting generators arranged on three circles which could be rotated to move the laser. The player must connect every receptor to a beam.
 
The Trespasser opens an Invinco-lock, and presents the player with a puzzle. These present Invinco-locks as a circle with receptors for beams to hit, with the beams and their starting generators arranged on three circles which could be rotated to move the laser. The player must connect every receptor to a beam.
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In the 2016 re-imagined ''Ratchet & Clank'', the player can use auto-hack to skip the mandatory puzzles. However, puzzles that lead to secret areas cannot be auto-hacked, and using auto-hack on a single puzzle voids the [[Safe Cracker]] [[Ratchet & Clank (2016 game) trophies|trophy]].
   
 
==Behind the scenes==
 
==Behind the scenes==
 
[[File:Artwork Weapon Trespasser.jpeg|thumb|Concept art]]
 
[[File:Artwork Weapon Trespasser.jpeg|thumb|Concept art]]
 
The Trespasser did not return in other games, though it was featured in the [[Ratchet & Clank (2016 game)|2016 reboot]], with new minigames. The minigames are slightly altered in that sometimes the player may be required to deactivate a circle of lasers or blockers in order to connect beams to all receptors.
 
The Trespasser did not return in other games, though it was featured in the [[Ratchet & Clank (2016 game)|2016 reboot]], with new minigames. The minigames are slightly altered in that sometimes the player may be required to deactivate a circle of lasers or blockers in order to connect beams to all receptors.
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==Gallery==
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<gallery>
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Trespasser screen.png|Screen
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</gallery>
   
 
{{navbox items rc02}}
 
{{navbox items rc02}}
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{{navbox items rc16}}
 
[[Category:Gadgets in Ratchet & Clank (2002 game)]]
 
[[Category:Gadgets in Ratchet & Clank (2002 game)]]
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[[Category:Gadgets in Ratchet & Clank (2016 game)]]

Revision as of 17:54, 12 August 2018

Template:Appearances

Gadgetron's Trespasser is the perfect device for getting past Invinco-Locks. Simply stand on the activation pad for an Invinco-Lock and press circle to bring up the Invinco-Lock interface.

In-game description, R&C

The Trespasser is a gadget in Ratchet & Clank and the re-imagined Ratchet & Clank (2016 game). It is a handheld device with three prongs at the front, serving as an infiltration device that is used to open invinco-locks by hacking into them using advanced poly-laser technology to hack internal photon receptors and trigger locks. The player must complete a short laser puzzle to bypass a lock.

In the original Ratchet & Clank, the Trespasser is obtained on planet Aridia, after traversing an area using the Swingshot. In the 2016 re-imagined Ratchet & Clank, it is instead granted by the shady salesman on Rilgar, to help Ratchet and Clank obtain Holocards for the R.Y.N.O..

The Infiltrator by MegaCorp uses a similar design to the Trespasser.

Use

File:WeM.jpg

Invinco-locks

The Trespasser opens an Invinco-lock, and presents the player with a puzzle. These present Invinco-locks as a circle with receptors for beams to hit, with the beams and their starting generators arranged on three circles which could be rotated to move the laser. The player must connect every receptor to a beam.

In the 2016 re-imagined Ratchet & Clank, the player can use auto-hack to skip the mandatory puzzles. However, puzzles that lead to secret areas cannot be auto-hacked, and using auto-hack on a single puzzle voids the Safe Cracker trophy.

Behind the scenes

File:Artwork Weapon Trespasser.jpeg

Concept art

The Trespasser did not return in other games, though it was featured in the 2016 reboot, with new minigames. The minigames are slightly altered in that sometimes the player may be required to deactivate a circle of lasers or blockers in order to connect beams to all receptors.

Gallery