Tools of Destruction script comprises the full verbal transcript of Tools of Destruction.
Notes
- Menu transcriptions are found on Tools of Destruction menu transcript.
- Some scenes are interspersed within a mission, or are otherwise related, therefore some scenes may be placed non-chronologically but instead prior to or after their respective mission section.
- Some in-game dialogue is not included in their respective sections if they are not unique to said section. These lines will be placed together in a single section in the § Miscellaneous section.
- However, some dialogue is triggered only once upon introduction, despite technically being able to be triggered elsewhere if the introduction happened there. In these cases, the dialogue is placed in the earliest possible section.
For other information regarding the format and layout of this article, see the transcript guideline.
Metropolis, Kerwan[]
When Aren't They Heavily Armed?[]
Clank: Fuel lines?
Ratchet: Check.
Clank: Horizontal stabilizers?
Ratchet: Check.
Clank: Ion thrusters?
Ratchet: Looks like we've got a tailwind. If we time it right, we can ride the slipstream of the grav-train past the c-grid traffic—
Clank: Ahem.
Ratchet: —launch the mag-grappler onto that pedway overpass, and slingshot right up to—
Clank: Ratchet.
Ratchet: The thrusters are fine, Clank. See?
Ratchet: Don't worry, it's probably just a fused ion duct.
Clank: Incoming message from Captain Qwark.
Qwark: Ratchet? Clank? I've uh, got a bit of a situation here at the Planetary Defense Center. Nothing I can't handle mind you... just a few... thousand... heavily armed robotic commandos, but I figured hey, if you're in the neighborhood, maybe— (screams) Wait! I'm too handsome to die!
Clank: Hmm... heavily armed robotic commandos?
Ratchet: When aren't they heavily armed?
Clank: Are you sure this is functioning properly?
Ratchet: You worry too much. Planetary Defense Center, here we go— (screams)
Clank: Oh dear...
Ratchet and Clank: (screams)
Ratchet: Clank, hit the auxiliary thrusters!
Ratchet: Woohoo! You all right?
Clank: Watch out!
Ratchet: Oops— whoa! (grunts)
Clank: Where are you going?
Ratchet: It's a shortcut... trust me!
Clank: Ratchet! Look out!
Ratchet: Whoa! See? What did I— Uh oh.
Clank: Oh no!
Ratchet: (screams)
Ratchet: Heh... well, looks like we're going on foot. At least I can try out my new nav unit.
Go to the Defense Center! (gameplay)[]
(Upon moving Ratchet.)
HelpDesk (on-screen): Welcome back, Customer 91802! The Gadgetron Help Desk will be happy to assist you.
HelpDesk: Welcome back, Customer 91802! If you are looking to combat a massive deadly space armada, the Gadgetron HelpDesk will be happy to assist.
(Upon approaching the Qwark statue.)
Soldier (radio): The lombax is somewhere in this city, bring back its head for the Emperor!
(Upon walking past the Qwark statue.)
On-screen: You can deal more damage with your wrench by executing a Hyper Strike. Press , followed by .
(After taking a right onto the balcony outside of the first building.)
Soldier (radio): The lombax must be here somewhere, obliterate this pathetic city!
(Upon approaching the first flying drophyd enemy without having used a weapon.)
Help Desk: Press the fire button to use your currently selected weapon.
(Upon approaching the Meteor Pad.)
Help Desk: To use the Meteor Pad, stand on the pad and press the jump button.
(Upon reaching the second meteor pad.)
Soldier (radio): The lombax is to be considered armed and extremely dangerous, set blasters to atomize!
(After launching from the second meteor pad, this message will play repeatedly up to four times upon reaching new platforms if you do not open the menu.)
Help Desk: You can access the Quick Select menu by holding down the action button. Use the left stick to select your weapon.
(Upon first reaching a grind rail.)
Help Desk: Jump on the grind rail to use your Grindboots!
(Whilst riding the grind rail.)
Soldier (radio): He's escaping on a mag rail, heading south!
(Upon approaching the grind rail after falling and dying.)
Help Desk: To rail jump, push the left stick in the direction of the desired rail and press the jump button.
(Upon approaching the Tachyon gunship.)
Help Desk: To enter Aim Mode, press and hold the Look button. You can then aim using the right stick, and move using the left stick. Press the R1 button to fire.
(Upon launching from the third Meteor Pad.)
Soldier (radio): The lombax is escaping on the Meteor Pads, track his trajectory and converge on his position!
(Whilst crossing the damaged sky bridge.)
Soldier (radio): Lombax identified on the sky bridge, commence aerial bombardment!
Clank: Ratchet, the sky bridge is collapsing!
(Whilst riding the second grind rail.)
Soldier (radio): Incinerator missiles armed and locked in, commence firing!
(When the grav-trains approach while on the grind rail.)
Soldier (radio): The lombax has been sighted near the grav-trains. All units, move in and cut him off!
(Upon launching from the next Meteor Pad.)
Soldier (radio): He's heading towards the planet's central defense station. Dispatch enforcers to that sector, do not let him inside!
(Whilst launching from Meteor Pads up to another collapsing sky bridge.)
Clank: Ratchet, the Planetary Defense Center is two hundred cubits below us. How do you propose we get down?
Ratchet: I dunno, I'm kinda winging it right now.
(Once the collapsing skybridge is destroyed and Ratchet enters into a freefall.)
On-screen: Tilt the SIXAXIS™ wireless controller to steer through traffic.
(If the motion controls are disabled or unavailable.)
On-screen: Use to steer through traffic.
Ratchet: Had to invade during rush hour.
Radioactive Amoeboids... Please Press Two[]
Ratchet: Looks pretty quiet... Where's Qwark?
Qwark (recording): Greetings citizen, I'm away from my post at the Planetary Defense Center. Please enter the number that best describes your emergency. If you are being attacked by a radioactive amoeboid, please press one. If you have been ingested by a mutant space eel, please press two. If your city is being attacked by a massive, deadly space armada, please press three. Para Español, oprima numero cuatro. (For Spanish, press number four.)
Clank: I believe you may be their intended target.
Ratchet: Ya think?
Escape on the Mag Rail (gameplay)[]
(After the cutscene.)
Soldier (radio): We have a lock on the lombax. Take him out!
(Before approaching a broken section of the grind rail.)
Clank: My sensors are picking up structural damage to the grind rail.
(While passing by the falling building.)
Soldier (radio): All units, fall back. The Emperor has him in his sights.
(When Tachyon's ship approaches.)
Clank: Ratchet, that warship is gaining on us!
Your Name's Percival?[]
Percival Tachyon: Behold! The last lombax in the universe! Hah hah, truly a pathetic specimen of the race, I'm afraid... so weak.
Ratchet: And you are?
Percival Tachyon: Emperor Percival Tachyon—Crown Prince of the Cragmites, conqueror of space and time, and, pending the obliteration of a few insubordinate species, Ruler of the Universe!
Ratchet: (titters) Your name's Percival?
Clank: (chuckles)
Percival Tachyon: (screaming) Emperor!
Percival Tachyon: See the crown? See the scepter? The giant walking throne and legion of loyal robotic commandos? Emperor! Not that a treacherous furball like you could...
Percival Tachyon: What's this? Heh... such a primitive robot companion... and your kind used to be such renowned engineers... (chuckles)
Ratchet: Oh, I'd be careful if I were you. He's got poso-morphic blaster cannons in each fingertip.
Percival Tachyon: My gripe is not with the people of this archaic planet but with you! Surrender your deathbot, and simply allow us to kill you. No one else need be harmed.
Ratchet: Fair enough, here you go!
Percival Tachyon: (distressed yells)
Hypersleep Does Not Work On Robots[]
Ship computer: Autopilot engaged.
Ratchet: Whoa! Hang on, Clank!
Ship computer: Hyperspace boosters online. Engaging cryosleep.
Ratchet: Cryosleep? Nah nah nah, there's no way I'm gonna— (snores)
Clank: It is fortunate cryosleep does not work on robots. (chuckles)
His Past Is Inside[]
Zoni: His past is inside.
Gelatonium Plant, Cobalia[]
Ratchet: Clank! Clank! Are you okay?! You got knocked out there for a minute.
Clank: I am... fine... Where are we?
Ratchet: Beats me... Ship must have run out of fuel while on autopilot.
Ratchet: Come on, we need to find another ship and get back to Kerwan.
Explore Cobalia (gameplay)[]
(Whilst fighting the enemies in third-person mode, without having strafed.)
Help Desk: Strafing will greatly increase your tactical efficiency. To strafe, hold down the L2 button while running.
(Upon repeatedly failing to cross the large gap, without ever having done a Long Jump.)
On-screen: To Long Jump, get a running start, then press and hold and together.
Help Desk: To Long Jump, get a running start, then press and hold the crouch and jump buttons together. For maximum jumping distance, jump from the very edge of the gap.
(Upon approaching the bottom of a high ledge.)
Help Desk: To perform a High Jump, hold the crouch button, then press the jump button.
(Upon first collecting raritanium.)
On-screen: You have acquired raritanium! It can be used to upgrade your weapons.
Help Desk: You have acquired raritanium! This valuable resource can be used to upgrade your weapons. Simply go to a weapons vendor and select the upgrade weapons option.
(Upon reaching the wall jump slot.)
Help Desk: To execute a Wall Jump, jump towards the wall, then press the jump button again as you hit the wall.
(Upon idling at the top of the high ledge.)
On-screen: To Glide, jump then press and hold .
On-screen: To switch your control scheme, access the Controls Section of the Options Menu.
(Whilst standing across from the sleeping Cerullean swarmers.)
Help Desk: The Comet Strike is an effective way to reach distant enemies and bolts. Simply crouch, then press the square button to throw your wrench.
(Upon first collecting a Jackpot Powerup.)
Help Desk: With the Jackpot Powerup, you will temporarily earn more bolts and raritanium.
Defeat the Leviathan (gameplay)[]
(Upon defeating the Leviathan and collecting it's soul.)
Help Desk: You have collected a Leviathan Soul. These are valuable in the Polaris Galaxy, and can be traded for bolts.
Explore the Spaceport (gameplay)[]
(Upon entering the nearby spaceport area.)
On-screen: Cobalia Spaceport
- Tachyon Robot
- Attention, citizens of Cobalia. The Imperial Defense Force reports that a lombax has infiltrated this star sector. The Empire expects your full cooperation in neutralizing this threat to our security.
- Attention citizens of Cobalia. Today is Tachyon appreciation day. You must show your devotion to our leader by kneeling at the nearest Tachyon appreciation station.
- Attention citizens of Cobalia. Never forget the horrors and atrocities committed by the lombax species. We could not allow even one of these dreadful creatures to survive.
- Attention, any citizen who sees the renegade lombax is hereby authorized to use deadly and excruciatingly painful force in its capture.
- Citizens of Cobalia, if you are approached by the renegade lombax, remember: do not speak to it. Lombaxes are well known for their insidious mind tricks. You must shoot on sight. Do not listen to his treasonous lombax lies.
- Attention citizens of Cobalia. Due to its overwhelming popularity, Tachyon appreciation day will be extended infinity days plus one. Please mark your calendars accordingly.
(Upon walking up the raised platforms in the spaceport.)
Help Desk: To access your map, press the select button.
(Upon approaching the Smuggler and his parrot.)
Smuggler: Don't you lay this on me, you worthless sack of kerchu sweat! You were supposed to watch the gel gauge!
Smuggler's parrot: Bawk! Blame the parrot! Always blame the parrot!
Clank: Is everything all right, sir?
Smuggler's parrot: Bawk! Imperial spies! Hide their bodies! Bawk!
Smuggler: Oh! Well excuse my friend, we're just a couple of humble smugglers. Unfairly hunted and persecuted wherever we go! Yep, seems the imperials have shut down the planet's gelatonium plant. They must be, ah, lookin' for someone.
Ratchet: Well we're kind of stranded ourselves. Our ship crashed back there and—
Smuggler's parrot: Bawk! Kill 'em now, sell their kidneys!
Smuggler: Stranded, hm? Well I'll tell you what, pal. We're gonna make you a deal. You get the gel pumps workin' and we'll, uh... procure a vessel for ya.
Smuggler: Here, you'll need this Gelanator.
Restore the Gelatonium Pumps (gameplay)[]
(Upon approaching the Smuggler.)
On-screen: Speak to Smuggler
(While speaking to the Smuggler.)
On-screen: Press to exit
- (Upon selecting "What are Leviathan Souls?")
Smuggler: Bolts in the bank, friend. Look here, there are creatures out there. Now, the ones of the larger variety carry in each of 'em a Leviathan Soul. Now I kill 'em, I collect 'em, and then sell 'em. And I'll tell you what, you find any souls, and you be sure and bring 'em back to me, ya hear? I'll give you a fair price for 'em. - (Upon selecting "Where the heck are we?")
Smuggler: (laughs) Oh, you gotta be kiddin' me. Friend, you're on Cobalia. It's the Gel Capital of the Polaris Galaxy! Well, at least it was until Emperor Tachyon shut down the plant. - (Upon selecting "Who is Emperor Tachyon?")
Smuggler: (chuckles) The runt? Well, he's somethin' of a mystery. Come here, I heard he was hatched from an egg, frozen somewhere in the Verdigris Sector like a cragmite-cicle. You know? You oughta be careful around him, he's got himself a sore spot for lombaxes.
(Upon attempting to fire the Gelanator with no Gelatonium in it.)
On-screen: A gauge on the Gelanator reads "Empty".
(Upon entering the gelatonium plant.)
On-screen: Cobalia Gelatonium Plant
Tachyon Robot: Attention citizen, this plant has been shut down on the order of Emperor Tachyon. You are trespassing on imperial property.
(Whilst standing at the entrance door.)
Help Desk: To fill the Gelanator, stand next to the Gelatonium Receptacle and press the action button.
(Upon standing at a Gelatonium Receptacle.)
On-screen: Fill up Gelanator
On-screen: Drain Gelanator
(Upon entering the open door to the main factory.)
On-screen: You can use gelatonium to access elevated locations. Simply press to discharge a traversable gel cube.
Help Desk: You can use gelatonium to access elevated locations. Simply press the fire button to discharge a traversable gel cube. Please note that gel cubes lose molecular integrity over time.
Help Desk: You can access even higher locations by discharging two gel cubes in a single spot. Try discharging one cube into another to create a larger gel cube.
Help Desk: Fire gel cubes into the liquid and then jump on them to get across wide gaps.
Help Desk: Traversing this area will require 3 gel cubes. Discharge 3 cubes in a single location to proceed.
Help Desk: Your Grav-Boots will allow you to traverse ionized metal surfaces. Try them out on this Grav-Ramp.
(Upon reaching the Bolt Crank at the top of the Grav-Ramp.)
On-screen: To turn the Bolt Crank, press to latch onto the bolt, then use to rotate the crank.
Help Desk: To turn the Bolt Crank, press the square button to latch onto the bolt, then use the left stick to rotate the crank.
(Upon fixing the first pump.)
Tachyon Robot: Gelatonium pump restored. Plant operating at fifty percent efficiency. We must remind you that you are currently defying a direct imperial decree. Desist at once.
(Upon fixing the second pump.)
Tachyon Robot: Gelatonium plant restored to one-hundred percent efficiency. Emperor Tachyon will be most displeased.
Clank: Ratchet, we should see that smuggler about the ride he promised.
(Upon idling at the exit.)
Help Desk: To exit the Gelatonium Facility, you'll need to use the gelatonium receptacle.
Hitch a Ride with the Smuggler (gameplay)[]
(Upon approaching the devices vendor.)
Device grummel: Whaddaya do, whaddaya say, what's the haps there, slick? Devices are special combat items, very handy in a pinch. C'mon, step into our office and take a look-see!
(Upon purchasing a Groovitron and exiting the vendor.)
Device grummel: Why don't you try throwin' a Groovitron at one of those consumer bots? I'll give ya some more next time ya swing by.
(Upon approaching the devices vendor in Challenge Mode.)
Device grummel: Oh, heya, Slick! The Golden Groovitron is the crown jewel of the GrummelNet defense arsenal. Every time you use one, a new one will respawn in your inventory. That's right—a lifetime supply of funk, yours for a reasonable monetary contribution. Whaddaya say—ya int'rested?
(Upon speaking to the Device grummel again without purchasing the Golden Groovitron.)
Device grummel: Oh, heya, Slick! You're back! Change your mind about the Golden Groovitron? They're still in stock!
(While speaking to the Device grummel.)
On-screen: Press to exit
- (Upon selecting "Buy the Golden Groovitron for 2,000,000 raritanium" without enough raritanium.)
Device grummel: Sorry, Slick. You ain't got the scratch for this device. - (Upon selecting "Buy the Golden Groovitron for 2,000,000 raritanium" with enough raritanium.)
Device grummel: Are you suuuure?- (Upon selecting "Yes.")
Device grummel: You're positive now? That's a lot of dough! - (Upon selecting "No thanks.")
Device grummel: Suit yourself, Slick. I'll be here in case ya change your mind.- (Upon selecting "Yes." again.)
Device grummel: Last chance! GrummelNet don't give refunds, ya know!- (Upon selecting "Give me the Golden Groovitron!")
Device grummel: Congratulations, Slick! It's all yours!
- (Upon selecting "Give me the Golden Groovitron!")
- (Upon selecting "Yes." again.)
- (Upon selecting "Yes.")
(If Ratchet takes too long to return to the Smuggler.)
Smuggler (radio): Hey, we're burnin' gel here, lombax. Get back quick, my kind ain't exactly welcome here.
(While talking to the Smuggler.)
(Upon selecting "Trade all your Leviathan Souls for 2000 bolts each" with the Smuggler.)
(200,000 each in Challenge Mode.)
Smuggler: Pleasure doin' business with ya...
(Upon selecting "Trade all your Leviathan Souls for 2000 bolts each" with no souls.)
(200,000 each in Challenge Mode.)
- Smuggler
- Empty pockets getcha nowhere, son.
- Boy... you are testin' my patience.
- What're you tryin' to pull, pal? Get out there and find some souls...
- (Upon selecting "How about that ride?".)
Smuggler: Now I can take y'all as far as Stratus City. How'd that be?
- (Upon selecting "Let's go!" to proceed to the next planet.)
- (Upon selecting "No Thanks" to exit the dialogue options.)
Smuggler: All right, suit yourself. We'll be here when you're ready.
- (Upon selecting "Let's go!" to proceed to the next planet.)
Stratus City, Kortog[]
Hitch a Ride with the Smuggler (gameplay continued)[]
Ratchet: So the Polaris Galaxy, Tachyon owns all of it?
Smuggler: Yep! Ironic, ain't it? The one cragmite they didn't vaporize comes back to oppress the galaxy.
Clank: Who is 'they'?
Smuggler: Who? Are you kidding me? The lombaxes! Vaporized the whole lot of them years ago, left the cragmite planet nothing but an empty hunk of dirt.
Smuggler's parrot: Bawk! All hail the lombaxes! Bawk! Saviors of the universe!
Scanner: Attention transport vessel: a bioscan reveals a lombax lifeform aboard your ship. Stand by for immediate disintegration.
Smuggler's parrot: Bawk! Ditch the lombax! Nothing but trouble! Nothing but trouble!
Clank: Sir, if you jettison the excess cargo, you could increase your speed, and evade capture.
Smuggler: I couldn't agree more.
Ratchet: (screams)
Escape Tachyon's Forces (gameplay)[]
(Upon dying while skydiving with motion controls enabled.)
On-screen: For better results, TILT your SIXAXIS™ wireless controller.
(Upon landing.)
Soldier (radio): He's touching down in sector one. Send all available drophyd units!
(Sometimes while falling to your death.)
Soldier (radio): (laughs) The lombax is going down!
(When the first transport ship appears.)
Soldier (radio): Dropship touching down in sector one. Dispatching sentries!
(Upon approaching the first tele-screen.)
Percival Tachyon (tele-screen): Attention citizens, this is your humble dictator. The Imperial Defense Force is searching for a fugitive lombax guilty of countless violations against this Empire including theft of an imperial cruiser. Destroy him before he defiles any more of this great city.
(Upon repeatedly attempting to attack the shielded sentries with an ineffective weapon.)
On-screen: Your currently selected weapon is ineffective against shielded enemies. Try a stronger weapon.
Help Desk: Gadgetron admires your persistence, but feels compelled to inform you that your currently selected weapon is ineffective against shielded enemies. Try a stronger weapon, or wait until the enemy is unshielded.
(Upon encountering the first cyclocannon.)
Clank: Perhaps we should try using one of our devices against that cyclocannon.
(Upon approaching the Shock Ravager.)
Soldier (radio): The lombax is entering the city! Bombard the pedway! Nothing gets through!
(Upon obtaining the Shock Ravager.)
On-screen: Press to flog enemies with the Shock Ravager.
Help Desk: The Shock Ravager uses electrical current to neutralize shielded enemies. To perform a whip attack, press the fire button.
(Upon using the Shock Ravager against an electrified enemy.)
Clank: Electrical attacks are useless against an electrified enemy, Ratchet. Try a different weapon.
(Upon destroying the second cyclocannon.)
Soldier (radio): He just took out another cyclocannon! Dispatch gunships to sector two! Destroy the lombax menace!
(Upon approaching the second tele-screen.)
Percival Tachyon (tele-screen): Attention drophyds, I am sending in more ships to help stomp out the lombax threat! Try not to let him blow them up. I'm not made of bolts, you know.
(Upon destroying the gunship by the zip line.)
Soldier (radio): All units, be advised! We now have an armed lombax inside the city! Yellow fur, long ears, may be traveling with a nanotech death bot.
(Upon reaching the zip line.)
Help Desk: Here you'll experience the invigorating splendor of zip lining. Stand under the zip line and press the jump button to use it.
Swing through the Docks (gameplay)[]
(Whilst standing across from the green versa-target.)
Help Desk: The Swingshot is a useful tool for traversing large gaps. Jump towards the versa-target, then press and hold the fire button to swing. Let go of the fire button to land.
(Whilst standing across from the blue versa-target.)
Help Desk: Your Swingshot can also be used to grapple across short distances. Press and hold the fire button to latch onto that versa-target and grapple across the gap.
(Whilst standing across from the passing air trams with Swingshot targets.)
Help Desk: To latch onto the transport, equip the Swingshot using the Quick Select, then press and hold the fire button to latch on. Hold down the fire button until you wish to let go.
(Whilst latching onto the air tram.)
Soldier (radio): All drophyds move to the skyway. The lombax has hijacked an air tram!
(Shortly before reaching the docks.)
Soldier (radio): Lombax sighted approaching the sector four skydock. All units move in to intercept.
(Upon destroying the two Tachyon gunships.)
Soldier (radio): He just took out two gunships! Alert the Emperor! Tell him we require reinforcements to snare the lombax menace!
(Whilst standing at the wall of traversable ledges.)
Help Desk: To grab onto a ledge, simply jump towards it. From there you can press the jump button to access higher ledges, or use the left stick to move along the ledge.
(Upon approaching the third screen.)
Percival Tachyon (tele-screen): Attention drophyds, any trooper who allows the lombax through their sector will be tried as a conspirator and executed.
(Whilst standing on the platform with the tri-pads.)
Help Desk: Tri-pads are pressure-dependent switches that control parts of the city. To unlock this bridge, touch all three pads before they time out.
(After activating the bridge.)
Soldier (radio): He's activated the bridge to sector five. Send in a dropship immediately!
(Upon approaching the fourth tele-screen.)
Percival Tachyon (tele-screen): Attention citizens of Stratus City. To aid in the reconstruction of the Forstulon Tower, we have brought in a team of migrant kerchu workers. For your own protection, please stay clear of these creatures as they are violent and ill-tempered. They also smell like blarg dung.
(Upon reaching the next platform.)
Clank: Ratchet, those creatures are telling us to go inside that building.
Ratchet: Creatures? What creatures? Did you get your wires crossed in that crash?
Fly to the Hall of Knowledge (gameplay)[]
Ratchet: Clank? Have you been modifying yourself in private?
Clank: Absolutely not. And I do not care much for your tone.
(Upon stepping onto the Robo-Wings launch pad.)
On-screen: Launch Robo-Wings
(Before first taking off with the Robo-Wings.)
On-screen:
Robo-Wings Controls
(Motion sensors enabled) Tilt: Fly
(Motion sensors disabled) Fly
Flap Robo-Wings
Deactivate Robo-Wings
(If crashing multiple times with motion sensors enabled.)
On-screen:
Would you like to use instead of SIXAXIS™ wireless controller Motion Sensors?
Yes No
(Upon taking off.)
Zoni: We can guide you, sire.
(Upon crashing or flying off-course.)
Zoni: Aww...
(Upon flying past the start of the level.)
Soldier (radio): The lombax is airborne! He's headed for the Hall of Knowledge.
(Upon successfully landing at the Hall of Knowledge.)
Zoni: Yay!
Explore the Hall of Knowledge (gameplay)[]
On-screen: Hall of Knowledge
Soldier (radio): The lombax has penetrated our defenses and infiltrated the Hall of Knowledge. Lock it down and rub him out before he accesses classified information!
(Upon jumping into the pool of water.)
On-screen: To dive underwater, press . While swimming, you can return to the surface by press , or dive further by pressing .
(Upon swimming through the first pool of water.)
Tachyon Robot: Attention citizen: you have entered the Hall of Knowledge without authorization. Knowledge has been declared contraband by order of Emperor Tachyon. Any attempt to learn while on these premises will result in permanent confinement in Zordoom Prison.
(Upon jumping into the second large pool of water.)
On-screen: To swim faster, engage your Hydro-Pack by holding down .
(Whilst activating the tri-pad buttons.)
Tachyon Robot: Attention citizen: the knowledge in this hall is protected by traps and puzzles so deviously complex that they will fuse your neural pathway should you even attempt them. For your own safety, turn back immediately.
(Whilst swimming through the underwater tunnel.)
Tachyon Robot: Attention citizen: you appear to be more clever than we anticipated, but the security measures on this level of the facility are far more devious than the last. Spare yourself the abject humiliation of failure and turn back now.
(Upon approaching the bolt crank.)
Tachyon Robot: Attention citizen: this is your final warning. The knowledge contained in this hall has been classified as a threat to the Empire. Any attempt to enter the imperial map room will result in a very painful and irreversible death.
(Upon entering the ventilation shaft.)
Soldier (radio): He's in the ventilation shaft above the map room. We cannot allow the lombax access to its database!
(Upon defeating all of the enemies in the map room, a cutscene plays.)
Ratchet: Great, we're trapped. So why did we come here again?
Ratchet: Clank?
Clank: Hmm. Planet Fastoon, interesting.
Ratchet: Why?
Clank: Well, according to the database it is a lombax planet.
Ratchet: Download the coordinates. We'll take the escape pod!
Clank: Uh, but Ratchet, the database also says—
Ratchet: Look, there's no time. Come on!
Drophyds: (shouting)
Lombax Ruins, Fastoon[]
Help Desk: You are now entering Fastoon. Touching down in: five, four, oops! Three two one!
Explore the Lombax City (gameplay)[]
(Upon approaching the versa-target.)
On-screen: Lombax Ruins
Clank: It looks like something terrible happened here.
(Upon approaching crashed Aphelion, a cutscene plays.)
Ratchet: What the? Where is everyone?
Clank: I tried to tell you, Ratchet. The database said this planet was deserted ages ago!
Ratchet: Clank, you see that? It's an old ship!
Clank: Very old it would seem.
Ratchet: We have to fix her.
Clank: Ratchet, we must be practical. Tachyon will find the pod's flight codes! He will be here any minute.
Ratchet: Clank, please. I need to fix her.
Clank: Oh... very well.
Find the Lombax Ship Parts (gameplay)[]
Help Desk: A Virtual Diagnostic of this spacecraft confirms six missing components necessary for intergalactic travel. Happy hunting!
(Upon collecting a lombax flight component.)
On-screen: You got a Lombax Flight Component!
(Upon taking the grav-ramp path.)
Help Desk: Congratulations! You have received an Interstellar Holo-vite from...
(Qwark will randomly use one of the following names per save file.)
- Qwark
- Walter Qwarkowski!
- Finnegan O'Qwarksalot!
- Stefan Qwarkanopolous!
(Upon approaching the pool of water inside of one of the buildings.)
Ratchet: Hold your breath, Clank. Looks like we're going for a dip.
(Upon approaching the entrance to the raritanium mine.)
Clank: Ratchet, the entrance to this raritanium mine is too small for the both of us. Perhaps I should investigate.
On-screen: Send Clank into Raritanium Mine
Search the Mine (gameplay)[]
Zoni: Do not be afraid. We are here to help you destroy it.
Clank: Umm, destroy what?
Zoni: We have a lot to show you.
(Upon approaching the exit to the mine.)
On-screen: Return to Ratchet
(Upon selecting "Follow" from the Quick Select near an idle Zoni.)
Zoni: Zoni!
(After traversing through the first door.)
On-screen: Hold to slow time.
Zoni: This door poses no threat to you, sire. Bend time to your will and you shall pass.
(After passing through the second door.)
On-screen: Raritanium Mine
On-screen: Select "Levitate" from the Zoni Quick Select.
Zoni: This gap is but a minor nuisance. Call on us and we shall carry you across.
(Upon approaching the crushing compactors and other hazardous moving machinery.)
On-screen: Hold to slow time.
Zoni: Remember your training, sire.
(Upon approaching the disassembled elevator.)
On-screen: Select "Manipulate" from the Zoni Quick Select to repair the elevator.
Zoni: We can breathe life into this structure.
(Upon selecting "Manipulate" from the Zoni Quick Select at a context sensitive structure.)
Zoni: Fix!
(Upon attempting to manipulate a structure without enough Zoni following you.)
On-screen: Need more Zoni! Look around and you are sure to find more.
Zoni: Need more Zoni!
(Upon approaching the large gate atop the second elevator.)
Zoni: We can take life from this structure.
On-screen: Select "Manipulate" from the Zoni Quick Select to take apart this wall.
The Cragmite Prophecy[]
Zoni: They will return!
Repair the Lombax Ship (gameplay)[]
(Upon collecting all of the lombax flight components.)
On-screen: According to our database, you now have all the parts necessary to restore your ship to working order.
Help Desk: According to our database, you now have all the parts necessary to restore your ship to working order. Thanks for using Gadgetron's virtual diagnostic service. Your account will be billed within three working days.
(Upon approaching the ship after collecting the lombax flight components.)
Ratchet: Okay, I think we have all the parts we need. Let's get to work.
Ratchet: Yes? Yes?! Yes! It's working!
Aphelion: Miserable little drophyds! I can't believe they used seeker ammo! Oh, what a bunch of cheats!
Aphelion: Oh, a lombax! I thought I'd never see one again. Thanks for repairing me.
(While speaking to Aphelion.)
On-screen: Press to exit
- (Upon selecting "What happened here?")
Aphelion: Tachyon carved up the city with his army of drophyds. It was a cruel act of retaliation. If only he had known how evil the cragmites were! Oh, if they had won the Great War, the entire universe would have fallen under their terrible rule! - (Upon selecting "What are drophyds?")
Aphelion: Unpleasant, dreadful, dreadful, dreadful little creatures from planet Zaurik. Tachyon bought their loyalty with raritanium and recruited them for his own personal army. - (Upon selecting "Why would Tachyon attack the lombaxes?")
Aphelion: I couldn't say, really. Probably to steal their technology. All his ships, his enforcers, even the nanotech combat armor he gave the drophyds are all made using stolen lombax technology. - (Upon selecting "Where are the lombaxes?")
Aphelion: I am sorry. My memory banks seem to have been damaged in the crash. The last thing I remember was laying down suppressive fire over the Court of Azimuth. - (Upon selecting "Can you play this Holo-Vite we just received?")
Aphelion: Of course! I am equipped with an HD-47 optical holo-screen. Hop in.
- (Upon selecting " Enter Ship" to proceed to the next cutscene.)
- (Upon selecting " Enter Ship" to proceed to the next cutscene.)
(Upon exiting the conversation and approaching Aphelion again.)
On-screen: Speak to Aphelion
Rated M For Mature[]
Qwark (narrating): Mad for mayhem? Crave carnage? Adore destruction? Well, today is your lucky day! You have been invited to participate, oops, I mean witness the greatest, bloodiest, goriest battle in the universe! The Imperial Fight Festival! Rated "M" for mature. Come on down to Planet Mukow and enjoy a night of entertainment without any ulterior motives or deception. Offer only valid for fuzzy, long-eared orphans and their tiny robotic companions.
(After the cutscene plays.)
Clank: That sounded like Captain Qwark.
Ratchet: Which means it's probably a trap. But, it's our only lead. Let's go see what he's gotten himself into.
Voron Asteroid Belt, Cerullean Sector[]
Battle the Space Pirates (gameplay)[]
Captain Slag (screen): Ahoy there, young scallywags! This be Cap'n Slag, scourge of the galaxy! Surrender your vessel, or be cast to the depths of the universe!
(Upon taking control of the Aphelion.)
On-screen:
Starship Aphelion Controls
Pilot Starship
Aim Weapons
Rapid-fire Lasers
(Upon attacking the first wave of ships.)
Rusty Pete (radio): Cap'n, he's firin' back! No fair!
(Upon being approached by the first large space pirate ship.)
Captain Slag (radio): Looks like these lads want to play. Run a shot across their bow, Rusty Pete!
Rusty Pete (radio): Aye aye, Cap'n! Fire in the (hiccups) hole!
(Upon shooting one of the five bonus targets in the sequence.)
On-screen: Bonus target destroyed.
(Shortly before approaching the asteroid belt.)
Ratchet: Hang on, Clank. We'll lose 'em in the asteroid belt!
Captain Slag (radio): They're headed into the Voron Asteroid Belt. Rusty Pete, set course and raise primary collision deflectors!
Rusty Pete (radio): Aye aye, Cap'n! Collision deflectors... uh, deflected!
(Whilst defeating enemies in the asteroid belt.)
Help Desk: You can auto-lock onto enemy targets by pressing and holding the L1 button. Release the L1 button to launch a devastating attack!
(Shortly before approaching the nanotech induction ring.)
Help Desk: Fly through the nanotech induction rings to restore hull integrity.
(Upon flying into the asteroid belt again.)
Space Pirate (radio): I don't think this one's gonna cooperate, Cap'n. Time for drastic measures!
(Whilst flying through rings in the asteroid belt.)
Space Pirate (radio): Crikey! I never seen a ship move this fast before, Cap'n! He's pushin' eight-hundred cubits a second and ain't even broken a sweat!
Space Pirate (radio): Looks like we got ourselves a showoff, boys! Pint o' grog says I pin him first!
(While flying through the asteroids.)
On-screen:
Starship Aphelion Controls
Barrel Roll Left
Barrel Roll Right
Help Desk: To perform a barrel roll, press either the L2 or R2 button.
(Upon performing a barrel roll.)
Aphelion: You certainly fly like a lombax.
(When a new wave of space pirates appears after flying through a set of rings.)
Space Pirate (radio): Mind the asteroids, lads!
(Before approaching the second set of nanotech induction rings)
Ratchet: Clank, hop on that turret!
(Upon being attacked by the first wave of space pirates as Clank.)
Rusty Pete (radio): Whatever cargo you be holdin' is the (hiccups) rightful property of Cap'n Slag!
(Upon regaining control of the Aphelion.)
Rusty Pete (radio): Lombax off the (hiccups) starboard bow!
(While flying through the asteroids again.)
Space Pirate (radio): C'mon, lad. We don't want to hurt you. We just want to kill you and plunder your ship! (laughs)
Captain Slag (radio): Fall back, lads. We have a team buildin' exercise in the Andromeda System. Let Puffy Pants Wallis take care of this swab.
(If all five bonus targets have been destroyed in the sequence.)
On-screen: You have collected a Gold Bolt.
(Upon flying through the third set of nanotech induction rings.)
Aphelion: I'm picking up a hostile signature ahead. It looks like a pirate demolition vessel.
(Upon completing the sequence but having not destroyed all five targets for a Gold Bolt.)
On-screen: X/5 bonus targets destroyed.
Imperial Fight Festival, Mukow[]
Explore the Festival (gameplay)[]
(Upon approaching the entrance to the festival.)
Qwark (radio): Ratchet, it's Qwark. I see you managed to decode my ingenious holo-vite. I have important information for you! Come find me at the arena!
(Upon walking through the entrance archway.)
On-screen: Imperial Fight Festival
(Upon accessing the GrummelNet armor vendor.)
Armor grummel: If you plan on fighting in the arena, might we suggest sprucing up our attire? Hm?
(Upon approaching the Decryptor pad without owning the Decryptor.)
On-screen: You need a gadget that is not found on this planet.
(Whilst navigating the path around the fountain.)
Soldier (radio): He's here to assassinate the Emperor! Issue a class B evac order and transport His Highness to a secure sector.
(Upon approaching the imperial statue on the small nearby island.)
Soldier (radio): Send out a holo-scan of the creature to all drophyd teams. I want everyone on alert!
(Upon standing inside any of the fountains.)
Soldier (radio): The lombax is bathing in the imperial fountain. Send in available units and call the plumber to perform an emergency hairball sweep!
(Upon approaching the telescreen near the fountain.)
- Percival Tachyon (telescreen)
- Attention troopers! The ragged lombax must not desecrate the sanctity of the Imperial Fight Festival! I have full confidence that you will snare this assassin, as I am confident that those who fail me will endure horrible torture.
- Attention troopers! I would like to share with you a haiku I wrote last night. (clears throat) The lombax shall die, a fiery awful death. Cupcakes are yummy.
(Upon approaching the sealed entrance to the Trail of Turning Terror.)
Percival Tachyon (recording): Welcome to Emperor Tachyon's Trail of Turning Terror. To enter you must find all six imperial statues.
(Upon returning again without enough imperial statues.)
- Percival Tachyon (recording)
- You may not pass until you celebrate my glory with six imperial statues!
- So, that was two number sixes, a large curly fry, one jumbo megapop and a crawlslussle stick.
- You do not have enough statues, trooper. Your existence is a festering blight on the face of this great empire!
Trail of Turning Terror (gameplay)[]
(Upon entering the Trail's first tunnel.)
Percival Tachyon (recording): Glorious, splendid! Those are some handsome statues, aren't they? Come on in, trooper, and welcome to Emperor Tachyon's Trail of Turning Terror! (laughs)
(After riding the Ferris wheel for a few moments.)
Soldier (radio): Attention all units, the lombax assassin is in the carnival area! Ready the sentries, deploy the tesladrones, shut down the teacups!
(Upon entering the second tunnel.)
Percival Tachyon (recording): Mind the superfluous spinning blades of doom. They're superfluous, we figured out the appropriate amount of spinning blades and intentionally added more! (laughs)
(Upon obtaining the Charge Boots at the end of the trail.)
On-screen: Double-tap to propel yourself forward using your new Charge Boots.
Find Qwark (gameplay)[]
(Upon approaching the versa-target to the arena path.)
Soldier (radio): A lombax matching the holo-scan has just been spotted at the imperial fountain!
(Upon swinging across.)
On-screen: Challenger Entrance
(Whilst traveling down the pathway, a Hug-Me-Tight Nanny Bot is deployed.)
Soldier (radio): We have a security breach! The lombax has infiltrated the Imperial Fight Festival.
(Upon crossing the bridge.)
Soldier (radio): The lombax is not to be permitted near the arena. Send the holo-scan to the guards and put them on high alert!
(Upon using the meteor pad.)
Qwark (radio): I managed to procure an ingenious disguise to protect your anonymity! You can pick it up at the arena entrance.
(Upon riding the zip line.)
Soldier (radio): We've spotted the fugitive on the sector three power cable! We have tesladrones moving in to apprehend!
(Upon defeating the group of tesladrones after the zip line.)
Soldier (radio): The tesladrones have been neutralized! Drophyd support team is en route.
(Upon defeating the drophyd support team.)
Soldier (radio): We've lost the lombax! All troopers remain on alert.
(Upon approaching the wall that can be destroyed with the Geo-Laser without owning the Geo-Laser.)
On-screen: You need a gadget that is not found on this planet.
(Upon approaching the wall that is destroyed by two Hug-Me-Tight Nanny Bots.)
Soldier (radio): All off-duty gladiators have been ordered to join the hunt for the lombax menace!
(Upon reaching the bridge to the arena entrance.)
Soldier (radio): We've spotted the lombax on the arena thoroughfare. Activate the pyrocidic ocular defenses!
(Upon approaching the arena entrance.)
On-screen: Rogar Tournament
Qwark (radio): All right, Ratchet. I've reconfigured the teleporter pad to auto-equip your disguise. It's the latest in nano-molecular facial reconfiguration, so you should be safe.
(Upon standing on the teleporter pad.)
On-screen: Go to Arena
(Upon entering the arena.)
Audience: (cheering)
Qwark: Ladies and gentlemen, join me in welcoming our guest of honor! Your cragmite overlord and my new best friend, Emperor Tachyon!
Audience: (crickets chirping)
Percival Tachyon: (snaps fingers)
Drophyds: (growling)
Audience: (cheering)
Qwark: Let the battle begin!
Win the Coliseum Battles (gameplay)[]
Qwark (loudspeaker): For our first challenge, our furry fighter will have to battle his way through three rounds of degenerate, homicidal, merciless killing machines! Are you ready? Then let's start the carnage!
Qwark (loudspeaker): Our challenger comes to us from, eh, the Flurbian Galaxyverse. His name, uh, Mustachio, Mustachio Furioso!
(Once the fourth wave of enemies deploys.)
Qwark (loudspeaker): Mustachio enjoys hoverball, stamp collecting, and taking long walks on the beach with small robotic know-it-alls! When he grows up, he says he wants to be just like... (coughs and gasps) Captain Qwark?! How unexpected!
(Upon clearing the challenge.)
On-screen: CHALLENGE COMPLETE!
Qwark (loudspeaker): We have a new champion! Congratulations, Mustachio! You defied the odds and managed not to die!
(When Crushto appears.)
Qwark (loudspeaker): Okay, troopers! It's time to welcome our first major contender. You know him, you love him, you flee in terror at the sight of him, it's Crushto!
(Once Crushto loses a quarter of his health.)
Qwark (loudspeaker): This giant mechanical robot slash fish thingy enjoys tennis, arts and crafts, and... sushi? Huh, who knew.
(Once Crushto loses three quarters of his health.)
Qwark (loudspeaker): I would just like to take a moment to admire our challenger's mustache. I've never seen anything like it. I especially never saw anything like it when I wore it to the Kerwan halloween gala last year.
(Once Crushto loses a quarter of his health whilst repeating the challenge.)
Qwark (loudspeaker): A little history on Crushto. He was discovered by a Zorpathian fisherman off the coast of Praxus VII. His fins damaged; his gills broken; they knew they could rebuild him; they have the technology!
(Upon defeating Crushto.)
On-screen: Congratulations! You won Heli-Pods!
Qwark: Congratulations! You remind me of me when I was a young fighter. Only shorter and less strapping.
Ratchet: Qwark, do you mind telling us what you're doing working for Tachyon?
Qwark: Oh, just a little thing I like to call saving the universe!
Qwark's Heroic Tale[]
Qwark (narrating): There I was, surrounded by Tachyon's minions, perched on the brink of certain death! Staring into the icy precipice of the inevitable, I knew I had to take action! I engaged my foes, channeling days of kung fu classes, and dispatching my crouching kitten style with lethal precision.
Qwark (narrating): But alas, these rock hard pecs and unbridled machismo could only hold out for so long. After destroying two... thousand of them, a lucky shot rendered me unconscious. For the safety of the good citizens of Kerwan, I swore allegiance to Tachyon's army and became his confidant.
(After the cutscene plays.)
Ratchet: Which means you used your powers as a world-class suck up to save your own hide.
Qwark: Eh, a little of column A, a little of column B. Here, take this! It'll explain everything. Well, the optical relay is damaged but maybe you can find a ship to play it on.
Percival Tachyon (screen): Ingrate! Quit messing around and get over here! I have boils that require lancing.
Qwark: (cringes and shivers) Coming your excellence!
Qwark (whispering): Pray for me!
Return to the Aphelion (gameplay)[]
(Whilst Ratchet is partaking in arena challenges.)
Clank: Ratchet, we should return to Aphelion. We need to view that infobot.
(Upon exiting the arena.)
Help Desk: This door can be opened using your newly acquired Heli-Pods. Simply fire a Heli-Pod at the loop target to try it out.
(Upon stepping onto the teleporter pad behind Ratchet to go back again.)
On-screen: Return to Arena
(Upon standing on the moveable platform.)
Help Desk: To elevate this platform, you'll need to attach a Heli-Pod to the loop target. You must act quickly, as Heli-Pods are timed to self-destruct.
(Upon using the Heli-Pods to reach the teleporter pad up ahead.)
On-screen: Return to Ship
(Upon taking the teleporter back to the ship.)
Help Desk: Completing arena challenges is an effective way to win bolts and prizes. Returning gladiators are always welcome!
(Upon jumping onto the taxi close to Aphelion.)
On-screen: Return to Arena
(Upon jumping onto the taxi outside the arena.)
On-screen: Return to Ship
(Upon returning to the Aphelion.)
On-screen: Enter Ship
(Upon entering Aphelion.)
Ratchet: All right, let's find out what Tachyon's up to.
All That and Travel Too?[]
Percival Tachyon: Greetings inferior beings of Polaris. Does your life lack a sense of purpose? Do you constantly worry about finding steady income? Do you like killing stuff? Then join the Imperial Army and aid me in my humble quest for galactic domination. Here you'll travel to new places, meet interesting people, and execute them in the name of me.
Qwark: Hold the phone! Did you just say I could meet interesting people?!
Percival Tachyon: Why, yes I did, celebrity hero Captain Qwark!
Qwark: That sounds terrific! Tell me more.
Percival Tachyon: It's simple, somewhere in this galaxy is the filthy Lombax Secret, responsible for the cragmite defeat! As an official Tachyon trooper, your job will be to ravage every planet until it is found! Leave no stone unturned! No rebel spared! Exterminate anyone who stands in your way!
Percival Tachyon: All for a tidy salary and competitive benefits package.
Qwark: Wow! All that and travel too?
Percival Tachyon: Indeed! Take the Nundac Asteroid Ring for example. Our spies have learned that the secret may be hidden here on this remote moon base. If you sign up by tonight, you can join in on the raid!
Qwark: Emperor Tachyon is an equal opportunity oppressor.
(After the cutscene plays.)
Clank: Hmm. Do you think this "Lombax Secret" could be the weapon used to vaporize the cragmites?
Ratchet: Whatever it is, we need to get to it before Tachyon does.
Apogee Space Station, Nundac Asteroid Ring[]
Get to the Space Station (gameplay)[]
(Upon approaching the station transport.)
Ratchet: This must be the transport to the station, but how do we get the launch code?
Smuggler: We oughta warn you that the owner of that there station ain't accustomed to visitors.
Ratchet: And why should we trust you? You ejected us into space!
Smuggler: Apologies, my friend! Tell you what, allow us to make it up to ya. Some space pirates from Ardolis have offered us bolts for leviathan souls. Why, if you were to go and fetch some for us we would happily give you the launch code.
Smuggler's parrot: Bawk! Lombax has a deathwish. Bawk!
Make a Trade with the Smuggler (gameplay)[]
(While speaking to the Smuggler.)
On-screen: Press to exit
- (Upon selecting "Trade Leviathan Souls for launch code" with enough souls.)
Smuggler: Well, thank you kindly, friend. Transport vessel's primed and ready! You all take care now. - (Upon selecting "Trade Leviathan Souls for launch code" without enough souls.)
- Smuggler: This ain't a negotiation, friend. It's all or nothin'.
- Smuggler: You ain't got enough souls, amigo. You best get huntin'.
- (Upon selecting "Whose space station is that?")
Smuggler: Yeah, it used to belong to an explorer named Max Apogee. Nobody's seen him in ages. Rumor is it's been taken over by two fierce war bots, bloodthirsty warriors from the days of the Great War. - (Upon selecting "Can you tell me more about the Great War?")
Smuggler: (chuckles) Old Percival had the Hall of Knowledge closed down to prevent folks from learning that piece of history! But from what I been told, everything from this here asteroid to the furthest reaches of Praxus Twelve once fell under the tyrannical rule of them cragmites. Well that is, until the lombaxes led a revolt against them, freeing the galaxy. - (Upon selecting "What is the Lombax Secret?")
Smuggler: Some say it's the weapon that swallowed the entire cragmite planet with a single shot. A vaporization ray, cooked up by the lombaxes when the Great War had reached a stalemate. Course, nobody really knows for sure. Oh, them lombaxes knew how to keep a secret, which is something a person in my business can appreciate. - (Upon selecting "What is a cragmite?")
Smuggler: The cragmites were the biggest threat the universe had ever seen. Vile, murderous, dimwitted creatures who moved from galaxy to galaxy, using and discarding planets after depleting all their natural resources. Heh, if you ask me, the galaxy owes the lombaxes a debt of gratitude. If only they could have taken Tachyon with 'em when they left. - (Upon selecting "Why does Tachyon want to kill all lombaxes?")
Smuggler: Whatever weapon your race used to defeat the cragmites is somewhere here, in Polaris, and Tachyon wants it bad. If he found out there was a lombax left in the universe, well, that could be enough to make old Percival nervous. (chuckles) He wouldn't want history repeating itself on him, you know what I mean? - (Upon selecting "What's with the parrot?")
Smuggler: Who, this little guy? Oh, yeah. I won him in a game of blargian roulette against Captain Slag. (chuckles) Almost cost me my one good eye!
(Upon stepping onto panels to use a teleport cannon.)
- On-screen
- Activate Teleport Cannon Alpha
- Activate Teleport Cannon Beta
- Activate Teleport Cannon Gamma
- Activate Teleport Cannon Delta
- Activate Teleport Cannon Epsilon
- Activate Teleport Cannon Zeta
- Activate Teleport Cannon Eta
(Whilst aiming a teleport cannon towards another.)
- On-screen
- Teleport to Cannon Alpha
- Teleport to Cannon Beta
- Teleport to Cannon Gamma
- Teleport to Cannon Delta
- Teleport to Cannon Epsilon
- Teleport to Cannon Zeta
- Teleport to Cannon Eta
(Upon teleporting from one cannon to another, for the first three times, in order.)
- Clank
- (chuckles) Teleporter cannons always make my sprockets tingle.
- That was fun. Can we do it again?
- (chuckles) Sorry, I cannot help it.
(Upon collecting 3 Leviathan Souls.)
Clank: We have all the souls we need, Ratchet. We should get back to the smuggler.
(Upon approaching the transport vessel after receiving the launch code.)
On-screen: Take Shuttle to Station
Sell Your Souls (gameplay)[]
(Upon selecting "Trade all your Leviathan Souls for 4000 bolts each" with the Smuggler.)
(400,000 each in Challenge Mode.)
Smuggler: Pleasure doin' business with ya...
(Upon selecting "Trade all your Leviathan Souls for 4000 bolts each" with no souls.)
(400,000 each in Challenge Mode.)
- Smuggler
- Boy... you are testin' my patience.
- Empty pockets getcha nowhere, son.
- What're you tryin' to pull, pal? Get out there and find some souls...
[]
(Upon approaching the transport vessel after landing at the gravity cube.)
On-screen: Take Shuttle to Asteroid Field
(Upon riding the moving platform directly in front of the transport vessel.)
On-screen: Sigma-3 Maintenance Hub
(Upon walking off the moving platform.)
Clank: It appears the transport has taken us to the primary maintenance grid. Perhaps we can find a way inside from here.
(After launching from the Meteor Pad to the other side of the gravity cube.)
Clank: Curious. That generator must be powering a Sigma-3 Gravity Simulator with protomorphic ionization synthesizers!
Ratchet: You are such a nerd...
(Upon approaching the elevator.)
Clank: Ratchet, I believe that is the maintenance elevator up ahead! That could be our point of entry.
(Upon riding the elevator.)
Ratchet: Oh yeah! The Lombax Secret is ours. Let's grab it and get outta here before Tachyon sends his armies in.
Search the Station (gameplay)[]
On-screen: Apogee Station
(Upon walking towards the window.)
Ratchet: Whoa, check out that terrarium.
Clank: It seems whoever constructed this station wanted an oasis as well as a fortress.
Zephyr (loudspeaker): Attention intruder! This is Lieutenant Commander Zephyr of the Apogee Space Station. Lay down your weapons and prepare for a whoopin'!
(Upon walking through two doorways to the left.)
Zephyr (loudspeaker): This is your final chance, lay down your weapons so you may receive the aforementioned whoopin'.
(Upon passing through more doors and walking into the large open room.)
Cronk (loudspeaker): Intruder alert! Intruder alert! Intruder... am I doin' it right?
Zephyr (loudspeaker): Stay in character, you darn fool!
Cronk (loudspeaker): All right. Intruder alert! Intruder alert! Intruder alert!
(Upon clearing all enemies in the large open room.)
Cronk (loudspeaker): Attention young whippersnapper, this is Chief Admiral Cronk. We are activating the Thermosplitter defenses. Desist all youthful activities and return from whence you came!
(Upon jumping into the aqueduct.)
Zephyr (loudspeaker): He's breakin' into the aqueduct. Release the hydro-mine defenses!
(Upon surfacing in the oasis area.)
Zephyr (loudspeaker): Dang it all, he's swimmin' in my fishin' hole!
Cronk (loudspeaker): He's probably hopped up on that rap music!
(Upon jumping out of the water and onto the grassy area.)
Cronk (loudspeaker): Get off my lawn!
(Upon walking up the staircase.)
Zephyr (loudspeaker): Activating the inner-perimeter defenses!
(Upon breaking any stack of crates in the first room after entering the interior area.)
Cronk (loudspeaker): Hey! I just stacked those, you vandal!
(After walking up the staircase in the interior area.)
Zephyr (loudspeaker): This whippersnapper doesn't wanna listen! He just won't heed our warning!
Cronk (loudspeaker): Heed, young whippersnapper. Heed!
(Upon entering the next room with the Fusion Turret on the ceiling.)
Clank: Ratchet, perhaps we should reason with them.
Ratchet: Sure. They promise to give me the Lombax Secret, I promise not to blow 'em up.
(While walking through the hallway filled with moving lasers.)
Clank: (chuckles) Laser grids.
Ratchet: I know. They never learn.
(After approaching the door at the end of the laser grid hallway.)
Cronk (loudspeaker): Zeph! We need those turrets back online!
Zephyr (loudspeaker): Ten-four! Rerouting primary capacitors!
(Upon walking into the large grassy area ahead.)
Cronk (loudspeaker): We've got the little rascal right where we want him!
Zephyr (loudspeaker): Chief Admiral Cronk, at my signal unleash heck! Um, now?
(Upon clearing all enemies in the area.)
Cronk (loudspeaker): We've lost our primary field generator! We're sittin' ducks!
(Upon climbing to the top of the ladder.)
Ratchet: There's no way we're getting through this without at least two crates of pyrocidic nitro cells.
(Upon re-gaining control of Ratchet.)
On-screen: Your new Geo-Laser can cut through certain rock walls. Use the geo-indicator to find a rock wall to cut through.
Help Desk: Your Geo-Laser comes equipped with a directional indicator to locate weak walls! Simply follow the signal to locate areas where this handy device will work.
(If Ratchet goes in the opposite direction of where the geo-indicator is pointing.)
Clank: Ratchet? Something tells me we are going the wrong way.
(Upon locating the spot to use the Geo-Laser.)
On-screen: Use Geo-Laser
(Upon using the Geo-Laser with Sixaxis controls.)
On-screen: Tilt your SIXAXIS™ wireless controller to guide your Geo-Laser. Quickly zap the weak spots.
Continue
Help Desk: You can use your new Geo-Laser to cut through natural surfaces. Simply tilt your controller to guide the laser along the weak spots before the surface cools. The faster you move the controller, the faster the laser will cut.
(If having failed to cut through the wall multiple times with motion sensors enabled.)
On-screen:
Would you like to use instead of SIXAXIS™ wireless controller Motion Sensors?
Yes No
(Upon using the Geo-Laser with motion sensors disabled.)
On-screen: You can use your new Geo-Laser to cut through natural surfaces! Use to guide the laser along the weak spots before the surface cools!
Help Desk: You can use your new Geo-Laser to cut through natural surfaces! Use the left analog stick to guide the laser along the weak spots before the surface cools!
(Upon entering the room, a cutscene plays.)
Ratchet: Who did you say gave you this thing?
Clank: The Zoni! They are little invisible creatures who travel through time!
Ratchet: Oh... right...
Zephyr: There's the scoundrel!
Cronk: Pulverize him!
Zephyr and Cronk: (yells)
Zephyr: Oh, my thruster coils.
Cronk: Ow...
Talwyn Apogee: Thanks guys, I can handle it from here. Well congratulations, you win an all expense paid trip out the airlock. Hope you don't mind letting yourself out. I hate that popping sound of bodies decompressing in space.
Zephyr: Yeah, put that lombax in his place!
Talwyn Apogee: What?!
Talwyn Apogee: (gasps) He is a lombax! Cronk, Zephyr, lower your weapons!
Zephyr: And so, our heroes explained the mysterious circumstances which brought them to Talwyn Apogee's secluded space station, their quest for the elusive "Lombax Secret". A cipher, wrapped in an enigma, smothered in super secret sauce!
Talwyn Apogee: (groans) That's enough, Zephyr.
Zephyr: Oh, um. Sorry, miss.
Ratchet: So you're a lombax who's never seen another lombax, doesn't know where they are, or what their secret is. That's so...
Clank: Ironic?
Talwyn Apogee: I take it he's the smart one.
Clank: Miss Apogee, is there any reason why Tachyon would think you have a lombax weapon?
Talwyn Apogee: Well, this is my father's base. Max Apogee?
Cronk: Max Apogee was a famous—
Talwyn Apogee: Is a famous!
Cronk: Yeah, uh, um, right. Is a famous explorer and collector of rare, interstellar antiquities. The most notable of which was a lombax artifact.
Clank: Where is the artifact now?
Talwyn Apogee: Pirates raided the station years ago, this is the only thing they took. My father went after them, but never came back.
Clank: Hmm. I recall that smuggler mentioning pirates on Ardolis.
Talwyn Apogee: Ardolis... Cronk, Zephyr—get the ship ready!
Talwyn Apogee: Lock up on your way out, okay?
(After the cutscene plays.)
Talwyn Apogee (radio): Ratchet, I'm sending you the coordinates to Ardolis. Sorry if I seemed rude back at the station, I haven't gotten out much since my father vanished. I'll see you soon.
(Upon stepping on the teleporter in the room.)
On-screen: Return to Asteroid Field
(Upon taking the teleporter back to the Aphelion.)
Help Desk: Coordinates acquired for Planet Ardolis.
(Upon retuning to the maintenance elevator entrance.)
Cronk (recording): You've reached Cronk, Zephyr and Talwyn at the Apogee Space Station. We're off saving the universe right now, but please leave a message on this message machine. How do I shut this thing off?
Clank: It appears Miss Apogee deactivated the elevator.
Pirate Base, Ardolis[]
Infiltrate the Pirate Hideout (gameplay)[]
(Upon approaching the patrolling buccaneers.)
Buccaneer: Fresh lombax! Just what I be hungry for.
(Upon approaching the grind rail on the path to the Armor Magnetizer.)
Help Desk: A Heli-Pod can raise that grind rail. Equip the Heli-Pod Gadget using the Quick Select, and then fire it at the target.
(Pirates conversing together along the path to the Armor Magnetizer.)
Buccaneer: Captain's real keen on returnin' to IRIS real soon. That lass is right for plunderin'! Copper wiring, dry ice for the thermaflux tanks, few ion modulators. She'll be nothin' but scrap come next Thursday!
Buccaneers: (laughing)
(Upon obtaining the Armor Magnetizer.)
Help Desk: You have acquired the Armor Magnetizer! This useful device ionizes your armor to attract bolts from increased distances!
(Upon heading down the main path.)
Corsair: Blasters at the ready, lads!
(Upon using the Geo-Laser to break down the wall.)
On-screen: Sarrdollow Caves
Corsair: Captain's got word that a lombax may have landed in the vicinity. Bounty's up to twenty quid and a new rotator socket!
(Upon approaching the hardy buccaneer.)
Hardy buccaneer: This be pirate territory!
(After using the Geo-Laser to knock down the cave stalactite.)
Space Pirates (singing): I met this ol' Wendy her skin was so fair, she took a real liking to this ol' corsair. She gave up her heart when I said I'd be through, she gave them the booty, I bid her adieu! The life of a pirate ain't all song and band, the hours are long, not much time for a man's. So go kiss a pirate, but don't be surprised, the bounty is gone when the sun comes to rise!
Space Pirates: (laughing)
Space Pirate (1): Goodbye!
Space Pirate (2): It's sunrise!
Space Pirate (3): Ah! It's in one eye!
(Upon using the Geo-Laser to knock down the wall.)
Space Pirate (1): What the... Intruder!
Space Pirate (2): Blast that mangy scoundrel!
Find the Treasure Room (gameplay)[]
(Upon approaching the corsair at the gate.)
Corsair: Prepare to meet thy maker, lombax!
(Upon encountering the swab.)
Clank: Be careful, Ratchet! That enemy is electrified! We need to keep a safe distance.
(Upon walking outside.)
Space pirate: Sink him to the depths, me hearties!
(Shortly before taking the elevator up to the zipline.)
Talwyn Apogee (radio): Ratchet, I've keyed into your nav-unit. You're close to the treasure room, but you'll need to find a way inside. Slag's crew is already on to us.
(Upon taking the zipline to the treasure room.)
Ratchet: We found it!
Clank: But, what is it?
Captain Slag and Rusty Pete (singing): Me hearties sing chant-ies, of girls in loose pant-ies, who lin-ger by the shore! For six pence I'll love her—
Ratchet: Quick, hide!
Captain Slag and Rusty Pete (singing):— Then ditch that land lubber, a pi-rate ever more!
Captain Slag: (laughs)
Captain Slag: Arrr, what be that foul smell?!
Rusty Pete: Aye, that oyster chili (hiccups) be disagreein' with me somethin' fierce!
Captain Slag: No, there be a yet fouler smell, one I not be smellin' for nigh six-hundred moons!
Rusty Pete: Oh, fresh trousers?
Captain Slag: (sniffs) Lombax. Roust the lads, Rusty Pete. Tonight our foes taste the cat's tail!
Talwyn Apogee: (whistles) Hey, rust bucket! Catch!
Captain Slag: Arr! Skewer that saucy wench!
Rusty Pete: Aye, Cap'n! Skewerin'!
Captain Slag: Arr! Me wee cannonballs!
Catch up to Talwyn (gameplay)[]
(Upon gaining control of Ratchet.)
Talwyn Apogee (radio): Ratchet, come in. I've got the artifact. Cronk and Zephyr are landing the ship at the skull radio tower. I'll meet you there.
Captain Slag (loudspeaker): Attention, ye worthless swine! A lombax and his girlfriend just stole our treasure! Snap to, and bring me their heads!
(Upon swinging to the pirates on the nearby ship.)
Corsair: He stole from the Cap'n!
(On the pirate ship just before the bar's entrance.)
Talwyn Apogee (radio): I just arrived at the radio tower. Looks like they're using it to send phony distress calls to unsuspecting ships.
(At the bar's entrance.)
Buccaneer: Ye care to dance with the blade?
(Whilst fighting the pirates in the bar.)
Captain Slag (loudspeaker): Attention ye worthless swine! This be your captain speakin'. The mangy furball and his friends have yet to be apprehended. Catch the thieving scoundrel or face the edge of me blade!
(After taking the elevator up from the bar.)
Talwyn Apogee (radio): Ratchet, come in. We're waiting for you on the loading dock outside the tower. Meet us there as soon as you can!
(Whilst riding the barge to the radio tower.)
Rusty Pete (loudspeaker recording): Welcome to Rusty Pete's pirate tour. Please keep your hooks and pegs inside the barge at all times. To your left, we have the famous Blackstar Memorial Radio Tower. Constructed from materials pillaged—erh, borrowed from the kerchu, this tower boasts a fully functioning radio show (hiccups). To your right, we have Mount MacGuffin, named after our former leader Captain Julius MacGuffin of the Andromeda System. This concludes our tour of Ardolis. Please walk the plank and have a wonderful day.
(Upon approaching the radio tower.)
On-screen: Pirate Radio HQ
(Upon entering the radio tower and being assailed by the rogue.)
Rogue: You're a long way from Fastoon, lombax. But don't worry, we'll be sendin' you home in a nice pine box!
(Upon exiting through the back of the radio tower.)
Cronk: I'm telling ya, all it needs is a couple a new batteries!
Zephyr: Oh, oh what do you know about lombax technology? My mother was half lombax! Yeah, we used to make these whatchamagizmos out of papier-mâché!
Cronk: Hah! I happen to be a renowned expert in lombax history and this do-wa-hicky is a zombie death beam emitter that'll wipe out all life in the galaxy!
Zephyr: Then why're ya tryin' to put batteries in it, ya darn fool!
Talwyn Apogee: Guys! Just give me two seconds to think. (sighs)
Ratchet: Having trouble?
Talwyn Apogee: Okay, genius. You figure it out.
Cronk: No! It's the zombie death beam!
Clank: It appears to be a map.
Talwyn Apogee: Wait a second. It's Rykan V! That must be where the secret is hidden! I'll send the coordinates to your ship, meet us there as soon as you can!
(After the cutscene plays.)
Help Desk: Coordinates acquired for Rykan V.
(Upon stepping onto the teleporter pad at the back of the radio tower.)
On-screen: Return to Ship
(Upon stepping onto the teleporter pad next to Aphelion to return to the radio tower.)
On-screen: Teleport
Rakar Star Cluster, Verdigris Sector[]
Evade the Pirate Fleet (gameplay)[]
(Upon starting the level.)
Ratchet: Clank, hop on that turret!
Captain Slag (radio): Avast, ye mangy bilge rat! This be Captain Slag, scourge of the galaxy and runner-up in the Susie Sweets Homemade Butterscotch competition! Return our artifact or face the gallows!
Aphelion: They are scanning our cargo bay. You didn't steal from them, did you?
(After gaining control of the Aphelion again as Ratchet.)
Captain Slag (radio): You've got bolts stealin' from me, lad. Now prepare to suffer the consequences!
(Whilst fighting off waves of attacking pirate ships.)
Rusty Pete (radio): Return our treasure, or face the gallows! If you no longer have our treasure, we will accept grog as a substitute.
(Upon destroying one of the pirate's harvesters over a stars surface.)
Space Pirate (1) (radio): He's takin' out our harvesters, Cap'n!
(Upon destroying a second harvester.)
Space Pirate (2) (radio): The rat just claimed another harvester, Cap'n!
(Shortly before flying through the last set of nanotech induction rings)
Captain Slag (radio): Break off, me hearties. We're late for yoga class at Sargasso Sam's meditation station! Fall back and let Iron Crotch Caruso take care of this rat.
Lava Refineries, Rykan V[]
Zephyr (radio): Uh oh! We're pickin' up multiple hostiles in the spaceport. Haha! You rookies got the stones for a HALO jump?
Clank: I do not understand. What are stones? Do I have them?
Ratchet: I'll tell you later, and no.
Breach the Security Barrier (gameplay)[]
(Whilst skydiving down to the planet.)
Talwyn Apogee (radio): Ratchet, will you please take care of Cronk and Zephyr? It's been a long time since they've seen real combat. Just try to look out for them, okay?
(During combat.)
Talwyn Apogee (radio): Ratchet, I've pinpointed the coordinates from the holo-map. The location we're looking for is ahead of you just past a spaceport, but be careful, Tachyon's got the port surrounded.
(Upon defeating all enemies in the area, Cronk runs to plant a bomb on the barrier door.)
Cronk: I'm makin' a run for it! Watch my six!
(Whilst fighting the enemy reinforcements.)
Zephyr: Confound it, Cronk! Tell me ya didn't forget to set the darn thermite fuse!
Cronk: I forgot the who and the what now?
Zephyr: Guh! What good is all that storage space if ya can't remember a darn thing?! Gah! Outta my way, I'm comin' through!
(After Zephyr activates the timer on the thermite fuse.)
Zephyr: Thermite fuse activated, take cover!
(Three seconds before detonation.)
Zephyr: Detonation in three, two, one!
(After the detonation.)
Cronk: Hoo wee! Haha! I haven't seen an explosion that pretty since the Phylax Intrusion at the Eighth Parallel! Come on, let's head into the city!
Defeat the Imperial Forces (gameplay)[]
(Upon entering the next area.)
Cronk: Look alive! We got incoming enemy forces!
(After destroying more enemies, several Tachyon gunships arrive.)
Zephyr: We got more ships tryin' to flank us! Dig in and take 'em out!
(Upon approaching the Tachyon broadcast screen.)
- Percival Tachyon (tele-screen)
- Attention troopers! Join me in congratulating our newest recruit, Private Qwark of the Solana Galaxy. Private Qwark has completed his training and eaten the required amount of mucus-filled grothslugs necessary for induction. His... expertise should prove most useful in the renegade lombax's capture.
- Attention drophyds, the lombax menace must not reach the secret! It is imperative that he be stopped before he ruins everything!
- Deploy scavenger teams to the furthest reaches of this miserable planet. Arrest any citizens unwilling to cooperate. I want the Lombax Secret found and delivered to me by lunch!
(While clearing out the waves of enemies.)
Talwyn Apogee (radio): Watch out, guys! There's a huge battalion of troops headed straight for you! Take cover anywhere you can!
(Whilst standing near Cronk and Zephyr during the fighting.)
Cronk: Y'know, in my day we didn't have fancy guns, we had to throw the bullets with our bare hands.
Zephyr: Oh yeah? Well in my day, we only got one bullet and had to wait for 'em all to stand in line.
(After clearing out another wave of enemies.)
Cronk: Hoo wee! I haven't seen shooting like that since... since... since the Arachnid Squabble on Praxus Seven! C'mon, let's head to the spaceport.
Zephyr: Looks like Tachyon's taken over the spaceport defenses! We gotta take 'em out!
Destroy the Artillery Turrets (gameplay)[]
Cronk: Shoot when the turrets are exposed!
(Upon destroying two of the four artillery turrets)
Zephyr: Keep goin', we're almost through!
(Upon destroying all four of the artillery turrets.)
Cronk: Hoo wee! I haven't seen action like that since... since... actually I don't remember ever seeing action like that. C'mon, let's get into the spaceport!
(Upon taking the elevator to the spaceport.)
Talwyn Apogee (radio): Ratchet, come in. There's too much anti-spacecraft fire to land a ship anywhere near you. I'll try to find the location we're looking for from the air.
Explore the Spaceport (gameplay)[]
On-screen: Rykan V Spaceport
(Upon exiting the armor vendor.)
Armor vendor: Good luck, sir. Try not to die in the lava pits.
(Upon speaking to the smuggler.)
Smuggler: Well hey there, friend! You picked a dangerous time to be visiting Rykan V. Old Percival has shut down the spaceport until he gets his paws on the Lombax Secret.
On-screen: Press to exit
- (Upon selecting "Any Leviathan Souls around here?".)
Smuggler: 'Fraid not, hoss. Suppose you can thank the drophyds for scarin' 'em all away. But if you ever find yourself on Sargasso, I may have some work for ya.
(Upon speaking to the smuggler again.)
- Smuggler
- Oh, back so soon? Well I'm afraid I don't have any work for ya, friend.
- Son, why are you wasting my time?
Buy a Gyro-Cycle (gameplay)[]
- (Upon selecting "I need to explore the lava refineries. Can you help a lombax out?".)
Smuggler: Well I suppose you could use this here Gyro-cycle. Of course, a businessman such as myself couldn't part with it without some sort of... monetary compensation.- On-screen: Buy the Gyro-cycle for 5000 bolts?
- (Upon selecting "Yes, please!" with sufficient bolts.)
Smuggler: Now, careful with this thing. The lombax I bought it from modified it with a terathruster. (chuckles) Oh, lombaxes. Can't leave nothin' the way it is, right? - (Upon selecting "No Thanks", exit the dialogue options.)
Smuggler: Suit yourself. We'll be here if ya change your mind. - (Upon selecting "Yes, please!" without sufficient bolts.)
- Smuggler: Oh, sorry friend. This here is a state-of-the-art Gyro-cycle. You're gonna have to pay full price.
- Smuggler: Sorry, friend. It ain't in my nature to be charitable.
- Smuggler: Oh, sorry friend. This here is a state-of-the-art Gyro-cycle. You're gonna have to pay full price.
- (Upon selecting "Yes, please!" with sufficient bolts.)
- On-screen: Buy the Gyro-cycle for 5000 bolts?
- (Upon selecting "Do you have anything else?" to receive a Mr. Zurkon.)
Smuggler: Well, tell you what, hoss. Why don't you take this here synthenoid free of charge? I already have one pest hoverin' over my shoulder. - (Upon selecting "Lombax? What lombax??" after purchasing the Gryro-cycle.)
Smuggler: Oh, some old pilot I met way out in the Vorox Nebula years ago. The Emperor had shot his ship down after attacking Fastoon, and... hey! Come to think of it, you look a bit like him! Oh, it's a small universe, ain't it?
(Upon talking to the smuggler again after declining to buy the Gyro-cycle.)
Smuggler: Hey, you're back! Change your mind about the Gyro-cycle?
Travel the Lava Tube Network (gameplay)[]
(After purchasing the Gyro-cycle.)
Help Desk: To explore the lava refineries, pilot your Gyro-cycle to the nearest Gyro Launcher!
(Upon stepping onto the Gyro launcher next to the Smuggler.)
On-screen: Activate Gyro-cycle
(Upon entering the lava refineries.)
Tachyon Robot: Attention, citizen. You have unlawfully entered the Rykan V lava refinery. Alerting drophyd detention squad.
On-screen: Lava Refineries
On-screen:
Gyro-cycle Controls
Roll
Hold Burst of Speed
Help Desk: Use your Gyro-cycle to roll over these tri-pads.
(Upon rolling through the first hypergate.)
Help Desk: Rolling through hypergates will give you an instant speed burst!
(While being launched to the next sector of the lava refineries.)
Soldier (radio): Alert the Emperor! The lombax is entering the lava refineries using a modified Gyro-cycle. Move in fast and shoot on sight!
(After reaching a larger room after a small gauntlet.)
Talwyn Apogee (radio): Ratchet, the coordinates point to one of the rock islands in sector four. There's a strange heat signature coming from there. Way too cool to be sitting in the middle of a lava pit. I can't believe it, the Lombax Secret is real! I'll see you there.
(Upon meeting up with Talwyn.)
Talwyn Apogee: This is where the coordinates lead. Looks like an old bunker.
Ratchet: What do these symbols mean?
Talwyn Apogee: Can't read lombax either, huh?
Talwyn Apogee: Sorry, it says, "In this room a secret born, to quell the angry cragmite storm. You've traveled far, but to be clear, without a tail, your quest ends here."
Automated computer voice: Welcome back, lombax. I hope your long journey has been rewarding.
Talwyn Apogee: What? You've got to be kidding me! We come all this way and there's nothing here!
Zephyr: Oh, oh! Looky here, it's one of those ancient holo-vid players! (laughs) We used to watch old episodes of Lance and Janice on those darn things, haha!
Center for Advanced Lombax Research[]
Narrator: Congratulations soldier! The Center for Advanced Lombax Research has selected you as the beta tester for the most important invention in lombax history: the Dimensionator. Built by eight of the brightest minds in lombax history, the Dimensionator's ergonomic design is the culmination of nearly three Arcturian cycles of research. Now, with your help, we will finally end the cragmite's long reign of terror.
Narrator: But before you begin, it is vital you observe the following safety guidelines. If you are pregnant, have a heart condition, or are allergic to inter-dimensional travel, please consult a physician before using the Dimensionator. Should you be inadvertently warped to the dimension of the Zanifarian death-weasels, remain calm and access the pepper spray, located in your beta test kit. In the unlikely event that the Dimensionator creates a time-space singularity and tears the fabric of the universe asunder, please log an "A" bug and notify a programmer immediately.
Narrator: Following this orientation, please report to our testing facility on planet Sargasso for live training and deployment. Good luck and farewell from the Center for Advanced Lombax Research.
(After the cutscene plays.)
Ratchet: The weapon used to vaporize the cragmites was a hat. Oh, come on. There's no way a lombax would invent something that ridiculous.
Clank: Oh, really? What about your "Nuclear Powered Rocket Sled"? Your "Anti-Matter Bathroom Buddy"? And let us not forget about the "Electro Shock Undergarments" you invented last fall.
Ratchet: Stunderwear! Huge seller on Umbris.
Talwyn Apogee: Guys, you're missing the key word here: inter-dimensional. There's more to this than we thought! Come on, we need to check out that testing ground on Sargasso.
(After the cutscene plays.)
Help Desk: Coordinates acquired for planet Sargasso.
Talwyn Apogee (radio): Hey, Ratchet! I'm gonna do a few repairs on Cronk and Zephyr. Then I'll meet you on Planet Sargasso. The good news is Tachyon's forces don't know about Sargasso. The bad news is, well, let's just say there may be a few bigger problems to deal with.
(Upon standing on the teleporter pad outside the bunker to return to the spaceport.)
On-screen: Teleport
Outpost L51, Sargasso[]
Explore Sargasso (gameplay)[]
(Upon approaching the Smuggler.)
Smuggler: Oh, hey there friend! You know it looks like these here launch pads are outta go-juice. You know what I'm saying? This Decryptor can get 'em going again but I couldn't part with it unless..
Ratchet: Let me guess. We find some more Leviathan Souls?
Smuggler's parrot: Bawk! He's a wiseguy! Bawk!
Trade Souls for the Decryptor (gameplay)[]
(While speaking to the Smuggler.)
On-screen: Press to exit
- (Upon selecting "Trade 3 Leviathan Souls for the Decryptor" without enough souls.)
- Smuggler: Son, why are you wasting my time?
- Smuggler: This ain't a negotiation, friend. It's all or nothin'.
- Smuggler: You ain't got enough souls, amigo. You best get huntin'.
- (Upon selecting "Trade 3 Leviathan Souls for the Decryptor" with enough souls.)
Smuggler: Here's your Decryptor. But if anyone asks, you didn't get it from me, ya hear? - (Upon selecting "What are you doing here?".)
Smuggler: Well, don't tell no one, but we're trafficking fossormites for the kerchu. They use 'em to scare the tumfoids away from the gel plants.- (Upon selecting "Kerchu? What's that?".)
Smuggler: Next to the cragmites, the kerchu are the most unpleasant race in the history of the galaxy. They're great at building things, but they'll kill any outsider who wanders onto their turf. Well, except for yours truly, of course.- (Upon selecting "Where did they come from?".)
Smuggler: Planet Jasindu, in the Praxus Sector. I wouldn't go there if I were you, though. There is no being in the universe who isn't fiercely allergic to the kerchu. You don't wanna end up like that Apogee fella!- (Upon selecting "Max Apogee? What happened to him?")
Smuggler: Well, the last I saw of him, he was burning gel toward kerchu City. I followed him thinking I could unload some primer cables, but he just up and vanished.- (Upon selecting "Got any more work for us?" to receive 500 raritanium.)
Smuggler: That's all for now, friend. But here's a little something extra for your troubles.
- (Upon selecting "Got any more work for us?" to receive 500 raritanium.)
- (Upon selecting "Max Apogee? What happened to him?")
- (Upon selecting "Where did they come from?".)
- (Upon selecting "Kerchu? What's that?".)
(After speaking to the Smuggler.)
Talwyn Apogee (radio): Ratchet, it's Tal. We just landed, but it might take us a while to get through the swamp. I'll radio you as soon as we get close. Good luck!
(Upon walking away from the Smuggler to find more Leviathan Souls.)
Clank: More souls... Remind me to choke that parrot next time we see him.
(Upon being damaged by one of the grunthors.)
Zephyr (radio): Be careful around the wildlife, rookie! I lost my third rotator socket to one of them grunthors during the Protoset Crisis of sixty-four!
(After defeating the grunthor inside the cave.)
Cronk (radio): Hey rookie, Cronk here. If ya get the chance, ya should stop and admire some of them giant fossils.
Zephyr (radio): Admire 'em? Ya went to school with half of 'em! (laughs)
Soul Searching (gameplay)[]
(Upon selecting "Trade all your Leviathan Souls for 8000 bolts each" without having any souls)
(800,000 each in Challenge Mode.)
Smuggler: Son, why are you wasting my time?
(Upon selecting "Trade all your Leviathan Souls for 8000 bolts each".)
(800,000 each in Challenge Mode.)
- Smuggler
- Always a pleasure.
- Well hurrah, hurrah!
- Our patrons thank you.
- Good work, amigo! Keep goin'!
- Son, I am startin' to like you!
- Well I'll be! These souls are rare! See if you can find some more, I'll pay you extra!
- Ooh. (chuckles) You done real good, friend. Now there are more out there, you go make us rich!
Search from the Sky (gameplay)[]
(Upon standing at the socket next to the Robo-Wings launch pad.)
On-screen: Use Decryptor
(Upon using the Decryptor for the first time with motion sensors enabled.)
On-screen: To hack the lock, tilt your SIXAXIS™ wireless controller to slide the bridge connector across circuit gaps. The lock will open when the energy spark completes its circuit path. If the spark hits an open gap, the lock will reset.
Help Desk: To hack the lock, tilt your controller to slide the bridge connector across circuit gaps. The lock will open when the energy spark completes its circuit path. If the spark hits an open gap, the lock will reset.
(Upon using the Decryptor for the first time with motion sensors disabled.)
On-screen: To hack the lock, use to slide the bridge connector across circuit gaps. The lock will open when the energy spark completes its circuit path. If the spark hits an open gap, the lock will reset.
(After receiving the tutorial message.)
On-screen:
Activate Security Decryption Sequence.
TO BEGIN
(Upon pressing or during the decryption sequence.)
On-screen:
Abort Decryption?
YES
NO
(If having failed to complete the circuit path.)
On-screen:
FAILURE — Circuit Incomplete.
TO RETRY
TO EXIT
On-screen: Hold to stabilize the ball at a jump point
(If having failed multiple times with motion sensors enabled.)
On-screen:
Would you like to use instead of SIXAXIS™ wireless controller Motion Sensors?
Yes No
(Upon successfully completing the circuit path.)
On-screen:
Security Override Successful.
TO CONTINUE
(Upon taking off with the Robo-Wings.)
Zoni: We can guide you, sire.
(Upon crashing or flying off-course.)
Zoni: Aww...
(Whilst following the Zoni through the rings.)
Clank: Ratchet, I believe I know the way to the testing facility. Hold on.
(Upon successfully landing at the kerchu outpost.)
Zoni: Yay!
Clank: The Zoni say the facility is in this sector.
Ratchet: When this is over, we should probably have Big Al check you out. You may have fried a sisterboard.
Investigate the Kerchu Outpost (gameplay)[]
Talwyn (radio): Ratchet, come in. Still no sign of the testing facility, it's just a bunch of gel plants. I'll use Zephyr's subsurface imaging software to scan the planet's geology, maybe it's underground.
(Upon unlocking the door with the Decryptor and entering the factory.)
On-screen: Kerchu Gelatonium Outpost
(Upon acquiring the Alpha Disruptor.)
On-screen: Hold to charge up the Alpha Disruptor, then release to fire.
Help Desk: Congratulations! You have acquired the Alpha Disruptor, the first nano-weapon constructed in the Center for Advanced Lombax Research. Hold down the fire button to charge, then let go to release a galactic can of whoop-ass!
(Upon turning the bolt crank and walking back out of the building.)
Clank: Hmm! It seems the bolt crank activated the bridge! I do so enjoy technology. (chuckles)
(Whilst walking across the now extended bridge.)
Talwyn (radio): Ratchet, come in. Something's wrong, I think we're being followed. Cronk's picked up a Tachyon gunship signature not far from our—What was that?!
(A few moments later.)
Talwyn (radio): Ratchet, come in. We definitely picked up a tail. We'll double back and try to lose them in the swamp. In the meantime we should maintain radio silence. Talwyn, out.
(Upon entering the testing facility after unlocking the door with the Decryptor.)
Ratchet: Come on, it's right this way!
Ratchet: (screams)
Clank: Oh, dear!
Plumber: Oh, it's you two! Almost didn't recognize you in high def! Heh heh!
Plumber: Oh, you're just in time! I'm about to try out my revolutionary, high speed, intraplanetary transportation gizmo! (laughs) Oh, I take it you was expecting somethin' else. Somethin' capable of vaporizin' an entire planet of whatchamacallits?
Ratchet: Cragmites.
Plumber: Well I hate to burst your bubble, but it don't exist.
Ratchet: Eh... What?!
Plumber: Friend, I been everywhere in this universe and beyond! Believe me, there's no device like that. That don't mean what you're lookin' for ain't there.
Plumber: Say, do you happen to need a three and three quarters cubit hexagonal washer? I seem to have a spare. Here you go, just in case. Hoho! Well, good luck friends!
Plumber: (shouts)
Ratchet: What just happened?
Clank: Hmm. I am starting to wonder if the cragmites were ever vaporized at all. Perhaps they were just... moved.
Qwark (screen): Ratchet, Clank! Where have you two been?! I need you at the arena, chop chop! I think I may have found another C, L, E, U, W... four?
Return to the Fight Festival (gameplay)[]
On-screen: Lombax Testing Facility
(Upon exiting out the back of the testing facility.)
Clank: Ratchet, I am worried about Miss Apogee. She may have run into trouble.
Ratchet: Relax, she's fine. She's got those two warbots protecting her. Let's go see what Qwark wants and we'll meet up with her later.
(While not returning to the ship.)
Clank: Ratchet, we should go back to the Fight Festival! Captain Qwark may have vital information about the Dimensionator!
Imperial Fight Festival, Mukow (revisit)[]
Return to the Fight Festival (gameplay, cont.)[]
(After landing.)
Soldier (radio): The lombax assassin has returned! All units comb the festival grounds!
(Whilst taking the challenger entrance path again and crossing the bridge.)
Soldier (radio): The assassin must be stopped at any cost! Fan out and perform a perimeter sweep!
(Whilst riding the taxi.)
Soldier (radio): Divert all military spacecraft to the Markazian Station in sector nine! All civilian vessels are to evac immediately!
(Upon approaching the arena entrance.)
On-screen: Magnetum Tournament
(Upon starting the challenge.)
Qwark (loudspeaker): Watching our noble gladiator in the thick of battle, fighting immeasurable odds for eternal glory, makes me realize, I'm happy to be up here.
(Upon starting round 5.)
Qwark (loudspeaker): Looks like our challenger just went from longshot to hotshot!
(Upon destroying the fifth and final wave of enemies.)
Qwark (loudspeaker): We have a winner! If my bookie calls, tell him I'm out of town!
(When Zorthan the Irritable appears.)
Qwark (loudspeaker): It's time for our next major contender of the evening! It's a giant, menacing, energy creature of some sort!
(Sometimes if Ratchet takes damage from Zorthan during the match.)
Qwark (loudspeaker): Zorthan is fighting with more gritty determination than ever before! Think he knows we're using his family to power our Christmas trees?
(Upon Zorthan losing a quarter of his health.)
Qwark (loudspeaker): This undefeated warrior is said to have killed over a hundred lombax defenders during the ancient cragmite crusade. Haha, good thing our challenger isn't a lombax.
(Upon Zorthan losing a quarter of his health whilst repeating the challenge.)
Qwark (loudspeaker): I've just learned that the name of this energy creature thing is Zorthan the Irritable. Zorthan? What were his parents thinking?
(Upon defeating Zorthan.)
On-screen: Congratulations! You won a Holo-Pirate Disguise!
Qwark: Outstanding work, strangers I've never met! And now, the fruits of your labor! One Holo-Pirate Disguise, perfect for parties and undercover misadventures! And for the little guy, a copy of my new exercise book, Body by Qwark! Now you too can have the calves of a champion!
Ratchet: Did you call us here for a reason, or are you just trying to get us killed?
Qwark: Can't it be both?
Ratchet: (growls)
Qwark: (chuckles) I'm just kidding. Here, I found this in Tachyon's underwear drawer. I thought it was... I thought it might be a clue!
The Awesomeness of IRIS[]
Narrator (narrating): It's time for another installment of The Polaris Compendium of Historical Importantness! In this chapter, we will explore the galactic awesomeness that is IRIS, the largest supercomputer in Polaris history! This mysterious behemoth is said to have an IQ of three billion! That would mean one-hundred seventy terachnoid sages, or three billion holo-net fan boys!
Narrator (narrating): Built by an unknown race eons ago, IRIS once served as the ultimate search engine for the universe. Now it resides deep within pirate territory, sealed off from the public. Its only master, the duplicitous Captain Slag! This has been another depressing installment of The Polaris Compendium of Historical Importantness!
(After the cutscene plays.)
Ratchet: Hmm. Maybe IRIS knows where the Dimensionator is. Let's go!
Qwark: Take me with you! I can't do this undercover thing anymore! I'm not a super hero, I'm just a hero! How am I supposed to survive without some kind of endorsement deal, huh?!
Ratchet: Whoa, okay. Take it easy big guy. Maybe you can be a superhero, you just need to stop being so self-absorbed and whiney.
Qwark: You're right, this is not the time for vanity. It's the time to show the universe how amazingly awesome I am! I'm sorry, Ratchet. I hope you never have to endure the pressure of saving an entire galaxy. Wish me luck!
(Upon leaving the arena.)
Help Desk: Coordinates acquired for The IRIS Supercomputer.
IRIS Supercomputer, Kreeli Comet[]
Infiltrate the Pirate Camp (gameplay)[]
(Upon landing.)
Clank: Those pirate ships are blocking our path to IRIS. We must find a way to sneak through.
(Upon approaching the group of pirates surrounding a campfire.)
Buccaneer: Now there's no way a lombax could ever sneak by me. I know how they think, mate. I'm a certified lombax whisperer. Just like that guy on the holo-vid program, who can speak to the fossormites and such. Except, uh, more attractive, of course.
Clank: Hmm. Perhaps it is time to try out our new Holo-Pirate disguise!
(For pirate doorkeeper dialogue, refer to the space pirates segment of the Miscellaneous section.)
(If playing the jig minigame with motion sensors enabled.)
On-screen: To do a pirate jig, follow the moves of the back up dancers. Press left, right, or up with to dance. Shake the SIXAXIS™ wireless controller to shake your booty.
Continue
(If playing the jig minigame with motion sensors disabled.)
On-screen: To do a pirate jig, follow the moves of the back up dancers. Press left, right, or up with to dance. Move back and forth quickly to shake your booty.
Continue
(Upon approaching the two pirates after walking through the opened door.)
Buccaneer: Now what you twits call "mutiny", I call a vertical move up the piratin' ladder. We got no medical, no dental, no 401k! Meanwhile, the first mate receives employer paid benefits and stock options! It ain't right!
(Upon entering the large room after the first pirate doorkeeper.)
Captain Slag (loudspeaker): Attention! 'Tis hoverball season again and our first match against the drophyds is in a fortnight. If ye be interested, sign up at the meetin' hall. Those of you with peg legs need not apply.
(Upon standing behind the unmanned pirate turret on top of the ship.)
On-screen: Man Turret
(Whilst riding the grind rail off the top of the first pirate ship.)
Captain Slag (loudspeaker): Will Rusty Pete please report to the armory. I need me cannonballs buffed to a high shine.
(Upon approaching the second group of pirates surrounding a campfire.)
Buccaneer: So in flies the Phoenix, this ginormous ship with twin plasma cannons and auto-lock ion turrets. Ol' Salty and I were out of our gourds thinking we were set for the noose! When out steps this curvy, young poppet who declares herself a captain! I swear, I ain't never seen no one as beautiful as that Sasha. Aye, she had me at "You're under arrest".
(Upon ledge grabbing onto the second ship.)
Space pirates and Rusty Pete (singing): This wench from Ardolis once got drunk and told us a life of crime don't pay! But killin', carousin', stealin', and rough housin' fill coffers every day!
Space pirates and Rusty Pete: (laughing and cheering)
Space pirate: Everyday!
(Upon walking on the grav-ramp on the side of the second ship.)
Captain Slag (loudspeaker): Attention, lads! Use of the IRIS Supercomputer is restricted to educational purposes only. Do not download games, music, or "alternative cinema" without me approval.
(Upon going down the optional path where a holo-plan piece is found.)
Captain Slag (loudspeaker): Attention, lads! This is a friendly reminder that trillium ore is toxic and not to be taken orally. On second thought, it's best not to take it at all.
(Upon being assailed by the rogue on top of the third ship.)
Seamus McSoggybritches: Avast, ye rat! Nobody sees the IRIS without gettin' past Seamus McSoggybritches! Let's dance!
The Battle for the IRIS (gameplay)[]
(Upon entering the pirate camp.)
On-screen: Pirate Base Camp
(Upon standing on the teleporter pad just before the Pirate Base Camp.)
On-screen: Return to Ship
(Upon standing on the teleporter pad now next to Aphelion.)
On-screen: Go to Pirate Camp
(Upon walking to the open area past the vendor.)
Captain Slag (loudspeaker): Lads, this be your cap'n speakin'. Be on the lookout for one mangy lombax in a cheap Holo-Pirate Disguise. I don't care if it's dead or alive, so long as it ain't breathin'! (laughs)
Clank: I do not think the disguise will fool them this time, Ratchet!
(After defeating the second rogue.)
Ratchet: There goes our way across!
Clank: There must be another way around.
(After walking near the vendor before entering the cave.)
Space pirates and Rusty Pete (singing): Ninety-eight bottles of grog in me tum, ninety-eight bottles of grooog! I'll have just one more and I'll chuck on the floor, ninety-eight bottles of grog in me tuuum!
Space pirates and Rusty Pete: (laughing and cheering)
(Upon entering the cave.)
Captain Slag (loudspeaker): Attention, lads. Tonight's entertainment has been brought to you by the letter "Arrr". Sorry, I couldn't resist.
(Upon entering the IRIS)
On-screen: IRIS Supercomputer
(Upon approaching the screen.)
Ratchet: So, this is the IRIS supercomputer. How do you turn this thing on?
Clank: It appears to have been damaged by space pirates. Perhaps I can repair its CPU.
(Upon approaching the IRIS.)
On-screen: Send Clank into the IRIS
Repair the IRIS (gameplay)[]
(Upon walking forward as Clank.)
On-screen: Hold to slow time.
Zoni: Remember your training, sire.
(Upon selecting "Follow" from the Zoni Quick Select at any idle Zoni.)
Zoni: Zoni!
(Upon approaching the gate.)
On-screen: Select "Charge Up" from the Zoni Quick Select to power these nodes.
Zoni: Use our energy to open this door.
(Upon selecting "Charge Up" from the Zoni Quick Select without enough Zoni.)
On-screen: Need more Zoni! Look around and you are sure to find more.
Zoni: Need more Zoni!
(Upon selecting "Charge Up" from the Zoni Quick Select with enough Zoni.)
Zoni: Energize!
(Once the nodes are powered up and the door opens.)
Zoni: Yay!
(Upon approaching the IRIS CPU.)
Clank: Hmm. A fractured vector shell. Perhaps there is a way to repair it.
(Upon selecting "Manipulate" from the Zoni Quick Select with enough Zoni.)
Zoni: Fix!
A Vision of Talwyn[]
Zoni: She will perish in Zordoom.
(After the cutscene plays.)
IRIS: Hello, Ratchet. I have been expecting you.
Ratchet: What can you tell me about the Dimensionator?
IRIS: The Dimensionator—created by the lombax architects of Breegus Minor, its creation marked the turning point in the Great War.
Ratchet: So how does it work?
IRIS: Existence is divided into infinite dimensions. The Dimensionator opens a portal to these worlds. The lombaxes constructed the device in order to exile the cragmites.
Ratchet: Then how did Tachyon survive?
IRIS: Percival Tachyon—discovered by lombax trillium miners eons after the war, frozen in an egg on this very planet and raised on Fastoon.
Ratchet: Wait, Tachyon was raised by lombaxes?
IRIS: Affirmative. But when he learned of his true origins, he set out to bring back the cragmites.
Ratchet: So where's the Dimensionator now?
IRIS: An explorer named Max Apogee relocated it to Kerchu City. Power cells functioning at eight percent capacity... eight percent capacity.
Ratchet: No, wait! Where did the lombaxes go? Why did they leave me behind?!
IRIS: Thank you for visiting IRIS. Please do not forget to validate.
Ratchet: We need to get to Kerchu City. If we can get our hands on the Dimensionator—
Clank: A wormhole device is too dangerous for anyone to possess! Now please, the Zoni say Talwyn is in trouble. We need to get to Zordoom!
Ratchet: You know, Clank. Just once, I wish you'd listen to your real friends instead of your imaginary ones.
(After the cutscene plays.)
Help Desk: Coordinates acquired for Zordoom Prison.
(Upon standing on the teleporter pad now at the IRIS Entrance.)
On-screen: Return to Ship
(Upon standing on the teleporter pad next to Aphelion.)
On-screen: Go to IRIS Entrance
(For IRIS's optional Q & A, refer to the respective segment of the Miscellaneous section.)
Zordoom Prison, Viceron[]
Clank: Ratchet, please understand. The Dimensionator must be destroyed!
Ratchet: Why? Because your imaginary friends told you so?
Qwark (screen): Ratchet? Clank? Did I call at a bad time?
Ratchet: No, your timing was perfect, Qwark. Did you get the holographic schematics of Zordoom we asked for?
Qwark (screen): No need for holographs, Ratchet. I happen to be a skilled schematic artist, trained at the prestigious Kerwan Learning Annex! Behold!
Operation Death Wish[]
Qwark (narrating): Zordoom Prison; a dangerous dungeon of dastardly denizens, death and destruction. A deadly den of devious desperadoes damaged by decades of uh, ...let's just say they're criminals. To infiltrate this fortified fortress of fear, our agent code-named "Dead Meat" will make his way along the grind rail of certain death, traverse the walkway of tortured souls, and ascend the grav-ramp into the mouth of the jolly jackal!
Qwark (narrating): While I direct the operation from my townhouse of solitude, our agent will jump down the elevator shaft to the lair of eternal sorrow. It is here he will be confronted by an army of Tachyon troopers, a battalion of embattled bandits, and an entire school of zombie ninja panda bears! Good luck, Dead Meat! May you die a glorious hero's death!
Grind the Rails to the Prison (gameplay)[]
(Upon taking control of Ratchet again.)
Qwark (radio): Strong Jaw to Dead Meat, come in! Operation "Death Wish" is a go!
(Upon first deploying a Visi-Copter.)
On-screen:
Visi-Copter Controls
(Motion sensors enabled) Tilt: Hover
(Motion sensors disabled) Hover
Fire Fusion Rocket
Ascend
Descend
Self-destruct
(Whilst traversing the optional sidepath to obtain a gold bolt.)
- Tachyon Robot
- Inmate number 260-G: Vorselon, Flint—please report to the MedVac station.
- Will a maintenance droid please report to the sensory deprivation tanks in sector four. Maintenance droid to sector four.
- Will a maintenance droid please report to the skydock for grind rail repair. Maintenance droid to the skydock.
- Attention, Zordoom staff. The north grav-ramp is undergoing routine ionization treatment until next Thursday. Please take appropriate safety measures.
- Maintenance droid to Security Outpost G. Maintenance droid to Security Outpost G.
- Mechanic to the loading docks. Mechanic to the loading docks.
- Inmate number 394-K: McConigal, Crow—please report to solitary confinement.
- Will a paramedic please report to the cafeteria. A paramedic to the cafeteria. Scratch that, will a coroner please report to the cafeteria. A coroner to the cafeteria.
(Upon standing on the teleporter pad on the small island the gold bolt is found.)
On-screen: Return to Ship
(Upon standing on the teleporter pad now next to Aphelion.)
On-screen: Go to Island
(Upon walking towards the grind rail.)
Qwark (radio): Just ahead of you is the grind rail of certain death! You'll need to use this in order to reach the skydock!
(After grinding on the rail for a few moments.)
Qwark (radio): Very good, Dead Meat! With my guidance and your fortuitity you just might make it out of here alive!
(Whilst riding the grind rail.)
- Tachyon Robot
- As a reminder to all inmates, anyone caught mocking Emperor Tachyon's name or size will be immediately executed by firing squad.
- Attention, terraklons. We have just learned that your planet has been consumed in the Virilium Supernova. Your sentences have been commuted and you are free to wander the galaxy in search of a new place to live.
- Inmate number 829-C: Cognito, Slim—please report to sector twelve for transport to cryosleep chamber.
- Inmate number 510-D: Hardlight, Ace—please report to the mess hall for kitchen duty.
- Attention, inmates. Anyone caught smuggling GrummelNet contraband into the prison will be forced to listen to Grabthorian folk music for ten cycles.
- Will a maintenance droid please report to sector eight. Maintenance droid to sector eight.
- This is a reminder that there is a lockdown in affect for Cell Blocks Alpha, Bravo, Delta and Zulu. Please find a constructive way to occupy your time.
Jailbreak (gameplay)[]
(Upon reaching the end of the grind rail segment.)
Qwark (radio): Okay, so there are no tortured souls. But be careful of those spotlights! They activate Zordoom's impenetrable defense system!
(Upon being seen by one of the spotlights.)
Tachyon Robot: Attention all personnel, we have a security breach in sector one. Repeat, security breach in sector one.
(After jumping over the gap just before the grav-ramp.)
Qwark (radio): Okay, you should be at the grav-ramp. What's the point of these things, anyway? Hasn't anyone ever heard of stairs?!
(While traversing the grav-ramp.)
Qwark (radio): I'm picking up multiple enemies in your sector, Dead Meat. Whatever you do, do not... oop. Hold on, call waiting.
(After reaching the top of the grav-ramp and walking off.)
Qwark (radio): You made it? I-I mean, you made it! Now head inside and use your Decryptor thingamajig to hack the bridge!
(Upon walking through the doorway into the large room after the grav-ramp.)
On-screen: Sector 2 Cell Block
Soldier (radio): The renegade lombax has infiltrated the prison! Mobilize all units!
(Upon jumping across onto the raised platform to the left of the bridge controls.)
Tachyon Robot: Attention, all inmates. The Empire has officially suspended all parole hearings until the lombax threat has been neutralized. Additionally, pardons will no longer be offered to inmates of lombax descent.
(After hacking the bridge with the Decryptor and walking across.)
Tachyon Robot: Warden McSquiggly, please report to the green visitor's gate. You took your wife's keys to work.
(While walking through the corridor before the elevator shaft.)
Soldier (radio): He's heading towards the C-3 elevator. Engage the laser grids!
(Upon approaching the elevator shaft.)
Qwark (radio): Here it is, Dead Meat. Our entry point to the main cell block! Once you've hacked the elevator controls, you'll be able to hurl yourself down this dark elevator shaft!
(After hacking the optional elevator on the left and walking across the upper walkway.)
Tachyon Robot: This is a reminder that the omniburst laser defense grid will experience downtime while we perform scheduled maintenance. We apologize for any inconvenience.
(Upon jumping down the elevator shaft.)
Qwark (radio): Should be smooth sailing from here.
(Upon dodging the first set of lasers.)
Qwark (radio): Yep, like taking candy from a baby.
(Upon dodging the second set of lasers.)
Qwark (radio): It's almost too easy!
(Upon dodging the third set of lasers.)
Qwark (radio): Like a walk in the park!
(Upon dodging the fourth set of lasers.)
Qwark (radio): Whoops! That was a toughie.
(Upon dodging the fifth set of lasers.)
Qwark (radio): Wow! They're not messing around.
(Upon dodging the sixth set of lasers.)
Qwark (radio): Tuck your ears in!
(After landing at the bottom of the elevator shaft.)
On-screen: Sector 11 Cell Block
Soldier (radio): Lock down all cell blocks, the fugitive is attempting to rescue prisoner 979-B: Apogee, Talwyn.
(Upon approaching Talwyn's cell.)
Qwark (radio): Congratulations, Dead Meat. You couldn't have done it without me! Now, just hack into the prison mainframe to recall Miss Apogee's cell.
(Upon freeing Talwyn, a cutscene plays.)
Talwyn Apogee: Wow, a jailbreak. You sure know how to impress a girl.
Ratchet: Are you kiddin'? We used to do this all the time back on Kerwan.
Clank: We did?
Talwyn Apogee: Wait, how did you even know we were here?
Talwyn Apogee: Never mind. Come on, we have to free Cronk and Zephyr.
Escape from Zordoom (gameplay)[]
Tachyon Robot: Attention, inmate number 979-B; Apogee, Talwyn. You are in violation of Zordoom statute 36-A. Please refrain from escaping, we are asking nicely.
(Upon defeating all the attacking drophyds in the corridor.)
Talwyn Apogee: They're holding Cronk and Zephyr in the droid block. C'mon it's right this way!
(Whilst ascending on the large elevator.)
Tachyon Robot: Attention, inmate number 979-B. This is your last warning, surrender your weapon and place your hands behind your head.
(Once more drophyds appear.)
Talwyn Apogee: More enemies! Look alive, guys!
(Whilst fighting the drophyds.)
Soldier (radio): Attention, all units. The lombax is escaping with our prisoner! Stop them before they reach the surface!
Qwark (radio): Wow, this definitely wasn't in the plan! Uhhh gotta run!
Soldier (radio): Transport the warbots to sector seven and prep them for disposal.
(Upon reaching the top of the elevator shaft and defeating the remaining enemies.)
Talwyn Apogee: We need to split up. I'll head to the holding chamber to free my friends. We'll radio you when we're clear.
(Whilst traversing back through the corridor to the Sector 2 Cell Block again.)
Percival Tachyon (tele-screen): Welcome to Zordoom, lombax. How nice of you to turn yourself in. You'll be pleased to hear that I have already prepared a room for you.
(Whilst walking up the ramp to the left in the Sector 2 Cell Block.)
Soldier (radio): Arm the turrets and cut down anything that tries to get through!
(Upon reaching the top of the ramp.)
Tachyon Robot: Inmate number 138-Q: Goodwin, Renford L.—please report to torture chamber seven, we have a... present for you.
(Upon gliding to the center platform.)
Percival Tachyon (tele-screen): Hmmm, you're a persistent little furball, but your willingness to save Miss Apogee only proves how unworthy you are of your race's legacy. You do not deserve the Dimensionator, lombax!
(Upon approaching the Swingshot gap towards the exit.)
Soldier (radio): Remove all prisoners from the exercise yard, lock down the mess hall, evacuate the pottery shed! Clear the skydock of all non-military personnel! The lombax menace must be caught and killed!
(Upon entering the sealed ambush room just before the exit.)
Soldier (radio): The lombax is almost through! Kill him before he tastes fresh air!
(Whilst riding the taxi back to the Aphelion.)
Qwark (radio): Spectacular news, Dead Meat! While you were lounging around Zordoom, I managed to steal the coordinates to Kerchu City right off Tachyon's personal computer! I'm uploading the data to your ship. Don't worry about thanking me, Dead Meat, it's all in a day's work for this superhero! Qwark, out!
Help Desk: Coordinates acquired for Planet Jasindu.
Talwyn Apogee (radio): Looks like I was just in time, I found Cronk and Zephyr in the scrap compressor. We'll meet up with you once the coast is clear, good luck. And thanks, Ratchet.
(Upon standing on the taxi now nearby the Aphelion.)
On-screen: Return to Prison
Verdigris Black Hole, Praxus Sector[]
Escape from Slag's Clutches (gameplay)[]
(Upon gaining control of Aphelion.)
Captain Slag (radio): Ahoy there, lombax! I see you're settin' course for Kerchu City. You wouldn't happen to be searchin' for a certain "Secret", would ye?
Ratchet: This dude is really startin' to annoy me...
(Upon changing direction towards the Verdigris Black Hole.)
Ratchet: Woah, Clank! Check out that black hole! I think we just found our escape route.
Clank: Oh dear... Why must we always choose between certain death and probable death?
(Whilst flying past the battle cruiser.)
Space pirate (radio): Adjusting trajectory to accommodate the black hole's pull. Initiating quasar boost!
(Upon approaching the black hole.)
Clank: Ratchet, I have tracked the fleet's point of origin to a remote ice moon.
Ratchet: Slag must be settin' up an outpost there. Hold on, I wanna leave these guys with a little parting gift.
(Upon changing direction towards the ice moon.)
Space pirate (radio): Cap'n, he's settin' course for the Pegasus Outpost!
Captain Slag (radio): Nothin' personal, mate. But we pirates ain't accustomed to sharin' our booty. This is one secret we'll be sure to keep to ourselves. (laughs)
(Once Aphelion is nearly through the minefield.)
Rusty Pete (radio): He's almost through the mines! Activate the satellite turrets, ya miserable (hiccups) swabs!
(Upon destroying one of the satellite turrets.)
Space pirate (radio): He's tearin' up our outpost!
(Whilst Aphelion is flying through the moon's ice trenches.)
Ratchet: Hold on, Clank! This might be a close one.
(After destroying the turbines and reaching the base of the large transmitter tower.)
Ratchet: Clank, hop on that turret!
(After the outpost explodes.)
Ratchet: (shouts) That was soo worth it! C'mon, Clank, let's get outta here.
(Upon gaining control of Aphelion again.)
Rusty Pete (radio): They've destroyed our outpost! We hadn't even finished buildin' the pub...
(Upon passing the second of the three battle cruisers.)
Clank: Now approaching event horizon. Engaging proto shield.
(After clearing the three battle cruisers and approaching the singularity again.)
Rusty Pete (radio): Cap'n, we've locked in coordinates for Kerchu City. We'll need full power for hyperjump to Jasindu!
(After entering the black hole and flying through the nanotech induction rings.)
Captain Slag (radio): Treasure awaits, lads. Set course for Kerchu City, let old Greasepalms McGee take care of this swab.
Kerchu City, Jasindu[]
Follow the Road to Kerchu City (gameplay)[]
(Upon landing on Jasindu.)
Space pirates: Kill, kill, kill!
Rusty Pete: For ya, Cap'n! (hiccups)
Space pirates: Chug, chug, chug!
Rusty Pete: For yer crew!
Space pirates: Drink, drink, drink!
Rusty Pete: Drink some grog now!
Space pirates: Or tomorrow ol' Slag murders you! (Murders you!)
Space pirates: Steal, steal, steal!
Rusty Pete: From yer mothe-(hiccups)-r!
Space pirates: Sink, sink, sink!
Rusty Pete: Sink that ship!
Space pirates: Shoot, shoot, shoot!
Rusty Pete: Shoot that lombax!
Space pirates: All ye grants them or his head will split!
Space Pirate (1): You'll be dead!
Space Pirate (2): Dead!
Space Pirate (3): Ya won't be breathin' no more!
Space Pirate (4): Pennies on your eyes!
Clank: The pirates are attacking Kerchu City! Ratchet, we must get the Dimensionator before Captain Slag does!
Fight Your Way into the City (gameplay)[]
(Upon encountering the group of pirates coming over the hill.)
Buccaneer: Save the robot for scrap!
(Upon reaching the pirate turret in front of the transport barge.)
Captain Slag (loudspeaker): Attention, me hearties. This be yer cap'n speakin'. A bounty of one hundred bolts is bein' offered to the first pirate to deliver the Secret. If that lombax sticks his tail into our business, skin him in accordance with the code!
Survive the Kerchu Onslaught (gameplay)[]
(Whilst walking through the interior in Kerchu City.)
Captain Slag (loudspeaker): Alright, lads! The Lombax Secret is somewhere in this city! Tear the place up until ye find it! And remember, it's only stealin' if ya leave someone alive to rat on ye!
(Upon swinging over to the raised platform next to a grind rail, a cutscene plays.)
Ratchet: Keep your eyes peeled, Clank. It's gotta be here somewhere...
Ratchet: Huh? Thought I heard something.
Clank: Um, Ratchet?
Kerchu: (cackling)
Defeat the Kerchu Guardian (gameplay)[]
(Upon defeating the kerchu mechwrecker, a cutscene plays.)
Kerchu: (distressed yells)
Clank: That Kerchu must have been protecting the device.
Ratchet: Look at this thing. I've never seen anything like it.
Clank: Um, Ratchet?
Ratchet: This is incredible!
Clank: Ratchet, I think they followed us.
Captain Slag: Avast, young scallywag. I see ye have somethin' that belongs to me. Now be a good lad and hand it over.
Ratchet: Yeah? Why don't you try to take it, grog-breath?
Captain Slag: You wouldn't begrudge an old pirate his booty, would ye? That'd make old Pete here a bit twitchy with the blade.
Rusty Pete: Aye, Cap'n! Say the word and it's the locker for our friend! (hiccups)
Captain Slag: Try to follow us and I'll gut ye bow to stern! Gentlemen.
(After the cutscene plays.)
Clank: Ratchet, I just received a transmission from Aphelion. She has tracked Slag's trajectory to a fleet hidden in the Ublik Passage.
Help Desk: Coordinates acquired for the Ublik Passage.
(Upon standing on the teleporter pad at the Kerchu Fortress.)
On-screen: Return to Ship
(Upon standing on the teleporter pad now next to Aphelion.)
On-screen: Go to Kerchu Fortress
Search the Gel Facility (gameplay)[]
(Upon descending on the elevator close to Aphelion.)
On-screen: Underground Gelatonium Facility
(Upon collecting the Box Basher 2000 in the underground facility.)
Help Desk: You have acquired the Box Basher 2000! In addition to an increased bolt pick up range, the Box Basher 2000 allows you to use your overhead attack and break nearby boxes with a special air blast!
Slag's Fleet, Ublik Passage[]
Infiltrate Slag's Fleet (gameplay)[]
(Upon arriving and exiting Aphelion.)
Clank: Ratchet, the situation is getting dire. I am sending a transmission to Cronk's comm unit requesting assistance.
Ratchet: Fine, but I'm not waiting around. We need to get that Dimensionator before Slag can cause anymore trouble.
(Upon engaging the pirates at the nearby transport barge.)
Buccaneer: A lombax! Skin him!
(Whilst riding the pirate transport barge.)
Captain Slag (loudspeaker): Attention, miserable swabs! This is a friendly reminder that Mother's Day is just round the corner. In honor of this special day, Zordoom Prison will be extendin' their visitin' hours so that we may spend more time with our sweet mums.
(Upon being spotted by the pirates once the barge stops.)
Corsair: Intruder! Snap to, lads!
(Upon walking ahead and being assailed by a rogue.)
Rogue: We wasn't expectin' any visitors, lombax. Allow me to give ya a proper greetin'.
(Upon approaching the three pirates past the doorkeeper's door while wearing the disguise.)
Corsair: Where's Broken Bob? He was s'posed to come back with the grog three moons ago. Scurvy rat probably forgot the tap like he always does.
(Upon approaching the pirates around the flaming pit while wearing the disguise.)
Buccaneer: And on that shore was a mighty kerchu beast! Big as a cragmite, with eyes like hot coals and the teeth of a sandshark! I drew me blade, and went for the gullet! Parry, thrust! Parry, thrust! I ran that mangy dog through to the hilt!
(Upon defeating the waves of pirates and crossing the bridge.)
Clank: Captain Slag is here somewhere, Ratchet. We must keep looking.
Ratchet: Maybe we should follow the smell of stale grog.
(Upon reaching the area just before the turret and shield pirates.)
Captain Slag (loudspeaker): This is a reminder. Tonight's after tea activities will consist of ballroom dancin', ice sculptin' and Jargonian needle torture.
(Upon boarding the pirate ship, another flies in alongside it.)
Space pirates and Rusty Pete (singing): Life can be lonely when sailin' the skies, searchin' each planet for the lost lombax prize. Ol' Percy that built us does love us no more, and one of these days we'll settle the score. Been mighty alone since that's all we've got, just the money and cup to make a full pint of grooog!
Space pirates and Rusty Pete: (laughing)
(Whilst the enemy pirate ship attacks with its side cannons.)
Clank: Incoming enemy fire!
On-screen: Destroy the enemy cannons to disable the pirate battleship.
Clank: Ratchet, we need to disable those cannons!
(Whilst fighting the pirates after destroying the battleship's cannons.)
Captain Slag (loudspeaker): Whoever shanked Gangrene McGuiness, please report to the gally. Ye forgot to clean up the mess!
(Once the ship arrives at its destination after disabling all the enemy ship cannons.)
Talwyn Apogee (radio): Ratchet, come in. We got your transmission and we're heading your way. We'll radio you on approach.
(Upon approaching the pirates just through the door while wearing the disguise.)
Corsair: Ha! Get a loada the half pint, lads!
(Upon approaching the pirate in the middle of the room while wearing the disguise.)
Corsair: Keep your eyes peeled for that lombax, lads. The Cap'n doesn't wanna be disturbed while he's tryin' on his new hat.
(Upon approaching the patrolling pirate while wearing the disguise.)
Corsair: Arrr, generic pirate line!
(Upon approaching the two pirates at the middle of the room while wearing the disguise.)
Corsair (1): Hey, who brought the new guy?
Corsair (2): He's a wee bit small for a pirate. Course I do got me grog goggles on (chuckles).
(Upon approaching the two pirates by the final doorkeeper while wearing the disguise.)
Corsair: Now mate, I'm tellin' ya, I saw him. He was floatin' by on one o' them asteroids outside the Corvus Nebula. Brains were all clockwork and gears, they were. He had some little round fella with him, he called him "Janice".
(After completing the pirate jig and passing the final doorkeeper.)
Captain Slag and Rusty Pete (singing): This wench from Ardolis once got drunk and told us a life of crime don't paaay! But killin', car'ousin, stealin', and rough housin' fill coffers every daaay!
Captain Slag: (laughs)
Rusty Pete: (hiccups)
Ratchet: Give it back, Slag.
Captain Slag: Ye picked the wrong spot for a fight, me boy. Perhaps a floggin' will teach ye to meddle in the affairs of corsairs!
Rusty Pete: That's a good one, Cap'n! You made a rhyme! (laughs)
Captain Slag: Shut up, Pete!
Rusty Pete: Aye aye, Cap'n. Shuttin' up. (hiccups)
Captain Slag: Ready the bilge and step aside, the rats dine on lombax tonight! (laughs)
Defeat Captain Slag (gameplay)[]
(At the start of the fight.)
On-screen: Shoot Slag's blue missiles to destroy them.
(Once Slag jumps down and begins the fight.)
Captain Slag: The secret of the lombaxes stays with the pirates! Me crew and I have big plans for it!
(During battle.)
- Captain Slag
- Ye have the heart, but ye lack the might!
- Haha! Give it up, mate! The Dimensionator is mine!
- C'mon, me boy. Come get your precious Dimensionator!
- Don't ye know who I am?! I'm Cap'n Slag! Scourge of the galaxy!
- Ever shake hands with a pirate, me boy? Well here's your chance!
- The best thing about bein' a pirate is that you don't have to feel bad for cheatin'! (laughs)
(When Slag chugs grog to prepare his flame spit attack.)
- Rusty Pete
- More grog ruined! I can't look!
- He's wasting our grog! That's against the code!
- What a waste of good grog! Cap'n, how could you?!
(Sometimes upon damaging Slag.)
Captain Slag: It'll take more than that to send old Slag to the locker!
(Sometimes upon Slag damaging Ratchet.)
Captain Slag: Whoa, now! Don't be so quick to die, me lad!
(Sometimes upon damaging Slag.)
- Rusty Pete
- Okay, now I'm worried.
- (gasps) Cap'n! You're lettin' him win!
- Bad form, bad form! 'Twas a cheap shot on the Cap'n!
- Another lucky shot! Don't worry, Cap'n, you've got him right where you want him!
(Sometimes upon Slag damaging Ratchet.)
- Rusty Pete
- A Direct hit! Beauty of a shot, Cap'n! Top notch!
- (laughs) That's one flat lombax! Good one, (hiccups) Cap'n!
(Upon Slag's health reaching 75%.)
Captain Slag: Still here, are ye? Well, we'll have to do somethin' about that! Lads!
Space pirates: (laughing and shouting)
Rusty Pete: Cap'n needs our help, lads! Skewer that mangy rat!
(Upon Slag's health reaching 50%.)
Captain Slag: Lads, get in here and cut this rotten creature!
Rusty Pete: You heard him, ya mangy rascals! Get to cuttin'!
(Upon Slag's health reaching 25%.)
Captain Slag: Pete?! Get in here and help, ya yellow swine!
Rusty Pete: Begging your pardon, Cap'n, but I'd rather forward your requests to the appropriate department. Lads!
(Upon defeating Slag.)
Captain Slag: (screams) (yells)
Captain Slag: Aye, oh, the end be near! Oh. 'Tis beautiful, Pete. A bright light at the end of me dark tunnel! Oh, wenches! As far as the eye can see, each with a pint of grog and a smile for old Slag. Fair thee well, cruel galaxy! Fair thee well.
Rusty Pete: Cap'n? Cap'n?! No!
Rusty Pete (screaming): Why?! Whyyy-(hiccups)-y?!
Rusty Pete: I suppose now that you're our new cap'n you'll be needin' one of them gimmicky pirate names. "The Dread Pirate Ratchet", perhaps?
Ratchet: Whoa, I'm your new captain?
Rusty Pete: Aye. 'Tis the code, sir. (hiccups)
Ratchet: Uh, thanks, but I'd rather have the Dimensionator.
Clank: Ratchet, we cannot allow it to be used even once. It is too dangerous.
Ratchet: I see. No way the lombaxes could've invented something useful.
Clank: It is not logical to use this device, knowing the threat it poses!
Ratchet: What threat? You know, ever since the rocket sled, you've been nothing but a giant pain in my—(screams)
Ratchet: Qwark! What are you doing here?!
Qwark: Showing the universe that I'm a superhero! I'm also fighting the mother of all wedgies, but mostly the superhero thing.
Ratchet: Qwark, put down the Dimensionator.
Qwark: I shall now emblazon my name in the annals of galactic history by hurling this infernal contraption into a black hole!
Rusty Pete: Don't worry, Cap'n. That vessel will set course for the nearest available planet.
Ratchet: Which planet is that?
Rusty Pete: The cragmite homeworld, Cap'n. Grog? (hiccups)
(After the cutscene plays.)
Clank: Ratchet, I can download the coordinates to the cragmite homeworld by accessing Cronk's comm unit.
Ratchet: Okay, tell them to meet us outside the planet's stratosphere. C'mon, we need to get back to Aphelion!
(Upon collecting the Treasure Mapper on the plank leading to the teleporter.)
Help Desk: You have acquired the Treasure Mapper! This cleverly named device will reveal all hidden areas and gold bolts. A must have for any pirate on the go!
(After collecting the Treasure Mapper.)
Help Desk: Coordinates acquired for Planet Reepor.
Cragmite Ruins, Reepor[]
Search the Cragmite Homeworld (gameplay)[]
Aphelion: The pod's homing beacon terminated three kilocubits north of this location, but there is no area suitable for landing.
Ratchet: Well, looks like we'll have to do this the hard way. Cronk, Zephyr—prepare for a HALO jump.
Cronk (radio): (laughs)! Ten-four, rookie. Lead the way!
(Whilst freefalling with Cronk and Zephyr.)
Cronk: Wooh! This reminds me of the time we did a HALO jump with that lombax and his metal buddy into the cragmite homeworld! (laughs) Zeph, when was that?
Zephyr: Ahh for cryin' out loud! That's happenin' right now, ya darn fool!
Secure the Area (gameplay)[]
(Upon landing.)
Talwyn Apogee (radio): Ratchet, we need to recover the Dimensionator before Tachyon does. Let's just hope your friend wasn't dimwitted enough to wander around Reepor with it.
Zephyr (radio): Cronk, Miss Talwyn is here! We need to protect her!
Talwyn Apogee (radio): I can take care of myself, Zephyr. I'm scanning all drophyd channels. If we find Qwark, we'll find the Dimensionator.
(Upon defeating all the drophyd enemies in the area.)
Soldier (radio): The rebels have neutralized our shock troops. Send in reinforcements and move the prisoner to the inner sanctum.
Talwyn Apogee (radio): Ratchet, did you hear that? He's somewhere inside the stronghold! If we can capture those gunnery outposts, we can use them to take out the forcefield!
Deactivate the Forcefields (gameplay)[]
Talwyn Apogee (radio): C'mon, we have to get moving before reinforcements arrive!
(Upon defeating the drophyd enemies around the left gunnery outpost.)
Talwyn Apogee (radio): We need to neutralize those outposts. Cronk, take out that forcefield!
Cronk (radio): Right away, Miss Talwyn! Comin' through!
(Upon Cronk placing an explosive charge on the forcefield generator.)
Cronk (radio): Charge is set, take cover!
(Once the inside of the gunnery outpost is cleared of enemies.)
Talwyn Apogee (radio): Nice work, Ratchet! Zeph, get in there and override the turret controls.
(Upon activating the tri-pads to lower the shield around the gunnery controls for Zephyr.)
Zephyr (radio): Finally, a chance to show my superior online capabilities!
Cronk (radio): Too bad your CPU has a forty-three percent failure rate! (laughs)
(Upon exiting the left gunnery outpost and being attacked by more drophyd enemies.)
Soldier (radio): The rebels have seized our primary defense station! Send in all available cyclocannons and dropships!
(Upon defeating the drophyd enemies around the right gunnery outpost.)
Cronk (radio): C'mon, rookie! I'll blow the outer generators, you shut down the security shields!
(Once Cronk heads to set the explosive charge on the forcefield generator.)
Cronk (radio): Cover me, rookie. I'm goin' in! Yeehah!
(Upon Cronk setting the explosive charge on the forcefield generator.)
Cronk (radio): Charges set! They'll see this one all the way from Sargasso! (laughs)
(Once the charge detonates and the forcefield is lowered.)
Talwyn Apogee (radio): Way to go, guys! One more outpost to go!
(Upon activating the tri-pads to lower the shield around the gunnery controls for Cronk.)
Tachyon Robot: Overriding encryption protocol. Terminating safety processes. Readjusting cannon trajectory. Command confirmed.
Cronk (radio): Hahah! The cannons are ours! Excelsior!
Talwyn Apogee (radio): Cronk, Zephyr—you guys stay on these turrets, we'll head inside.
Infiltrate the Cragmite Base (gameplay)[]
(Upon exiting the right gunnery outpost, more drophyd enemies are deployed.)
Talwyn Apogee (radio): Incoming dropship!
(After defeating the drophyds deployed by the dropships.)
Talwyn Apogee (radio): Guys, we could really use those cannons about now!
Zephyr (radio): Stand by, Miss Talwyn! Cannons primed in three, two, one!
(Upon the cannons destroying the stronghold forcefields.)
Talwyn Apogee (radio): Good work, guys! Stay on these cannons, Ratchet and I will head inside to find the Dimensionator.
(Upon approaching the lift up to the stronghold.)
Soldier (radio): The rebels are here! Send in the obsidian enforcer!
(An obsidian enforcer comes down on the lift and attacks.)
Talwyn Apogee (radio): They've galvanized that enforcer with raritanium!
(Once the obsidian enforcer is destroyed.)
Talwyn Apogee (radio): Yes! Nice shooting! Suppose you did that all the time back on Kerwan too?
(Once Talwyn stands on the lift.)
Talwyn Apogee (radio): I don't like this. It's too quiet here.
(If Ratchet does not head to the lift with Talwyn.)
Zephyr (radio): Get a move on, rookie! Cronk and I will cover you from here!
(After reaching the top of the lift, another obsidian enforcer comes through a forcefield.)
Talwyn Apogee (radio): Another enforcer! Ratchet, watch out!
(Once the second obsidian enforcer is destroyed.)
Talwyn Apogee (radio): The backup generators must be keeping this forcefield active. See if you can find a way through, I'll look for another way in.
(Upon creating an entrance with the Geo-laser and entering the stronghold.)
Ratchet: Of all the boneheaded things Qwark's done over the years! I just hope we're not too late.
Clank: Ratchet, Captain Qwark may be a lot of things, but I do not believe he would surrender the Dimensionator just to spare his own life.
(Upon reaching Tachyon at the inner sanctum.)
Percival Tachyon: (laughs) How fitting. The Prince of the Cragmites and the Son of the Lombaxes—on the very ground their ancestors last fought! How do you like my planet, lombax? It's been dormant for years, thanks to your kind!
Qwark: I love the ruins! Feng shui meets drab and dismal, I dig it!
Percival Tachyon: Silence, you halfwit! I will deal with your deceitfulness later.
Percival Tachyon: I have waited years for this moment. Finally the time has come for the cragmites to rise again!
Percival Tachyon: Ahem, to rise again!
Percival Tachyon (screaming): To rise again!!
Percival Tachyon: The horrors committed by your race during the Great War shall finally be reversed! Dimensionator, find the cragmites!
Ratchet: Ah! Whoa!
Percival Tachyon: (laughs)
Cragmite: (roars)
Clank: Ratchet! Ratchet, please! Wake up!
Clank: (yells)
Search for Ratchet (gameplay)[]
(Upon gaining control of Clank and encountering cragpoles.)
Zoni: They have returned, you must destroy it.
(Upon selecting "Manipulate" or "Charge Up" from the Zoni Quick Select without enough Zoni.)
On-screen: Need more Zoni! Look around and you are sure to find more.
Zoni: Need more Zoni!
(Upon selecting "Follow" from the Zoni Quick Select at any idle Zoni.)
Zoni: Zoni!
(Upon selecting "Manipulate" from the Zoni Quick Select to move rocks or create a pathway.)
Zoni: Fix!
(Upon selecting "Charge Up" from the Zoni Quick Select to rotate a bridge.)
Zoni: Energize!
(Once a bridge is rotated around for Clank to advance.)
Zoni: Yay!
He Will Need You on Fastoon[]
Zoni: He will need you on Fastoon.
Escape the Cragmite Caves (gameplay)[]
(Upon waking up as Ratchet.)
Ratchet: (groans)
Ratchet: C'mon Clank, let's get back to the surface. Clank...? Clank!
Cragmite warrior: (roaring and growling)
(After fighting through the cragmites and returning to Aphelion.)
Zephyr: Will you hold still? I'm tryin' to reattach your darn head!
Cronk: Yeah, well, it got blown off protecting your rusty bolts from that craggy-mite slayer!
Zephyr: My bolts aren't rusty! They just haven't been used in a while!
Talwyn Apogee: (gasps) Ratchet! Are you okay?
Ratchet: No. He's gone. Clank's gone.
Talwyn Apogee: (gasps)
Ratchet: Why didn't I just listen to him? He was right. He's always right. I should have destroyed that thing when I had the chance!
Clank: Hello, Ratchet.
Ratchet: Clank!
Clank: I am glad you are okay.
Ratchet: Yeah, me too. I mean, you too, uh...
Aphelion: I hate to interrupt, but my sensors indicate a cragmite armada rapidly approaching Meridian City.
Talwyn Apogee: That's the capital! Ratchet, you need to get there and help suppress the invasion. I'll meet up with you as soon as we repair Cronk.
(After the cutscene plays.)
Help Desk: Coordinates acquired to Meridian City.
Talwyn Apogee (radio): Looks like Cronk fried his neural activator. Ratchet, you should probably head off without us, this could take a while.
Zephyr: I'll have him fixed in a jiffy. I just need some fusion sprockets, a thermal relay and some diesel gas.
(Whilst standing in close proximity to hear Zephyr's story.)
Zephyr: This reminds me of the time I was stationed at the Folstoid Plateau during the Forfolax Emancipation of twenty-three! Yes, Cronk and I had been given orders to secure the gelatonium refinery so HQ could transport fuel to the Meridian armory. Well, what we didn't count on, what no one could count on, were the undead zombie dung dragons created by the planet's radioactive sun! Well, outgunned, outnumbered, and in Cronk's case outwitted (laughs), we dove into battle usin' nothin' but a rusty spork and a roll of toilet paper we stole from the latrine back on Igliak. One ply, yeah! Well, seven days and seven nights we battled (sighs), I remember because I missed Antiques Holo-show that Wednesday (muttering), until finally we destroyed the last of 'em! Luckily for us we were able to signal for help using an old spark plug and Cronk's enduring case of gas, (laughs)! He was good for something.
Cronk: Space burgers give me the farts.
Zephyr: Indeed they do, old buddy! Haha! Indeed they do.
(Whilst standing in close proximity to hear Cronk's story.)
Cronk: Hah! I got an even better story. It was the best of times, it was the worst of times. Actually I don't know what time it was. It was dark, though! Zeph and I had just infiltrated the hideout of Ulysses L. Ironfist and his gang of hillbilly ninjas. Their stealth was matched only by their knowledge of moonshine and country music trivia! We snuck into their secret dojo slash square dance compound, where they had begun stockpiling the galaxy's energy-rich trillium deposit! Their goal? To hold the capital ransom using a neothermic deathbeam capable of laying waste to any planet in its path!
Zephyr: It's true! It looked like a big banjo!
Cronk: We moved in quick stopping only to line dance with a stunning young nindroid named Harriet! Heheh. But we were ambushed! Suddenly, there were shurikens and spare teeth flying everywhere! They had us against the wall. Doom seemed inevitable! But just then, I remembered something they taught me my very first day as a cadet.
Zephyr: What was that?
Cronk: I don't know! I forgot now! But it worked, and here we are! (laughs)
(If Ratchet does not leave the planet.)
Talwyn Apogee (radio): Ratchet, what are you waiting for?! Meridian City is being attacked!
Meridian City, Igliak[]
Ratchet: Aphelion, what's the situation on Meridian City?
Aphelion: Partly cloudy, seventy-two degrees. A perfect day for krull fishing.
Ratchet: I meant the invasion.
Aphelion: Oh! In that case, over a quarter of the city has been decimated by cragmite dropships. They will not last long without support.
Ratchet: It's on the way!
Save Meridian City (gameplay)[]
(Upon approaching the first screen.)
- Percival Tachyon (tele-screen)
- Ingrates of Meridian City! Welcome the true rulers of the Polaris galaxy, welcome the return of the cragmites!
- All insurgents are to be exiled to our four-star penal colony in the Vartan Nebula. Please notify your cragmite handler if you require a vegan or kosher meal.
(Whilst walking up the first grav-ramp.)
Clank: Incoming distress call from somewhere in the city. It sounds like Captain Qwark.
Qwark (radio): Strong Jaw to Dead Meat, Strong Jaw to Dead Meat! Request assistance, over!
(Upon failing to deactivate the force field blocking the exit in the tower.)
Clank: Ratchet, that switch appears to control the force field.
(Upon approaching the second screen.)
- Percival Tachyon (tele-screen)
- Too long have I stood idly by while this city laughed in the face of my great empire! Too long have I allowed you to stand free while the rest of the galaxy bowed to my rule! Today, the cragmites return to claim what is rightfully theirs! And I; their humble and heroic leader, shall stomp out the remains of the resistance!
- In order to keep our casualty rate low, we ask that you remain in your homes during this period of transition. Failure to do so will result in... not living.
(After unlocking the door with the Decryptor and entering the spaceport.)
On-screen: Meridian City Spaceport
(Upon defeating all cragmite enemies inside the spaceport.)
Qwark (radio): Strong Jaw to Dead Meat, I'm being held prisoner! Request assistance A, S, A, P, Z... P... Seven?
Clank: Ratchet, I am unable to locate the source of the transmission.
Talwyn Apogee (radio): Ratchet, come in. We've triangulated Qwark's distress call to the Sector 3 construction zone. The only way to get there is by Gyro-cycle.
Clank: Hmm, perhaps there is a gyro launcher in the vicinity?
Rescue Qwark (gameplay)[]
(Upon accessing the armor vendor.)
Armor grummel: This invasion happened just in time for our new fall collection.
(Upon exiting the armor vendor.)
Armor grummel: Farewell, sir. Good luck saving the city.
(After using the gyro launcher and being catapulted to the construction area.)
On-screen: Sector 3 Construction Zone
(Upon ramming into a cragpole whilst traversing the tunnel on the Gyro-cycle.)
Ratchet: Yes! That's gonna add a few points to my license.
(After reaching the end of the Gyro-cycle segment and landing through a glass window.)
Talwyn Apogee (radio): Ratchet, Qwark's signal terminates on the other end of that air tunnel. I'll key into your nav-unit and rendezvous with you as soon as I can.
Rescue Qwark - Part 2 (gameplay)[]
(Whilst flying through the air tunnel with the Robo-Wings.)
Qwark (radio): Dead Meat, it's dark in here! So scared!
(After defeating the cragmites in the room at the end of the air tunnel.)
Qwark (muffled): (sobs)
Qwark: Huh? (shouts)
Ratchet: You all right, Qwark?
Qwark: That guy is so off my top eight!
Ratchet: We need to stop Tachyon before he opens up any more portals. Where did he go?
Qwark: Who knows? Who cares?! I don't deserve these rock hard abs. These chiseled features. These impeccable glutes and bulbous buttocks! I'm no superhero. I am Captain Qwark no more! (sobs)
Ratchet: Get a hold of yourself, Qwark!
Clank: Ratchet, I believe Tachyon is heading to Fastoon.
Ratchet: What? How do you know?
Clank: The Zoni told me?
Ratchet: Then Fastoon it is.
Qwark: Smashing idea! I'll stay here and coordinate the relief effort.
Return to the Aphelion (gameplay)[]
(After the cutscene plays.)
Ratchet: Clank, send a transmission to Cronk. Tell him we'll need support on Fastoon.
Clank: Transmitting now.
(After ten seconds.)
On-screen: Transmission acknowledged. Proceed to Fastoon.
Lombax Ruins, Fastoon (revisit)[]
Return to Fastoon (gameplay)[]
Aphelion: Warning! Warning! Tachyon's fighters have locked on to our position! I'm not sure we can shake them!
Clank: If you jettison the excess cargo, you could increase your speed—
Ratchet: Uh— no, no, that won't be necessar—(screams)
(Whilst freefalling down to the planet with Cronk and Zephyr.)
Cronk (radio): Watch out! We got incoming incinerator missiles!
Zephyr (radio): Alright, rookie. When we touch down, we gotta take out those Magna-Cannons so Miss Talwyn can land.
(Shortly before landing.)
Zephyr (radio): We'll lay down cover fire while you take out those cannons. Miss Talwyn, do you read me?
Talwyn Apogee (radio): I read you, Zephyr. I spot five Magna-Cannons from up here. You take 'em out, I'll find Tachyon.
Destroy the Magna-Cannons (gameplay)[]
(After landing near a Magna-Cannon and hostile drophyds.)
Drophyd: Defend the Magna-Cannons!
(Upon destroying the first of five Magna-Cannons.)
Cronk (radio): Whoo whee! Nice job, rookie!
Soldier (radio): The lombax is going after our defenses!
(After destroying a sufficient amount of enemies.)
Cronk (radio): Looks like that power cable will get you to a Magna-Cannon! Hahah! We'll lay down cover fire, you just worry about taking it out!
(Upon destroying the second of five Magna-Cannons.)
Zephyr (radio): Another one bites the dust, eh rookie? (laughs)
(When Cronk and Zephyr engage the drophyds near the bridge controls.)
Cronk (radio): Confound it! More fishies! I'm too old for all this hoopin' and hollerin'! Ugh, ohh, ow!
(Upon being attacked by the Tachyon gunships near the bridge controls.)
Soldier (radio): We've spotted the rebels! Prepare to engage!
(Upon destroying the third of five Magna-Cannons.)
Talwyn Apogee (radio): Nice job, Ratchet! I saw that one explode from up here!
(Upon destroying the final Magna-Cannon.)
Talwyn Apogee (radio): You did it, Ratchet! I'm coming in for a landing! I'll meet you in the courtyard.
Cover Talwyn (gameplay)[]
(After returning to the main courtyard where Talwyn lands in her ship.)
Talwyn Apogee (radio): Ratchet, I just saw Tachyon's forces escorting his warship into the city. He must be getting ready to open more portals.
(Upon destroying the flying drophyd troopers.)
Talwyn Apogee (radio): Incoming dropship!
(Whilst fighting drophyd reinforcements in the main courtyard.)
Cronk (radio): (deep inhale) Ahh, I love the smell of drophyd carcass in the morning!
(After destroying the drophyd reinforcements and moving to another section of the courtyard.)
Cronk (radio): We've got drophyds attacking from an elevated position!
(Upon being attacked by more Tachyon gunships by the bridge controls.)
Zephyr (radio): Well in my day, we didn't have gunships. We had to bolt our feet to the wings and throw rocks!
(Once the area around the bridge controls is cleared of enemies.)
Talwyn Apogee (radio): We need to get across the bridge. Cover me while I hack the terminal.
Soldier (radio): They're hacking our bridge controls! All teams, move in! We must hold the chasm!
Zephyr (radio): Dropships comin' in from behind! Tachyon must think we need more target practice! Whoo hahahahah!
(After destroying the next wave of drophyds.)
Talwyn Apogee (radio): I'm almost there, guys. I just have to circumvent the encryption safeguard.
Cronk (radio): Ohh, Zeph. She's usin' big words again.
Zephyr (radio): We got more ships tryin' to flank us! Dig in and take 'em out!
(Once all of the enemies in the courtyard have been destroyed.)
Talwyn Apogee (radio): Got it, the bridge is down! C'mon, we have to keep moving!
Enter the Court of Azimuth (gameplay)[]
(Whilst crossing the bridge.)
Soldier (radio): Alert the Emperor! We need cragmite support!
Cronk (radio): Incoming craggy-mites, comin' through the force field! I've got a clear shot!
Zephyr (radio): The craggies are particlizin', Cronk! Save your darn ammo!
(After destroying all of the cragmite forces coming through the force field.)
Soldier (radio): Our energy cells are failing. Release secondary force fields and divert all power to the Court of Azimuth.
Talwyn Apogee (radio): The force field is down, let's move!
(After heading past the now deactivated force field.)
Percival Tachyon (warship loudspeaker): (chuckles) Welcome home, my furry friend. The last time I saw lombaxes on Fastoon they were running with their tails between their legs!
Ratchet: The lombaxes raised you! How could you do this to them?!
Percival Tachyon (warship loudspeaker): Those filthy creatures had the gall to pity me! I spent years building an army large enough to lay waste to this infernal planet!
Ratchet: What did you do to them?!
Percival Tachyon (warship loudspeaker): If it's answers you seek, meet me in the Court of Azimuth! (laughs)— Oh...! Son of a... hold on... Uhnnn... okay! Here we go!
Ratchet: I'll take the grav ramp, you find out where that door leads!
Find Tachyon (gameplay)[]
(Upon approaching the first screen by the grav ramp.)
- Percival Tachyon (tele-screen)
- All this trouble over a race that wants nothing to do with you. Why do you fight for them, dear boy? Those creatures didn't even have the scruples to give you a name!
- Is it this planet you fight for? This decrepit old city? Vacant buildings filled with nothing but dust and the failures of your forefathers?! You can have it all, lombax. Just say please!
(Whilst walking up the grav-ramp.)
Talwyn Apogee (radio): Ratchet, the Court of Azimuth is an old lombax citadel inside the city. If Tachyon barricades himself inside, we'll need the access key to the force fields. I'm heading to the security tower, I'll radio you as soon as I find the key.
(Upon reaching Cronk and Zephyr at the end of the grav-ramp path.)
Zephyr (radio): We gotta draw fire away from Miss Talwyn while she steals the access key! You ready to shoot some cragmites, rookie?!
(Upon approaching the second screen by the Decryptor puzzle door.)
- Percival Tachyon (tele-screen)
- Soon I will have brought my entire family through the portal. The universe will once again crawl with cragmites until every corner of existence is under our control! There's nothing that can stop me, dear boy, and I owe it all to you.
- Oh you should have seen the looks on their faces, lombax. When poor little Percival rose gloriously with his army, the drophyds raining down upon Fastoon with weapons designed by their own scientists! I was no longer their charity case, I was Emperor Tachyon! The hero, the liberator, the savior of the cragmites!
(After unlocking the door with the Decryptor and entering the next area.)
Talwyn Apogee (radio): Ratchet, I found the access key! I need you to swing the bridge around so I can reconfigure the force field terminal.
Zephyr (radio): It looks like those tri-pads release the bridge controls.
(Upon activating the tri-pads.)
Cronk (radio): Confound it! More highfalootin' technology! Rookie, turn that bridge!
(Upon using the bolt crank to turn the bridge.)
Talwyn Apogee (radio): Yes! I'm heading for the terminal! Cover me while I reconfigure the energy cells.
(Whilst fighting the cragmites in front of the Court of Azimuth.)
Talwyn Apogee (radio): Okay, slight problem. Tachyon encrypted the force field control matrix. I'll have to manually reroute the power to the gate switches.
Cronk (radio): Zeph, didja hear that? Our little girl's first breaking and entering. (sobs) Her father would be so proud!
(After destroying more cragmite enemies, Talwyn rejoins the fighting again.)
Talwyn Apogee (radio): Got it! I'll meet you at the gate switches in the front of the Court of Azimuth.
(Once the area is cleared of all enemies and Talwyn stands on one of the two switches.)
Talwyn Apogee (radio): Go ahead, Ratchet. Stand on the switch.
(Upon approaching the front of the Court of Azimuth.)
On-screen: The Court of Azimuth
(Upon entering the Court of Azimuth.)
Percival Tachyon: With their city decimated by my enforcers, your race took refuge behind these walls. They believed if they left this dimension, I would leave Polaris unscathed. (laughs)
Ratchet: You're lying! Lombaxes don't run.
Percival Tachyon: Is that so? Dimensionator, find the lombaxes!
Percival Tachyon: Cowards! All of them! Only two stayed behind, the keeper of the Dimensionator and his infant son! I took great pleasure in destroying your father, lombax. Pity he sent you to Solana before we could meet. I offer you this one chance: Go home, join your race. Or stay, and suffer.
Ratchet: If I leave you with the Dimensionator, no one will be safe. Not the lombaxes, not my friends. I'm not going anywhere until it's destroyed.
Percival Tachyon: Typical lombax. So noble, so courageous, and so very dead!
(Sometimes upon damaging Tachyon.)
- Percival Tachyon
- Ahh! I wasn't ready, you contemptible miscreant!
- Dah! Cursed lombax! I just had this thing detailed!
- Augh! My eyes were closed! Despisable, detestable, degenerate vermin!
- How clever. How ingenious. Are you sure you're a lombax? (laughs)
(Sometimes upon taking damage from Tachyon.)
- Percival Tachyon
- (cackles) Marvelous! Splendid!
- Cry not for your father, lombax. You'll be reunited with him soon enough.
- (cackles) Oh how I have waited for this day! Pinch me, pinch me, and tell me I'm not dreaming!
- Is that it? Is that the best you can do? No wonder your race banished themselves from this universe!
(Sometimes upon using a Groovitron on Tachyon.)
- Percival Tachyon
- Great, now this infernal song will be stuck in my head all day.
- Don't go anywhere. I intend to kill you just as soon as this song is over.
(After taking out a quarter of Tachyon's health.)
Percival Tachyon: What's this? No! No! Work you infernal machine! (screams)
Ratchet: Huh, you were right. Wormhole devices are dangerous.
Ratchet: What? Oh, come on, it's not like one of those holo-films where you think the guy's dead and suddenly— (screams)
Percival Tachyon: No! What have you done?! You've ruined everything!
Ratchet: We are so screwed.
(Upon defeating Tachyon, the ending cutscene plays.)
Percival Tachyon: (screams) Oof!
Percival Tachyon: (growls) You can't kill me, lombax. Only I know your true purpose in this galaxy! Only I know your true name! The cragmite return is inevitable! Your kind will never be safe! Do you hear me?! Never!
Ratchet: It's broken! Look's like something snapped off the primary reflux coil!
Clank: I believe it is missing a three and three quarters centicubit hexagonal washer!
Ratchet: Dimensionator, find home!
We Are Home, Ratchet[]
Clank: Ratchet, are you all right?
Ratchet: Uh, where... where are we?
Clank: We are home, Ratchet.
I'm Gonna Need More Grog[]
Qwark: Arr! Arr! Arr!
Rusty Pete: No no no no no no! You got it all wrong, mate! Try it again, this time from the throat!
Qwark: Arr!
Rusty Pete: Honestly, how did you ever become the captain of anything?! Once more, and this time add an inappropriate slur.
Qwark: Arr, you saucy wench!
Rusty Pete: (sighs) I'm gonna need more grog...
Cronk: I am Tachyon! Crown prince of the Craggy-mites! Fear me and, eh, whatnot for I will rule the universe!
Zephyr: (laughs) Die, cragmite fiend! (laughs)
Talwyn Apogee: Will you two be careful? Cronk's head is a microcubit away from popping off!
Ratchet: Do you think he was telling the truth, Clank? About my father? About my purpose?
Clank: I detected no lie in his voice, but I believe your purpose has already been filled. You vanquished Tachyon, something even the lombaxes could not do.
Ratchet: Thanks, Clank.
Cronk: Don't look at me. You said it was broken!
Zoni: We needed to make sure you survived. Now it's time to come home.
Ratchet: Whoa. Uh, Clank, are these the Zoni?
Zoni: The time has come, sire, to learn who you are, and who you will become.
Ratchet: Let him go!
Zoni: It is time to understand your purpose. It is time to come with us.
Clank: Yes, time to come with you.
Ratchet: Clank!
Credits[]
(The song "Let's Celebrate" plays during the end credits crawl.)
Singer:
Step to the party groove
Feel your body make your move
Get down to the party groove
Feel your body make your move
We can, we can, we can, we can, we can, we can, we can, we can, we can
Step to the party groove
Feel your body make your move
It's all right
I'm going to dance alright, tonight
And together, we can dance the night, tonight
We will regret
I'm feeling like (I'm feeling like)
My senses really feel it
Can't touch the sky (can't touch the sky)
I'm going to need it, feel it
Get down to the party groove
Dancing, dance the night away, in vain
Dancing, giving it up today, oh yeah
I'm feeling like (I'm feeling like)
My senses really feel it
Can't touch the sky (can't touch the sky)
I'm going to need it, feel it (need it, feel it)
We can, we can, we can, we can, we can, we can, we can, we can, we can
I'm feeling like (I'm feeling like)
My senses really feel it
Can't touch the sky (can't touch the sky)
I'm going to need it, feel it (need it, feel it)
Can't touch the sky (can't touch the sky)
I'm going to need it, feel it (need it, feel it, need it, feel it, need it, feel it)
(At the end of the credits crawl.)
On-screen: No penguins were harmed in the making of this game.
Post-Credits[]
On-screen:
Congratulations, you've unlocked challenge mode! Challenge mode allows you to play through the game with extra difficulty and all of your weapons and armor that you already own intact. As you destroy enemies in challenge mode, the bolts they drop are multiplied by the number shown. Destroying more enemies increases this multiplier, but it will reset each time you take a hit.
Start Challenge Mode
Time Warp Back to Before You Fought Tachyon
Miscellaneous[]
Imperial Fight Festival[]
Arena dialogue[]
(General statements on-goingly made by Qwark.)
- Qwark (loudspeaker)
- This guy is old school! Do the kids still say old school? Who cares, it works!
- Will a "Dr. Nefarious" please report to the concession stand. We recovered your wallet.
- This match has been brought to you by frosted Qwarkios! Now with sugar-coated sugar, mmm!
- This is just a reminder, streaking through the arena is prohibited by law. I'm looking at you, Crushto!
- This match has been brought to you by Qwarktastic Chewable Vitamins! Get healthy by eating me once a day!
- This is just a reminder that beverages are not permitted inside the arena. Violators will be fined and tortured.
- Gladiators at the fight festival keep hydrated with Neofit Astral ice water! The only ice water endorsed by Crushto!
- Winners of tonight's event will receive two personal training sessions with me Captain Qwark; intergalactic celebutante!
- Fun fact: In order to stay environment friendly, these detonators were recycled from the parts of our second place gladiators!
- Today's consolation prize is an all expense paid trip to beautiful Zordoom Prison! Come for the bathhouses, stay for the ice cream socials.
- In just a few moments we'll be raffling off this collectible Q-Force tote bag and travel mug. Purchase your tickets at the concession stand!
- This reminds me of the time I took on an entire army of man-eating space goblins. It was three hundred to one and those homies still got served!
- Watching this young buck fight reminds me of what got me into gladiating. Honor, courage, glory! And of course the groupies. Ahh, the groupies.
- It's inspiring to think that just a few years ago this arena was a daycare center for troubled orphans. Dare to dream, ladies and gentlemen. Dare to dream!
- Tonight's musical act, Comet and the Horntails is brought to you by the new Qwark energy drink! Now fortified with a hundred percent more awesome!
- Reminds me of my signature move, "The Silent Possum". It primarily involves curling into a fetal position and mentally projecting myself into what I call, a happy place.
- Ya gotta give him credit, folks. Can't be easy running around with a fifty-pound paperweight on your back. Unless of course you have my astounding upper body strength!
- Tired of losing crop after crop of jellyweed thanks to a fossormite infestation? Try GrummelNet's new and improved Lawn Ninjas! Protecting your garden with the quickness!
- Incontinence happens to the best of us, but with the new Qwark Suppositractor, you don't need to be embarrassed anymore! Warning: Suppositractor may cause incontinence.
- One amateur challenger; a dozen murderous nannybots, and all the lemon slushies a superhero could ask for! I tell ya this is the most fun you can have outside of a blargian prison camp!
- Dead-end job got you down? Annoyed by high taxes and global warming? Then try GrummelNet's extra strength lombax repellent, and rid yourself of everything that's wrong with the universe.
- Tired of saving the galaxy in the same tattered threads? Then come on down to Qwark's Spandex Hero emporium! Your one stop vigilante depot and winery. Ask about our padded bulge special.
(Upon Ratchet performing specific actions.)
- Qwark (loudspeaker)
- (Evading enemies.)
Note how our challenger cowardly flees his opponents; his tail between his legs; his eyes filled with tears. I taught him that trick. - (Attacking but not hitting an enemy.)
He just can't seem to land a hit, folks. This guy must be more irritated than a one-legged droid in a butt kicking contest! - (Hitting an enemy with any weapon.)
Woah, a lucky shot from Mustachio! Let's see what he does next! - (Hitting an enemy with the Wrench.)
A killer combo from Mustachio! That's gonna ring a few bells. - (Using the Tornado/Tempest Launcher.)
Sweet Jupiter, what kind of black magic voodoo does this guy wield?! He controls the forces of nature! - (Using the Razor/Shredder Claws.)
Ya gotta love Razor Claws. Lethal, precise and stunning to look at. Like me, Captain Qwark! - (Using the Buzz/Doom Blades.)
Hey hey hey! You're gonna put someone's eye out with those things!
(Upon using a Groovitron on enemies.)
- Qwark (loudspeaker)
- Someone write that guy up for illegal use of funk!
- Oh sweet Jiminy, is that the Cabbage Patch?! Oh the horror!
- I dunno what kind of strange witchcraft our challenger is invoking, but it sure makes me want to boogie!
- Parents, if you have children in the room, please have them avert their eyes. I think I saw some pelvic thrusting in there!
(Upon Ratchet taking damage from an enemy.)
- Qwark (loudspeaker)
- Woah ho! I Hope our challenger filled out those organ donor cards.
- Oh, snap! I bet even the troops in the cheap seats can smell the sizzle from that one!
- Looks like our challenger is a few agonizing hits away from the big furball farm in the sky!
- Woah, that looked painful! I'd turn away if I'd weren't already completely desensitized by holo-vid violence.
(Upon successfully fulfilling the conditions to complete an arena challenge.)
On-screen: CHALLENGE COMPLETE!
(If having failed to fulfill the conditions to complete an arena challenge.)
On-screen: CHALLENGE FAILED!
Rogar Tournament[]
Flaming Cragmite[]
(Upon starting the challenge.)
Qwark (loudspeaker): I'm told these terraklons hail from the war-torn razor mines of planet Gribnak. Lovely planet, if you're looking to get shivved and dismembered.
(When another wave of enemies is deployed during round 3 of 5.)
Qwark (loudspeaker): These Hug-Me-Tight Nannybots pack a ten thousand volt punch. Probably why they were recalled from GrummelNet toy stores around the galaxy.
(Upon defeating the last enemy in a wave during round 4 of 5.)
Qwark (loudspeaker): I taught him that move, only it's twice as deadly the way I do it!
The Lightning Round[]
(Upon starting the challenge.)
On-screen: Weapons Restricted to Shock Ravager
Qwark (loudspeaker): Let's see how our challenger does with only one weapon.
Smack Down at the Disco[]
(Sometimes upon performing a Hyper Strike with the wrench on an enemy.)
Qwark (loudspeaker): Oh ho! Owned by a wrench to the skull!
Return of Crushto[]
(Upon starting the challenge.)
Qwark (loudspeaker): Ladies and gentlemen, I've just learned that after suffering a humiliating defeat, Crushto wants a shot at redemption. I tell ya, there's no sob story sweeter than that of a mechanical robot slash fish thingy's rise to the top.
(When the timer reaches 15 seconds left.)
Qwark (loudspeaker): The clock is ticking. Will our challenger crush Crushto? Or, will he become interstellar fish food?
Magnetum Tournament[]
Variety is the Spice of Death[]
(When another wave of enemies is deployed during round 2 of 5.)
Qwark (loudspeaker): Somehow I don't think the argonoids are impressed by our hero's "next-gen" weaponry.
(When the last enemy of round 3 is defeated.)
Qwark (loudspeaker): I couldn't have done better myself! Heh, who am I kidding? Of course I could!
They Were On Sale[]
(Upon starting the challenge.)
Qwark (loudspeaker): Looks like these gladiators want to put the screws to our challenger. Let's see if he can put that wrench to good use.
(When the last enemy of round 2 is defeated.)
Qwark (loudspeaker): Another wave defeated? Someone needs to take this guy down a peg.
Untouchable[]
(When round 2 begins.)
Qwark (loudspeaker): These hunters come to us from the charming Masteze Penal Colony on planet Ebaro. Supposedly they butchered a gaggle of grummels over a defective Neosplitter, but they look completely rehabilitated to me.
(When the last enemy of round 3 is defeated.)
Qwark (loudspeaker): These enemies are so fierce, it would take at least half my strength to destroy them!
Tag Team[]
(Upon starting the challenge.)
Qwark (loudspeaker): And now, for the first time in Polaris history, a match like none you've ever seen! Twice the pain, twice the suffering, twice the danger! You guessed it, a tag team match against our furry challenger!
(When Crushto tags out and Zorthan enters the arena.)
Qwark (loudspeaker): Crushto and energy creature thingy! Hand in non-existent hand! I haven't seen a tag team like this since that video of Courtney Gears hit the holo-net!
(When Crusto reenters the arena.)
Qwark (loudspeaker): Y'know there comes a time in every gladiator's life when he must accept that he's completely and utterly screwed. For this guy, that time is now!
(When Zorthan reenters the arena.)
Qwark (loudspeaker): Woah! I haven't seen a double-team like this since I starred in Hero Sandwich!
Light a Match, Mustachio![]
(Upon starting the challenge.)
Qwark (loudspeaker): Hooo... I haven't experienced gas this deadly since I took Helga to that all-you-can-eat grubsnucker buffet on Veldin. Gack!
Heavy Hitters[]
(Upon starting the challenge.)
On-screen: Weapons Restricted to Alpha Disruptor
Everyone Wants a Piece of Mustachio[]
(Upon defeating the 5 rounds of enemies.)
Qwark (loudspeaker): Mustachio wins! But don't celebrate just yet, there's more!
(When Zorthan tags out and Crushto reenters the arena.)
Qwark (loudspeaker): Not so fast, Mustachio! That move is patented by Qwark Enterprises! You'll be hearing from my lawyers, pal!
RYNO IV Assembly[]
(Becomes available upon collecting at least one holo-plan piece and speaking to the Smuggler.)
- (Upon selecting "Do you know what these holo-plans are for?".)
Smuggler: Well I'll be. Son, this here is part of a highly classified weapon schematic! Tell you what, you bring me the full holo-plan and I'll build you the weapon. Provided you let me keep the plans, of course. - (Upon selecting "Submit holo-plans to the Smuggler" after collecting 1 piece.)
Smuggler: Well, looks like this series was discontinued by Gadgetron for being too dangerous. Hmm, I'm beginning to like this weapon already! - (Upon selecting "Submit holo-plans to the Smuggler" without having the full holo-plan.)
Smuggler: Sorry, son. I need the full holo-plan. - (Upon collecting 4 holo-plan pieces.)
Smuggler (radio): Hey, amigo. A little birdie told me you found a few more of them holo-plan pieces. Nice goin'. Don't you forget to come see me when you got 'em all, y'hear? - (Upon selecting "Submit holo-plans to the Smuggler" after collecting 5 pieces.)
Smuggler: An omni-directional transmogrification conductor! Now, you don't use one of those unless you're looking to manipulate dark matter. Son, what did you stumble across? - (Upon collecting 7 holo-plan pieces.)
Smuggler (radio): Hey, amigo. You're halfway there. Now I gotta admit, I am mighty curious to see what weapon was so dangerous they tore up the plans to it. Hmph, guess we'll find out soon enough, huh? - (Upon selecting "Submit holo-plans to the Smuggler" after collecting 8 pieces.)
Smuggler: Now it says here that this is the fourth in the series, modified with a chromodynamic amplifier to atomize anything it touches. Friend, this weapon may be too hot even for me to handle! - (Upon collecting 10 holo-plan pieces.)
Smuggler (radio): My sources tell me you just found another chunk of the holo-plan. Congratulations. Don't forget about our deal, now. I get the plans, and you get the weapon. - (Upon selecting "Submit holo-plans to the Smuggler" after collecting 12 pieces.)
Smuggler: Well, you got moxy, kid. But I can't build ya nothin' without the last piece of the holo-plan. - (Upon collecting all 13 holo-plan pieces.)
Smuggler (radio): Congratulations, hoss. My sources tell me you have the full holo-plan. You come and see me, we'll get you squared away. - (Upon selecting "I've got the full holo-plan for the weapon!" after collecting all 13 pieces.)
Smuggler: Well, I'll be! You did it! Alright, amigo, stand by while my partner and I build your new weapon.
Smuggler: Son, I present to you the RYNO IV. Now you be careful with this here widowmaker. She's been banned in eight galaxies.
IRIS Questions and Answers[]
(Upon approaching IRIS.)
On-screen: Speak to the IRIS
(While speaking to the IRIS.)
- (Upon selecting "Where did the lombaxes banish the cragmites to?")
IRIS: The cragmites have been locked away in Dimension X2-49, marooned on a dying star approximately eight point two million kilocubits away from the nearest life form. Current mood: angry and bored. - (Upon selecting "Where did the lombaxes go?")
IRIS: I'm sorry. That data has been deleted from my memory banks. - (Upon selecting "Can you tell me about Max Apogee?")
IRIS: Max Apogee. Famed explorer of the Polaris Galaxy. Discovered the Dimensionator using a lombax artifact eight cycles ago and relocated it when the map was stolen by space pirates. Current status: missing. - (Upon selecting "Where do the space pirates come from?")
IRIS: Captain Slag and his crew were engineered by Tachyon when he was just a child. Their purpose was to scavenge materials to be used for the drophyd's nanotech combat armor. When the Emperor completed his army, he abandoned the pirates on Praxus Seven. - (Upon selecting "Where did Cronk and Zephyr meet?")
IRIS: Lieutenant Commanders Cronk and Zephyr were stationed together at the Zenith Outpost in Meridian City during the Phylax Intrusion. Since then they have fought together in nineteen galactic wars, three interstellar battles, one planetary misunderstanding and a lunar argument. - (Upon selecting "Where do Grummels come from?")
IRIS: The Grummels are interstellar gypsies, copies of the last remaining Grummel in the universe. When his planet was destroyed, he sought to replenish his race and ended up cloning them into stupidity. They now work for GrummelNet, the largest vendor emporium in the galaxy. - (Upon selecting "What is happening on Kerwan?")
IRIS: Tachyon's army left Kerwan after combing the city for the Dimensionator. Metropolis is currently under reconstruction and its citizens are stuck watching holovid reruns of "Big Al's Bot Wars". - (Upon selecting "What is Captain Qwark's full name?")
IRIS: Captain Qwark's full name is Copernicus Leslie Qwark. - (Upon selecting "Which character from the Ratchet & Clank® universe once auditioned for Galactic Idol?")
IRIS: Dr. Nefarious auditioned for the show with his ear splitting rendition of "Crushin' on Squishies" but was eliminated in the first round. His debut album, which sold only one copy, is now used to torture prisoners at the Masteze Penal Colony on Planet Ebaro. - (Upon selecting "What is the last number in pi?")
IRIS: Six. - (Upon selecting "If a tree falls down and there's no one there to hear it, does it make a sound?")
IRIS: Yes. - (Upon selecting "Name one of Qwark's aliases")
IRIS: Captain Qwark's last known alias is Steve McQwark. He has also been known as Stefan Qwarkanopolous, Finnegan O'Qwarksalot, Walter Qwarkowski, Herschel Qwarkenstein, John Quincy Qwark, Lucius Von Qwark, and Shirley Bigguns. - (Upon selecting "According to Big Al, what kind of hardware does Clank run on?")
IRIS: Standard XP-88 Sisterboards, version 7.66. - (Upon selecting "Which character from the Ratchet & Clank® universe is represented only by a set of eyes?")
IRIS: Slim Cognito, inmate #829 C at Zordoom Prison. Arrested for exposing his Class B Grav-Cannon to a group of female Tumfoids during a rock concert in Meridian City. - (Upon selecting "What is the name of Clank's evil clone?")
IRIS: Klunk. - (Upon selecting "How long does the Blargian Snagglebeast's allergy to Mutant Swamp Flies last?")
IRIS: Two turns. - (Upon selecting "Name the two Dreadzone Broadcasters")
IRIS: Dallas and Juanita. - (Upon selecting "Name Dr. Nefarious's accomplice")
IRIS: Lawrence. - (Upon selecting "What planet is Skrunch from?")
IRIS: Skrunch is from the jungles of Florana, and attended the Kerwan School of Quantum Mechanics in Metropolis.
Vendors[]
Weapons[]
(Upon approaching the weapons vendor.)
On-screen: Shop for Weapons
(Upon first accessing the weapons vendor.)
Weapons grummel: Welcome to GrummelNet's weapon shop. Here you can buy ammo, upgrade your weapon or purchase new tools of destruction. Go ahead, name your poison.
(Upon first accessing the weapons vendor in Challenge Mode.)
Weapons grummel: Great news, chief. You qualify for our new top secret omega series. They're upgraded versions of your current weapons, modified to do maximum damage to enemies.
(Upon accessing the weapons vendor.)
- Weapons grummel
- Alright, chief. What can we do ya for?
- Welcome to the GrummelNet weapon shop.
- Hey, chief. You've got enough raritanium for an upgrade.
(Upon making a purchase.)
- Weapons grummel
- It's all yours.
- Anything else, chief?
- Keep the safety on, chief.
- Anyone asks, we never met.
(Upon first accessing the upgrade page.)
Weapons grummel: For a little raritanium, we can "modify" your puny weapon into a force to be reckoned with. And today we're runnin' a special, for every upgrade you purchase, we'll unlock a new one.
(Upon accessing the upgrade page.)
Weapons grummel: Which weapon do ya wanna upgrade?
(Upon attempting to purchase ammo when already full.)
Weapons grummel: You're all maxed out, chief.
(Upon accessing the weapon purchase page.)
Weapons grummel: Snoop around, chief. You got a right to protect yourself.
(If remaining idle on the weapon purchase page.)
- Weapons grummel
- We knew a guy who lost a toe to one of those.
- Go ahead, treat yourself! No one lives forever.
- That's a serious piece! We'd hate to be the guy who ticked ya off, chief.
- Takin' an awful long time, chief. What are ya? A cop? The fuzz? The Man? Five-O?
- Hey, that's some serious firepower. Don't wanna know what you've got planned, chief.
(Upon attempting to purchase a weapon without sufficient bolts.)
- Weapons grummel
- Not a chance.
- Get a job, ya mook!
- You need more bolts, chief.
- Not so fast, chief. First you pay, then you slay.
- Hey big spender, we think you're a few bolts short.
- With that amount you'll get nothin'. Zero, zilch, nada.
(Upon attempting to upgrade a weapon without sufficient raritanium.)
- Weapons grummel
- What do we look like, a bunch of chumps?!
- You're gonna need more raritanium for that one.
(Upon upgrading a weapon.)
- Weapons grummel
- Upgraded!
- Done, and done.
- Bada bing, bada boom.
Devices[]
(When in close proximity to the devices vendor.)
- Device grummel
- Leech Bombs! New in stock! One hundred percent effective!
- Mega Leech Bombs for sale; for when regular Leech Bombs just won't cut it!
- We got your Confuzzler Gas here! Intoxicating, lethal and entertaining!
- Mr. Zurkon's for sale! Factory sealed; now with premium personality modulator!
- Get your Death Springs here! Not to be confused with the lovable children's toy!
- We're runnin' a special on Groovitrons; GrummelNet's most advanced defense technology!
- Devices! Get your devices here! If you're gonna save the galaxy, you're gonna need devices!
- New shipment of Visi-Copters! Available for purchase! Perfect for those hard to reach places!
- Attention animal lovers, the new Transmorphers are in! Harness the latest in molecular reconfiguration!
(Upon approaching the devices vendor.)
On-screen: Shop for Devices
(If remaining idle on the devices purchase page.)
- Device grummel
- Whaddaya waitin' for, slick?
- A must-have in any combat situation.
- What discerning taste. We admire that.
- That baby's one of our most popular models.
- Another example of fine Grummel craftsmanship.
- Go ahead, treat yourself. You only live once, slick.
- A smart choice. We can see you're no stranger to danger, ahahahaha!
(Upon purchasing a device.)
- Device grummel
- Here ya go.
- Smart choice.
- Use it wisely.
- Ya got a deal.
- Another satisfied customer.
(Upon attempting to purchase a device without sufficient bolts.)
- Device grummel
- We weren't cloned yesterday, slick.
- You're a bit short. Go smash some crates or somethin'.
- Hey, slick. GrummelNet's a business, not a charity. Capeesh?
- Sorry, slick. Gotta snag a few more bolts to bring this puppy home.
(Upon exiting the devices vendor.)
Device grummel: Come back any time, slick! We'll shoot the breeze.
Armor[]
(When in close proximity to the armor vendor.)
- Armor grummel
- Welcome back, sir. Are you in the market?
- Armor, sir? Custom-made; Grummel approved.
- Good day, kind sir. Do you require custom armor?
- Pardon me, sir. Would you be interested in some authentic lombax armor? Pristine condition.
- New GrummelNet armor. Perfect for any occasion. Weddings, birthdays, interstellar confrontations?
- Our custom-made GrummelNet armor will significantly reduce the amount of damage you take in battle, sir. It will also significantly improve your fashion sense.
(Upon being in close proximity to the vendor when new armors are available for purchase.)
- Armor grummel
- Fascinated by the pirate lifestyle, sir? Might I suggest our new Blackstar armor, designed by the infamous Scourge of Solana.
- New armor just in from Jasindu. Kerchu engineered; machine washable.
- Cragmite armor for sale. Historically accurate and impeccably effective. (soft laugh) Impress your friends at parties and social gatherings.
(Upon approaching the armor vendor.)
On-screen: Shop for Armor
(Whilst browsing armors.)
- Armor grummel
- Durable, dependable, and stunning to look at.
- Ace Hardlight wore that very model to the Cannees.
- Oh, a splendid choice, sir. That one's from our spring collection.
- Exquisite choice, sir. Maktar fashion meets DreadZone sensibility.
- A favorite among the ladies. Guaranteed to get you "noticed", hmm? (titters)
- That model can stop an iridium shell from twenty cubits away. And, it's wrinkle-free.
(Whilst browsing specific armors.)
- Armor grummel
- Blackstar armor was designed to thwart attacks at even the closest of ranges. Captain Blackstar was not well liked by his crew and was quite prone to mutiny. (giggles)
- Helios armor; kerchu engineered, which means it's tougher than anything in three sectors. It's also quite slimming.
- Terraflux armor; tough yet flexible. Worn by the elite cragmite assassins during the days of the Great War. We can even alter the helmet to accommodate your (clears throat) ears, sir. (soft laugh)
- Sir, I present to you: Trillium armor. Engineered at the prestigious Center for Advanced Lombax Research, and stronger than any armor this galaxy has ever seen! Worn by the noble lombax warriors of Fastoon.
(Upon attempting to purchase armor without sufficient bolts.)
- Armor grummel
- Your lack of funds displeases us.
- You seem to be low on funds, sir.
- Perhaps a more... economical model?
- That model's a bit out of your price range, sir.
- Perhaps we can fit you with a nice tin can? (giggles)
(Upon purchasing armor.)
- Armor grummel
- A perfect fit.
- Smashing outfit, sir!
- It's been a privilege, sir.
- GrummelNet thanks you, sir.
- Looking marvelous, sir. Go get 'em!
- GrummelNet is proud to have served you, sir.
(Upon exiting the armor vendor.)
- Armor grummel
- Come back anytime, sir.
- Planning on being shot, sir?
Help Desk[]
Weapon instructions[]
(Upon first purchasing the Tornado Launcher.)
On-screen: You can steer tornados by tilting the SIXAXIS™ wireless controller.
Help Desk: You can steer tornados by tilting the controller.
(Upon first purchasing the Predator Launcher.)
On-screen: Hold to lock on to targets, then release to fire Predator Missiles.
Help Desk: Press and hold the fire button to lock on to enemy targets, then let go to launch Predator Missiles.
(Upon attempting to use the Predator Launcher with no enemies in view.)
Help Desk: Your Predator Launcher will only fire when enemies are nearby.
Unique dialogue[]
(Upon leveling up Ratchet's maximum nanotech for the first time.)
Help Desk: Nanotech acquired. The more nanotech you have, the more damage you can take.
(Upon leveling up Ratchet's maximum nanotech again.)
Help Desk: Your maximum nanotech level has increased!
(Upon leveling up a weapon for the first time.)
Help Desk: Your weapon has upgraded. Weapons upgrade automatically as they are used. This increases their damage and adds new modifications.
(Upon first collecting a piece of the holo-plan for the RYNO IV.)
Help Desk: You have discovered a piece of a Gadgetron holo-plan! Holo-plans are the property of the Gadgetron Corporation, and are to be considered classified.
(Upon collecting subsequent pieces of the holo-plan for the RYNO IV.)
Help Desk: You have discovered another piece of the Gadgetron holo-plan!
(Upon inputting the cheat code: , the Convict Skin is unlocked.)
(The inputs for this code are found in Secret Agent Clank (game).)
Help Desk: Congratulations, "Secret Agent Clank" fan! You've just unlocked the Convict Skin. You can change into your new threads by accessing the Skins Menu.
(Upon collecting the secret bolt in the Clank section of the IRIS Supercomputer.)
(This code is to be used in Secret Agent Clank (game) and unlocks the Zoni skin.)
On-screen: Your secret disguise code:
Help Desk: Congratulations! You've discovered a classified code used in an upcoming episode of "Secret Agent Clank"!
(Once all three weapon wheel pages have been filled.)
Help Desk: To customize your Quick Select, pause the game and access the Quick Select Menu.
(Once Ratchet's maximum nanotech level of 999 is reached.)
Help Desk: Congratulations! You've reached your maximum nanotech level!
V5 Weapon Upgrades[]
- Help Desk
- Congratulations! You have upgraded to the Magma Combuster! Your weapon has been modified with three additional plasma barrels to cover more ground.
- Congratulations! You have upgraded to the Fusion Bomb! Each bomb now contains four mini-bombs that home in on enemies.
- Congratulations! You have upgraded to the Plasma Stalker Mine! Your synthetic friends have learned a few new tricks, including how to tunnel underground to reach enemies.
- Congratulations! You have upgraded to the Tempest Launcher! Your tornados now come fully equipped with lethal bolts of lightning.
- Congratulations! You have upgraded to the Lightning Ravager! Your weapon has been modified to disperse a small but powerful shockwave with each attack.
- Congratulations! You have upgraded to the Raptor Launcher! Raptor missiles discharge globs of pyrocidic concentrate that set fire to anything they touch.
- Congratulations! You have upgraded to the Nitro Reaper! This modification will temporarily freeze your enemies as it deals damage.
- Congratulations! You have upgraded to Toxic Swarmers! Your swarmers now come gift-wrapped in deadly poison, dealing more damage to enemies over time.
- Congratulations! You have upgraded to Doom Blades! This modification adds an acidic compound to your blades, dealing more damage to your enemies over time.
- Congratulations! You have upgraded to the Alpha Cannon! Your weapon's energy beam will now explode on contact with every enemy it hits.
- Congratulations! You have upgraded to the Incinerator! Cook your enemies twice as fast with dual streams of interwining fire.
- Congratulations! You have upgraded to the Judicator! Your weapon has been modified to fire two additional rockets.
- Congratulations! You've upgraded to the Mag-Net Cannon! An unstable blasting element has been added to your Mag-Net, assuring that even if enemies make it out, they won't make it far.
- Congratulations! You have upgraded to Shredder Claws! This modification increases the rate in which your claws deal damage to enemies.
Mr. Zurkon[]
(Upon being deployed around enemies.)
- Mr. Zurkon
- Okay, Mr. Zurkon reloaded now.
- Yoo hoo, Mr. Zurkon is looking to kill you.
(Upon being deployed with no enemies around.)
- Mr. Zurkon
- Why do you taunt Mr. Zurkon?
- Why do you hide stupid aliens? Mr. Zurkon only cares for to kill you!
(Whilst attacking enemies.)
- Mr. Zurkon
- (laughs)
- Taste the fury of Mr. Zurkon!
- Flee! Flee before Mr. Zurkon!
- What's this? Want some more?
- You are not fit to fight Mr. Zurkon.
- Mr. Zurkon gives you a symphony of pain.
- Wimpy creature, you fight like an infant blurg fly!
- Ha ha ha ha! Mr. Zurkon make death for stinky aliens.
- I shall let you live, little alien. Psych! Mr. Zurkon lives only to kill.
(Enemy specific taunts.)
- Mr. Zurkon
- Mr. Zurkon hates evil cragmites!
- Mr. Zurkon destroy little fishy man!
- Keep the change, stupid space pirate.
- Stupid energy thingy, take this! Ha ha ha!
- Mr. Zurkon does not like pesky paladrones.
- Stupid kerchu, Mr. Zurkon is not impressed.
- Mr. Zurkon will mangle stinky space pirates.
- More pirates, more pirates for Zurkon to kill!
- Prepare to meet thy maker, giant snakey thing.
- Mr. Zurkon will exterminate ugly crawly thing.
- Enforcer scum, Mr. Zurkon is not afraid of you.
- Irksome argonoids, Mr. Zurkon will atomize you.
- Slimy little cragpole, say hello to Mr. Zurkon's little friend.
- Stupid mechanical fishy thing, Mr. Zurkon once lose money on Crushto.
- One little, two little, dead little pirates. Four little, five little, dead little pirates.
- One little, two little, dead little kerchu. Four little, five little, dead little kerchu.
- One little, two little, dead little cragmites. Four little, five little, dead little cragmites.
- One little, two little, dead little nannybots. Four little, five little, dead little nannybots.
(Whilst fighting enemies around Cronk and Zephyr.)
Mr. Zurkon: Crazy old warbots, out of Mr. Zurkon's way!
(If Ratchet sustains damage.)
Mr. Zurkon: You dare to hurt measly furball?!
(Upon Ratchet jumping into water.)
Mr. Zurkon: Mr. Zurkon does not know how to swim...
Space pirates[]
Pirates[]
(Upon being attacked with specific weapons.)
- (Wrench.)
Space pirate: Watch where yer swingin' that thing! Almost took me bloody head off! - (Plasma Beasts/Stalker.)
Space pirate: Watch out! He's got a crew of Plasma Beasts! - (Mag-Net Launcher/Cannon.)
Space pirate: He's got one of them Mag-Net Launchers! Cover yer bolts, lads! - (Tornado/Tempest Launcher.)
- Space pirate: There's a storm a brewin'!
- Space pirate: He's summoned a tempest!
- Space pirate: There's a storm a brewin'!
(Upon having an attack blocked by a shielded pirate.)
Space pirate: Nice try, mate!
(Whilst following the moves of the pirate back up dancers in the Holo-Pirate Disguise minigame.)
- Buccaneer
- To yer left!
- To yer right!
- To the sky!
- Shake yer booty!
Doorkeepers[]
(Upon approaching a pirate doorkeeper.)
On-screen: Activate pirate doorkeeper
(Upon activating a pirate doorkeeper without wearing the Holo-Pirate Disguise.)
- Pirate doorkeeper
- Only a pirate can pass through these doors, lad. Be gone.
- No eye patch, no peg leg, no entry! Hahahahahahahaha—! (coughs)
- Where do ye think yer goin'? No furballs allowed!
- Be gone, land lubber! This area is fer pirates only.
- You again?! Take a hint, mate. Pirates only.
(Upon activating a pirate doorkeeper whilst wearing the Holo-Pirate Disguise.)
- Pirate doorkeeper
- Hmm. Ye look like a pirate. But can ye dance the jig like one?
- Only a true pirate may pass. Dance the jig, and prove yer worth!
- Ahoy, me hearty! Dance the jig, and celebrate yer... er... piracy!
- I already told ye— Oh, sorry matey— thought you mighta been this furball who's been snoopin' around. (sighs) Dance the jig, and ye may pass.
On-screen: Start Dancing
(Upon failing the jig minigame.)
- Pirate doorkeeper
- Worst. Jig. Ever. Come back when ye get some rhythm!
- No, no, no! I don't know what that was, but it weren't no jig!
- Ye call that a jig?! Why if I had hands, I'd have covered me eyes!
(Upon successfully passing the jig minigame.)
- Pirate doorkeeper
- Arr, I've seen many a jig, but that be the finest! Ye may pass.
- Haven't seen a jig so grand in many moons. Pass, ye scurvy swine.
- Bravo, me lad! No landlubber could match that! Pass and be merry.
Tools of Production[]
Unlocks audio snippets from a few of the unsung heroes of Ratchet & Clank Future: Tools of Destruction.
(Upon approaching an infobot after unlocking Tools of Production in the Cheats menu.)
On-screen: Play Developer Commentary
Cobalia[]
QA Support[]
Henry Wong: Hi, I'm Henry "Engrish" Wong, and I'm part of the QA (Quality Assurance) Support Team. The QA Support Team was put together to help out the rest of the development team with extra tasks.
Herschell Bailey: And I'm Herschell Bailey. I'm one of the QA testers from Ratchet & Clank Future, specializing in sound. There are a couple of other testers with specializations in different fields of the game like A.I., environment and the economy. Since I have an educational background in sound, I was chosen for that specific specialization.
Henry Wong: Yeah, the QA support team started doing special tasks like that for other departments on Resistance, but it got to be so much that we got pulled away from testing the game. So Doug, our QA manager, proposed that we be put into our own department to help out with various tasks. We do stuff like placing paths for the pterodactyls that you see flying around Cobalia, heading voice-overs for Jackie and flagging materials for sound responses like footsteps so Herschell here can check them out.
Herschell Bailey: Yeah, I check basically everything that goes in sound-wise, make sure that it's synced, that it's running without any distortion – basically means I'm never allowed to take my headphones off.
Henry Wong: Yeah, I got a ton of bugs from Herschell on Resistance.
Herschell Bailey: Yeah well, you know, I'm just doing my job man.
Henry Wong: Yeah, you just trying to make me look bad. I'm kidding you do a great job. But you're pretty good at just catching all the surfaces that just miss materials.
Herschell Bailey: Yeah, being in QA it's really tedious. You just have to wander around doing repetitive tasks over and over again, trying to get into the small spots and the hard to reach places just to make sure that everything is consistent throughout each level.
Henry Wong: Yeah, I remember doing a lot of that on Ratchet: Deadlocked, and it's pretty cool to see the developmental jump from PS2 to PS3.
Herschell Bailey: Yeah, it was really cool working on Resistance for the first time with the actual developers. I was able to actually get in and talk to them and tell them that there were certain issues in different locations, and I wasn't thought of as crazy anymore.
Henry Wong: What, you mean you weren't crazy?
Herschell Bailey: Yea– no. (laughs)
Henry Wong: Lies!
Herschell Bailey: It's cool because the company's able to do surround sound testing now, which originally was done all at Sony. So, we were able to get all this gear in, which was kinda like Christmas for me because I love all that stuff, and I got to plug it in and crawl up into the ceilings and wire everything up. It was pretty cool.
Henry Wong: Yeah, I'm sorry I missed that. Well that's all for us.
Herschell Bailey: Yep. See you later.
Animation[]
Nathan Fouts: Hi, my name is Nathan Fouts, and I program most of the large enemies and bosses in Ratchet & Clank Future. The Leviathan is a long, snake-like enemy, which would have taken many hand-animated sequences to create smooth motion through the air. Instead, we used a combination of hand-animation and programmatic animation, and hand-animated his face and gills, and I programmatically moved his spine, fins and tail. With this system the creature can move however we want him to through the air, and he still bends and turns his long body and tail with it dragging nicely behind him. It gave us a lot more freedom to how he behaves, and let him move around the world in a more dynamic manner than we could've done using only traditional animation. The Centipede uses a similar system of traditional programmatic animation. When they slink into the scene, they are following a preset path, and the programming lets their spine match the curve of the path. When they rear up to fight, they blend back to traditional animation. Thanks for listening.
Kortog[]
Dialogue Audio[]
Jackie Weyrauch: Hi, I'm Jackie Weyrauch, and I'm the Dialogue Specialist at Insomniac Games. While working on Resistance: Fall of Man, I discovered one of our actors, Richard Horvitz, was a huge Ratchet & Clank fan. How did I know this? Well, he proceeded to very excitedly tell me about all the adventures that Ratchet and Clank had gone on for the past five years. He gave incredibly detailed descriptions of boss battles; he quoted lines of dialogue, and he even pointed out where he encountered problems completing challenges in the games. So I just knew that I had to find a place for Richard when it came time to cast Ratchet & Clank Future: Tools of Destruction. I was almost finished casting RCF, and I still hadn't found the right role for Richard. I was getting a little concerned that there wasn't a place for Richard in the world at this time, but then magic happened. I received Richard's audition for the Zoni. It was exactly what I'd envisioned: perfection! I found his role.
Jackie Weyrauch: When we recorded the Zoni dialogue, we recorded each line seven times. Well, not because Richard's not a good actor, because he's really, really, really, really, really, really, really, really, really good, but we needed to try to create this illusion of a group of Zoni. So when he recorded each line, he recorded at the same pace of the previous line, so that I could then layer them one on top of the other.
Jackie Weyrauch: To further enhance this illusion, each sound designer came up with different vocal processes to try out on the Zoni dialogue. We sat down and reviewed everyone's efforts as a group – well except for Chris because I don't think he came up with a process for that one. Anyway, we came to the conclusion that Jamie McMenamy's process was the best choice. Jamie's process involved inserting one second of silence at the start and end of each file, raising the pitch by three semitones, while preserving the duration of the file, reversing the dialogue, applying reverb, reversing it again, trimming the silence from the file, and finally normalizing the audio. Here's an example of the final result.
Zoni: This door poses no threat to you, sire. Bend time to your will, and you shall pass.
Jackie Weyrauch: Richard, Morgan, Brian, T.J., Paul, Dwight, Jamie, Marc, Chris; it's been an honor and a pleasure working with you on this game.
Mukow[]
Level Design[]
Mike Ellis: Hi, I'm Mike Ellis, Senior Designer here at Insomniac. When designing a Ratchet & Clank level, the designers use several processes. First, we establish a metrics guide. This enables us to figure out how fast Ratchet can move, how far he can jump and so forth. Using this guide, the designers know how wide to make the gaps, how tall climbable objects should be and how long it will take Ratchet to perform certain moves. Then, we set about creating challenges that fit to the level's theme. For instance, here in the Imperial Fight Festival, the platforming challenges are all based upon rides from theme parks, but with a devious Tachyon twist. The trick is to fuse the metrics and the challenges together under a single, unified theme. If done right, the experience should be seamless.
Environment Design[]
Yancy Young: Hi, my name is Yancy Young, and I worked on IFF (Imperial Fight Festival), particularly the segment you just played through. I work for Insomniac as an Environment Artist, and this level was a great experience and a great challenge for me. When they gave me the opportunity to create the rides for IFF, I had just taken a course in basic animation. This came in handy because this segment required some preliminary animation to test for functionality. The first ride I worked on was the grav-tube as I felt this would be the greatest challenge of the three. Originally I built the grav-tube as one gigantic piece that'd have all the necessary segments including the saw blades. I hope those were as fun to dodge as they were to make. Mike Ellis, the designer, wanted to incorporate many obstacles into the grav-tube, along with the Magneboot surface – said it would be an intense experience. The idea behind the grav-tube is that it would be disorienting to the player, while simultaneously testing their hand-eye coordination, and I think we achieved that. The second piece I did was the Ferris Wheel. This piece was just as much fun as the grav-tube because although it had fewer obstacles, it was massive, and it would be one of the few areas in the game that would become a 2D platforming segment. Again, my basic animation class came in handy to test the speed of the rings and to see what it would look like aesthetically. It was a treat to work on this because it brought a lot of good memories for me. I hope you enjoyed IFF overall as a level. If you're thinking about going into the industry someday, don't be afraid to learn multiple disciplines if only in rudimentary form. As you can see, just because I'm an environment artist, doesn't mean I don't also have to be an animator, an engineer and a kid.
Fun/Not-Fun Report[]
Brian Mathison: Hi, I'm Brian Mathison, the Test Lead on RCF.
Billy Parmenter: And I'm Billy Parmenter, Senior Tester on RCF, and we're going to talk about the Fun/Not-Fun Report.
Brian Mathison: So every week or two the QA Team gets together to talk about what's fun, what's not fun and any suggestions we have to improve the game.
Billy Parmenter: Some examples are the over-the-shoulder cam, the SIXAXIS-controlled Geo-Laser, and some of the polished things you'll see throughout the game.
Brian Mathison: So one thing that came up was the arena in this level. We noticed that Tachyon, who was currently destroying multiple worlds to get to Ratchet, was just letting him waltz into the arena, win a prize and head right out the door. This seems obvious now, but at the time these were individual levels without much of the interconnecting story elements: dialogue, cutscenes, Tachyon monitors – stuff like that.
Billy Parmenter: The mustache, glasses and persona of Mustachio Furioso were already planned by the story department, but it was in danger of not making it into the game. When the Team read the Fun/Not-Fun Report, they rallied together the Animation, Art, Dialogue and Programming Teams to get Mustachio into the game.
Brian Mathison: Most of the companies only want bugs from their QA department, and at Insomniac, regardless of your position in the company, you're apart of the team, and your feedback is welcome. Sometimes we're able to convince the Dev-Team to push a little harder to include something that really shows off our sense of humor and ties the story together.
Nundac Asteroid Ring[]
PS3 Development[]
Mike Acton: My name is Mike Acton. I am part of the Tech Team here at Insomniac Games. What the Tech Team does is it builds the core engine technology for our titles. The core engine technology is the code and functionality that allows our gameplay programmers to speak with the hardware and to really give that custom power that makes our games what they are. One of the questions that we often get asked is ‘Is the Cell – is the PlayStation 3 – hard to program for?' I don't think this is a really relevant question. From our perspective, what we have is the PlayStation 3. This is the platform we're dealing with. Our job is to take what's in front of us – the tools, the hardware, whatever it is that we have, the content – and push it as far as we can go and to make it as good as we possibly can. Whether or not it's hard is both not relevant and not important. We do whatever we can do. Our job is to put our vision, the vision of our gameplay programs, the vision of our designers, the vision of our creative directors on this console. Part of our basic philosophy for making things on – specifically on – the Cell is that we're not porting things to the Cell. We make things specific for this processor – for both the Cell and the RSX [Reality Synthesizer] – for the PlayStation 3. The SPUs [Synergistic Processing Unit] are the core of the Cell. The PPU [PowerPC Processor Unit] is really a minor player. So what we need to do is concentrate our effort on how much we can put on the SPUs. From that perspective, the first and most important rule for everything that we do is that the data is everything. The only thing that's important is understanding the data, understanding how the data flows through the system and making good transformation kernels through the process. That means making code that is small, fast, does nothing more than it needs to do and adds no extra complexity. We want to focus on what is exactly the thing that we need to do to make the game that we're working on. We love what we're doing. We love this title, and I hope that you guys have as much fun playing it as we had making it.
Ardolis[]
Project Management[]
Edward Kim: Hi, my name is Edward Kim, and I am Assistant Project Manager at Insomniac Games. This level holds a special meaning for me and several other ‘Insomniacs' because it was one of the first levels to truly come to life in pre-production. We received new tech and tools that allowed the Art Team to take the environment in Ratchet & Clank Future to the next level, a lot of which came to fruition on this amazing level. This was also the first level to get a little ambient creature lovin' from our character guys, which you can see if you look up at that giant flying whale-like creature in the sky. Roughly midway through pre-production, the Team was able to establish a style and look of first our Ratchet title on PlayStation 3. This came about from a lot of team brainstorming, casual conversations in the kitchen and plenty of trial and error. Trust me – a lot of trial and error. It was also during this time we had some ideas that didn't quite fit the final vision of the game, and in all I'd say it was pretty much for selfish reasons just to get some laughs. For example, we thought about bringing the lawn gnome back from Resistance as a special pickup, or putting Ratchet in a Clank suit, which would be pretty hilarious. We even thought about having paparazzi video of Courtney Gears malfunctioning in public and using a pocket Crotchetizer to remove her hair. Oh well, maybe next time.
Environment Audio[]
Dwight Okahara: Hi, I'm Dwight Okahara, Audio Lead on Ratchet & Clank Future. One of the Audio Department's main goals is to make each level live and breath so it feels like a real place. The first step is to create the ambient sounds for that world, which in this case is Pirate Base. If you take a moment to listen, you'll hear the jungle creatures that live on this planet. Depending on where you explore, you'll also hear waterfalls, drippy caves and more. To make sure the audio is appropriate for the area you're in, we go where we need to capturing just the right sounds. To do this, we use some of the most sophisticated audio equipment you can get; and when it doesn't exist, we invent it. We go straight to Clank Laboratories, where he sets us up with awesome stuff like the super-hyper-omni-cardioid-polar-pattern-wireless-condenser-microphone, capable of handling SPLs in excess of over 480 decibels. Combine that with outboard effects like the discombobulating forty-eight to one ratio compressionater with balanced six conductor fan and power D-to-A converting diodes, and you have a very sweet location rig to record all the sounds you'll ever need. Team Audio is Jackie, Paul, Dwight, Marc, Jamie, Chris and David. And sometimes Sean. Thanks for listening.
Rykan V[]
Cronk and Zephyr[]
Ben Van Dyken: Hi, this is Cronk.
Corey Peagler: And Zephyr.
Ben Van Dyken: Actually, it's a good thing we're not the voice actors. This is Ben.
Corey Peagler: And Corey, and we're the animators on Cronk and Zephyr. So we're here to talk a little bit about what direction we wanted to take these guys with in the game.
Ben Van Dyken: We wanted to push the idea that these guys are these old war veterans and long time buddies. We tried to keep them young at heart but now in these rusted, falling-apart, eighty-two year old bodies. I wanted Cronk to seem like he was more of the knowledgeable one – sort of the wise leader of the two – or at least he thinks he is – but in reality he's missing a few bolts.
Corey Peagler: Yeah, so I definitely wanted to contrast Cronk's character, with Zephyr being kinda of the younger one – more gung ho. He's a few years younger than Cronk, and he's always kinda making fun of him for being the older, kinda crotchety robot. So I tried to, you know, play up that relationship between those two.
Ben Van Dyken: Yeah, and I think you see a really good example of this in the beginning of Rykan V when Cronk just goes like running up charging with the bomb in hand, throws it on the door, goes running back and completely forgets to detonate the thing.
Corey Peagler: Yeah, so the designers threw in like a lot of cool little bits like that where you just kinda get to see the relationship between the two with the, you know, these little plays that go on; so, it definitely helped to bring them to life I think.
Ben Van Dyken: Yeah, and I think Zephyr was always sort of like compensating for Cronk's shortcomings because he goes running up there to detonate the bomb. But these guys were actually a lot of fun to work on.
Corey Peagler: Yeah, definitely.
RYNO[]
Bryan Bernal: Hi, I'm Bryan Bernal, Assistant Project Manager on Ratchet & Clank Future: Tools of Destruction. The RYNO, which is short for Rip Ya a New One, if you're familiar with the series, has been a staple of the Ratchet universe since the first game back in 2001. Since the RYNO is basically the ultimate tool of destruction, we also thought it would be really cool for players to have a more direct involvement in its construction. Scattered throughout the Polaris Galaxy are a bunch of really small little bits of this lost holo-plan for the RYNO, and there's actually thirteen of them. So if you find those thirteen lost holo-plans and return them to an unscrupulous individual named the Smuggler, he will actually create this weapon for you; and, of course it is for a small price. Now we really like this idea because we thought it would add another level of depth and fiction to one of our favorite weapons in the game; and, so we hope that players really feel the same way about it. It utilizes our NPC [Non-Player Character] scenes, and it also utilizes the new lip sync system. So we really like the idea of doing this because it adds another level of depth and fiction to one of our favorite weapons in the game, and we hope that players feel the same way about it.
Sargasso[]
Interface Design[]
Jake Sones: Hi, I'm Jake Sones. I'm the Interface Designer. I designed and scripted the HUD [Heads-Up Display], menus and vendors. I also worked on the Decryptor, which went through a bunch of different iterations before we settled on this version. I really like the Decryptor from RC3 – had a good, old-school feel to it, since we took a lot of inspiration from Tempest. This time I wanted to keep a similar vibe but give it more of a puzzly feel. We started off thinking about wacky hybrids of other old-school games, and briefly considered something that would have been like a mashup of Puzzle Bobble and Arkanoid; but we ran into all kinds of logistical problems when figuring out exactly how that would work. The version we settled on was initially inspired by Pipe Dream. In order to bring the SIXAXIS into the mix, we looked at some of the wooden labyrinth games, where you tilt a board to move a marble throughout the maze. After a bunch of tweaks to get the ball-rolling and board-tilting to feel right, we took it to playtesting, where we ended up redesigning several puzzles so they'd be more readable. If you're playing in Challenge Mode, you'll notice that we swapped out the puzzles for harder versions. Some of those are the original puzzles that proved too difficult for the first playthrough. Others I designed specifically to be extra tricky. Hopefully there'll be a couple that you need to look before a bit before you get them. Good luck.
Game Engine[]
Eric Christensen: Hi, this is Eric Christensen. I'm on the Insomniac Engine Team. I designed and programmed Insomniac's physics engine. When we released Resistance: Fall of Man, our physics system was not fully taking advantage of the Cell processor's awesome power. Most of the system was running on the Cell's slowest processor, called the PPU. The calculation-heavy component such as the collision and simulation were running on the faster asynchronous processors, called the SPUs. However, they were merely using the SPUs as coprocessors, meaning the code ran faster but didn't make use of the SPUs as they were intended. Most of the benefit of running an asynchronous process was absorbed by the cost of building data for the SPUs on the PPU. The data was also wildly scattered and had to be extracted and organized on the PPU just so everything could fit in SPU memory. The size of the code was so large that it limited the amount of simultaneous interactions between physics objects. Basically, the simulation was limited by whatever memory was left after the code was uploaded. This required the physics update to be broken up into stages that each had to be synced on the PPU before the next one could be started. For Ratchet & Clank Future: Tools of Destruction, we redesigned the physics system to truly take advantage of the SPUs. The physics update now requires minimal PPU interaction, and all data management is initiated from the SPUs. This means that the physics system can run in parallel with other systems as well as code-running on the PPU. In order to facilitate this process, it was necessary to break up the key functions in the collision and simulation code and convert them into dynamically loadable code fragments. This allowed more collision and simulation data to be resident on the SPU, since only the code that was required at each stage was in memory. Because of this, the collision/simulation systems ran concurrently, DMA-ing [Direct Memory Access] what they need only when they need it. This was a much needed performance boost, and allowed us to simulate much more than what was even remotely possible before. We hope you're enjoying our game as much as we've had making it.
Kreeli Comet[]
Level Editing[]
Geoff Evans: Hello, my name is Geoff Evans, and I'm a Senior Tools Programmer at Insomniac. I'm responsible for leading the development of our level editor, named Luna. The level you are seeing right now is the result of a team effort by people in a number of different disciplines here at Insomniac. The Environment, Design, Effects and Sound Teams all have a hand in producing the final level. At Insomniac we use a technology we call Zones to let more than one user access a portion of the level at the same time. The level you see now is divided into multiple zones, and each zone is a unique slice of the complete level. Zones collect objects in the game world that serve a common purpose. For example, this level contains several zones for environment art. One zone may contain the buildings and architecture, while others contain the pebbles and rocks on the ground. The Visual Effects Team uses a separate zone to place environmental visual effects, and the Sound Department has their own zone to place sound environment objects that give different regions of the level ambient sound effects. The designer for this level also has several zones that they use to place enemies, grind rails, elevators, crates or other interactive gameplay objects. Since each zone is stored in a separate file, different users can modify the same level at the same time by only working in the zones they need access to. Because of this, zones are a huge benefit for our production schedule and bug fixing. The main concept zones provide is known as parallelism and is a big part of successfully making games for the most recent generation of game consoles.
Weapons[]
Andrew Yount: My name is Andrew Yount, and I'm a Senior Gameplay Programmer for Insomniac Games. This is my third Ratchet project; I started with Up Your Arsenal; and, among other things, I created all the weapons for Tools of Destruction. The weapons have always been one of the key features of the Ratchet & Clank series; and, in fact, most of the weapons have been in development for over two years. We started the project by prototyping dozens of weapon ideas and deciding which we wanted to keep and which we wanted to throw away; which ones were fun and which ones were not. The weapon that received the most attention from our fans and the media has been the Groovitron. We all love this weapon here, but in terms of programming, it has been one of the simplest weapons to implement. In fact, it was in nearly this exact state two years ago when we started this project. It was fully functional from nearly day one. However, the simple programming has been balanced by the enormous amount of work our animators have had to do to provide unique dancing animations for every character in the game. We've been adding dancing animations to the game up until – well, now. If only all of our weapons could have been so easy to implement.
Visual Effects[]
Matt Hassenplug: Hi, I'm Matt Hassenplug, a Visual Effects Artist at Insomniac Games. One of the challenges we had to overcome with RCF was taking an effects system designed for realistic looking effects and creating a believable, cartoony style that fit in the Ratchet universe; but by using ordinary things in extraordinary ways, we were able to create a visual style to the effects and achieve the look and feel we were looking for. Some of the first effects created were the Fusion Grenade's explosion, the mortars that fall from the sky and the pirates' death explosions. The elements in those helped to define the look for the rest of the effects in the game. Our work can be seen everywhere from everything that gets destroyed in Metropolis to the battle with Tachyon. A common effect in Ratchet is the explosion. We use a particle system to add smoke, fire, flashes, distortions, sparks and streaks. When we are happy with the effects, we give them to the Gameplay Team, and they put them in the game. In fact, about 1200 of them went into RCF.
Viceron[]
Character Design[]
Dave Guertin: Welcome to Zordoom Prison. You're here with Dave Guertin.
Greg Baldwin: And Greg Baldwin.
Dave Guertin: We're part of the Character Team at Insomniac Games, and what we do is really try to bring these enemies that you love to shoot to life. Now one of the biggest challenges we face when doing this is making sure that these characters stay clear on screen. Now the only way we can do that is to make sure that the silhouettes of these crazy, crazy creatures are as clean and as clear as possible so you know where to aim. So, as you look around this level, you're probably going to notice that there's nice broad arcs – there's very clean shapes – with each one of these enemies that you're in the process of attacking right now. Now, you'll also notice that within the center of these characters is plenty of detail. So what we do is we tend to internalize a lot of that detail so that their broad shapes stay clean while you still get all the beautiful detail of the PS3. But the shapes are just one part of the equation. Personality also goes a long way.
Greg Baldwin: Yeah, I mean we design a lot of these characters before. There's always going to be a hundred enemies within a franchise. And this time we thought we'd go crazy like Dave said, and this time we took fish heads, and we stuck them into robot bodies. I mean that's just funny to us, I don't know. So yeah, I mean giving a ferocious little fish the ability to, you know, blast your hero character right off the screen – that's going to be hilarious every single time; and when you see a character over and over, that's what we want to give you as an experience.
Dave Guertin: Sounds good to me. Good job Greg.
Greg Baldwin: Thank you Dave.
Dave Guertin: And we're Greg and Dave from Insomniac Games.
Greg Baldwin: Peace.
Entity Refactor[]
Paul Haile: Hey kids. My name is Paul Haile or, as some of you know me from the forums, Pacman. I'm the Release Engineer for the Tools Department here at Insomniac Games. I'm here to talk to you today about the dreaded Entity Refactor or, what those of us in the Tools Department like to call, the Real Tools of Destruction. Back when this project first started, we were using a very different set of tools. In fact, we were using almost the exact same set of tools we used to make Resistance. ‘What's wrong with that?' you ask? Well, plenty of things to be honest. The tools we used to develop Resistance were actually based on the same tools we used to make PlayStation 2 titles. The technology was just old, very disorganized and getting stale. It was time for a change or a clean slate, if you will. And that's what we call the Entity Refactor. From the day Resistance went gold until about three months into the Tools of Destruction production cycle, the Tools Department was hard at work, banging out a brand new set of tools. Almost everything down to the very core was stripped away and rewritten in a more unified, organized, PlayStation 3-centric manner. The reason why it was called the Entity Refactor is we actually changed the way the game objects exist and are built into the game. Instead of having several different types of objects, we unified them all under the term ‘entity' to take the burden of creating specific object types off the developers. Once we were somewhat confident with the new toolset, the transition began, releasing these tools to the rest of the company and somehow getting all the work that they had already put into Tools of Destruction converted over to the new formats that the new tools would expect. It wasn't easy. For a good two weeks we basically wrecked any sort of production that people were trying to do. Getting everything back up and running again was tough, but we got it done. The following four to six weeks were packed with late nights and a flurry of patches and adjustments and, in some cases, even reconversions from the old assets to make sure that no work was lost in the massive switch. Today we have a much more stable, unified set of tools with a single game world editor that was used to create nearly every aspect of the game you're playing right now. And that is the Entity Refactor or, what I like call, the Real Tools of Destruction. Some quick shouts to Pyro, Lyris, FinalDragon, MrClam, Detroit, Vin, Yashmaf, Hobo, Timmy, Duke, and all the awesome kids on the Insomniac Games forums and, of course, all the Agents of Doom. Thanks and enjoy the game.
Jasindu[]
Captain James the Galactic Defender[]
(Captain James is a skin for Mr. Zurkon unlocked in the Cheats menu.)
Ryan Schneider: Hi there, my name is Ryan Schneider. I'm Insomniac Games' Marketing Director. Captain James is a character we created in honor of James Westbrook, a boy in Oklahoma who was paralyzed in a car accident. In early 2007, his family was featured on a popular US TV show called Extreme Makeover: Home Edition, where the Westbrook's home was completely rebuilt and each family member received a special room to commemorate their hobbies or lifestyle. James loves video games and wants to design them when he grows up. So, we wanted to help James get started on his dream. Because of the show's format, we had to concept, model, rig, animate and program Captain James within one week. It was well worth the effort, and we hope you enjoy blasting away with him.
Gameplay Programming[]
Moo Yu: Hi, my name's Moo, like the sound a cow makes. I'm the Lead Gameplay Programmer on Ratchet & Clank Future: Tools of Destruction. I was one of the few people lucky enough to work on the project from the very beginning. With so little experience though, leading the Gameplay Team in the process of bringing Ratchet & Clank Future to the PS3 was pretty intimidating, but it turned out to be an absolutely amazing experience. The best thing about pre-production is that the sky's the limit; nothing is out of bounds; anything is possible. The worst thing about pre-production is the sky's the limit; nothing is out of bounds; anything is possible. We had just tons and tons of ideas floating around for all sorts of different insane things. Laying anything down seemed like an absolute impossibility. It all started coming together, though, when we picked Kerchu City for our pre-production goal. It was just such a cool level with so much different stuff for everyone that, you know, everyone had something to sink their teeth into. It finally gave us the focus that we'd been looking for the whole time. My favorite part of the level was the boss fight, I love boss fights. And because we had time in pre-production, we did what we could to make the boss fight as over-the-top as possible with a chase sequence buildup, gravity-changing grindrail, final upside-down arena battle against a twenty-meter tractor beast, this definitely turned out to be a fight that was worth the effort. And the boss fight is only one segment of the level. We also threw in kerchu, pirates, barge rides, exploding mortars and all sorts of other stuff. I guess that's probably why Kerchu City is the last level that's out of memory right now. Hopefully we'll be getting that in shape in the next couple of days, and I hope you enjoy it.
Kerchu Boss[]
Zach Adams: My name is Zach Adams, and I'm a Senior Environment Artist at Insomniac Games. The kerchu boss segment was the first level that fellow artist Chris Capili and I worked on after finishing Resistance, and it immediately presented some interesting challenges. The first challenge was not only getting back into the look and feel of the Ratchet & Clank universe, coming from the hyperrealistic earth environment of Resistance, but also coming to grips with what a Ratchet game on the PS3 should even look like. Jacinda Chew, Tom Barlow and Nathaniel Bell were the artists on the Pre-Production Team, and they created the bulk of Kerchu City. So, we had a lot of great textures and geometry to start with and to use as reference. The second challenge was actually a pretty common one here at Insomniac, and that was matching the art in the level to some pretty unusual gameplay. In this case, it was making the level look as good upside-down as it does right-side up. During the grindrail portion, Ratchet rotates around 180 degrees and ends up fighting the boss upside-down on a series of magnetic catwalks and platforms as they're being destroyed out from under him. It took a fair amount of trial and error and fine-tuning with the designers and programmers, but I think the result is a great example of the unusual gameplay that really defines a Ratchet & Clank game.
Ublik Passage[]
Environment Concept Art[]
Darren Quach: Hi, I'm Darren, and I'm the Lead Environment Concept Artist on Ratchet & Clank Future. In this section, I'm gonna talk a little bit about how concept art ties in with the construction logic of the game environment, and here we'll be looking at some of the ideas and processes that went into Slag's base. We found out that this level would be a pirate base set in space. So when we started out conceptualizing the level, we used things like nautical themes to help influence how some of the architecture would look like. In this example, we wanted buildings to take on the form of sea animals – say like the octopus or squids. When I drew up the images for this level, I laid out a lot of visual reference that would influence the designs so that they would fit within the larger theme of the level. So when you run through the environment, you'll see buildings with bulbous forms that are supported by large, tendril-like cabling that extend from their bases and into the surrounding asteroids. And to bring it all back down to earth a bit, it was also important to put in believable details to complement some of the crazier elements of this level. So, you'll see things like masts and cranes incorporated into the buildings and smaller details like knitting or lamps reinforced with wrought iron. Having objects like that we can all relate to, helps make the space feel a little bit more believable. So, there you have it. It's just one of the many examples of the types of thinking that starts from ideas and images and ends up as a final game level.
Robot Space Pirates[]
Drew Murray: Hi, this is Drew Murray. I'm one of the designers on Ratchet & Clank Future: Tools of Destruction, and I'm going to talk about pirates. Arrr! One of the things the designers wanted to do for this debut of Ratchet & Clank on the PlayStation 3 was to really focus on making our world seem more real and immersive by creating certain characters and themes and building on them throughout the game. One of those themes was the robot Space Pirates. The Space Pirates aren't the main villains of the game, and while they're involved in the story, they aren't the central focus. But for Ratchet & Clank Future, we wanted to take what could have just been a one-planet theme and make it into a memorable and lasting part of the game. We started by creating a diverse collection of pirate enemies, who in different combinations could provide an interesting challenge over a number of levels. [We] then came up with our special characters: Captain Slag and his sidekick Rusty Pete. These guys are big players in our cinematics, and Slag provides a great boss battle at the end of the level that you're playing. Lastly, we developed some special gameplay elements that were built around the pirate theme to really immerse the player in the world of robot Space Pirates. The pirate-disguise, dancing mini-game was the most obvious gameplay element, but we also tried to give the Ratchet spin to pirate themes like broadside ship battles reimagined with spaceships, fireside pirate conversations that Ratchet can eavesdrop on, the Insomniac version of Skull Rock and ‘botty'-pirate-space chanteys. With all of these elements, we hope that the players really get to know the pirates' characters and as part of the Ratchet & Clank universe. I hope you enjoy the game; and remember, if on your hand there's a pirate hook and on your back a robot Clank, dance the jig with pirate spirit and Ratchet won't have to walk the plank.
Reepor[]
Lead QA Support[]
Bill Powers: Hello, my name is Bill Powers, the QA Support Lead. QA Support, as you probably heard Henry in an Infobot explain earlier, is a special division of QA that helps out various other departments with miscellaneous tasks. We mainly help out Art, Animation, Design and Sound. Being the Lead I get to schedule our tasks and boss Henry around. This can be very difficult because Henry doesn't listen to me, and I don't speak ‘Engrish.' Scheduling is actually tough because many of our tasks aren't planned in pre-production. They tend to only come up when necessary at various times during production. The level you are currently in is Cragmite Ruins, where I set up many chunk bangles on the enemies that you fight. The Tachyon walker, the cyclocannon and the Tachyon gunships are examples of enemies that explode with chunks. Chunks are pieces of art that are set aside in a master file and set up as bangles. The programmers then spawn those bangles as the enemies are destroyed. The walker was especially interesting to me because I got to set it up several times during production. The first time I set it up was about five or six bangles, which was what we were doing for the enemies at the time. As production got further and further along, we decided that we wanted the enemies to explode with more pizzazz. So, we set up those a second time with about eighteen bangles. The third time I had to go back because we made another copy of the walker, and the fourth time I had to reskin the bangles that I did. This is actually a big part of the process during production, as I have to go back and redo a lot of the work. I know it might sound monotonous and boring, but it actually is a lot of fun.
Cinematics[]
Phil Allora: Hi everyone. This is Phil Allora.
Peter Cornforth: And this is Peter Cornforth from Insomniac's Cinematic Team.
Phil Allora: We're here to tell you about the process of creating the exciting Ratchet & Clank [Future:] Tools of Destruction in-game movies.
Peter Cornforth: After the script is worked out for the game's story, we take each scene from the script and its accompanying audio track, and we start putting it all together.
Phil Allora: I'll start by reading through the script and drawing 2D storyboard panels that will become the visual structure of each scene. Storyboards are like a comic strip, which shows the characters acting and performing a scene's business.
Peter Cornforth: While Phil's working on the storyboards, I gather all together the individual assets that will be used like 3D characters, sets, props, vehicles, et cetera. Once I pull them all together, I place them in the 3D art file.
Phil Allora: After Pete has prepared the scene file, I'll use my storyboards as a guide to construct a scene in 3D. I'll block out the timing of the camera cuts, shot compositions, continuity of the sequence; pose the characters and add the audio track. Now the scene is ready for the animators to bring the characters to life.
Peter Cornforth: Once the animation is complete, each scene gets a unique lighting setup and placed visual effects such as explosions, laser blasts and sparks. Then we get the scene built so that it plays back in the game code. We make sure there's no bugs and glitches, and it's ready for the game.
Phil Allora: Thanks for listening.
Igliak[]
Localization[]
Giacomino Veltri: Donde está la biblioteca? La plume de ma tante est sur la tabla. Soirée wine pizza des.
Giacomino Veltri: Oh hi, I'm Giacomino Veltri. You may remember me from other Ratchet titles such as Ratchet & Clank: Up Your Arsenal and Ratchet: Deadlocked. I was just translating some critical lines of dialogue, but let me take a minute to tell you about one of the many tasks I work on for Ratchet & Clank Future: Tools of Destruction: the wonderful world of localization.
Giacomino Veltri: Localization is the process by which game assets are converted to a form more suitable for other cultures. Although I was translating lines of dialogue, the localization process can be applied to just about anything. In fact, even Ratchet himself varies across cultures. Ratchet & Clank Future: Tools of Destruction is localized in fifteen languages, including French, Italian, German, Spanish, Portuguese, Danish, Finnish, Swedish, Norwegian, Dutch, Chinese, Japanese, Korean, English and UK English. So go ahead; enjoy Ratchet & Clank Future: Tools of Destruction for the first time all over again – in Norwegian!
Fastoon (revisit)[]
Story[]
T.J. Fixman: Hi, I'm T.J. Fixman, and I'm the writer for Ratchet & Clank Future: Tools of Destruction. I'm here to talk about the final showdown between Ratchet and Emperor Tachyon inside the Court of Azimuth. Brian Hastings, Brian Allgeier and I had several meetings over the course of production, trying to figure out just how to end the story. The original idea was to have Tal betray Ratchet by stealing the Dimensionator and giving it to Tachyon at the end of Act Three in hopes of saving her father. I rewrote the script so Tachyon released the cragmites at the end of Act Two and wrote the final showdown to be more about stopping him from using the Dimensionator to bring back the rest of his race.
T.J. Fixman: The idea of opening a portal to the lombaxes came about in the second or third draft. We wanted to show the sacrifice Ratchet was making by destroying the Dimensionator, and there was really no better way of doing that than actually showing what the Dimensionator could do. It's a huge moment in Ratchet's life; he now knows that he's not the only lombax left in existence and that he does have a home, whether it's with Clank or on the other side of the portal.
T.J. Fixman: I'm especially proud of this scene because we've never done anything like it in previous games. In the past, we've just had the villains show up, monologue a bit and begin the fight; but in this scene, Tachyon actually taunts Ratchet on an emotional level. I remember James, our voice actor, while recording the scene, looked up and said, ‘Wow, you've got Ratchet getting into some heavy material this time.' Well, we hope you enjoy the story as much as we enjoyed putting it together.