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Todano is a planet in the Bogon Galaxy featured in Going Commando. It is a mountainous world, with forests and grassy areas on top of large cliff plateaus, and the site of the Megacorp Armory. The armory features guided Megacorp tours hosted by a robotic Abercrombie Fizzwidget, and Stuart Zurgo was one of its employees. It is also inhabited by mutant test-squirrels.

Ratchet and Clank traveled to Todano after Fizzwidget told them about a commercial he had filmed for the tours around the armory. Frustrated that their meeting with him at the Deep Space Disposal Facility had been essentially fruitless, the two landed on the planet as it was their only lead to find Fizzwidget. Eventually, they were contacted by Angela Cross.

History

The Megacorp Armory was responsible for the production of many rockets used by Megacorp. The Triple-B, or Big Badass Bomb, became a popular product that was instrumental in defeating Megacorp's competitors (the dialogue deliberately makes it unclear whether this was by selling the bomb, or using it) and making Megacorp the only major corporation in Bogon. The Megacorp Armory was also responsible for constructing the Z-X9 galaxy cruise rocket.[1]

Todano was home to a population of squirrels, which were used as test subjects. One such squirrel, named Bobo, tested the Z-X9 galaxy cruise rocket, and flew it into a black hole, but never returned.[1] Squirrel Rights groups later campaigned against this, causing Megacorp to stop this practice and released these mutant test-squirrels into the wild, where they became dangerous.[2]

A new Megacorp Weapons Facility was constructed at the site of the Megacorp Armory,[3] which would be the site of tours. Stuart Zurgo worked for the armory around this time.[4][5]

After Ratchet and Clank contacted Qwark, disguised as Fizzwidget, on Dobbo, Qwark first traveled to Todano to film a commercial for the tours around the new facility. He then met them at the Deep Space Disposal Facility as promised, showed them the commercial, and then promptly left. Ratchet and Clank chose to travel to the planet to learn more, in "Explore the Weapons Facility".

Stuart Zurgo with Ratchet and Clank

Ratchet and Clank meet Stuart Zurgo.

In "Investigate the facility interior", Ratchet and Clank traveled to the armory's inner facility, using the Tractor Beam to get through. Along the way, he found Stuart Zurgo, a Captain Qwark fanboy, who referred to them as enemies due to them being responsible for defeating Qwark in their previous encounter with him. After embarrassing himself in a roleplay in front of them, he then asked to exchange them Qwark merchandise for an Armor Magnetizer he had developed. While exploring the rest of the facility, Ratchet obtained the Sheepinator. The two later bought a Captain Qwark action figure from the Plumber on Aranos, and took it to Stuart Zurgo, trading it for the Armor Magnetizer.

Angela Cross transmission on Todano

Angela sending a transmission to the duo.

In "Search the rocket silo", the two explored the facility's rocket silo and eventually received a transmission from Angela Cross. She revealed that the Protopet, which they had previously referred to as the "experiment", was to be marketed as a pet in spite of its flaws, and showed them a commercial featuring the Protopet with Billy on planet Boldan. Still believing that Fizzwidget would listen to them, Ratchet and Clank resolved to travel to Boldan, where the commercial stated Fizzwidget was giving away free Protopets, to try and get through to him to stop the Protopet from being sold around the galaxy. Angela disagreed that Fizzwidget would listen, but still transferred the coordinates to planet Boldan.

When they left and traveled to Boldan, the Thug Leader put out a message to the Thugs-4-Less about their new employment under Megacorp, advising the Thugs to also be on the lookout for Ratchet and Clank, offering a free pizza party to the squad that defeated them.[6]

Geography

Overview

Megacorp Armory map

Map layout of the Megacorp Armory.

Todano is covered in large rocky mountains, many of which appear to be completely impassable, though the mountains near the armory are home to forests on top of large cliff plateaus. The forests, high up in the mountains, are home to a population of red squirrels, mutated by Megacorp's use of them in experiments, prior to being released out into the wild.[2]

The Megacorp Armory is home to large rockets, and a tour of a rocket exhibit in a forest is presented by a Fizzwidget robot. The dam observation deck[7] at the top is connected to the new weapons facility and the rocket silo. The new weapons facility in the armory, featured in the commercial, is used to develop smaller scale bombs and weapons.[8] It is a large building with several laser walls used to block intruders, normally impassable without using the Tractor Beam to move the large obstacles to block them. The armory is also home to a large rocket silo, from which test rockets are launched.[9]

Tour area

Megacorp Armory 1

An overview of the dam.

The tour takes place near the Star Explorer landing pad, on the south-eastern end of the armory, with the red tour bus dropping them off. This tour, guided by a Fizzwidget bot with a set pattern, takes place in a forest on top of two cliff plateaus, and takes the tourists past four tall and white, with red trim, rockets. The first rocket is unnamed and has facial recognition technology, the second rocket is one that Fizzwidget forgot the name of but claims is "really big and goes really far", the third rocket is the Z-X9 galaxy cruise rocket that test-squirrel Bobo flew on, and the fourth is the Triple-B, or Big Badass Bomb, that was responsible in Megacorp's early success.[1] Each of the rockets are destructible, and hitting them enough times will cause them to fall to the side and crash, or to fly off into the air and explode elsewhere (the last one destroys a Megacorp Robot Guard when this happens).

Robot tourists following Fizzwidget bot

A Fizzwidget bot giving a tour of the armory to a group of tourists.

The forest that the tour leads around has some low hills, and is infested with mutant test-squirrels. Bridges connect the landing pad, plateaus and a platform at the end. The tour bus will wait here for the end of the tour, pick up (surviving) robot tourists, and then return to the start, to unload a new group of tourists. This is also where the Fizzwidget robot will enter a room (with a platinum bolt), built into the mountain next to the dam, and warp back to the start. To the left of said room is an elevator shaft that leads to the top of the dam; when Ratchet arrives, this shaft is initially broken until repaired with the Electrolyzer.

Dam observation deck

Megacorp Armory 2

The exterior of the weapons facility.

The dam observation deck[7] is an area south of the weapons facility, located in the center of the armory, after taking an elevator shaft from the tour area up to the top of the dam. It oversees both the southern forest and the water reservoir (filled with sharkigators) on the other side. On the other end of the dam is a Megacorp vendor, and a zipline and teleporter, both of which lead back to the landing pad. Past this is a small plot of land, with on the north side a barbed wire fence and an electric gate, leading to the rocket silo. The weapons facility stands in the center of the water reservoir, connected to land by a bridge , with a large round platform in front of the entrance. It is a large, grey building, with rotating satellite dishes on top, as well as two turrets, and a few towers.

Facility interior

Megacorp Armory 4

The facility's interior.

The interior of the weapons facility, which was featured in the commercial and used to develop smaller scale bombs and weapons,[8] is linear and filled with impassable laser walls, cylindrical glass casings of varying size that can be moved with the Tractor Beam, as well as sheep. Given the presence of both the sheep found inside and the Sheepinator, which was developed here. The walls of the rooms are glass, with tubes and machinery behind them, and computer terminals are seen located throughout the walls. Navigating the facility interior requires moving blocks with the Tractor Beam to progress, as the blocks must be used to block the direction of the laser from their point of origin.

Megacorp Armory 3

Stuart Zurgo's stand.

The first room has a single laser wall, followed by another room with two laser walls and an Inspector Bot. In the top-left corner is a path to a natural bridge that leads to a small plateau on the side of a mountain where Ratchet and Clank met Stuart Zurgo, together with his stand and a building constructed into the mountainside containing a platinum bolt. Said area is only reachable by moving the glass pillars. The facility itself leads to a room with another glass pillar, containing a rocket, placed in an indentation in the floor. The glass column can be moved through the indentation to a slot in the wall at the end, at which point it will explode, revealing a corridor to a larger room that is used as a defensive position by several Megacorp Troopers.

This room has another Inspector Bot, two conveyor belts, and a vent system connecting to a room with another platinum bolt. On the north side another laser fence blocks an elevator platform, which leads to a series of four rooms, each focusing on a puzzle with the glass pillars and the Tractor Beam. The first and third are similar to the one encountered earlier, with the indented floor, whereas the second and third involve the use of a conveyor belt and a series of harmful laser defenses spanning the floor. The fifth room is another defensive position, past which is the final room containing the Sheepinator and a teleporter that leads back to the observation desk.

Rocket silo

Megacorp Armory 5

The exterior of the rocket silo.

The rocket silo, where test rockets are launched,[9] is a heavily guarded area located behind a barbed wire fence, electric gate, and a minefield. It is a large area with several rooms and corridors, all made out of metal and located underground. The walls have several screens attached, connected by wires, along with pipes, machinery, and armor behind glass. Several warp pads are found in the floors of some rooms, from which Megacorp Troopers warp in.

The electric gate, which can only be opened with the Infiltrator, leads to a large minefield, with mines that will raise in the air when an intruder approaches, and detonate creating a shock wave in an area around them. Along the mountains on the left of the minefield are tunnels connected to underground buildings in the silo. Behind the minefield is a large glass fence surrounding an immense rocket's silo, and on the right of the fence is a large tower with an elevator leading underground.

Megacorp Armory 6

The underground rocket silo.

The underground elevator leads to directly to the undeground rocket silo, and a traversable walkway leading around the rocket. At the end of the path is an opening to a corridor, though on the left of this path (hidden behind two bolt crates) is an Infiltrator port that activates an elevator shaft on the left up to a higher up walkway around the rocket (along the opposite half of the silo) with a nanotech boost. The corridor at the end of the lower path leads to a room with square blocks used by Megacorp Troopers as cover. On the left of the room is an opening to a corridor that leads straight and then right at the end to a large gap, across which is another corridor with two blocks used by Troopers for cover and three warp pads. Behind this, the corridor bends left up a slope, then left again, to a sealed door that can only be opened with the Infiltrator. Through the door is a small room with a short corridor on the right leading to an elevator up to another room. This room connects to a tunnel leading out to the minefield at the entrance to the silo.

Behind the scenes

Todano was designed by then-junior designer Mike Stout, who inherited the level from Brian Allgier, who created the initial paper map.[10]. Stout did more work on Todano than any other level, including programming elements of the level not related to the enemies.[11] Stout had to become more involved because the level had been worked in late, since it was close to the end of the game,[11] and because the assigned programmer, Lingish, had to build a new forcefield for the Tractor Beam segment in the facility interior in "Investigate the facility interior".[12] Stout also did not design the enemy segments, as he found it challenging to design them for the level.[13]

The level became difficult to program, because Todano contains the only water plane with geometry underneath it in which Ratchet is not swimming. This became a problem, as the water was programmed so that Ratchet would be swimming if entering an area below a specified Z plane. A special if statement had to be added by Brian Hastings in order to ignore this for the "Investigate the interior facility" segment and allow it to work.[11][14]

Repeatedly killing robot tourists as they emerge from the tour shuttle results in a series of increasingly threatening messages urging the player to stop. The original idea was that enemies would appear if many tourists died.[15]

The mine explosion effect was later used for the fight with Nefarious in Up Your Arsenal.[16]

The rocky planes added around the map were actually scaled down versions of the mountains seen in the distance.[17]

For the facility interior in the "Investigate the interior facility" segment, sheep were added as they were already loaded into memory (given Todano already had memory constraints), and Stout wanted to give the player something to hit.[18] The forcefield in the facility interior ended up as two different strips, and blocking it with a pillar, it would block one strip while showing the other.[12] The rocket pillars moved by the Tractor Beam would have originally fired up and taken the door with it, but this was cut as it was too out of scope.[19] The focus tests for the segment proved difficult, as the theatrics had not yet been ready.[20] After the segment, the ambush of squirrels was included to give the players a chance to use the Sheepinator.[21]

References

  1. 1.0 1.1 1.2 Going Commando script § "Explore the Weapons Facility (gameplay)"
  2. 2.0 2.1 Going Commando, Monsterpedia
  3. Going Commando script § "Welcome to the Megacorp Weapons Facility"
  4. Going Commando, Ratchet & Clank Going Commando Official Strategy Guide, p. 112
  5. Going Commando menu § "Bring Qwark Collectible to Armory Employee"
  6. Going Commando script § "A Free Pizza Party to the Squad who Bags Him"
  7. 7.0 7.1 Going Commando script § "Teleporters"
  8. 8.0 8.1 Going Commando menu § "Investigate the facility interior"
  9. 9.0 9.1 Going Commando menu § "Search the rocket silo"
  10. Developer Commentary: RC2 - Ep 19 (@5:09) published by uselesspodcasts on July 28, 2011 on YouTube. Accessed June 21, 2019.
  11. 11.0 11.1 11.2 Developer Commentary: RC2 - Ep 18 (@0:00) published by uselesspodcasts on July 25, 2011 on YouTube. Accessed June 21, 2019.
  12. 12.0 12.1 Developer Commentary: RC2 - Ep 19 (@1:52) published by uselesspodcasts on July 28, 2011 on YouTube. Accessed June 21, 2019.
  13. Developer Commentary: RC2 - Ep 18 (@12:55) published by uselesspodcasts on July 25, 2011 on YouTube. Accessed June 21, 2019.
  14. Developer Commentary: Ratchet and Clank 2 - Ep 14 (@11:47) published by uselesspodcasts on July 18, 2011 on YouTube. Accessed August 27, 2019.
  15. Developer Commentary: RC2 - Ep 18 (@1:37) published by uselesspodcasts on July 25, 2011 on YouTube. Accessed June 21, 2019.
  16. Developer Commentary: RC2 - Ep 18 (@9:18) published by uselesspodcasts on July 25, 2011 on YouTube. Accessed June 21, 2019.
  17. Developer Commentary: RC2 - Ep 18 (@8:29) published by uselesspodcasts on July 25, 2011 on YouTube. Accessed June 21, 2019.
  18. Developer Commentary: RC2 - Ep 19 (@4:08) published by uselesspodcasts on July 28, 2011 on YouTube. Accessed June 21, 2019.
  19. Developer Commentary: RC2 - Ep 19 (@7:00) published by uselesspodcasts on July 28, 2011 on YouTube. Accessed June 21, 2019.
  20. Developer Commentary: RC2 - Ep 19 (@9:46) published by uselesspodcasts on July 28, 2011 on YouTube. Accessed June 21, 2019.
  21. Developer Commentary: RC2 - Ep 19 (@14:12) published by uselesspodcasts on July 28, 2011 on YouTube. Accessed June 21, 2019.
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