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Infiltrate the underwater hideout cutscene 2

Skidd about to flee through a teleporter.

Teleporters, also known as teleport pads,[1] are devices located throughout the Ratchet & Clank series to instantly travel great distances or into otherwise inaccessible places. They appear throughout various locations in the Solana, Bogon and Polaris Galaxies.

Teleporters can transport the user to a sister pad, and are dependent on a sister pad to leap to. Their range appears limited, and as of Multiple Organisms, none existed on the market capable of crossing galaxies.[1] They can be configured to equip disguises.[2]

Gameplay[]

Ratchet & Clank[]

Teleporter from R&C (2002) render

The original teleporter from Ratchet & Clank.

Teleporters make their debut in Ratchet & Clank, as small, grey, circular pads with a white center, which have three claws that expand and raise up in the air around the user when activated, to take them to the corresponding teleporter in an instant. Teleporters are notably used in the Jowai Resort, Pokitaru, to reach the sewers, and on Drek's fleet to reach other ships.

Going Commando[]

Teleporters return in Going Commando, having an identical role and appearance to the original title. Another teleporter type appears, the translocator, only in Megapolis, Endako. This is a large, yellow pad which transports the user to different parts of the city, though a translocator does not necessarily have to exist on the other side.

One teleporter in the Silver City, Boldan, is used to take the player to the Insomniac Museum. A large fountain has a teleporter on top that activates only at 3am for one minute, and transports to the Museum when used. This takes Ratchet and Clank to a large room full of enemies, with another teleporter inside to travel to the Museum. Alternatively, it is possible to take advantage of a bug to use the grind rail in "Ride the power lines" to deliberately get hit, and use the Heli-Pack or Thruster-Pack to glide towards the room, and glitch inside using the floor nearby, which is not solid.

Up Your Arsenal[]

Teleporter from UYA render

A teleporter from Up Your Arsenal.

Teleporters have an identical role in Up Your Arsenal to the previous games, though they have an entirely new appearance. These teleporters are green, and create particles that vanish Ratchet upon activating, and are normally used to return to the ship.

Another teleporter appears taking the player to the Insomniac Museum, this time in Metropolis, Kerwan. This can be used when the console's clock is between 3am and 4am. Within the Starship Phoenix, a teleporter in the trophy room takes the player to the museum which can be accessed upon obtaining all trophies. These teleporters have a similar appearance to previous titles, aside from lacking the three claws. The same teleporters appear within the museum itself to different areas.

Deadlocked[]

Teleporter from DL render

A teleporter from Deadlocked.

In Deadlocked teleporters featured only minimal use, with two of them being used during the Qualification Course in the Marauder Tournament. Ratchet also used teleporters to enter and exit the interplanetary transport vehicle.

Size Matters[]

Teleporter from SM render

A teleporter from Size Matters.

The Size Matters teleporters are largely identical to the original design from Ratchet & Clank and Going Commando, except with a larger base and more stocky claws. They appear several times during the game, primarily to allow Ratchet to travel back to his ship after reaching the end of an area. One was also used to access the area for Clank Challenges on Dayni Moon. Otherwise, only the Mechanoid Factory, the Surgical Facility, and inside Clank were actually devoid of teleporters.

Future series[]

Teleporter from ACIT screen

A Teleporter from the Future series

Teleporters in Tools of Destruction, Quest for Booty, and A Crack in Time have a larger appearance, being round, grey pads. They also do not have any moving parts. These teleporters are often used to return to the ship after traveling a long distance, and for entering arenas.

In Tools of Destruction, the teleporter on Mukow to enter the Imperial Fight Festival was reconfigured by Captain Qwark to auto-equip Ratchet with a disguise that used nano-molecular facial reconfiguration,[2] granting him the Mustachio Furioso disguise allowing him to participate.

Full Frontal Assault[]

GrummelNet Plasma Harvester Ratchet teleporter

A teleporter in Full Frontal Assault

Ratchet used the teleporters to return to the Starship Phoenix II.

Into the Nexus[]

Teleporters appear infrequently in the game. At one point, Neftin Prog ushered Ratchet and Clank to a teleporter on Silox to return them to their ship, saving them as it was his only hope of saving his sister, Vendra Prog, after Mr. Eye threw her away in the Netherverse.

Ratchet & Clank (2016 game)[]

Teleporter from R&C (2016) screen

Teleporter from the Insomniac Museum.

Teleporters appear at the end of both Ratchet & Clank (2016 game) and the movie in a cutscene on board the Deplanetizer. Unable to get off the station before it crashed, Ratchet, Clank, and Captain Qwark] aimed to use a teleporter on the main bridge. Qwark, however, fell to the glass below, apparently unable to get out. Ratchet and Clank improvised by pulling the teleporter from the ground, allowing them to use it to return to the Starship Phoenix together.

Teleporters have a similar use to those in the original game, but have the larger appearance of those in Tools of Destruction. Notably, the teleporter on Pokitaru is moved, and instead, it is only available from inside a pumping station structure.

A teleporter in Grim's garage in the Kyzil Plateau, Veldin, takes the player to the Insomniac Museum in challenge mode.

Citations[]

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