The Suck Cannon is a weapon invented by the blarg and later manufactured by Gadgetron, featured in Ratchet & Clank, Up Your Arsenal, and Size Matters. Functioning as a deadly vacuum cleaner, it uses quantum technology to suck smaller enemies in and converts them into explosive projectiles, using them as ammunition.
The Suck Cannon can be upgraded to the Gold Suck Cannon in Ratchet & Clank. In Up Your Arsenal, it can be upgraded to the Vortex Cannon, then to the Mega, Giga, and Ultra Vortex Cannons. In Size Matters, it can be upgraded to the Titan Suck Cannon.
Ratchet & Clank
The Suck Cannon was invented by the blarg, and tested at the Blarg Tactical Research Station, with advertisements for a dummy to test it. The Suck Cannon was a prototype developed by the blarg, and thus, could not be purchased from a Gadgetron vendor. Instead, Ratchet acquired it on Eudora after "Explore the mills".
Gadgetron released a Gold version of the Suck Cannon due to the prototype's popularity, available for 10,000 bolts and 4 gold bolts. This could first be purchased in the gold weapons room on the Gemlik Base, and later accessed in challenge mode in the gold weapons room reached with a teleporter at the Tobruk Crater, Novalis.
Up Your Arsenal
When Ratchet and Clank returned to Solana in Up Your Arsenal, the Suck Cannon had been commercialized by Gadgetron and sold in their vendors once Ratchet first arrived in the Starship Phoenix. This Suck Cannon had a different appearance and could be upgraded to the Vortex Cannon with use. It was also capable of sucking up crates.
The Suck Cannon could be purchased from Dreamtime onwards. It functioned identically to its Up Your Arsenal appearance.
The Suck Cannon's appearance in Ratchet & Clank is an ovoid shape with a vacuum muzzle at the end, held with a bar at its back and a tube leading to the main gun.
In Up Your Arsenal and Size Matters, the commercialized Suck Cannon is much shorter, with a shorter ovoid shape filled with rotating blades, and a thicker muzzle. When upgraded to the Vortex Cannon, several green pads are placed around the ovoid shape, with the handlebar being bright green.
The Suck Cannon is situational in its use, as it no ammo can be bought or picked up from ammo crates. To use it one needs to find suitable ammunition and suck it up, which is best done all at once, as the next time it is used it can no longer suck until all ammo has been expelled again. In Up Your Arsenal it can also suck up crates, which greatly increases the possible ammo to be used, at V2 shots can ricochet, and at V3 they deal extra fire damage. The Gold Suck Cannon and Vortex Cannon upgrades all improved the rate of fire, damage, and maximum ammo capacity, and ammunition is also fired out as flaming comets.
Despite its limitations, it does shine in areas where ammo is plentiful. An example in Ratchet & Clank is on Pokitaru, during "Help the resort owner", in which the player can suck in puffoids, which can then be fired at the larger psy-tcopuses. In Up Your Arsenal, the Suck Cannon is also useful when fighting tyhrranoids, being able to pull in the one-eyed tyhrranoids to fire at the larger versions. It additionally is surprisingly powerful when considering ammo is always free if available.
Behind the scenes
The Suck Cannon was one of the first weapons designed, and one of the few where its name stayed throughout the process. The Suck Cannon in early builds featured an entirely different HUD. In the E3 demo build, it was also unfinished and did not work.
- ↑ Ratchet & Clank (2002 game), manual
- ↑ Ratchet & Clank (2002 game) script § "Infobot - Recruiting advertisement"
- ↑ Ratchet & Clank (2002 game) menu § "Suck Cannon"
- ↑ Ratchet & Clank (2002 game) menu § "Gold Suck Cannon"
- ↑ Up Your Arsenal script § "Infiltrate the underwater hideout (gameplay)"
- ↑ Ratchet & Clank (2002 game) Goodies § "Sketchbook"
- ↑ Ratchet & Clank (2002 game), demo
- Video games
- Insomniac Games (2002). Ratchet & Clank. Sony Interactive Entertainment.
- Insomniac Games (2004). Ratchet & Clank: Up Your Arsenal. Sony Interactive Entertainment.
- High Impact Games (2007). Ratchet & Clank: Size Matters. Sony Interactive Entertainment.