The Spiderbot Glove is a Megacorp manufactured weapon in Going Commando. It is a wrist-mounted weapon which launches a four-legged drone that could be remotely controlled, and self-destruct to damage enemies.
The Spiderbot Glove can be obtained from a Megacorp vendor once the player reaches Joba. With use, it can be upgraded to the Tankbot Glove, which has a turret on its back to damage enemies. In challenge mode, the Tankbot Glove can be upgraded to the Mega Tankbot Glove for 375,000 bolts from any Megacorp vendor, and in turn to the Ultra Tankbot Glove with use.
The Spiderbot Glove was required to obtain platinum bolts on Dobbo and Todano, as it had to be used to enter small vents.
Characteristics[]
The Spiderbot Glove itself is a green, wrist mounted weapon, with several tubes attached. It contains a screen on the back, presumably from which Ratchet controls the Spiderbot. The Tankbot Glove is identical, with a gold and red finish rather than green.
The Spiderbot launched is a very small silver robot with four spider legs that moves at a relatively decent speed, and goes entirely ignored by enemies. The Tankbot is a red spider with a large turret on its back that automatically targets enemies for some minor extra damage, and will alert them only if it attacks.
Gameplay[]
The Spiderbot Glove is a rather niche weapon, with the sole utility in combat being to send a Spiderbot out to a different room and damage enemies before the player enters. It is generally outclassed by the Pulse Rifle which deals greater damage and more quickly, and can target enemies higher up on ledges - the only advantage the Spiderbot has is being usable from a different room entirely. As the Visibomb Gun has become weaker in Going Commando, the Spiderbot Glove is slightly more useful to fill the role of remote-controlled weapon, but still cannot reach enemies from further distances quickly or on higher ledges.
While the Tankbot suffers from the same issue as the Spiderbot Glove in being an extremely niche weapon that only serves a single role, its extra miniature weapons are incredibly potent. Although the cannon (which can be charged by holding ) is largely useless due to the charge time to hit anything beyond point-blank range, the extra mini turret (used by pressing ) deals very high damage and automatically aims at enemies as well. It can be modified with the Acid Mod to deal more damage.
Behind the scenes[]
The Spiderbot's model is reused from Ratchet & Clank, with its model being the same one used for the drones with lasers from their backs in the underwater areas of Quartu and Drek's fleet as hazards.
The Spiderbot Glove in early builds of Going Commando could travel on any surface, including lethal surfaces.[1]
The Spiderbot Glove was one of Insomniac Games founder Ted Price's favorite weapons.[2]
Citations[]
References[]
- Insomniac Games (2002). Ratchet & Clank [Game]. Sony Computer Entertainment. PlayStation 2.
- Dingo, Star (2003). "Command Performance". From Official PlayStation Magazine (73).
- Insomniac Games (2003). Ratchet & Clank: Going Commando [Game]. Sony Computer Entertainment. PlayStation 2.