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Secret Agent Clank menu transcript comprises the full verbal transcript of the menu screens and descriptions in Secret Agent Clank.

See Secret Agent Clank script for the verbal transcript of in-game dialogue.

For information regarding the format and layout of this article, see the transcript guideline.

Inventory[]

Clank[]

Tie-A-Rang[]

No suave superspy is ready for the field without a tidy bowtie setting off a dapper suit. With the Tie-A-Rang, however, an Agency superspy can keep his most deadly weapon tucked right beneath his chin. Thrown Tie-A-Rangs contain rudimentary A.I.s that seek multiple targets as long as their servos continue to operate.

Whirlwind Throwtie[]

The Whirlwind Throwtie is the ultimate in crowd control. Four separate blades split and form a cloud of innumerable blade strikes.

Cufflink Bomb[]

The debonair folds in Clank's sleeves hide a deadly bomb launcher. The gem shaped bombs are made of an explosive piezoelectric element, Volitanium, that can be used as regular bombs or proximity mines.

Wrist Mortar[]

The Wrist Mortar enhances the explosive power of Volitanium by coating it with an alloy that destabilizes when exposed to air. The longer the bomb stays out, the more damage it does!

Blowtorch Briefcase[]

This stylish Tremendi briefcase has been outfitted with a MegaCorp Portable Rocket Engine 2000 that dispenses a searing hot batch of fuel, which instantly ignites when it reacts with the air around it. Stylish? Yes. But obviously the product of mad science.

Hellfire Haversack[]

This experimental flamethrower unit benefits from an improved intake valve and tweaked aerosol formula, allowing the jets and fireballs emitted to burn longer and hotter.

Molten Bolt Mod[]

Releasing the fire button after using the flamethrower now fires out a large molten bolt that will instantly sizzle all but the strongest enemies.

Tanglevine Carnation[]

To the untrained eye, what appears as a lapel decoration hides one of the most vicious flowers from the galaxy of Sunitrope 7. This ravenous blossom has an unquenchable hunger for robots and aliens alike.

Kudzu Tangle[]

The Kudzu Tangle is a unique crossbreed of the Tanglevine with seven other known carnivorous plants. This hybrid plant generates its own poison cloud to weaken its prey before consuming them.

Tanglevine Carnation[]

To the untrained eye, what appears as a lapel decoration hides one of the most vicious flowers from the galaxy of Sunitrope 7. This ravenous blossom has an unquenchable hunger for robots and aliens alike.

ThunderStorm Umbrella[]

Most umbrellas are used to hold the weather at bay. While there's nothing wrong with that, the Agency finds that controlling the weather turns out to be much more useful. The Thunderstorm Umbrella can channel powerful lightning strikes from its tip that leave any robot reeling.

Lightning Rod[]

The Lightning Rod improves on the Thunderstorm Umbrella in one key way: it uses a robot's own body as a giant capacitor, storing electric energy in the metal of its chassis. Any other creature to touch the wielder and break the circuit gets a lightning storm through their circuits.

Thundercloud Mod[]

Grow your own pet thundercloud! Just charge your Thunderstorm Umbrella all the way up and watch it strike your enemies for you!

Xeno's capacitor Mod[]

Give the gift that keeps on giving: deadly electricity! Any target hit by the Thunderstorm Umbrella passes an electric charge to those nearby.

Holo-Knuckles[]

These light-generating gloves wouldn't look out of place at a fashion show, but the images they project pack the wallop of a sixteen-wheeler. When you need to end a duel the moment you declare it, look no further than the Holo-Knuckles.

Hardlight Fist[]

The Hardlight Fist takes the awesome offensive power of the Holo-Knuckles and applies them to protection as well. Simply hold down your trigger and watch the gloves project a wall of force that no bullet can pierce!

Blackout Pen[]

This stylish gadget modeled after the legendary Montiblu fountain pen has a crystal nib perfect for the secret agent in your life. The special transmagnetic ink it dispenses is perfect for calligraphy and disabling security lasers and cameras alike.

Hypno-Watch[]

This flashy wristwatch is in the style that is popular with the most ostentatious robot television stars, but in actuality, it does much more than tell time. It provides a decoy to attract the attention of greedy or easily-distracted henchmen.

Holo-Monocle[]

Although monocles seem unfashionable and antiquated, the utility of this far outweighs the fashion faux pas. It allows the wearer to take a picture of another robot and creates a holoprojection of that robot in order to effectively disguise the wearer.

Agency PDA[]

The Agency PDA allows access to remote ammo anywhere in the galaxy! Equip and then activate it for all your stealthy needs. Note: Direct matter transport necessarily increases the cost of all supplies.

Therm-Optic Shades[]

What appear to be ordinary sunglasses are actually Gadgetron's latest development in clandestine intelligence detection. They enable the wearer to see secret messages, missives that are normally phase-shifted into frequencies beyond even the visible ranges of robots with the most advanced optical circuits.

Jet Boots[]

These Cougar Jet Signature Series shoes have been banned from all the Roboball tournaments from 0x4d47 and on because the powerful rockets were augmenting robo-athlete's performance unfairly.

Omni-Key[]

The Omni-Key 5000 uses hard-light holographic technology to map out and then spontaneously decrpyt electronic locks of all sorts. The newest keys in this line are guaranteed to work even on locks composed of quantum bits, superstring remnants, and parallel universe technology.

Bolt Grabber[]

The Bolt-grabber increases the power of Clank's magnetosphere by nearly 50 GWGW, effectively doubling the range at which he can pick up bolts!

Download Clank Fu Kick[]

Clank knows Kung Fu! This combat logic mod allows Clank to string on a super kick at the end of all his melee combos.

Download Clank Fu Hot Foot[]

With a little engineering modification and some questionable mods form the storehouse, Clank's Jet Boots can be converted to deliver a flame attack in the middle of any Super Kick (mod sold separately).

Download Hot Foot 2.1 Beta[]

If one replaces the standard Jet Boot engine with the thrusters from a prize-winning Skyboard jet, the power of Clank's flame boot attack can be increased a hundredfold!

Ratchet[]

Shard Gun[]

The Shard Gun achieves its extraordinary freezing power through quantum-tunneled heat sink into nearby deep space. Opponents struck by the gun often report slowed reaction time, inferior movement speeds, and a strange freezer-burn sensation.

Shard Cannon[]

The Shard Cannon represents a technological leap forward over the Shard Gun, owing mostly an improved heat sink that tunnels into imaginary space with temperatures below 0 degrees Kelvin.

Icy Halo Mod[]

The Icy Halo Mod creates a ring of frost around the Shard Gun every time the gun is fired. This ring slows down nearby enemies.

Charge-Up Mod[]

The Charge-Up Mod allows the wielder of the Shard Gun to hold in the fire button to store multiple shots into a single, gigantic icy blast.

Walloper[]

The Walloper is the only known wearable device capable of sending objects into orbit. An unfortunate marketing campaign aimed at the youth model rocket crowd resulted in massive lawsuits, but the subsequent promotion for prison-based license-plate stamping has so far met with success. What could possibly go wrong?

Marauder[]

The Marauder is what happens when you combine the Walloper with some do-it-yourself ingenuity! Loosening the plasma coils on the fist spikes of the weapon allows rogue streams of plasma to strike nearby opponents with every strike!

Lightning Speed Mod[]

The Lightning Speed Mod speeds up the Walloper strike, while reducing windup time. The user also travels much farther. It has to be seen to be believed!

Earthquake Mod[]

The Earthquake Mod allows the Walloper to be engaged mid-air. Press Circle mid-jump to strike the ground and cause a localized ground tremor.

Dual Lacerators[]

The Dual Lacerators are durable blaster pistols that also pack a punch. Firing super-heated plasma slugs that strike enemies like a laser, the Dual Lacerators are great for mowing down enemies one by one.

Dual Vindicators[]

When it comes to dishing out damage and looking cool at the same time, 9 out of 10 incarcerated bank robbers choose the Dual Vindicators. Twice as stylish and twice the damage!

Seeker Mod[]

The Seeker Mod allows Lacerator shots that have struck an opponent to refract and target other nearby enemies.

Hunter Mod[]

The Hunter Mod allows the Lacerators to enter a super-targeting mode as long as the firing trigger is held down that automatically tracks the current target.

Mine Launcher[]

This Mine Launcher was most likely bought in the asset auction of the now defunct Dreadzone television series. Civilian uses for the launcher include asteroid gardening, professional sports, and marriage counseling.

Ordnance Launcher[]

The Ordnance Launcher is a prison-modified version of the Mine Launcher that uses found objects and a bit of know-how to unleash that special extra burning power that most improvised explosive devices on the market lack these days.

Ordnance Mod[]

The Ordnance Mod attaches patented Bouncer bombs to each Launcher Mine that emerge after the initial impact and strike anything nearby.

Persistence Mod[]

The Persistence Mod creates a film around each Launcher Mine that ignites into a napalm substitute after the initial explosion.

Bee Mine Mk. II[]

Nothing can ruin an opponent's day like a swarm of explosive, robotic bees, and the Bee Mine delivers just that! Made from state of the art beetane alloy, the Bee Mine's hunter-seeker robotabees seek out and use their S.T.I.N.G.-brand explosive self-destruct mechanism on any enemies that threaten their metallic hive.

Killer Bee Mine Mk. II[]

Using the latest trends in killer bee training programs, the Killer Bee Mine employs extra-mean (and unionized) robotabees to inflict massive damage on the weak points of every enemy in the vicinity.

Explosive Nature Mod[]

The Explosive Nature Mod allows Bee Mine hives to create rocket bees that explode for much greater damage than normal bees.

Killer Honey Mod[]

The Killer Honey Mod causes all Bee Mine hives and bees to generate long-lasting poison.

Pork Bomb Gun[]

The Pork Bomb takes the transformative polymorphing rays of its predecessors and turns them outward into a barnyard-sized patch of species confusion. Though opponents can sometimes pop back into their original forms if they haven't absorbed a direct hit, there are several documented cases of targets voluntarily using the bomb on themselves once they get out of prison to get back to the simplicity of farm life.

Meat Mortar[]

The Meat Mortar destabilizes the transformation matrix of the ordinary Pork Bomb, causing its targets to seek out others and explode with meaty goodness. The Meat Mortar has been condemned by the Alliance of Vegan Worlds, but has found great popularity on ranching planets.

War Pigs Mod[]

The War Pigs Mod allows the Pork Bomb to create hyper-violent pig mutants that seek out and bite other enemies until they eventually destabilize.

Tasty Pigs Mod[]

The Tasty Pigs Mod converts the organic matter from exploded Pork Bomb targets into delicious (and fat free) meat nuggets that can be claimed for health.

Shock Rocket[]

What could be better than a Rocket-Propelled Explosive Charge? Well a Rocket-Propelled Explosive Electrical Charge, of course, and the Shock Rocket has been leading the market ever since its inception 3 months ago. Designed to quickly clear out packs of enemies with electrical flair, the Shock Rocket also deals good damage to single, armored targets.

Shock Barrage[]

The Shock Barrage features a much larger internal capacitor, enabling the electrical discharge to arc between multiple opponents, compounding the damage dealt.

Static Charge Mod[]

The Static Charge Mod increases the Shock Rocket's damage proportional to the number of steps taken before firing.

Taser Mod[]

The Taser Mod stuns enemies struck by a Shock Rocket for a few seconds.

Plasma Whip[]

The Plasma Whip is more than just a ribbon of floating, flaming doom that offers a destructive certainty in a morally ambiguous world. It also comes with the greatest number of factory promotions and rebates of any weapon in the known galaxy! Order one today to get your free printer! (Offer not valid to citizens currently incarcerated in maximum security prison)

Plasma Cord[]

The Plasma Cord improves on the Plasma Whip in a variety of ways. It burns for longer and swings out farther. It's grip is a graphite and sponge hybrid that provides a great grip with a little extra spring that molds to the users hands.

Flame Trails Mod[]

The Flame Trails Mod creates a river of fire that springs up every time the wielder slams the Plasma Whip on the ground.

Fire Snake Mod[]

The Fire Snake Mod creates a living, circling snake of flame that seeks out its own targets whenever the Plasma Whip is swung.

RYNO[]

Fr those looking for massive damage on a truly large scale, Gadgetron's RYNO is the discerning consumer's first and last stop. Utilizing multiple fast-launch swarmer missile warheads, one full salvo delivers the same area-denial firepower as an entire regiment of indirect-fire artillery batteries.

RYNOCERATOR[]

Still sporting the incredible swarm of missiles fired by its predecessor, the RYNOCERATOR packs a little "extra something" into the warhead of each missile - in the form of an anti-matter bomb. Able to instantly vaporize most enemies, the RYNOCERATOR is the be-all and end-all, weapon of weapons, under any circumstance.

Gadgetron PDA[]

The Gadgetron PDA allows access to remote ammo anywhere in the galaxy! Equip and then activate it for all your impulse buys. A shipping and handling fee will apply to all purchases. Only Gadgetron products are available.

Slim Cognito's Bolt Extractor[]

Slim Cognito's Bolt Extractor allows you to turn prison currency from fallen opponents into their bolt equivalents so that Clank can use them.

Help[]

Clank[]

Agent Flip[]

Clank can use the Jet Boots to perform a flip in the air by pressing X a second time. Like Ratchet, the flip allows him to get higher and farther than a regular jump.

Glide[]

Clank's jet boots let him glide as well. After a jump or in the air after an Agent Flip, hold X to glide and descend slowly back to solid ground.

Strafe[]

Using the directional buttons, Clank can move side to side and forward and back without changing his facing. This movement is perfect for shooting at enemies while dodging their attacks.

Ledge Grab[]

Trained secret agnets like Clank will automatically grab a ledge if you jump up to it. Clank will move left and right if you press the left or right buttons. He will jump onto the ledge if you press X and drop down with a tap of Triangle.

Clank Fu[]

Clank will unleash a quick judo chop when you press Square. You can press Square up to three times to unleash a quick combination attack.

Agent Air Strike[]

With the Jet Boots, jump in the air and press Square to unleash a barrage of bomblets that damage enemies beneath you.

Clank Fu Kick[]

Once Clank installs the Clank Fu Kick upgrade, he can get four hits out of his melee combo with Square.

Clank Fu Hot Foot[]

With the Clank Fu Hot Foot upgrade, Clank can add a finishing blow to the end of his melee combo. When Clank is kicking during the last hit, press X to unleash a torrent of flame from his jet boots.

Ratchet[]

Double jump[]

Ratchet can perform an acrobatic flip in the air by pressing X again after jumping. Using this flip, he can hang in the air a little longer before landing again.

Strafe[]

Ratchet can back up or strafe from side to side while facing forward. This is particularly effective when emerging from cover to shoot tough enemies. To strafe, use the directional buttons to move right, left, back, or to run forward. You may also move strafe to the analog stick by selecting the option under Camera & Controls in the Options menu.

Crouch turn[]

Crouch by holding the Shoulder R button and the Shoulder L button at the same time, then use the analog stick to turn in place. Using this technique, you can turn in place and fire weapons.

Ledge grab[]

Ratchet will automatically grab ledges if you jump up to them. To pull yourself up, hit X. To drop down hit Triangle.

Ledge traversal[]

When hanging from a ledge you can traverse it by moving the analog stick or the directional buttons left or right.

Multi strike[]

Your OmniWrench 10K has a fast combo attack performed by simply pressing Square three times in succession.

Hyper strike[]

The Hyper-Strike does more damage than your regular wrench attack. Jump with X and then hit Square for a powerful downward strike.

Comet strike[]

The Comet Strike is one of the more useful features of the OmniWrench 10K. Crouch with the Shoulder R button and the Shoulder L button together, and then hit Square. You can also pick up distant bolts with this move!

Bolt crank[]

Ratchet will often need to open doors and activate various objects with a Bolt-Crank. To attach to one, face it and press Square. Once attached, rotate the analog stick until the Bolt-Crank is fully screwed in.

Gadgebots[]

Bite and Grab[]

Press Square to bite enemies. Certain objects like levers can be manipulated if you bite them. The Gadgebots will automatically chomp down and grab if they need to.

Group Commands[]

Hold Triangle to open the group commands menu. Select a command with the analog stick and release Triangle to issue the command. All Gadgebots within the command circles will carry out your instructions.

Stack and Unstack[]

Press Circle to form your Gadgebots into a stack. You can reach new heights by doing this. Press Circle again to unstack and let the top Gadgebot fall onto a higher ledge.

Switch Gadgebots[]

Press X to switch to another Gadgebot. Do this if you need to do things in two different places at once. Your other Gadgebots will stand still and Wait until you issue new orders after switching.

Qwark[]

Heroic Punch Combination[]

Press Square to throw a mighty punch. Press Square quickly up to two more times to continue your combination of punching punishment. Your enemies will feel your power into the next dimension!

Galactic Leap[]

Press X to jump in the air in a mighty Galactic Leap! This amazing bound is the hallmark of a true hero.

Trusty Blaster[]

Press Circle to fire Qwark's Trusty Blaster. Hold Circle for a regular stream of deadly bullets. Evildoers beware!

Case files[]

Ratchet[]

I should check up on Ratchet and make sure he's all right...

Max-Security Cells[]

The Maximum Security Cellblocks are actually bored down into the crust of the prison planet, stacked in a giant tower.

The Mess Hall[]

After the last wait staff quit, the planetary prison switched to delivering cafeteria food via pneumatic tubes. Not exactly sanitary.

The Exercise Yard[]

The Exercise Yard boasts hi-tech weightlifting and dodgeball facilities... and also giant gatling guns that the prison guards fire to keep the prisoners from getting out.

The Showers[]

To keep the showers freezing cold, the prison wash facilities were situated at the bottom of the ocean.

Prison Breakout![]

The prison walls have never been breached before. But there's a first time for everything...

Clank[]

Let's take a look at your case files, Agent Clank.

Boltaire Museum[]

The Boltaire Museum boasts the largest collection of robot artifacts and precious stones in the galaxy. They also offer an excellent Galactic Hero discount.

Asyanica Rooftops[]

The rooftops of Asyanica are patrolled by ruthless ninja gangs that answer only to Number Woo. Don't get distracted by the neon; it's a long fall...

Azcotal Alley[]

Azcotal Alley on Rionosis is known for its grand New Year celebrations. Of course, given the planet's rotation, the New Year occurs every 4.2 seconds.

Gondola Ascent[]

The gondolas that travel to the mountain retrats and ski slopes of Rionosis are the very definition of luxury. Assuming you're not riding on top of them.

High-Rollers Casino[]

The Paradis Des Tricheurs Casino caters to the wealthiest citizens of the galaxy. They also have a mean breakfest buffet.

Venantonio Labs[]

Most citizens don't ask too many questions about the sewers underneath Venantonio. The surface is bad enough...

Galactic Bolt Reserve[]

Fort Sprocket is where the galaxy's bolt supply is minted and stored. The only way past the high security is from below...

Spaceship Graveyard[]

Invisible to almost all radar scanning systems, this strange kudzu creature seems to draw in derelict ships.

Underwater Bunker[]

Beneath the turbulent waves of Hydrano, Klunk has built an immense command complex from which he can manipulate the galaxy.

Klunk's Lair[]

Klunk waits for Clank in the center of his command center, like a spider in its web...

Gadgebots[]

Our specialized Gadgebot infiltrators can circumvent any prison and any lock.

Rooftop Deathtrap[]

Beneath the neon sky of Asyanica, it's amazing what one Gadgebot can do by just chewing through some wires.

Inside the A-Eye[]

Deactivating the prickly A.I. inside Fort Sprocket requires nerves (and teeth!) of steel.

Bulkhead Lock[]

Being made of conductive metal turns out to be real handy when trying to break electronic locks of Klunk's underwater base from the inside.

Qwark[]

I hear Qwark is writing his autobiography...

Larger Than Life[]

In which our hero learns the two-fisted language of giant robot lizards, and also discovers the true meaning of Christmas.

Suck and Jive[]

In which our hero learns to count cards, juggle hats, and what it really means to clean house.

Madam Butterqwark[]

In which our hero sings for his supper and quite literally brings the house down.

Saint Qwark[]

In which our hero secures a bid for canonization and prevents scurvy in giant space monsters.

A Fictionful of Dollars![]

In which our hero perfects the art of the stare down, horseback riding, and proper lawn care.

Secret Missions[]

You can't plan every mission ahead of time.

Boltaire Gem Wing[]

Clank must infiltrate the high-security gem wing of the Boltaire Museum with nothing but his wing-tips and impeccable sense of rhythm.

Countess's Villa[]

Clank must dance the night away with the Countess. Can he get her to lose her heart before he loses his head?

Glaciara, Ski Slopes[]

The ski slopes of Glaciara are unforgiving, but a built-in snowboard and a fistful of Cufflink Bombs goes a long way.

High Stakes Room[]

In a room full of players who can do calculus on their co-processors, Clank will have to read his opponents to walk away with a winning hand.

Venantonio Canals[]

The slime-filled canals of Venantonio are the perfect place to lose a security detail filled with homicidal killing robots.

The Quasar Fields[]

Why worry about a lost ship? Insurance will cover it, and in the meantime Clank can fight his way out by transforming into a giant flying battlestation.

Dam's Edge, Hydrano[]

It's a race against time to find Klunk's base. Okay, it's also a race against murderous henchmen. But mostly time.

Mission descriptions[]

Boltaire Museum[]

(Listed as "Outside, Boltaire" for the first three missions, and "Main Halls, Boltaire" for the last.)

Escape the Ravine[]

Escape the notice of the museum security droids and make your way to the side of the museum.

Get Inside the Museum[]

Find a way to get inside the museum; all the entrances on the ground floor are locked-down because of the break in.

Not The Guided Tour[]

Reach the scene of the crime in the Precious Gems Wing at the opposite end of the museum.

The Night Fox[]

The only question left is how will you get by the laser field in the great hall? Well...if you do, they'll say you're the best.

Max-Security Cell[]

(Listed as "Camera #12: Max-Security Cellblocks, Prison Planet".)

Life In Prison[]

Ratchet's stuck in prison, along with 32,767 of his least favorite friends. Time to dust off the old wrench...

Consecutive Life Sentences[]

Looks like Ratchet might be earning his keep in prison. Complete all challenges in the prison cellblock.

Asyanica[]

(Listed as "Skyline Rooftops, Asyanica" for all except Qwark's mission, listed as "Chapter 2: Larger Than Life, Asyanica".)

Get A Clue[]

The fortune you found was manufactured on Asyanica. It's the only lead we've got, so...

Free Agent Clank![]

Agent Clank has been captured! Gadgebots, it's up to you to free him!

The Halls of Asyanica[]

Complete all Gadgebot challenges.

Number Woo works for...?[]

Who does Number Woo work for? Track him down, and find out what he knows!

Qwarkography, Ch. 1[]

Qwark spins the tale of his various exploits on Asyanica. How did the city get in ruins, again...?

Glaciara[]

(First is listed "Countesses Villa, Glaciara", while others are listed as "Ski Slopes, Glaciara".)

Tango of 100 Sorrows[]

Find this mysterious Ivana Lottabolts, and ask her nicely where the Eye of Infinity is.

Black Diamond of Doom![]

Escape the villa, and out-ski the Countess's guards to get back to your ship with the information you've gained.

Pro Boarding[]

Complete all the snowboarding challenges.

Mess Hall[]

(Listed as "Camera #23: Mess Hall, Prison Planet".)

No Time for Seconds[]

Agency scanners report that Ratchet has gotten into some trouble in the prison cafeteria. A Lombax has got to eat, even if there are a hundred inmates looking to spoil his lunch...

The Lunch Menu Forever[]

Prison life is the same gruelling food every day, for the rest of your days. Oh, and old enemies trying to beat you up. Beat all the Cafeteria challenges.

Rionosis[]

(Listed as "Azcotal Alley, Rionosis" for the first two missions, and "Mountainside Ascent, Rionosis" for the last two.)

The Kingpin[]

The countess pointed you to someone named The Kingpin on the planet Rionosis.

All The Kingpin's Men[]

Tail the Kingpin through the streets of Rionosis and eliminate his henchmen without being spotted.

Get A Lift[]

Stay with the Kingpin and Jack as they escape to the gondolas and ride them up the side of the mountain.

Qwarkography, The Gamblin' Years[]

Qwark retells the story of his epic battle with the nefarious space criminal, the Jack of all Trades. This hyperbole has been modified to fit your screen.

Le Paradis Des Tricheurs Casino[]

(Listed as "Main Floor, Le Paradis Des Tricheurs Casino" for all but the last, listed as "High Stakes Room, Le Paradis Des Tricheurs Casino".)

Explore Paradise[]

It seems Jack frequented a casino called Le Paradise des Trichers. See if you can find the Eye of Infinity there.

Paradise Exploited[]

The Eye is here at the casino! Follow it, and see who's setting this whole thing up.

High Risk vs. High Stakes[]

If you win in the game, you win in real life. Get back the Eye of Infinity!

The Exercise Yard[]

(Listed as "Camera 6: The Exercise Yard, Prison Planet".)

And the password is...[]

Slim Cognito knows the password to the High Rollers area of the casino. To get it, you'll have to fight some acquaintances of his.

Fight for Slim[]

Slim Cognito needs you to do a few favors for him in prison. Defeat all Yard challenges.

Venantonio[]

(Listed as "Secret Laboratory, Venantonio" for the first mission, "Canals, Venantonio" for the second and third, and "Chapter 6: Madam Butterqwark, Venantonio" for the fourtth.)

Crashing the Party[]

Explore the Kingpin's underground lab and find out what he's done with the Eye of Infinity.

Danger off Starboard[]

Lose the Kingpin's men and escape with the scientist.

Power Jet Boating[]

Complete all the hoverboat challenges.

Qwarkography, Ch. 3[]

Qwark sings the tales of how he saved Venantonio. ...multiple times. ...in one day. ...while using only his...

Fort Sprocket[]

(Listed as "Mine Shafts, Fort Sprocket" for the first two, and "Galactic Bolt Reserve, Fort Sprocket" for the last.)

Hard Currency[]

Find a way up from the Bolt Foundry into the Vault.

The Big Heist[]

Reach the inner vault and stop the Kingpin from stealing the Galaxy's bolt supply!

Payback's a Punch[]

Clank's been locked inside the Bolt Foundry vault, ready to take the fall for its robbery. Time for an evac, Gadgebot style!

Mye Mynde Is Going...[]

Complete all the Gadgebot bolt foundry challenges.

The Showers[]

(Listed as "Restricted Camera #4: Showers, Prison Planet".)

Plumbing Troubles[]

Ratchet's in the middle of a deadly shower scene. Get him out of there, preferably alive...

Rub-a-dub-death[]

This is not your father's towel fight! Getting clean can be messy business; fight off your enemies.

Spaceship Graveyard[]

(Listed as "Launch Pad, Spaceship Graveyard" for the first, and "Chapter 8: Saint Qwark, Spaceship Graveyard" for the second.)

Tracking the Kingpin[]

The Kingpin's been tracked to a spaceship graveyard in the Sargasso Reach. Find him.

Qwarkography, Ch. 4[]

Free the space nuns from the clutches of the giant Kudzu monster while fighting off fungal pirates.

Quasar Fields[]

(Listed as "The Quasar Fields, Giant Clank".)

Escape the Kudzu[]

You've luckily found an old growth pad. Use it to get out of here as Giant Clank!

Exercise Yard (return)[]

(Listed as "Riot Cam #9: Breakout!, Prison Planet".)

The Great Escape[]

There's a prison break going on, and Ratchet's right in the middle! Take a stand for good ol' Law & Order Ratchet style!

And Now... Justice For All[]

Complete all the challenges in the Prison Escape.

Hydrano[]

(Listed as "Dam's Edge, Hydrano" for the first three, "Chapter 9: A Fictionful of Dollars!, Hydrano" for the fourth, "Main Bulkhead Lock, Underwater Base" for the fifth, sixth, and seventh, "Super Secret Base, Underwater Base" for the eighth, and "Klunk's Villainous Lair, Underwater Base" for the ninth.)

Ship's signal[]

Your ship's signal is coming from Hydrano. What's Klunk doing there?

Follow that Car![]

Chase down the head goon and interrogate him.

The Drift King[]

Complete all the racing challenges.

Qwarkography, Ch. 5[]

Defend the dam against waves of Cactus Pirates! Don't let them shatter it!

Underwater Base[]

Klunk's hiding in an old munitions lab in an underwater base.

Locked Door[]

When there's something locked in your neighborhood, who you gonna call? Gadgebots!

Insult to Injury[]

Complete the last Gadgebot challenge inside Klunk's expensive base door.

Clank under glass[]

Make your way to Klunk's control room and confront him.

All The Marbles[]

Defeat Klunk and stop his doomsday satellite!

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