Ratchet & Clank Wiki
(rewrite)
(expansion)
Line 1: Line 1:
 
{{appearances|gc}}
 
{{appearances|gc}}
 
{{infobox creature
 
{{infobox creature
|image = SaurBeast.jpg
+
|image = <gallery>
  +
SaurBeast.jpg|Barlowian
  +
Super SaurBeast Taurosaurus.jpg|Jobian
  +
</gallery>
 
|homeworld = [[Barlow]]{{cite|gc|[[Monsterpedia]]|name=Monsterpedia}} {{small|(Barlowian)}}<br>
 
|homeworld = [[Barlow]]{{cite|gc|[[Monsterpedia]]|name=Monsterpedia}} {{small|(Barlowian)}}<br>
 
[[Joba]]<ref name="Monsterpedia"/> {{small|(Jobian)}}
 
[[Joba]]<ref name="Monsterpedia"/> {{small|(Jobian)}}
Line 16: Line 19:
 
==Characteristics==
 
==Characteristics==
 
Saur-beasts are long, purple, bipedal creatures with a large head and a reptilian tail. They are naturally harmless herbivores, but were trained by tribesmen to be savage beasts,<ref name="Monsterpedia"/> and wear spikes and a saddle on their back. The Jobian saur-beasts have a thicker shell due to their adaptation to Joba's harsh climate.<ref name="Monsterpedia"/>
 
Saur-beasts are long, purple, bipedal creatures with a large head and a reptilian tail. They are naturally harmless herbivores, but were trained by tribesmen to be savage beasts,<ref name="Monsterpedia"/> and wear spikes and a saddle on their back. The Jobian saur-beasts have a thicker shell due to their adaptation to Joba's harsh climate.<ref name="Monsterpedia"/>
  +
  +
Trained saur-beasts can normally be found roaming around aimlessly, many accompanied by tribesmen. Upon seeing Ratchet, they will walk towards him to attack, though if provoked and at a distance, they will instead charge forward to headbutt. Many saur-beasts are used as mounts for tribesmen carrying ranged pistols. After taking damage, the tribesman falls off, angering the saur-beast and causing it to charge.
  +
  +
The Barlowian saur-beasts in the Barlow hoverbike race course seem completely docile, and take almost no notice of the racers, though a hoverbike will be destroyed if it crashes into them. These are likely saur-beasts in their natural, docile state, without tribesmen training.
   
 
==Combat==
 
==Combat==

Revision as of 21:22, 23 April 2019

Template:Appearances

Saur-beasts[1] are enemies in Going Commando. Barlowian saur-beasts[1] are encountered in the Vukovar Canyon, Barlow, while Jobian saur-beasts[1] are encountered in the Megacorp Games area, Joba. They are bipedal reptilian creatures trained by the tribesmen, both the Vukovar and Joba tribesmen respectively.

History

The saur-beasts were naturally harmless herbivores, but were trained by the Vukovar tribesmen to be savage attack beasts and mounts. A batch of these were sent to the Joba tribesmen, where they bred from the Barlowian saur-beasts and evolved a tougher outer shell due to Joba's harsh climate.[1]

Ratchet fought the Barlowian saur-beasts during "Find the Desert Riders", with many Vukovar tribesmen riding them as mounts. The docile saur-beasts also appeared on the hoverbike race course as obstacles. He and Clank later fought the Jobian saur-beasts during "Enter the Megacorp Games", in which they were used by the tribesmen in battle. The saur-beasts were also used in the Megacorp Games as beasts during the gladiatorial combat.

Characteristics

Saur-beasts are long, purple, bipedal creatures with a large head and a reptilian tail. They are naturally harmless herbivores, but were trained by tribesmen to be savage beasts,[1] and wear spikes and a saddle on their back. The Jobian saur-beasts have a thicker shell due to their adaptation to Joba's harsh climate.[1]

Trained saur-beasts can normally be found roaming around aimlessly, many accompanied by tribesmen. Upon seeing Ratchet, they will walk towards him to attack, though if provoked and at a distance, they will instead charge forward to headbutt. Many saur-beasts are used as mounts for tribesmen carrying ranged pistols. After taking damage, the tribesman falls off, angering the saur-beast and causing it to charge.

The Barlowian saur-beasts in the Barlow hoverbike race course seem completely docile, and take almost no notice of the racers, though a hoverbike will be destroyed if it crashes into them. These are likely saur-beasts in their natural, docile state, without tribesmen training.

Combat

The saur-beasts are very durable, and will either attack by walking to Ratchet and biting, or charging at him when encountering him from a distance and headbutting him. Some tribesmen also ride the saur-beasts, and after they fall off upon sustaining damage, the saur-beasts may then charge. The Seeker Gun is the best weapon against the Barlowian saur-beasts, as it can interrupt their charge, and deal focused damage to a single saur-beast. Due to the toughness of the Jobian saur-beasts, the Minirocket Tube is better against them, and has the same effect of interrupting their charge. The Pulse Rifle can also be used to shoot them from a distance, out of Ratchet's harm.

In both cases, it is is possible to lure them to the edge of a cliff while charging at Ratchet, at which point they will fall to their deaths.

References