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Sandsharks are enemies in Ratchet & Clank and the 2016 re-imagined game. They are small, hostile, red-orange creatures native to Aridia, found in the Outpost X11 area. They dwell beneath the sand before emerging to attack anyone who approaches. They are spawned from sandshark nests, which are bulbous, immobile, orange and green creatures attached to the ground.


Ratchet & Clank

While stranded on Aridia, Skid McMarx found himself unable to return to his ship, as there were swarms of sandsharks that blocked the path. Upon meeting Ratchet and Clank, he asked them to clear out the sandsharks to clear a path for him in "Help Skid get to his ship" (named "Help Skidd get to his ship" in the re-imagined release). He rewarded them with a hoverboard in return. Sandsharks were also encountered along the way to the main compound in Outpost X11 and within its construction area, fought during "Find Skid's agent" (named "Find Skidd's Agent" in the re-imagined release), and appeared to be hostile towards constructorbots.

In the re-imagined release, sandsharks are encountered a second time, in the Blarg Research Outpost on Gaspar, during "Find the Jetpack", and groups of sandsharks and their nest are found throughout the outpost in missions "Trade 10 brains for a jetpack" and following.

Rift Apart

Sandsharks appear in Rift Apart, and are fought in a grav-train station on a planet resembling Kerwan, thrown in by a dimensional rift.


Sandshark nest in the re-imagined release

Sandsharks are small, orange-red creatures that are found swimming in sands with their fins visible above ground. When a target is nearby, sandsharks will emerge from the ground to attack with a bite. Sandsharks are always seen in groups and swarms and often gather around their nests. When taunted with the Taunter and unable to reach Ratchet, they jump and snarl angrily.

Sandsharks are spawned from sandshark nests, which spit them out but are otherwise immobile and defenseless. In the original release, these are bulbous, immobile objects, with orange skin and green markings, sporting small spikes, which spit out sandsharks through an orifice at the top of their bulb-shaped organs supported by a body attached to three small legs. In the re-imagined release, they appear as orange and green, plant-like organisms with several moving tentacles attaching them to the ground that spit sandsharks out from a mouth with teeth.


A group of sandsharks

When spotting a target, sandsharks will run towards them and deliver a quick bite. They have very low durability and are limited to melee range attacks, meaning they can be easily defeated. The only threat from sandsharks comes from their numbers in large swarms, therefore they must be defeated quickly using a weapon such as the Pyrocitor (or in the re-imagined release, the Proton Drum, which is also very effective).

Since sandsharks will continually spawn from sandshark nests, any nearby nests should be destroyed before fighting any sandsharks in the area. Nests are completely defenseless, allowing for easy destruction.

Behind the scenes

Concept art of the sandshark nest from the re-imagined game

The sandsharks appear to share a base model with the peckbot and chomper enemies, which have similarities in appearance, movement, and attacks.

An older model of this enemy can be seen in the Insominac Museum in Up Your Arsenal. This version has four legs, a larger shark fin, two eyes, and a white monotone physical appearance due to a lack of color.

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