Ratchet & Clank: Ranger Rumble is an upcoming entry in the Ratchet & Clank series. Developed by French studio Oh BiBi in collaboration with Insomniac Games and published by Sony Interactive Entertainment under the PlayStation Studios label, it is a free-to-play multiplayer third-person arena shooter game set to release for iOS and Android.
Ranger Rumble was announced on November 12, 2025, and is the first new entry in the series since Rift Apart (2021). The official announcement frames the game as part of Captain Qwark's in-universe "totally safe simulation," as matches are training exercises rather than genuine story missions.
At launch, the game is invite-only: Sony began rolling it out in the Philipines and Indonesia, with the soft-launch expanding to include Norway, Sweden, Finland, and Denmark in December. Pre-registration is available on the official website for early access and beta invitations.
Gameplay[]
Controls and movement[]
The game is played on a smartphone held horizontally. Pressing the left half of the screen activates an on-screen digital stick for movement, while pressing and dragging on the right half moves the camera and aiming reticle. The right side also features dedicated buttons for jump, dash, and melee. The jump button can be pressed twice for a double-jump or held to glide with the Heli-Pack. The melee attack has a small automatic homing effect on nearby targets and launches opponents away upon a successful combo execution. The dash moves the player in their current direction of movement and has a short recharge period.
Weapon use has three modes: 'Auto' (which fires automatically at any target within range), 'Double Tap', and 'Dedicated Button'. A separate "Ultimate" weapon button is also present, which charges based on damage dealt and received; charge rates differ between heroes. Some weapons, like the Headhunter, have an additional on-screen button for secondary functions like zoom.
In-game movement incorporates standard Ratchet & Clank platforming elements, including jump pads, boost ramps, wall panels for wall-running, and grind rails. The camera is fixed in a "lock-strafe" mode, allowing players to perform the series' standard range of movement, strafing, and flips while aiming and shooting.
Heroes and weapons[]
There are currently 10 available Heroes from both Ratchet's and Rivet's dimensions. The roster includes Widget, Sprocket, Chip, Mopz, Lil' Ann, Tempest, Sparky, Celeste, Zed One, and Lump (spanning species like lombax, space pirate, mort, rilgarian, warbot, and amoeboid). Heroes have rarities (Common, Rare, Epic) which affect their price, upgrade price, base stats (Power, Health, Speed, Melee, and Ultimate power), and stat growth. Power affects melee and ultimate damage output, and Speed affects base walking speed. Unlocking heroes requires completing specific chapters or acquiring them through Reebo drops. All heroes can be tested for free, though the Qwark bot target dummy does not relay damage numbers.
The Arsenal menu is used to purchase and upgrade weapons. Like heroes, weapons have rarities and stats: Power (used to calculate damage), Damage, Fire Rate, and Range. Ammo capacity is not displayed in the menu but also rarely increases with upgrades. Most weapons are returning entries from previous games, primarily Rift Apart, but also Going Commando, Up Your Arsenal, and Tools of Destruction. The Amoeboid Launcher and Cryo Slider are new, alongside the unique Ultimate weapons for each character.
Players can equip up to three weapons, with the second and third slots unlocking after acquiring three and seven total weapons. If a weapon's level is higher than the equipped character's level, it is automatically lowered to match (equipped mods are not disabled, however).
In combat, weapons automatically reload when ammo is depleted, or after they have not been used for a while, and health regenerates after not taking damage for a short time. Most Ultimates also grant a small and temporary shield upon use, which at least ensures a chance to fire off an Ultimate attack at near-death. At Level 5, weapons can be fitted with an enhancement (also called mod), which costs one Power Core. Examples include Cluster Bombs for the Shatterbomb (adding two bomblets on impact) or the Burst Pistol's Lightweight Frame (increasing movement speed when held). Like heroes, all weapons can be tried out for free.
Game modes and maps[]
The game features three modes, which are unlocked by progressing in Adventure mode. The game automatically fills empty player slots with bots. Bots are generally identifiable by their weak playstyle and limited selection of weapons, while their scaling is based on the player's current winstreak.
The chosen biome (map) is random for each game. Biomes are also unlocked through Adventure mode; initially, only Corson V (Megapolis) is available, followed by Torren IV (ch. 4), and Sargasso (ch. 15). Each biome features unique themes. Ardolis is also present as a biome in the reveal trailer.
| Qwark Tower Confetti Party |
Shopping District Train Station |
Grand Stadium | |
| Dismantling Centre Little Junktown |
The Foundry Monoloth Gulch |
Clash of the Titans | |
| Biting Swamp | Gelatonium Factory | Sunken Field |
Bolt Rush[]
Bolt Rush is a 3-minute, 6-player free-for-all focused on collecting bolts. The match flows in four stages: players first either destroy bolt crates or defeat groups of weak enemies, followed by either (or both) defeating normal enemies or two stronger mini-bosses, and then either a single large boss, or collect spawning gold bolts. Defeating rival players (especially when they are occupied) allows players to steal their bolts.
The first player to collect 200 bolts is crowned "King" and must survive for 30 seconds to win. The crown effect significantly increases player size, health, and weapon damage (by ~50%), but drastically lowers walking speed and highlights the King's location to all other players. This speed reduction does not affect travel from jump pads, dashes, or rail grinding.
If the main 3-minute timer expires while a King is active, the match enters overtime. If the King is defeated during overtime, the match ends immediately unless another player currently holds 200 bolts to instantly become the new King (and the 30-second times thus resets again). If the match ends immediately upon the King's death, the defeated King drops to 140 bolts, and victory is awarded to the player with the highest current bolt count.
Total Rumble[]
Total Rumble is a 4-minute, 8-player free-for-all deathmatch. The first player to achieve eight kills wins. This mode features shield and damage powerups, the latter of which is incredibly powerful, allowing one player to overwhelm another easily thanks to a +75% damage output.
Blast Ball[]
Blast Ball is a 3-minute, 3v3 mode similar to Rocket League where teams must score three goals. Players must touch the ball (with their character's front) to tether it to them, allowing them to carry it to the goal. Weapon fire has a negligible effect on the ball, unless using high-power rapid-fire weapons like the R.Y.N.O. or Negatron Collider Ultimates.
The dash button is replaced with a slide able to steal the ball from the opposing team, whereas the melee button becomes chargeable if the ball is held, allowing for a significant long-distance hit if used at full charge, or a pass to a nearby teammate. A powerful but brief speed boost powerup also appears in this mode. Matches always last 3 minutes, but in the event of a draw, the game progresses into overtime and the first to score wins.
Progression and economy[]
Progression is divided into narrative content, seasonal objectives, and match-based performance rewards.
Adventure mode and Qwests[]
The single-player Adventure mode acts as the primary narrative progression. It consists of 28 chapters, some of which advance the story. To proceed, players must complete chapter-specific challenges, such as leveling heroes or weapons to a specific threshold, acquiring new items, or completing objectives within matches. Completing chapters grants fixed hero and weapon rewards.
Daily engagement is structured around "Qwests", which are divided into daily and seasonal objectives, such as dealing a specified amount of damage, playing a certain number of games, or using an Ultimate a set number of times. Seasonal Qwests unlock progressively each day, while daily Qwests fully reset on a regular cycle or can be manually refreshed at a cost of 10 raritanium. At least one daily Qwest, along with approximately half of all seasonal Qwests, is exclusive to the paid Super Pass.
Completion of these Qwests awards XP for the Qwark Pass, a 60-tier reward track featuring both a free tier and a paid premium tier. The Pass is available for 28 days until it resets each time. Each tier requires 3,000 XP from level 5 onwards. Players can daily earn a total of 10,000 XP, without a manual refresh, whereas players who paid for the premium pass can earn an additional 5,000 XP. Upon reaching the track's 175,000 XP cap, any further XP earnings grant a repeatable Common rarity Reebo lootbox.
Finally, the game offers standard rewards for consecutive daily log-ins.
Match rewards[]
Winning matches and maintaining streaks are central to acquiring resources:
- Reebo: A loot chest mechanic that grants resources after winning a match (placing 2nd or 3rd still counts as a win). Opening a Reebo involves tapping the screen, where each tap has a chance to improve its contents and upgrade the Reebo to a higher rarity. Reebos have a chance to drop raritanium, power cores, and all weapons and heroes not acquired through chapter completions. A full daily cycle consists of five Reebos, requiring seven games to complete. If a player loses a high win streak, the game offers the option to retain it for a raritanium fee.
- Hero medals: Medals are earned after matches, dependent on player ranking and current hero killstreaks. Medals feed into two systems:
- Hero rewards: Medals unlock hero-specific rewards every 100 medals (primarily weapon blueprints and raritanium), including a free skin at tier 10. Tiers 11–25 are seasonal. Note that as a hero accumulates more medals, their earning rate decreases.
- Medal Run: A separate reward track based on the total Hero Medals collected. This track determines the player's rank (ranging from Underpaid Intern to Galactic Ranger), though the specific benefits of these ranks remain unclear.
Economy[]
The game features a variety of resources used for unlocking and upgrading content:
- Qredits: The most common currency, used for general hero and weapon upgrades.
- Lorbs: A secondary resource required for hero upgrades. More is needed for higher rarity characters per upgrade.
- Weapon blueprints: Required for individual weapon upgrades, each weapon has its own blueprint type.
- Power Cores: Used to unlock weapon enhancements.
- Fashionium: A currency used to unlock cosmetic skins.
- Raritanium: The premium currency used to buy Qredits, unlock heroes and weapons, or refresh Qwests. Can also be used to purchase Power Cores at a rate of 50 per Core.
The Shop[]
The in-game Shop acts as the hub for microtransactions and resource exchange. It features an "Offers" tab (purchasable bundles), a "Daily Deal" tab (offering both free items and Qredit purchases), a "Cosmetics" tab (rotating skins), and a "Resources" tab (where real money buys Raritanium, which can then be converted to Qredits). Skins are purchasable for either 250, 500, or 1000 Fashionium, depending on their rarity.
Shop contents[]
| Bundle/Offer | Price type | Price | Contents / Notes |
|---|---|---|---|
| Super Pass | Paid bundle | 11,99 ($/€) |
|
| Welcome Offer | Paid bundle | 4,99 ($/€) |
|
| Hero Upgrade | Paid bundle | 9,99 ($/€) |
|
| Core Offer | Raritanium bundle | 50 Raritanium |
|
| 20 Raritanium | Currency pack | 2,09 ($/€) | N/A |
| 60 Raritanium | Currency pack | 4,99 ($/€) | N/A |
| 140 Raritanium | Currency pack | 9,99 ($/€) | N/A |
| 300 Raritanium | Currency pack | 20,99 ($/€) | N/A |
| 800 Raritanium | Currency pack | 49,99 ($/€) | x1.4 Value Bonus |
| 1,750 Raritanium | Currency pack | 104,95 ($/€) | x1.5 Value Bonus |
| 900 Qredits | Qredits exchange | 25 Raritanium | N/A |
| 2,000 Qredits | Qredits exchange | 50 Raritanium | N/A |
| 4,500 Qredits | Qredits exchange | 100 Raritanium | x1.25 Value Bonus |
Social[]
New players are automatically assigned a randomly generated generic player identity, which they can change for free once (common Ratchet & Clank character names are not allowed), where after a name change costs 10 raritanium.
The friend system allows players to add others via in-game ID or QR codes to play together (though not in formal teams). A "Recent Players" tab allows users to view the profiles of previous opponents, send friend requests, or report them.
Actual invites to team up last only 20 seconds, requiring the recipient to be waiting in the main menu to accept. Currently, players need to be within the same region to actually play a match together.
Plot[]
The game takes place within a virtual reality combat simulation initially established by Captain Qwark to recruit and train a new team of "Space Heroes." Operating under the title "Captain Leslie Copernicus Qwark's Fantastic Intergalactic Smackdown Showdown Extravaganza Galore," the program utilizes digital avatars of the "Heroes of the Past"—Ratchet, Clank, Rivet, and Kit—to act as mentors for the player. Early in the training process, Qwark secures a corporate co-sponsorship with Megacorp to expand the simulation's scope. Megacorp Project Manager Wendy Warloff subsequently rebrands the initiative as "Ranger Rumble," implementing organized competitive structures and introducing new virtual environments based on real locations such as the junkyards of Torren IV and the swamps of Sargasso.
As the simulation gains popularity, Qwark focuses on inflating viewership numbers to reach a target of "11.7 bajillion" subscribers. He eventually discloses to Ratchet that this metric is a prerequisite for selling the "Ranger Rumble" franchise, including its simulation technology and the "Galactic Ranger" intellectual property. Qwark intends to use the proceeds to retire to a private island on Pokitaru. The prospective buyer is revealed to be "Mercs! Mercs! Mercs!" (MMM), a private military startup. Ratchet protests the acquisition, characterizing MMM as unethical mercenaries rather than heroes, but Qwark and Warloff dismiss these concerns to finalize the transaction.
Concurrently, Kit detects unauthorized anomalies within the simulation's code, which she identifies as invasive data clusters distinct from the standard engine. As the player progresses, they receive unsolicited weapon upgrades and messages from an "Anonymous Benefactor" claiming to monitor their performance. To investigate the security breach, Kit installs a Simulacra Data Miner on the Rangers' avatars. The investigation reveals that the anomalies are "Buggy Lore Orbs" functioning as rogue signal interceptors. These devices harvest real-time combat data from the contestants and transmit it to an external location. Kit traces the transmission signal to a darksite facility orbiting Yeedil in the Bogon Galaxy, confirming that an unknown third party is covertly extracting data from the competition.
Graphics[]
The visuals adopt a more colorful, cartoonish 3D style compared to the console games. Characters and environments are vibrantly animated, with UI optimized for touchscreen controls. There is a range of franchise-inspired locales, dynamic effects, and upgradeable weapons or power-ups integrated into matches. Gameplay and controls are tailored for short, mobile-friendly multiplayer sessions. Critics noted that it "looks like a pretty typical mobile multiplayer shooter" using familiar assets.[1]
Development and release[]
The title was revealed on November 12, 2025, via press release and trailer.[2] Sony and Oh BiBi—known for Frag Pro Shooter—lead development, with Insomniac Games supervising.[3][4] The project is published under PlayStation Studios branding. No firm release date has been given beyond "coming soon," but Sony's official site lists it as "available in select countries" for testing.[5]
There is no indication of console or PC versions; the game appears exclusive to mobile. As a free-to-play title, it features microtransactions for cosmetics and purchasing various currencies.
Changelog[]
Not all version updates are communicated with the playerbase, hence some of these are discovered through the game's files or observation.
| Version | Release date |
Differences |
|---|---|---|
| 1.0.1 | November 17, 2025 |
|
| 1.1.0 | November 25, 2025 |
|
| 1.1.1 | December 8, 2025 |
|
| 1.2.0 | December 17, 2025 |
|
| 1.2.1 | December 18, 2025 |
|
| 1.2.2 | January 12, 2026 |
|
Reception[]
As of late 2025, Ranger Rumble has not yet released widely, and reviews are unavailable. Industry coverage has highlighted the significance of a major PlayStation franchise expanding to mobile. GameSpot noted that the announcement "aligns with PlayStation's broader strategy to expand its presence in the mobile market".[6] Early press impressions are cautiously optimistic but mixed. Push Square described it as "good fun" but "a far cry from the single-player platformer/shooter adventures fans love".[7] FullCleared called it "a pretty typical mobile multiplayer shooter" that "won't offer much to help it stand out".[8]
Gallery[]
Notes[]
Annotations[]
- ↑ The skin shown is not included within the pass, but instead is present as the final reward for completing the Qwark Pass.
Citations[]
References[]
- GameSpot Staff (2025). "Ratchet & Clank: Ranger Rumble Is A Brand-New Game, And Probably Not What You Expected". From GameSpot. Archived from the original on November 12, 2025.
- (2025). "Ratchet & Clank: Ranger Rumble Revealed for Android and iOS". From Final Weapon. Archived from the original on November 12, 2025.
- Romano, Sal (2025). "Ratchet & Clank: Ranger Rumble - Gematsu". From Gematsu. Archived from the original on November 12, 2025.
- Romano, Sal (2025). "Free-to-play multiplayer arena shooter Ratchet & Clank: Ranger Rumble announced for iOS, Android". From Gematsu. Archived from the original on November 12, 2025.
- Sony Interactive Entertainment (2025). "Ratchet & Clank: Ranger Rumble official site". From PlayStation. Archived from the original on November 12, 2025.
- Insider Gaming Staff (2025). "Ratchet & Clank Free-to-Play Multiplayer Game Announced". From Insider Gaming. Archived from the original on November 12, 2025.
- Push Square Staff (2025). "New Ratchet & Clank Game Announced, But Not for the Platform You Want". From Push Square. Archived from the original on November 12, 2025.
- FullCleared Staff (2025). "There's a New Ratchet & Clank Game... on Mobile". From FullCleared. Archived from the original on November 12, 2025.
