Ratchet & Clank: Clone Home is a canceled mobile phone and two-dimensional installment in the Ratchet & Clank series developed by an unknown developer and was to be published by Sony Pictures Mobile. It was intended to release on September 1, 2006 as a sequel to Going Mobile. On October 8, 2025 the game became accessible to play after having been obtained from a phone and uploaded online.
Clone Home is a 2D sidescroller, without the core third-person view gameplay, focusing on light platforming and combat engagements against a total of four enemy types, as well as a final boss. Players cannot level their nanotech, but they can upgrade weapons through using them to destroy enemies, as well as collect bolts to purchase ammo and new weapons at a vendor. Players can also enter The Arena and fight in various challenges to earn bolts and level their weapons, and almost all levels contain hidden titanium bolts, which when all of them are collected, award the player with a powerful weapon.
A preview of the game, dated June 16, 2006, stated that the plot involved Ratchet and Clank miniaturizing themselves to attack some "imitators they do not find flattering." It also claimed that Clone Home contained fifteen levels, and would offer more weapons than Going Mobile, and supplied six screenshots.[1] Much like its predecessor, beating it was to unlock a skin in another game[2], though it is unknown what game it was intended to be compatible with. It also reuses at least four weapons from Going Mobile, but some are renamed to the upgraded weapon's names, such as the Minirocket to the Mega Rocket and the Gravity Bomb to the Mini Nuke, while the Boar-Zooka has been replaced with the Ewezi.
Gameplay[]
In development gameplay of Clone Home.
Gameplay in Clone Home is largely similar to that of Going Mobile. Ratchet can shoot and hit enemies as well as bolt, nanotech and ammo crates to collect the respective contents. Weapons level up, to a maximum of v3, which improves their damage and changes the bullet (or equivalent) design for some weapons, but they do not upgrade into a more powerful form. Ratchet starts with the Lancer, and future weapons are either bought at the Weapons Store, received for progressing the plot, or other optional objectives such as completing all arena challenges or collecting all titanium bolts.
Ratchet posses most of his normal moves, he can smash his OmniWrench down to hit enemies or bolt locks to unlock doors, as well as use a Hyper-Strike to hit targets below him. He can jump and double jump, the latter of which will allow him to glide using the Heli-Pack (though gliding automatically takes him forwards). Enemies hit by an attack are temporarily staggered, or stunned for longer if he jumps on-top of them. If he attempts to shoot an enemy while in melee range he will swing his wrench instead.
The only gadget he actually obtains is a grapple ability, which is similar to the Swingshot, but works by extending Clank's arm to grapple targets, which function as versa-targets. He cannot manually swing when attached to the target however, and can only attach within a fixed distance. He also can grind on grind rails - called "data transfer rails" in this game, indicating he is wearing the Grind Boots.
The Arena[]
There are 12 arena challenges to be completed. Each challenge has a fixed amount of enemies which need to be hunted down. Completing all 12 grants Ratchet the Ewezi as a reward.
| Name | Description | Enemies | Reward |
|---|---|---|---|
| 2 B or Not 2 B | Kill all the enemies to beat the arena level. | 10 | 200 bolts |
Plot[]
Development[]
It is unknown why Clone Home was canceled, though some speculate that it was possibly due to it being too similar to the plot of Size Matters which featured a similar story also containing miniaturization and clones. This has never been confirmed, however, and the validity of this theory is questionable due to the fact that the game was announced after the reveal of Size Matters. In November of 2021 a member of the Lost Media Wiki contacted a Javaground employee that worked on the game, who revealed the game reached "gold master" status - meaning the game was finished - but simply never released.[3]