Proteus VII,[2] also known as Proteus Seven,[1] is a location in Full Frontal Assault. It is a sun[3] in the Polaris Galaxy that serves as the location of the GrummelNet Plasma Harvester.
Ratchet, Clank, and Captain Qwark came to Proteus VII after Stuart Zurgo deactivated its Planetary Defense Center, causing grungarian marauders to attack.
History[]
GrummelNet Industries at some point established the GrummelNet Plasma Harvester, to harvest lava for the GrummelNet Plasma Park and Torture Dungeon.[2] At some point, the sun's death weasels made their way into agorian lore.[1]
During Full Frontal Assault, Proteus VII was one of three locations whose Planetary Defense Centers were deactivated by Stuart Zurgo, who warned that if the Polaris Defense Force intervened, he would deactivate every Planetary Defense Center in the galaxy, forbidding any but Qwark, Ratchet, and Clank (who had been re-established as the new Q-Force) from intervening.[4] The Planetary Defense Center's deactivation caused a grungarian horde to attack, but the Q-Force successfully reactivated the Planetary Defense Center and drove them back.
Geography[]
Proteus VII is a sun with a large ring around it.[3] It is home to the "death weasels of Proteus Seven" according to agorian lore[1] (but it is unknown if these death weasels are related to the Zanifarian death weasel).
The GrummelNet Plasma Harvester is located hovering above the surface of the sun. It is a structure of several buildings connected by bridges and grind tubes. It features a set of docks for large container ships, with many of the crates on-board depicting slorg warning signs.
Multiplayer[]
Node 4 in the central structure.
The competitive multiplayer map.
The competitive multiplayer map on Proteus VII features a complex, layered design that is more intricate than it first appears. Each base's exit platform offers multiple traversal options: players can hoverboot to the other exit platform, use the Swingshot to reach node 4 in the large central structure, use the hoverboots to cross to the opposing base's exit, or climb steps to the outer nodes (2, 3, 5, and 7) in the corners. Nodes 2 and 3 are also connected by a passage underneath node 1, whereas node 6 sits inbetween nodes 5 and 7.
The map's main hub is the large central structure, which houses node 4 inside. Node 1 is only accessible via a single grind rail tube on the central structure's rooftop, which itself is reached by a set of hoverboots ramps near node 6. Alternatively, the roof can be accessed from within the structure by using jump pads to reach a series of surrounding platforms, which lead to more jump pads.
This central area contains other secrets. The surrounding platforms can be used to get on top of the map's walls for ambush opportunities, but also grant opportunities to reach extra stacks of crates underneath the platforms. Finally, a hidden second level in the central structure with more bolt crates is accessible by dropping down from the roof or by hoverbooting onto the metal supports on the exterior from the walls or platforms.
Citations[]
References[]
- Insomniac Games (2009). Ratchet & Clank Future: A Crack in Time [Game]. Sony Computer Entertainment. PlayStation 3.
- Insomniac Games (2012). Ratchet & Clank: Full Frontal Assault [Game]. Sony Computer Entertainment. PlayStation 3.
- Sony Interactive Entertainment (2018). The Art of Ratchet & Clank [Book]. Dark Horse Comics. ISBN 978-1506705729.




