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{{appearances|tod|qfb|btn|rc16}}
{{tab}}
 
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{{infobox weapon
{{Weaponbox
 
 
|image = <gallery> Predator Launcher.png|Predator Launcher
|imageBG= FFF
 
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Raptor launcher.jpg|Raptor Launcher</gallery>
|image=[[File:Predator Launcher.png|250px|Predator Launcher]]
 
 
|manufacturer = [[Grummel Net Industries]]
|name=Predator Launcher
 
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|type = Multi-lock missile launcher
|hidep=
 
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|range = Medium
|manufacturer=[[GrummelNet]]
 
 
|rate of fire = Low
|lock on=
 
|first available='''''Tools of Destruction''''': [[Stratus City]], Planet [[Kortog]]<br>'''''Quest for Booty''''': [[Darkwater Cove]]
 
|damage='''''Tools of Destruction''''': 144
 
   
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|available tod = [[Cobalia Spaceport]], [[Cobalia]]
'''''Quest for Booty''''': 90 (V3)
 
  +
|price tod = 25000
|price='''''Tools of Destruction''''': 25,000 bolts
 
 
|upgrade tod = Raptor Launcher
  +
|upgrade price tod = 7000000
  +
|ammo tod = 25
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|max ammo tod = 30
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|ammo price tod = 8
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|ammo pickup tod = 6
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|power tod = 144
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|v2 power tod = 166
  +
|v3 power tod = 190
  +
|v4 power tod = 219
  +
|upgrade power tod = 252
  +
|omega power tod = 1686
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|v7 power tod = 2203
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|v8 power tod = 2876
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|v9 power tod = 3751
  +
|max power tod = 4888
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|rarupgrades tod =
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[[More damage]] (×3, +13, 200) <br>
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[[More ammo]] (×5, +1, 125) <br>
  +
[[More missiles]] (×3, +1 250) <br>
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[[Faster shooting]] (×1, 1200) <br>
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Big [[faster shooting]] (×1, 400) <br>
 
[[Dual Target Detectors]] (500) <br>
   
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|available qfb = [[Darkwater Cove]], [[Merdegraw]]
'''''Quest for Booty''''': Free
 
|upgrade price=
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|upgrade qfb = Raptor Launcher
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|ammo qfb = 25
|upgrade=[[Raptor Launcher]]
 
|ammo held=25 Predator missles
+
|ammo pickup qfb = 6
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|power qfb = 90
|ammo cost='''''Tools of Destruction''''': 8 bolts
 
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|v4 power qfb = 108
|rate of fire=
 
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|max power qfb = 130
}}
 
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|mods qfb = [[Dual Target Detectors]]
{{quote|Enemies can run, but they can't hide from this launcher's new and improved laser guided lock-on system!|''Tools of Destruction'' weapon description|Ratchet & Clank Future: Tools of Destruction}}
 
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|price btn = 2000
The '''Predator Launcher''' was a weapon that could lock onto multiple targets and fire Predator missiles at them. As the user held down the trigger, it released Predator missiles into the air. The missiles locked on to nearby enemies and launched themselves at their target when the trigger was released. Bigger enemies were targeted several times on different spots around their body. The missiles would automatically self-destruct if the target they were locked on was destroyed or if the player switched to another weapon. It upgraded into the [[Raptor Launcher]], whose missiles released sticky napalm after exploding.
 
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|upgrade btn = ?
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|ammo btn = 50
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|max ammo btn = 50
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|ammo price btn = ?
   
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|available rc16 = [[Blarg Tactical Research Station]], [[Nebula G34]]
The special [[Raritanium weapon upgrade|Raritanium upgrade]] for this weapon was the [[Dual Target Detectors]], which caused two missiles to lock onto the same spot on an enemy. This upgrade would sometimes waste ammo, because two missiles might have locked on to an enemy that only required one missile to be destroyed. Nevertheless, the upgrade was necessary to defeat stronger enemies in a reasonable amount of time.
 
 
|upgrade rc16 = Raptor Launcher
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|upgrade price rc16 = 200000
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|mystery upgrades = Overclocked Sensors <br> Ammo Loyalty Card <br> Recursion Depth <br> Critical Cores
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|upgrade1 name rc16 = Targeting Cone
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|upgrade1 num rc16 = 13
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|upgrade1 eff rc16 = +50%
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|upgrade2 name rc16 = Lock Speed
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|upgrade2 num rc16 = 13
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|upgrade2 eff rc16 = +10%
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|upgrade3 name rc16 = Ammo
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|upgrade3 num rc16 = 28
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|upgrade3 eff rc16 = +1
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|lv.2 power rc16 = 20
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|lv.3 power rc16 = 25
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|lv.4 power rc16 = 34
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|lv.5 power rc16 = 25
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|lv.7 power rc16 = 26
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|lv.8 power rc16 = 22
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|lv.9 power rc16 = 18
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|lv.10 power rc16 = 30
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|base ammo cap rc16 = 20
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|max ammo cap rc16 = 48
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|ammo pickup rc16 = 6
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|ammo price rc16 = 12
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}}{{infobox incomplete}}
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The '''Predator Launcher''' is a weapon in ''[[Ratchet & Clank Future: Tools of Destruction|Tools of Destruction]]'', ''[[Ratchet & Clank Future: Quest for Booty|Quest for Booty]]'', ''[[Ratchet & Clank: Before the Nexus|Before the Nexus]]'' and [[Ratchet & Clank (2016 game)|''Ratchet & Clank'' (2016 game)]]. Manufactured by [[Grummel Net Industries]], it locks onto multiple targets as the trigger is being held down, and fires Predator missiles at them when released. Larger targets can be locked onto by multiple missiles, if the missiles lock onto multiple spots on the same enemy. If an enemy locked onto with a missile dies, or [[Ratchet]] changes weapon, the missiles self-destruct before firing.
   
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The Predator Launcher can be upgraded to the '''Raptor Launcher''' with use in ''Tools of Destruction'', ''Quest for Booty'', and ''Ratchet & Clank'', whose missiles release sticky napalm after exploding. In [[challenge mode]], the weapon can upgrade to the Omega Raptor Launcher.
==Similarities==
 
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The Predator Launcher functioned similarly to the [[Spitting Hydra]] from ''[[Up Your Arsenal]]'', and the lock-on targets looked much like the Spitting Hydra's. However, each missile counted as an ammo slot, unlike the Spitting Hydra's charge, which only used one ammo. The way the missiles hovered in the air, then launched themselves toward their target was similar to the behavior of the [[Seeker Gun]]'s rockets from ''[[Going Commando]]''.
 
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==History==
==''Ratchet & Clank Future: Tools of Destruction''==
 
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===''Ratchet & Clank'' re-imagined===
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{{noncanon|rc16}}
 
[[File:Predator Launcher PS4.PNG|thumb|Ratchet wielding the Predator Launcher in the trailer for ''Ratchet & Clank'' (PS4)]]
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In [[Qwark]]'s retelling, the Predator Launcher was a top secret [[blarg]]ian weapon manufactured by [[Drek Industries]] located in the [[blarg warship]] outside the [[Blarg Tactical Research Station]]. Ratchet found the weapon by taking a shuttle to the warship from the Research Station, and retrieving it from within the warship. Once retrieved, a self-destruct sequence begun, and Ratchet had to flee the warship to return alive.
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Ratchet upgraded the weapon to the Raptor Launcher with use. [[Raritanium]] upgrades could also be purchased. Basic upgrades included upgrades to its ammo capacity, the lock speed improving how quickly its missiles locked on to enemies, and the width of the targeting cone allowing it to lock on to more enemies. Four mystery upgrades were available: [[Overlooked Sensors]] allowing more missiles to be deployed in one go, [[Ammo Loyalty Card]] increasing the amount of ammo found in crates, [[Critical Cores]] increasing the width of the missiles' explosion radius, and [[Recursion Depth]] allowing more missiles to lock onto a single target.
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In challenge mode, the weapon may upgrade to the Omega Raptor Launcher once purchased from a [[vendor]] with the full Predator Launcher [[holocard]] set unlocked.
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===''Tools of Destruction''===
 
[[File:Predator Launcher lock-on.jpg|The Predator Launcher locking onto multiple areas of a [[Rogue]].|thumb|200px]]
 
[[File:Predator Launcher lock-on.jpg|The Predator Launcher locking onto multiple areas of a [[Rogue]].|thumb|200px]]
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The Predator Launcher was available upon reaching [[Cobalia]] for 25,000 bolts. It could be upgraded with Raritanium upgrades, including [[more damage]], [[more ammo]], [[more missiles]] and [[faster shooting]]. It special Raritanium upgrade was the [[Dual Target Detectors]], which allow two missiles to lock onto a single target (the same enemy or the same spot on a larger enemy). With use, it could be upgraded to the Raptor Launcher, causing its missiles to release napalm after exploding.
[[File:Dual target dectectors.jpg|thumb|200px|The [[Dual Target Detectors]] in action. Two missiles lock on to a single [[Drophyd]]]]
 
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The Predator Launcher could be purchased for 25,000 bolts starting in [[Stratus City]] on planet [[Kortog]]. Without [[Raritanium weapon upgrade|Raritanium upgrades]], it held 25 Predator missiles which each dealt 144 damage at V1. The Predator Launcher could be upgraded with the [[Dual Target Detectors]] for a price of 500 [[Raritanium]].
 
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In the [[Imperial Fight Festival]], the weapon could be a liability if not used properly. As it uses up ammo when a missile locks onto a target, and weapons switch once ammo is used, the weapon could change before the missiles were fired, self-destructing the missiles and rendering them useless.
===Imperial Fight Festival Issue===
 
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The Predator Launcher could become very annoying during weapon switching rounds at the [[Imperial Fight Festival]]. This was due to the fact that the Predator Launcher's ammo went down whenever a missile locked on to a target, even though the missile had not actually been fired. Since weapons switched automatically after the ammo was used up, the weapon changed before the missiles were even fired, self-destructing the missiles.
 
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In [[challenge mode]], the Omega Raptor Launcher could be purchased for 7,000,000 bolts.
===Damage===
 
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Damage increases by 15% of previous damage every upgrade. Weapon damage without [[Raritanium weapon upgrade|Raritanium upgrades]]:
 
 
===''Quest for Booty''===
*V1: 144
 
 
Ratchet possessed the Predator Launcher at level 3 at the beginning, but lost it at the [[Azorean Sea]] after fired from a cannon by [[Rusty Pete]]. It was recovered from the sea by the [[Smuggler]], and returned to Ratchet upon reaching [[Darkwater Cove]]. It could still be upgraded to the Raptor Launcher with use.
*V2: 166
 
*V3: 190
 
*V4: 219
 
*V5: 252
 
   
 
The Dual Target Detectors upgrade had to be found, and was located in Darkwater Cove before the bolt crank leading up to the battle with [[Sprocket]]. To acquire it, Ratchet had to look for a pirate gate to the left, break it open with a [[Fusion Grenade]] as well as the wall of metal crates behind it, revealing a spring pad which led up to the upgrade.
===Raritanium Upgrades===
 
*[[More Damage]] x3: costs 200 [[Raritanium]] each, adds 5% of current damage
 
*[[More Ammo]] x5: costs 125 [[Raritanium]], each adds 1 predator missile to ammo capacity
 
*[[More Missiles]] x3: costs 250 [[Raritanium]] each, adds 1 missile to maximum amount of simultaneous missile locks
 
*[[Faster Shooting]] x3: left hex costs 400 [[Raritanium]], other 2 cost 200 [[Raritanium]] each
 
*'''Special Upgrade''': [[Dual Target Detectors]], two lock-ons are acquired on a single target, costs 500 [[Raritanium]]
 
   
 
===''Before the Nexus''===
==''Ratchet & Clank Future: Quest for Booty''==
 
  +
The Predator Launcher could be purchased in the game, functioning very similarly to its previous appearances, though its upgrades had to be purchased and it could not be upgraded to the Raptor Launcher.
Ratchet started the game with the Predator Launcher, but lost it in the [[Azorean Sea]] after he was shot from a cannon to [[Hoolefar Island]]. The Predator Launcher was recovered from the sea from the [[Smuggler]], and returned to [[Ratchet]] at the beginning of [[Darkwater Cove]]. Like every weapon in the game but the [[Alpha Disruptor]], it started at V3.
 
===Dual Target Detectors Location===
 
The [[Dual Target Detectors]] upgrade is located in [[Darkwater Cove]], before the bolt crank that leads to the boss battle with [[Sprocket]]. To get it, look for a pirate gate to the left. Break the gate open with a [[Fusion Grenade]] and blow up the wall of metal crates behind it as well. This will expose a spring pad, which leads to the upgrade.
 
   
===Damage===
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==Characteristics==
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The Predator Launcher is a small, dark-red carbine held with a left-hand grip and a trigger. It contains a missile-shaped red node on the end from which it targets missiles to release at enemies.
*V3: 90
 
*V4: 108
 
*V5: 130
 
   
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The Raptor Launcher is a bulkier, brown and blue carbine with yellow highlights.
[[File:Predator_Launcher_PS4.PNG|thumb|Ratchet wielding the Predator Launcher in the trailer for ''Ratchet & Clank'' (PS4)]]
 
   
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==Combat==
==Weapon summaries==
 
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The Predator Launcher locks onto enemies and then releases missiles at them, dealing moderate damage and having a low blast radius. Initially, the weapon can be useful against a lot of enemies, particularly against bosses. However, as its damage can only be spread out amongst a certain number of enemies, its damage is underwhelming and becomes quickly outclassed.
{{quote|This weapon's multi-lock sensor array can guide deadly predator rockets to several targets simultaneously.|Weapon Description (PS4)|Ratchet & Clank (PS4)}}
 
   
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The upgrades to the weapon address a few of the issues with it. The player should prioritize upgrading its damage and speed, though improving its ammo does not address its shortcoming of having a low damage output per second. The Dual Target Detectors mod in ''Tools of Destruction'' and ''Quest for Booty'', and the equivalent Overlooked Sensors upgrade in ''Ratchet & Clank'', are much-needed upgrade that allows it to stay relevant later, but if it accidentally locks onto weaker enemies twice, it can waste ammo. The Raptor Launcher upgrade releases napalm from missiles when launched, transitioning it more to a weapon that should be used to spread damage across a wider area. While the upgrades improve the weapon and address some of its shortcomings, it still becomes outclassed heavily later on.
==Trivia==
 
*A similar weapon was planned for ''[[Ratchet & Clank Future: A Crack in Time|A Crack in Time]]'' called the [[Phoenix Launcher]], but was cut mainly because it was exactly like the Predator Launcher from a gameplay perspective.
 
*Since Cragmites can teleport, they can dodge a rocket from the predator/raptor launcher, despite it being advertised to never miss.
 
   
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In ''Before the Nexus'', the Predator Launcher can be useful as it is precise. It requires upgrading at least once to defeat the boss.
==Appearances==
 
*''[[Ratchet & Clank Future: Tools of Destruction]]'' {{1st}}
 
*''[[Ratchet & Clank Future: Quest for Booty]]''
 
*''[[Ratchet & Clank: Before the Nexus]]''
 
*[[Ratchet & Clank (PS4)|''Ratchet & Clank'' (PS4)]] {{ri}}
 
   
==See also==
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==Behind the scenes==
 
A similar weapon was planned for ''[[Ratchet & Clank Future: A Crack in Time|A Crack in Time]]'' called the [[Phoenix Launcher]], but was cut mainly because it was exactly like the Predator Launcher from a gameplay perspective.
*[[Raptor Launcher]]
 
*[[Omega Raptor Launcher]]
 
*[[Phoenix Launcher]] {{cc}}
 
*[[Spitting Hydra]]
 
   
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{{navbox items tod}}
{{Interlang
 
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{{navbox items qfb}}
|de=
 
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{{navbox items btn}}
|es=Lanzadepredadores
 
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{{navbox items rc16}}
|fr=
 
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{{navbox blarg}}
|pt=Lançador Predador
 
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[[Category:Weapons in Tools of Destruction]]
|fi=
 
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[[Category:Weapons in Quest for Booty]]
}}
 
[[Category:Ratchet & Clank (PS4) weapons]]
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[[Category:Weapons in Before the Nexus]]
[[Category:Tools of Destruction weapons]]
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[[Category:Weapons in Ratchet & Clank (2016 game)]]
[[Category:Quest for Booty weapons]]
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[[Category:GrummelNet]]
[[Category:Before the Nexus weapons]]
 
[[Category:Dr. Nefarious Creation]]
 

Revision as of 12:10, 21 January 2020

Template:Appearances

Infobox incomplete
The infobox template in this article is missing some required data. You can help the Ratchet & Clank Wiki by filling it in.

The Predator Launcher is a weapon in Tools of Destruction, Quest for Booty, Before the Nexus and Ratchet & Clank (2016 game). Manufactured by Grummel Net Industries, it locks onto multiple targets as the trigger is being held down, and fires Predator missiles at them when released. Larger targets can be locked onto by multiple missiles, if the missiles lock onto multiple spots on the same enemy. If an enemy locked onto with a missile dies, or Ratchet changes weapon, the missiles self-destruct before firing.

The Predator Launcher can be upgraded to the Raptor Launcher with use in Tools of Destruction, Quest for Booty, and Ratchet & Clank, whose missiles release sticky napalm after exploding. In challenge mode, the weapon can upgrade to the Omega Raptor Launcher.

History

Ratchet & Clank re-imagined

The 2016 re-imagined game is primarily an unreliable retelling of events by Qwark.
The re-imagined game primarily describes Captain Qwark's account of events. As Qwark is an unreliable narrator, and contradictory events are in-universe fiction (though those which correspond still apply). Please see Project:Bulletin board/Canon for the wiki's coverage of canon.
Predator Launcher PS4

Ratchet wielding the Predator Launcher in the trailer for Ratchet & Clank (PS4)

In Qwark's retelling, the Predator Launcher was a top secret blargian weapon manufactured by Drek Industries located in the blarg warship outside the Blarg Tactical Research Station. Ratchet found the weapon by taking a shuttle to the warship from the Research Station, and retrieving it from within the warship. Once retrieved, a self-destruct sequence begun, and Ratchet had to flee the warship to return alive.

Ratchet upgraded the weapon to the Raptor Launcher with use. Raritanium upgrades could also be purchased. Basic upgrades included upgrades to its ammo capacity, the lock speed improving how quickly its missiles locked on to enemies, and the width of the targeting cone allowing it to lock on to more enemies. Four mystery upgrades were available: Overlooked Sensors allowing more missiles to be deployed in one go, Ammo Loyalty Card increasing the amount of ammo found in crates, Critical Cores increasing the width of the missiles' explosion radius, and Recursion Depth allowing more missiles to lock onto a single target.

In challenge mode, the weapon may upgrade to the Omega Raptor Launcher once purchased from a vendor with the full Predator Launcher holocard set unlocked.

Tools of Destruction

File:Predator Launcher lock-on.jpg

The Predator Launcher locking onto multiple areas of a Rogue.

The Predator Launcher was available upon reaching Cobalia for 25,000 bolts. It could be upgraded with Raritanium upgrades, including more damage, more ammo, more missiles and faster shooting. It special Raritanium upgrade was the Dual Target Detectors, which allow two missiles to lock onto a single target (the same enemy or the same spot on a larger enemy). With use, it could be upgraded to the Raptor Launcher, causing its missiles to release napalm after exploding.

In the Imperial Fight Festival, the weapon could be a liability if not used properly. As it uses up ammo when a missile locks onto a target, and weapons switch once ammo is used, the weapon could change before the missiles were fired, self-destructing the missiles and rendering them useless.

In challenge mode, the Omega Raptor Launcher could be purchased for 7,000,000 bolts.

Quest for Booty

Ratchet possessed the Predator Launcher at level 3 at the beginning, but lost it at the Azorean Sea after fired from a cannon by Rusty Pete. It was recovered from the sea by the Smuggler, and returned to Ratchet upon reaching Darkwater Cove. It could still be upgraded to the Raptor Launcher with use.

The Dual Target Detectors upgrade had to be found, and was located in Darkwater Cove before the bolt crank leading up to the battle with Sprocket. To acquire it, Ratchet had to look for a pirate gate to the left, break it open with a Fusion Grenade as well as the wall of metal crates behind it, revealing a spring pad which led up to the upgrade.

Before the Nexus

The Predator Launcher could be purchased in the game, functioning very similarly to its previous appearances, though its upgrades had to be purchased and it could not be upgraded to the Raptor Launcher.

Characteristics

The Predator Launcher is a small, dark-red carbine held with a left-hand grip and a trigger. It contains a missile-shaped red node on the end from which it targets missiles to release at enemies.

The Raptor Launcher is a bulkier, brown and blue carbine with yellow highlights.

Combat

The Predator Launcher locks onto enemies and then releases missiles at them, dealing moderate damage and having a low blast radius. Initially, the weapon can be useful against a lot of enemies, particularly against bosses. However, as its damage can only be spread out amongst a certain number of enemies, its damage is underwhelming and becomes quickly outclassed.

The upgrades to the weapon address a few of the issues with it. The player should prioritize upgrading its damage and speed, though improving its ammo does not address its shortcoming of having a low damage output per second. The Dual Target Detectors mod in Tools of Destruction and Quest for Booty, and the equivalent Overlooked Sensors upgrade in Ratchet & Clank, are much-needed upgrade that allows it to stay relevant later, but if it accidentally locks onto weaker enemies twice, it can waste ammo. The Raptor Launcher upgrade releases napalm from missiles when launched, transitioning it more to a weapon that should be used to spread damage across a wider area. While the upgrades improve the weapon and address some of its shortcomings, it still becomes outclassed heavily later on.

In Before the Nexus, the Predator Launcher can be useful as it is precise. It requires upgrading at least once to defeat the boss.

Behind the scenes

A similar weapon was planned for A Crack in Time called the Phoenix Launcher, but was cut mainly because it was exactly like the Predator Launcher from a gameplay perspective.