Ratchet & Clank Wiki
Register
mNo edit summary
No edit summary
(7 intermediate revisions by 4 users not shown)
Line 42: Line 42:
 
|max power qfb = 130
 
|max power qfb = 130
 
|mods qfb = [[Dual Target Detectors]]
 
|mods qfb = [[Dual Target Detectors]]
|price btn = ?
+
|price btn = 2000
 
|upgrade btn = ?
 
|upgrade btn = ?
|ammo btn = ?
+
|ammo btn = 50
|max ammo btn = ?
+
|max ammo btn = 50
 
|ammo price btn = ?
 
|ammo price btn = ?
   
Line 51: Line 51:
 
|upgrade rc16 = Raptor Launcher
 
|upgrade rc16 = Raptor Launcher
 
|upgrade price rc16 = ?
 
|upgrade price rc16 = ?
  +
|mystery upgrades = Overclocked Sensors <br> Ammo Loyalty Card <br> Recursion Depth <br> Critical Cores
|ammo rc16 = 20
 
|max ammo rc16 = ?
+
|upgrade1 name rc16 = Targeting Cone
|ammo price rc16 = 10
+
|upgrade1 num rc16 = 13
|ammo pickup rc16 = 4
+
|upgrade1 eff rc16 = +50%
|rarupgrades rc16 = [[Ammo]]<br>
+
|upgrade2 name rc16 = Lock Speed
  +
|upgrade2 num rc16 = 13
[[Lock speed]]<br>
 
  +
|upgrade2 eff rc16 = +10%
[[Targeting cone]]<br>
 
  +
|upgrade3 name rc16 = Ammo
[[Overlooked Sensors]] (mystery)<br>
 
  +
|upgrade3 num rc16 = 28
[[Ammo Loyalty Card]] (mystery)<br>
 
  +
|upgrade3 eff rc16 = +1
[[Critical Cores]] (mystery)<br>
 
  +
|lv.2 power rc16 = 20
[[Recursion Depth]] (mystery)
 
  +
|lv.3 power rc16 = 25
}}
 
  +
|lv.4 power rc16 = 34
{{quote|Enemies can run, but they can't hide from this launcher's new and improved laser guided lock-on system!|''Tools of Destruction'' weapon description|ToD}}
 
  +
|lv.5 power rc16 = ?
{{quote|This weapon's multi-lock sensor array can guide deadly predator rockets to several targets simultaneously.|''Ratchet & Clank'' weapon description (PS4)|PS4}}
 
  +
|lv.7 power rc16 = ?
  +
|lv.8 power rc16 = ?
  +
|lv.9 power rc16 = ?
  +
|lv.10 power rc16 = ?
  +
|base ammo cap rc16 = ?
  +
|max ammo cap rc16 = ?
  +
|ammo pickup rc16 = ?
 
|ammo price rc16 = ?
  +
}}{{infobox incomplete}}
 
The '''Predator Launcher''' is a weapon in ''[[Ratchet & Clank Future: Tools of Destruction|Tools of Destruction]]'', ''[[Ratchet & Clank Future: Quest for Booty|Quest for Booty]]'', ''[[Ratchet & Clank: Before the Nexus|Before the Nexus]]'' and [[Ratchet & Clank (2016 game)|''Ratchet & Clank'' (2016 game)]]. Manufactured by [[Grummel Net Industries]], it locks onto multiple targets as the trigger is being held down, and fires Predator missiles at them when released. Larger targets can be locked onto by multiple missiles, if the missiles lock onto multiple spots on the same enemy. If an enemy locked onto with a missile dies, or [[Ratchet]] changes weapon, the missiles self-destruct before firing.
 
The '''Predator Launcher''' is a weapon in ''[[Ratchet & Clank Future: Tools of Destruction|Tools of Destruction]]'', ''[[Ratchet & Clank Future: Quest for Booty|Quest for Booty]]'', ''[[Ratchet & Clank: Before the Nexus|Before the Nexus]]'' and [[Ratchet & Clank (2016 game)|''Ratchet & Clank'' (2016 game)]]. Manufactured by [[Grummel Net Industries]], it locks onto multiple targets as the trigger is being held down, and fires Predator missiles at them when released. Larger targets can be locked onto by multiple missiles, if the missiles lock onto multiple spots on the same enemy. If an enemy locked onto with a missile dies, or [[Ratchet]] changes weapon, the missiles self-destruct before firing.
   

Revision as of 13:45, 21 July 2019

Template:Appearances

Infobox incomplete
The infobox template in this article is missing some required data. You can help the Ratchet & Clank Wiki by filling it in.

The Predator Launcher is a weapon in Tools of Destruction, Quest for Booty, Before the Nexus and Ratchet & Clank (2016 game). Manufactured by Grummel Net Industries, it locks onto multiple targets as the trigger is being held down, and fires Predator missiles at them when released. Larger targets can be locked onto by multiple missiles, if the missiles lock onto multiple spots on the same enemy. If an enemy locked onto with a missile dies, or Ratchet changes weapon, the missiles self-destruct before firing.

The Predator Launcher can be upgraded to the Raptor Launcher with use in Tools of Destruction, Quest for Booty, and Ratchet & Clank, whose missiles release sticky napalm after exploding. In challenge mode, the weapon can upgrade to the Omega Raptor Launcher.

History

Ratchet & Clank re-imagined

The 2016 re-imagined game is primarily an unreliable retelling of events by Qwark.
The re-imagined game primarily describes Captain Qwark's account of events. As Qwark is an unreliable narrator, and contradictory events are in-universe fiction (though those which correspond still apply). Please see Project:Bulletin board/Canon for the wiki's coverage of canon.
Predator Launcher PS4

Ratchet wielding the Predator Launcher in the trailer for Ratchet & Clank (PS4)

In Qwark's retelling, the Predator Launcher was a top secret blargian weapon manufactured by Drek Industries located in the blarg warship outside the Blarg Tactical Research Station. Ratchet found the weapon by taking a shuttle to the warship from the Research Station, and retrieving it from within the warship. Once retrieved, a self-destruct sequence begun, and Ratchet had to flee the warship to return alive.

Ratchet upgraded the weapon to the Raptor Launcher with use. Raritanium upgrades could also be purchased. Basic upgrades included upgrades to its ammo capacity, the lock speed improving how quickly its missiles locked on to enemies, and the width of the targeting cone allowing it to lock on to more enemies. Four mystery upgrades were available: Overlooked Sensors allowing more missiles to be deployed in one go, Ammo Loyalty Card increasing the amount of ammo found in crates, Critical Cores increasing the width of the missiles' explosion radius, and Recursion Depth allowing more missiles to lock onto a single target.

In challenge mode, the weapon may upgrade to the Omega Raptor Launcher once purchased from a vendor with the full Predator Launcher holocard set unlocked.

Tools of Destruction

File:Predator Launcher lock-on.jpg

The Predator Launcher locking onto multiple areas of a Rogue.

The Predator Launcher was available upon reaching Cobalia for 25,000 bolts. It could be upgraded with Raritanium upgrades, including more damage, more ammo, more missiles and faster shooting. It special Raritanium upgrade was the Dual Target Detectors, which allow two missiles to lock onto a single target (the same enemy or the same spot on a larger enemy). With use, it could be upgraded to the Raptor Launcher, causing its missiles to release napalm after exploding.

In the Imperial Fight Festival, the weapon could be a liability if not used properly. As it uses up ammo when a missile locks onto a target, and weapons switch once ammo is used, the weapon could change before the missiles were fired, self-destructing the missiles and rendering them useless.

In challenge mode, the Omega Raptor Launcher could be purchased for 7,000,000 bolts.

Quest for Booty

Ratchet possessed the Predator Launcher at level 3 at the beginning, but lost it at the Azorean Sea after fired from a cannon by Rusty Pete. It was recovered from the sea by the Smuggler, and returned to Ratchet upon reaching Darkwater Cove. It could still be upgraded to the Raptor Launcher with use.

The Dual Target Detectors upgrade had to be found, and was located in Darkwater Cove before the bolt crank leading up to the battle with Sprocket. To acquire it, Ratchet had to look for a pirate gate to the left, break it open with a Fusion Grenade as well as the wall of metal crates behind it, revealing a spring pad which led up to the upgrade.

Before the Nexus

The Predator Launcher could be purchased in the game, functioning very similarly to its previous appearances, though its upgrades had to be purchased and it could not be upgraded to the Raptor Launcher.

Characteristics

The Predator Launcher is a small, dark-red carbine held with a left-hand grip and a trigger. It contains a missile-shaped red node on the end from which it targets missiles to release at enemies.

The Raptor Launcher is a bulkier, brown and blue carbine with yellow highlights.

Combat

The Predator Launcher locks onto enemies and then releases missiles at them, dealing moderate damage and having a low blast radius. Initially, the weapon can be useful against a lot of enemies, particularly against bosses. However, as its damage can only be spread out amongst a certain number of enemies, its damage is underwhelming and becomes quickly outclassed.

The upgrades to the weapon address a few of the issues with it. The player should prioritize upgrading its damage and speed, though improving its ammo does not address its shortcoming of having a low damage output per second. The Dual Target Detectors mod in Tools of Destruction and Quest for Booty, and the equivalent Overlooked Sensors upgrade in Ratchet & Clank, are much-needed upgrade that allows it to stay relevant later, but if it accidentally locks onto weaker enemies twice, it can waste ammo. The Raptor Launcher upgrade releases napalm from missiles when launched, transitioning it more to a weapon that should be used to spread damage across a wider area. While the upgrades improve the weapon and address some of its shortcomings, it still becomes outclassed heavily later on.

In Before the Nexus, the Predator Launcher can be useful as it is precise. It requires upgrading at least once to defeat the boss.

Behind the scenes

A similar weapon was planned for A Crack in Time called the Phoenix Launcher, but was cut mainly because it was exactly like the Predator Launcher from a gameplay perspective.