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Peckbots[1] are enemies in the Tobruk Crater on Novalis in Ratchet & Clank and the 2016 re-imagined release. They are relatively small, blargian, bird-like robots that appear in groups, sent by Drek Industries, and encountered by Ratchet and Clank during the blarg's attack on Novalis, alongside birdbots.


In the original appearance, peckbots were encountered alongside birdbots during the missions "Find a new ship", "Explore the waterworks" and in the cave behind the ship's landing platform. In the re-imagined appearance, peckbots were fought in the equivalent missions "Find someone to help you repair your ship" and "Defend the planet", though not fought in the caves (where amoeboids take their place).


Peckbot from R&C (2016) concept art

Artwork in the re-imagined release

Peckbots have a bird-like appearance, with a yellow, black, and metallic framing. They have large jaws, sharp teeth, two large green eyes, and a pair of yellow wings. Outdoor peckbots will hover around remaining aerial, lowering to the ground when spotting a target, returning to flight when there are none. Peckbots move in a slightly erratic, zig-zag pattern towards a target, and chase with their spiked jaws. Their appearance somewhat resemble robotic sandsharks.

In the re-imagined release, their eyes are yellow, while their wings are green. They run slightly quicker, and have a more direct movement.


Peckbots, when spotting targets, will run towards them with their spiked jaws. When attacking, they stop moving and remain stationary (though they are still able to rotate), then quickly strike with a loud clank when their jaws close. Peckbots have very low durability, and are limited to close range attacks, meaning they can be easily dispatched with the OmniWrench or the Pyrocitor. Peckbots only pose a major threat in large groups.

Behind the scenes

Peckbots appear to share a base model with sandsharks and chompers, which have a very similar appearance, movement, and attack.


  1. Ratchet & Clank (2002 game), Ratchet & Clank Prima's Official Strategy Guide, p. 5
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