The PX6 BladeBall, also known as simply the Blade Ball, is an enemy in Going Commando, Deadlocked, and Into the Nexus. It is a small Megacorp robot used for security. It is often used to supplement the Megacorp Security Robot I - Chainsaw Model and the Megacorp Security Robot II - Flamethrower Model, as a cheaper addition. They were deployed both for security (by Angela Cross and the Thugs-4-Less) and for gladiatorial combat (Galactic Gladiators, Megacorp Games, and DreadZone).
The Blade Ball appears in its base form as well as an upgraded v2.0 version in Going Commando. In Deadlocked, it is used throughout DreadZone in many arenas. In Into the Nexus, the Thugs-4-Less occasionally use BladeBalls.
The PX6 BladeBall was built for budget-conscious security consumers. It was first encountered in the flying lab on Aranos, during "Infiltrate the flying base" and "Escape the thief's security robots". Angela Cross, at the time known as the Unknown Thief, used the BladeBalls for security purposes to prevent an intruder from stealing the Protopet. Angela expressed disappointment when Ratchet came close, believing her security forces were outdated. This type of BladeBall was later seen in the Galactic Gladiators in the Maktar Resort, as well as at the frozen base on Siberius. On Siberius they were only deployed through small circular ports on the ground, opening when an enemy approached.
The Blade Ball v2.0, a green deluxe model, was later released, featuring a higher torque motor and sharpened duraplated blades. These first appeared in the inside area of the testing facility, Dobbo, during "Explore the testing facility", and later appeared in many challenges in the Megacorp Games arenas.
Into the Nexus
The PX6 BladeBall is a small, metal, floating ball, with eight glowing lights embedded into their plating. It can open up, revealings its interior mechanics that contain four blades, which will spin rapidly to attack enemies. The BladeBalls' glowing lights depend on the model, with the base model using orange-red, and the v2.0 variant a bright green.
The BladeBalls will often appear when an intruder enters an area and float towards them. After reaching them, they will expand, slow down slightly, and then start spinning to attack, retaining a slow pace as they home in on their target.
BladeBalls in all games and all versions have the same attack pattern, and the same strategy works against them. They only pose a threat if attacking in a large number, and if they have already reached melee range. In most cases, a simple OmniWrench swing can dispatch them, while a medium range weapon such as the Lancer or Lava Gun will be more efficient. Support weapons such as the Synthenoids and Tesla Barrier are also effective as a automated form of offensive support, allowing you to focus on stronger opponents. Nevertheless they can be a threat due to their mobility, especially for no-hit arena objectives.
More powerful BladeBalls that appear later will be more durable, though medium ranged weapons with an area of effect are still ideal.
Behind the scenes
Despite being such a simple enemy, BladeBalls had almost ten revisions, relating to the types of blades, before settling on the final design. Ultimately, the design ended up mostly the same as it was originally.
- Going Commando, Monsterpedia
- Going Commando script § "Infiltrate the flying base (gameplay) 1"
- *REMASTERED* Ratchet and Clank 2 - Developer Commentary - Episode 1 (@8:20) published by uselesspodcasts on August 28, 2012 on YouTube. Accessed August 27, 2019.