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Novalis is a small terrestrial planet in the Solana Galaxy featured in Ratchet & Clank, the re-imagined game, and movie. It is comprised of mostly water, caves, buildings, and greenery, and was the first planet visited by Ratchet once Clank allowed him to use his ship. The Tobruk Crater was the area the two explored. The planet is home to the Plumber, and features renowned sewer systems, which made it one of Chairman Drek's targets for destruction.[1]

In the original release, when replaying the game, it features a gold weapons room.

History

Ratchet & Clank

Novalis is renowned for its sewer systems, and food known as the jabo sandwich.[2] When Ratchet and Clank crash landed on the planet, most of the buildings were in ruins, and the citizens had largely fled the planet on escape transports.

As Chairman Drek wished to extract a portion of Novalis for his new planet, he sent the planet a broadcast outlining his plan, offering them no choice, as doing so would cause a change in mass that would cause the planet to spin out of control and drift to the nearest star and explode. The planet's chairman Agnogg Buckwash spoke out against Drek, who instead gave the chairman no choice and went ahead. Later, Ratchet and Clank traveled to the planet after Clank presented Ratchet an infobot of Drek's plan, and the two aimed to help the population.

Look - plumber's crack!

Ratchet and Clank with The Plumber.

Captain Qwark has really sold out

Ratchet and Clank with Agnogg Buckwash.

After crash landing, Ratchet and Clank resolved to search the place for a new ship. Most of the population had fled the planet, making it difficult to leave. In "Find a new ship", the two went into the city itself, and encountered the chairman, who mistook them for more attackers. The chairman presented the two an infobot containing a commercial featuring Qwark for Al's RoboShack on planet Kerwan. He then left the two one of his courier ships before leaving. The duo also explored the waterworks and found the Plumber, who was fixing pipes, but claimed to be unable to afford to flee the planet. He left the two an infobot for Aridia, containing an emergency broadcast of Skidd McMarx and his agent before crash landing on the planet.

Re-imagined

The 2016 re-imagined game and movie are in-universe fictional accounts of the original Ratchet & Clank.
The re-imagined game describes Captain Qwark's account of events, while the re-imagined film is an in-universe holofilm. As Qwark is an unreliable narrator, and the holofilm is fiction, any events that contradict the original are non-canon (though those which correspond still apply). Please see Project:Bulletin board/Canon for the wiki's coverage of canon.
Tobruk Crater from R&C (2016) screen

Captain Qwark's recount of events contained only a few differences. Ratchet and Clank crash land on the planet after being shot down by a blarg saucer, while originally on their way to Kerwan. Their ship is damaged, but not completely destroyed, and they must search for a way to repair it. The planet is under attack from the blarg due to Agnogg Buckwash's nephew Skidd McMarx accidentally revealing secret blarg planets for the hydroharvester on Aridia.

Agnogg Buckwash and the Plumber's roles are switched. After rescuing Agnogg Buckwash in the mission "Defend the planet" instead grants the two an infobot for Aridia, showing a different transmission from Skidd McMarx, his nephew. The Plumber, after the mission "Find someone to help you repair your ship", grants an infobot with coordinates to Kerwan for free (which contains a transmission from Chairman Drek about his invasion of the planet), and repairs their ship, provided the two saved Mayor Buckwash. Qwark tried to claim that Ratchet, Clank and the Plumber would fight a "brain-eating zombie T-Rex", though Shiv Helix interrupted the story as this was blatantly untrue.

Later, Novalis was destroyed by the Deplanetizer to use pieces of the planet for New Quartu, after the Galactic Rangers failed to stop him. The planet's population of 43,618,924 had been entirely evacuated.

Geography

Overview

Tobruk Crater from R&C (2002) map

Map layout of Tobruk Crater.

The Tobruk Crater is a large impact crater, with several smaller impact craters situated throughout the area itself. Tall cliffs and mountains dot the surrounding landscape, partially the remains of the initial impact. A landing pad is located on top of a small cliff plateau, from where one can access a Gadgetron vendor, the waterworks, and sewer system, as well as a small cave system and an elevator platform that leads to the ground level of the area. A city stands in the distance, several buildings of which are in flames. The player can explore part of the Tobruk Crater, the waterworks nearby their ship, and two different caves location in the area.

Tobruk Crater area

Only part of the area is visited, namely only both sides of the river, and a suspension bridge spanning it. The city at the edge of the crater consists only of a visible fifteen or so structures, positioned close to the edge and on top of the cliff wall, likely continuing on further behind it. The river stems from two sources, one from somewhere underneath the city, and another from somewhere on top of the cliff. Both streams merge shortly and then flow to some place beneath the waterworks.

Past the river lies a tall, natural barrier that effectively splits the crater in two, leaving the other half inaccessible. Regardless, there are three large craters here, as well as a few structures, trees, and a single river, larger than the first. One crater is entirely flooded by an even larger river, a second is only partially flooded, and a third remains dry and has a tall tower and two smaller buildings within.

Tobruk Crater from R&C (2002) screen 1

A group of flaming buildings and a Birdbot.

The accessible area is home to lush vegetation, with several different plant and mushroom species, as well as a number of trees, some of which have been cut down, leaving only the stumps. Numerous tiny craters dot the landscape as well. An aforementioned bridge connects the two riversides, though it is partially damaged by a blarg bomber. On the other side, the path eventually leads to a large crater, devoid of vegetation, in which a hidden extendable bridge can be found, acting as a shortcut to the other shore.

Waterworks

Tobruk Crater waterworks from R&C (2002) 1.png

The entrance to the waterworks.

Tobruk Crater waterworks from R&C (2002) 2.png

The interior of the waterworks.

The waterworks is only accessible by using fallen stalactites as platforms, avoiding a fast-flowing current of water leading down a tunnel. At the rear end of said tunnel is a doorway that leads into the actual waterworks, an intricate system of hydraulics, pipes, and several canals with fast currents of water. A lone walkway near the ceiling eventually leads to a large room situated on top of the cliff face, with a large glass window overlooking the entire area. The source of the stream of water at the entrance begins here, making this a route for a quick exit.

Caves

Tobruk Crater cave from R&C (2002).png

The first cave system.

Tobruk Crater amoeboid cave from R&C (2002).png

The amoeboid cave system.

Two separate cave systems are hidden within Tobruk Crater. The first cave is accessible from the landing pad, by two doors typically closed by bolt cranks. Within are several different varieties of rather large mushrooms, which drop bolts when destroyed, as well as a series of water basins.

The second cave is accessed by swimming upstream, turning left at the split, past the suspension bridge. Using the Hydro-Pack, one can swim through the water current and enter an underground area. A sickly green tint taints this cave and it is infested with a small number of amoeboids.

Re-imagined differences

The 2016 re-imagined game and movie are in-universe fictional accounts of the original Ratchet & Clank.
The re-imagined game describes Captain Qwark's account of events, while the re-imagined film is an in-universe holofilm. As Qwark is an unreliable narrator, and the holofilm is fiction, any events that contradict the original are non-canon (though those which correspond still apply). Please see Project:Bulletin board/Canon for the wiki's coverage of canon.

The layout of the area Ratchet visits in Qwark's version of events is almost identical, with the only major difference being that the second secret was removed. Aside from this, the layout has a few minor differences: a gold statue of Galactic Ranger Cora Veralux is added in the first area before the bridge, the bridge connecting Mayor Buckwash' ship to the starting area is activated by a button, and the entrance to the waterworks features wall jumps rather than steps.

Behind the scenes

Tobruk Crater from R&C (2002) concept art

John Fiorito's sketch that evolved into Novalis.

John Fiorito's unfinished sketch displays further exploration that would become Insomniac's style: exotic alien vegetation, craters, and retro-futuristic structures with rounded aerodynamic forms. Eventually, this concept evolved into planet Novalis, the first full campaign level in Ratchet & Clank.[3]

In early versions of the game release, Tobruk Crater was originally named Crater City.[4]

Gallery

References

  1. Ratchet & Clank (2002 game), "Find a new ship (Novalis)"
  2. Ratchet & Clank (2002 game)
  3. Sony Computer Entertainment (2018). The Art of Ratchet & Clank. Dark Horse Comics. p. 54.
  4. RC Lombax: Ratchet & Clank E3 Demo Differences. YouTube. Accessed July 17, 2018.
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