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Missile Minions are enemies featured in All 4 One and Full Frontal Assault. They serve as heavy durable aerial assault units, attacking targets with barrages of missiles. In All 4 One, they appear as collector minions, while in Full Frontal Assault, they are used by the grungarian marauders.

History[]

In All 4 One, Missile Minions debut on Octonok Cay, essentially taking over the heavy assault role previously filled by Gravoid Brutes encountered earlier in the game. While initially appearing individually, they are later deployed in pairs or provide air support for ground-based minions in Terawatt Forest, Polar Sea, and Uzo City.

Missile Minions reappear in Full Frontal Assault, first encountered in Markazia defending the Planetary Defense Center and later assaulting the player's base. They continue to appear in Ebaro, defending key objectives and participating in base assaults.

Characteristics[]

The default Missile Minions are flying robots with a distinct orange and black color scheme, while a more durable version is also encountered with a black paintjob. The type under the employ of the grungarian marauders are red and yellow in coloration.

Their central chassis features a prominent optical sensor, flanked by two large cylindrical pods that serve as both missile launchers and propulsion units. The pods and their arms are maneuverable enough that they can point both front and upwards, and also touch up front. A longer, pincer-like manipulator extends below the main body.

Combat[]

Overview[]

Although capable of flight, Missile Minions primarily use this to approach targets and keep a fixed distance, rather than rapid repositioning. Their sole method of attack involves launching a series of missiles in quick succession. These projectiles target the area where the player was standing at the moment of firing, necessitating constant movement and strafing to avoid damage. After firing a burst, the Missile Minion requires a brief period to reload.

All 4 One[]

Missile Minions are fought in Octonok Cay, Terawatt Forest, Polar Sea, and Uzo City. Due to their durability and firepower, powerful weapons like the Warmonger, and Critter Strike to bypass their armor, are effective countermeasures.

The black variant encountered near the end of the game has no differences from the default other than the paint scheme.

Full Frontal Assault[]

Missile Minions are fought in the Korgon Refinery, defending the Planetary Defense Center, and Hidden City of Balkai, defending the key nodes and shield generators. Both also attack the base. Their durability means the stronger weapons should be preserved for them, and that the Doppelbanger and Cryoshot should be used to distract them or slow them down when defending the base. Players can also strafe to avoid their barrage of missiles.

Missile Minions also feature in the multiplayer mode. One appears on the Ebaro map, guarding node 7, and two appear on the Torren IV map, guarding stacks of bolt crates under a forcefield.