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The Miniturret Glove is a weapon in Going Commando and Up Your Arsenal. Manufactured by Megacorp, it is a glove that deploys small, automated gun turrets that fire lasers at enemies. They self-destruct (harmlessly) upon exhausting their ammunition. Multiple turrets can be deployed simultaneously, though a limit exists on the number of active units. It upgrades to the Megaturret Glove, which launches missile turrets that teleport alongside Ratchet.

History[]

The Miniturret Glove was manufactured by Megacorp, and its mini-turret technology was patented. Vox Industries later used this patented technology in their Mini Turret Launcher; Megacorp lawyers began litigation against Vox Industries but ceased legal action after being forced to become contestants in DreadZone.[1]

Ratchet purchased the Miniturret Glove during Going Commando, and later purchased it from Slim Cognito in Aquatos during Up Your Arsenal.

Characteristics[]

A Mini Turret and a Megaturret.

The Miniturret Glove is a wrist-mounted silver and orange launcher. Turrets are launched from a muzzle on the end as a small sphere. Two tubes extend from the back towards the muzzle. The Megaturret Glove is nearly identical in appearance, featuring a blue finish with orange decorations.

Miniturrets are deployed as small spheres that immediately transform into full-sized turrets and acquire targets. They are small, red and silver weapons equipped with a single barrel. The Megaturrets feature blue and orange highlights, along with shark mouth decorations on the sides of their two side-by-side barrels.

Gameplay[]

Overview[]

Once deployed, the Miniturret Glove launches automated turrets that target and fire upon nearby enemies. Serving a strategic, dual role, the turrets provide both defensive coverage for Ratchet and supplementary offensive firepower, making them effective area-denial tools. Multiple units can be deployed simultaneously; the limit is five active turrets in Going Commando (extra turrets will shrink, extending only if approached) and six in Up Your Arsenal.

Prior to upgrades, the turrets' primary weaknesses are their static deployment and limited tracking speed, which often leads to wasted ammunition against faster or more agile opponents. Regardless, the weapon remains effective in almost any situation, be it large groups or singular tough enemies.

Going Commando[]

Ratchet using the Miniturret Glove.

Ratchet using the Miniturret Glove.

The Miniturret Glove is available for 25,000 bolts from a Megacorp vendor upon reaching Endako. It is upgraded through use to the Megaturret Glove, which fires missiles instead of lasers, making them harder for enemies to avoid. In Challenge Mode, it can be upgraded to the Mega Megaturret Glove for 550,000 bolts from any Megacorp vendor.

The Miniturret Glove can be modified with the Shock Mod, which allows its damage to spread to nearby targets via electricity from the first hit. This significantly increases the weapon's versatility.

Up Your Arsenal[]

The Miniturret Glove is available from Slim Cognito in Aquatos during the mission "Infiltrate the underwater hideout". It can be purchased for 25,000 bolts, but is free if the player has a Going Commando save file. As in Going Commando, it is upgraded through use, gaining new abilities at various stages. In Challenge Mode, it can be upgraded to the Mega Megaturret Glove for 620,000 bolts from any Gadgetron vendor, and can be further upgraded to the Giga and Omega Megaturret Glove.

The weapon features greater power and more distinct upgrade stages than in Going Commando. For instance, the V3 Miniturret Glove fires ice-elemental lasers, providing a small slowing effect on enemies. At V4, the turrets lock onto targets faster. At V5, it upgrades to the Megaturret, firing high-damage missiles that are harder for enemies to avoid. The Megaturrets also teleport alongside Ratchet for continuous utility and actively target crates in the absence of enemies. Each of these upgrades adds to the weapon's utility.

While the turrets remain useful, the Rift Inducer later serves a similar area-denial role.

Behind the scenes[]

During the development of Going Commando, the Miniturret Glove was considered overpowered, leading to the implementation of a restriction on the number of active miniturrets.[2] This restriction was absent in early builds, where the miniturrets were also not solid and could be passed through by Ratchet and enemies.[3][4]

A persistent bug in all appearances of the weapon allows the player to pass through walls by standing against one and deploying a turret at Ratchet's feet. Due to the turret's limited lifespan, this glitch is more difficult to execute than the similar bug involving the Decoy Glove.

In Size Matters, a similar weapon was developed but cut from the game, ultimately replaced by the Bee Mine Glove. The cut weapon can be found in the High Impact Games Treehouse under the name "CUT" (known as MiniTurret). It can be obtained temporarily, but is lost upon changing weapons or leaving the Treehouse.[5]

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