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The Mag-Net Launcher is a weapon in Tools of Destruction and A Crack in Time, appearing in a cameo in Ratchet & Clank (2016 game) and the movie. Manufactured by GrummelNet Industries, it launches clusters of ionized raritanium orbs which wrap electromagnetic nets around enemies and damage them over time.

The Mag-Net Launcher can be upgraded to the Mag-Net Cannon with use. In challenge mode, it can be upgraded to the Omega-Net Cannon (in Tools of Destruction) or the Omega Mag-Net Cannon (in A Crack in Time).

History[]

Ratchet & Clank re-imagined[]

The 2016 re-imagined game is primarily an unreliable retelling of events by Qwark.
The re-imagined game primarily describes Captain Qwark's account of events. As Qwark is an unreliable narrator, and contradictory events are in-universe fiction (though those which correspond still apply). Please see Project:Bulletin board/Canon for the wiki's coverage of canon.

In Qwark's retelling and the holofilm, Alonzo Drek uses the Mag-Net Launcher to capture Ratchet while the latter is infiltrating the Deplanetizer. The implication is that the launcher in this continuity is a Blarg-developed weapon.

Main continuity[]

The Mag-Net Launcher became a GrummelNet favorite by the time of A Crack in Time.[1]

Characteristics[]

The Mag-Net Launcher is a black and green weapon with some yellow highlights. It has a tube connecting its nozzle from which it fires Mag-Nets to where it is held by Ratchet. As with many weapons, it has a left-hand grip. The Mag-Net Cannon is a purely dark green and black weapon with more glowing yellow highlights and a bulkier design.

The Mag-Nets themselves used polarized raritanium pellets to cast an electromagnetic mesh of ionized raritanium orbs over enemies[2][1]. Mag-Nets surround the entire enemy, lift it up in the air temporarily, while electrocuting them. They bare a resemblance to Hoberman spheres.

The Mag-Net Cannon creates super-voltaic Mag-Nets that explode as well as imprisoning foes.[3]

Gameplay[]

Overview[]

Mag-Net Launcher gameplay

The Mag-Net Launcher in action.

The Mag-Net Launcher can trap most enemies in Mag-Nets (other than larger enemies such as bosses, turrets, dropships, and it cannot damage electrified enemies). Although the weapon deals damage for every second an enemy is captive, with each net lasting five seconds, its main functionality is its ability to entirely disable caught enemies. This allows Ratchet to safely attack them with other weapons, such as the Razor Claws, or ignore them in favor of other foes during hectic fights. It should therefore be used normally against larger targets which are more difficult to deal with, such as cragmite warriors and enforcers.

In both games, the Mag-Net Launcher can be upgraded to the Mag-Net Cannon, which releases bomblets after the Mag-Net expires, each dealing 40% damage. This adds to its strategic capabilities, as not only does it disable the enemy it traps, it damages others nearby after it expires, thus making it a far more viable option against groups.

Tools of Destruction[]

The Mag-Net Launcher is available upon reaching Slag's fleet in the Ublik Passage for 250,000 bolts from any weapon vendor. It can be upgraded with raritanium mods, and with use can be upgraded to the Mag-Net Cannon. In challenge mode, the Omega-Net Cannon could be purchased for 60,000,000 bolts.

Its raritanium upgrades include More raritanium (seven times), Faster shooting, More ammo, and More damage. Although none of these are useless, the special upgrade is by far the most useful. The Inductor Coils upgrade allow Mag-Nets to last three seconds longer, thus both disabling enemies for longer while also dealing more damage over time.

A Crack in Time[]

The Mag-Net Launcher is available upon reaching the Valkyrie Citadel on Vapedia. It could be purchased for 40,000 bolts from any weapons vendor (or 37,000 bolts if the player had a Tools of Destruction save file). With use, it can be upgraded to the Mag-Net Cannon, which uses explosive pellets. The Mag-Net Launcher has no raritanium upgrades, instead improving with each incremental upgrade. Upon reaching challenge mode, the Omega Mag-Net Cannon could be purchased for 536,000 bolts (or 402,000 bolts if the player had a Tools of Destruction save file).

The Mag-Net Launcher can be a strong pairing with the Plasma Striker, making it easy to hit an enemy's weakpoint while they are netted up.

Behind the scenes[]

The Mag-Net Launcher makes an appearance in both the 2016 reboot game and reboot movie by Chairman Alonzo Drek to capture and detain Ratchet on board the Deplanetizer. However, Ratchet cannot purchase the weapon in the game.

Citations[]

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