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Into the Nexus script comprises the full verbal transcript of Into the Nexus.

Notes
  • Menu transcriptions are found on Into the Nexus menu transcript.
  • Some scenes are interspersed within a mission, or are otherwise related, therefore some scenes may be placed non-chronologically but instead prior to or after their respective mission section.
  • Some in-game dialogue is not included in their respective sections if they are not unique to said section. These lines will be placed together in a single section in the § Miscellaneous section.
    • However, some dialogue is triggered only once upon introduction, despite technically being able to be triggered elsewhere if the introduction happened there. In these cases, the dialogue is placed in the earliest possible section.

For other information regarding the format and layout of this article, see the transcript guideline.

The Infamous Prog Twins[]

Stone Stonefield: This is Stone Stonefield, coming to you live with a Polaris News Update.

Stone Stonefield: Tonight marks the six-month anniversary of Neftin and Vendra Prog's violent assault on Pollyx Industries.

Stone Stonefield: Those of you without short-term memory issues will recall how the two fraternal twins kidnapped the company's CEO leading to the arrest of Vendra Prog.

On-screen: Pollyx

Stone Stonefield: Polaris Defense Captain, Talwyn Apogee, told reporters that Neftin's current whereabouts are still unknown.

On-screen: Talwyn Apogee

Stone Stonefield: But I've just been informed Vendra is about to begin her record-breaking quintuple life-sentence at the Vartax Detention Facility.

On-screen: Vendra Prog

Stone Stonefield: Will she save herself by cooperating with authorities and revealing the location of her twin brother and his hostage?

On-screen: Neftin Prog

Stone Stonefield: My guess is "no." Because in this newsman's opinion, she is seriously insane.

Nebulox Seven Prison Ship, Cerulean Sector[]

The Nebulox Seven[]

On-screen: Nebulox Seven Prison Ship, Cerulean Sector, Polaris Galaxy

Ratchet: Well, you were right. We must've picked up some teratropes when we flew through the asteroid belt. What do you think?

Clank: Umm, Ratchet?

Ratchet: Oh, sorry.

Clank: Hmm. I believe we simply need to recouple the ion converter.

Ratchet: All right, let's get to it.

Ratchet: Thanks, pal.

Computer: Incoming holo-com from: Apogee, Talwyn.

Talwyn (hologram): Hey, Ratchet— (gasps and chokes) I—can't breathe! No oxygen! Life flashing before my eyes—

Ratchet: I'm not listening.

Talwyn (hologram): Ratchet! Ugh! I'm dying!

Ratchet: No you're not.

Talwyn (hologram): Oh, fine. You know, you laughed the first time I did that.

Clank: I found it to be quite humorous.

Talwyn (hologram): Thanks, Clank.

Talwyn: Our sensors picked up some sort of rupture in the deck three power grid. Everything okay?

Ratchet (hologram): Yeah, that was my bad. Tried to save time by piloting through an asteroid field.

Clank (hologram): We will deliver the prisoner to the Vartax Detention Center in approximately two hours.

Talwyn (hologram): Then you'd better take her out of cryosleep now. The faster you turn her over to the Vartax guards, the better.

Ratchet: Aww, were you worried about us?

Talwyn (hologram): Vendra Prog isn't like the other criminals we've faced. She's cold and... empty... in a way I've never seen. Promise me you won't go near her without Cronk and Zephyr, okay?

Ratchet: We'll check in with them right now. I've got everything under control, Tal. Don't sweat it.

Wake up Cronk and Zephyr (gameplay)[]

(As Ratchet and Clank ascend into the ship.)
Clank: I believe Cronk and Zephyr are still on the bridge.

Ratchet: Ten bolts say they fell asleep again.

(Upon gaining control of Ratchet when playing on challenge mode.)
On-screen: Welcome to Challenge Mode. You have a bolt multiplier that increases the amount of bolts you get. The bolt multiplier increases as you take out more enemies. But if you get hit, it resets back to 1!

(Upon reaching the door with the Square prompted switch next to it.)
On-screen: Press Square to swing the Omniwrench.

(When rotating the camera with Right analog stick.)
On-screen: You can adjust camera controls in the Options Menu.

(Upon interacting with the Plumber by pressing Triangle or hitting him with the wrench.)

Plumber
  • Oh, hello, there! Now I hear you're escortin' Vendra Prog to the hoosegow. She's a mean space witch, that's fer sure!
  • Yeah, I'm just here pickin' up some contract work between toilets. Lotta stuff around here needs fixin'.

(Upon approaching the stack of crates blocking the way to the ship's bridge.)
Ratchet: Ah, great. Who put these here?

(Upon smashing the crates with the wrench and collecting their bolts.)
On-screen: You picked up bolts.

On-screen: Use them to purchase weapons.

(Upon reaching the ship's bridge where Cronk and Zephyr are sleeping.)
On-screen: Nebulox Bridge

Ratchet: Awww, look how cute they are.

Clank: We should wake them up gently.

(When hearing Cronk muttering in his sleep.)
Cronk: All this oil, just for me? That's the stuff...

(When hearing Zephyr muttering in his sleep.)
Zephyr: Don't worry, Max. I'll take good care of her...

(Upon hitting Cronk with the wrench to wake him up.)
Cronk: Gah! What is it?! Is Tachyon back?!

Ratchet: Morning, Cronk.

(Upon hitting Zephyr with the wrench to wake him up.)
Zephyr: Yahh! What's happening?! Are we under attack?!

Ratchet: Hey, Zeph. Sleep well?

(If Cronk is the first to be wakened.)
Cronk: Typical Zephyr. (stretching) Always sleepin' on the job.

(If Zephyr is the first to be wakened.)
Zephyr: Oh, will ya look at that lazy scrap heap, always snorin'! Wake him up, would ya?

(Once Cronk and Zephyr are both wakened.)
Ratchet: Rise and shine, fellas. It's time to wake up Vendra Prog.

Cronk: (stretching) Do we have to? That space witch is bad news, I tell ya.

Zephyr: Ah, will ya quit yer whining, ya durn fool! We're s'posed to turn her over to the authorities. Now, come on!

Cronk: Ehh, lousy space witch. Kidnappin' all them terachnoids. Hurtin' all those helpless citizens. For shame!

Waking Vendra Prog[]

Zephyr: Hang back while Cronk and I wake up Vendra.

Computer (loudspeaker): Deactivating cryosleep on prisoner 9971: Prog, Vendra. Please standby.

Computer (loudspeaker): Error. Power fluctuation detected. Power fluctuation detected.

Ratchet: What's happening?

Cronk: It's her. I knew this was a bad idea.

Go to the Containment Wing to Secure Vendra Prog (gameplay)[]

(Upon Vendra's energy wave spreading throughout the ship and deactivating the gravity.)
Cronk: Gahhhhh!

Zephyr: Waaaaahhh!

Ratchet: Everyone okay? Where are you guys?

Cronk: Up here, rook!

On-screen: Use the Right analog stick to look up.

(Upon turning the Clank Light up towards Cronk.)
Ratchet: I see ya. Hang on, Cronk.

Ratchet: Zeph! Are you in here?

Zephyr: Down here!

On-screen: Use the Right analog stick to look down.

(Upon turning the Clank Light down towards Zephyr.)
Clank: We must find a magnetic surface for the grav-boots.

Zephyr: Look to your right, rook. Should be one over there.

On-screen: Use Right analog stick to look right.

(Upon turning the Clank Light right towards the mag-surface.)
Ratchet: I see it.

On-screen: Hold L1 and aim at the mag-surface.

(Upon aiming at the mag-surface by holding L1.)
On-screen: Hold L1 to aim, then press X to Grav-Leap.

(Upon grav-leaping onto the mag-surface.)
Ratchet: We'd better get to the containment wing and make sure Vendra's locks are still engaged. You guys gonna be okay?

Zephyr: We'll be fine, you go ahead. Cronk and I'll work on restoring gravity.

(Upon reaching the door with the L1 + Square prompted switch next to it.)
On-screen: Hold L1 and press Square to perform a Comet Strike.

(Upon opening the door and grav-leaping into the next room.)
On-screen: Loading Bay

(Upon approaching the end of the mag-surface with the locked loading lift ahead.)
Clank: We will need to do something about those hydraulic locks.

Ratchet: Omniblaster should take care of 'em. Hang on.

On-screen: Hold L1 and aim at hydraulic locks.

On-screen: Hold L1, press R1 to fire your weapon at the lock.

(When near weapon ammo but already at full capacity.)
On-screen: AMMO IS FULL

(Whilst continuing along the mag-surface, the loading bay airlock suddenly opens.)
Vendra Prog (loudspeaker): (laughs maniacally)

(Ratchet quickly engages his O2 helmet and is sucked out into space over the ship's starboard wing.)
Ratchet: (distressed grunts)

Cronk (communicator): Rookie! You okay?!

Ratchet: Uhh, yeah! We're good! I think it's safe to say Vendra's proton field is down.

Zephyr (communicator): I don't think we should have woken her up, rook. What she can do... It's not normal.

Ratchet: Just get that gravity generator running. Clank and I can handle a few asteroids.

(Upon reaching the mag-surface being bombarded with incoming asteroids.)
On-screen: Hold L1 to sidestep, and hold R1 to fire.

(If Ratchet is hit by one of the incoming asteroids and takes damage.)
Clank: Perhaps in the future we should avoid shortcuts through asteroid fields?

Ratchet: Alright, not one of my better plans.

(Upon reaching the cover just before the three active ship thrusters.)
Cronk (communicator): Hang on, rook. The thrusters are on a separate system. I'll see if I can hack in and shut 'em down.

Cronk (communicator): Initiating temporary shutdown... now!

(The first thruster deactivates.)
Zephyr (communicator): Go, rook!

(After reaching the cover past the first deactivated thruster.)
Ratchet: We're through.

Cronk (communicator): Nice work. Okay, get ready for the next one!

Cronk (communicator): Initiating temporary shutdown on thruster two... now!

(After reaching the area past the second deactivated thruster.)
Cronk (communicator): Okay, last thruster.

Zephyr (communicator): You're hackin' the wrong system! That's the thermodynamic propulsion matrix!

Cronk (communicator): Come on. F5! F5! Ok, got it!

(After reaching the area past the third and final deactivated thruster.)
Ratchet: We're clear! Thanks, guys.

Ratchet: See? No sweat.

(When collecting nanotech after sustaining damage.)
On-screen: Nanotech acquired

(When encountering nanotech with full health.)
On-screen: HEALTH IS FULL

(Upon entering and closing the ship's airlock.)
Computer: Airlock secure.

Vendra Prog (loudspeaker): Hello, Ratchet.

Ratchet: Zeph! She's tapped into the PA system.

Zephyr (communicator): How?! There's no power!

Vendra Prog (loudspeaker): You really shouldn't have woken me up. But I'm glad you did. Now we can have some fun before you send me off to prison!

(Upon grav-leaping into the elevator shaft.)
On-screen: While Grav Leaping, press X again to attach to a mag-surface.

Computer: Elevator power restored.

(Whilst traversing up the shaft, the elevator becomes activated.)
Vendra Prog (loudspeaker): Going down.

(Another wave of Vendra's energy spreads through the ship and the elevator descends to crush Ratchet.)
Vendra Prog (loudspeaker): Bye bye, Ratchet.

(Ratchet grav-leaps out of the elevator's path.)
Vendra Prog (loudspeaker): Aww, now that's no fun. Oh well, I'll just have to think of a few new ways to kill you.

(Upon reaching the room at the top of the elevator shaft.)
On-screen: Engine Room

(Upon grav-leaping into the darkened room with the deactivated robots.)
Vendra Prog (loudspeaker): I think these maintenance bots are sleeping.

(Another wave of Vendra's energy spreads through the ship and the robots start attacking Ratchet.)
Vendra Prog (loudspeaker): Let's wake them up! (laughs maniacally)

(Upon hitting the switch next to the door leading to the Containment Wing.)
Computer: Containment Wing unlocked. Please stand clear of the prisoner.

(Upon reaching the spherical chamber containing Vendra's cell.)
On-screen: Maximum Security Containment Cell

Vendra Prog: Ohh, you made it. Come on in.

Reactivate the Proton Field on Vendra's cell (gameplay)[]

(Upon regaining control of Ratchet.)
Clank: We will need those battery bots in order to restore the proton field.

Vendra Prog: Do you always listen to what your little robot has to say?

Ratchet: Stay where we can see you, Vendra. We're just here for the proton field.

Vendra Prog: You're not afraid of little old me, are you? Not after all you've done.

(Upon catching the first battery bot.)
On-screen: Press Square to throw or place the Battery Bot in the power socket to restore power.

(Upon throwing the battery bot into one of the cell's power sockets.)
Vendra Prog: That seemed a bit too easy. Let's have some fun!

(Upon catching the second battery bot and throwing it into the last of the cell's power sockets.)
Computer: Proton field restored.

Zephyr (communicator): Good job, rookie! Cronk and I have rerouted the power to an external generator. It'd be a real help if you could activate it for us. It's outside the ship, through the next airlock.

(Upon regaining control of Ratchet.)
Vendra Prog: Bye, Ratchet! I'll see you soon.

Restore Power to the Nebulox Seven (gameplay)[]

(Upon collecting the holo-plan piece in the next room, just before the airlock.)
Plumber (communicator): Hey! I see you found a piece of the holo-plan for the RYNO VII. Ho-hoh, it's a little project of mine. I split it up into pieces to prevent it from falling into the wrong hands.

(Upon pressing Square and attaching to the bolt crank on the outside of the ship.)
Ratchet: Activating backup generator.

On-screen: Use Left analog stick to turn the Bolt Crank.

(Upon fully turning the bolt crank to activate the generator.)
Cronk (communicator): Excelsior! Good goin', rookie! Gravity is restored.

Wrong Button[]

Thug: Sir, we are within striking distance of the Nebulox.

Neftin Prog: Fire omnirockets on my mark.

Neftin Prog: Three... Two... One... Mark.

("Everybody Have Fun Tonight" by Wang Chung plays on the ship radio.)

Thug: Uhhh... Heh-heh. Whoops, wrong button.

Ratchet: Huh? Woah! Whoah!

Stop Thugs from freeing Vendra Prog (gameplay)[]

(As Ratchet floats along the outside of the Nebulox just before control is regained.)
Zephyr (communicator): We're under attack! It's Neftin Prog! It looks like he's hired Thugs-4-Less!

Cronk (communicator): They're tryin' to spring Vendra!

Ratchet: We gotta get back inside the ship and stop them!

(If Ratchet does not head back inside the ship.)
Clank: Ratchet, we must stop the thugs from breaking Vendra out of her cell.

(Upon entering and closing the ship's airlock.)
Computer: Airlock secure.

(Upon collecting the Fusion Grenade Glove in the next room.)
On-screen: The Fusion Grenade Glove has been acquired.

On-screen: Hold Triangle and use Left analog stick to select a different weapon.

On-screen: Use grenades against large groups of enemies.

(Upon hitting the switch by the door to the Containment Wing.)
Vendra Prog: You, take me to my brother. The rest of you, stay here and make sure we aren't followed.

Thug: You heard the lady. Let's go, we're on the clock!

Ratchet: She's escaping!

Find Vendra Prog on the Nebulox bridge (gameplay)[]

(Upon regaining control of Ratchet.)
Computer: Warning. Pyrocidic bombs detected in ship.

(Upon defeating the thugs and entering the next room.)
Neftin Prog (loudspeaker): Attention all crew aboard the Nebulox Seven. This is Neftin Prog. By now you've noticed our good friends at Thugs-4-Less have laced your ship with pyrocidic blaster mines. Any attempt to stop us from leaving with my sister will result in immediate destruction.

Cronk (loudspeaker): We don't bow to criminals, Prog! Prepare to meet your doom at the hands of Cronk and Zephyr!

Ratchet: Cronk, do not engage! Do you hear me?! Wait for us to come back you up!

(Upon filling the XP gauge and leveling up Ratchet's health.)
On-screen:

NANOTECH
Maximum health increased by 10

(After re-entering the engine room and needing to jump across gaps in the floor.)
On-screen: Press X, then X again to double-jump.

(Upon standing on the mag-surface and descending down the elevator shaft.)
Cronk (communicator): Eat blaster, ya mangy whippersnappers!

Zephyr (communicator): Ugh! We're getting pinned down! Cronk, pay attention, ya durn fool!

Clank: Cronk and Zephyr need our assistance. We must hurry.

(Upon reaching the room just outside the Nebulox bridge.)
Vendra Prog (muffled): Where's Pollyx?

Neftin Prog (muffled): He's on Yerek, working on the device.

Vendra Prog (muffled): Well, I guess that's to be expected. It's only been three weeks.

Neftin Prog (muffled): Yeah... about that. It's been a bit longer.

Vendra Prog (muffled): How much longer?

Neftin Prog (muffled): You've been in cryosleep since your sentencing. I tried to break you out—

Vendra Prog (muffled): How long? Five weeks? Ten?!

Neftin Prog (muffled): Six months. Christmas was lovely.

Final Moments[]

Vendra Prog: Six months?! You left me in here for six whole months?!

Neftin Prog: Owww! This wasn't easy, you know! I had to bribe elected officials for the ship's location, coordinate a galaxy-wide crime wave, hire extra muscle—

Vendra Prog: You are the muscle! Or at least, you're supposed to be.

Vendra Prog: Hm-hm-hm-hm-hm. The universe looks at you and sees a hero. But do you know what I see? A coward. Someone who lost the guts to find his race.

Zephyr: (struggling) Let us outta here, ya durn witch!

Vendra Prog: Give me the detonator.

Neftin Prog: They're just a couple of old warbots! Isn't killing everyone a little...

Vendra Prog: A little what?

Vendra Prog: Goodbye, Ratchet.

Escape the Nebulox Debris Field (gameplay)[]

(As Ratchet floats through the Nebulox's debris field just before control is regained.)
Ratchet: Cronk! Zephyr!

Clank: They are gone, Ratchet. We are not safe out here. If we do not keep moving, the thugs will kill us!

Vendra Prog (communicator): You incompetent reptiles! They're still alive!

Thug (communicator): We'll take care of 'em, Ms. Prog. Satch, what's your status?

Thug (Satch) (communicator): Bored. I ain't killed no one yet. Ha-ha, I'm just joshin' ya. What do you need?

Thug (communicator): Lock onto the lombax's position and ram him with your ship!

(After walking along the long mag-surface, the Thug ship gets ready to ram through it.)
Thug (Satch) (communicator): One lombax hood ornament, comin' right up!

(When target reticles begin locking on to the small traversable mag-surfaces.)

Clank
  • Ratchet! We are being targeted!
  • The ship has locked on to us!

(Jetpack thugs begin firing at Ratchet as he traverses between the small mag-surfaces.)
Clank: Ratchet! Look out!

(After walking along the next long mag-surface, the thug ship gets ready to ram through it.)
Thug (Satch) (communicator): I got him in my sights!

(After dodging the ship by grav-leaping to the next long mag-surface.)
Thug (Satch) (communicator): I missed him! Agh! Hang on, I'm comin' about!

(As the thug ship gets ready to ram through the side of the mag-surface.)
Thug (Satch) (communicator): He's got nowhere to go! Stand by, I'm gonna ram him!

(If the player has previously been killed by the thug ship and failed to escape.)
On-screen: Grav-Leap onto the side of the ram ship to escape.

Clank: Watch out for the ship!

Ratchet: It's tryin' to ram us!

(After the thug ship makes its first ram through the side of the mag-surface.)
Thug (Satch) (communicator): Hang on! I'm circlin' the space rat!

Ratchet: He's comin' back around!

(If Ratchet is still on the mag-surface after the second ramming, the ship blows the rest up with missiles.)
Thug (Satch) (communicator): He's done. The bonus is mine, fellas!

He's space kill, sir[]

Neftin Prog (communicator): Commander 1-1-8, what's the status?

Thug (Satch): He's space kill, sir. We got him.

Neftin Prog (communicator): Good. I'm sending coordinates to planet Yerek. We have work to do.

On-screen: Ratchet & Clank: Into the Nexus

Meero Ruins, Yerek[]

Bad News[]

Clank: Ratchet, are you in there?

Ratchet (muffled): I'm not coming out.

Clank: You cannot stay in there forever.

Ratchet (muffled): Yes I can.

Ratchet: We shouldn't have let them take on the twins without us. I should have told them to evacuate.

Clank: We cannot dwell on what we should have done. Some things are simply out of our control. Would you like me to tell her?

Ratchet: No... (sighs) I'll do it.

Talwyn (hologram): Ratchet! Are you okay?! Your nav-unit has you all the way in the Zarkov Sector!

Ratchet: We lost them. We lost Cronk and Zephyr.

Talwyn (hologram): You... lost them?

Ratchet: I'm so sorry. But Clank and I are going to stop them before they hurt anyone else!

Talwyn (hologram): Listen to me—come back to Meridian City.

Ratchet: Tal—

Talwyn (hologram): Please! You and Clank, you're... you're all I have left now.

Ratchet: I need to make this right. I'll keep you posted.

Explore the Meero Ruins (gameplay)[]

(Upon regaining control of Ratchet.)
On-screen: Planet Yerek

(Upon moving Ratchet.)
On-screen: Meero Ruins

Talwyn (communicator): The Zarkov Sector was abandoned twenty years ago after it was given an Alpha-9 classification.

Clank: What is "Alpha Nine"?

Talwyn (communicator): It means "haunted." The president evacuated the entire sector practically overnight. And get this—Vendra and Neftin are listed among the evacuees!

(Once Talwyn's communicator closes.)
Ratchet: We have to find a way out of this valley.

(If Ratchet does not head in the direction of the objective.)
On-screen: Press Select to view planet map.

(After jumping across the gaps and reaching the bottom of the high ledge.)
On-screen: Press X, then X again to double-jump to a ledge.

(After scaling the ledge and walking forward, the ground shakes and collapses ahead of Ratchet.)
Ratchet: Ughhh! Ugh!

On-screen: Tap X, then press and hold X to glide.

Ratchet: Ah, great. Earthquakes.

Talwyn (communicator): Are you sure? There's no record of Yerek ever having a single quake.

(Up ahead, more of the ground collapses and some ethereal nethers fly past Ratchet.)
Ratchet: Um, Clank? Did you see that?

Clank: See what?

Ratchet: Uh, nothing. Just, uh... nothing.

(Upon smashing the crystals in the pipe and collecting the raritanium.)
On-screen: You collected Raritanium ore!

On-screen: You can use Raritanium to upgrade your weapons.

(Upon exiting the pipe and approaching the thugs by the captive terachnoid.)
Thug (1): Trying to escape, huh?

Lab Assistant: Please! I'm just a lab assistant!

Thug (2): Look! He's got a Grav Tether. He's a devious little terachnoid, ain't he?

Lab Assistant: Don't hurt me! I don't belong here! Pollyx is the one you need!

Thug (1): No one leaves until the you-know-what has been completed.

Thug (2): And the you-know-who have arrived!

Thug (1): Yeah! Wait, who?

(After defeating the thugs and reaching the terachnoid lab assistant.)
Lab Assistant: Thanks for your help! Here—take this Grav Tether as a token of my appreciation.

Lab Assistant: Pollyx designed this Grav Tether to help him move around the planet. I'll have to show you how to use it. It's a bit complicated for you primitive-types.

Lab Assistant: First, fire a grav-blast on this grav-target.

(Upon regaining control of Ratchet.)
On-screen: Hold L1, aim at a Grav Target, and press Circle.

(If Ratchet fires at the target across the chasm first instead.)
Lab Assistant: (chuckles) Oh, silly lombax. That's the wrong target. Don't worry, it's not your fault you only have one brain. Fire another grav-blast to delete it, we'll try again.

On-screen: Hold L1 to aim at a Grav Target and press Circle to deactivate it.

(If the grav-stream is then created moving in the other direction.)
Lab Assistant: Well you created a grav-stream, but it's headed in the wrong direction. Good news is I'm getting some great usability data. Try again.

On-screen: Hold L1 to aim at a Grav-Stream and press Circle to deactivate it.

(Upon firing a grav-blast at the grav-target next to the terachnoid.)
Lab Assistant: I think you're getting the hang of it! Now, shoot that grav-target over there to create a grav-stream.

(Upon firing a grav-blast at the grav-target across the chasm and creating a grav-stream.)
Lab Assistant: You did it! Now, just hop in, and ride the grav-stream to the other side.

(After riding the grav-stream across the chasm.)
On-screen: Use Left analog stick and press X to jump out of the Grav-Stream.

Lab Assistant (communicator): You're doing great. Now, if you want to destroy a grav-stream, just fire your Grav Tether at it.

(Upon destroying the grav-stream by firing another grav-blast at it.)
Lab Assistant (communicator): Nice job! See? Even a single-brained organism can do it!

(Whilst riding another grav-stream back towards the start of the level.)
On-screen: Slow or speed up your movement in the Grav-Stream speed using Left analog stick.

(Upon jumping off of the grav-stream and reaching the start of the level again.)
Lab Assistant (communicator): Last time I saw Pollyx he was headed to the Azeril Caverns. Good luck, lombax. And thanks again!

Talwyn (communicator): Azeril Caverns is on the other side of the mountain. Shortest route is through the sewers.

Ratchet: Copy that. Thanks, Tal.

Clank: I am surprised you are so quick to hop into a sewer.

Ratchet: Those two killed Cronk and Zephyr. I don't care where we have to go.

Enter the Azeril Caverns (gameplay)[]

(After crossing another chasm with a grav-stream and entering the intersection area.)
On-screen: Meero City Center

(After defeating the thugs at the Meero City center.)
Ratchet: Tal, this planet is crawling with thugs. Why would they set up patrols in a haunted sector?

Talwyn (communicator): There's something else going on here. I'll see about getting you some backup, you just keep me informed.

(After entering the sewer and reaching the sealed chamber with the bolt crank.)
Ratchet: Oh, boy. I think this place may have a slight serathoid infestation.

(After opening the 5 second timed sewer hatch with the bolt crank and reaching the large cave.)
On-screen: Azeril Caverns

Ratchet: Well, any ideas?

Clank: We should look for signs of Pollyx's equipment. If he used grav-targets to move across the ruins, we may be able to trace them back to his location.

Find Pollyx (gameplay)[]

(After clearing the 25 second timed grav-stream segment and collecting the holo-plan in the upper cavern.)
Plumber (communicator): Hey there, Ratchet! I see you found another part!

Ratchet: You're alive?

Plumber (communicator): Oh yeah, I was fixing up the old Nebulox vault when—boom! The lights went out. I tried to leave, but wouldn't you know it, eheh-heh—locked. I don't s'pose you'd be of any assistance?

Clank: Do not worry. We will come to your aid as soon as possible.

Plumber (communicator): Ah thanks, little fella.

(After exiting the caverns and approaching the cliff overlooking the stationary thug dropship.)
Ratchet: Look, thug dropship. Let's follow it and see if it leads us to Pollyx's lab.

(After gliding down to where the dropship took off from and defeating the blade ball enemies there.)
Ratchet: Tal, Pollyx's grav-targets are everywhere. We must be getting close.

Talwyn (communicator): Be careful. The twins kidnapped him six months ago. Who knows what they've been having him work on.

On-screen: You can create more than one Grav Stream at a time.

(After clearing the 30 second timed grav-stream segment and defeating the Thugs around the turret.)
Ratchet: There's gotta be a way through this grate.

(When standing behind a vacant turret.)
On-screen: Triangle Operate Turret

(Whilst operating a turret.)
On-screen:

ROTATE Right analog stick
FIRE R1
Triangle Exit Turret

(After breaking the metal grate with the turret and entering through it to a cavern.)
On-screen: Pollyx's Lab

(After entering Pollyx's lab, a cutscene plays.)
Pollyx: What are you doing here?!

Ratchet (muffled): We're here to rescue you.

Pollyx: What?

Ratchet: We're here to rescue you, but you need to tell us what the twins have you working on.

Pollyx: Nothing! It's just this pet project I had back at the office. Certainly nothing illegal. Just a tiny, insignificant... transdimensional portal device!

Clank: What sort of transdimensional portal device?

Thug: Hey, nerd! What's going on down there?

Pollyx: Uh, I'm, uh, hosting my book club! You want to join?

Thug: Uh, erm. No. As you were.

Pollyx: Come on—we don't have a lot of time. We'll have to do this quickly!

Clank: Begging your pardon, but do what quickly?

Ratchet: What did you do to him?

Pollyx: Transdimensional software upgrade. I'm going to have to give you a crash course.

Test the Rift Cracker (gameplay)[]

(Upon regaining control of Ratchet.)
Pollyx: This entire planet is filled with dimensional rifts to a reality the twins call the Netherverse. Your upgraded spotlight uses irradiated particles to detect them.

Ratchet: Irradiated particles? Is that safe?

Pollyx: Oh, don't worry. I'm perfectly safe as long as I stand far far away from your incredibly radioactive body.

On-screen: Use spotlight to reveal the Nether Rift.

(Upon shining the spotlight on the wall where the rift is located.)
On-screen: Approach rift and press Triangle to activate Clank's Rift Cracker.

(Upon approaching the wall where the rift is located.)
On-screen: Triangle Enter Rift

(Upon entering the rift and gaining control of Clank in the Netherverse.)
Pollyx (communicator): Congratulations! You just crossed into a new reality! These dimensional rifts were created long ago by the explosion of the Great Clock. Now you can use them to cross into and out of each reality! Okay, enough exposition—let's test out your new firmware!

On-screen: Push the Right analog stick up or down to manipulate local gravity!

(After manipulating the local gravity so Clank can now walk on the ceiling.)
Pollyx (communicator): I'm picking up a strong energy signature in your vicinity. Keep going!

(Upon reaching a dead end.)
Pollyx (communicator): Hmm, looks like you may be stuck. Look around for another safe surface.

On-screen: Use the D-pad to look to the right.

(Upon shifting the camera to the right to see the walled surface.)
Pollyx (communicator): A-ha! That looks like a safe surface. Try using your NetherGrav modulator to shift gravity.

Clank: Pardon me, but, how are you seeing all this?

Pollyx (communicator): I may have hacked into your ocular receptors using a versa-hex ghosting program. Don't worry, it's only a thirty-day trial version, and I never buy the full version.

On-screen: You can now manipulate gravity in any direction. Push the Right analog stick in the direction you wish gravity to pull you.

(Upon manipulating gravity so Clank can now walk on the wall on the right.)
Pollyx (communicator): Good job. You're safe.

(Upon reaching the sleeping nether at the bottom of the path.)
Pollyx (communicator): Look—a nether. One of the indigenous creatures of this reality. See if you can lead him back to the rift.

Pollyx (communicator): He's sleeping. Walk over there and smack him!

Clank: But, why?

Pollyx (communicator): For science, of course!

On-screen: Wake up the Nether and run to the rift!

(If Clank reaches the wall blocking the path to the left without first waking the nether.)
On-screen: Wake the Nether and lead it towards the rift.

(Upon hitting the nether and waking it.)
Pollyx (communicator): Good job! Now lead the nether back to the rift. Its energy signature will set off a violent earthquake.

Clank: What scientific purpose will that serve?

Pollyx (communicator): None! I've been here six months—I'm bored.

(Upon approaching the rift back at the start of the challenge with the nether following.)
Pollyx (communicator): Jump into the rift! It will follow you through into our world.

(After Clank lures the nether back to the rift and the wall the rift was on collapses.)
Ratchet: Nice work, pal.

Pollyx (communicator): The test is a success! You were born for interdimensional travel.

Clank: So the Zarkov Sector is not haunted. These "ghosts" are actually nethers.

Ratchet: Those antennas we've been seeing around the city. Think those have something to do with all this?

Pollyx (communicator): They're rift beacons. Vendra's personal design. I just saw her in the orphanage a few hours ago working on... this... uh, thing... Nevermind.

Find a path to the Meero Orphanage (gameplay)[]

(Upon encountering the moveable box in the next Clank Netherverse challenge.)
On-screen: Press and hold Circle + Left analog stick to move the box.

On-screen: Move the box onto the switch to open the door.

(Before jumping into the pit and falling upwards.)
On-screen: When falling, hold L1 to slow down and Left analog stick to move.

(When encountering the second moveable box.)
On-screen: You can pull a box by holding Circle near it and using the Left analog stick.

(After Clank lures the nether back to the rift and the wall the rift was on collapses.)
Ratchet: Good work, pal!

(Upon fully turning the bolt crank in the next cavern to position the Swingshot target.)
On-screen: Press and hold Circle to attach to the Swingshot target. Swing using the Left analog stick.

Pollyx (communicator): The Prog twins are past the orphanage. If you survive, do me a favor—tell the Polaris Defense Force I was merely building that contraption for educational purposes.

(Whilst turning the bolt crank on top of the rock formation to position the two Swingshot targets.)
Ratchet: Orphanage should be this way.

Head to the Meero Orphanage (gameplay)[]

(Upon fully turning the bolt crank and activating the 15 second timer on the two Swingshot targets.)
Clank: I am curious. What kind of device do you think Pollyx was helping them work on?

Ratchet: Got me. That Rift Cracker he gave you only seems to work on robots. Maybe he was trying to figure out a way for everyone else to go in.

Clank: Or, come out.

(Upon collecting the first audio journal on the rock formation.)
On-screen: You found an audio journal!

Vendra Prog (child) (recording): Meero Orphanage. Buncha creeps and bullies. All they do is pick on Nef and me, and when I tell one of the teachers, I get sent to detention! But I made a new friend today. I call him Mr. Eye, and he lives in the caves where my brother and I were found. He doesn't pick on me. He says he's my friend. And he says he has big plans for us...

Clank: It appears to be some sort of holo-diary. Vendra must have kept them while she was a resident here.

Ratchet: Let's see if we can find some more.

Find Vendra and Neftin (Yerek) (gameplay)[]

(Upon walking through the entrance to the orphanage interior.)
On-screen: Meero Orphanage

(Upon collecting the second audio journal at the entrance to the Meero Orphanage.)
Vendra Prog (adolescent) (recording): Mr. Eye says Nef and I are special. He says we come from a different place. I told him I wanted to go there, but he says Nef and I have been in this world too long to survive there now. But maybe—maybe we can bring them here! I'll need books—lots of books. Quantum Mechanics, Transdimensional Tunneling... But, this could work!

Clank: It sounds like the Progs may be connected to the evacuation of the sector.

(Upon collecting the third audio journal at the bottom of a conveyor belt leading down into the orphanage.)
Vendra Prog (adult) (recording): It looks like the rifts were created during some sort of temporal disruption eons ago. Like, a hiccup in the space-time continuum. With the right equipment, we may be able to amplify the anomalies and bring out Mr. Eye. Of course, we'll need some room to experiment. Nef says he knows what to do about them. By this time next year, the entire sector will be ours to experiment with.

Ratchet: "A hiccup in the space-time continuum"? She's talking about the Great Clock!

(After Clank lures the nether back to the rift and the wall the rift was on collapses.)
Ratchet: Nice work, pal.

Making Contact[]

Vendra Prog: Is it ready?

Ratchet: They built their own Dimensionator?

Vendra Prog: You have to concentrate on who you want it to find.

Neftin Prog: Oww!

Thug: My friend, I got family problems too. Don't be afraid to share your pain.

Thug: Ughh! Ohh! That's a lot of pain...

Neftin Prog: Dimensionator! Find the nethers!

Nethers: (screeching)

Vendra Prog: Welcome, all of you!

Mr. Eye: (speaking alien language)

Vendra Prog: We're getting closer. We'll have you out soon.

Mr. Eye: Nakto eenid arun imgo.

Vendra Prog: Don't be like that. Look how far we've come! It's taken time, but the walls between our worlds are wearing thinner by the day.

Mr. Eye: Mago! Tego umbata salakupo.

Vendra Prog: No, no one knows about planet Silox. The city's been abandoned for decades—we saw to that.

Mr. Eye: Ukootu rehabshalam. Eenid—Agee! Shilaktamon!

Ratchet: Whoah!

Vendra Prog: Kill them.

Escape the Nethers (gameplay)[]

(Upon regaining control of Ratchet.)
Ratchet: Come on, we gotta go!

(Upon first defeating a nether enemy.)
Ratchet: What are these things?!

Clank: They are nethers!

(Whilst traversing across the fallen cave stalactites.)
Qwark (communicator): Ratchet? Clank? Captain Qwark here. Talwyn briefed me on the situation, and you have my full support.

Ratchet: Uh, thanks Qwark, but that's really not necessary.

Qwark (communicator): Not at all, I wasn't doing anything important. I'm on my way to Zarkov right now, and I'm bringing your ship. I'll key in on your nav-unit and radio you when I arrive. Qwark out!

(When approaching the cavern exit.)
Ratchet: We're almost through the caves! Just hang on!

Qwark the Savior[]

Nether: (screeches)

Ratchet: Of course.

Qwark: Did somebody say something about a savior?

Ratchet: No, actually— Huh? Oh. Yes, that was us that said that!

Qwark: I really am sorry about Cronk and Zephyr. They were true heroes.

Ratchet: Thanks, Qwark. I— Ugh!

Qwark: Just let it out. Let it aaall out! Don't be afraid to cry. That's a brave lombax.

Ratchet: Mmh mmh! Urgh! Alright, that's enough of that!

Ratchet: The twins are using some low-rent Dimensionator. We need to make sure the real one is safe.

Qwark: Not to worry. It's on display in the secure wing of the Intergalactic Museum of History. It's virtually impenetrable.

Clank: If we destroy this one, the Progs will be unable to bring over any more nethers. Ratchet, we must get to planet Silox.

Qwark: Yes, let's spend more time in this... haunted sector filled with... insidious space demons...

Ratchet: Relax, Qwark, it isn't haunted. But, if you like, maybe you can just support us from space.

Qwark: Good idea! A tactical patrol from the cosmos!

Fly to Planet Silox (gameplay)[]

(After the cutscene has played.)
On-screen: You now have a ship. Use the Aphelion to travel to other planets.

(Upon regaining control of Ratchet.)
On-screen: Coordinates acquired to Planet Silox.

(Upon approaching Aphelion.)
On-screen: Triangle Enter Ship

(When using the galactic map inside Aphelion.)
On-screen:

Left analog stick NAVIGATE
X BLAST OFF
Circle BACK

Investigate the Thugs-4-Less outpost (gameplay)[]

(Upon first collecting a gold bolt.)
On-screen: You found a Gold Bolt! Use Gold Bolts to purchase Omega weapons in Challenge Mode.

(Upon walking down the mag-surface tunnel.)
On-screen: Thug Outpost

(After using a grav-stream and crossing a chasm deeper into the outpost.)
Thug (loudspeaker): Attention thugs! The Destructapalooza has run out of candidates looking to die— er, compete, in our "recruitment" arena. If you know someone who isn't married to the idea of breathing, please send them to planet Kragg.

(Whilst riding a grav-stream to the next area with the patrolling thugs.)
On-screen: Hold L1 to slow down and aim inside a grav-tether.

(Upon defeating all the thugs in the area.)
Vendra Prog (communicator): Someone out there is beating up my thugs! Is that you, Ratchet? Wow, you really can't be killed! How do you like our old planet? Nef and I grew up here. I can't wait for you to see what we've done with the place.

(After defeating all of the thugs around the turret and more reinforcements arrive.)
Clank: There are more behind us!

Thanks Destructapalooza![]

Thug Announcer: Are you an unemployed deviant, reprobate, cutthroat, parolee and/or ne'er-do-well? Then come on down to the Thugs-4-Less Destructapalooza, and earn a place amongst our esteemed enforcers!

Thug (1): A year ago I was robbin' old ladies for chump change. Now I'm a functional member of a dysfunctional subgroup. Thanks, Destructapalooza!

Thug (2): As a kid, I used to beat up me classmates for free. Now I'm doin' it professional-like! And me mudder said I'd never amount to nuttin'. Hah! Thanks, Destructapalooza!

Thug (3): Before Destructapalooza, I was CEO of a respectable Mutual Fund and Brokerage Firm. Now I prey on the innocent for a living, because the economy is in the sh—

Thug Announcer: Destructapalooza! Where there are no rules. No regulations. Just one basic principle: Try not to get D-E-D! Dead!

Thug Announcer: New inductees will also win a free jetpack upgrade! That's right! This oddly-specific prize is just what you need to convert your robotic friend into a pint-sized commander of the skies! And it's only available here, at the Thugs-4-Less Destructapalooza!

Enter Destructapalooza tournament on Planet Kragg (gameplay)[]

(Upon regaining control of Ratchet.)
Clank: The prize appears to be a GrummelNet Jetpack. That could prove quite useful.

(If Ratchet and Clank have not yet gone to the Meero Orphanage.)
Ratchet: Let's check out that orphanage first.

(If Ratchet and Clank have already been to the Meero Orphanage.)
Ratchet: Qwark left Aphelion by the landing site. Let's get you that jetpack.

Destructapalooza, Kragg[]

Enter Destructapalooza tournament on Planet Kragg (gameplay, cont.)[]

(As Aphelion flies down to the planet.)
On-screen: Planet Kragg

Thugs: (yelling)

(Upon Ratchet exiting Aphelion.)
On-screen: Destructapalooza

Win the Bronze Cup (gameplay)[]

(Refer to the Bronze Cup in the Miscellaneous section.)

(Upon starting the first challenge.)
On-screen: Tap Triangle to switch to your last used weapon.

(Upon completing the Bronze Cup and winning the jetpack.)
Thug Announcer (loudspeaker): The lombax is victorious! Congratulations, space rat! You win a brand-new jetpack upgrade!

On-screen: You won a GrummelNet Jetpack! You can fuel up at fueling stations and fly for a limited time.

(Upon exiting the arena before having visited planet Silox.)
Clank: Vendra said something about planet Silox. Perhaps we should investigate.

(Upon exiting the arena and having already been to planet Silox.)
Clank: We should head back to planet Silox.

Win the Silver Cup (gameplay)[]

(Refer to the Silver Cup in the Miscellaneous section.)

Win the Gold Cup (gameplay)[]

(Refer to the Gold Cup in the Miscellaneous section.)

(After winning the Treasure Mapper by completing the Gold Cup.)
On-screen: You won a Treasure Mapper! You can use it to find hidden treasure on your planet maps.

Weeblesnog City, Silox[]

Fly to Planet Silox (gameplay, cont.)[]

(As Aphelion flies down to the planet.)
On-screen: Planet Silox

Vendra Prog (communicator): Hi, Ratchet. I know you're following me. You know when Nef and I first got here, this city was filled with people—people who didn't understand what it's like to grow up alone. They had mothers and fathers who cared for them. All we had was each other. But that's going to change soon.

Find Vendra and Neftin (Silox) (gameplay)[]

(Upon Ratchet exiting Aphelion.)
Ratchet: You don't think she's gonna bring that thing into our world, do you?

Clank: If Vendra is determined enough to get the entire sector evacuated, I believe she is capable of anything. We must find her.

(Ongoingly throughout the area.)

Mayor Gumblebrick (loudspeaker recording)
  • This is a recorded message from Mayor Gumblebrick. The sector-wide evacuation is now in progress. Please gather your belongings and vacate to the nearest non-haunted planet. Will the last one out please turn on the OmegaTech defense system? Thank you, and don't forget to vote!
  • If you see a ghost, please do not attempt to befriend it. Chances are it's not so much adorable as it is murderous and evil. Thank you, and don't forget to vote Gumblebrick!
  • If any ghosts are listening, I would like to reiterate that we are not your enemies. I—Mayor Gumblebrick, am your friend! If you're going to haunt someone, please, make it my in-laws. Aha-ha, I'm just kidding.
  • If you find yourself possessed by a demon on your way to the extraction point, please, do not board a transport shuttle. The limit is one person per ticket. However, you will be permitted to vote twice in the next election. Vote Gumblebrick.
  • Many of you have asked if our OmegaTech defense system is capable of warding off evil spirits. The answer, is no! No it is not.
  • For those of you staying behind, a government funded seance will be held at the city spaceport. It's just like a regular seance, only slower and far less efficient.
  • Attention, citizens. I regret to inform you that the ghosts appear to have pilfered the First Bank of Weeblesnog. Yep, I checked the vault myself and it's all gone. Every bolt. In the interest of looking forward, I have decreed that no investigation be carried out. We all know it was the ghosts, so why keep looking? The money is gone and we should all just move on with our lives. Vote Gumblebrick.
  • Attention, citizens. I've heard that many of you are wondering about all of those First Bank of Weeblesnog crates currently being loaded onto my transport shuttle. Well, as your humble elected leader, I can assure you they are most definitely not the bolts that were stolen by the ghosts in this fair city. These crates are filled with top secret mayoral documentation and paperwork, and office supplies. Vote Gumblebrick.
  • My advisors have informed me that some citizens have been exploring the water works in an effort to discover a fictional set of tunnels, supposedly used to transport stolen bolts to my personal transport ship. This is a bad idea. That area, which has no tunnels, is super duper haunted. It's also filled with demons and ghouls who feast on souls for survival. Vote Gumblebrick!
  • Attention, citizens. There have been reports of a large, white-skinned demon with red hair lurking on the rooftops of our city. For your own safety, I urge you to proactively ensure your own survival by offering the demon a sacrifice. Simply choose the child or spouse you love the least and tell them there is a surprise waiting for them up on the rooftop. A new toy, or perhaps a lovely new bottle of perfume. When the demon's bloodlust has satiated, I'm confident your remaining family members will be spared. Probably. Vote Gumblebrick.
  • This is a recorded message from your Mayor Gumblebrick. At this time the majority of the sector has been evacuated. Therefore, I would like to read Galactic Proclamation Sigma-two-four-dash-eight, subsection eighty-three, sub-subsection six. It states, in a weirdly small font, that any material possessions left on an Alpha-nine planet are to be absorbed by the sector's elected official. I guess that's me! This is as awkward for me as it is for you, folks. Thank you for voting Gumblebrick.

(After gliding down to the grav-train platform.)
Clank: This must be the old grav-train station.

Ratchet: Everyone sure left in a hurry. Let's see if we can clear that track.

(Upon approaching the empty power socket near the train track.)
Clank: Hmm. An empty power socket. There must be a battery bot around here.

(Upon reaching the battery bot inside the nearby station terminal.)
Vendra Prog (communicator): Is it true Emperor Tachyon offered you a way home, and you turned him down? I don't think I could have done that. We wanted to go home, but we'd been here too long. So we decided to bring home to us.

(After clearing the train off of the track and defeating the nether enemies that appear.)
Vendra Prog (communicator): You stupid space rat! How dare you hurt my friends! You're going to regret that!

(After heading past the grav-train station and seeing a turret firing on some serathoids.)
Clank: Be careful, Ratchet. That turret is still active.

(After passing the turret and reaching a walkway intersection.)
Ratchet: Patrols on the bridge. Scout ahead for me, would ya, pal?

Clank: Secret Agent Clank, reporting for duty. (chuckles)

Clank: Hmm. I believe that console is a relay station for the thugs' communication. Accessing it may allow us to triangulate the twins' position.

Make your way to the relay station (gameplay)[]

(Upon regaining control of Ratchet.)
Clank: We should be safe as long as we stay clear of those searchlights.

Ratchet: Another empty power socket...

(Upon approaching the battery bot under the turret spotlight.)
On-screen: L1 + Square Throw Omniwrench

(Upon picking up the nearby battery bot and throwing it into the power socket.)
Computer: Swingshot targets activated.

(Upon crossing the chasm with the Swingshot and reaching the patrolling thugs on the other side.)
Thug (1): I ain't afraid!

Thug (2): You are so afraid! You're like a little baby, "waaa waaa waaaa!"

Thug (1): You've got a head full of rocks if you think this is a good idea. Bringing some monster into our world. I'm telling ya, that Vendra is making a huge mistake.

(Upon gliding down to the pipe entrance to the water works.)
Ratchet: Let's take a shortcut through the water works.

(Upon following the pipe into the water works.)
On-screen: Weeblesnog Water Works

(Upon defeating all of the enemies in the area.)
Ratchet: Tal, come in. We need to get through the Weeblesnog water works, but the place is flooded.

Talwyn (communicator): Let's see... According to the city planner's office, that main pump is connected to the primary reservoir. Turn it on and the whole room should drain.

(After throwing a battery bot into the empty pump socket and activating it to drain the room.)
Ratchet: Look—down there.

(After gliding down to the now accessible platform and fully turning the bolt crank.)
Clank: Ratchet, the water is rising!

Ratchet: Ohh, boy...

(After escaping the flooding room and exiting the water works through an open pipe to the surface.)
Thug (1): I hear that lombax is sneaking around here. How many times do we have to kill this furball?

Thug (2): It ain't just any furball—this is Ratchet. He took out Tachyon with a few Mr. Zurkons. He aced Dr. Nefarious with nothin' but a Sonic Eruptor!

Thug (3): Ah, Vendra ain't like those other whack jobs. She's a space witch! You see that energy thing she does?

Thug (1): I hear that's a gift from her monster friend.

(Upon engaging the three conversing thugs.)
Thug (3): It's Ratchet! Call in the dropship!

(Upon jumping across to the area where the thugs were talking.)
Neftin Prog (loudspeaker): How difficult is it to kill a single lombax?! What am I paying you for?!

Thug: You heard him, boys! Earn your keep and slay the lombax!

(Upon getting past the thugs and gliding down to the Grav Tether puzzle area.)
Vendra Prog (communicator): Oh. You made my brother angry. Did you know he's never lost a fight?

(Upon reaching the battery bot using the grav-streams.)
Vendra Prog (communicator): We're almost ready. Do you think Mr. Eye will be hungry when he gets here? I suppose we can just feed Pollyx to him.

Ratchet: Vendra, don't do this. Just think—if this creature cares so much about you, why did your parents send you here?

Vendra Prog (communicator): Don't try to trick me. It won't work.

(After fully turning the bolt crank to flood the next room and using the vertical mag-surface to escape.)
Thug (1): Is that him?

Thug (2): Stop leapin' at every shadow. When the lombax shows himself, you'll know.

(After gliding down to the platform the two thugs are stood on.)
Thug (1): He's here! Call in all units and send in a dropship!

(Upon defeating the thugs and their reinforcements.)
Neftin Prog (loudspeaker): You useless, worthless criminals! He's still alive! Your brochure guaranteed a hundred percent kill rate! Send in a gunship! I want Ratchet's head on a pike and his robot turned to scrap!

(After destroying the thug gunship.)
Neftin Prog (loudspeaker): Blow up the platform! Drown the space rat!

Thug: Boss says no survivors!

(After jumping off of the sinking platform and onto one of the surrounding pillars.)
Ratchet: Phew. That was a close one, huh?

(After reaching an upper walkway with a grav-stream.)
Vendra Prog (communicator): Sorry about the thugs. But, look at it this way—when Mr. Eye is here, you'll be killed anyway. Just trying to speed things along.

Ratchet: Vendra, what do you really know about this thing?

Vendra Prog (communicator): He's not a thing, he's a friend. The largest and proudest of the nethers. And he really wants to meet you.

(After passing the grav-stream segment and reaching the platform across from the relay station.)
Ratchet: There's the relay station.

Neftin Prog (communicator): Pollyx is finishing his final calculations now. Have you found Ratchet?

Thug: Our search teams are conducting a sweep right now. If he's still alive, we'll find him.

Neftin Prog (communicator): You better. Or I'll bash your bones into fine powder.

Thug: Understood. Ughh... "I'll bash your bones into a fine powder." Yeah? How about I bash your bones into a powder?! See that? Huh? How I took what you said and turned it around?

(After defeating the thugs and approaching the relay station.)
On-screen: Triangle Hack Relay Station

(Upon pressing Triangle at the relay station.)
Clank: I will hack the relay station.

Ratchet: Sounds like a plan. I'll give you some room to work.

(Upon regaining control of Ratchet.)
Computer: Access denied. Notifying ground units.

Vendra Prog (communicator): Are you trying to access that relay station? What do you think's gonna happen if you find me? You can't stop me, Ratchet. But you should stick around and meet the family.

(Upon defeating enough attacking thugs, a voltanoid is deployed to fight Ratchet.)
Ratchet: I know you're doin' your best, but I wouldn't mind if things moved a little faster!

Clank: Ratchet, this encryption algorithm is rather complicated. It may take me a bit of time to decode.

(Upon destroying the voltanoid.)
Ratchet: How's it comin' with that hack?

Clank: I am almost done.

(Upon destroying the thug gunship.)
Clank: Hack complete. I am now inside the system.

Computer: Access granted.

Clank: There appears to be a large power surge at this sky train station. We can reach it through this aqueduct.

Ratchet: Looks like we'll have to power up those water pumps first.

(If Ratchet has not yet acquired the jetpack for Clank at the Destructapalooza on planet Kragg.)
Clank: I see. Hmm. Crossing the waterway will require some sort of aviation apparatus.

Ratchet: There's gotta be one somewhere in this sector. Tal, any ideas?

Talwyn (communicator): We interrupted a thug transmission that mentions something called "Destructapalooza." First prize is a jetpack upgrade.

(A taxi will then arrive to take Ratchet back to Aphelion.)
On-screen: The GrummelNet Jetpack upgrade is located on another planet

On-screen: You can view your active objectives in the Pause Menu.

(If Ratchet does not head back to Aphelion using the taxi.)
Clank: Ratchet, we will need a jetpack upgrade in order to cross. I believe one is available at the Destructapalooza.

(When standing on the taxi by the jetpack fuel station.)
On-screen: Triangle Return to Ship

(When standing on the taxi by Aphelion.)
On-screen: Triangle Go to City Center

Power up the Weeblesnog water pumps (gameplay)[]

(Upon approaching the fuel station after acquiring the jetpack.)
On-screen: Stand on the fuel station pad to refuel jetpack.

(Upon standing on the fuel station pad and refueling the jetpack.)
On-screen: Press and hold L2 to begin flying with the Jetpack.

Clank: We will need to jetpack to each of those water pumps.

On-screen: Power up the Weeblesnog water pumps

(If Ratchet passes through a blue barrier, the jetpack fuel gauge is immediately drained.)
Computer: You are now entering a no-fly zone.

(Upon tossing a battery bot into the socket on pump Alpha.)
Computer: Pump Alpha restored.

(When a pump is restored and it's adjacent bolt crank is exposed.)
Clank: That bolt crank should reroute the water from the main pipe.

Clank: We must turn the bolt crank to lower the water.

(Upon fully turning the bolt crank next to the first pump and activating it.)
Ratchet: There's one pump down. Let's find the other two.

Neftin Prog (loudspeaker): To all thugs currently on patrol in Weeblesnog City. There is a lombax on his way to the sky train station. Whoever brings me his head will earn a bonus. Ten-thousand bolts.

Ratchet: You know, it'd be nice to go just one day without someone putting a price on my head.

(Upon tossing a battery bot into the socket on pump Beta.)
Computer: Pump Beta restored.

(Upon fully turning the bolt crank next to the second pump and activating it.)
Ratchet: That's two. One more pump to go.

(Upon tossing a battery bot into the socket on pump Gamma.)
Computer: Pump Gamma restored.

(Upon fully turning the bolt crank next to the third and final pump and activating it.)
Ratchet: There's three.

Computer: Opening primary maintenance gate.

Travel to the sky train station (gameplay)[]

(After flying down the drained sewer pipe and reaching an intersection point.)
On-screen: Weeblesnog Pipeline

Ratchet: We'll have to restore power to this door. Keep your eyes peeled for a fuse box.

Clank: Those power cables lead deeper into the tunnel.

Ratchet: Alright—let's follow 'em.

(Whilst following the power cables through the pipeline.)
Ratchet: Blech, that smells.

(Upon reaching a squad of thugs conversing deeper into the pipeline.)
Thug (1): Ughh... They ain't ghosts, ya dope! They're nethers.

Thug (2): Don't you tell me what they is and what they ain't! They look like ghosts, so I say they're ghosts!

Thug (3): I believe the phenomena we're observing is actually an optical illusion caused by the lorenzian reality compression of parallel universes.

Thug (2): You've been hanging around them terachnoids too long! Why does everything have to be scientifical? They are ghosts from the great beyond!

Thug (1): Eh, it don't matter what they are. When they cross over, we're all outta work.

(Upon reaching another squad of thugs conversing at the end of the pipeline.)
Thug (1): Augh! I can't believe they got us down here in the sewer! This place stinks!

Thug (2): (sniffs) I can't smell anything.

Thug (1): That's because you smell like this all the time!

Thug (2): Oh, yeah. (chuckles) I do.

(Upon defeating the thugs.)
Ratchet: There's the power socket. But where's the battery bot?

(Upon fully turning the bolt crank, the water level starts quickly rising.)
Clank: Umm, Ratchet.

Ratchet: Yep, I see. Hang on, we're gettin' outta here!

(Upon reaching the bolt crank at the opposite end of the pipeline.)
Clank: We must turn the bolt crank to lower the water!

(Upon fully turning the bolt crank to stop the rising water.)
Ratchet: Phew! That was a close one, huh?

(When traversing the open pipe to the surface.)
Ratchet: There's the sky train station.

(Upon engaging the thugs in front of the sky train station.)
Vendra Prog (communicator): Oh, good. You've found me. Well now that you know where I am, come and get me.

(Upon fully turning the bolt crank and opening the entrance to the sky train station.)
Ratchet: There we go! This oughta take us right to it.

(Upon walking through the now open door to the sky train station.)
On-screen: Sky Train Station

(Upon entering the sky train station.)
Clank: Dimensional rift detected. Perhaps I can be of assistance.

(Upon leading the nether back to the rift and destroying the door to the room inside the train station.)
Ratchet: Good work, pal.

(Upon fully turning the bolt crank inside the room to call the elevator.)
Ratchet: Good work, pal. Now let's go get Vendra and Neftin.

(Upon standing on the train elevator.)
On-screen: Triangle Activate Elevator

Vendra's Protector[]

Thugs: (laughing)

Neftin Prog: Can you feel that? Static electricity in the air as a result of constant transdimensional experimentation. See, without a true Dimensionator, you can't just punch a hole in the walls of reality—the trick is to wear them thin.

Ratchet: Look what you've done to the sector! How many lives are you going to let Vendra ruin just to open a few portals?

Neftin Prog: She's strong-headed, I'll give you that. Hard to blame her though. Can you imagine? Seeing your kind right there—close enough to touch, but impossible to reach?

Ratchet: Yes. Yes, I can. But wanting something too badly can change you into something you're not.

Neftin Prog: (growls) It doesn't matter! I'm her guardian. And since you want to hurt her, I suppose I'm just going to have to kill you.

Defeat Neftin Prog (gameplay)[]

(Throughout the first half of the battle.)

  • Ratchet: Neftin! I know you don't wanna do this!
    Neftin Prog: You know nothing, you little space rat!
  • Neftin Prog: This sector belongs to us now!
    Ratchet: You're gonna pay for what you did to my friends!
    Neftin Prog: They were in our way!
  • Ratchet: Trust me, you don't want to use that Dimensionator! That creature can't be trusted. What if it hurts Vendra?
    Neftin Prog: I won't let that happen!

(Ongoingly throughout all of the battle.)

Neftin Prog
  • Come back here!
  • No more meddling!
  • This sector belongs to us now!
  • I'm going to enjoy breaking you.
  • You're quite tough for your size.
  • I've flossed my teeth with creatures bigger than you!

(Upon damaging Neftin.)

Neftin Prog
  • Ohh! You're good!
  • Now that's cheating!
  • Oh, you'll pay for that one.
  • That's the spirit. I'd hate for this to be over too quickly.

(If Ratchet takes damage from Neftin.)

Neftin Prog
  • Ha-ha-ha-ha-ha!
  • Hard to believe you defeated so many criminals. I expected more of a fight.

(When using specific weapons against Neftin.)

Neftin Prog
  • Argh, I hate Zurkons!
  • You'll need more than a Warmonger to hurt me.
  • A Vortex Grenade? I mix those up in my breakfast cereal!
  • A Winterizer? I've been trying to order one of those for months.

(When Neftin reaches half health, he leaves the arena and sends in the Thugs-4-Less.)
Neftin Prog: Thugs! What am I paying you for?! Attack! Get in here and earn your paycheques!

Thug: It's time to go to work, boys!

(After Ratchet has defeated the first wave of thugs.)
Neftin Prog: Don't just stand there! Do something!

Thug: Yes sir, Mr. Prog! We'll take care of him!

(After defeating the rest of the thugs, Neftin returns to the arena to fight.)
Neftin Prog: I used to be small, just like you! Then my sister helped me turn into someone who could fight back! You arrested her. You threw her in prison—the only family I have!

Ratchet: She's putting people in danger!

Neftin Prog: All she wants is a family!

(If Ratchet loses to Neftin and respawns outside the arena, then stands on the teleporter in the train station.)
On-screen: Triangle Return to Ship

(If Ratchet loses to Neftin and stands on the now active teleporter next to Aphelion.)
On-screen: Triangle Travel to Sky Train Station

Grand Entrance[]

Neftin Prog: Aughhh...

Ratchet (panting): Sure, heh. Now you draw your blasters...

Vendra Prog: Twenty years we've waited to be reunited with the nethers. I expected this from the Polaris Defense Force, not from you. You should understand!

Ratchet: If you let that monster cross over, everyone in the galaxy will be in jeopardy!

Vendra Prog: I suppose you're right... But let's do it anyway.

Vendra Prog: Dimensionator! Find the nethers!

Vendra Prog: (laughs maniacally)

Mr. Eye: (roars)

Mr. Eye: Salakupo!

Thugs: (fearful yells)

Nether: (growls)

Vendra Prog: Hey! What are you— Stop it! I command you!

Mr. Eye: Vendra-zigob-eenid-agoo-sham.

Vendra Prog: "Pawn"...? But you're supposed to be my friend!

Vendra Prog: (screams)

Neftin Prog: Vendra!

Mr. Eye: (roars)

Clank: I believe we should run now.

Return to your ship (gameplay)[]

(After the cutscene has played.)
Mr. Eye: (speaking alien language)

(Whilst fighting nethers after leaving the train station.)
Pollyx (communicator): When the twins came into our reality, they were young enough that their bodies could adapt. These nethers need protective gear to survive. Without it, they're in grave danger.

(Upon reaching the area with the nethers just before the Weeblesnog water works.)
Clank: Ratchet, they have us cornered!

An Unexpected Ally[]

Ratchet: (panting)

Mr. Eye: (roars)

Neftin Prog: Over here!

Mr. Eye: (roars)

Neftin Prog: I can't hold them off forever! Go! That teleporter will get you back to your ship!

Ratchet: Why are you doing this?!

Neftin Prog: Urgh! Because you're our best chance to save my sister! And she's your best chance to stop the nethers! Go to planet Thram! I'll meet you there! Urgh!

Mr. Eye: (roars)

Hagrow Swampland, Thram[]

Go to Planet Thram (gameplay)[]

(As Aphelion flies down to the planet.)
On-screen: Planet Thram

Ratchet: So, any ideas on how to find Neftin?

Clank: Hmm. My scanners are picking up some sort of distress beacon, but it is not from Neftin. I believe it may be... the Nebulox.

(After Ratchet exits Aphelion.)
On-screen: Hagrow Swampland

(Upon approaching the Smuggler at the bottom of the nearby elevator.)
Smuggler: Well howdy, friend. Fancy seeing you all the way out here in the Zarkov Sector. What can I do ya for?

Ratchet: We're looking for a criminal named Neftin Prog. Have you seen him?

Smuggler: Well, as a matter of fact, I did see an M-Class star cruiser land just beyond the ridge there. But the path is blocked by space debris. Ooh, yes sir-ee, something scandalous must've happened up there. You're gonna need some hoverboots to get past.

Ratchet: I had hoverboots, but they were lost when the Nebulox was destroyed.

Smuggler: Aw, don't you worry, friend. I just happen to have a spare set. Of course, I couldn't part with them unless you could bring me some gargathon horns. Whaddaya say?

Smuggler: You can find gargathon horns all around the swamp. Some hide in fossils, or you can take 'em straight from the demon's mouth—if you know what I'm sayin'.

Find 10 Gargathon horns (gameplay)[]

(Once Ratchet has obtained more than eight weapons for the Quick Select menu.)
On-screen: Press L1 or R1 to change pages.

(Upon approaching the Smuggler.)
On-screen: Triangle Speak to Smuggler

(Upon speaking to the Smuggler without the ten gargathon horns.)

Smuggler
  • No horns, no hoverboots.
  • Now you know the deal. Ten horns.
  • Now what exactly are you tryin' to pull, friend?

(Upon collecting the first gargathon horn.)
Smuggler (communicator): Well, you've done good, friend! Just nine more of those horns and you're gonna have yourself a shiny, slightly used pair of lombax hoverboots.

Clank: I have a feeling those hoverboots belonged to you in the first place.

Ratchet: Y'know, I got that same feeling.

(Upon collecting five gargathon horns.)
Smuggler (communicator): You're halfway there, friend.

(Upon collecting all ten gargathon horns.)
Smuggler (communicator): Good goin', hoss. You bring those horns back to me and I'll get y'all squared away.

Trade horns for hoverboots (gameplay)[]

(Upon speaking to the Smuggler and trading 10 gargathon horns for the hoverboots.)
Smuggler: Hoo-wee! You are a professional gargathon hunter, did you know that? Now you enjoy the hoverboots, and if you ever want to make some bolts, I'm always on the lookout for more horns.

(Upon regaining control of Ratchet.)
On-screen: Hold R2 and Left analog stick forward to hoverboot.

(Upon Ratchet launching off of a boost ramp with the hoverboots.)

Ratchet
  • Wooooo!
  • Yeaaaaah!
  • Yee-haaaaaw!

Find Neftin's hideout (gameplay)[]

(If Ratchet does not head towards Neftin's hideout.)
Clank: Ratchet, we must find Neftin's hideout before the nethers invade the galaxy.

(After boosting off two ramps over the swamp towards Neftin's hideout.)
Smuggler (communicator): Your friend is beyond the debris field on the other side of the swamp. Good luck.

(Whilst turning a bolt crank to temporarily raise up machinery for a timed battery bot segment.)
Ratchet: Look, up there.

Clank: That must be Neftin's secret hideout. We should investigate immediately.

(After using a grav-stream to reach Neftin's hideout on top of an elevated plateau.)
On-screen: Neftin's Hideout

Neftin Prog's Hideout[]

Neftin Prog: Psst.

Neftin Prog: Let's get inside before someone sees us.

Clank: Interesting hideout the Progs have.

Ratchet: Yeah... Charming...

Ratchet: What exactly are you looking for?

Neftin Prog: A tourbot for the Museum of Intergalactic History. Vendra and I stole it when we learned they had moved the original Dimensionator there.

Ratchet: You want us to steal the Dimensionator?

Neftin Prog: Ehh. Steal, liberate. Call it whatever you like. But yes, it's stealing.

Neftin Prog: That device is the only thing that can send the nethers back across the barrier.

Ratchet: Then why can't you do it?

Neftin Prog: Look at me. I'm a lot of things, but nimble isn't one of them.

Neftin Prog: You bring me the artifact, I fix it, and voila. We can save Vendra and drive back the nethers.

Ratchet: Why are you doing this, Neftin? Your sister is terrible to you.

Neftin Prog: Augh... She wasn't always like this. She's just... angry. Have you ever wanted something so badly that everything else just... fades away?

Ratchet: Yes. But if we help you save her, you have to turn yourself in.

Neftin Prog: (scoffs)

Ratchet: Cronk and Zephyr were friends of mine. You need to answer for what you did to them. That, or you can save your sister yourself.

Neftin Prog: (sighs) Deal.

Head to the museum on Planet Igliak (gameplay)[]

(Upon regaining control of Ratchet.)
On-screen: Coordinates acquired to Meridian City, Planet Igliak.

Thug Announcer (communicator): Hey, lombax! There are a lot of thugs talking about the smack down you gave back at the Destructapalooza. Why don't you come back and try your luck at the Gold Cup? We got a lot of surprises waiting for ya. (chuckles)

(Whilst Ratchet is on the way back to Aphelion.)
Talwyn (communicator): Ratchet, come in. One of our Polaris satellites just spotted that creature in the Cerulean Sector. It's already destroyed six watch posts!

Ratchet: Can you scramble the defense force?

Talwyn (communicator): They're all out fighting the thugs. I'm gonna have to engage myself.

Ratchet: No, don't! Head back to Meridian City and call a state of emergency. Have everyone seal themselves into their homes. I'm working on a plan.

Talwyn (communicator): What plan?

Ratchet: It's... in progress. We'll be in touch.

Trade 30 horns for access to the fuel station (gameplay)[]

(Upon approaching the Smuggler next to the inactive jetpack fuel station.)
Clank: This fuel station appears to be broken. A virtual diagnostic reports: one missing versa-regulator.

Smuggler: Is that all this thing is missing? Because I just happen to have one right here. And I'd be happy to part with it for uhh, say, thirty gargathon horns. I'll even throw in some bolts—as a bonus.

Clank: I believe that Smuggler may be disingenuous.

(Upon speaking to the Smuggler without thirty gargathon horns.)

Smuggler
  • The job's only half-done, friend. You know it's all or nothin'.
  • Looks like you left some horns out there. Come on, get to it.

(Whilst collecting gargathon horns.)

Smuggler (communicator)
  • Good job, partner.
  • Friend, you are a natural.
  • Ooh, another set o' horns. Good goin'.

(Upon collecting twenty gargathon horns.)
Smuggler (communicator): You are almost there, friend. Just a few more horns and I'm gonna give you the bolts and the versa-regulator.

(Upon collecting all thirty gargathon horns.)
Smuggler (communicator): Good goin', hoss. You bring those horns back to me and I'll get y'all squared away.

(Upon speaking to the Smuggler and trading thirty gargathon horns to activate the fuel station.)
Smuggler: Pleasure doin' business with ya.

Sell horns to the Smuggler (gameplay)[]

(After trading thirty gargathon horns to activate the fuel station.)
Smuggler: I'll pay a fair price for any gargathon horns you bring me.

(Upon speaking to the Smuggler without any gargathon horns.)

Smuggler
  • Bolts for horns, friend. That is the deal.
  • You bring me some of them gargathon horns, and I will make you a rich lombax.
  • Now if you're lookin' to make some bolts, I s'pose I could use some more gargathon horns.

(Upon selling gargathon horns to the Smuggler for bolts.)

Smuggler
  • A deal is a deal.
  • Come back anytime.
  • Oh, thank ya kindly, friend.
  • You are gettin' good at this!
  • Oh, thank ya, partner. Here's your payment.
  • Here's your payment. Pleasure doin' business with ya.
  • You held up your part of the deal. I'm gonna do the same.

Find the Smuggler's parrot (gameplay)[]

(When standing close to the Smuggler.)

Smuggler
  • Now where is that darn bird? Hey! If you don't get your feathered be-hind back here pronto, you stay here with the gargathons!
  • Don't you test me, bird! I will leave you here!
  • Huph, that's it, I'm leavin'. On the count of three, I am gone. One...! Two...! (grumbling) Two and a half...! Oh, come on, bird!

(Upon speaking to the Smuggler.)
Ratchet: Everything all right?

Smuggler: Well ya see my bird and I got into an argument about the division of profits. I don't suppose you'd help me look for him, would ya?

Ratchet: Sure, I'd be happy to look for him... for a few bolts.

Smuggler: You got gumption, my friend. Bolts for the bird.

(Upon approaching the parrot inside a canyon trapped in a gargathon fossil.)

Parrot
  • Awk! Need a little help here! Awk!
  • Awk! Parrot's in trouble! Awk!

Clank: Ratchet, I believe the parrot is under those fossils.

(Upon smashing the gargathon fossil to free the parrot.)
Ratchet: Here ya go, little buddy. Fly on back to your friend.

Clank: We should return to the Smuggler and collect our reward.

Return to the Smuggler to collect the reward (gameplay)[]

(Upon returning to the Smuggler after freeing his parrot.)
Smuggler: Now there you are! Ya found my bird! Thank you, friend. Here's your reward.

(After Ratchet has been given the bolt reward.)
Smuggler: Now we can talk about your new cut.

Parrot: Awk! Fifty-fifty, plus benefits! Awk!

Smuggler: Oh just a gosh-darn second! That ain't no split! I do all the heavy liftin'! Seventy-thirty!

Parrot: Awk! I do the thinkin'! Awk! Fifty-fifty!

Smuggler: Sixty-forty. The only way you are gettin' a bolt more is over my dead body!

Parrot: Awk! I know where you sleep! Awk!

Smuggler: Ohhh, alright. Fifty-fifty...

Find the 5 keys (gameplay)[]

(When standing close to the vault.)

Plumber (muffled)
  • Anyone out there? Toilet technician in need of assistance!
  • Hello? Hello?! Oh, consarn it! Let me outta here! (knocks thrice)

(If Ratchet finds a key before first interacting with the vault.)
Clank: Hmm. Ratchet, this appears to be a key. I suspect it may be used to open the vault near the Smuggler.

(Upon collecting the fifth key if Ratchet has not spoken to the Smuggler about the vault yet.)
Clank: Hmm. Perhaps we should go back to the Smuggler. He may know what to do with these keys.

(Upon approaching the vault.)
On-screen: Triangle Insert Vault Key

Clank: This Gadgetron container appears to be made of pure raritanium. I wonder what is hidden inside.

Smuggler: Well, ya got me, little buddy. Crash-landed here with the rest of the space debris. Whoever lost this here vault probably kept some keys nearby. If you can find five of 'em, I may be able to help you out.

(Upon interacting with the vault each time after inserting a key.)

On-screen
  • You need 6 keys to open the vault.
  • You need 5 more keys to open the vault.
  • You need 4 more keys to open the vault.
  • You need 3 more keys to open the vault.
  • You need 2 more keys to open the vault.
  • You need 1 more key to open the vault.

(Upon collecting the first key.)
Smuggler (communicator): Good job, friend. We'll have this container open in no time.

(Upon collecting the second key.)
Smuggler (communicator): Now I wonder what's in here. Guns, bolts, rare jewels—I once found a container with a live space pirate, I mean you never know in this galaxy!

(Upon collecting the fourth key.)
Smuggler (communicator): Just two more keys, and we're in business.

(Upon collecting the fifth key, but not having obtained the Smuggler's key.)
Smuggler (communicator): Good work, partner! Now you come on by and let's palaver about opening this here vault.

(Upon collecting the sixth key and having already obtained the Smuggler's key.)
Smuggler (communicator): You done good, partner, real good! Ya found all the keys! Now, come on back and let's get this thing open.

Talk to the Smuggler (gameplay)[]

(Upon inserting the five keys into the vault.)
Ratchet: I wonder where that last key is.

Smuggler: Oh, you mean this old, little key right here? Tell you what—you track down the rest of those gargathon horns and I'm gonna throw it in as a bonus.

Acquire the remaining Gargathon horns (gameplay)[]

(Upon interacting with the vault again without all of the gargathon horns.)
Clank: The Smuggler will not give us the final key until we collect the rest of the gargathon horns.

Trade horns for vault key (gameplay)[]

(Upon speaking to the Smuggler after collecting all of the gargathon horns before collecting all the keys.)
Smuggler: Looks like ya found all the gargathon horns! Well done, friend. Now here is an old safe key I found in the brush. And I'm guessin' a savvy adventurer like yourself could use this.

(Upon speaking to the Smuggler after collecting all of the gargathon horns after collecting all the keys.)
Smuggler: I knew this'd be a beneficial business arrangement.

(Upon speaking to the Smuggler again after trading all of the gargathon horns for the vault key.)

Smuggler
  • Good luck, friend.
  • Well howdy, partner.
  • Back already, I see.
  • Looking for somethin'?
  • Top of the mornin' to ya.
  • Now, what can I do for ya?
  • Well, if it isn't my favorite lombax.

Open the Vault (gameplay)[]

(Upon using all six keys to open the vault.)
Smuggler: Well looky here! Cash and prizes!

(If the vault is opened and there are still RYNO VII holo-plans to collect.)
Plumber: Hoo-ey! Sweet eye of a Zoni, it was dark in there! Ah thanks, friend. You deserve some sort of reward for rescuin' me. How about I build you a RYNO VII superweapon?

Plumber: Just bring me all the pieces of the holo-plan and I'll have ya savin' the galaxy in no time! The plans should be scattered throughout the sector.

(If the vault is opened and all nine RYNO VII holo-plan parts have already been collected.)
Plumber: Hoo-ey! Sweet eye of a Zoni, it was dark in there! Well, would ya look at that! A full RYNO VII holo-plan. Let me have a look and I'll build you your weapon.

Give the RYNO plans to the Plumber (gameplay)[]

(Upon approaching the Plumber.)
On-screen: Triangle Speak to Plumber

(Upon speaking to the Plumber without having collected all nine holo-plan pieces.)

Plumber
  • Uh say, did ya bring back the rest of those holo-plan pieces?
  • Well, I'm afraid I need all the pieces of the plan before I can build ya your superweapon.

(Upon speaking to the Plumber if having already collected all nine holo-plan pieces.)
Plumber: Here ya go—one RYNO VII superweapon.

(Upon speaking to the Plumber after collecting the rest of the holo-plan pieces.)
Plumber: Here ya go! Good luck bringing those Prog twins to justice. I'll be rootin' for ya!

Meridian City, Igliak[]

Head to the museum on Planet Igliak (gameplay, cont.)[]

(As Aphelion flies down to the planet.)
On-screen: Planet Igliak

(Upon Ratchet exiting Aphelion.)
On-screen: Meridian City

Ratchet: There's Tal. Come on, we gotta get into that museum and steal the Dimensionator.

Meet up with Tal[]

Ratchet: Are you okay?

Talwyn: I keep waiting to hear Cronk's snoring, or Zephyr yell at him for not taping his soap opera...

Clank: When the nethers are banished back to their dimension, the Progs will answer for their crimes.

Talwyn: I've been trying to shut down the security system, but Captain Qwark forgot the code.

Ratchet: I'll take care of it. You just tap into the holo-feed and tell us where to go.

Find the Dimensionator (gameplay)[]

(Upon returning to Talwyn again.)

Talwyn
  • The Dimensionator should be in the Lombax History Wing.
  • You'd better head inside. There's no telling when those nethers'll show up.

(Upon reaching the museum entrance hall whilst carrying Docent 427 with the wrench.)
Tourbot (Docent 427): Greetings and salutations! I am Docent 427, your humble tourbot. I will be accompanying you on your odyssey through space, time, and history. Let us begin!

(Upon standing on the pad in the entrance hall without carrying Docent 427.)
On-screen: You need the tourbot to open this door.

(Upon standing on the pad with Docent 427 to open the door into the main museum exhibits.)
On-screen: Museum of Intergalactic History

(Upon entering the Museum of Intergalactic History.)
Talwyn (communicator): I'm tapping into the feeds now so I can monitor your progress. Head to the Lombax History Wing.

(Upon standing on the pad in front of the kerchu exhibit with Docent 427.)
Tourbot (Docent 427): This is the kerchu exhibit. These furry creatures may seem adorable, but they are fiercely territorial and prone to bouts of rage when they feel their land is in danger. Interestingly enough, nearly every being in the universe is allergic to them. This, along with their temperament, makes petting one a highly risky proposition.

(Upon standing on the pad in front of the space pirate exhibit with Docent 427.)
Tourbot (Docent 427): Welcome, patrons, to Ye Olde Pirate Cove! This wing of the museum celebrates Captain Slag, a vile space pirate who plundered his way across Polaris. Slag has since retired from his life of crime, and now lives as a semi-professional beat boxer in Stratus City.

(Upon standing on the pad in front of the Cronk and Zephyr exhibit with Docent 427.)
Tourbot (Docent 427): This exhibit celebrates two of the galaxy's greatest warbots, Cronk and Zephyr. They fought in a combined 6,132 battles—the most notable being the fight against Emperor Tachyon. They currently work for the Polaris Defense Force.

Computer: Warning. Historical discrepancy detected. Updating records for Docent 427...

Tourbot (Docent 427): Oh, dear. My mistake. They are dead. Well... this is awkward.

(Upon standing on the pad in front of the Battle of Gimlick Valley exhibit with Docent 427.)
Tourbot (Docent 427): Behold, the Battle of Gimlick Valley exhibit! It was here Commander Argos, the Butcher of Bernilius, was defeated by fongoid Chief Zahn Gribnak and two mysterious heroes.

(Upon standing on the pad in front of the terachnoid exhibit with Docent 427.)
Tourbot (Docent 427): The sages of Polaris, terachnoids provide tech support for the entire galaxy. When not belittling their inferior customers, terachnoids use their supreme brain power to deduce riddles of the universe like Chaos Theory, the trillionth digit of Pi, or how to answer the question, "You're kinda cute. Do you want to go out with me?"

(Upon standing on the pad in front of the gelatonium exhibit with Docent 427.)
Tourbot (Docent 427): Gelatonium is a natural occurring fuel source used to power the vessels and cities of the Polaris Galaxy. A multi-stage refining process produces these gelatinous cubes that refinery workers have found irresistibly fun to bounce on. Management though has clamped down with the use of tumfoids, robots who eat gelatonium whenever such silly behavior is detected.

(After using a grav-stream to reach the upper floor and entering the next exhibit hall with Docent 427.)
On-screen: Natural History Wing

Tourbot (Docent 427): We have now entered the Natural History Wing!

(Upon standing on the pad in front of the animatronic troglosaur with Docent 427.)
Tourbot (Docent 427): The largest known land animal of planet Sargasso, troglosaurs have an average weight of twenty-one tons and are so big they can be seen from space! These peaceful herbivores are harmless... except for when the occasional explorer or picnic enthusiast ends up stuck to the bottom of their massive feet.

(Upon climbing onto the back of the animatronic troglosaur.)
Talwyn (communicator): You're doing great, guys.

(Upon using the animatronic troglosaur to reach the pad at the vent shaft entrance with Docent 427.)
Tourbot (Docent 427): We're about to enter the ventilation shaft. Due to um... lack of funding, we will be taking a detour around the now empty Bolt exhibit and Raritanium Wing.

(Upon reaching the end of the vent shaft and entering the galactorium with Docent 427.)
On-screen: Solana Galactorium

Tourbot (Docent 427): You are now entering our zero-g galactorium. This room celebrates the Solana Galaxy, birthplace of former President Copernicus Qwark!

(Upon gliding down to the platform in the center of the galactorium and standing on the pad with Docent 427.)
Tourbot (Docent 427): The galactorium boasts an interactive replica of Dr. Nefarious' Biobliterator. Grav-leap onto any planet to begin the experience!

(Upon grav-leaping onto any planet.)
Tourbot (Docent 427): This device targets organic matter and transmogrifies it into robotic form.

Ratchet: Why would a museum have this?!

Tourbot (Docent 427): The Museum of Intergalactic History would like to thank former President Copernicus Qwark for sponsoring this exhibit.

Computer: Organic life-form detected.

Clank: We cannot let the device lock into our position.

Ratchet: Hang on! I'll grav-leap to another planet!

(When the Biobliterator has locked onto Ratchet's position.)
Computer: Biobliterator charging.

(When the Biobliterator is locking onto Ratchet's position.)
Computer: Acquiring target.

(If Ratchet is hit by the Biobliterator's beam and turned into a robot.)
Tourbot (Docent 427): Oh, dear. You have been biobliterated. Never fear, the effect will be reversed in a few moments.

Ratchet: Aw, man. Look at me!

Clank: Well, look on the bright side. At least you will not shed all over the apartment anymore. (chuckles)

Ratchet: Very funny.

(Upon destroying the Biobliterator.)
Computer: Biobliterator destroyed. Interactive experience terminated.

(If Ratchet was hit by the Biobliterator's beam during the fight.)
Tourbot (Docent 427): Well done, patron! You performed admirably.

(If Ratchet did not get hit by the Biobliterator's beam during the fight.)
Tourbot (Docent 427): Oh, good show, good show! You have completed the experience without a single biobliteration.

Talwyn (communicator): Nice work.

(After both exchanges.)
Ratchet: Come on—we gotta find that Dimensionator.

(Upon leaving the galactorium and standing on the pad at the wigwump exhibit with Docent 427.)
Tourbot (Docent 427): The wigwump. This carnivorous creature burrows deep underground and has ten eyes, fourteen legs and teeth that can crush rock. This specimen was shot while quietly napping in a cave. It took a crew of eight taxidermists to pose the fierce creature you see here.

(After passing the wigwump exhibit and heading through a hallway towards the next room.)
Talwyn (communicator): Just got a transmission from Qwark. Is he really on his way here with Neftin Prog?

Clank: Neftin is assisting us in the reparation of the Dimensionator.

Ratchet: It's only temporary, Tal. He's agreed to come quietly as soon as his sister is safe.

Talwyn (communicator): I guess we have no choice.

(Upon heading into the side vent and standing on the pad at the Dan Johnson statue with Docent 427.)
Tourbot (Docent 427): Here stands the heroic figure of Dan Johnson. Mr. Johnson once lived on a primitive planet called "Earth" where he mixed techno music, raised cats, and discovered the often overlooked secret of enjoying life: Go outside, meet friends, and share their company while consuming delicious food and a sparkly beverage.

(Upon proceeding past the side vent and into the Hall of Villainy with Docent 427.)
On-screen: Hall of Villainy

Tourbot (Docent 427): Now entering the Hall of Villainy. If you see your face here, chances are you did not listen to your mother while you were growing up.

(Upon standing on the pad in front of the Chairman Drek statue with Docent 427.)
Tourbot (Docent 427): Chairman Drek. This cunning blarg attempted to create his own planet using pieces of innocent worlds. He was thwarted by none other than Ratchet and Clank!

(Upon standing on the pad in front of the Gleeman Vox statue with Docent 427.)
Tourbot (Docent 427): Media magnate, Gleeman Vox, ran a crooked battle arena called DreadZone for years before it was shut down by Ratchet and Clank. The void left by the show's cancellation was replaced by a continuous loop of Lance and Janice episode 10,972 titled, "I Like You, But I Don't Like-You, Like-You."

(Upon standing on the pad in front of the Dr. Nefarious statue with Docent 427.)
Tourbot (Docent 427): Dr. Nefarious. A vile, evil, ruthless supercriminal who put multiple galaxies in jeopardy. His most notable offense was his attempt to misuse the Great Clock for his own twisted purposes. Dr. Nefarious's current whereabouts are unknown, and he remains at the top of the Galaxy's Most Wanted list.

(Upon standing on the pad in front of the Percival Tachyon statue with Docent 427.)
Tourbot (Docent 427): Emperor Percival Tachyon was one of the most dangerous tyrants in the history of the Polaris Galaxy. A cragmite filled with contempt for lombaxes, he took control of Polaris while he hunted for the elusive "Lombax Secret" used to transport his kind into another dimension.

(Upon standing on the pad in front of the Stuart Zurgo statue with Docent 427.)
Tourbot (Docent 427): Stuart Zurgo was a self-proclaimed "criminal mastermind" who set out to frame Captain Qwark. His capture resulted in an unfortunate fall from an elevated bridge. He suffered three broken ribs, a broken leg, a fractured collar bone, and severe damage to his pride. He now suffers a fate worse than Zordoom Prison—50 years house arrest with his mother Lucille.

(Upon standing on the pad at the end of the Hall of Villainy with Docent 427 to open the door to the next room.)
Tourbot (Docent 427): Welcome to the Groovitron Experience room. Developed by GrummelNet Industries, the Groovitron weapon forces its victims into a hypnotic state with uncontrollable fits of dancing. This often leads to death or even worse, a social media video resulting in lifelong shame and embarrassment.

(After clearing the Groovitron room and standing on the pad in front of the escape pod with Docent 427.)
Tourbot (Docent 427): This "luxury" escape pod has a magnificent holo-screen, built-in wet bar, VG-9000 game system, and Massag-o-tronic seats. The series was recalled after it was discovered when operating all features simultaneously, the pods would explode.

(Upon standing on the pad past the escape pod exhibit with Docent 427 to open the door to the next room.)
Tourbot (Docent 427): Now entering the Lombax History Wing!

(Upon entering the Lombax History Wing.)
On-screen: Hall of Lombaxes

(Upon standing on the pad in front of the Alister Azimuth statue with Docent 427.)
Tourbot (Docent 427): Alister Azimuth. He was a great lombax, until shame and anger got the best of him. To many, he is the villain who put the universe in jeopardy for selfish reasons. To others, he is a hero whose only crime was wanting to correct a mistake.

(Upon standing on the pad in front of the Ratchet and Clank statues with Docent 427.)
Tourbot (Docent 427): Ratchet and Clank are intergalactic heroes from the Solana Galaxy, and have saved the universe countless times from tyrants like Dr. Nefarious and Emperor Tachyon.

Clank: I believe they captured our heroic side. (chuckles)

Déjà vu[]

Ratchet: Neftin, I have the Dimensionator. How do I get it to you?

Neftin Prog (communicator): Step away from the windows.

Clank: He must have acquired some kind of hydraulic zipline, or—

Thug: (yells)

Thug: So much pain...

Ratchet: Alright, here goes nothin'. Eh, sorry.

Nethers: (speaking alien language)

Ratchet: How'd they know we were here?

Clank: The Dimensionator is the only thing that can send them back to the Netherverse. They must be here to destroy it.

Fight off the Nether Invasion (gameplay)[]

(Whilst descending in the nearby elevator, Mr. Eye flies past the window.)
Mr. Eye: (speaking alien language)

Tourbot (Docent 427): This concludes our tour. Please, stop by the gift shop and grab a copy of former President Qwark's memoir, "Muscles, Memories, and Masks: My Life as a Legend." Now available for free.

(Upon exiting the museum.)
Talwyn (communicator): Ratchet! The nethers are attacking the city!

Clank: We should be able to use that air taxi.

(When standing on the air taxi outside the museum.)
On-screen: Triangle Go to City Center

(Whilst riding the air taxi to the city center.)
Ratchet: We need to hold them off until Neftin fixes the Dimensionator! Upload their location to my nav-unit!

Talwyn (communicator): Done. I'll do what I can from the air to support you. Just be careful!

Defeat the Netherbrutes (gameplay)[]

(Upon arriving at the city center and jumping off of the taxi.)
Talwyn (communicator): Netherbrutes are moving in on your position!

On-screen: Defeat all four Netherbrutes!

(Upon approaching the nearby plaza area with the nether spawning warp points.)
Clank: Ratchet, the nethers are coming from those warp points. We must destroy them!

(If Ratchet neglects to destroy the nether spawning warp points.)
Clank: We need to destroy the warp points to stop those nethers from coming!

(Upon defeating the first netherbrute in any order.)
On-screen: There are three Netherbrutes left!

Pollyx (communicator): The device is in worse shape than we thought. It looks like something snapped off the primary reflux coil.

Clank: I believe you will need to locate a three and three quarters cubit hexagonal washer.

Pollyx (communicator): Hmm, how did you know that?

Clank: Oh, just a guess.

(Upon defeating the second netherbrute in any order.)
On-screen: There are two Netherbrutes left!

Qwark (communicator): You know, Ratchet, I understand this must be frustrating. Fighting an onslaught of deadly nethers while we work here, ensconced in the safety of the Meridian City Racketball Club, providing seemingly arbitrary progress updates... Uhhh, you know I forgot where I was going with this.

(Upon destroying the nether warp points in the south-west area of the city center.)
Neftin Prog (communicator): It's almost ready. How are things in the city?

Ratchet: Uh... a little intense.

(Upon defeating the third netherbrute in any order.)
On-screen: There's one Netherbrute left!

(After defeating the final netherbrute, Mr. Eye flies past overhead.)
Talwyn (communicator): That creature is making its way towards Neftin! If he destroys the Dimensionator, we'll never be able to banish the nethers!

Ratchet: We'll cut him off at the pass!

Rendezvous with Neftin (gameplay)[]

(After cutting through the freeway tunnel and reaching Neftin, Qwark and Pollyx.)
Ratchet: Neftin, how's it going with the Dimensionator?

Neftin Prog: Just a little while longer!

Fight the Nether Leader! (gameplay 1)[]

(If Ratchet is defeated in the fight against Mr. Eye.)
On-screen:

Continue the fight against Mr. Eye or return to the vendor area at the beginning?
Circle RETURN X CONTINUE

(After lowering Mr. Eye's health by a third and grav-leaping to the end of the mag-surface debris path.)
Neftin Prog: Dimensionator! Find Vendra!

Find Vendra Prog (gameplay)[]

(Upon gaining control of Clank in a Netherverse puzzle segment.)
Clank: Vendra must be here somewhere. Hello?! Ms. Prog?! If you can hear me, please tell me where you are!

Neftin Prog (communicator): Vendra may need your help when you find her. The nethers use special protective armor to survive the crossing. Without it, she may be weak.

(Upon getting close to Vendra's location.)
Vendra Prog: (sobbing)

(Upon reaching Vendra.)
Vendra Prog: How did you find me?

Clank: Your brother helped us repair the Dimensionator. Come—it is time to leave this dimension.

Vendra Prog: I can't. I'm too weak. I need something to help me break the barrier.

Clank: I will help you find something.

Free Vendra Prog (gameplay)[]

(Upon leading the nether back to Vendra.)
Clank: Here, try this!

Vendra Prog: Stand back...

Vendra Prog: It worked! Bring me another.

Clank: Ratchet, I have located Vendra. I am working to free her as we speak.

Fight the Nether Leader! (gameplay 2)[]

(Upon regaining control of Ratchet again fighting Mr. Eye.)
Ratchet (winded): That's real good, pal. This guy is not going down easy. Tal, you okay?

Talwyn (communicator): So far, so good. The nethers had me cornered for a moment, but I was able to give them the slip at the Meridian City Library. What's happening by you?

Ratchet (winded): Oh, you know. Just fighting an interdimensional monster the size of a spaceport.

(After lowering Mr. Eye's health by another third and grav-leaping to the end of the mag-surface debris path.)
Ratchet: Clank, this guy's tearin' apart the city! What's your status?!

Free Vendra Prog (gameplay, cont.)[]

(Upon switching back to Clank again.)
Clank: We need one more nether to free her from the stasis field.

(When heading on the path to find the next nether.)
Clank: I am on my way. Hang on, Ms. Prog.

(Upon leading the second nether back to Vendra.)
Clank: Try this one!

Vendra Prog: Thanks.

Vendra Prog: Got it!

Vendra Prog: Let's just get out of here. I never want to see this place again.

Clank: Ratchet, I have Vendra. We will be there soon.

Fight the Nether Leader! (gameplay 3)[]

(Upon again switching back to Ratchet fighting Mr. Eye.)
Qwark (communicator): You're doing great, Ratchet! Aim! Fire! Jump! Fire again! These are key combat moves for any hero.

The Grand Finale[]

Mr. Eye: (winded roars)

Neftin Prog: Dimensionator! Find Vendra!

Ratchet: Hurry!

Mr. Eye: (angry roars)

Neftin Prog: Dimensionator! Find the Netherverse!

Mr. Eye: (distressed roars)

Vendra Prog: Nef...?

Neftin Prog: It's alright, I'm here. It's just us now.

Vendra Prog: I was horrible to you. Why did you protect me?

Neftin Prog: You're my sister.

Vendra Prog: Huhh! Where are we going?!

Neftin Prog: A deal's a deal. We're going to jail.

Vendra Prog: Put me down! I will not go to jail!

Neftin Prog: Vendra, shut up! We're going to jail and that's final.

Vendra Prog: Can we still be evil?

Neftin Prog: No!

Clank: Is that the Dimensionator?

Ratchet: Yep.

Clank: I assume it is no longer functional?

Ratchet: Nope.

Ratchet: (desperate laughter) You know, I just can't catch a break!

Clank: (dry laughter) Haaa... I am sorry.

Ratchet: Eh, it's okay.

Clank: If the Dimensionator was functional, would you use it?

Ratchet: To find the lombaxes? I dunno. There was a time I would have said yes, but... at this point, there's more for me here than over there.

Ratchet: Come on. We don't want to keep her waiting.

Senile in the Afterlife[]

Cronk: (loud ghostly wailing)

Zephyr: Will you quit it! Ya sound like a durn fool!

Cronk: But I ain't never been dead before!

Zephyr: If I have to spend eternity listenin' to your durn wailin', I'm gonna— Well I'm gonna— Well, I don't know what I'm gonna do!

Cronk: Look at you. Even in the afterlife, you're still senile!

Cronk: (laughs) Hi-larious! Come on, let's go see some of those femdroids down at the robot graveyard. Ha-ha!

Miscellaneous[]

Netherverse Challenges[]

(Graph of requirements needed to obtain the challenges' 18 skill points.)
On-screen:

Challenge Time to beat Gravity shift limit No damage taken
Netherverse #1: Introduction 0:33 5 Yes / No
Netherverse #2: Path to the Orphanage 0:42 10 Yes / No
Netherverse #3: The Caves to Vendra 0:37 6 Yes / No
Netherverse #4: SkyTrain Station 1:25 25 Yes / No
Netherverse #5: Saving Vendra Part 1 1:18 10 Yes / No
Netherverse #6: Saving Vendra Part 2 1:13 20 Yes / No

Destructapalooza[]

(Upon standing on the teleporter to enter the arena.)
On-screen: Triangle Go to Destructapalooza

(When a challenge is not available yet on the select screen.)
On-screen: You need to complete more challenges in this category to access this challenge.

(When a round is complete and a new one is about to begin.)
On-screen: ROUND COMPLETE

On-screen: Next Round In... 3 2 1

(Upon completing a challenge.)
On-screen: VICTORY

(Upon failing a challenge.)
On-screen: FAILED

Bronze Cup[]

Mangled[]

(Upon starting the challenge.)
Thug Announcer (loudspeaker): Introducing... the Mangler!

Thug Announcer (loudspeaker): We built this baby out of a hundred destroyed terachnoid ships. Now it has only one purpose: Kill! Er, wait, it also slices our brick oven pizza. Two purposes. It has two purposes!

Blazebot Battle[]

(Upon starting the challenge.)
Thug Announcer (loudspeaker): Here comes the Blazebot!

On-screen: BLAZE BOT

Thug Announcer (loudspeaker): This modified voltonoid carries pyrocidic flame jets salvaged from a valkyrie war ship.

Thug Announcer (loudspeaker): It says here the Blazebot is newly single and trying his hand at holo-net dating. He's looking for someone who enjoys old films, going to the gym, and setting fire to pretty much everything.

(If Ratchet takes damage from the Blazebot.)
Thug Announcer (loudspeaker): Get too close to the Blazebot, and you get buuurned! Heh, took me an hour to write that one, folks.

(If Ratchet is killed by the Blazebot.)
Thug Announcer (loudspeaker): The Blazebot puts the final nail in our challenger's coffin!

Silver Cup[]

To The Skies[]

(Upon starting the challenge.)
On-screen: Stand on the fuel station pad to refuel jetpack.

On-screen: Press and hold L2 to begin flying with the Jetpack.

(When the jetpack fuel gauge runs low.)
Thug Announcer (loudspeaker): Uh-oh! Sounds like he's runnin' outta fuel!

(Upon taking off with the jetpack.)
Thug Announcer (loudspeaker): Look at him go! He's a natural!

(Upon passing through the first ring.)
Thug Announcer (loudspeaker): He passes through his first ring!

(Upon passing through ring 3/12.)
Thug Announcer (loudspeaker): The lombax threads the needle!

(Upon passing through ring 5/12.)
Thug Announcer (loudspeaker): He passes through another ring!

(Upon passing through ring 7/12.)
Thug Announcer (loudspeaker): Like a majestic, flying space rat!

(Upon passing through ring 9/12.)
Thug Announcer (loudspeaker): Another ring! Not bad for a lombax, am I right?

Put Through The Grinder[]

(Upon starting the challenge.)
Thug Announcer (loudspeaker): No instrument of death would be complete without... flame jets!

Like A Flying Lombax[]

(Upon starting the challenge.)
Thug Announcer (loudspeaker): It's time to take to the skies with our jetpack challenge!

Gargathon Hunter[]

(Upon starting the challenge.)
Rabid Gargathon: (roars)

On-screen: RABID GARGATHON

Gold Cup[]

Doom Canyon[]

(Upon starting the challenge.)
Thug Announcer (loudspeaker): It's time for the hoverboot challenge!

(After hoverbooting off of the first boost ramp.)
Thug Announcer (loudspeaker): He's off to a good start, folks!

(Upon fully turning the bolt crank at the end of the canyon.)
Thug Announcer (loudspeaker): Halfway through! Can he keep up the pace?

Precision Shooter[]

(Upon starting the challenge.)
Thug Announcer (loudspeaker): Whaddaya say, thugs? Should we bring out the Mangler? Alright!

(When blasting an enemy into the Mangler.)
Thug Announcer (loudspeaker): Woa-ho! That was disgusting, aha-ha.

Revenge Of The Thugs[]

(Upon starting the challenge.)
Thug Announcer (loudspeaker): Get ready to launch!

Thug Announcer (loudspeaker): In case anyone cares, that's natural lava we're using. Because Thugs-4-Less cares about the environment.

Return Of The Mangler[]

(Upon starting the challenge.)
Thug Announcer (loudspeaker): The Mangler is back! We took the liberty of sharpening up those blades. You're welcome!

The Bigger They Are[]

(Upon starting the challenge.)
Thug Announcer (loudspeaker): Here... comes... the Prog Bot!

On-screen: PROG BOT

Thug Announcer (loudspeaker): Our engineers built the Prog Bot as a practice robot for new thug recruits. It looks like Neftin because—well, who wouldn't want to get a chance to smack around their boss?! (laughs)

Thug Announcer (loudspeaker): Oh, he looks extra angry tonight, thugs!

(When Ratchet damages the Prog Bot.)
Thug Announcer (loudspeaker): Ratchet hands the Prog Bot a pain panini!

(When the Prog Bot damages Ratchet.)

Thug Announcer (loudspeaker)
  • The Prog Bot dishes out some pain!
  • Another hurricane of hurt from the Prog Bot!

Thug Announcer[]

(General comments made by the thug announcer during challenges.)

Thug Announcer (loudspeaker)
  • That tin can on his back is Clank, a Zoni robot who acts as Ratchet's adorable logical foil.
  • This fight is brought to you by the wonderful folks at GrummelNet. Arming and harming for over a hundred years!
  • Thugs-4-Less Corporate HQ would like to remind you that if you're not participating in today's event, you should be out killing something.
  • You might remember Ratchet from just a few hours ago, when you helped Neftin and Vendra Prog murder his friends and break out of a mobile prison ship!
  • Attention employees. Thugs-4-Less has just been nominated for the Best Small Mercenary Company to Work For! This is our fourth nomination in as many years. Pat yourselves on the back, thugs! We couldn't have done it without murdering the competition! Literally.

(When Ratchet completes a round during a challenge.)
Thug Announcer (loudspeaker): This round goes to the lombax!

(As Ratchet defeats enemies.)

Thug Announcer (loudspeaker)
  • Looks like we have a battle, folks!
  • This lombax really wants to join Thugs-4-Less! Should we tell him there really is no job?
  • This lombax has skill! I don't know whether we should recruit him or carve him up for breakfast!

(When there are five more enemies to kill in a challenge.)

Thug Announcer (loudspeaker)
  • Five more to go!
  • Can he get five more?!

(When there are three more enemies to kill in a challenge.)

Thug Announcer (loudspeaker)
  • Three kills remaining!
  • Just three kills left!

(If Ratchet takes damage.)

Thug Announcer (loudspeaker)
  • That one's gonna cost him!
  • Oh-ho, that looked painful!
  • Uh-oh. That one rung his bell a little.
  • I think this lombax needs a new fighting strategy.

(If Ratchet's health reaches critically low.)
Thug Announcer (loudspeaker): This could be the end for Ratchet!

(When the Mangler is about to release a proton pulse across the arena.)

Thug Announcer (loudspeaker)
  • Here comes a proton pulse!
  • Looks like it's charging up for a proton pulse!

(If Ratchet takes damage from the Mangler's proton pulse.)
Thug Announcer (loudspeaker): Nailed him with the proton pulse! That was incredible!

(If Ratchet takes damage from the body of the Mangler.)
Thug Announcer (loudspeaker): Uh-oh. Score one for The Mangler!

(If Ratchet takes damage from the Mangler's flame jets.)
Thug Announcer (loudspeaker): Anyone else smell that? It's like burnt cat hair.

(If Ratchet collects nanotech.)
Thug Announcer (loudspeaker): He picked up nanotech!

(If Ratchet's health is critically low and he collects nanotech.)
Thug Announcer (loudspeaker): That was a close one!

(If Ratchet is killed.)

Thug Announcer (loudspeaker)
  • And Ratchet is down!
  • And the lombax is down!
  • Goodnight, lombax! Thank you for playing.
  • Someone call the coroner, this one is just about dead!

(If Ratchet selects to quit an arena challenge from the pause menu.)

Thug Announcer (loudspeaker)
  • Aww, run back home to momma.
  • Looks like the lombax has cold feet!
  • I don't believe it. He threw in the towel...

(When the clock runs down during a timed challenge.)

Thug Announcer (loudspeaker)
  • Thirty seconds left!
  • Thirty seconds until this game is over!
  • Ten seconds left!
  • Just ten more seconds!
  • Five! Four! Three! Two! One!

(When the clock runs out and a timed challenge is failed.)

Thug Announcer (loudspeaker)
  • It's oveeer!
  • Out, of, time! Oh-ho! Sorry, lombax.
  • That buzzer means you are out of time!
  • Look's like our challenger was a bit too slow.
  • The clock runs out! And so does our challenger's luck!

(If the timer runs out on some timed challenges.)

Thug Announcer (loudspeaker)
  • Better luck next time, lombax.
  • Oh-ho, sorry lombax. Maybe next time.
  • Come back any time, lombax. We love pushing you around! Ha-ha!

(If Ratchet tries to fire a weapon with no ammo left.)

Thug Announcer (loudspeaker)
  • Sounds like he's out of ammo!
  • He could be in real trouble if he doesn't find more ammo soon!

(When Ratchet uses the Winterizer.)
Thug Announcer (loudspeaker): Looks like he's got a Winterizer!

RYNO VII Assembly[]

(Parts one and two of the holo-plan are mandatory collectibles on the Nebulox Seven and planet Yerek.)

(Upon collecting the third holo-plan part in any order.)
Plumber (communicator): Hey, ya found another RYNO part! Good goin'! Those plans are too dangerous to leave lyin' around the galaxy. Look for six more, mm-hmm?

(Upon collecting the fourth holo-plan part in any order.)
Plumber (communicator): Well, you've found another one! There oughta be five more left.

(Upon collecting the fifth holo-plan part in any order.)
Plumber (communicator): You found another part of the RYNO plan. Look around for four more.

(Upon collecting the sixth holo-plan part in any order.)
Plumber (communicator): You're almost there. Just three more pieces of the plan and I'll be able to build the greatest weapon in the universe!

(Upon collecting the seventh holo-plan part in any order.)
Plumber (communicator): Two more pieces! You're doin' great!

(Upon collecting the eighth holo-plan part in any order.)
Plumber (communicator): Just one more piece of the plan, and you'll be the owner of a brand-new RYNO VII!

(Upon collecting the ninth and final holo-plan part in any order.)
Plumber (communicator): Ya did it! Ya found all the parts of the RYNO VII holo-plan! Just bring it over to me and I will assemble your new superweapon.

(The RYNO VII cannot be acquired until the Plumber is freed from the vault on Thram.)

GrummelNet Vendors[]

Weapons Vendor[]

(Whilst standing in front of a weapons vendor.)
On-screen: Triangle Shop for Weapons

(When first accessing the weapons vendor during a playthrough.)
Weapon Grummel: Welcome to the GrummelNet weapon shop! Your go-to store for weapons, ammo and upgrades!

(Upon accessing the weapons vendor.)

Weapon Grummel
  • Ready for an upgrade?
  • Welcome back, slick. Have a look-see.
  • Snoop around, check out the new wares.
  • You look like a lombax in need of a good weapon.
  • Looks like ya got enough raritanium for an upgrade!
  • Heya, slick! You lookin' to acquire a little firepower?
  • Hey hey, if it isn't my favorite customer! What do ya need?

(When first accessing the weapons vendor on challenge mode.)
On-screen: Omega Weapons now available! You can purchase them once the weapon gets to V3.

(Whilst highlighting a specific weapon available for purchase.)

Weapon Grummel
  • That's the Temporal Repulsor. A heavy duty shotgun that uses quantum rounds to vanquish foes in style.
  • The Nightmare Box. Because nothing says back off like a posse of resurrected ghouls from the afterlife.
  • Mmm, Nether Blades. A dangerous weapon, for dangerous adventures.
  • The Winterizer! Heh, turn your enemies into harmless snowmen!
  • We see you eyeballin' the Vortex Grenade Glove. One of our latest and greatest.

(Whilst highlighting a weapon available for purchase.)

Weapon Grummel
  • Now there's a beaut!
  • C'mon, live a little!
  • Ha! One of my personal favorites!
  • It ain't gettin' any cheaper, slick.

(Whilst highlighting the Omega version of a weapon available for purchase.)
On-screen: Buy the Omega version and expand your upgrade power!

(Whilst highlighting the ammo purchase option.)
On-screen: AMMO — Refill all of your ammo.

(Upon selecting "Square TRY" when highlighting an available weapon to enter the weapon trial.)
On-screen: Start to quit Weapon Trial.

Weapon Grummel (loudspeaker)
  • The Temporal Repulsor. A handy boom stick built for close encounters. Just run right up to these thugs and blast away.
  • The Nightmare Box! Our party division developed it as a Halloween gag, but the, uh, ghouls kept attackin' the scientists. So, hey we made it a weapon!
  • The Winterizer. This one's my favorite, heh. It turns enemies into snowmen.
  • Mr. Zurkon is a loveable synthenoid programmed to protect whoever deploys him. He even comes with a Sigma-four personality chip.
  • The Plasma Striker! The perfect long-range assassination weapon for the savvy adventurer.
  • Nether Blades are perfect for taking down groups at a distance. Go ahead—give 'em a spin.
  • The Vortex Grenade is great for crowd control. Go ahead—try it on this group of thugs!
  • Now, if you're facing a foe larger and badder than you, try hittin' 'em with the Warmonger. It's designed to take down even the surliest of enemies.
  • Now, we trained this Netherbeast to obey its master using some... mildly-invasive brainwashing methods. Just swing your fists, and it'll attack anyone who dares to get close to ya!

(Upon defeating all enemies in the weapon trial or quitting.)
On-screen: TRIAL OVER

(Upon purchasing ammo.)
Weapon Grummel: You're all maxed out!

(When attempting to make a purchase without sufficient funds.)

Weapon Grummel
  • Get a job, ya mook.
  • Not so fast there, pal!
  • Hey, come back when ya got some bolts!
  • We ain't givin' no discounts today, slick.
  • What kinda establishment do ya think this is?

(Upon purchasing a weapon.)

Weapon Grummel
  • Done and done.
  • It's all yours.
  • You got a deal!
  • Keep the safety on.
  • Pleasure doin' business with ya.

(Upon first accessing the upgrade page and using the Tutorializer.)
On-screen: TUTORIALIZER — A weapon specifically designed to teach you how to upgrade a weapon.

On-screen: Select this weapon to upgrade it.

On-screen: Use Raritanium to purchase upgrades.

On-screen: This is the starting point for the upgrades.

On-screen: USE Left analog stick TO HIGHLIGHT THE UPGRADE BENEATH THE STARTING POINT.

On-screen: PRESS X TO BEGIN AN UPGRADE CHAIN.

On-screen: USE Left analog stick TO HIGHLIGHT MORE UPGRADES AND ADD TO THIS CHAIN.

On-screen: Purchasing upgrades improves your weapons.

On-screen: PRESS X AGAIN TO PURCHASE THE CHAIN.

On-screen: Unlock mystery upgrades by purchasing all adjacent upgrades.

(Upon upgrading a weapon.)

Weapon Grummel
  • Upgraded!
  • Boom! Done!
  • It's like a whole new weapon, ain't it?

(Upon attempting to upgrade a weapon with insufficient raritanium.)

Weapon Grummel
  • No raritanium, no upgrade.
  • Hey, upgrades ain't free, slick!
  • You're gonna need more raritanium for that.

Armor Vendor[]

(Whilst standing on the platform for an armor vendor.)
On-screen: Triangle Shop for Armor

(Upon accessing the armor vendor.)

Armor Grummel
  • Do you require armor, sir?
  • The new line just arrived, sir.
  • Let me know if I can be of assistance.
  • Never go into battle without the proper attire.

(Whilst highlighting specific armor available for purchase.)

Armor Grummel
  • Thug armor. Tough, machine-washable, and by the smell of it, made with durable Sargassian troglosaur hide.
  • Terachnoid armor. Those clever little know-it-alls really outdid themselves with this one.
  • Nether armor. You'd be the first to try this one. Do let us know how it works, customer feedback is critical to GrummelNet.

(Upon accessing the vendor when the Nether armor is available.)
Armor Grummel: Nether armor is now available.

(Whilst highlighting armor available for purchase.)
Armor Grummel: Go ahead, sir. You deserve it.

(When attempting to make a purchase without sufficient funds.)

Armor Grummel
  • Oh, dear. That is embarrassing.
  • Apologies, sir. We don't do rentals.
  • I believe you're... short on funds, sir.
  • It appears you need to collect more bolts.
  • I'm afraid your holo-card has been declined.

(Upon purchasing armor.)

Armor Grummel
  • Come back any time, sir.
  • It's been a pleasure, sir.
  • GrummelNet thanks you, sir.
  • I'll dispose of the, um... previous attire.

Zurkon family[]

Mr. Zurkon[]

(Upon being deployed.)

Mr. Zurkon
  • Mr. Zurkon is back!
  • Do you remember Mr. Zurkon?
  • Mr. Zurkon is here to kill.
  • Mr. Zurkon can not be destroyed!
  • Death is too stupid for Mr. Zurkon.
  • Mr. Zurkon has returned with a vengeance.
  • You thought you had seen the last of Mr. Zurkon?!

(Upon being deployed with Mrs. Zurkon and Zurkon Jr.)

Mr. Zurkon
  • Hello, Zurkon family.
  • This is what Mr. Zurkon calls a family outing.

(Upon being deployed on Thram.)
Mr. Zurkon: Stupid swamp! You stink like a... like a swamp.

(Upon being deployed inside the Intergalactic Museum of History.)
Mr. Zurkon: Mr. Zurkon hates museums. Mostly because of the learning.

(Upon being deployed on Igliak.)
Mr. Zurkon: Hello, Meridian City! Mr. Zurkon is here to shoot at stuff!

(When remaining idle.)

Mr. Zurkon
  • Mr. Zurkon is bored...
  • Okay, Mr. Zurkon is bored with furball.

(When near a weapons vendor with Mr. Zurkon deployed.)
Mr. Zurkon: Look, furball! A GrummelNet vendor with more wimpy weapons for you. Ha-ha-ha!

(Whilst fighting enemies.)

Mr. Zurkon
  • Hello, stinky aliens!
  • So long, stupid aliens!
  • Flee! Flee before Mr. Zurkon!
  • Keep the change, stinky alien.
  • Greetings, soon to be dead alien.
  • Ha-ha-ha! Mr. Zurkon has you now!
  • Mr. Zurkon can not wait to kill you!
  • You are not fit to fight Mr. Zurkon!
  • Mr. Zurkon does not come in peace.
  • Mr. Zurkon still hears hearts beating.
  • Did no one warn you about Mr. Zurkon?!
  • Mr. Zurkon delivers a symphony of pain.
  • Have you been killed by Mr. Zurkon yet?
  • You, plus Mr. Zurkon equals die, die, die!
  • Mr. Zurkon gives you a concerto of suffering.
  • These are the moments Mr. Zurkon lives for.
  • Yoo-hoo, Mr. Zurkon is looking to kill you.
  • You are a disease, and Mr. Zurkon is the cure.
  • You look like you could do with a good killing.
  • Wimpy creature, you fight like an infant blurg fly!
  • You are not dead yet. Mr. Zurkon intends to rectify this.
  • Flee! And tell your friends Mr. Zurkon is here to make death.
  • I shall let you live, little alien. Psych! Mr. Zurkon lives only to kill!
  • Why do you hide, stinky aliens? Mr. Zurkon only wishes for to kill you.
  • Do you know how to be killed? Allow Mr. Zurkon to give you your first lesson.
  • One little, two little, dead little aliens. Four little, five little, dead little aliens.

(Whilst fighting Thugs-4-Less.)

Mr. Zurkon
  • Hello, stupid thugs.
  • Mr. Zurkon hates Thugs-4-Less.
  • Stupid lizard thingy, Mr. Zurkon will kill you!
  • Stupid lizard things. Taste the fury of Mr. Zurkon!
  • Hey, thug. You smell like dung of war grok! Ha-ha-ha!
  • So many thugs to kill, so little time. Just kidding! Mr. Zurkon has all the time in the world.

(Whilst fighting nethers.)

Mr. Zurkon
  • Other dimensions are stupid.
  • Hello, stupid nethers. Time to die.
  • Mr. Zurkon is not afraid of nethers.
  • Mr. Zurkon will send you to a dimension—a dimension of death.

(When smashing crates with Mr. Zurkon deployed.)
Mr. Zurkon: Crates? You dare waste Mr. Zurkon's time with crates?!

(When Zurkon Jr. kills an enemy.)

Mr. Zurkon
  • Good shooting, little Zurkon.
  • Mr. Zurkon's son is growing up so quickly.

(When Mrs. Zurkon kills an enemy.)

Mr. Zurkon
  • Good kill, Mrs. Zurkon.
  • Mr. Zurkon has never loved Mrs. Zurkon more than he loves her now.

(When collecting bolts with Mr. Zurkon deployed.)
Mr. Zurkon: Mr. Zurkon does not require bolts, his currency is pain.

(If Ratchet is damaged by an enemy whilst Mr. Zurkon is deployed.)

Mr. Zurkon
  • Lazy furball, get up and fight!
  • You dare to hurt measly furball?!

(If Ratchet collects nanotech.)

Mr. Zurkon
  • Nanotech... Do you wish to take a nap too, lombax?
  • Mr. Zurkon needs no nanotech to survive, Mr. Zurkon lives on fear.

(Upon jumping into a grav-stream with Mr. Zurkon deployed.)
Mr. Zurkon: Are we going for a ride?

(If Ratchet dies whilst Mr. Zurkon is deployed.)
Mr. Zurkon: Goodbye, furball.

(Sometimes if Mr. Zurkon is close to a terachnoid.)
Mr. Zurkon: Hey, terachnoid! Do you mind if we kill you?

(When Ratchet uses the Winterizer to turn an enemy into a snowman.)

Mr. Zurkon
  • Mr. Zurkon hates snowmen.
  • Stupid snowman. Mr. Zurkon hates you.

Zurkon Jr.[]

(Upon deploying Zurkon Jr.)

Zurkon Jr.
  • Little Zurkon is back!
  • Little Zurkon is here.

(Whilst fighting enemies.)

Zurkon Jr.
  • Look, pa. No pulse! Ha-ha-ha!
  • Little Zurkon protects furball!
  • Stranger danger! Stranger danger!
  • Prepare to be killed by little Zurkon.
  • Little Zurkon needs something to shoot.
  • You would not shoot a child, would you?
  • Another kill, courtesy of little Zurkon!
  • Hello! Little Zurkon is here to kill you.
  • More enemies for little Zurkon to destroy.
  • Prepare yourself for a field trip of pain.
  • Little Zurkon enjoys killing stinky aliens.
  • Little Zurkon does not play well with others.
  • Little Zurkon may be small, but he is dangerous.
  • Look, pa. Little Zurkon has made with a killing.
  • Little Zurkon has a play date. A play date with death.
  • Little Zurkon's only extracurricular activity is pain.
  • Can we go out for ice cream when we are done with the killing?
  • Little Zurkon has decided to major in killing, with a minor in pain.
  • Little Zurkon wants to be just like Mr. Zurkon when he grows up.
  • Let's hurry up with the killing, little Zurkon has milk and cookies waiting at home.
  • The only school little Zurkon attends is the school for cracking skulls. And he is valedictorian.

(When collecting bolts with Zurkon Jr. deployed.)
Zurkon Jr.: Little Zurkon does not need bolts, he is given an allowance. An allowance of carnage.

(If Ratchet is damaged by an enemy whilst Zurkon Jr. is deployed.)
Zurkon Jr.: You dare to hurt measly furball?!

(When a thug dropship flies in to deploy more enemies.)
Zurkon Jr.: Oh goody, dropship! This means more stinky aliens to destroy!

(If Ratchet fights enemies with his wrench while Zurkon Jr. is deployed.)
Zurkon Jr.: Hey, lombax. That wrench is stupid, try shooting stuff!

(Upon jumping into a grav-stream with Zurkon Jr. deployed.)
Zurkon Jr.: Ha-ha! That was fun! Can we do it again?

(When Ratchet uses the Nightmare Box on an enemy.)
Zurkon Jr.: The only nightmare you need is little Zurkon.

(When Ratchet uses the Winterizer to turn an enemy into a snowman.)

Zurkon Jr.
  • Little Zurkon hates snowmen.
  • The only gift little Zurkon gives is that of suffering.

Mrs. Zurkon[]

(Upon deploying Mrs. Zurkon.)

Mrs. Zurkon
  • Mrs. Zurkon is here.
  • Mrs. Zurkon is back.

(Whilst fighting enemies.)

Mrs. Zurkon
  • That is my Zurkon.
  • Playtime is slay time.
  • Flee before Mrs. Zurkon!
  • Mrs. Zurkon will protect stupid lombax.
  • Mrs. Zurkon delivers a hurricane of hurt.
  • You should learn not to mess with Mrs. Zurkon.
  • You are dead. Mrs. Zurkon finds this humorous.
  • The family that slays together stays together.
  • You are dead, and you are dead, and you are dead.
  • Mrs. Zurkon is going shopping, and death is on sale.
  • Mrs. Zurkon must kill you quickly. She has pilates at four.
  • Mrs. Zurkon does not cut coupons, she cuts enemies. Ha-ha-ha!
  • Quality time for the Zurkons means killing all the stinky aliens.
  • Clean your room, little Zurkon! Just kidding, shoot stinky aliens!
  • Little Zurkon! When you are done killing stuff, go clean your room!
  • All aboard the pain train, where Mrs. Zurkon is the conductor! Choo-choo! Choo-choo!

(Whilst fighting Thugs-4-Less.)

Mrs. Zurkon
  • Mrs. Zurkon kills stupid thug.
  • New thugs for Mrs. Zurkon to kill.

(Whilst fighting nethers.)
Mrs. Zurkon: Stupid nether.

(When Zurkon Jr. kills an enemy.)

Mrs. Zurkon
  • You kill just like your father.
  • Little Zurkon takes after his mother.
  • Mrs. Zurkon is proud of little Zurkon.

(If Zurkon Jr. takes damage from an enemy.)
Mrs. Zurkon: How dare you shoot little Zurkon!

(If Ratchet is damaged by an enemy whilst Mrs. Zurkon is deployed.)
Mrs. Zurkon: Do not hurt the furball!

Enemy dialogue[]

Thugs-4-Less[]

(Whilst a thug is patrolling.)

Thug
  • No sleepin' on the job!
  • Keep your eyes peeled for trouble!
  • I'm bored. When do we get to kill somethin'?
  • You see anything, let me know immediately!
  • I hear we got a trespasser. You see anything?
  • Stay on alert. The boss don't want no mistakes.
  • Remember, there's a bonus for killing the lombax.
  • Stay frosty, thugs. The enemy could be anywhere.
  • We better check in with Vendra. Girl's got a temper.

(Upon a thug engaging Ratchet in combat.)

Thug
  • Get him!
  • Take him!
  • Slay him!
  • Blast him!
  • Fresh meat.
  • There he is!
  • You're done!
  • Kill the runt!
  • I love my job!
  • Lookee here!
  • Snap his neck!
  • Get the lombax!
  • Can I skin him?
  • I hate lombaxes!
  • Skin that lombax!
  • Put a hurtin' on him!
  • I hate space rats!
  • You're gonna pay!
  • I'm gonna crush ya.
  • I'm gonna hurt you.
  • I'm gonna break you.
  • Just kill him a little!
  • You ain't so tough.
  • It's pay day, boys!
  • Let's have some fun!
  • Here comes the hurt!
  • The lombax is here!
  • Over there! A lombax!
  • Ready to die, lombax?
  • Now you're in trouble.
  • This is gonna be fun.
  • Get ready to hurt.
  • Get ready to die, hero.
  • Dibs on that Omniwrench!
  • He's just a little guy.
  • This is gonna be easy!
  • Kill him, or it's our jobs!
  • Time to bring the pain!
  • Boss says no survivors!
  • You're a rug-in-progress.
  • Come here, we won't hurt ya!
  • You're gonna get hurt, pal!
  • You shoulda brought backup.
  • Get ready for pain, lombax!
  • This is really going to hurt.
  • Deadify him! Aha-ha-ha-ha-ha!
  • Nothing personal, kid!
  • You made a big mistake.
  • I used to be a banker.
  • Kill him and take his weapons.
  • Look! It's something to kill!
  • Hey, it's something to beat up!
  • He's so little. Squash him!
  • Look at what we have here!
  • Save me the head, I'm hungry.
  • Ten bolts say I kill him first!
  • You messed with the wrong thug.
  • You're too small for this, kid.
  • It's good to do something you love.
  • Heads up, boys, we got a live one!
  • Let's see what ya got, lombax.
  • Stomp on that space rat's face!
  • First one to kill him gets a bonus!
  • Let's start the show! Ya-ha-ha-ha-ha!
  • No survivors! Them's the rules!
  • What a lovely day for a mauling.
  • I think I'd like to kill you now!
  • Look! It's one of them space rats!
  • I'm gonna put you in traction!
  • Let's kill him! I hate taking prisoners.
  • Sorry, pal, ain't nothin' personal.
  • End of the line for you, space rat!
  • I ain't never shot a lombax before.
  • If you were smart, you'd be running!
  • You made a bad decision coming here.
  • You got brass, kid. But I got muscle!
  • Apologies in advance for the beatin'!
  • Nothin' personal, kid, just business!
  • What are you waiting for? Shoot him!
  • Do what you're paid to do and kill him!
  • You're gonna look great over my fireplace.
  • I ain't never killed nothin' so cute before.
  • Look at that! He's got a little robot with him!
  • Killing you is gonna look great on my resume!
  • I was a bully, and now I have no friends.
  • My mudder never loved me, and that's why I'm here.
  • I'm only here due to a lack of marketable skills!
  • Let's see if you're as tough as they say you are.
  • Kill him! Burn him! Chop him into wee little bits!
  • What's that on his back?! It's some kind of robot!
  • I never should have been a communications major.
  • I should have never quit vocational school!
  • Aren't you a little short for this kind of aggression?
  • Hate to pick on someone half my size, but a job's a job!
  • Let's do this quickly! I got a foot massage at four-thirty!
  • You got a nasty breathing habit, lombax. I'll help you break it!

(If Ratchet evades a thug.)

Thug
  • Get back here and fight!
  • Where ya going, lombax?
  • Where do you think you're going?
  • Come on then, we just wanna talk to ya!
  • Come on, I ain't gonna hurt ya. I'm just gonna kill ya!

(If Ratchet collects nanotech.)

Thug
  • Nanotech. You wuss.
  • He's usin' nanotech! That ain't fair!

(If Ratchet collects ammo.)
Thug: He's reloading!

(If Ratchet tries to fire his weapon with no ammo.)

Thug
  • He's out of ammo!
  • Ha! Hear that, boys? He's empty.
  • Heh-heh-heh, empty. Now you're in trouble.
  • Ha-ha! Click-click! That's the sound of failure.

(If Ratchet's health is critically low.)

Thug
  • Aww, he's tired.
  • Ha! We almost got him!

(If Ratchet is killed by the thugs.)

Thug
  • Later, lombax!
  • All bark, no bite.
  • It's all over for ya.
  • Bye bye, lombax!
  • His ticket's punched.
  • Nighty night, lombax.
  • You die good, lombax.
  • Catch ya later, lombax.
  • That's one dead lombax.
  • Aww, I think you hurt him!
  • Aha-ha. That wasn't so bad.
  • Aha-ha-ha-ha-ha-ha! He's dead!
  • He ain't gettin' up after that!
  • That was too easy. Come on, let's get a burger.
  • Ohhh! Employee of the month right here, boys!

(If Ratchet kills a thug close to one of his teammates.)

Thug
  • A tough guy, huh?
  • This one can fight!
  • Uh-oh. He can fight!
  • Not bad for a furball.
  • How is he still alive?!
  • You ain't walkin' out of here!
  • How come he ain't dead yet?!
  • He can handle himself in battle.
  • Hey! Quit roughing up our guys!
  • You killed Pete! He owed me ten bolts!
  • You killed Dave! He still owed me ten bolts!
  • Think you can beat up our guys and get away with it?!

(If Ratchet attacks a thug with specific weapons.)

Thug
  • (Fusion Grenade)
    Grenade!
  • (Vortex Grenade)
    Vortex grenade!
  • (Warmonger)
    He's got a Warmonger!
  • (Temporal Repulsor)
    That's a Temporal Repulsor!
  • (Winterizer)
    Ooh, look at the pretty snow!
  • (Omniwrench)
    Agh! He hit me with an Omniwrench!

(If Ratchet attacks a thug with Mr. Zurkon.)

Thug
  • It's a Zurkon!
  • He's got a Zurkon!
  • Watch out! It's a Mr. Zurkon!

(Sometimes when Ratchet engages his hoverboots around a thug.)
Thug: Hey! He's got hoverboots!

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