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|type = Handheld
 
|type = Handheld
 
|function = Hacking
 
|function = Hacking
|obtained = [[Joba]], completing [[Megacorp Games]] arena second challenge
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|obtained = "[[Win the Infiltrator]]", ''[[Megacorp Games]]'', [[Joba]]
 
}}
 
}}
The '''Infiltrator''' is an item in ''[[Ratchet & Clank: Going Commando|Going Commando]]''. It is a [[Megacorp]] handheld item that is used to hack into locks and vaults based on [[Trespasser]] technology. This is done using a sphere with nodes at appropriate intervals, and [[Ratchet]] hacked into a vault by connecting a line from the starting node back to itself before time runs out. Only one solution is possible.
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The '''Infiltrator''' is an item in ''[[Ratchet & Clank: Going Commando|Going Commando]]''. It is a [[Megacorp]] handheld item that is used to hack into locks and vaults based on [[Trespasser]] technology. This is done using a sphere with nodes at appropriate intervals, and [[Ratchet]] hacks into a vault by connecting a line from the starting node back to itself before time runs out. Only one solution is possible, forcing you to use trial and error.
   
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The infiltrator has a single handhold on the rear of the device, with a small screen above it to view the hacking process. This all connects to the centerpart, which features three protruding key-shaped protrusions for inserting into Infiltrator locks.
The Infiltrator is obtained on [[Joba]] by completing the second arena challenge in the [[Megacorp Games]]. It is used to find secrets and progress through the main storyline. Infiltrator locks can be found on [[Endako]] in [[Megapolis]], on [[Joba]], on [[Todano]], on [[Aranos]] in the [[flying lab]], on [[Grelbin]], on [[Smolg]] in the [[Distribution Facility]], and on [[Yeedil]]. The player can also create a custom Infiltrator puzzle in the [[Insomniac Museum (Going Commando)|Insomniac Museum]].
 
   
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==History==
The [[Electrolyzer]] can also be obtained, which is also used to plug into sockets and access areas, but has different functionality and is instead used to repair circuits.
 
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Ratchet obtained the Infiltrator in the ''[[Megacorp Games]]'' on [[Joba]], after beating "[[Cage Match for the Infiltrator]]", the second challenge, and had to subsequently use it to exit the arena. He then used it on [[Todano]] in "[[Search the rocket silo]]", to enter the gates blocking the minefield in front of the elevator down to the silo. Afterwards. In "[[Turn off forcefield]]" on [[Aranos]], Ratchet used the Infiltrator to open the door to the path to the force field.
   
 
[[File:Infiltrator gameplay.png|thumb|left|Ratchet using the Infiltrator.]]
==Behind the scenes==
 
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In "[[Search the Distribution Facility]]" on [[Smolg]], Ratchet used the Infiltrator to open a force field that blocked his path. Later, in "[[Explore the caves]]", Ratchet used the Infiltrator twice to open doors through the caves on [[Grelbin]]. Finally, Ratchet used the Infiltrator dring "[[Break into Megacorp Headquarters]]" on [[Yeedil]], to open a door inside the Headquarters blocking his path.
Unlike Electrolyzer puzzles, which took hours to develop and were bug prone, Infiltrator puzzles were simpler to author, allowing them to be authored in the Insomniac Museum. This inspired the [[Hacker]] puzzles in ''[[Ratchet & Clank: Up Your Arsenal|Up Your Arsenal]]'', designed to make its minigames very easy for developers to author.<ref name="uselesspodcasts UYA ep13">{{cite web|url=https://www.youtube.com/watch?v=GuKoPASvqds|title=uselesspodcasts: Ratchet and Clank - Developer Commentary - Ep 13|website=YouTube|access-date=February 10, 2018}}</ref>
 
   
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Ratchet also used the Infiltrator to obtain [[nanotech boost]]s in [[Megapolis]] on [[Endako]], as well as on [[Todano]].
==Gallery==
 
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<gallery>
 
 
==Behind the scenes==
Infiltrator in action.png|Ratchet using the Infiltrator
 
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[[File:Infiltrator lock render.png|thumb|150px|An Infiltrator lock.]]
</gallery>
 
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The Infiltrator was programmed and designed by Insomniac employee Peter Hastings all on his own.<ref name="uselesspodcasts GC ep16p2">{{cite youtube|video id=d8xlsSCSjoU|title=Developer Commentary: RC2 - Ep 16 - Part 2|min=6|sec=12|channel id=UCNSvmpQDiy_QIFrqpDw9tBA|channel name=uselesspodcasts|publish-date=July 21, 2011|access-date=February 10, 2018}}</ref> Its puzzles were easy to author and implement, particularly in comparison to the Electrolyzer designed by Mike Stout, which was more bug prone and took hours.<ref name="uselesspodcasts GC ep16p2"/><ref name="uselesspodcasts UYA ep13">{{cite youtube|video id=GuKoPASvqds|title=Developer Commentary: Ratchet and Clank - Developer Commentary - Ep 13|channel id=UCNSvmpQDiy_QIFrqpDw9tBA|channel name=uselesspodcasts|publish-date=May 28, 2012|access-date=February 10, 2018}}</ref> This is why it is possible for the player to create a custom Infiltrator puzzle in the [[Insomniac Museum (Going Commando)|Insomniac Museum]]. The ease of creating the Infiltrator's puzzles inspired the [[Hacker]] in ''[[Ratchet & Clank: Up Your Arsenal|Up Your Arsenal]]'', which were designed to make its minigames very easy for developers to create.<ref name="uselesspodcasts UYA ep13"/>
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
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{{navbox items gc}}
 
{{navbox items gc}}
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{{navbox megacorp}}
 
[[Category:Items in Going Commando]]
 
[[Category:Items in Going Commando]]
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[[Category:Megacorp]]

Revision as of 12:47, 18 August 2019

Template:Appearances

The Infiltrator is an item in Going Commando. It is a Megacorp handheld item that is used to hack into locks and vaults based on Trespasser technology. This is done using a sphere with nodes at appropriate intervals, and Ratchet hacks into a vault by connecting a line from the starting node back to itself before time runs out. Only one solution is possible, forcing you to use trial and error.

The infiltrator has a single handhold on the rear of the device, with a small screen above it to view the hacking process. This all connects to the centerpart, which features three protruding key-shaped protrusions for inserting into Infiltrator locks.

History

Ratchet obtained the Infiltrator in the Megacorp Games on Joba, after beating "Cage Match for the Infiltrator", the second challenge, and had to subsequently use it to exit the arena. He then used it on Todano in "Search the rocket silo", to enter the gates blocking the minefield in front of the elevator down to the silo. Afterwards. In "Turn off forcefield" on Aranos, Ratchet used the Infiltrator to open the door to the path to the force field.

File:Infiltrator gameplay.png

Ratchet using the Infiltrator.

In "Search the Distribution Facility" on Smolg, Ratchet used the Infiltrator to open a force field that blocked his path. Later, in "Explore the caves", Ratchet used the Infiltrator twice to open doors through the caves on Grelbin. Finally, Ratchet used the Infiltrator dring "Break into Megacorp Headquarters" on Yeedil, to open a door inside the Headquarters blocking his path.

Ratchet also used the Infiltrator to obtain nanotech boosts in Megapolis on Endako, as well as on Todano.

Behind the scenes

Infiltrator lock render

An Infiltrator lock.

The Infiltrator was programmed and designed by Insomniac employee Peter Hastings all on his own.[1] Its puzzles were easy to author and implement, particularly in comparison to the Electrolyzer designed by Mike Stout, which was more bug prone and took hours.[1][2] This is why it is possible for the player to create a custom Infiltrator puzzle in the Insomniac Museum. The ease of creating the Infiltrator's puzzles inspired the Hacker in Up Your Arsenal, which were designed to make its minigames very easy for developers to create.[2]

References

  1. 1.0 1.1 Developer Commentary: RC2 - Ep 16 - Part 2 (@6:12) published by uselesspodcasts on July 21, 2011 on YouTube. Accessed February 10, 2018.
  2. 2.0 2.1 Developer Commentary: Ratchet and Clank - Developer Commentary - Ep 13 published by uselesspodcasts on May 28, 2012 on YouTube. Accessed February 10, 2018.