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Ratchet & Clank (2002) logoGoing Commando logoDeadlocked logoSize Matters logoTools of Destruction logoQuest for Booty logoA Crack in Time logoAll 4 One logoFull Frontal Assault logoBefore the Nexus logoInto the Nexus logoRatchet & Clank (2016) logo

Grind Boots, occasionally known as Grindboots, are a recurring gadget in the Ratchet & Clank series, which have appeared in most entries. They are boots that allow Ratchet to grind and move on grindrails, poles, train lines, telephone poles, among other specific locations. Ratchet can also hop between adjacent rails. They feature a red design developed by the blarg, though Vox Industries developed their own.[citation needed] Ratchet can sometimes use the OmniWrench to destroy obstacles and enemies along the path. In All 4 One, larger grind tubes are used in place of grind rails, to allow four players to grind at once. These are otherwise functionally identical.

History

Ratchet & Clank

The Grindboots make their debut in Ratchet & Clank, purchased on Blarg Tactical Research Station in Nebula G34 from Fred, an engineer. Available in the mission "Buy Grindboots", which came immediately after "Explore the space station", they cost 2,000 bolts, which included the employee discount. During this time, the existence of the Grind Boots was rumored, but Gadgetron did not believe such a device existed.[1]

Grindboots gameplay from R&C (2002)

Ratchet on a grind rail in the Gorda City Ruins.

Ratchet later used the Grindboots outside of Fort Krontos, on planet Batalia, while scouting the area, during which he found a grind rail and rode it in the mission "Ride the grind rail". The grind rails present here were notably littered with numerous explosive mines. Ratchet did not use them again until planet Oltanis, while making his way through the Gorda City Ruins to find any survivors of the blarg attack. Plasmabots appeared to also be capable of riding the grind rails present in the city, but failed to stop Ratchet from making his way through.

Ratchet also rode a grind rail on Kalebo III, during which he had to deal with a large amount of bolt thieves and their planted mines. Finally, he used the grindboots for a short section on the Kyzil Plateau, Veldin, while making his way through the blarg forces during the mission "Save Ratchet's planet".

Re-imagined

Grindboots gameplay from R&C (2016)

Ratchet on a grindrail in the re-imagined game.

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The 2016 re-imagined game and movie are in-universe fictional accounts of the original Ratchet & Clank.
The re-imagined game describes Captain Qwark's account of events, while the re-imagined film is an in-universe holofilm. As Qwark is an unreliable narrator, and the holofilm is fiction, any events that contradict the original are non-canon (though those which correspond still apply). Please see Project:Bulletin board/Canon for the wiki's coverage of canon.

In Qwark's retelling of events, the Grind Boots are instead a project developed by Dr. Nefarious. They are obtained for free in "Fight the Blarg" after infiltrating his Blarg Depot facility on planet Gaspar.

Going Commando

Ratchet obtained the Grind Boots along with the Swingshot in "Visit Clank's apartment", in which he visited Clank's apartment on Endako to see if he had left any useful behind.[2] He used them on Endako on the same path he had just visited in order to reach Slim Cognito's weapon mod shop.

Ratchet used the Grind Boots in the Silver City, Boldan, in "Ride the power lines", in which he used the Grind Boots to traverse the power lines looking for a shortcut to travel around the city.[3] They were also used briefly in "Rescue Angela" on Snivelak while traversing the outer buildings before reaching the bridge. Later, he used them in Allgon City, Damosel, in "Ride the train rails", once again believing they may provide a shortcut.[4] Lastly they were used twice to collect platinum bolts on Yeedil's Protopet Factory.

Deadlocked

DLGrindBoots

Deadlocked design

The Grind Boots return, but this time feature a new, metallic design manufactured by Vox Industries. They are available immediately. Ratchet can only use the Dual Vipers on the grind rail, though.

Size Matters

After beating the Skyboarder in a race on Kalidon, he throws the Grind Boots in for free as well as the Shrink Ray. It is quickly shown that the Grind Boots are to be used in tandem with the Shrink Ray to open the magnetic locks.

Subsequent appearances

In other entries, the Grind Boots are immediately available for Ratchet for no price, and use their Gadgetron design.

Before the Nexus

In Before the Nexus, the Grind Boots are used, alongside the Hoverboots. Ratchet can hop between a few rails adjacent to one another, and when leaving the rails, switches to the Hoverboots.

Behind the scenes

After Going Commando, designers Anthony Mu and Mike Stout had differing opinions on if the Grind Boots had much use or had reached their potential, with Mu believing they should be included more, while Stout felt they had limited their potential.[5] Ultimately, the Grind Boots were not featured in Up Your Arsenal.

Gallery

References

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