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{{appearances|gc}}
The '''Giganto-Mech''' was a huge robot controlled by the [[Thugs-4-Less Leader]].<ref name=GC_strategy_guide>''[[Ratchet & Clank: Going Commando Official Strategy Guide]]''</ref> The duo fought it at [[Thug HQ]] on [[File:Big Big Mech.png|thumb|300px|The Giganto Mech]][[Snivelak]]. Its attacks included seeking missiles, lasers, fireballs, throwing flying ships at you, smashing the turret you're in with its fist, and rings of deadly energy on the ground. The giganto mech doesn't take much damage from Ratchet's weapons so he had to use gun [[turrets]] scattered throughout the fortress. He had to move from turret to turret because after the mech took a certain amount of damage it would get mad and come right up in front of Ratchet and either smash it with its huge fist, destroy it with a laser, or shoot fire balls at it. He also tries to destroy it by throwing a ship at it but its possible to shoot the ship before it hits you. When the fight is over the duo free [[Angela Cross]] and take off for [[Smolg]].
 
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{{infobox vehicle
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|image = Giganto-Mech in combat.png
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|type = Mech
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|owner = [[Thug Leader]]
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|organization = [[Thugs-4-Less]]
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|seen at = [[Thug HQ]], [[Snivelak]]
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|weapon = Homing bomb-drones, laser, fireballs
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}}
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The '''Giganto-Mech'''{{cite|gc|guide=139}} is a boss in ''[[Ratchet & Clank: Going Commando|Going Commando]]'' fought in the [[Thug HQ]], [[Snivelak]]. It is a colossal humanoid mech used by the [[Thug Leader]], both to fight [[Ratchet]] and [[Clank]] and imprisoned [[Angela Cross]], holding her in a cell in its torso.
   
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The Giganto-Mech is the third and final time the Thug Leader fought Ratchet and Clank, after the [[Thug Leader's helicopter|helicopter]] and the [[Thug Leader's mech|smaller mech]]. Ratchet and Clank fought it during "[[Rescue Angela]]", using turrets on the rooftops of the city on Snivelak. After destroying the mech, the Thug Leader was effectively defeated, and Angela was freed.
==Guide==
 
[[File:Giant Mech.png|thumb|300px|[[Ratchet]] fighting the Giganto Mech.]]
 
By using First Person Mode, it was possible to destroy him faster using RYNO II and firing at his chest. Around 200 ammo of RYNO II (two complete magazines) were needed to kill him, so the player had to move around the battlefield to collect ammo for RYNO II.
 
   
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==Characteristics==
It is also possilbe to kill him with just the Tank bot Glove. Simply move behing a corner of a building. if you positioned yourself correctly he will be unable to do any damage to you as his shots will all simply hit the building. while he's distracted pull out your Tank Bot. Steer it right next to the giganto bot's leg then hold down the laser shooting button and fire the TankBots missles as fast as you can. Do this until the timer runs out and then simply repeat the process. You should only have to do this about 6 times (5 times if acid mod is installed)
 
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The Giganto-Mech is an enormous mech, with gray coloration, a single red eye, a green cell behind bars in the middle of its torso, two large shoulder drone launchers firing floating homing drones that explode on contact, and rocket boosts on its feet. Its eye is capable of firing lasers, while its feet can also drop fireballs while also hovering a fair distance above the ground. It is also extremely durable and very resistant to most of Ratchet's weapons. Due to its immense strength, it can easily crush a turret with its fist, or grab an airship in mid-air and toss it like a ball.
   
==Trivia==
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==Combat==
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{{main|Rescue Angela#Giganto-Mech}}
*The Giganto Mech is the second biggest boss in the game series so far, only the [[Biobliterator]] being bigger.
 
*The Giganto Mech is one of the only boss enemies fought in ''Going Commando'' that did not receive an entry in the title's in-game [[Monsterpedia]].
 
   
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==Behind the scenes==
==Appearances==
 
 
[[File:Robot Chasing Ratchet.png|thumb|A painting drawn of the Giganto Mech]]
*''[[Ratchet & Clank: Going Commando]]''
 
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Peter Hastings programmed the Giganto-Mech, while Mike Stout prototyped for it.<ref name="uselesspodcasts GC ep25 boss">{{cite youtube|video id=Pm7hm5htYgE|title=Developer Commentary - RC2 - Episode 25|min=3|sec=45|channel id=UCNSvmpQDiy_QIFrqpDw9tBA|channel name=uselesspodcasts|publish-date=August 15, 2011|access-date=June 21, 2019}}</ref> The Giganto-Mech would originally have been fought using a hovering robot car. Artwork for this version of the boss still appears in the final game in the [[Going Commando Special menu|Special menu]].{{cite|gc|extras=Paintings}} The car was removed as it lacked heavy weaponry, and instead appears in the [[Insomniac Museum (Going Commando)|Insomniac Museum]], where Tim Trzepacz describes it.{{cite|gc|museum=Giant robot car}} Hastings, while developing the Giganto-Mech, was unsure how the boss would work when both fought on rooftops and on the ground below. Floating bombs were added to make the turret gameplay still challenging rather than monotonous.<ref name="uselesspodcasts GC ep25 boss"/> The boss originally had more hit points, until Hastings tuned it down in spite of many being adamant about keeping its old health.<ref name="uselesspodcasts GC ep25 boss health">{{cite youtube|video id=Pm7hm5htYgE|title=Developer Commentary - RC2 - Episode 25|min=11|sec=19|channel id=UCNSvmpQDiy_QIFrqpDw9tBA|channel name=uselesspodcasts|publish-date=August 15, 2011|access-date=June 21, 2019}}</ref>
   
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The Giganto-Mech has an unused entry in the [[Monsterpedia]] for "Thugs-4-Less Leader (Giant Mech)". This describes the boss battle on Snivelak, while using an image of the Thug Leader's mech in [[Lunar City]].{{cite|gc|tcrf=Thugs-4-Less Leader (Giant Mech)}}
==Sources and references==
 
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It is possible to use the [[Sheepinator]] to defeat the Giganto-Mech before fighting it, if the player clips through the wall into the fight but does not trigger the fight. By aiming the ray between the base of its legs and firing, the mech can transform into a sheep. After hitting it with the wrench and triggering the cutscene for the fight, the mech is destroyed. This method is frequently used by speedrunners to skip the fight.
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==References==
 
{{reflist}}
 
{{reflist}}
   
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{{navbox enemies gc}}
[[Category:Bosses]]
 
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{{navbox thugs-4-less}}
[[Category:Enemies]]
 
 
[[Category:Bosses in Going Commando]]
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[[Category:Vehicles in Going Commando]]
 
[[Category:Thugs-4-Less]]

Revision as of 13:55, 10 November 2019

Template:Appearances

The Giganto-Mech[1] is a boss in Going Commando fought in the Thug HQ, Snivelak. It is a colossal humanoid mech used by the Thug Leader, both to fight Ratchet and Clank and imprisoned Angela Cross, holding her in a cell in its torso.

The Giganto-Mech is the third and final time the Thug Leader fought Ratchet and Clank, after the helicopter and the smaller mech. Ratchet and Clank fought it during "Rescue Angela", using turrets on the rooftops of the city on Snivelak. After destroying the mech, the Thug Leader was effectively defeated, and Angela was freed.

Characteristics

The Giganto-Mech is an enormous mech, with gray coloration, a single red eye, a green cell behind bars in the middle of its torso, two large shoulder drone launchers firing floating homing drones that explode on contact, and rocket boosts on its feet. Its eye is capable of firing lasers, while its feet can also drop fireballs while also hovering a fair distance above the ground. It is also extremely durable and very resistant to most of Ratchet's weapons. Due to its immense strength, it can easily crush a turret with its fist, or grab an airship in mid-air and toss it like a ball.

Combat

Behind the scenes

Robot Chasing Ratchet

A painting drawn of the Giganto Mech

Peter Hastings programmed the Giganto-Mech, while Mike Stout prototyped for it.[2] The Giganto-Mech would originally have been fought using a hovering robot car. Artwork for this version of the boss still appears in the final game in the Special menu.[3] The car was removed as it lacked heavy weaponry, and instead appears in the Insomniac Museum, where Tim Trzepacz describes it.[4] Hastings, while developing the Giganto-Mech, was unsure how the boss would work when both fought on rooftops and on the ground below. Floating bombs were added to make the turret gameplay still challenging rather than monotonous.[2] The boss originally had more hit points, until Hastings tuned it down in spite of many being adamant about keeping its old health.[5]

The Giganto-Mech has an unused entry in the Monsterpedia for "Thugs-4-Less Leader (Giant Mech)". This describes the boss battle on Snivelak, while using an image of the Thug Leader's mech in Lunar City.[6]

It is possible to use the Sheepinator to defeat the Giganto-Mech before fighting it, if the player clips through the wall into the fight but does not trigger the fight. By aiming the ray between the base of its legs and firing, the mech can transform into a sheep. After hitting it with the wrench and triggering the cutscene for the fight, the mech is destroyed. This method is frequently used by speedrunners to skip the fight.

References