The Gemlik Base, also known as Gemlik Moon-base, is a space station located in the Oltanis orbit featured in Ratchet & Clank. It is located on the moon of planet Oltanis, and is constructed by Chairman Drek as a base from which to launch an attack on Gorda City on the surface below. The base is made mostly of a grey metal, features several robotic guards, as well as towers that keep forcefields up to slow down intruders. It is also surrounded by several asteroids.
It is possible to find a gold weapons room in the area before leaving the planet in the control tower at the runway in the final area of the base, where the player can purchase gold weapon versions of their current weapons.
Ratchet and Clank traveled to the space station after receiving an infobot on Hoven. Clank wished to travel to the station to stop Drek's attack, while Ratchet was focused on traveling to search for Captain Qwark. While both argued over their priorities, their shared goal of reaching the planet led them to reconcile and attack. True to Ratchet's suspicions, as they both traveled to the moon base, Drek ordered Qwark from his starbase to go to the base to fight them in space combat.
Once Ratchet and Clank arrived, in "Explore base", they fought through the defenses of the base before before reaching Qwark. In "Shoot down Captain Qwark", Qwark then fought them in his starfighter around the asteroids, backed up by several blarg space fighters, until Ratchet destroyed them in a blarg space fighter he was piloting himself, and sent Qwark's ship crashing down to Oltanis below. After celebrating their victory over Qwark, the two found an infobot containing a news broadcast of the attack on the planet below featuring Darla Gratch. This caused Ratchet to feel guilt over his obsession with vengeance against Qwark clouding his priorities, and he then reconciled with Clank. The two obtained a blarg fighter as their new, faster ship, and traveled to Oltanis.
Gemlik Base is a large hunk of metal, floating in orbit of the planet Oltanis, located in the midst of an expansive asteroid field. It is mobile, as it has a large ship connected to the north side of the base, complete with a bridge and three very big thrusters. It has been designed as a launch platform for planetary assaults, supporting numerous transport ships, launch bays and a conventional landing strip for spaceships. However, it also doubles as a fortress, with defensive emplacements such as forcefields, turrets, and a group of blarg space fighters for hostile ships.
There is a lone landing pad, placed on a tower, at the southern end of the base. It is initially disconnected, though an extendable bridge allows entry once approached. This path will then lead through the south-eastern corner of the area, passing through two forcefields (supported by generators located in tall destructible towers), two gates with an Invinco-Lock and three lone blarg gunners and their turret. Past the third turret is a number of glass barrels containing some sort of explosive green goo, located in front of a massive hangar. The hangar connects to a larger platform on the east side, with more barrels strewn throughout, on the north-west end of this platform is an elevator that leads to the interior of the ship on the north side of the base.
The first room is split in two by a large moat filled with green acid, with in the far right corner a doorway. The second room is completely filled with acid, which rises and sinks at set intervals, revealing a series of platforms at times. Another doorway stands at the end, though there is another path hidden in the bend, which leads to a separate room with a gold bolt, though this is blocked by a forcefield, which must be disabled later. The third room, ignoring the hidden one, is also filled with acid that varies in height level over time, requiring versa-targets to bypass. The fourth is small and featureless, serving as transitional for the fifth, which is notable for containing only a single Magne-Strip and a large pool of lava (possibly for geothermic energy) that will also vary in height level. The fifth and final room holds another large pool of rising-and-sinking acid, which must be traversed by gliding to the other side, to reach the exit elevator.
A second hangar stands in front of the elevator exit, with to the right a Gadgetron vendor in a dead end. The hangar is quite tall and thin, with two heightened platforms flanking the central path, with a forcefield-generating tower on the right platform. Past this is the south-western area of the base, which starts with a thin ledge, leading past a trio of turret shells embedded in the wall. A nearby Invinco-Lock can be hacked to gain entry to the building housing them. Past this is a large platform, with a large real wall that retracts when approached (revealing an ambush). Notably there are three tiny holes in the wall, which can be used to peek and shoot at the rear of three blarg gunners, which are embedded in the wall of the other side of the building. At the end of this linear is another elevator that leads to the interior again.
This elevator will be magnetic and flips upside-down, connecting to the roof of a very large hangar, filled with robosquawkers, blarg generators, and half a dozen blarg space commandos. Another elevator on the east side will lead to a large staircase, and back to the exterior, bypassing another hangar (containing a jet fighter) and ending at the landing strip on the north-west side. Next to it stands a massive control tower which, if accessed by using the walls as a jump slot to find a hidden elevator, leads to a secret gold weapons room. Lastly, there is a hidden ammo stash in an hangar on the bottom side of the station that is accessed by hitting a set of four bulls-eye targets to disable a forcefield.