Ratchet & Clank Wiki
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|mission 2 = Find the Dimensional Map Before the Emperor
 
|mission 2 = Find the Dimensional Map Before the Emperor
  +
|playable 2 = [[Ratchet]], [[Rivet]]
  +
|objectives 2 =
  +
* Get to the Archives
  +
* Search Emperor Nefarious' Ship
  +
* Activate the Machinery
  +
* Access the Catacombs
  +
* Travel to the Anomaly
  +
* Defend the Monks
  +
* Guide Clank Possibilities to the Meta-Terminal
 
|assigned by 2 = Ratchet
 
|assigned by 2 = Ratchet
−
|location 2 = [[Zurkie's]], [[Scarstu Debris Field]]
+
|location 2 = [[Urfdah Mesa]], [[Savali]]
 
|reward 2 =
 
|reward 2 =
 
|preceded by 2 = Regroup at Zurkie's
 
|preceded by 2 = Regroup at Zurkie's
−
|followed by 2 =
+
|followed by 2 = [[Rescue Everyone from Zordoom Prison]]
 
}}
 
}}
−
'''Regroup at Zurkie's''' and '''Find the Dimensional Map Before the Emperor''' are missions in ''[[Ratchet & Clank: Rift Apart|Rift Apart]]'', taking place in [[Zurkie's]] and then [[Urfdah Mesa]], [[Savali]]. [[Rivet]] and [[Ratchet]] planned to regroup in Zurkie's after two separate run-ins with [[Emperor Nefarious]], before seeing that he instead planned to find the dimensional map located on Savali in order to conquer other dimensions. Ratchet traveled straight to Savali to stop them.
+
'''Regroup at Zurkie's''', '''Find the Dimensional Map Before the Emperor''', and '''Search Emperor Nefarious' Ship''' are missions in ''[[Ratchet & Clank: Rift Apart|Rift Apart]]'', taking place in [[Zurkie's]], [[Savali]], and [[Emperor Nefarious' flagship]]. [[Rivet]] and [[Ratchet]] planned to regroup in Zurkie's after two separate run-ins with [[Emperor Nefarious]], before seeing that he instead planned to find the dimensional map located on Savali in order to conquer other dimensions. Ratchet traveled straight to Savali to stop them.
   
 
==Walkthrough==
 
==Walkthrough==
  +
===Find the Dimensional Map Before the Emperor===
−
Upon traveling to Zurkie's, Ratchet will instantly be taken to Savali.
 
  +
Upon traveling to Zurkie's, Ratchet will instantly be taken to Savali. Armored [[Nefarious Trooper]]s are fought and can be defeated using similar methods as before, though later, a new enemy type, [[bone goon]]s appear. These are undead [[Goons-4-Less]] melee enemies that will run towards Ratchet and use a hammer. The [[Cold Snap]] is effective in slowing them down, and the [[Glove of Doom]] can help counteract them, as they can otherwise overwhelm Ratchet due to their toughness.
−
{{section}}
 
  +
  +
===Search Emperor Nefarious' Ship===
  +
Head through the rift to the archives once the enemies are defeated for a short cutscene, as Rivet is controlled about Emperor Nefarious' ship. Within Emperor Nefarious' flagship, head onto the floating platforms and fight through the enemies to reach the top of the large room. A [[Nefarious Juggernaut]] is fought on the last of these platforms, and against him, the usual tactics apply. After defeating it, a cutscene commences.
  +
  +
===Access the Catacombs===
  +
Ratchet is then controlled again on Savali, and must activate several pressure plates as noted by waypoint markers. Defeat the bone goons around them before and after; many of these now have ranged weapons and jetpacks similar to typical Goons-4-Less, though they are more durable than the usual ones. After hitting all three, the catacombs can be accessed, leading into the Ancient Aqueducts.
  +
  +
Open the catacombs by turning the [[boltcrank]], and once inside, walk through the rift that appears. Hit the [[speetle]] nest to use the speetle through a series of ramps and rifts to reach the anomaly. After reaching it, more bone goons appear along with an [[undead grunthor]]. Ratchet will be overwhelmed by bone goons unless the Glove of Doom is used to distract them, or the Cold Snap or [[Topiary Sprinkler]] are used to slow them down. The undead grunthor should simply be defeated by keeping a distance and using ranged weapons such as the [[Warmonger]].
  +
  +
Once the enemies are defeated, send Clank to the anomaly. In the first Meta-Terminal:
  +
* Grab the Electric Sphere in front and through it at the Spinnergizer nearby to create a path for the possibilities.
  +
* Grab the Heavy Sphere that appears next and throw it on the floating platform, and then grab the next Heavy Sphere and throw it on the pad next to the platform, so the possibilities can walk over the green button at the end.
  +
* Quickly run onto the top-left bridge (with a green arrow) and wait for it to be raised after the possibilities walk over the green button; when they do, Clank will be raised to be level with another green button to be sent to the end.
  +
  +
At the second Meta-Terminal:
  +
* Grab the Lift Sphere.
  +
* Throw the Lift Sphere onto the pad at the end of the central path and run towards the bridge on the end of the path; the Lift Sphere will cause the possibilities to move over the gap and then run over two green buttons, raising the bridge, allowing a Speed Sphere to be obtained.
  +
* Use the Speed Sphere on the pad at the very start of the path, and stand on the green button to the left of it, to allow the possibilities to break a barrier early on where a Heavy Sphere is found.
  +
* Stand on the green button on the right of the first pad and throw the Lift Sphere to the pad adjacent to the barrier on the nearby platform, causing the possibilities to break the barrier; jump over to it as Clank and grab a second Lift Sphere, while throwing the Heavy Sphere on the saw blade.
  +
* Throw one Lift Sphere on the bridge, the Speed Sphere to the second pad on the central path at the start, and the second Lift Sphere on the third pad on this path (directly behind it), causing the Clank possibilities to reach the goal.
  +
  +
At the final Meta-Terminal:
  +
* Grab the Electric Sphere and use it on the cable to pass over and grab the Lift Sphere.
  +
* Use the Lift Sphere on the pad at the end of the central path at the start to cause the possibilities to jump over and hit the green button, granting access to a Heavy Sphere.
  +
* Without leaving the platform the Heavy Sphere was found on, remove the Lift Sphere to stop the possibilities' path, raising it to a higher level. Remove the Electric Sphere from below and pass through a cable to grab a Speed Sphere.
  +
* Throw the Speed Sphere on the second pad from the path at the start, and the Lift Sphere to the third pad (directly behind it) to allow the possibilities and Clank to reach another Lift Sphere using the Electric Sphere on the cable.
  +
* Use the Heavy Sphere on the pad on the top level, the Lift Sphere on the pad below that, and the Electric Sphere on the next pad, to complete the path to the end of the terminal.
  +
  +
After this, a cutscene commences, completing the mission and leading into the next, "[[Rescue Everyone from Zordoom Prison]]".
   
 
{{navbox missions ra}}
 
{{navbox missions ra}}

Revision as of 07:07, 20 June 2021

Template:Appearances

Regroup at Zurkie's, Find the Dimensional Map Before the Emperor, and Search Emperor Nefarious' Ship are missions in Rift Apart, taking place in Zurkie's, Savali, and Emperor Nefarious' flagship. Rivet and Ratchet planned to regroup in Zurkie's after two separate run-ins with Emperor Nefarious, before seeing that he instead planned to find the dimensional map located on Savali in order to conquer other dimensions. Ratchet traveled straight to Savali to stop them.

Walkthrough

Find the Dimensional Map Before the Emperor

Upon traveling to Zurkie's, Ratchet will instantly be taken to Savali. Armored Nefarious Troopers are fought and can be defeated using similar methods as before, though later, a new enemy type, bone goons appear. These are undead Goons-4-Less melee enemies that will run towards Ratchet and use a hammer. The Cold Snap is effective in slowing them down, and the Glove of Doom can help counteract them, as they can otherwise overwhelm Ratchet due to their toughness.

Search Emperor Nefarious' Ship

Head through the rift to the archives once the enemies are defeated for a short cutscene, as Rivet is controlled about Emperor Nefarious' ship. Within Emperor Nefarious' flagship, head onto the floating platforms and fight through the enemies to reach the top of the large room. A Nefarious Juggernaut is fought on the last of these platforms, and against him, the usual tactics apply. After defeating it, a cutscene commences.

Access the Catacombs

Ratchet is then controlled again on Savali, and must activate several pressure plates as noted by waypoint markers. Defeat the bone goons around them before and after; many of these now have ranged weapons and jetpacks similar to typical Goons-4-Less, though they are more durable than the usual ones. After hitting all three, the catacombs can be accessed, leading into the Ancient Aqueducts.

Open the catacombs by turning the boltcrank, and once inside, walk through the rift that appears. Hit the speetle nest to use the speetle through a series of ramps and rifts to reach the anomaly. After reaching it, more bone goons appear along with an undead grunthor. Ratchet will be overwhelmed by bone goons unless the Glove of Doom is used to distract them, or the Cold Snap or Topiary Sprinkler are used to slow them down. The undead grunthor should simply be defeated by keeping a distance and using ranged weapons such as the Warmonger.

Once the enemies are defeated, send Clank to the anomaly. In the first Meta-Terminal:

  • Grab the Electric Sphere in front and through it at the Spinnergizer nearby to create a path for the possibilities.
  • Grab the Heavy Sphere that appears next and throw it on the floating platform, and then grab the next Heavy Sphere and throw it on the pad next to the platform, so the possibilities can walk over the green button at the end.
  • Quickly run onto the top-left bridge (with a green arrow) and wait for it to be raised after the possibilities walk over the green button; when they do, Clank will be raised to be level with another green button to be sent to the end.

At the second Meta-Terminal:

  • Grab the Lift Sphere.
  • Throw the Lift Sphere onto the pad at the end of the central path and run towards the bridge on the end of the path; the Lift Sphere will cause the possibilities to move over the gap and then run over two green buttons, raising the bridge, allowing a Speed Sphere to be obtained.
  • Use the Speed Sphere on the pad at the very start of the path, and stand on the green button to the left of it, to allow the possibilities to break a barrier early on where a Heavy Sphere is found.
  • Stand on the green button on the right of the first pad and throw the Lift Sphere to the pad adjacent to the barrier on the nearby platform, causing the possibilities to break the barrier; jump over to it as Clank and grab a second Lift Sphere, while throwing the Heavy Sphere on the saw blade.
  • Throw one Lift Sphere on the bridge, the Speed Sphere to the second pad on the central path at the start, and the second Lift Sphere on the third pad on this path (directly behind it), causing the Clank possibilities to reach the goal.

At the final Meta-Terminal:

  • Grab the Electric Sphere and use it on the cable to pass over and grab the Lift Sphere.
  • Use the Lift Sphere on the pad at the end of the central path at the start to cause the possibilities to jump over and hit the green button, granting access to a Heavy Sphere.
  • Without leaving the platform the Heavy Sphere was found on, remove the Lift Sphere to stop the possibilities' path, raising it to a higher level. Remove the Electric Sphere from below and pass through a cable to grab a Speed Sphere.
  • Throw the Speed Sphere on the second pad from the path at the start, and the Lift Sphere to the third pad (directly behind it) to allow the possibilities and Clank to reach another Lift Sphere using the Electric Sphere on the cable.
  • Use the Heavy Sphere on the pad on the top level, the Lift Sphere on the pad below that, and the Electric Sphere on the next pad, to complete the path to the end of the terminal.

After this, a cutscene commences, completing the mission and leading into the next, "Rescue Everyone from Zordoom Prison".