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Turret from R&C (2002)

Ratchet operating a turret.

Turrets are mounted cannons that appear throughout the Ratchet & Clank series. Many turrets are used by enemies, though Ratchet can also use them himself, often after defeating the enemy previously occupying it.

History[]

Ratchet & Clank[]

Fort Krontos turret from R&C (2002)

The Fort Krontos turret and the Plumber.

The first turret was seen and used on Fort Krontos, Batalia. Blarg were attacking the fortress city using blarg destroyers, and Ratchet "volunteered" to destroy them at the behest of the Commando. Upon reaching the turret platform, he and Clank ran into the Plumber, who was doing maintenance on it. He was reluctant to allow Ratchet to use it, but was convinced by Ratchet to let him try.[1]

He later used a few turrets at the Blarg Depot on planet Gaspar, where he had to use them to destroy thick metal gates that were blocking his path in the mission "Find the Pilot's Helmet".

Going Commando[]

Rescue Angela gameplay

Ratchet manning a turret at the Thug HQ.

On Joba, during "Enter the Megacorp Games", several of the Joba tribesmen made use of turrets along the way to the Megacorp Games. Ratchet defeated the tribesmen occupying them and used them to defeat other tribesmen, with the turret providing protection.

In "Rescue Angela" on Snivelak, Ratchet used the turrets on the roofs of the Thug HQ fortress to destroy the Giganto-Mech, defeating the Thug Leader.

Up Your Arsenal[]

Turret Command on Marcadia gameplay

Gameplay of Turret Command.

Ratchet first manned a turret during the Galactic Rangers operation on Marcadia, Operation: IRON SHIELD. In "Turret Command", Ratchet used the plasma turret to destroy the tyhrranoid dropships attacking the presidential palace. Then, in the subsequent mission "Under the Gun", Ratchet defend a group of Rangers that were repairing the turret. The Rangers manned this turret in the final mission of the operation, "Hit n' Run".

Skrunch used a turret mounted on the back of a turboslider during "Destroy the plasma cannon turrets" on Tyhrranosis.

On Metropolis, Ratchet manned a turret again for Operation: URBAN STORM in another mission named "Turret Command". Ratchet used the turret to destroy tyhrranoid saucers and dropships, completing the operation.

In the multiplayer mode, several maps contain turrets controllable by players.

Size Matters[]

Turrets did not appear throughout the singleplayer campaign of Size Matters. Instead they were only featured within the multiplayer maps, and only commonly on the PlayStation Portable version. The Moon Cow Disease map featured a single usable turret near the players' spawn point, and another further inland that was operated by a single pygmy tribesman. The Mega Cannons map's namesake mega cannons also functioned as giant oversized turrets.

Secret Agent Clank[]

No usable turrets appeared during Secret Agent Clank, except for a pair of mounted cannons operated by fungal pirates during "Qwarkography, Ch. 4", which only were used by Qwark to blow up walls. Ratchet also encountered turrets in the exercise yard, which were capable of various attacks such as giant fireballs and mortar rounds. Small turrets that fired dodgeballs were also present.

Clank encountered unnamed turret enemies in the spaceship graveyard and in the underwater base, which fired a rapid series of bright pink blasts at his general direction whenever he was spotted and in range. They did not stop until destroyed, and were sturdy enough to withstand several hits. Due to this the use of strong ranged weapons was the recommended approach, although they were also unable to hit him at point blank range. Stealth could also be used to by pass inactive turrets, and at one point in the graveyard the Omni-Key could be used to disable a few while cloaked using the Holo-Monocle.

Tools of Destruction[]

Turret from TOD gameplay

A space pirate manning a turret.

Turrets prominently appear on the Kreeli Comet and in Ublik Passage, used by the space pirates. These turrets fire slow-moving explosive shells at a moderate pace. Pirates take control of turrets to attack Ratchet upon detecting him, and aim the shells ahead of him. Flanking them, or using weapons such as the Nano-Swarmers that can bypass them, can be effective means of destroying the operator to allow Ratchet to take control. The Alpha Disruptor is also very effective at sniping and taking out the turret's controller from a distance.

During space battles with Aphelion, Clank will take the controls of the rear turret aboard the duo's ship, to defend the rear for some sections.

Quest for Booty[]

Turrets are used again by the space pirates. Ratchet can also take them over them against his enemies or blast down doors. Hoolefar Island has a turret called the BS-33 Omegatron Defensive Station, which Mayor Barnabus Worley activated during "Battle the Undead Pirates" (against the warnings of the Wind Turbine Operator) for Ratchet to use to destroy the turret cannons of Darkwater's ship.[2]

A Crack in Time[]

Fusion Turret ACIT

A turret in A Crack in Time

The Vullards made their own turrets that Agorian's used in some challenges in their Battleplex. Ratchet would use one to stop and Agorian invasion on planet Lumos by shooting down fifty Talons.

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Full Frontal Assault[]

Turret

The Combuster Turret

In Full Frontal Assault, turrets were used to defend bases. Turrets could be purchased with bolts in Multiplayer and Campaign. The turrets in the game were: the Warmonger Turret, the Pyro Turret, the Cryo Turret and the Combuster Turret. In Multiplayer, the turrets cost less than in Campaign. All turrets would do enough damage to defeat enemies.

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Into the Nexus[]

In Into the Nexus, turrets were used by Thugs, though Ratchet could use them to take down enemies and shoot down gates and other objects.

Citations[]

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