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Fight the Blarg is a mission in Ratchet & Clank, taking place in the blarg research outpost on planet Gaspar. After Ratchet and Clank defeated the blargian snagglebeast at Nebula G34, they received an infobot regarding the XK-81 Jetpack on Gaspar. Captain Qwark approved the mission to retrieve the technology so that Elaris could mass-produce it for the Galactic Rangers. Upon arrival, the Jetpack was not immediately accessible, leading Ratchet and Clank to focus on sabotaging the blarg depot used to outfit Drek's army.

Walkthrough[]

The Plasma Striker is available at the Gadgetron vendor for 21,000 bolts, offering long-range precision. If not already owned, the Groovitron is highly recommended for managing the turrets and enemy groups encountered during this mission.

From the landing site, a platform leads down to a group of chompers and blarg troopers. These enemies are effectively managed with the Pixelizer, Proton Drum, or assistance from Mr. Zurkon. A turret is located in this area; it must be reached before blarg troopers can occupy it. If a trooper mans the turret, it becomes shielded, requiring the use of a Groovitron to force the operator out of cover, or alternatively a Fusion Grenade or Proton Drum placed behind the trooper. Once the area is clear, the turret must be used to destroy the reinforced metal door.

Beyond the door, the path is contested by blarg troopers, blarg space commandos, darters, and bladeballs. While a reinforced door blocks the direct entrance to the Depot, a series of platforms on the right leads to a higher vantage point. A blarg generator spawns constant bladeballs in this section and should be destroyed immediately. At the top, another turret is used to blast open the Depot entrance. This action triggers the arrival of three warbots, which are most easily dispatched using the turret's firepower. Afterward, a stretch jump using the Helipack allows entry into the Depot.

Inside the Depot, a generator produces chompers that can be stopped with a ranged weapon like the Combuster. The subsequent chamber contains space commandos and bladeballs stationed around immobile tanks. High-damage explosives like the Fusion Grenade or the Pixelizer are effective here, especially when paired with the Groovitron to mitigate the commandos' fire waves. The final interior room contains more troopers and a turret; disabling the turret operator is essential before using the weapon to destroy the exit door.

The exterior area features several warbots supported by bladeballs and a blarg armored transport. While the Predator Launcher and Fusion Grenade are ideal for these heavy targets, players must also prevent troopers from reaching the two shielded turrets on the field. The Groovitron remains a vital tool for keeping these turrets unmanned. In all cases Mr. Zurkon and Proton Drums are recommended for active autonomous fire support.

Once all hostiles are eliminated, a forcefield containing a pair of Grindboots becomes accessible. This field is deactivated by a tripad lock, which requires standing on three red buttons within a set time limit. Collecting the Grindboots completes the mission and allows for the use of the nearby grindrail to return to the ship. With this equipment secured, the previously inaccessible heights of Gaspar can be explored, commencing the mission "Find the Jetpack".