1,937 Pages

Explore the Weapons Facility is a mission in Going Commando taking place in the Megacorp Armory on Todano. When meeting Abercrombie Fizzwidget in the Deep Space Disposal Facility, Fizzwidget sent Ratchet and Clank a commercial for a tour of a new weapons facility on Todano, and then abruptly ended the meeting, making no progress. As there was no other lead, Ratchet and Clank traveled to Todano to learn more.

It is possible to obtain the skill points "Nothing to see here" and "You're my Hero" during this mission, as well as obtain one platinum bolt at the end of the tour. Though not required for this mission, the Infiltrator is required for the story mission immediately following it, meaning that completing Joba's Megacorp Games first is recommended.


The Hoverbomb Gun becomes available at the Megacorp vendor. This weapon fires slow moving hovering bombs that can be detonated at any time, useful particularly against single targets but also against groups of enemies. Though it is possible to direct the bombs in the air, doing so is not necessary and requires you to stand still. While it is possible to afford this weapon, the Plasma Coil and Bouncer are more versatile, and should be prioritized. In either case, it is a good idea to obtain more crystals on Tabora and complete past arena challenges (as well as defeating the swamp monster II on Oozla).

From where you land, the tour will take place. You can ignore this, but you will be taking the same route as them anyway. Several mutant test-squirrels litter the route, which are melee enemies with decent damage and defense. Due to their strength, deploying Synthenoids or miniturrets from the Miniturret Glove alone will not suffice, meaning the Bouncer or Plasma Coil are ideal as they are good against multiple targets. The Minirocket Tube is useful against lone squirrels.

All enemies here are mutant test-squirrels, meaning the strategy is the same: follow the tour's linear path, dispatch of the turrets, and move on. At the end of the tour is a broken elevator; use the Electrolyzer to repair it, then take the elevator up to the top of the dam. Travel along the dam to reach another vendor. Head down to the patch of land below, and a Megacorp Robot Guard will appear. This is a large, very durable enemy that fires hard hitting shots, with good damage, speed and mobility to boot. Either use the Minirocket Tube, Plasma Coil or a weapon like the Spiderbot Glove or Hoverbomb Gun from behind cover.

The mission now forks into two: the optional "Investigate the facility interior" on the right (which rewards you with a free weapon, the Sheepinator), or the mandatory mission "Search the rocket silo", which requires the Infiltrator. Once both are completed, the main "Explore the Weapons Facility" mission is complete.

Community content is available under CC-BY-SA unless otherwise noted.