Endako is a planet featured in Going Commando, with cameo appearances in Up Your Arsenal, Size Matters, and Secret Agent Clank. It is an urban planet home to the sprawling city of Megapolis, and a hub for Megacorp. Megapolis is noted for its expansive skyline of pristine, modern buildings, circling a large structure with two towers and robot cleaners. Clank had an apartment in Megapolis while working as Megacorp's head accountant.
Clank first moved to Megapolis while Ratchet was recruited as a Megacorp commando. He was later kidnapped by Angela Cross, known then as the Unknown Thief, in an attempt to intimidate and trap Ratchet. Ratchet then visited Endako himself to rescue Clank. He also defeated the Thug Leader, who attempted to assassinate Ratchet after his employees had failed to defeat him. Ratchet and Clank lived in their apartment on Endako for many years after the events of Going Commando.
The first glimpse of Endako was right at the beginning, when Qwark, disguised as Abercrombie Fizzwidget, phoned his secretary, Miss Noodlebottom, while watching an episode of Behind the Hero featuring an interview with Ratchet and Clank. The duo were then teleported onto a spaceship, where Fizzwidget recruited Ratchet as his commando. Clank was given a job as Megacorp's head accountant, with a luxury penthouse apartment on Megapolis, complete with a state of the art robotic masseuse.
While Clank was at his apartment, his admirer was about to bring him flowers and knocked on his door. Angela Cross then scared the admirer away, and knocked again, luring Clank out. When Clank answered the door, Angela abducted him and took him to a room. Angela then filmed a transmission, in which she electrocuted Clank, warning Ratchet that further harm would come if he did not return to the Solana Galaxy. Ratchet was at the Maktar Resort at the time, receiving the message via a photo booth.
When Ratchet arrived at Endako, he found Megacorp Sweeper Bots, Laser Bots, and Rivet Bots, normally used for cleaning and construction, had malfunctioned and become hostile. In "Rescue Clank from the thief", Ratchet traveled through a series of buildings, activating their cranes using the Electrolyzer, to find the room where Clank was held. Angela then kicked him down into the room, leaving him with no escape aside from an air duct only Clank could fit through. After Ratchet repaired Clank with the Electrolyzer, Clank set out on the mission "Free Ratchet", wherein he commanded microbots to navigate to a switch, allowing them to escape the room.
In "Visit Clank's apartment", Ratchet suspected that the rent had still been paid off and that there may be useful items left behind. On the way, the Thug Leader, in his helicopter, confronted Ratchet, disappointed in his employee's failure to eliminate Ratchet. After Ratchet shot down his helicopter, he found his old Swingshot and Grind Boots still in the room.
Ratchet later returned to the same path he had taken to Clank's apartment, and used the Grind Boots to grind across rails on the city. This led him to a button used to call Slim Cognito, who offered him weapon mods.
After taking care of the Protopet menace, Ratchet, Clank, his admirer, and Angela Cross hung out in Clank's apartment.
Ratchet and Clank continued to live in the apartment for a while. In Up Your Arsenal, the two played Galactic Chess, watched holovision (including the series Secret Agent Clank, in which Clank was a star), while Ratchet continued to be a mechanic, building a gravimetric warp drive from blargian scrap metal, which he did not test. After Ratchet saw a Channel 64 News broadcast showing that Veldin, his home planet in the Solana Galaxy, was under attack by an army of tyhrranoids led by Dr. Nefarious, he fitted the warp drive to his ship, the Star Explorer, and the two returned to Solana.
During Size Matters, Ratchet saw Clank's apartment as part of his dreamtime sequence.
Ratchet and Clank hung out in their apartment at the end of both Size Matters and Secret Agent Clank. In the former, the two returned after defeating Otto Destruct, seeing that the Ratchet clones had been given a new purpose sold as an action figure. In the latter, the two used the defeated Klunk as a vacuum cleaner.
Several critters in All 4 One were mentioned as hailing from Endako, including the Blue Horned Drakocktor, Raging Purple Drakocktor, Hot Lava Drakocktor, Sea Foam Drakgoon, Creeping Willow Drakgoon, and the Rare Golden Drakgoon.
Endako's surface appears to be all but entirely urbanized, with its structures visible from space. This would suggest the planet is an ecumenopolis, or at least home to a large megalopolis on its largest continent, as its name suggests. More evidence of this is the lack of flora on Endako. Despite this and a large amount of traffic, its air seems entirely clean.
Megapolis is a sprawling cityscape with tall skyscrapers and dense skyway traffic. It has a very consistent and clean aesthetic, all of its skyscrapers having a white, green, yellow, red, and grey color scheme with a similar appearance. These skyscrapers are all maintained by Megacorp cleaning bots, including its Sweeper Bots and Laser Bots. The skyscrapers are traversed using walkways and floating platforms held up by a small vehicle powered by two canisters. Megapolis uses a form of teleportation called a translocator. Both the transponder and the floating platforms seen in the city are unique to Megapolis.
The city's walkways are lit by street lamps and largely filled with robot workers, including the cleaner bots, Rivet Bots aiding in construction, and floating camera robots that hover in the air. The Megacorp logo is prominent throughout the city, as floating billboards are seen often, the logo is seen painted on doors, and the Megacorp logo is sometimes engraved into the ground, suggesting Megacorp was responsible for their construction.
The interiors to many of the buildings are dark grey, with heavy machinery lit by red lights. The floors often have a metal grating, with red tubes below them that emit great heat, presumably a power source for the buildings. Many of them have metal drawers and terminal screens mounted on the walls. Two buildings contain simple magnetic cranes suspended from the ceilings that can pick up large blocks, including an explosive variant, or even Laser Bots, and are controlled by terminal stations activated by the Electrolyzer.
Ratchet's ship lands on a landing pad connected to a walkway, with a fork leading to two other paths: one path on the left through construction buildings, and one on the right to a different area of the city.
Path to rescue Clank
The path for "Rescue Clank from the thief" begins after taking the left path from where the ship lands, following through construction buildings with operable cranes. The path begins with the entrance to a building, guarded by a metal door to a building inside, with another door immediately past it as a form of two-tiered security. Inside is a building with a basic room, a corridor through a heated floor, and another room with a crane operator, which operates the crane for a small room directly behind it. A block, when placed by the crane, can provide a path to a corridor leading to an exit out of the building and on to a balcony.
Two floating platforms provide a path across the gap onto a walkway. The end of the walkway is a metal door to a dead-end room from which Sweeper Bots warp in, while half way up the walkway are steps up to a path to another building, with a gap in between the walkway and a balcony with steps leading into it. This leads into a room inside with another crane operator, though the path from this room to this behind it is initially blocked off blocked off by a metal gate, only destructible using an explosive block. Three rooms are connected behind this: a small brightly lit room with a grey floor, a larger room covered in hot red tubes and metal gratings to cross them, and another grey room with a block used to reach the exit outside. The larger red room contains a red explosive block, while the last room contains a standard metal block. The exit leads to a corridor with two metal doors leading to dead-end rooms that warp in Sweeper Bots, and one elevator shaft up to a short, bendy, grey corridor into the room where Angela kept Clank. This room is a square, empty room, with a small torture bed that held Clank, and a white block with an air vent that leads out to the path in "Free Ratchet".
Path to free Ratchet
The path begins in a circular room with a large fan beneath a glass floor, linked by an air vent to the room where Clank was held prisoner. The exit leads to a short balcony as well as a ladder down to a short glass bridge with tubes that connects to another building; the building's walkway can only be reached by gliding from balcony towards it. The next building is a relatively thin skyscraper, with a walkway around it leading to an open space with four microbots, and another glass bridge over red tubes that connects to a room inside another thin skyscraper. The room in this skyscraper has large fans both in the ceiling and in the floor, and otherwise contains only a container for a Bridge Bot and a balcony on the other side. Below the balcony is a glass bridge to a slightly larger skyscraper, but this bridge is too low down to reach the inside, meaning that a Bridge Bot must create a bridge from one balcony to the other.
The next building is a larger, square-shaped skyscraper. The building inside leads both to a small balcony with a Lifter Bot, and a path out to a small walkway, initially blocked off by a block that the Lifter Bot can remove. A gap in the walkway to the right means that Clank is incapable of crossing, and requires the Bridge Bot to bridge the gap across. A large Megacorp door blocks the path along the walkway, and can only be opened by Microbots entering the terminal. Through the opened door is a small tunnel upwards, with a blocked off path left to the central structure, and a switch on the right opening the door to the room in which Clank was held prisoner. The path to the central structure has large blocks in front of a wall, and a gap across the wall to a short path with an elevator shaft to a lower level, and a gap that can be glided across to reach the central structure.
The central structure is the tallest skyscraper in the city, an enormous building around which the rest of the city circles. It is an immense, white skyscraper a grey base, two white towers, yellow windows, and emits a blue glow from the base up into the sky. Due to its importance, it is possible that the structure contains Fizzwidget's office, or is a similarly important Megacorp building. On the side of the building is a lit up circular path, which does not appear to connect to anything and has no door inside. A small pad containing a translocator can be found on the south side of the building.
Path to Clank's apartment
The path for "Visit Clank's apartment" begins by taking the right path from where the ship lands, and passes through walkways on open space. The path is through a walkway, with two forcefield gates blocking the way, which will deactivate if a trash can nearby is spilled, and Sweeper Bots and Laser Bots will be warped in to clean them up. At the end of the walkway is an open area with three large steps leading to a short tunnel inside a small building. The building contains a trash can, two metal doors to dead-end rooms from which Sweeper Bots and Laser Bots are spawned, and a forcefield blocks the exit back onto the walkway, which will deactivate when the trash can is knocked over.
This walkway is a fairly linear path along the side of a skyscraper. There are two gaps in this walkway; one a longer gap with two floating platforms used to cross it and a small bridge below the gap, and another without any platforms or bridge. At the end of the walkway is an inaccessible metal door to a room, a ladder down to a small balcony with a platinum bolt, and an entrance to a building with a ladder leading down to the floor inside. This floor has an exit blocked off by a forcefield, two metal doors on the side ends, and a trash can in the center.
At the exit to this building is a large open space on a walkway, with a versa-target reaching the red grind rails, and an elevator shaft up to a higher floor, with a corridor leading into a building, and an elevator shaft up to an even higher floor. In the higher floor is a large room with two trash cans on either side of the room and six metal doors, of which one in the top right corner provides an exit outside, while the others lead to dead-end rooms that spawn Sweeper Bots and Laser Bots. The exit outside leads to a round platform with intermittently placed walls of Ratchet's height. The platform was replaced with a translocator after the Thug Leader's helicopter was destroyed.
Clank's apartment is visited in Going Commando, and seen in Up Your Arsenal, Size Matters, and Secret Agent Clank. is a luxury penthouse suite with state of the art robotic masseuse, rented by Clank. It is one of Ratchet and Clank's homes, and was their primary residence until returning to Solana in Up Your Arsenal. The apartment is also seen in the Dreamtime sequence in Size Matters.
The entrance to the apartment is a metal door on a balcony outside (which is open when Ratchet arrives). Inside, the apartment is a wide, spacious room, with a window providing a view of the cityscape. The apartment has a workout bench with a barbell, a black round device almost twice Ratchet's height attached to the wall which appears to be a shower, a fridge, a kitchen sink, and a table in front of a large holovision screen with both a metal sofa and a metal armchair around it. When Ratchet visited in "Visit Clank's apartment", the screen had an image of Jak and Daxter.
A back exit in the room leads out to a balcony, with a ladder down to a bridge below across to a platform with rotating black metal dishes (which appear to be rotating satellite dishes), though the platform's roof can only be reached with a Swingshot. Two identical platforms are found behind this one, and the third contains a translocator back to where Ratchet's ship landed.
The red grind rails are an optional area reached half-way along the path in "Visit Clank's apartment" with the Swingshot latching onto a versa-target reachable from the open space next to an elevator shaft. The rail leads to a series of connected rails held up by pillars that travel in between skyscrapers. Rings can be found along the rail that have to be dodged by jumping over them, and some rails have large gaps that need to be crossed with the Swingshot. Eventually, the rails lead on to a large platform, with a button used to call Slim Cognito in order to use his weapon mod vendor services.
Endako is apparently an important planet for Megacorp. Despite the Megacorp Headquarters being based on Yeedil, Fizzwidget's office is on Megapolis, possibly in the large central structure. When Clank worked as the head accountant, he was given a penthouse apartment on Endako rather than on Yeedil, suggesting he commuted to a location on Endako. Endako is also where Megacorp armor is designed.
Despite high traffic and a complete lack of vegetation, Endako is perfectly breathable for organic lifeforms, suggesting artificial air is somehow created. However, the city still remained hostile to organic life forms, as during Ratchet's visit, cleaner bots had malfunctioned and were incapable of distinguishing between organic life forms and garbage. It is likely that much of the population are robot civilians, similar to the ones seen throughout Bogon.
Behind the scenes
The Megapolis level was designed by Colin Munson. During development, it went through several aesthetic changes. Early footage of the Megapolis level shows that it originally took place at night time. Additionally, the level would have featured several empty pipes along the walls, through which civilian robots would walk around the city. These empty pipes are still present in early alpha builds of the game but do not have robots walking through them.
In Clank's gameplay section, the Bridge Bot was initially difficult for the playtesters to understand. At first, playtesters thought the Bridge Bot was supposed to be finished after it was used and did not know it was meant to be reused. As a result, the Bridge Bot was made to automatically retract after crossing it. Additionally, one segment involving the Bridge Bot and Lifter Bot had to be removed: in the final portion of the section, the Lifter Bot would have had to lift up a block for the Bridge Bot to connect a bridge. This was removed and replaced with a standard bridge segment as playtesters could not understand it, meaning the Lifter Bot only ever had one use in the entire game.
Unused dialogue present in the final release features a slightly longer cutscene when confronting the Thug Leader in "Shoot down the Thugs-4-Less ship", in which Clank is always present, and the Thug Leader has two more lines. In the game, this scene ends abruptly after the Thug Leader's only line, as it is possible to attempt this mission before rescuing Clank, meaning the scene would make no sense.
The Game Pyramid in Clank's apartment was originally a PlayStation 2 as late as the September 4 build of the game. This was removed due to Sony Computer Entertainment guidelines that a PlayStation 2 could not be included if it could also be attacked or destroyed. It was then changed to an Xbox, as a way to test if it would get past the test department, though this was removed also for similar reasons. Therefore, the game pyramid was created as a result.
When the thrash cans were smashed, the name "DAN! COLA" is visible on the soda cans that come out it. This cannot be seen in HD collection, as they fall through the ground.
- ↑ 1.0 1.1 1.2 Going Commando script § "Behind the Hero, Part I"
- ↑ 2.0 2.1 Going Commando, Monsterpedia
- ↑ Going Commando script § "Repair Clank (gameplay)"
- ↑ 4.0 4.1 Going Commando menu § "Visit Clank's apartment"
- ↑ Going Commando script § "Visit Clank's apartment (gameplay)"
- ↑ Up Your Arsenal script § "Intro movie"
- ↑ Going Commando, manual
- ↑ Stout, Garcia June 2011 p2 6:49
- ↑ Going Commando, alpha build
- ↑ Stout, Garcia June 2011 p1 10:25
- ↑ Going Commando, unused dialogue § Going Commando release
- ↑ Going Commando, September 4 prototype
- ↑ Stout, Garcia June 2011 p2 9:08
- Video games
- Insomniac Games (2003). Ratchet & Clank: Going Commando. PlayStation 2. Sony Interactive Entertainment.
- Insomniac Games (2004). Ratchet & Clank: Up Your Arsenal. PlayStation 2. Sony Interactive Entertainment.
- High Impact Games (2007). Ratchet & Clank: Size Matters. PlayStation Portable. Sony Interactive Entertainment.
- High Impact Games (2008). Secret Agent Clank. PlayStation Portable. Sony Interactive Entertainment.
- Mike Stout, Tony Garcia (June 23, 2011). Developer Commentary: Ratchet and Clank 2 - Ep 5 - Part 1/2. uselesspodcasts. YouTube.
- Mike Stout, Tony Garcia (June 23, 2011). Developer Commentary: Ratchet and Clank 2 - Ep 5 - Part 2/2. uselesspodcasts. YouTube.