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{{Appearances|gc}}
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{{appearances|gc}}
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{{infobox creature
{{GCEnemybox
 
|image = DuneMonster.jpg
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|image = Desert dune monster screen.png
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|homeworld = [[Tabora]]{{cite|gc|[[Monsterpedia]]|name=Monsterpedia}}
|size = Immense
 
 
|location = [[Mining area]], Tabora
|health = 24
 
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|offense = Electric tendril
|damage = 2
 
|location = Tabora
 
 
}}
 
}}
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'''Desert dune monsters'''<ref name="Monsterpedia"/> are enemies in ''[[Ratchet & Clank: Going Commando|Going Commando]]'', encountered in the [[mining area]] on planet [[Tabora]]. They are immense, round, cycloptic, flying, orange and brown-colored monsters that hide underneath dead wood and large rocks in the dunes of the Tabora desert. While they do this to protect themselves from the desert heat, they also use it as an opportunity to ambush unsuspecting prey.<ref name="Monsterpedia"/> Once disturbed, they will bust out of their nests and hover in mid-air, then fire an electric tendril from their eye, which will sweep horizontally across the ground. [[Ratchet]] fought them in the dunes during the mission "[[Return crystals to mystic]]" and while hunting for extra crystals. There are a total of 35 dune monsters that reside in the desert, and each will release a desert crystal when defeated.
'''Desert Dune Monsters''' were very large, round, orange and black monsters that hid in the sands of the [[Tabora]] desert, pretending to be debris that looked like a pile of planks and beams. When [[Ratchet]] and [[Clank]] approached one, it would jump out hiding into the air and attack with a purple laser that came from its eye. The laser was like a rope that followed the contours of the dunes. If Ratchet were to stray too far from the original place the Dune Monster was hiding, it will not follow and just dig back into its original spot, with the exception of no debris. This gives the player an opportunity to pick it off from a distance using long range weapons like the [[Pulse Rifle]] or [[Visibomb Gun]]. Pieces of its thick armor would also fall off in different stages of damage to it, though this has no effect on its defense or offense. Upon dying, a Desert Dune Monster would flip backwards and fall into the sand, then release a [[Desert Crystals|desert crystal]]. It is unknown how they fly. Several of these crystals, which were exchanged with the [[New Age Mystic]] for bolts, were found in the monsters.
 
   
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Desert dune monsters are very durable and have thick armor. If not dodged, their electric attack can do harm, but it is simple to jump over it. If Ratchet strays too far from the creatures, they will just remain near their original hiding spot, not giving any chase whatsoever. The best weapon to use against them is the [[Pulse Rifle]], as their size makes them easy to aim at, and it takes three shots to kill them. Other useful weapons are the [[Seeker Gun]] and [[Minirocket Tube]]. Many of the dune monsters are accompanied by [[mutant sandfly|mutant sandflies]] and [[spitting dune crawler]]s, which can be defeated with the [[Synthenoids]] or [[Miniturret Glove]] while focusing on a dune monster.
There were only 35 Desert Dune Monsters in the entire game, and after killing them all, they could not be encountered again.
 
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[[Category:Going Commando enemies]]
 
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==Behind the scenes==
[[Category:Species]]
 
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[[File:Desert dune monster concept art.png|thumb|Concept art.]]
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The desert dune monsters were originally named "beholders". The electric tendril from their eyes was a difficult effect to program, as it had to travel along the ground perfectly.<ref name="uselesspodcasts GC ep12b monster">[[#uselesspodcasts GC ep12b|Stout, Garcia July 2011 b]] 8:57</ref>
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==Citations==
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{{citations}}
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==References==
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* {{ref|game=gc}}
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* {{ref|id=uselesspodcasts GC ep12b|author=Mike Stout, Tony Garcia|date=July 13, 2011|title=Ratchet & Clank 2 Dev Commentary: 12B - Mining on Todano|youtube-id=KDyi5ZSscpc|platform=youtube|channel=uselesspodcasts|channel-id=UCNSvmpQDiy_QIFrqpDw9tBA|access-date=November 8, 2019}}
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{{navbox enemies gc}}
 
[[Category:Enemies in Going Commando]]

Revision as of 09:53, 27 April 2021

Template:Appearances

Desert dune monsters[1] are enemies in Going Commando, encountered in the mining area on planet Tabora. They are immense, round, cycloptic, flying, orange and brown-colored monsters that hide underneath dead wood and large rocks in the dunes of the Tabora desert. While they do this to protect themselves from the desert heat, they also use it as an opportunity to ambush unsuspecting prey.[1] Once disturbed, they will bust out of their nests and hover in mid-air, then fire an electric tendril from their eye, which will sweep horizontally across the ground. Ratchet fought them in the dunes during the mission "Return crystals to mystic" and while hunting for extra crystals. There are a total of 35 dune monsters that reside in the desert, and each will release a desert crystal when defeated.

Desert dune monsters are very durable and have thick armor. If not dodged, their electric attack can do harm, but it is simple to jump over it. If Ratchet strays too far from the creatures, they will just remain near their original hiding spot, not giving any chase whatsoever. The best weapon to use against them is the Pulse Rifle, as their size makes them easy to aim at, and it takes three shots to kill them. Other useful weapons are the Seeker Gun and Minirocket Tube. Many of the dune monsters are accompanied by mutant sandflies and spitting dune crawlers, which can be defeated with the Synthenoids or Miniturret Glove while focusing on a dune monster.

Behind the scenes

Desert dune monster concept art

Concept art.

The desert dune monsters were originally named "beholders". The electric tendril from their eyes was a difficult effect to program, as it had to travel along the ground perfectly.[2]

Citations

References