Desert dune monsters are enemies in Going Commando, encountered in the mining area on planet Tabora. They are immense, round, cycloptic, flying, orange and brown-colored monsters that hide underneath dead wood and large rocks in the dunes of the Tabora desert. While they do this to protect themselves from the desert heat, they also use it as an opportunity to ambush unsuspecting prey. Once disturbed, they will bust out of their nests and hover in mid-air, then fire an electric tendril from their eye, which will sweep horizontally across the ground. Ratchet fought them in the dunes during the mission "Return crystals to mystic" and while hunting for extra crystals. There are a total of 35 dune monsters that reside in the desert, and each will release a desert crystal when defeated.
Desert dune monsters are very durable and have thick armor. If not dodged, their electric attack can do harm, but it is simple to jump over it. If Ratchet strays too far from the creatures, they will just remain near their original hiding spot, not giving any chase whatsoever. The best weapon to use against them is the Pulse Rifle, as their size makes them easy to aim at, and it takes three shots to kill them. Other useful weapons are the Seeker Gun and Minirocket Tube. Many of the dune monsters are accompanied by mutant sandflies and spitting dune crawlers, which can be defeated with the Synthenoids or Miniturret Glove while focusing on a dune monster.
Behind the scenes
The desert dune monsters were originally named "beholders". The electric tendril from their eyes was a difficult effect to program, as it had to travel along the ground perfectly.