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Deadlocked features a competitive multiplayer mode that allows for offline split-screen play with up to four players as well as online play with up to ten players. The multiplayer features eleven different maps, all of which are based (or identical to) the arenas visited in the single-player game, five different game modes, eight weapons, and four vehicles. Multiplayer is primarily team-based, with teams divided into a red and blue team, though certain modes are a free-for-all.

Multiplayer is available in both console versions. For PlayStation 2, players were required to create their own profiles to access the online multiplayer; for PlayStation 3, the PlayStation Network profiles were used. The port features PlayStation Network multiplayer functionality, though four player local play is no longer supported and limited to two player local play, and ten player multiplayer limited to six.

Both PlayStation 2 and PlayStation 3 servers have since closed.

Game modes[]

When starting, players can choose to either join a quick existing match or set up a lobby for their own game in which they can determine the game mode (and any variations), any specific settings, the map, and which weapons or vehicles are allowed.

Deathmatch[]

Deathmatch is a simple mode in which players win by scoring the maximum number of kills, set in options mode. There are two variations on this mode: Free-for-all, and teams, with Survivor being an additional notable modifier that enables sudden death. Players will respawn at a random point after dying, and death by non-player means (e.g. falling off the map) results in the loss of a point.

Conquest[]

Conquest is similar to the Siege and Iron Lombax game modes from past games' multiplayer modes. Players are divided into teams with the objective to acquire bolts for their team to win, which is done by taking control, and holding, nodes. Nodes are defended by two turrets, and can be taken over through bolt cranks (or a Hacker Ray node if enabled in the settings). The total amount of nodes can vary depending on the size of the map (at minimum five, up to ten), with captured nodes granting each team node upgrades (at one, two, and five nodes captured).

Upgrades have to be voted on by a team within a fixed time. Upgrades vary from additional and stronger turrets, to a teleport network, vehicle spawns, forcefields, additional capture resistance, and finally the option for health or ammo pads, Missile Turret upgrades, and a player-controlled turret spawn.

Two additional rules can be toggled on; Lockdown and Home Node. The former changes the goal to acquiring all of the nodes, whereas the latter grants each team a single fully upgraded node, the loss of which will mean failure for that team.

Capture the Flag[]

In Capture the Flag, the teams must obtain an opposing team's flag and return it to their own base, to score a point, and a team wins after reaching a score cap, set in options. There are two variations on this mode: in "Normal", the team must also have possession of their own team's flag in addition to the enemy's flag, while in "Chaos", it is only required to retrieve the enemy team's flag to score a point.

King of the Hill[]

King of the Hill requires players, in team format or not, to stay alone within the 'hill', a specific zone, for as long as possible to generate points. The game mode includes the option for team sharing, in which multiple players can generate points, a hill shield, which prevents players from firing inwards (but not outwards), and a timer for a moving hill zone.

Juggernaut[]

Juggernaut is a modified version of the standard Deathmatch mode in which one player is the juggernaut, which grants their character drastically improved abilities. The goal is to acquire kills as the juggernaut, while other players must aspire to kill the juggernaut to take their role, and then acquire kills for themselves. Juggernauts always have upgraded weapons by default (including a V2 version of the wrench), but cannot use vehicles, nor use health crates to heal. Healing is instead done through killing other players, although juggernauts do have additional base armor, so they can at least withstand some damage.

The game mode includes an optional invisibility modifier, letting the juggernaut become almost entirely invisible either while standing still, at all times, or at all times except when hit.

Features[]

Maps[]

Maps
Battledome Tower
Catacrom Graveyard
Sarathos Swamp
Dark Cathedral
Temple of Shaar
Valix Lighthouse
Mining Facility
Torval Ruins
Tempus Station
Maraxus Prison
Ghost Station

Every single map is by and large a copy of a large portion of the related map in the singleplayer mode, with the removal of all base gameplay mechanics. Several times jump pads and Hypershot targets will have been added to facilitate getting around, with portions of the map made inaccessible by added walls and fences.

Weapons[]

Multiplayer features eight out of the ten weapons available in singleplayer, with The Harbinger and Mini Turret Launcher being the only ones excluded. With the default settings players start with the Dual Vipers by default, with all others being available at fixed locations throughout the map, with stronger weapons often being located in more remote locations. Weapons have the same base capacity as their singleplayer version, except for the Dual Vipers which has a capacity of 300 rounds.

After a weapon has been used to kill three players, it will upgrade to a more powerful version (V2). All V2 weapons deal more damage, except for the Dual Vipers which have an increased rate of fire. The Magma Cannon also has a large area of effect, the Hunter Mine Launcher mines move faster, and the Holoshield Launcher's shields last longer. The Fusion Rifle will also kill players in one hit thanks to its damage increase.

If a player dies, they will drop all weapons on death (not the upgraded version), which can be picked up by any other player by obtaining their weapon pack which will appear on the spot they died.

Vehicles[]

Multiplayer features the same four vehicles as in singleplayer, although their availability depends on the map. Smaller maps often only feature the Landstalker if there is enough flat space to walk around, such as Temple of Shaar and Tempus Station. Several others will be too large with not enough flat space that grant access to the hovership, namely on Dark Cathedral, Valix Lighthouse, Tempus Station, and Ghost Station.

All other remaining maps except two are large with lots of open space and feature both hoverbikes and the Puma armored car. Battledome Tower and Mining Facility are the only two maps that do not feature any vehicles at all. Vehicles function identically to those in co-operative mode, where the player cannot simultaneously control the driver and gunner seats, thus forcing solo players to be immobile when they wish to use the powerful gunner weapons.

Gadgets and other features[]

The Hypershot is enabled by default, and allows the player to swing across various gaps on the map. It and various jump pads are the only way to get around other than walking and vehicles, although the Charge Boots can often also be found on the map (and feature an option to be disabled or granted to everyone), and allow easy traversal on the bigger maps. Turrets are not found randomly, and the Grind Boots do not come into play at all.

New is a power-up function that are spread around each map, indicated by the rotating colored 2D icon. Quad Damage quadruples your damage dealt for a short time, but also sets you on fire to make it easier to see you. The Shield power grants a personal forcefield for a limited time. The third power-up will repeatedly switch between the Napalm, Freeze, Acid, and Morph mods, where walking through the icon with your currently equipped weapon will grant it the related mod (if applicable).

Skins[]

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Each player uses one of a wide variety of skins, set on their profile. The skins in-game are colored blue or red corresponding to their team in that match. Each player can set a default skin in their profile, or change the skin while in a lobby for a match. The Renegade armor is a special case in that to unlock it one must complete Going Mobile, followed by entering the name of your multiplayer character on an end-game screen. After that a screen would appear with a code that only worked on the character with the name you entered.


Community[]

In the PlayStation 2 version, each player creates their own profile and name for the game's online multiplayer. This was tracked on a leaderboard, and players could add other players as "Buddies", as well as communicate through voice chat with headsets. For PlayStation 3, players used their PlayStation Network accounts.

In the main menu, it is possible to create any number of profiles for the game, which will be saved in an Deadlocked save file. The profiles contain a username, default controls and options, an optional password, and a default skin. When in a lobby for a match, the player can select any of the profiles currently in that save file (though a password will be required for password-protected profiles).

The Insomniac Games website featured a ranked online leaderboard for registered community members, until the servers were shut down on June 28, 2012. The PS3 servers were shut down on February 15, 2018.

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