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Damosel is a planet in the Bogon Galaxy featured in Going Commando. It is a mostly domestic planet that appears to be covered almost entirely in water. It is home to Allgon City, a city made of various structures constructed on towers above sea level. It has a population of civilian robots, with only two organic residents to be seen.

Ratchet and Clank traveled to Allgon City while it was being overrun by Protopets, after seeing a Darla Gratch report on Channel 64 News about the Protopet threat. Here, they also met the Hypnotist, who constructed the Hypnomatic after they found all the parts.


Damosel became quickly overrun by Protopets, due to selling at a low price point and having a "lightning fast" breeding cycle, as reported by Darla Gratch on Channel 64 News. Darla Gratch gave a glowing report on "Protopet mania" and how the Protopet was dubbed "the perfect companion", despite a very clear crisis occurring behind her.[1] Billy could also be seen in the background near the end of the report.

Ratchet and Clank were shown this report by the Mutant Crab on Smolg, after giving him 40,000 bolts at the end of the mission "Explore the docked ships". They then resolved to travel to the planet to help alleviate the crisis.

In "Explore the moon", Clank used an Ultra-Mech Pad to transform to Giant Clank and travel to Damosel moon on Damosel's orbit, and fight the mothership. After destroying it, he obtained the Mapper. In "Ride the train rails", Ratchet and Clank used the train rails nearby looking for a shortcut through the city.[2] While they did not find one, they did find one of three Hypnomatic parts.

Ratchet and Clank speaking with the Hypnotist

In "Save the overrun planet", Ratchet and Clank traveled through the city to fight off the Protopets. Along the way, the city sent extermibots programmed to destroy anything small and fuzzy, which also included Ratchet.[3] Eventually, the two found the Hypnotist, who gave them the mission "Bring Hypnomatic parts to Hypnotist". After obtaining the three Hypnomatic parts (one on Damosel, one on Smolg in the mission "Search the Distribution Facility", and one on Grelbin in the mission "Trade moonstones for Hypnomatic Part"), the Hypnotist pieced it together for 10,000 bolts. They were then able to find Angela in her home on Grelbin, as the Hypnomatic allowed them to travel through the factory that stood in the way of their ship and her home.



Map layout of Allgon City.

Damosel appears to be covered almost entirely in water, with the exception of a few rocky mountain landmasses that can be seen in the distance from Allgon City. It has a relatively normal atmosphere, with a cloudy blue sky.

Allgon City is suspended high above the sea on towers and stilts, and comprises several structures. Several of these are circular domed structures, a common them in the city, which let in sunlight through gaps at the top. Each building, street, and park is located on one of these structures of varying size. The structures have plenty of vegetation, in the form of trees and grass, throughout their streets. Transportation also comes in the forms of taxis and teleporting trains on the train lines, which build up momentum along the train line before teleporting to another area.

The Star Explorer lands on a circular tower with no roof, with a bridge leading into a structure with a dome-shaped room. This structure contains a Megacorp vendor, and has three exits: a bridge on the left to a small domed structure containing a Ultra-Mech Pad, a rail on the right connecting to the train rails, and a path in the front to a street beginning the initial city path.

Train rails

The Allgon City train rails.

The train rails are made of several trains that build up momentum along the rail before teleporting to another position. A few of the rails connected to buildings are stuck in one position, while many are electrical lines which the teleporting trains travel across. The trains are long, white trains with a red trim, and have a rail across the top which travels along the blue electric lines, before teleporting to a new position. Ratchet can grind across both the solid rails and the train's rails, although the trains can also use the rails themselves. Many electric transmission towers are found at the end of some of the solid rails, and several red, electric rings are found along them.

The train real path first leads past a series of thin towers and across teleporting trains, before spiraling upwards aside a large tower. Past this is a set of four rails, which will be occupied by a large group of trains as you near it, which will promptly crash at the end as part of the track is broken. One rail veers off however, which then spirals around another tower, before leading back down to the blue beams which sees more trains teleporting in, at the end of which is a lone platform. Said platform is onn which Ratchet and Clank obtained the Hypnomatic part, and used a teleporter back to the ship.

Initial city path

The first street seen from the Star Explorer.

The initial path along the city appears in "Save the overrun planet", and is begun by heading immediately forward from the landing pad. The street at the beginning has multi-story houses along it, with large front doors, a yellow dome roof on top, and letterboxes and a small garden out front. At the end of the street is a block in front of a ladder up to the top of a wall. The elevated area has two stands holding up an orange billboard advertising the Protopet, and behind it is a gap with two versa-targets across to the entrance to a park.

The park.

The park is contained within a dome, which is entered through a round glass gate at the end of a short path with one sewer hole and four trash cans. It has a pathway across it connecting the entrance to the exit gate at the back, with a sewer hole in the middle. The dome roof has two holes on the left and right-hand side which allow in sunlight. Behind the park is a balcony and a gap across to another street, which bends to the right and leads to a grocery store, (initially blocked by a crashed bus when Ratchet arrived) with two aisles of cereal boxes on either side. The exit of the store has a balcony, with a taxi that leads to the downtown bank.[4]


The downtown bank.

The downtown area is visited part-way through "Save the overrun city" after taking the taxi to the bank, a large building with a huge, rotating gold bolt above it. The taxi from the initial area arrives on a small balcony just below the front entrance to the bank, with a jump slot leading up to the entrance. Inside the bank, four ATM machines with green screens appear on the left wall by the entrance, a counter with three sealed vaults appears near the back. On the right is a fish-shaped fountain on a small pool that pours water onto a platform out a distance in the sea that contains a platinum bolt (which can be reached by freezing the water pool with the Thermanator), and at the left of the room are stairways leading to an upper balcony, with ATM machines, and an exit.

The Megacorp pyramid.

The exit of the bank leads to a small plaza populated by Receiver Bots, with a truncated pyramid in the center containing a Megacorp logo both rotating at the top and on the front side below it. The walls at the back of the bank by the entrance have two posters, one on the left which is a Protopet advertisement, and one on the right for Jak and Daxter. Past this plaza is an elevated area with a pathway leading right to the entrance to a larger grocery store (with another poster of Jak and Daxter on the wall on the right in front of the entrance). The grocery store has a wide door at the entrance, five aisles of cereal boxes inside, and a small door exit at the back leading to a skybridge connected to another structure.

The Receiver Bot path.

The skybridge has a floating platform serving as an elevator that leads up to a small door into another park, which contains a pool of water by the exit at the back, which is placed on top of a ledge. The exit leads through a small tunnel to a smaller park where Ratchet and Clank met the Hypnotist, which has an exit on the right that a taxi uses to return to the ship's landing pad, and a door behind bars at the back with a small bridge into another park, which is split in two by a stream running across it, with small platforms serving as stepping stones across the water at the back. On the right portion, a mound contains a statue of a Receiver Bot, with a switch that can be stood on to activate the taxi in the earlier park structure allowing anyone to leave.

Behind the scenes

Mike Stout designed all of Damosel, including the grind rail, with the exception of the enemy segments, which were instead programmed by Maxim Garber (the only level he programmed that was not an arena).[5] Stout designed the geometry for the level which was one of his first paper maps, though Lesley Matthiesson designed the enemy setups.[6] Stout had great chemistry with Max, crediting his chemistry with Max for allowing the Thermanator to be used to obtain a secret in the bank,[7] though his design frustrated an artist for adding trees inside a structure, and for the park with water at the end.[8][9] Additionally, Stout also coded parts of the level, including the rings and the teleporting trains. He considers it his best work on the game and spent as much time on it as on Todano, while Garber was happy to work on something that was not an arena.[10] Stout received praise from another designer at Insomniac Games, for the grind rail segment, saying it was one of his favorite segments in the series; said developer went on to design Stout's favorite section in Quest for Booty.[11]

The robot civilians on Damosel were reused from the robot tourists Stout had made for Todano.[12] The robot's houses broke a rule of no arbitrary, invisible collision, through the houses being designed as spawners, as they would explode with robots and Protopets running out of them, flew in the face of this rule. To get around it, the system set in place was that the houses would only explode if they were far away enough from Ratchet.[13]

Clank performing the same dance Daxter does

There are two references to the Jak and Daxter series on Damosel. At the end of "Ride the train rails" and finding the Hypnomatic part, Ratchet held the Hypnomatic part in the air, while Clank performed the same dance that Daxter performs in Jak and Daxter: The Precursor Legacy after obtaining a power cell. Also, during the path through the city in "Save the overrun city", several posters of Jak and Daxter were seen on the walls.

Additionally Dan Johnson's face can be seen on the cereal boxes in the stores.


  1. Going Commando script § "Darla Gratch Reporting"
  2. Going Commando menu § "Ride the train rails"
  3. Going Commando, Monsterpedia
  4. Going Commando script § "Transportation"
  5. Developer Commentary - RC2 - Ep29 (@0:28) published by uselesspodcasts on August 24, 2011 on YouTube. Accessed August 27, 2019.
  6. Developer Commentary - RC2 - Ep29 (@9:30) published by uselesspodcasts on August 24, 2011 on YouTube. Accessed August 27, 2019.
  7. Developer Commentary - RC2 - Episode 30 (@4:58) published by uselesspodcasts on August 27, 2011 on YouTube. Accessed August 27, 2019.
  8. Developer Commentary - RC2 - Ep29 (@13:41) published by uselesspodcasts on August 24, 2011 on YouTube. Accessed August 27, 2019.
  9. Developer Commentary - RC2 - Episode 30 (@11:31) published by uselesspodcasts on August 27, 2011 on YouTube. Accessed August 27, 2019.
  10. Developer Commentary - RC2 - Ep29 (@2:56) published by uselesspodcasts on August 24, 2011 on YouTube. Accessed August 27, 2019.
  11. Developer Commentary - RC2 - Ep29 (@7:13) published by uselesspodcasts on August 24, 2011 on YouTube. Accessed August 27, 2019.
  12. Developer Commentary - RC2 - Ep29 (@9:30) published by uselesspodcasts on August 24, 2011 on YouTube. Accessed August 27, 2019.
  13. Developer Commentary - RC2 - Episode 30 (@3:29) published by uselesspodcasts on August 27, 2011 on YouTube. Accessed August 27, 2019.
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