Crates are standard containers featured throughout the Ratchet & Clank series, used to contain bolts, ammo, nanotech, and sometimes small boosts to Ratchet and Clank. A wide variety of different crates appear, with the most common crates being wooden crates containing bolts, while many others are found depending on the game. They are usually found stacked with other crates, often among a mix of crates. Crates are produced in factories.
|Bolt crate||All except Deadlocked||Basic wooden crate containing bolts, most common crate found in its appearances, with slightly different design. Easily destroyed with any weapon. Usable as Suck Cannon ammo in Up Your Arsenal and Size Matters.|
|Explosive crate||All except Deadlocked, Going Mobile, and Full Frontal Assault||Red crates containing bolts. When touched, a timer will start, giving three seconds to move away before they explode and destroy nearby crates or damage anyone nearby. Hitting them with the OmniWrench or another weapon will cause them to instantly explode. Often found among basic bolt crates, and sometimes underwater, where touching them allows them to be used destroy other nearby crates.|
|Ammo crate||All||Crates containing ammo for weapons, with various different appearances for Gadgetron, Megacorp, and GrummelNet crates. Ammo released from the crates is random, but priority is given to weapons the player is holding that are below maximum capacity.|
|Nanotech crate||All||Glass crates containing blue nanotech orbs, which restore the player's nanotech when opened, or leave nanotech around if at maximum capacity. In Up Your Arsenal, can also fill the nano-pak. In the original Ratchet & Clank and Going Commando, they restore a set amount; in later appearances, the amount restored is proportional to the player's maximum nanotech.|
|Metal crate||Ratchet & Clank, Up Your Arsenal, Tools of Destruction, Quest for Booty, A Crack in Time, All 4 One||Metal crates containing bolts, can only opened by an explosive weapon (or Walloper).|
|Ultra nanotech crate||Going Commando||Glass crates containing purple nanotech orbs, which restore the player's nanotech four times the amount of standard nanotech crates when opened, providing either four nanotech units in a standard playthrough or sixteen in challenge mode.|
|Inferno crate||Up Your Arsenal||Orange and red crates with a black rim which, when opened, start inferno mode. This grants Ratchet Infernox armor, two flaming wrenches which instantly kill enemies, and invulnerability. Found rarely in few areas, and appears randomly in Annihilation Nation challenges, but they will expire when a boss fight begins.|
|Jackpot crate||Up Your Arsenal, Deadlocked, Tools of Destruction||Varies in appearance and slightly in function. In Up Your Arsenal, they are green with a black rim, and double the value of bolts the player collects (including doubling the current bolt multiplier value in challenge mode). In Deadlocked, they are small and round, and give a high amount of bolts, varying between 1,000 or 10,000 once. In Tools of Destruction, they are blue crates with a question mark sign on them, and double the value of bolts and Raritanium.|
|Raritanium chests||Tools of Destruction||Space pirate chests containing Raritanium.|
|Massive crate||A Crack in Time||Large wooden crates sealed with metal, containing bolts, ammo, and nanotech all in one.|
|Camo crate||A Crack in Time||Translucent crates that blend into their environment, containing more bolts than normal crates.|
|Bolt Grabber crate||All 4 One||Blue crates with metal trim, provide the player a x2 bonus to all bolts received, and allows the player to break bolts by simply touching them.|
|Upgrader crate||Size Matters multiplayer||Three upgrader crates are found per multiplayer map, two mod crates that provide a weapon modification and respawn a few minutes after breaking, or a V2 crate in the middle of the map that upgrades a weapon to V2.|
Behind the scenes
In Going Commando, the ammo crates originally had a brown appearance in early builds of the game. Additionally, the unbreakable metal crates in Ratchet & Clank would have appeared, and appeared in the Maktar Resort in the demo release of the game.
When in pre-production for Up Your Arsenal, a group of Insomniac Games developers, including Tony Garcia, brainstormed the possibility of adding new crates, and proposed it to Insomniac CEO Ted Price. Price believed it was impossible to further the crate paradigm as he'd been attempting new crate ideas since the beginning, and offered to buy a developer a case of beer if they could do it. This motivated them to create the jackpot crate and inferno crate. Originally, the developers had wanted a new set of attacks with the inferno mode giving Ratchet a second wrench, but this would require too much animation time.
- ↑ All 4 One, Cronk: "It appears that you are standing at the entrance of a… crate factory! Well, I suppose they have to come from somewhere."
- ↑ Ratchet & Clank 2 ALPHA Differences (@37:51) published by RC Lombax on June 29, 2018 on YouTube. Accessed August 27, 2019.
- ↑ Ratchet & Clank 2 Demo Differences (@0:35) published by RC Lombax on October 6, 2017 on YouTube. Accessed August 27, 2019.
- ↑ Stout, Garcia March 19 2012 2:14
- ↑ Stout, Garcia March 26 2012 12:50
- ↑ Up Your Arsenal unused dialogue § "Up Your Arsenal Beta Trial Code"
- ↑ Up Your Arsenal, Upgrader Crate on The Cutting Room
- Video games
- Insomniac Games (2002). Ratchet & Clank. Sony Interactive Entertainment.
- Insomniac Games (2003). Ratchet & Clank: Going Commando. Sony Interactive Entertainment.
- Insomniac Games (2004). Ratchet & Clank: Up Your Arsenal. Sony Interactive Entertainment.
- Insomniac Games (2007). Ratchet & Clank Future: Tools of Destruction. Sony Interactive Entertainment.
- Mike Stout, Tony Garcia (March 19, 2012). Ratchet and Clank 3 - Developer Commentary - Episode 2. uselesspodcasts. YouTube.
- Mike Stout, Tony Garcia (March 26, 2012). Ratchet and Clank 3 - Developer Commentary - Episode 3. uselesspodcasts. YouTube.