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− | {{ |
+ | {{appearances|gc}} |
+ | {{infobox weapon |
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− | {{Weaponbox |
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+ | |image = <gallery> |
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− | |no links |
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− | + | Clank Zapper gameplay.png|Clank Zapper |
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+ | Clank Shocker gameplay.png|Clank Shocker |
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⚫ | |||
+ | </gallery> |
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− | |price = 1,000,000 [[bolt]]s |
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+ | |icon = [[File:Clank Zapper icon.png|50px|Icon from ''Going Commando'']] |
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− | |ammo = 30 units |
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⚫ | |||
+ | |type = Clank antenna weapon |
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− | |rate of fire = Slow |
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+ | |range = Short |
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− | |place = [[Challenge Mode]] |
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− | | |
+ | |rate of fire = Low |
− | | |
+ | |gc available = [[Challenge mode]] |
− | | |
+ | |gc price = 1,000,000 |
+ | |gc upgrade = Clank Shocker |
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+ | |gc base ammo cap = 30 |
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+ | |gc upgr ammo cap = 30 |
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+ | |gc ammo pickup = 4 |
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}} |
}} |
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+ | The '''Clank Zapper''' is a weapon manufactured by [[Megacorp]] in ''[[Ratchet & Clank: Going Commando|Going Commando]]''. It is an enhancement for [[Clank]] that, once selected, allows Clank to release a bolt of green electric energy from his antenna at enemies within a range of [[Ratchet]]. |
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− | The '''Clank Zapper''' was an enhancement and weapon which could be fitted on [[Clank]]. Selecting it periodically caused Clank to release a powerful bolt of green electric energy from his antenna at enemies in front of [[Ratchet]], similar to the electricity of the [[Gold Tesla Claw]]. It was difficult to determine whether or not this was still in effect; however, it is notable that Clank's antenna glowed green whenever enemies were nearby until it wore off. Selecting it multiple times would cause it to use multiple units of ammo and the Clank Zapper to activate the same amount of times the weapon was selected. This weapon was first available for purchase in [[Challenge Mode]], and perhaps because of this, there was no mega upgrade for it. |
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− | + | The Clank Zapper can be purchased upon reaching [[challenge mode]] for 1,000,000 [[bolts]] from any Megacorp [[vendor]]. It can be upgraded to the '''Clank Shocker''' with use, which would also emit a red laser beam from Clank's eyes at enemies behind Ratchet. |
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+ | |||
+ | ==Combat== |
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+ | The Clank Zapper fires electricity at enemies within a range of Ratchet, dealing decent but apparently random, damage and at an equally seemingly random rate of fire. It serves the same purpose as the [[Kilonoids]], [[Megaturret Glove]] and [[Tesla Barrier]], which fill the same defensive and support roles, and are upgraded to Mega weapons for far less. Another weakness of the weapon is that it is not obvious when the weapon's ammo has been used up and needs to be reapplied. |
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+ | |||
+ | The Clank Shocker emits powerful red laser beams, that set enemies on fire, from Clank's eyes to enemies behind Ratchet, making it an all-around better weapon. This upgrade is more useful than the Zapper, but much like the Zapper, becomes redundant when the player likely has more powerful weaponry, yet can still prove additionally helpful for simply being extra damage output that functions on its own. |
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==Behind the scenes== |
==Behind the scenes== |
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− | ===PlayStation Vita=== |
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+ | {{navbox items gc}} |
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− | ==Appearances== |
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+ | {{navbox megacorp}} |
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− | *''[[Ratchet & Clank: Going Commando]]'' |
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− | [[Category:Going Commando |
+ | [[Category:Weapons in Going Commando]] |
+ | [[Category:Megacorp]] |
Revision as of 18:55, 19 October 2019
Template:Appearances The Clank Zapper is a weapon manufactured by Megacorp in Going Commando. It is an enhancement for Clank that, once selected, allows Clank to release a bolt of green electric energy from his antenna at enemies within a range of Ratchet.
The Clank Zapper can be purchased upon reaching challenge mode for 1,000,000 bolts from any Megacorp vendor. It can be upgraded to the Clank Shocker with use, which would also emit a red laser beam from Clank's eyes at enemies behind Ratchet.
Combat
The Clank Zapper fires electricity at enemies within a range of Ratchet, dealing decent but apparently random, damage and at an equally seemingly random rate of fire. It serves the same purpose as the Kilonoids, Megaturret Glove and Tesla Barrier, which fill the same defensive and support roles, and are upgraded to Mega weapons for far less. Another weakness of the weapon is that it is not obvious when the weapon's ammo has been used up and needs to be reapplied.
The Clank Shocker emits powerful red laser beams, that set enemies on fire, from Clank's eyes to enemies behind Ratchet, making it an all-around better weapon. This upgrade is more useful than the Zapper, but much like the Zapper, becomes redundant when the player likely has more powerful weaponry, yet can still prove additionally helpful for simply being extra damage output that functions on its own.
Behind the scenes
In the PlayStation Vita version of Ratchet & Clank: Going Commando, the Clank Zapper and Shocker would fire at enemies, but the particle effects were missing, and the enemies would take damage seemingly out nowhere. Clank's eyes and antenna still glowed, however.