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{{appearances|gc}}
{{Weaponbox
 
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{{infobox weapon
|image = [[File:Clank Zapper.jpg|200px]]
 
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|image = <gallery>
|price = 1,000,000
 
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Clank Zapper gameplay.png|Clank Zapper
|ammo = 30 units
 
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Clank Shocker gameplay.png|Clank Shocker
|ammo price = 100
 
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</gallery>
|rate of fire = Slow
 
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|icon = [[File:Clank Zapper icon.png|50px|Icon from ''Going Commando'']]
|available = Challenge Mode
 
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|manufacturer = [[Megacorp]]
|lock on mod = No
 
|upgrades to = Clank Shocker
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|type = Clank antenna weapon
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|range = Short
|upgrade price =
 
 
|rate of fire = Low
 
|gc available = [[Challenge mode]]
 
|gc price = 1,000,000
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|gc upgrade = Clank Shocker
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|gc base ammo cap = 30
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|gc upgr ammo cap = 30
 
|gc ammo price = 100
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|gc ammo pickup = 4
 
}}
 
}}
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The '''Clank Zapper''' is a weapon manufactured by [[Megacorp]] in ''[[Ratchet & Clank: Going Commando|Going Commando]]''. It is an enhancement for [[Clank]] that, once selected, allows Clank to release a bolt of green electric energy from his antenna at enemies within a range of [[Ratchet]].
The '''Clank Zapper''' was an enhancement and weapon which could be fitted on [[Clank]]. Selecting it periodically caused Clank to release a powerful bolt of green electric energy from his antenna at enemies in front of [[Ratchet]], similar to the electricity of the [[Gold Tesla Claw]]. It was difficult to determine whether or not this was still in effect; however, it is notable that Clank's antenna glowed green whenever enemies were nearby until it wore off. Selecting it multiple times would cause it to use multiple units of ammo and the Clank Zapper to activate the same amount of times the weapon was selected. This weapon was first available for purchase in [[Challenge Mode]], and perhaps because of this, there was no mega upgrade for it.
 
   
When upgraded to the [[Clank Shocker]], in addition to the Zapper's effects, Clank also emitted powerful red laser beams from his eyes at any enemies behind Ratchet.
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The Clank Zapper can be purchased upon reaching [[challenge mode]] for 1,000,000 [[bolts]] from any Megacorp [[vendor]]. It can be upgraded to the '''Clank Shocker''' with use, which would also emit a red laser beam from Clank's eyes at enemies behind Ratchet.
   
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==Combat==
==Behind the scenes==
 
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The Clank Zapper fires electricity at enemies within a range of Ratchet, dealing decent but apparently random, damage and at an equally seemingly random rate of fire. It serves the same purpose as the [[Kilonoids]], [[Megaturret Glove]] and [[Tesla Barrier]], which fill the same defensive and support roles, and are upgraded to Mega weapons for far less. Another weakness of the weapon is that it is not obvious when the weapon's ammo has been used up and needs to be reapplied.
===PlayStation Vita===
 
*In the [[PlayStation Vita]] version of ''Ratchet & Clank: Going Commando'', the Clank Zapper and Shocker would fire at enemies, but the particle effects were missing, and the enemies would take damage seemingly out nowhere. Clank's eyes and antenna still glowed, however.
 
   
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The Clank Shocker emits powerful red laser beams, that set enemies on fire, from Clank's eyes to enemies behind Ratchet, making it an all-around better weapon. This upgrade is more useful than the Zapper, but much like the Zapper, becomes redundant when the player likely has more powerful weaponry, yet can still prove additionally helpful for simply being extra damage output that functions on its own.
==Appearances==
 
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*''[[Ratchet & Clank: Going Commando]]'' {{1st}}
 
 
==Behind the scenes==
 
In the [[wikipedia:PlayStation Vita|PlayStation Vita]] version of ''Ratchet & Clank: Going Commando'', the Clank Zapper and Shocker would fire at enemies, but the particle effects were missing, and the enemies would take damage seemingly out nowhere. Clank's eyes and antenna still glowed, however.
   
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{{navbox items gc}}
|es = ElectroClank
 
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{{navbox megacorp}}
[[Category:Going Commando weapons]]
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[[Category:Weapons in Going Commando]]
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[[Category:Megacorp]]

Revision as of 18:55, 19 October 2019

Template:Appearances

The Clank Zapper is a weapon manufactured by Megacorp in Going Commando. It is an enhancement for Clank that, once selected, allows Clank to release a bolt of green electric energy from his antenna at enemies within a range of Ratchet.

The Clank Zapper can be purchased upon reaching challenge mode for 1,000,000 bolts from any Megacorp vendor. It can be upgraded to the Clank Shocker with use, which would also emit a red laser beam from Clank's eyes at enemies behind Ratchet.

Combat

The Clank Zapper fires electricity at enemies within a range of Ratchet, dealing decent but apparently random, damage and at an equally seemingly random rate of fire. It serves the same purpose as the Kilonoids, Megaturret Glove and Tesla Barrier, which fill the same defensive and support roles, and are upgraded to Mega weapons for far less. Another weakness of the weapon is that it is not obvious when the weapon's ammo has been used up and needs to be reapplied.

The Clank Shocker emits powerful red laser beams, that set enemies on fire, from Clank's eyes to enemies behind Ratchet, making it an all-around better weapon. This upgrade is more useful than the Zapper, but much like the Zapper, becomes redundant when the player likely has more powerful weaponry, yet can still prove additionally helpful for simply being extra damage output that functions on its own.

Behind the scenes

In the PlayStation Vita version of Ratchet & Clank: Going Commando, the Clank Zapper and Shocker would fire at enemies, but the particle effects were missing, and the enemies would take damage seemingly out nowhere. Clank's eyes and antenna still glowed, however.