Ratchet & Clank Wiki
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{{infobox weapon
 
{{infobox weapon
 
|image = <gallery>
 
|image = <gallery>
Chopper render.png|Chopper
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Chopper promo render.png|Chopper
Multi-star render.png|Multi-Star
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Multi-star promo render.png|Multi-Star
 
</gallery>
 
</gallery>
  +
|icon = [[File:Chopper icon.png|50px|Icon from ''Going Commando'']]
|manufacturer = [[MegaCorp]]
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|manufacturer = [[Megacorp]]
 
|type = Ricochet bladed star thrower
 
|type = Ricochet bladed star thrower
 
|range = Medium
 
|range = Medium
 
|rate of fire = Medium
 
|rate of fire = Medium
|available gc = [[MegaCorp Outlet]], [[Oozla]]
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|gc available = [[Megacorp Outlet]], [[Oozla]]
|price gc = 5000
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|gc price = 5000
|upgrade gc = Multi-Star, Mega Multi-Star, Ultra Multi-Star
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|gc upgrade = Multi-Star
|upgrade price gc = 150000
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|gc upgrade price = 150000
 
|gc mods = [[Acid mod (Going Commando)|Acid mod]] (2 plat. bolts) <br> [[Lock-on mod (Going Commando)|Lock-on mod]] (1 plat. bolt)
|ammo gc = 35
 
|upgrade ammo gc = 35
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|gc base ammo cap = 35
|mega ammo gc = 50
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|gc upgr ammo cap = 35
|max ammo gc = 70
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|gc mega ammo cap = 50
|ammo price gc = 4
+
|gc ultr ammo cap = 70
|ammo pickup gc = 5 (10)
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|gc ammo price = 4
  +
|gc ammo pickup = 5
|mods gc = [[Acid mod]] (2 platinum bolts) <br> [[Lock-on mod]] (1 platinum bolt)
 
 
}}
 
}}
The '''Chopper''' is a weapon manufactured by [[MegaCorp]] in ''[[Ratchet & Clank: Going Commando|Going Commando]]''. It is a wrist-mounted star thrower which throws stars that ricochet three times before collapsing on their final target.
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The '''Chopper''' is a weapon manufactured by [[Megacorp]] in ''[[Ratchet & Clank: Going Commando|Going Commando]]''. It is a wrist-mounted device which throws stars that ricochet three times before collapsing on their final target.
   
The Chopper can be purchased upon reaching [[Oozla]] from a MegaCorp [[vendor]] for 5,000 bolts. It can be upgraded to the '''Multi-Star''' with use, which fires a disc that splits off into two upon ricochet. The Multi-Star can in turn be upgraded to the Mega Multi-Star in [[challenge mode]] for 150,000 bolts, which can then be upgraded to the Ultra Multi-Star with use.
+
The Chopper can be purchased upon reaching [[Oozla]] from a Megacorp [[vendor]] for 5,000 bolts. It can be upgraded to the '''Multi-Star''' with use, which fires a disc that splits off into two upon ricochet. The Multi-Star can in turn be upgraded to the Mega Multi-Star in [[challenge mode]] for 150,000 bolts, which can then be upgraded to the Ultra Multi-Star with use.
   
 
==Characteristics==
 
==Characteristics==
The Chopper is a wrist-mounted light silver weapon with orange highlights. Two orange highlights are placed at the back, while one large highlight is placed over the top of the launcher, with a white star on display. It launchers dark silver stars at enemies. The Multi-Star is a red weapon which also features glowing orange energy highlights, launching red stars.
+
The Chopper is a wrist-mounted light silver weapon with orange highlights. Two orange protrusions are placed at the back, while one large circle is placed on the top of the launcher, with a white star on display. It launchers dark silver stars at enemies. The Multi-Star is a red weapon which also features glowing orange energy highlights, launching red stars.
   
 
==Combat==
 
==Combat==
  +
[[File:Chopper gameplay.png|thumb|left|Ratchet using the Chopper.]]
The Chopper throws out stars which ricochet off enemies and walls up to three times before collapsing, which can hit one target repeatedly or many at once. These stars are useful for many enemy types, making it a versatile weapon. Its use increases in more enclosed spaces as the ricochet time reduces.
+
The Chopper throws out stars which ricochet off enemies and walls up to three times before collapsing, which can hit one target repeatedly or many at once. These stars are useful for many enemy types, making it a versatile weapon. Its use increases in more enclosed spaces as the ricochet time reduces. If there is a lot of open space then the stars will curve in on enemies on their own, but this is inaccurate and makes them likely to be ineffective. It thus functions best on large enemies or crowds.
   
The Chopper is relatively average in its firing rate and effective range, but has a severe drawback where Ratchet must remain stationary to fire each blade. This enforced immobility dangerously hinders its use in combat, as it cannot be used effectively if there are ranged enemies in play. Early on, the weapon can easily handle mobile weak enemies such as the [[Mutant Firefly]] or [[PX6 Blade Ball]], while also being relatively useful in hindering stronger enemies while you strike them with another weapon.
+
The Chopper is relatively average in its firing rate and effective range, but has a severe drawback where Ratchet must remain stationary to fire each blade. It is possible to fire the weapon while doing sideflips and backflips, but being unable to shoot while strafing remains a hinder. This enforced immobility dangerously hinders its use in combat, as it cannot be used effectively if there are ranged enemies in play or if melee enemies are too close. Due to the time it takes for each star to actually hit and kill an enemy it is relatively slow on its own, thus multiple stars must either be thrown out at once at a group, or a secondary weapon must be used to back it up.
   
The Multi-Star, its upgrade, causes each blade to split into two, ensuring even more damage being dealt. With the added [[acid mod]] being sold from [[Slim Cognito]]'s [[weapon modifications]] store, it is most effective against the largest groups of enemies, as even the weak blades will dish out a sizable amount of acid damage over time across the entire group. The [[lock-on mod]] has little use due to its built-in homing abilities.
+
The Multi-Star, its upgrade, causes each blade to split into two, ensuring even more damage being dealt. With the added [[Acid mod (Going Commando)|acid mod]] being sold from [[Slim Cognito]]'s [[weapon modifications]] store, it is most effective against the largest groups of enemies, as even the weak blades will dish out a sizable amount of acid damage over time across the entire group. The [[Lock-on mod (Going Commando)|lock-on mod]] has little use due to its built-in homing abilities.
  +
  +
==Behind the scenes==
  +
The Chopper stopping Ratchet, and preventing him from strafing while firing, was done deliberately for balancing due to the Chopper being so powerful.<ref name="uselesspodcasts GC ep5p2 pyramid">{{cite youtube|video id=kBe-sWnga_8|title=Developer Commentary: Ratchet and Clank 2 - Ep 5 - Part 2/2|min=8|sec=23|channel id=UCNSvmpQDiy_QIFrqpDw9tBA|channel name=uselesspodcasts|publish-date=June 23, 2011|access-date=June 2, 2019}}</ref>
  +
  +
==References==
  +
{{reflist}}
   
 
{{navbox items gc}}
 
{{navbox items gc}}
  +
{{navbox megacorp}}
 
[[Category:Weapons in Going Commando]]
 
[[Category:Weapons in Going Commando]]
[[Category:MegaCorp]]
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[[Category:Megacorp]]

Revision as of 18:55, 19 October 2019

Template:Appearances

The Chopper is a weapon manufactured by Megacorp in Going Commando. It is a wrist-mounted device which throws stars that ricochet three times before collapsing on their final target.

The Chopper can be purchased upon reaching Oozla from a Megacorp vendor for 5,000 bolts. It can be upgraded to the Multi-Star with use, which fires a disc that splits off into two upon ricochet. The Multi-Star can in turn be upgraded to the Mega Multi-Star in challenge mode for 150,000 bolts, which can then be upgraded to the Ultra Multi-Star with use.

Characteristics

The Chopper is a wrist-mounted light silver weapon with orange highlights. Two orange protrusions are placed at the back, while one large circle is placed on the top of the launcher, with a white star on display. It launchers dark silver stars at enemies. The Multi-Star is a red weapon which also features glowing orange energy highlights, launching red stars.

Combat

Chopper gameplay

Ratchet using the Chopper.

The Chopper throws out stars which ricochet off enemies and walls up to three times before collapsing, which can hit one target repeatedly or many at once. These stars are useful for many enemy types, making it a versatile weapon. Its use increases in more enclosed spaces as the ricochet time reduces. If there is a lot of open space then the stars will curve in on enemies on their own, but this is inaccurate and makes them likely to be ineffective. It thus functions best on large enemies or crowds.

The Chopper is relatively average in its firing rate and effective range, but has a severe drawback where Ratchet must remain stationary to fire each blade. It is possible to fire the weapon while doing sideflips and backflips, but being unable to shoot while strafing remains a hinder. This enforced immobility dangerously hinders its use in combat, as it cannot be used effectively if there are ranged enemies in play or if melee enemies are too close. Due to the time it takes for each star to actually hit and kill an enemy it is relatively slow on its own, thus multiple stars must either be thrown out at once at a group, or a secondary weapon must be used to back it up.

The Multi-Star, its upgrade, causes each blade to split into two, ensuring even more damage being dealt. With the added acid mod being sold from Slim Cognito's weapon modifications store, it is most effective against the largest groups of enemies, as even the weak blades will dish out a sizable amount of acid damage over time across the entire group. The lock-on mod has little use due to its built-in homing abilities.

Behind the scenes

The Chopper stopping Ratchet, and preventing him from strafing while firing, was done deliberately for balancing due to the Chopper being so powerful.[1]

References

  1. Developer Commentary: Ratchet and Clank 2 - Ep 5 - Part 2/2 (@8:23) published by uselesspodcasts on June 23, 2011 on YouTube. Accessed June 2, 2019.