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The Bouncer is a weapon manufactured by Megacorp in Going Commando, Up Your Arsenal, and Ratchet & Clank (2016 game) with a preorder bonus. It launches a large bomb, which in turn launches smaller bomblets upon explosion.

The Bouncer can be upgraded to the Heavy Bouncer with use. In challenge mode, it can be upgraded to the Mega or Omega Heavy Bouncer.


Ratchet & Clank (re-imagined)

The 2016 re-imagined game and movie are in-universe fictional accounts of the original Ratchet & Clank.
The re-imagined game describes Captain Qwark's account of events, while the re-imagined film is an in-universe holofilm. As Qwark is an unreliable narrator, and the holofilm is fiction, any events that contradict the original are non-canon (though those which correspond still apply). Please see Project:Bulletin board/Canon for the wiki's coverage of canon.

The Bouncer was available early on Novalis for one hundred bolts (if the player had used a pre-order code with the game) from Gadgetron vendors. It was upgraded four times up to the Heavy Bouncer with use. It was also upgraded using Raritanium upgrades. In challenge mode, it may upgrade to the Omega Heavy Bouncer for 130,000 bolts. Unlike other weapons, no holocard set exists for it, though the Bouncer's holocard is part of the Fusion Grenade's holocard set.

Going Commando

The Bouncer was available for purchase from any vendor for 100,000 bolts upon reaching the mining area on Tabora. It upgraded to the Heavy Bouncer with use. In challenge mode, it upgraded to the Mega Heavy Bouncer for 350,000 bolts from any Megacorp vendor.

Up Your Arsenal

The Bouncer became available from Slim Cognito in Aquatos upon reaching the Thran Asteroid Belt. It was purchased from him for 150,000 bolts (or acquired for free if the player had a Going Commando save file). As in Going Commando, it upgraded to the Heavy Bouncer with use. In challenge mode, it could be upgraded to the Mega Heavy Bouncer for 740,000 bolts from any Gadgetron vendor, and upgraded further with use.


The Bouncer is a bomb launcher with a blue primary and orange secondary color usage. It has a large nozzle from which the bombs are launched. The Heavy Bouncer is slightly longer, and is almost entirely black, save for a few yellow accents on the top of the back end.

The bombs launched bounce slightly before launching many bomblets which bounce multiple times before finding their targets. They differ slightly in appearance between Going Commando and Up Your Arsenal.


Ratchet using the Bouncer

Upon firing, the Bouncer's bomb will attempt to bounce towards the nearest target, either exploding on contact or prematurely if nothing is reached. Upon detonation, it will release a large amount of bomblets, which proceed to either bounce towards a target of their own choice, or detonate prematurely if nothing is found. Because of the nature of the bomblets, it is just as useful against singular, strong enemies, as it is against a large number of weaker to medium-strength enemies. The sheer power of the bomblets will overwhelm any single foe, while the sheer number will overwhelm any group within reach. It is not without flaw, however, for it has a very low rate of fire and mediocre range as well, being unable to hit flying enemies, or those on higher ledges.

The Heavy Bouncer does not function differently from the normal Bouncer, it simply deals more damage, and remains a versatile and powerful weapon. In Going Commando, the weapon can be modified with the Acid Mod or the Lock On Mod. The former can enhance the power of the weapon by applying damage over time, with its spread of bomblets allowing the acid effect to affect multiple enemies, whereas the latter greatly increases its range and allows it to easily hit flying targets and enemies from further away.

In Up Your Arsenal, the Bouncer gains the same modifications spread out over its five levels. At V2, it gains acid damage, and at V3, it gains the Lock On Mod. Its upgrade at V4 is unremarkable and simply adds damage. As the Bouncer is useful in the vast majority of circumstances, it is useful to level up the weapon.

Behind the scenes

The Bouncer was proposed simply as "what about a gun that drops a ton of balls" during the preproduction stage. It was given a prototype, but was not going to be included in Going Commando early on. The weapon was later resurrected when the Rift Inducer was cut from Going Commando.[1] It was originally referred to as the "F.I.D.O.".[2]

In PlayStation Move Heroes, the Bouncer appears as a weapon for Ratchet. Its bombs explode on contact with an enemy and does not release bomblets.

Many weapons from other manufacturers that followed after the Bouncer also launched miniature bomblets after the first initial explosion from their bombs. The mini-bomb mod in Deadlocked allowed this functionality to be used by any weapon. The Fusion Bomb in Tools of Destruction also contained miniature bomblets, known as "Intelli-Seeking Pyrocidic Nitroballs". Furthermore, A Crack in Time featured a Barrel Upgrade for the Constructo Bomb which could launch miniature bomblets.



Video games
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