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Lua error in package.lua at line 80: module 'Dev:Arguments' not found. Lua error in package.lua at line 80: module 'Dev:Arguments' not found. Ammunition, often shortened to ammo, is an important gameplay mechanic in the Ratchet & Clank series. Ammunition is required for most weapons to be used, and thus without ammo for a specific weapon, the player character would have to resort to a different one. All playable characters possess a melee weapon that does not require ammo, that being the iconic OmniWrench for Ratchet, or Clank's fists. Other weapons like the Walloper, Morph-o-Ray, Sheepinator, or Suck Cannon required no ammo at all, with the latter producing its own from sucked-up enemies.

Ammo is bought from vendors (or if available, a Gadgetron Personal Delivery Assistant), with each company selling ammo for its own weapons, and sometimes competitor's weapons' ammo as well. As ammo requires bolts, with the Zodiac's ammo costing 10,000 bolts each, there is an incentive to avoid wastefully spending any without cause. Ammo could also be found in ammo crates, with the original Ratchet & Clank supplying the player with unique ammo cases for each weapon. Notably defensive weapons like the Synthenoids and Shield Charger's ammo could never be found in chests, forcing the player to use these sparingly.

Ammo Pads replaced ammo crates in All 4 One, dispensing ammo to all players if anyone stepped on it.

In Going Commando and Up Your Arsenal, ammo casings all shared the same design, but were still keyed to a specific weapon. In Size Matters and onwards, ammo casings all shared the same design, except for color and icon variations, to more easily distinguish between what kind of ammo was available for free.


Ammo in Ratchet & Clank

Bomb Glove ammo render.png
Pyrocitor ammo render.png
Blaster ammo render.png
Glove of Doom ammo render.png
Mine Glove ammo render.png
R.Y.N.O. ammo from R&C (2002) render.png
Devastator ammo render.png
Visibomb Gun ammo render.png
Drone Device ammo render.png
Tesla Claw ammo render.png

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