Alien snappers[1] are enemies in Ratchet & Clank and the 2016 re-imagined game, with a cameo in Up Your Arsenal. They were encountered by Ratchet and Clank in the Blarg Tactical Research Station, Nebula G34. They are large creatures that have a tough hide and bite approaching opponents.
Snappers often appeared alongside smaller alien swarmers. In the original release, a larger alien snapper, the Alien Queen, also appears on the station. In the re-imagined release, snappers have a ranged counterpart, the alien spitters.
In Rift Apart, a very similar species known as Savali spitters are enemy creatures in Rivet's dimension on planet Savali.
History[]
In the original release, alien snappers were found throughout the Blarg Tactical Research Station after a scientist left their cages open.[2] They were encountered throughout the space station during the mission "Explore the space station", during which they were also summoned by the Alien Queen, as well as in the warship in "Explore the blarg warship" and found stationary outside the airlock in "Journey outside the airlock". They were often prevented from moving freely due to being blocked by energy barriers, and they were once seen asleep while caged in glass tubes.
In the re-imagined release, alien snappers appeared throughout the Blarg Tactical Research Station, alongside a related ranged counterpart, the alien spitters. They did not appear outside the airlock nor on the warship but still appeared throughout the space station in "Find the top secret Blarg research project". Immediately after, they were summoned by the blargian snagglebeast in "Defeat the Blargian Snagglebeast". They also appeared in the Blarg Research Outpost on Gaspar, located throughout islands, fought in the Gaspar missions "Trade 10 brains for a jetpack" onwards.
In Up Your Arsenal, an alien snapper was a chess piece in the board game chess.
Characteristics[]
![Alien snapper from R&C (2016) concept art](https://static.wikia.nocookie.net/ratchet/images/a/ae/Alien_snapper_from_R%26C_%282016%29_concept_art.png/revision/latest/scale-to-width-down/180?cb=20190219232058)
Concept art for the re-imagined release.
Alien snappers are large, brown-skinned quadrupedal creatures with long necks, thick hides, dark brown scales on their back, and yellow eyes. They approach opponents to bite them, able to move as quickly as Ratchet, and they can bite opponents by lunging their necks forward. They also respond to hits by biting opponents with a retaliatory strike. They can jump down from platforms as well, though they do not use this to chase targets through the station.
In the re-imagined release, alien snappers have sharper teeth and larger scales.
Combat[]
In the original release, alien snappers are the strongest medium-sized enemy encountered thus far, due to their high durability. As they counter any attack by biting forward, they should not be approached in close range, and the OmniWrench should not be used aside from a thrown comet-strike. Instead, the Blaster is useful while trying to maintain a good distance from them. Alternatively, the Glove of Doom can be used to defeat them without getting too close. When behind a forcefield, the Taunter can be used to lure them into it, resulting in a kill.
In the re-imagined release, snappers are similarly deadly, due to their durability and melee attacks. Knocking them back with a Pixelizer or Proton Drum can be effective while using the Fusion Grenade to deal damage. If snappers reach too close, it can be effective to distract them using the Groovitron, and then run back to create greater distance.
Citations[]
- ↑ Ratchet & Clank (2002 game), Ratchet & Clank Prima's Official Strategy Guide, p. 38
- ↑ Ratchet & Clank (2002 game) script § "Whew, I thought I was a goner..."