Ratchet & Clank Wiki
m (test)
Line 9: Line 9:
 
|rate of fire = 1 egg per second, 4 robots per egg
 
|rate of fire = 1 egg per second, 4 robots per egg
   
  +
|icon rc02 = Glove of Doom icon from R&C (2002).png
 
|available rc02 = [[Logging site]], [[Eudora]]
 
|available rc02 = [[Logging site]], [[Eudora]]
 
|price rc02 = 7500
 
|price rc02 = 7500
Line 16: Line 17:
 
|upgrade price rc02 = 10000 and 4 gold bolts
 
|upgrade price rc02 = 10000 and 4 gold bolts
 
|ammo rc02 = 10
 
|ammo rc02 = 10
  +
|ammo render rc02 = Glove of Doom ammo from R&C (2002) render.png
 
|ammo price rc02 = 40
 
|ammo price rc02 = 40
 
|ammo pickup rc02 = 3
 
|ammo pickup rc02 = 3

Revision as of 01:21, 18 October 2018

Template:Appearances

The Agents of Doom are small androids dispersed from the Glove of Doom and serve as a weapon product manufactured by Gadgetron, featured in Ratchet & Clank and its re-imagined re-release, Up Your Arsenal, Size Matters, also making a cameo in Secret Agent Clank. The Agents are dispensed from DoomEggs[1] launched from the Glove of Doom, and act as kamikaze explosives, running towards an enemy and exploding on contact.

The Glove of Doom can be upgraded to the Gold Glove of Doom in Ratchet & Clank, and in the re-imagined release, it can be upgraded to the Apocalypse Glove, and later to the Omega Apocalypse Glove in challenge mode once the holocard set is complete. In Up Your Arsenal, the Agents of Doom can be upgraded to the Agents of Dread, and later to the Mega, Giga and Omega Agents of Dread challenge mode. In Size Matters, it can be upgraded to the Agents of Dread and Titan Agents of Dread in challenge mode.

History

Ratchet & Clank

The Glove of Doom was available for purchase from a Gadgetron vendor once Ratchet reached Eudora, for 7,500 bolts (reduced to 5,000 bolts with the Persuader). Upon completion of the game, the Glove of Doom may upgrade to the Gold Glove of Doom for 10,000 bolts and 4 gold bolts.

Re-imagined

The 2016 re-imagined game is primarily an unreliable retelling of events by Qwark.
The re-imagined game primarily describes Captain Qwark's account of events. As Qwark is an unreliable narrator, and contradictory events are in-universe fiction (though those which correspond still apply). Please see Project:Bulletin board/Canon for the wiki's coverage of canon.

In Qwark's retelling, the Glove of Doom was one of the later weapons Ratchet obtained. It became available when Ratchet entered the Deplanetizer, for 35,000 bolts. Ratchet could upgrade the weapon using Raritanium upgrades, and it upgraded with use to the Apocalypse Glove, improving its capabilities and damage, while not drastically changing its function. These Agents of Doom with the Apocalypse Glove used a jetpack to fly towards enemies and attack them. Additionally, Captain Qwark used his own Agents of Doom against Ratchet on the Deplanetizer, during "Stop Captain Qwark", which were spawned from a blarg generator thrown from his own Glove of Doom.

In challenge mode, Ratchet's Apocalypse Glove may upgrade to the Omega Apocalypse Glove for 300,000 bolts.

Up Your Arsenal

Agents of Doom first became available for purchase once Ratchet reached Annihilation Nation. Once entering challenge mode and after upgrading to Agents of Dread, the Mega Agents of Dread may be purchased for 660,000 bolts (594,000 with a discount), and then upgraded to the Giga and Ultra Agents of Dread.

Size Matters

The Agents of Doom were available from planet Ryllus for 25,000 bolts.

Secret Agent Clank

The Agents of Doom did not appear as a weapon in Secret Agent Clank, but can be deployed as an enemy during the final boss by Robo-Ratchet while Clank fights them.

Characteristics

File:Agents of Doom.png

The Agents of Doom

The Glove of Doom in the original Ratchet & Clank itself is a black glove that fits onto Ratchet's hand, with a green circle in its center. In Up Your Arsenal and Size Matters, the Agents of Doom is a red, bulkier glove with silver fingers, which returns the central green circle.

The Agents of Doom robots are short, with a large circular head, blue eyes with the left eye larger than the other, and sharp teeth. In the re-imagined Ratchet & Clank, once upgraded to the Apocalypse Glove, the Agents of Doom fly with a blue jetpack towards enemies to attack them before self-destruct, and upon reaching contact with an enemy exploded in a blast radius that could damage nearby enemies. When upgraded in Up Your Arsenal and Size Matters, the Agents of Doom can also carry weapons on their shoulders, and fly jetpacks.

Combat

File:Glove of Doom bots render.png

A promotional render of the Agents of Doom

The Agents of Doom in the first versions of Up Your Arsenal and Size Matters, and throughout both releases of Ratchet & Clank, are deployed to self-destruct when coming into contact with an enemy, or to bite them first repeatedly to damage them. This meant that, at this stage, the Agents of Doom were best for fighting small groups of medium enemies, or larger enemies, as their damage could be split between multiple enemies or concentrated on a single enemy with no major cost.

In the original Ratchet & Clank, the Glove of Doom was strong against most larger foes on the ground and capable of dealing with most threats, but useless against flying enemies and could be destroyed by enemy fire. In the 2016 re-imagined Ratchet & Clank, the Glove of Doom's Agents have a greater explosion radius when self-destructing, and when upgraded to the Apocalypse Glove, are able to fly with a jetpack towards enemies, making them even more broadly useful against most enemies and groups, particularly to supplement Ratchet's damage. In Up Your Arsenal and Size Matters, the Agents of Doom are not situational when upgraded, as they become far more versatile, and useful against any enemy.

In Up Your Arsenal, the Agents' V2 upgrade provides them with laser cannons which they will fire at enemies until they run out of ammo, at which point they will self-destruct. The V3 upgrade improves the rate of fire of these cannons. At V4, the Agents have jetpacks, and the first set deployed while fly around Ratchet and protect him. As Agents of Dread, the Agents now deal far stronger nuclear explosions upon self-destruct, and their laser cannons are replaced with more powerful missile launchers. The fully upgraded Omega Agents of Dread has 12 ammo and a power of 12,000, which is theoretically more powerful than the RYNOCIRATOR.

In Size Matters, the Agents gain bomb launcher cannons at V2. At V3, these cannons instead launch stronger energy blasts. As Agents of Dread, the Agents now feature a jetpack, and the first set deployed will fly around Ratchet and protect him.

Enemy

File:Agent of Doom.jpg

In the original Ratchet & Clank, the Ultra Supreme Executive Chairman Drek-Mech throws out Dark Gadge-Bots to attack Ratchet, resembling larger Agents of Doom. In the 2016 re-imagined release of Ratchet & Clank, Qwark sends Agents of Doom to fight Ratchet from a blarg generator on the Deplanetizer.

In Secret Agent Clank, Agents of Doom appear as enemies used by the final boss, in which Robo-Ratchet may deploy them. They are easy to destroy but also easy to avoid, as running away works as well. This is helpful for the 'A Pretty Good Likeness' skill point.

Behind the scenes

File:Artwork Weapon Glove Of Doom.jpeg

Glove of Doom concept art for re-imagined release

The Glove of Doom was an office favorite among Insomniac Games employees,[2] explaining the weapon's reappearance in Up Your Arsenal as the Agents of Doom.

In the Insomniac Museum in Going Commando, a cut weapon known as the "Hounds of Doom" can be found, which have a similar appearance to the Agents but with the shape of a dog. The Glove of Doom is also left within the game's files, though firing it does not throw out any Agents and the weapons' texture is glitched.

The Agents of Doom in the 2016 reimagined Ratchet & Clank bear a resemblance to the Gadge-Bots from the original game.

Gallery

References