A Crack in Time script comprises the full verbal transcript of A Crack in Time.
- Notes
- Menu transcriptions are found on A Crack in Time menu transcript.
- Some scenes are interspersed within a mission, or are otherwise related, therefore some scenes may be placed non-chronologically but instead prior to or after their respective mission section.
- Some in-game dialogue is not included in their respective sections if they are not unique to said section. These lines will be placed together in a single section in the § Miscellaneous section.
- However, some dialogue is triggered only once upon introduction, despite technically being able to be triggered elsewhere if the introduction happened there. In these cases, the dialogue is placed in the earliest possible section.
For other information regarding the format and layout of this article, see the transcript guideline.
[]
Alister Azimuth: The elders once said, time is a living breathing thing. Powerful, beautiful and oftentimes cruel. It can humble the strongest army, shape mountains to its will and turn entire oceans to dust. But time itself is not free from jeopardy. There are those who seek to control it. Corrupt it. Change it to suit their dark will. And if that ever happens, the universe will need a true hero to stop it. Are you ready?
The Story so far[]
Interviewer: Quiet on the set, please. (shushes)
Qwark: Hello, test-test-one-two... Testing.
Interviewer: Captain, we're ready to get started. Just take a seat over there.
On-screen: Copernicus Qwark, "Superhero" / Actor
Qwark: So I thought we could start with the whole "I did my own stunts" angle and sort of roll into my method for accomplishing this brooding stare.
Interviewer: Yes, we'll get into that in a second, but first, could you comment on the disappearance of Clank?
Qwark: Oh, right! Little guy. What do you want to know about him for? You've got el numero uno superhero right here! (grunts) Look at that, huh?! There's your superhero! You can't see it, but there's a tribal tattoo under there...
Interviewer: That's nice, but if you just could give us your version of the events...
Qwark: I'm sorry, I thought we were here to talk about my new holo-film "My Blaster Runs Hot". I mean I wouldn't even be able to tell the story without some sort of visual. Do you have any crayons?
Interviewer: We'll, uh, add in the visuals.
Qwark: Alllright. It began a couple of years ago. I was manning my post as Chief Volunteer at the Planetary Defense Center, when a deadly space armada began attacking Metropolis. Naturally, I could have handled the matter myself, but I was compelled to escort a group of underprivileged orphans to safety. I contacted Ratchet and Clank, and deputized them to act in my stead. We soon learned that a vile tyrant named Percival Tachyon had amassed a large army, and set his sights on destroying the galaxy's thriving lombax population.
Interviewer: Uh, Ratchet is the only lombax.
Qwark: Are you sure?
Interviewer: Uh, pretty sure, yeah.
Qwark: Huh... Aaanyway, Tachyon was after a device that would enable him to bring back a banished race of creatures known as cragmites. Little did he know, a mysterious race known as the Zoni were giving Clank new abilities including; laser arms.
Interviewer: But they were doing more than just giving him abilities, weren't they?
Qwark: Well there was something about premonitions and yadda yadda yadda, but the heart of the story is here! With ol' C.Q.! Using my keen intellect and deceptive skills, I planted myself within the Emperor's ranks and tracked down the Dimensionator.
Interviewer: Which you promptly delivered into the hands of Tachyon, enabling him to release the cragmite scourge.
Qwark: A mere bump on the road to victory, my friend. We still destroyed Tachyon, banished the cragmites and saved the galaxy. But then, in a shocking final twist, the very beings Clank claimed to have aided him snatched him from the Apogee Space Station, never to be seen or heard from again.
Interviewer: Well, that's not necessarily true, Ratchet discovered his location in an uncharted system on the edge of the galaxy. His capture had been orchestrated by Dr. Nefarious.
Qwark: Oh, yeah, I heard about that. I, of course, was on the set for my new holo-film "My Blaster Runs Hot"! Which by the way, you have yet to ask about.
Interviewer: One of the greatest heroes in the universe, your colleague, is captured by your nemesis, and you stay behind. Didn't you hear the call to arms?
Qwark: Of course I heard it! But when you get to be as big as me, you have to let a few of those babies go to voicemail, you know?
Qwark: (laughs) Kidding! Ha! Had you for a second! Of course I'm going to help Clank. Me and Ratchet planned this whole thing. Hello, call to arms? Just kidding, it's my assistant. Raúl, fire up the ship and call Ratchet! I've got a hero to save!
Unknown Location (The Great Clock: Sector One)[]
The Caretaker's Awakening[]
Orvus (narrating): Have I ever told you about my son? Remarkable Boy. Quite Smart. He was born in a robot factory in the Solana Galaxy. But to be precise, he was created much farther away. My son's name is XJ-0461, but the universe knows him as Clank.
Dr. Nefarious: Ah, my archnemesis. Not so smart now are you?!
Lawrence: Sir, the Zoni are inquiring about our progress.
Dr. Nefarious: (groans) How much longer must we pretend to be friends with those twits?
Zoni: Sire does not remember. You must fix.
Dr. Nefarious: Yes, I'm fixing. I'm fixing.
Computer: Stand by for sisterboard scan.
Dr. Nefarious: Alright, let's see... Favorite color's green, favorite number's eighty-three-billion-and-four-point-seven... Blah blah blah...
Computer: Access denied. Neural safeguard activated.
Dr. Nefarious: No... No! Oh, locked out again! It's in here, Lawrence. Somewhere in this brain lies the key to the Orvus Chamber!
Zoni: No Orvus Chamber!
Dr. Nefarious: Your Zoniness, if we could take but a peek at the chamber.
Zoni: No Orvus Chamber! Chamber is for sire only.
Dr. Nefarious: Very well. Then I think it's time our "partnership" came to an end. Say hello to...!
Lawrence: Not the Hypersonic Brainwave Scrambler.
Dr. Nefarious: The Hypersonic Brainwave Scrambler!
Dr. Nefarious: (laughs)
Lawrence: Apologies, sir. I should have mentioned, the equipment is especially susceptible to sonic weaponry.
Computer: Backup generator activated.
Dr. Nefarious: What the...
Dr. Nefarious: He's awake. Stop him!
Escape Dr. Nefarious' Clutches! (gameplay)[]
(During the camera fly in view of the area before gaining control of Clank.)
Zoni: Ascared.
Dr. Nefarious (loudspeaker): Claaank?! Where are you going, Clank? Why don't you come back here so we can discuss this? Robot to robot?
(If the player does not move Clank.)
On-screen: to move.
(Ongoingly throughout the area.)
- Computer (loudspeaker)
- Warning. Warning. Unauthorized sonic device in sector one. Repeat. Unauthorized sonic device in sector one.
- Warning. Warning. Unauthorized sonic device in sector seven. Repeat. Unauthorized sonic device in sector seven.
- Caretaker Sigma 0426A to sector three. Repeat. Caretaker Sigma 0426A to sector three. This is a code red emergency.
- Warning. Quantum stabilizers offline. Time systems vulnerable.
- Aberrant time activity detected in Drogol sector.
- Malfunction detected in zero-point energy generator Alpha-six Nova.
- Breach detected in sector six. Dispatching time cleaners.
- Warning. Paradox prevention protocols offline.
(Whilst crossing the shattering glass bridge.)
Dr. Nefarious (loudspeaker): He's here! Send all troops to this location in sector one!
Lawrence (loudspeaker): Sir, the troops are attempting to atomize Clank.
Dr. Nefarious (loudspeaker): No! No, you fools, we need him alive! Set tasers to stun!
Lawrence (loudspeaker): These troops don't have immobilization weaponry. That's what you get for buying in bulk...
Dr. Nefarious (loudspeaker): Shut them down! Call them off! Abort! We can not let anything happen to Clank or the Clock!
Lawrence (loudspeaker): Right away, sir. It'll take just an hour to reboot the hive control.
(As the protoguards fire energy blasts at Clank.)
- Protoguards
- We mean you no harm.
- We come in peace.
- We should be friends.
- Subject located.
- Subject acquired.
- Detain the subject.
- Tase the subject.
- Come here, little robot.
- I have located the subject.
- Halt in the name of Dr. Nefarious.
- Annihilate. Annihilate. Annihilate.
- Target acquired. Directive: destroy.
- We were just kidding. Do you want to go have some pie? Or perhaps take in a holo-film?
(If the protoguards kill Clank.)
Dr. Nefarious (loudspeaker): You fools!
(Upon first collecting bolts.)
On-screen: Collect bolts from crates and enemies.
(After crossing the bridge and moving along the walkway.)
Sigmund (hologram): Sir! Sir! Over here!
(Upon reaching Sigmund's hologram by the airduct entrance.)
Sigmund (hologram): Listen carefully. I'm your only hope of escaping Dr. Nefarious. Head into the airduct and keep moving!
Lawrence (loudspeaker): Sir, the security locks in sector one have been activated. Our units are unable to proceed.
Dr. Nefarious (loudspeaker): It's that meddlesome caretaker again. Reset the locks and track the source.
(If Clank does not enter the airduct.)
Sigmund (hologram): There's no time to argue! Get into the airduct and keep moving!
(Upon reaching a nanotech crate.)
On-screen: Collect Nanotech to restore your health.
(Upon breaking the nanotech crate whilst already being at full health.)
On-screen: Your health is full.
Complete Optical Calibration Test (gameplay)[]
(Upon reaching the room at the end of the airduct.)
Sigmund (hologram): Good, you're safe for now.
Clank: Where am I? What is Dr. Nefarious doing here?
Sigmund (hologram): I'll explain everything as soon as you're safe, sir. But right now, we need to calibrate your ocular response processes.
On-screen: Use to look at the ocular scanners.
Sigmund (hologram): Try looking at the ocular scanner on your left.
(Upon looking at the scanner on the left.)
Sigmund (hologram): Good. Okay, now look at the one on the right.
(Upon looking at the scanner on the right.)
Sigmund (hologram): Got it. Alright, look at the scanner above you.
On-screen: Hold to enter Look Mode.
(Upon looking at the scanner on the ceiling.)
Sigmund (hologram): Good. Now, there's one more beneath you.
(Upon looking at the scanner on the floor.)
Sigmund (hologram): Got it! You're recalibrated! Now, keep moving! I'll hold them off as long as I can.
On-screen: You can adjust your camera controls in the Options Menu.
Follow the Caretaker's Instructions (gameplay)[]
(Upon leaving the recalibration room.)
Lawrence (loudspeaker): The retrace failed, sir.
Dr. Nefarious (loudspeaker): Unacceptable! Find him!
(Upon moving further forward.)
On-screen: Jasindu Planet Room
(Upon approaching the partially broken walkway.)
On-screen: Press to jump.
(Upon jumping across the broken walkway and reaching the Jasindu display.)
Computer (loudspeaker): Time anomalies detected on planet Jasindu.
(Upon leaving the Jasindu planet room and moving along the next walkway.)
Lawrence (loudspeaker): Sir, the registry shows that the number of Zoni has dwindled from a hundred and seventeen thousand to... to a hundred and five.
Dr. Nefarious (loudspeaker): Zoni! Come back! I was only kidding! Come on, we had some good times, didn't we? Remember when I told you where your new master was and you kidnapped him? (laughs) Priceless!
Lawrence (loudspeaker): We're now down to a hundred and twenty, sir. Perhaps they're immune to your unique crisis management style.
Dr. Nefarious (loudspeaker): Impossible!
(Upon entering the next room.)
Zoni: Escape. Leave the Clock.
Sigmund (hologram): There's a perfectly logical explanation for that. Uh, but let's save it for another time.
(Upon approaching the broken, frozen in time platforms.)
On-screen: Press in mid-air for Heli-Pack boost.
(If Clank misses a jump and falls to the ground again.)
On-screen: Press +
to Heli-Pack boost.
Sigmund (hologram): Don't worry, sir, you can do this!
(After clearing the platforms and approaching the large pile of crates in the way.)
On-screen: to punch.
Sigmund (hologram): Punch through them, sir. They belong to Dr. Nefarious.
(Upon breaking the crates.)
Dr. Nefarious (loudspeaker): Hrgh. Those are my crates, you contemptible robot. When I get my hands on you, I'll rip that dome of yours off and pull out your brain with my bare hands!
Lawrence (loudspeaker): Ingenious tough talk, sir. I'm sure he's shivering with fear.
(Upon reaching the broken gap in the next room.)
On-screen: After Heli-Pack boosting with , you will glide for a short time.
Sigmund (hologram): Hurry up, sir. Use your Heli-Pack!
(Upon crossing the gap.)
On-screen: Up to 3 Heli-Pack boosts may be performed in a row by pressing
.
(After crossing the larger gap.)
Sigmund (hologram): They're on their way, sir. You have to move!
(Upon reaching the large gap at the high ledge.)
On-screen: Use to time Heli-Pack boosts and glide farther.
(Upon entering the next room and being attacked by microdrones.)
On-screen: Press to punch.
Lawrence (loudspeaker): Sir, Clank is in impulse substation six. Our troops are right outside the door.
Dr. Nefarious (loudspeaker): Order them to cut through!
(Upon approaching the door below Sigmund's hologram.)
Sigmund (hologram): Sir, up here, quickly!
(Splitterbots attempting to break into the room.)
Splitterbot: Cut through the door.
(When standing at the door.)
Sigmund (hologram): Uhhh, sir, I wouldn't try hitting those troopers. They're a lot tougher than crates.
(Upon climbing up to where Sigmund's hologram is.)
Sigmund (hologram): Quick, they're right on your tail!
(Upon entering the next room, two protoguards teleport in and fire at Clank.)
Sigmund (hologram): Take cover, sir!
(Upon taking cover behind the metal plate.)
Sigmund (hologram): I have an idea. I'm going to let the Hypersonic Brainwave Scrambler into the room.
(Temporal energy envelops the room and the flow of time slows.)
Sigmund (hologram): Hurry! Before the energy dissipates!
(Upon getting past the protoguards and reaching the other side of the room.)
Sigmund (hologram): Good job, sir! Now, keep moving!
(Upon escaping the room and heading into the hallway with the microdrones.)
Computer (loudspeaker): Temporal catastrophe detected in three, two, one.
(Upon heading forward out of the hallway.)
On-screen: The Great Clock: Sector One
Dr. Nefarious (loudspeaker): What are you going to do if you escape, Clank? I doubt that pathetic Heli-Pack is strong enough to fly you all the way to Polaris.
Dr. Nefarious (loudspeaker): I'll make you a deal. You show me how to get into one tiny, insignificant room. And I'll let you keep that pathetic tangle of frayed wires that you call a brain.
(Upon entering the next room.)
Sigmund (hologram): Okay, we gotta get you out of here. Use your Heli-Pack to reach the door on the other side of the room. I'll be waiting for you there.
(The Hypersonic Brainwave Scrambler enters the room and destroys more equipment.)
Sigmund (hologram): Oh no... This is terrible. All of Orvus' work ruined. I can't believe I let this happen.
(Whilst heading to the other side of the room.)
Lawrence (loudspeaker): Sir, we've located the caretaker's signal. He's in the Sector One broom closet.
Dr. Nefarious (loudspeaker): Lock its harness. Send out a transmission.
(After exiting the room and heading towards Sigmund, the door suddenly closes on him.)
Sigmund (hologram): Sir, they've locked me in! Keep moving and don't let them anywhere near the chamber!
(Whilst heading up the nearby stairs.)
Computer (loudspeaker): Clock integrity critical.
All the Time in the Universe[]
Dr. Nefarious: Go ahead. Jump!
Dr. Nefarious: (laughs)
Clank: Dr. Nefarious. I should have known you were behind this. Where have you taken me?
Dr. Nefarious: You don't recognize it? This is your home! The Great Clock!
Dr. Nefarious: A marvel of science and sorcery, engineered by the brightest Zoni in all of existence, and constructed in the exact center of the universe!
Dr. Nefarious: Give or take fifty feet.
Clank: I am curious. What lie did you tell the Zoni in your quest for vengeance?
Dr. Nefarious: Vengeance? You think I went through all this trouble for mere vengeance? And they say I'm egomaniacal. Let's just say it's all in the past.
Dr. Nefarious: Lawrence!
Lawrence: Right here, sir.
Dr. Nefarious: Ready the orb of gratuitous immobilization.
Lawrence: Shall I prepare the mnemonic station again?
Dr. Nefarious: No. I have a better idea.
Lawrence: But sir—
Dr. Nefarious: Patience, Lawrence. We have all the time in the universe.
On-screen: Ratchet & Clank Future: A Crack in Time
Zolar Forest, Quantos[]
Space is Huge[]
On-screen: Breegus System, Polaris Galaxy
Qwark (narrating): Space. It's huge. So huge, in fact, that if you lost your car keys in it, they would be almost impossible to find.
Qwark (narrating): Luckily for Ratchet, Captain Copernicus L. Qwark was on the case. His mission: Rescue the lombax's one and only friend.
Qwark (narrating): Yep. Without Clank, Ratchet was alone in the universe. Alone. Alone.
Qwark: Alone!
Ratchet: You realize this ship has an ejector seat, right?
Qwark: Sorry. I guess you could say I've been a little "antsy in my pantsy" at the thought of getting back into the hero business.
Qwark: Yep. These wild stallions have been in the stable too long. Hyah! Hoo! Hayh! Hoo! Heeh!
Ratchet: Right. Look, just keep your eyes peeled. Talwyn says this sector is crawling with mercenaries.
Qwark: Rest easy, my friend. My vigilance is both eternal and peripheral.
Aphelion: Warning. Warning. Unidentified anomaly detected.
Ratchet: Hang on! Shifting to evasive maneuvers!
Qwark: Oh no. We're gonna die! We're gonna die! Aw, good thing I'm wearing clean underwear!
Ratchet: Will you shut up?! We are not gonna die!
Ratchet: Aphelion, engage grav-o-metric stabilizers!
Aphelion: Negative. Stabilizers offline. Thrusters offline. Landing flaps offline.
Ratchet: Alright, so, we're gonna die.
Ratchet and Qwark: (screams)
Ratchet: Hang on!
Ratchet: Whoa...
Qwark: I know. So much for clean underwear.
Search Zolar Forest (gameplay)[]
(During the camera fly in view of the area before gaining control of Ratchet.)
Ratchet: Where the heck are we?
Qwark: Hmh, beats me. Perhaps a leisurely stroll through this uncharted jungle will solve the mystery!
(If Ratchet does not follow Qwark.)
- Qwark
- I'm waiting...
- Hellooo? These abs aren't going to appreciate themselves.
(Upon following Qwark.)
Qwark: Marooned on a hostile alien planet. Captain Qwark realized his rescue mission would inevitably pit him against the most terrifying evil of all: nature itself.
(Upon encountering a group of small zyphoids.)
Qwark: (screams)
On-screen: Press to swing the wrench.
(Upon finding weapon ammo whilst already having full ammo.)
On-screen: Ammo Full
(Upon catching back up to Qwark and encountering more small zyphoids.)
Qwark: Ah! Ratchet, nature is attacking!
On-screen: Press to fire weapon.
On-screen: Press +
to throw wrench.
(Upon Qwark reaching a river.)
Qwark: Okay, slight problem. I'm not so good with swimming.
Ratchet: Just wait here. I'll find you another way across.
Qwark: Ohhh great. This rain is gonna be murder on my spandex.
(If Ratchet remains idle for some time on the other side of the river.)
Qwark: Hey, what about that winchy, turny doodad over there? That still work?
On-screen: Press to latch onto winch crank.
(Upon latching onto the winch crank to extend the bridge.)
On-screen: Use to turn winch crank.
Qwark: What's the plan anyway?
Ratchet: Well, where there are bridges, there are people. Where there are people, there are ships. You see where I'm going with this?
Qwark: Hey, that's pretty smart. You're gonna make a great sidekick.
(Upon Qwark approaching a stone door.)
Qwark: Look at this beautiful native craftsmanship.
(Upon Qwark smashing down the stone door.)
Qwark: Take that, culture.
(Upon going through the doorway and encountering more time anomalies.)
Ratchet: Whoa. Qwark, are you seeing this? Something is seriously wrong with this planet.
Qwark: Uh, it's like time is all—not working.
(After regaining control of Ratchet, Qwark attempts to break down another stone door, but fails.)
Qwark: Rumble, you stupid door!
Ratchet: I'll find another way around. You gonna be alright with those things on the loose?
Qwark: Please, I can handle a few tiny creatures.
(Upon reaching the other side of the door, Qwark runs through it being chased by large zyphoids.)
Qwark: Ah! Help! Their parents are here!
(Upon the zyphoids being defeated.)
Qwark: (hyperventilating) You see the size of those things?! They were horrible! Come on, maybe there's a hotel around here.
(Upon Qwark reaching another river.)
Qwark: Water. My archnemesis.
(Upon approaching the high platform by the river.)
On-screen: Press , then press
again to double jump.
(Whilst Ratchet jumps across the stone platforms.)
Qwark: Concerned for his compatriot's well-being, Captain Qwark's noble sidekick ninja leaps from stone to stone. Below him; six deadly inches of crystal blue water!
(Upon Ratchet hitting the next stone door.)
Ratchet: The door won't budge.
Qwark: All it needs is the Crouching Kitten Jump-Kick of Sorrow. Raise that bridge while I'm still limber enough to deliver it.
(Whilst turning the winch crank to extend the bridge.)
Qwark: With his enemies vanquished, Captain Qwark steals into the jungle, blaster at the ready, prepared to deliver swift justice to those who cross his path.
(Upon smashing the pile of crates and collecting the bolts.)
On-screen: Collect bolts to purchase weapons, armor, and ammo at GrummelNet vendors.
(Upon approaching the GrummelNet vendor.)
On-screen: Press to shop for Weapons.
(Upon Qwark reaching the GrummelNet vendor.)
Qwark: Hey look, they've got GrummelNet. Well, at least they're civilized. You need anything?
Qwark: Go on, treat yourself. Who knows what perils the jungle holds.
(Upon purchasing the Constructo Bomb Glove.)
On-screen: Hold to switch weapons
Qwark: (gasps) Is that one of those new Constructo Bomb Gloves? I've seen commercials for those back on Kerwan. "Versatile weapons for the versatile adventurer."
(Upon holding to change weapons.)
On-screen: Use to select.
(Upon Qwark breaking down the next stone door.)
Qwark: This door is ajar.
Ratchet: Oh, brother...
(After going through the doorway and encountering the fongoid mother, Enessa.)
Enessa: Oh, help! Help! Please, please help me! My children—they're in danger!
Qwark: What seems to be the problem, citizen?
Enessa: Zyphoids! We were fishing up the river when they attacked!
Ratchet: Qwark, stay here. I'll go save the children.
Locate the Missing Children (gameplay)[]
(Upon regaining control of Ratchet.)
Qwark: You got it, sidekick! Smart thinking! I'll just stay here and hold the fort.
Enessa: Poley is over there on that ledge! Save him! Please!
(Upon reaching Poley.)
Poley: Watch out mister, they're comin' to eat you!
(Whilst fighting the attacking zyphoids.)
- Poley
- More zyphoids!
- That was so cool!
(Once Ratchet has defeated the zyphoids and saved Poley.)
Poley: Wow! Thanks, mister!
(As Poley begins running back to Enessa.)
Poley: My mom's over there!
(Upon returning to Enessa with Poley.)
Enessa: Poley... Praise Orvus, you're alright.
(As Qwark waits with the fongoid mother and rescued children.)
- Qwark
- So kids, ya like superheroes? Well, you're in luck! You happen to be hangin' with the "illest" superhero in the "hizzy". Do they say hizzy out here? Is that slang still "dope" and "proper"?
- So, you from around here? I'm from Solana myself. Not to brag or anything, but I'm kind of a big deal out there. Maybe you've heard of me? Copernicus Qwark? No? Well, don't imagine you get holo-vision out in these parts.
- There I was, surrounded by a gang of mutant jackalopes. I knew in that instant that it was going to be me or them. So I coiled into Crouching Kitten pose and reigned down on my enemies with the fury of a thousand overly awesome beasts! Hiyah! Hoh! Hee! Hah! Hisah! Huah! Three days and six nights we battled until I finally vanquished the last of them. After that... I couldn't bring myself to visit another zoo ever again. Too many memories...
(Upon entering the shallow waterlogged area.)
On-screen: Hold to enter Look Mode.
On-screen: to move and
to aim in Look Mode.
On-screen: Press to display the area map.
(Upon reaching Brax.)
Brax: Watch out, lombax!
(Whilst fighting the attacking zyphoids.)
Brax: The zyphoids are coming for you!
(Once Ratchet has defeated the zyphoids and saved Brax.)
Brax: Wow! Are you a real lombax?
(As Brax begins running back to Enessa.)
Brax: I think my mom's over here!
(Upon returning to Enessa with Brax.)
Enessa: You found Brax! You're my hero!
(If Brax is the first child rescued.)
Enessa: Poley and Kaylo are still out there. Please, find them.
(If Poley and Brax are both rescued.)
Enessa: I still haven't found kaylo.
(Upon entering the area effected by time anomalies.)
Kaylo: Mom! Dad! Somebody!
(Upon collecting the Constructo mod.)
On-screen: You found a Constructo Mod!
On-screen: Would you like to modify your Constructo Weapon? Accept
Decline
Weapons Grummel (communicator): Hey chief, you just picked up a Constructo mod. It can be used to modify your Constructo weapons.
On-screen: To modify your Constructo weapon, select it from the Inventory menu and press .
(If Ratchet collects a mod for the Constructo Bomb Glove but does not own the weapon.)
On-screen: The Constructo Bomb Glove is required to use this mod.
(Upon reaching Kaylo on the center platform.)
Kaylo: I wanna go home now.
(Upon standing at the bolt crank on the center platform.)
On-screen: Press to attach to bolt crank.
(Upon attaching to the bolt crank.)
On-screen: Use to turn bolt crank.
(Once Ratchet has turned the bolt crank and extended the bridge.)
Kaylo: Thanks, kitty!
(As Kaylo begins running back to Enessa.)
Kaylo: My mom's this way, kitty.
(Upon Kaylo returning to Enessa.)
Enessa: Kaylo! Oh, I was so worried about you.
(If Poley and Kaylo are both rescued, but not Brax.)
Enessa: Brax is still out there with the zyphoids. Please find him.
(Upon rescuing all three fongoid children.)
Enessa: Oh, thank you so much.
Qwark: Happy to be of service, ma'am.
Enessa: The zyphoids will be back soon. Come, we have to get into the village.
Escort the Fongoids Home (gameplay)[]
(As Enessa, the three children and Qwark head towards a large stone door.)
Ratchet: So, what are these things?
Enessa: Mutated viruses from the Korthos Sector. We haven't seen them on this planet in years. Something must have happened to the Zoni.
Enessa: Alpheus, open the door!
(Conversation scene plays.)
Alpheus: Enessa? What are you doing out here?!
Enessa: The zyphoids are back. There must be something wrong with the time keeper.
Alpheus: Not in front of the outsiders! Quickly, we must head into the village.
(After regaining control of Ratchet and following the group.)
Alpheus: These creatures are the least of our worries right now. One of the elders spotted Lord Vorselon's warship over the falls.
Enessa: Lord Vorselon? What would he want with us?
Alpheus: That rebel must be making trouble again. We have to move everyone into the village.
(Whilst fighting a large group of zyphoids just outside the village gate.)
Alpheus: Ahhh! They won't stop until they've broken through the wall! We have to protect the villagers!
(Upon defeating all of the zyphoids.)
Alpheus: These woods are no longer safe. Come, we can offer you sanctuary within these walls.
(Upon reaching the gate into the fongoid village.)
On-screen: Fongoid Village
(Upon heading through the gate into the village.)
Alpheus: I saw your starship crash on the other side of the ridge, (chuckles). I believe we may be of assistance.
Ratchet: The ship's trashed. There's no way we'll be able to repair it.
Alpheus: Ahh, but the Zoni can. Meet me at the Temple of Zahn whenever you're ready. I will explain everything, hahah.
(Upon approaching various fongoids in the village.)
- Fongoid male (1)
- Afternoon.
- How are you?
- You saved Enessa's children.
- Fongoid male (2)
- How are ya?
- Wow, a real lombax!
- Can I have your autograph?
- Poley
- Hey, mister!
- You're my hero, lombax!
- I wanna be a lombax when I grow up!
- Brax
- Hey, mister!
- Good morning, Mr. Lombax.
- Don't see many lombaxeses around here.
(Upon shooting a fongoid child.)
- Fongoid child
- Mooom!
- I'm telling!
- Hey, quit it!
(Upon approaching the two conversing villagers near the gate entrance.)
Fongoid male (1): I'm telling you, they're all crazy now. They're hive-minds, they can't function on their own.
Fongoid male (2): Shhh. An outsider's here... Hello, neighbor. Quite an unusual day we are having, yes? Nothing out of the ordinary happening here.
(Upon reaching the Zahn Gribnak statue with Qwark.)
Qwark: "In memory of Zahn Gribnak. Father, friend and chief of the fongoids." Hmh, looks like this guy was some sort of hero.
(Upon reaching Alpheus at the temple entrance.)
Alpheus: Your starship is not beyond repair. But fixing it will take powers beyond anything this universe has ever seen. Powers not to be taken lightly. Can you keep a secret?
On-screen:
- Yes, I can keep a secret.
- No, I hate secrets.
(Upon selecting "No, I hate secrets.")
Alpheus: Then I am afraid you will be here for quite some time. The fongoids abhor technology, so there are no ships for you here. You may return when you have learned the error of your ways.
(Upon standing near Alpheus.)
On-screen: Press to talk to Chief Alpheus
(Upon talking to Chief Alpheus again.)
Alpheus: Back so soon? Have you learned to keep a secret?
(Upon selecting "No, I hate secrets." again.)
Alpheus: Then you do not deserve Zahn's prize.
(Upon selecting "Yes, I can keep a secret.")
Alpheus: The Zoni are powerful creatures, capable of almost anything. But they are also hive-minds, and must be kept together for their energy to work.
Alpheus: Inside is a vessel which will allow you to rescue lost Zoni and harness their bioenergy. Follow me, and don't touch anything!
Search the Temple of Zahn (gameplay)[]
(Upon entering the temple.)
On-screen: Temple of Zahn
(Upon reaching the first room, just past the entrance.)
Alpheus: We'll have to seal you inside until you recover the vessel. Are you sure you don't want to stay here? We have a lovely miniature golf course.
Ratchet: I'll be fine. Qwark, I'll link you to my nav-unit. We'll stay in radio contact.
Qwark: Copy that. "Operation: Red Shirt" is a go.
(Upon reaching the next room with the rotating laser hazards.)
Qwark (communicator): Alright, the key to surviving situations like this is to avoid phrases like, "It's too quiet in here" or "Everything's going to be alright."
(Upon evading the lasers and standing on the button to open the door.)
Ratchet: Got it. I'm through.
(Upon clearing the rotating gears and fire hazards.)
Ratchet: I'm through. Let's hope this vessel is worth it.
Qwark (communicator): According to the chief, it's one of a kind. Brought to this dimension by Orvus and entrusted to the fongoids.
Ratchet: And he's sure it'll fix Aphelion?
Qwark (communicator): He said it'll do a lot more than that. Zoni bioenergy is the most powerful resource in the omniverse.
(After collecting the Zoni Vessel, two Zoni float into the room.)
Ratchet: Woah. Qwark, there are two Zoni in here!
(Upon regaining control of Ratchet.)
On-screen: Use your wrench to capture Zoni by pressing .
Qwark (communicator): Those poor, lost, little creatures. See if you can grab one with your wrench and stuff it into the vessel.
Find the 3 Zoni Necessary to Repair Aphelion (gameplay)[]
(Upon collecting the Zoni.)
Ratchet: Got it.
Qwark (communicator): Nice work, Ratchet! "Operation: Red Shirt" is a success!
(Upon returning to the first room.)
Qwark: You survived? I mean—you survived!
Poley: (laughs) I told you he'd do it!
Alpheus: Well done, the vessel is yours! Come, there is one more Zoni we put in the old armory for safekeeping. Our guards discovered it wandering around the waterfront. It can help you repair your ship.
(Upon exiting the temple, a cutscene plays.)
Alpheus: Quick! Everyone inside the temple! Vorselon is coming!
Fongoid villagers: (screaming)
Ratchet: Alright, Qwark, you ready to let those stallions out of the stable?
Qwark: I was born ready.
Vorselon: Azimuth!
Qwark: (screams)
Vorselon: I believe Dr. Nefarious was clear as to the repercussions of leaving your hovel. The Clock is ours.
Ratchet: Woah, uh, wait. Who?
Qwark: Dr. Nefarious has no authority here, villain. In fact, I'm not even entirely convinced he's a real doctor! So return my sidekick's pal before I bring the thunder!
Qwark: (struggling) You win again, technology.
Vorselon: Kill the exile, and bring the rest in for questioning.
Defend the Fongoids from Lord Vorselon! (gameplay)[]
(After regaining control of Ratchet and the fongoids start being abducted.)
Alpheus: They're kidnapping the villagers! We have to stop them!
(Whilst being abducted.)
- Fongoid male
- (yelling) Ohhh, no!
- Oh great, just what I needed!
- Wha? Woah, wahhh, we regret nothing!
(Upon destroying all of the Nefarious troopers in the area.)
Alpheus: Cover me while I open the door!
(As Alpheus opens the door.)
Alpheus: I have a secret passageway that will take you back to your ship. Stay close.
(Upon a protomantis being deployed.)
On-screen: Hold to strafe.
(Upon destroying the protomantis.)
Alpheus: We're too late! Vorselon is leaving!
Find the 3 Zoni Necessary to Repair Aphelion (gameplay, cont.)[]
(Upon Alpheus opening the door to the old armory.)
Alpheus: In here, quickly!
(Upon collecting the third Zoni.)
On-screen: The Zoni can repair Aphelion.
Use the Zoni to Repair Aphelion (gameplay)[]
(As Alpheus opens the door leading to a teleporter.)
Alpheus: This is the last shred of technology in the entire village. I was always meaning to dismantle it, but now I'm glad I didn't. This teleporter will take you back to your ship. Follow me!
(Upon approaching the teleporter and returning to the ship crash site.)
Birds: (squawking)
(As Alpheus runs over to Aphelion.)
Alpheus: Quick! Use the Zoni vessel to repair your starship!
(Upon approaching Aphelion.)
Zoni: We must fix the ship.
On-screen: The Zoni repaired Aphelion! You are now capable of interplanetary travel. Collect Zoni to unlock ship upgrades.
On-screen: Rescue more Zoni to upgrade your ship, add special weapons, and travel through teacherous areas of the Breegus System.
(Upon standing near Aphelion.)
On-screen: Press to Leave Location
Phylax Sector (1)[]
Track Down Vorselon's Ship (gameplay)[]
(Upon leaving Quantos.)
On-screen: Phylax Sector
Ratchet: Qwark, come in! Do you read me?
Qwark (communicator): It's good to hear your voice, Ratchet. They've got us in these containment cells and— They're coming with food. Oh, thank heaven, they're coming with— Tap water?! You animals!
Ratchet: Would you just listen to me? I need you to activate the nav-beacon on your belt. Can you do that?
Ratchet: Good. Now hang tight. I'm on my way!
(Upon gaining control of Aphelion.)
On-screen: Use to pilot ship. Push forward to thrust and pull back to slow down.
On-screen: Use your radar to locate objectives pulsing (Yellow) and enemies (Red).
(Upon attempting to fly Aphelion out of sector bounds.)
Aphelion: Warning. Deep space detected. Requesting course correction.
Defeat Vorselon's Fighters (gameplay)[]
(Upon approaching Vorselon's ship.)
Aphelion: Warning. Hostile ships detected. Point of origin appears to be the same as Captain Qwark's nav-beacon.
On-screen: Press to fire blasters and press
to fire homing missiles.
(Whilst fighting Vorselon's ships.)
Nefarious trooper (communicator): Sir, one of the prisoners has requested to speak with you. He appears to be willing to cooperate.
Vorselon (communicator): Patch him through.
Qwark (communicator): Ah, hey, Mr. Vorselon? My name's Captain Qwark, maybe you've heard of me? Savior of Solana? Number ninety-seven in Kerwan's one hundred most eligible bachelors?
Qwark (communicator): (chuckles) Anyway, you seem like a reasonable floating head in a tank, so I was wondering if we could settle this without violence?
Vorselon (communicator): Insolent creature! Your request has fallen on deaf ears! The only future you may hope for is a quick and merciful death, following hours of unimaginable agony.
Qwark (communicator): Huh. So, that's a no, right?
(Once all twenty-five enemy ships are destroyed.)
Aphelion: The quadrant appears to be clear.
(If Ratchet does not land Aphelion on Vorselon's ship.)
Aphelion: Thermal sensors indicate an increased temperature gradient in the ship's engine room. They are getting ready to jump sectors.
Aphelion: If the ship jumps sectors, I will not be able to pinpoint their location.
(Upon reaching Vorselon's ship.)
On-screen: Vorselon's Warship
On-screen: Press to land
Vorselon's Warship (Phylax Sector)[]
Infiltrate Vorselon's Ship (gameplay)[]
(After exiting Aphelion and approaching the first thruster.)
On-screen: Starboard Thruster
Ratchet: Qwark, I'm at the ship. Where are they holding you?
Qwark (communicator): I don't know. It's a big cell with some sort of containment field. (sniffs) Ugh, and it smells like my high school gym locker.
Ratchet: Alright, maintain radio silence. I'll contact you when I'm inside.
(Upon using +
to grab the raised bridge with the wrench tether.)
On-screen: Use wrench to tether the bridge and to pull it.
(Upon using +
to grab a versa-fuse with the wrench tether.)
On-screen: Use to pull out versa-fuses.
(Upon reaching the base of the ionized surface ramp.)
On-screen: Traverse ionized surfaces using your Gravity Boots.
(Upon removing a versa-fuse to open a door into the ship.)
Nefarious Computer: Breach detected in starboard airlock. Dispatching engineer.
Locate the Detention Wing (gameplay)[]
(Whilst traversing the ionized surface tunnel and avoiding the laser grids.)
Vorselon (loudspeaker): Attention troopers! We have just learned that the rebel Azimuth has escaped our troops once again. I have spoken with Dr. Nefarious and he has agreed to raise the bounty to fifty thousand bolts: Dead or alive.
(Upon reaching the end of the tunnel, a splitterbot comes up the elevator.)
Splitterbot (1)(Fred): I am an engineer. I fix stuff.
(Upon going down the elevator.)
Splitterbot (2): Fred, is that you? Azimuth has escaped, you owe me five bolts.
(Upon engaging the second splitterbot in combat.)
Splitterbot (2): You are not Fred. Prepare to die.
(Upon pulling the versa-fuse out of a fueling module on the ionized surface.)
Nefarious Computer: Hyperspace fueling module released.
(Whilst traversing the ionized surface and avoiding the moving laser grids.)
Vorselon (loudspeaker): Attention troopers! This is a reminder that no one is to execute the prisoners until we have extracted the location of the rebel Azimuth. Also we will be serving fried weasel in the cafeteria.
(Upon pulling out a versa-fuse in the hallway and disabling the laser grid.)
Nefarious Computer: Containment grid disabled.
(Upon engaging the Nefarious troopers inside the next room.)
Nefarious Computer: Unauthorized personnel in cargo substation seven. Dispatching security team.
(As more splitterbots teleport into the room.)
Splitterbot: The rebel is here. Alert, alert.
(Upon reaching the other side of the room and protoguards begin teleporting in.)
Protoguard: Destroy the rebel.
(Upon leaving the cargo substation and entering the bending hallway around the central hub.)
On-screen: Central Hub
(Upon collecting the nearby holo-plan piece.)
On-screen: You found a schematic for the RYNO V holo-plan!
On-screen: Find the complete holo-plan to assemble the RYNO V!
(Whilst traveling down the bending hallway and encountering an arcstriker.)
Ratchet: Qwark, give me a status update.
Qwark (communicator): This guy Vorselon means business, he says he'll kill us if we don't give up Alister Azimuth!
Ratchet: Who is Alister Azimuth?
Qwark (communicator): I don't know, some rebel.
Ratchet: Alright, well find out what you can. If he's an enemy of Nefarious, he might be a friend to us.
(Upon reaching the large room with the rotating bridge and explosive containers.)
On-screen: Shoot Plasma Containers to take out nearby enemies.
(Upon pulling the versa-fuse out of a second fueling module on the ionized surface.)
Nefarious Computer: Secondary hyperspace fueling module released.
(Upon pulling the versa-fuse out of a third fueling module on the ionized surface.)
Nefarious Computer: Um... Thirdiary hyperspace fueling module released.
(Upon pulling out another versa-fuse to disable the laser grid.)
Nefarious Computer: Power failure detected in auxiliary server room.
(Upon entering the next ionized surface tunnel.)
Vorselon (loudspeaker): Attention troopers! I don't want to point fingers, but someone taped over last night's episode of Lance and Janice! Will the trooper responsible please eject yourself out the airlock immediately. Thank you.
(Upon entering the elevator at the end of the ionized surface tunnel.)
Nefarious Computer: What floor, please?
Ratchet: Um... Detention wing?
Ratchet: Wow, can't believe that worked.
Nefarious Computer: What was that?
Ratchet: Nothing.
(Upon reaching the detention wing.)
Vorselon: Insolent creature! Give me the location of the rebel Azimuth!
Fongoid male (1): We don't know! That wasn't Azimuth, it was just a young lombax!
Vorselon: You are foolish to protect him. Guards, throw them in the brig! If they haven't broken by the time we jump sectors, eject them out the airlock!
Fongoid male (1): Someone, help us!
(Upon reaching the cell block.)
Fongoid male (2): It's the green one's sidekick! We're saved!
Poley: I knew you'd come for us.
Qwark: It's good to see you, Ratchet. Now, we need to find a way out. What's-your-name, the child, hurl yourself into this laser wall as hard as you can!
Poley: Hey mister, what about the versa-fuse? If you pull it out, it might lower the field.
Help the Prisoners Escape! (gameplay)[]
(Upon pulling out the versa-fuse and freeing the prisoners.)
Qwark: We did it! Everyone, follow me! I'll get us out of here!
Ratchet: Stay quiet. We don't want to set off the alarm.
(Upon Qwark kicking down a door, the alarms are triggered.)
Nefarious Computer: Alert, alert. There is a code red in the detention wing. Repeat. Code red in the detention wing. Mobilize all units.
(Upon going through the doorway.)
On-screen: Rebel Detention Block
(Whilst fighting the Nefarious troopers.)
- Nefarious trooper
- They are escaping.
- They must not leave the ship.
- Alert Lord Vorselon.
(Upon destroying all of the Nefarious troopers in the area.)
Qwark: Alright, let's go. Remember the buddy system.
(Upon reaching the retracted bridge with Qwark.)
Qwark: The bridge is out! It's out! What do we do?!
Nefarious trooper: Hey, get your own prisoners.
(Upon using the wrench tether to extend the bridge.)
Qwark: Heh, yes, well, well done. I almost had to hurl you all to safety myself.
(After crossing the bridge.)
Vorselon (loudspeaker): Attention troopers! The prisoners must not be allowed off this ship! Repeat, do not allow the prisoners to take control of the palatial escape vessel currently unprotected in the detention wing loading bay!
(Whilst fighting Nefarious troopers on the way to the loading bay.)
- Nefarious troopers
- The fongoids are free.
- Lockdown the detention wing.
- The prisoners must not escape.
(Upon reaching just outside of the loading bay.)
Vorselon (loudspeaker): They're heading for the escape vessel! Shut down the auto-launch module!
(Upon pulling out another versa-fuse and freeing the other fongoids from their cell.)
Ratchet: I'll open the doors. You get the fongoids to safety.
Qwark: Okay, anybody need to use the bathroom? I don't want to leave the loading bay and then hear one of you has to go!
(After Qwark and the fongoids have boarded the escape shuttle.)
Qwark (communicator): The onboard computer says there's a manual switch somewhere in that room. Check the grav-ramp!
(Upon using the winch crank to open the loading bay doors.)
Nefarious Computer: Loading bay doors are open. Launching escape vessel in three, two, one.
(After the escape shuttle has launched.)
Vorselon (loudspeaker): No! Computer, perform a bioscan across the entire ship! I want to know who helped those creatures escape!
Nefarious Computer: Bioscan indicates one lombax life-form.
Vorselon (loudspeaker): Azimuth! Welcome back. I kept your old cell warm in the event you ever returned. Computer, ready my best mech suit. I'll handle this personally.
Escape Lord Vorselon's Ship! (Phylax Sector) (gameplay)[]
(Upon returning to the bending hallway above the central hub.)
On-screen: Central Hub
(Whilst traveling down the bending hallway again.)
Ratchet: Aphelion, they've blocked my escape route. Meet me in the lower deck landing bay.
Aphelion (communicator): Affirmative. ETA in thirty seconds.
Fight Lord Vorselon (Phylax Sector) (gameplay)[]
(Upon going down to the main central hub area.)
Vorselon: Pitiful creature. You've meddled in Dr. Nefarious' plans for the last time. Prepare to be killed by, wait for it, Lord Vorselon! (laughs)
(Upon damaging Vorselon.)
- Vorselon
- Lucky shot!
- That's more like it!
- How is this possible?!
- You almost put my eye out!
- Is that it? Is that everything?
- I should have killed you back on Lumos!
- Come on! Show me what you've got!
- No! I will not allow it! I will not be beaten by some worthless has-been!
- This cannot be happening! Lord Vorselon will not fall to this pitiful creature!
- Fool! You are messing with Lord Vorselon! Not even Zordoom Prison could hold me!
- Amateur! Did you really expect that to work? You'd think we'd never done this dance before!
(Upon Vorselon damaging Ratchet.)
- Vorselon
- Oh, how I've waited for this!
- Think of how Nefarious will repay me when I deliver your lifeless body on a plate!
- You should have retired, old man. The universe no longer wants you. You're all alone! (laughs)
- You're slower than last time, Azimuth. You wouldn't be taking it easy on Lord Vorselon, would you?
- Did you really think we would let you anywhere near the Clock? You're out of your league this time, old man!
- You're supposed to be the strongest of your kind. What happened? Did you stop caring? Or did your mind finally just snap?! (laughs)
(Whilst Vorselon is invisible.)
- Vorselon
- (laughs)
- Surprise!
- Over here!
- Lord Vorselon!
- Now you see me...
- Psst. Where am I?
- Am I over here?! (chuckles)
- Now you don't!
- How do you fight an adversary you can't see?
- You fight well against an enemy you can see, but what about one you can't?!
- Do you feel lost? Hopeless? On the precipice of death? Don't worry, it'll all be over soon enough!
(Upon Vorselon being defeated, a cutscene plays in which his mech suit explodes.)
Vorselon: Arghhh! (grunting) This is far from over, lombax!
Escape Lord Vorselon's Ship! (Phylax Sector) (gameplay, cont.)[]
(Upon regaining control of Ratchet.)
Qwark (communicator): Ratchet, great news! The chief says Alister Azimuth lives on Torren IV in the Vela Sector. I'm uploading coordinates to your ship now.
Qwark (communicator): In the meantime, I'll stay with the fongoids and find out what else they know about Azimuth. Qwark, out!
Phylax Sector (2)[]
Jump to the Vela Sector (gameplay)[]
(Upon regaining control of Aphelion.)
Aphelion: The Galactic Map has been updated with coordinates to the Vela Sector.
On-screen: Each sector of the Breegus System features places to explore and missions to complete.
On-screen: Your radar shows major points of interest like planets (Blue) and moons (Green).
On-screen: New sector unlocked!
(Upon pressing and first accessing the Galactic Map.)
On-screen: Welcome to the Galactic Map. This amazing navigation tool allows you to jump to new sectors or any planet you've been to before, as well as track down valuable collectibles. Each sector of the Breegus System features places to explore and missions to complete.
(Whilst traversing the sector.)
On-screen: Use to change radio stations.
(After spending some time in the sector.)
Qwark (communicator): Ratchet, come in. It looks like Azimuth lives in a part of Torren IV known as Molonoth Fields. Apparently it's some junkyard for the entire galaxy. Set coordinates for the Vela Sector, I'll be in touch.
(Upon entering the Phylax Sector again from another location.)
On-screen: Meanwhile, in the Phylax Sector...
Aphelion: Now entering Phylax Sector.
Explore the Moons (gameplay)[]
(Upon landing on a moon and regaining control of Ratchet.)
On-screen: Press to access an orbital moon map.
(Upon landing on a moon without the gadget needed to collect its Zoni, weapon mod or gold bolt.)
On-screen: You do not own the gadget required to complete this moon.
Destroy Dr. Nefarious' Ships (gameplay)[]
(When near the Smuggler's ship.)
On-screen: Press to Hail Ship
(Upon hailing the Smuggler's ship.)
Smuggler (communicator): Well, if it isn't Polaris' favorite lombax. Now what's an upstanding citizen such as yourself doing way out here in no man's land?
On-screen:
- Ask Smuggler if he needs any work done.
- EXIT
(Upon selecting "EXIT".)
Smuggler (communicator): Well, you be sure to come see me if you're looking for work. Take care now.
(Upon selecting "Ask Smuggler if he needs any work done.")
Smuggler (communicator): Matter of fact, I am having a bit of trouble conducting business in this here sector on account of all Nefarious' ships. If you'd be so kind as to "eliminate" a few of them, I'd happily pay you for your services.
On-screen:
- Sure, I could use the bolts. REWARD: 1000 Bolts
- Maybe another time.
(Upon selecting "Maybe another time.")
Smuggler (communicator): No problem, partner. You just let me know if you change your mind. I'll be seeing you.
(Upon talking to the Smuggler again after declining.)
Smuggler (communicator): Change your mind about clearing out them ships, partner?
(Upon selecting "Sure, I could use the bolts.")
Smuggler (communicator): Glad to hear it, partner. Watch your back now.
(Upon talking to the Smuggler again without having destroyed all twenty ships.)
- Smuggler (communicator)
- Son, the enemy is over there. Not over here. What are you, yellow?
- Sorry, friend. If I can't operate, I can't afford to pay you. Better go destroy them ships.
- Now how is a businessman such as myself supposed to practice free enterprise with all those fighters flying around?
(Upon approaching the Nefarious satellite.)
Aphelion: Sensors detect security satellites with holo-net relays. They must be destroyed in order to clear the sector of fighter patrols.
(Upon being spotted by the Nefarious satellite.)
Nefarious trooper (communicator): Lombax identified. Alert Dr. Nefarious.
(Upon destroying ten of twenty ships.)
Smuggler (communicator): You're doin' fine, partner. Just a few more ships and I'll be free to operate as I please.
(Upon destroying twenty ships, the Nefarious satellite lowers its shield.)
Nefarious trooper (communicator): Shields disengaged. Summoning reinforcements.
(Upon destroying the Nefarious satellite.)
Smuggler (communicator): See, I knew you were the person for this gig. You got a little evil in you, don't cha? You were worth every bolt. Now be sure and come back if you ever need more work.
(Upon talking to the Smuggler again after the mission is over.)
Smuggler (communicator): Now, why are you wasting my time?
Clean up Irradiated Asteroids (gameplay)[]
(Upon approaching the vullard at the Phylax Depot.)
On-screen: Press to talk to Vullard
(Upon talking to the vullard.)
Vullard: Greetings, outsider. We seem to have run into a spot of trouble involving irradiated asteroids. They're drifting too close to our moon and we've been unable to land our harvesters. I don't suppose you'd be willing to help us out?
On-screen:
- Sure, I could use the work. REWARD: 1000 Bolts
- Maybe another time.
(Upon selecting "Maybe another time.")
Vullard: How unfortunate. Very well, outsider.
(Upon selecting "Maybe another time." subsequent times.)
Vullard: Very well.
(Upon talking to the vullard again after declining.)
Vullard: Greetings, outsider. Have you changed your mind about helping us clear out those asteroids?
(Upon selecting "Sure, I could use the work.")
Vullard: Splendid. Fortunately all it takes to get the job done is a little firepower. If you destroy the irradiated asteroids, we'll happily repay you for your assistance.
(Upon flying Aphelion into the asteroid field.)
Aphelion: Warning. Asteroid field detected. Proceed with caution.
(Upon flying Aphelion close to the irradiated asteroids.)
Aphelion: My sensors indicate high levels of electromagnetic radiation ahead. Our shields are not strong enough to maintain optimal hull integrity.
(Upon talking to the vullard again without having destroyed all fifteen of the irradiated asteroids.)
- Vullard
- There are still a few irradiated asteroids left, outsider.
- There are still irradiated asteroids around our moon. If you want to be paid, you got to clear them out.
(Once all fifteen irradiated asteroids are destroyed.)
Vullard (communicator): Well done, outsider. That was some expert asteroid removal. Here's something for your worth, you've earned it.
Tow Terachnoid's Ship to the Phylax Depot (gameplay)[]
(Upon hailing the terachnoid's ship.)
Terachnoid (communicator): Boy, am I glad you showed up! I was on my way to the Battleplex when I noticed my reservoir of locomotion-inducing energy had been depleted!
Ratchet: Meaning you ran outta gas.
(If Ratchet does not have twelve Zoni for Aphelion's ship tether upgrade.)
Terachnoid (communicator): It sounds smarter the way I say it. If you know of anyone equipped with a ship tether, can you send them my way?
(If Ratchet does have twelve Zoni for Aphelion's ship tether upgrade.)
Terachnoid (communicator): It sounds smarter the way I say it. Do you think you could tow me to the Phylax depot?
On-screen:
- Sure, I could use the bolts. REWARD: 1000 Bolts
- Sorry, I've got other things to do.
(Upon selecting "Sorry, I've got other things to do.")
Terachnoid (communicator): I understand. I'll just sit out here and pray I don't get needlessy murdered by valkyries.
(Upon talking to the terachnoid again after declining.)
Terachnoid (communicator): Hey hey, did you change your mind about giving me a tow? I'll pay you!
(Upon selecting "Sure, I could use the bolts.")
Terachnoid (communicator): Thanks, friend! Standing by for tether deployment.
(Upon regaining control of Aphelion.)
Terachnoid (communicator): I'll sync the fueling station's position to your radar.
On-screen: to use ship tether.
(Upon tethering the terachnoid's ship.)
Terachnoid (communicator): Here we go!
(If Ratchet does not tow the terachnoid's ship towards the Phylax Depot.)
Terachnoid (communicator): Uh, are we lost? Uhhh, I knew I should've called for a vullard tow ship...
(Upon towing the terachnoid's ship to the Phylax Depot.)
Terachnoid (communicator): Thanks, 3371-Alpha! Here's something for your trouble.
Find the Complete RYNO V Holo-plan (gameplay)[]
(Whilst talking to the Smuggler after hailing his ship.)
On-screen:
- Do you know anything about these schematics?
(Upon selecting "Do you know anything about these schematics?")
Smuggler (communicator): I don't believe it. Son, these here are schematics for the RYNO V. I didn't even know they made a model after the fourth; far too dangerous, you see. I'll tell you what; you bring back the rest of these plans, and I will build it for you. So long as I get to keep the plans, of course.
(Upon collecting five of ten RYNO V holo-plans.)
Smuggler (communicator): I see you found more of the RYNO schematic. When you find the whole thing, don't forget to come and see me, y'hear?
(Upon collecting all ten RYNO V holo-plans.)
Smuggler (communicator): Well, I'll be... Son, you now hold in your hands the only known copy of the RYNO V holo-plan! You come see me as soon as you can. I'll be in the Axiom City spaceport on planet Terachnos.
Return RYNO V Holo-plan to the Smuggler (gameplay)[]
(Upon reaching the Smuggler at the Axiom City spaceport on Terachnos.)
Smuggler: I don't believe it. You got every piece! Son, when this thing is built, it'd be best if we didn't discuss the matter again. Galactic authorities would throw us both in Zordoom just for looking at it. Now, stand back.
Smuggler: I present to you the RYNO V! The most powerful weapon in the known universe! You be careful with this thing now. It packs a heck of a punch.
The Great Clock: Sector Two[]
The Junior Caretaker[]
On-screen: Meanwhile...
Sigmund: Hello.
Sigmund: Ah! I'm sorry! I was only trying to help!
Sigmund: Back up! Don't make me use force! Hyaoooh!
Sigmund: Weapon!
Clank: You are the robot who assisted me in my escape from Nefarious. What is your name?
Sigmund: My name? Umm... Yes, of course. Sigma 0426A, but you can call me Sigmund. I'm Junior Caretaker here at the Great Clock.
Clank: Forgive me, but what is the Great Clock?
Sigmund: (cuckoo clock chime) Oh, dear! We're late! Come!
Sigmund: We don't have a lot of time! Figuratively speaking, of course.
Tour the Great Clock with Sigmund (gameplay)[]
(Upon gaining control of Clank.)
Clank: Where is everyone?
Sigmund: Not really sure. Nefarious and his troops just picked up and left after that butler guy tossed you into the hall. Not a very pleasant lot, are they?
Clank: No, not very pleasant at all. May I ask what the purpose of this facility is?
Sigmund: This place? Haw-haw! This is the universe's greatest contingency plan! Come, Orvus is waiting.
(If Clank does not follow Sigmund.)
- Sigmund
- This way, sir.
- Over here, sir!
- Orvus awaits!
- Hello? XJ-0461?
- Come on, stay close! It's very easy to get lost here.
- Sir, not to be pushy or anything, but the universe is depending on us.
Computer: Will XJ-0461 please check in with Junior Caretaker. XJ-0461 to Junior Caretaker.
Travel with Sigmund to meet Orvus (gameplay)[]
(Upon catching up to Sigmund at the meteor pad.)
On-screen: The Great Clock: Sector Two
(Upon standing on the meteor pad.)
On-screen: Press to use the Meteor Pad
(Upon using the meteor pad to launch Clank to the next area.)
Clank: (yelling)
(The Hypersonic Brainwave Scrambler flies past and breaks more of the Clock's equipment.)
Sigmund: No. Oh, no! Aw, come on! Stupid Hypersonic Brainwave Scrambler... And people wonder why we keep this place a secret.
(If Clank does not use the Heli-Pack to cross the gap to Sigmund.)
Sigmund: Is your Heli-Pack still functional, sir?
(Upon reaching Sigmund outside a closed door.)
Computer: Access denied. Senior personnel only.
Sigmund: Open your optical drive, this is senior personnel. I'm with XJ-0461.
(Upon following Sigmund into the room.)
Sigmund: While you were unconscious I took the liberty of installing a quantum actuator into your circuitry. It allows you to create multiple selves.
Clank: Multiple selves?
Sigmund: How else would we get anything done around here? Just record your actions using the time pads and initiate them while the "present you" moves on to do other things.
Sigmund: Time pads can be a little tricky. Let me show you how they work.
(Sigmund begins the tutorial and moves onto the first time pad.)
Sigmund: First, stand on the time pad. Then initiate temporal recording!
(Sigmund selects "RECORD" from the time pad commands, then moves onto the button to open the door.)
Sigmund: Now I'll just open the door... And end temporal recording.
(Sigmund ends temporal recording and moves onto the second time pad.)
Sigmund: Now when I start recording on the second pad...
(Sigmund selects "RECORD" from the second time pad, and his past-self moves onto the button to open the door.)
Sigmund: Look, sir! That's me! Now all I have to do is wait for me to open the door for myself!
(The past-self moves onto the button and Sigmund waits by the now open door.)
Sigmund: Ta-da! Now I can get through the door! Pretty sweet, huh? Go ahead, sir. Give it a try!
(Upon regaining control of Clank.)
On-screen: Paradox Substation 1
(If Clank does not interface with the time pad.)
Sigmund: Don't be afraid, sir. Time pads are perfectly safe.
(Upon attacking Sigmund.)
- Sigmund
- Quit it.
- Hey, what gives?
- That isn't very nice.
- Hey, what's the big idea?
(Upon approaching Sigmund.)
On-screen: Press to talk to Sigmund
(Upon talking to Sigmund.)
Sigmund: Need some help, sir?
On-screen:
- Yes, please!
- No, thanks.
(Upon selecting "Yes, please!" to repeat the tutorial.)
Sigmund: Sweet! Prepare to have your mind blown!
(Upon selecting "Yes, please!" to repeat the tutorial subsequent times.)
Sigmund: Okay, here's what you do.
(Upon standing on the time pad.)
On-screen: Hold to use the Time Pad
(Whilst using the time pad and viewing the commands.)
On-screen:
- EXIT — Do nothing and exit Time Pad controls.
- RECORD — Begin recording your actions to this pad.
- DELETE — Delete this recording.
- DELETE ALL — Delete all recordings on all pads.
- HINT — Give Clank a hint on how to solve this puzzle.
- BYPASS PUZZLE — Choosing this will allow Clank to bypass this puzzle and continue on, but at a price.
- RECORD AND PLAY — Begin recording your actions to this pad. Previously recorded actions on other pads will play back while you record.
(Upon selecting "HINT" from the time pad commands to receive a hint for the time puzzle.)
On-screen:
- Get a recorded Clank onto the button to open the exit door.
- Stop recording after opening the exit door, then use a different Clank to walk through.
- Record Clank stepping on the button. Then record a different Clank walking through the exit door.
- Making a new recording is the only way to play back existing recordings.
- When Clank stops recording, he will always warp back to the Time Pads.
- Use recorded Clanks to stand on the buttons that open the exit door.
(If some time passes and the puzzle has not been completed yet.)
On-screen: Clank may choose to bypass this puzzle from the Time Pad controls.
(Upon selecting "BYPASS PUZZLE".)
On-screen: Bypass puzzle? Bypassing puzzles will cost Clank the reward and may prevent you from earning certain skill points.
(Upon selecting "RECORD".)
Computer: Temporal recording initiated.
(Counting down from when ten seconds of recording time remains.)
Computer: Ten seconds remaining. Five seconds remaining. Maximum recording time exceeded.
(Upon using the first time pad to place a recorded Clank on the button and open the door.)
Sigmund: Now, activate the other time pad and have your past-self open the door for you.
(Upon completing the time puzzle and entering the next room.)
Clank: Quite an ingenious security device. Did you design it?
Sigmund: Are you kidding? Orvus was the smart one.
(Upon reaching Sigmund by the next set of time pads and receiving another tutorial.)
Sigmund: Time Pads will also let you record over your past-selves. That way you can do everything they did and more!
(Sigmund moves onto the first time pad.)
Sigmund: First, initiate recording and open that chamber door.
(Sigmund begins recording and moves onto the button to open the chamber door.)
Sigmund: Then while the chamber is open, end recording.
(Sigmund ends recording and moves onto the second time pad.)
Sigmund: Next we'll start recording on the second time pad.
(Sigmund starts recording on the second time pad and his past-self opens the chamber door.)
Sigmund: When your past-self opens the chamber, step inside and open the door!
(Sigmund moves onto the button in the chamber to open the exit.)
Sigmund: Now, end recording!
(Sigmund ends recording.)
Sigmund: Okay, here's the tricky part. Since the past-self holding the door open is inside the chamber, you'll have to re-record over your other self in order to exit.
(Sigmund moves onto the first time pad again, begins recording and opens the chamber door.)
Sigmund: Open the chamber to let your past-self in...
(The past-self opens the exit and Sigmund goes to wait by the now open door.)
Sigmund: Then, when he opens the exit, you're free to go! Give it a try, sir.
(After some time passes.)
Sigmund: I got stuck in this very room once. Three weeks I was here before a Zoni came by on a routine paradox checkup. Eheh...
(Upon selecting "HINT" from the time pad commands to receive a hint for the time puzzle.)
On-screen:
- Get a recorded Clank onto the button in the chamber to open the exit door.
- Re-recording Clanks is a necessary tactic to get through most exit doors.
- Re-record a Clank, repeat what that Clank did before, then move on to do more.
- Don't forget to let the recorded Clank into the chamber to open the exit door.
- Clank must start a new recording in order to play back old recordings.
- Clank may preview the recorded actions of a past-self by standing on that Time Pad.
- Stop recording after Clank steps on a button. When played back, that Clank will remain on the button.
- If a recorded entity fails, Clank probably needs to operate an elevator or open a chamber.
- Once the exit door is open, determine which recorded Clank is not needed to hold the door open, and exit with that one.
(If a recorded Clank fails an action.)
Computer: A recorded entity has failed.
(Upon standing on the button in the chamber and opening the exit door.)
Sigmund: You're halfway there, sir. All you have to do now is re-record your first self and the other will open the door for you.
(Upon letting the past-self into the chamber and opening the exit.)
Sigmund: Brilliant, sir! Follow me.
(Upon completing the time puzzle.)
Sigmund: Orvus was right, you're gonna do just fine! Race you to the mnemonic chamber!
(The Hypersonic Brainwave Scrambler smashes another piece of the Clock's equipment.)
Sigmund: Aw, come on, I just fixed that!
(After using the meteor pad and launching over to the closed door.)
Sigmund: Here we are. So, are you ready to meet Orvus?
Clank: I am ready.
Computer: Access granted. Welcome to Mnemonic Station Beta.
Sigmund: Ta-da!
(Upon following Sigmund into the room.)
On-screen: Mnemonic Station Beta
Clank: Where is Orvus?
Sigmund: He's in your head, of course! And locked away on a secret partition in your memory banks. Dr. Nefarious spent over a year trying to hack in.
Sigmund: I have to deactivate your neural safeguards and send you into your own subconscious. Hop in!
(If Clank does not use the mnemonic station.)
Sigmund: We're all set, sir. Hop into the chamber and I'll initiate the program.
(Upon approaching the chamber containing the Chronoscepter.)
Sigmund: Pretty neat, huh? That Chronoscepter's over a hundred million years old. It's reserved for the Senior Caretaker.
(Upon approaching the mnemonic station.)
On-screen: Press to use Mnemonic Station
(Upon using the mnemonic station, a cutscene plays.)
Orvus (simulation): Hello, XJ-0461! And welcome to your subconscious. I am Orvus, and I've been anticipating your return for quite some time.
Clank: I do not understand. Have I been here before?
Orvus (simulation): (chuckles) You didn't think your soul came from a robot factory, did you? I created you!
Orvus (simulation): Oh, you must have a lot of questions. But first, I have a present for you.
Unlock Clank's Memory Banks (gameplay)[]
(Upon regaining control of Clank.)
On-screen: Clank's Subconscious
Orvus (simulation): Off we go! We have lots to do if you're going to take over my work.
Clank: Are you really my father?
Orvus (simulation): No, my dear boy, I am a program. A digital simulation of the real Orvus, installed the day you were born in Solana. But don't worry, I know all his old jokes. (chuckles)
(Upon catching up to Orvus at the next platform.)
On-screen: Press to throw Time Bomb.
Orvus (simulation): Lesson one: I'm going to teach you how to manipulate time! That Chronoscepter can be used to create time bombs. Try using them to get across to the other side.
(If Clank does not throw out a time bomb.)
Orvus (simulation): Don't worry, they're quite harmless. I designed them myself.
(Upon throwing out a time bomb to slow down the spinning gear.)
Orvus (simulation): Bravo, XJ-0461, bravo! Each bomb contains enough quantum energy to slow down time for just a few moments.
(If Clank does not jump to the slowed spinning gear.)
Orvus (simulation): Go on, don't be frightened. I'll be with you every step of the way.
(Upon reaching Orvus at the next platform, before the three spinning gears.)
Orvus (simulation): Quantum energy is quite unstable, so only one bomb may be thrown at a time.
(Upon throwing out a time bomb and slowing the first of the three spinning gears.)
Orvus (simulation): Go ahead, throw another time bomb. Just move quickly into its temporal field.
(After getting past the three spinning gears and reaching Orvus at the next platform.)
On-screen: Press to swing the Chronoscepter.
Orvus (simulation): If you come across a broken object, simply strike it with your Chronoscepter. It should reverse back to the way it was. Go on, give it a try.
(Upon striking the broken objects with the Chronoscepter and repairing them.)
Orvus (simulation): Good form, XJ-0461. You're doing quite well. Now, onto lesson two.
Clank: What is lesson two? Temporal manipulation via faster than light particle acceleration?
Orvus (simulation): Actually, I'm going to teach you how to hit things with a big stick.
(Upon catching up to Orvus at the next platform.)
Orvus (simulation): From time to time, various creatures find their way into the Clock. A good caretaker protects the equipment at all costs!
Clank: Yes, but what does the equipment do?
Orvus (simulation): All in good time, my son. Now, think of someone you wouldn't mind bonking on the head. Perhaps a buffoon who has made life difficult for you in the past?
Clank: Hmm.
(A miniature version of Qwark appears.)
Orvus (simulation): (chuckles) Wonderful! But you can do better than that!
(Multiple more miniature Qwarks appear.)
Orvus (simulation): Good form, my son! Now, do as the kids say and "lay the smack down."
(Sometimes upon defeating a mini-Qwark.)
- Orvus (simulation)
- Terrific hit!
- You're doing quite well!
- Ooh, that was a good one!
- I normally don't condone violence, but that looks like ripping good fun!
- That's right, good show! Pretend they're trying to tear apart the quantum entanglement modulator!
(Sometimes upon taking damage from a mini-Qwark.)
- Orvus (simulation)
- Be careful, XJ-0461!
- Try getting a little closer.
- My my, they are irritating.
- You must be one with the Chronoscepter.
- Don't worry, this is just a simulation. You're doing fine!
(Upon defeating the first wave of mini-Qwarks.)
Orvus (simulation): I think you're ready for a bit more!
(Upon defeating the second wave of mini-Qwarks.)
Orvus (simulation): Keep going, just a few left!
(Upon defeating the final wave of mini-Qwarks.)
Orvus (simulation): Well done! You certainly cleaned their clocks. (chuckles) Did you see what I did there? (chuckles) Oh, my!
(Upon reaching Orvus at the final platform.)
Orvus (simulation): You've done wonderfully, my son. I know you're going to take good care of this place.
Clank: But where will you be? This is your facility.
Orvus (simulation): No, my dear boy, it's your facility. The Great Clock and everything in it, I now leave to you. Watch over it and protect it. Fulfill your destiny, XJ-0461. Program terminated.
Tour the Great Clock with Sigmund (gameplay, cont.)[]
(Upon exiting the mnemonic station and regaining control of Clank.)
Sigmund: Congratulations, sir! It's a pleasure to have you aboard.
Clank: Sigmund, what happened to the real Orvus?
Sigmund: He said it's a secret. And a Junior Caretaker knows how to keep secrets. Yessir.
(If Clank does not collect the Chronoscepter.)
Sigmund: Well, go on. You can't use the one in your head, y'know. It's time for the real thing.
On-screen: Touch the Chronoscepter to collect it.
(Upon collecting the Chronoscepter.)
Sigmund: Come on, we have an orientation room that will tell you everything you need to know about the Great Clock. It's also great for watching cartoons.
(Upon leaving the room and being attacked by teratropes.)
Sigmund: Watch out, sir! Teratropes!
Sigmund: Teratropes are nasty little creatures. They feed on quantum energy, so they can see your past-selves. Lousy Hypersonic Brainwave Scrambler must've let 'em in...
(Upon defeating all of the teratropes.)
Sigmund: Nicely done, sir! I would've helped you out, but I'm not exactly what you'd call a "fighter".
(Upon following Sigmund into the next room.)
On-screen: Paradox Substation 2
Sigmund: Hmm, looks like the holo-bridge is out. You may have to find another way across.
Sigmund: Your past-selves can throw time bombs, too. Just remember, only one can exist at a time. It's for your own safety.
(If Clank is not progressing in the time puzzle.)
- Sigmund
- Try using the caretaker's manual.
- If you need help, you can access the caretaker's manual from any time pad.
(Upon selecting "HINT" from the time pad commands to receive a hint for the time puzzle.)
On-screen:
- Stop recording while Clank is holding the exit door open.
- Follow Clank's recorded self across, then exit when the recording holds the door open.
- Recorded entities will fail if they cannot complete their recorded path.
- When Clank stops recording, he will always warp back to the Time Pads.
- Stop recording after Clank steps on a button. When played back, that Clank will remain on the button.
(If a recorded Clank fails to get past a spinning wheel.)
Sigmund: Hmm, maybe a time bomb will help you get across?
(When a recorded Clank reaches the button on the other side of the room and is attacked by teratropes.)
- Sigmund
- Shoo! I said shoo! Begone! Vamoose! Disappear!
- Teratropes! Keep them away from your past-self!
(Sometimes upon Clank defeating one of the teratropes.)
- Sigmund
- Nicely done!
- Great hit, sir!
- That's it, sir! Whack 'em with your Chronoscepter!
- Nice hit, sir. You've done this before, haven't you?
(Sometimes upon Clank taking damage from a teratrope.)
- Sigmund
- Oh, no!
- Watch out, sir!
- I can't look!
(Upon completing the time puzzle.)
Sigmund: You're getting pretty good at this, sir.
(The Hypersonic Brainwave Scrambler again smashes more of the Clock's equipment.)
Sigmund: I hate you Hypersonic Brainwave Scrambler, and I'm comin' for you! Not now, mind you, but soon! After I take karate lessons and, and um, well I'm just sayin' you're on my list, pal!
Clank: Uh, Sigmund, I believe it is gone.
Sigmund: That's right, run away!
(Upon striking a broken energy conduit with the Chronoscepter.)
Computer: Conduit repaired.
(If Clank is not progressing with the next time puzzle.)
Sigmund: Remember, you can always record over one of your past-selves.
On-screen: Re-record your past-self and step off the button to raise the elevator.
(Upon selecting "HINT" from the time pad commands to receive a hint for the time puzzle.)
On-screen:
- Stop recording while Clank is holding the elevator down.
- Remember to step off the elevator button to let the elevator back up.
- After getting a recorded Clank up the elevator, re-record him and then take the real Clank up the elevator.
- Clanks will sit down when they have no more recording to play back.
- Make sure to hold elevators and doors long enough for recorded Clanks to traverse them.
- Remember to step off the elevator button to let Clank up the elevator.
(Upon completing the time puzzle.)
Sigmund: Woah. Even Orvus had trouble with that one once.
(Upon following Sigmund into the next room.)
On-screen: Paradox Substation 3
Sigmund: Aw, crud, this one looks like a doozy. Computer, can you shut down the gears in Sector Three?
Computer: Negative. But I will cross my fingers for you.
Sigmund: Stupid, sarcastic, outdated piece of—
Computer: I heard that.
(Upon selecting "HINT" from the time pad commands to receive a hint for the time puzzle.)
On-screen:
- Wait a moment before stepping on the elevator button so the next Clank has time to get to the elevator.
- Have one Clank go up the elevator and open the exit door, and the other go across the bottom to reach the exit door.
- Don't forget to let the recorded Clank up the elevator before moving on to the exit door.
- When raising an elevator, record a Clank going to the elevator first, then record a different Clank raising the elevator.
- Remember to let recorded entities into chambers and up elevators before Clank runs ahead.
- Explore a puzzle before starting recording to figure out what all the elements will do.
- If Clank makes a mistake with one recording, just re-record it. It is not necessary to delete all recordings.
(Whilst heading towards the exit.)
Computer: Unauthorized sonic device has breached monitoring station Zulu.
(Upon completing the time puzzle.)
Sigmund: That was incredible! You should have your own theme music, sir! I could trail behind you and be all like, "(imitates action music) Caretaker!".
(Upon heading forward, the Hypersonic Brainwave Scrambler appears again.)
Computer: Warning. Unauthorized sonic device on approach.
Sigmund: Sir, watch out! It's the Hypersonic Brainwave Scrambler!
Computer: Warning. Unauthorized sonic device in Sector Three.
Destroy the Hypersonic Brainwave Scrambler (gameplay)[]
(Upon regaining control of Clank.)
Sigmund: Here it comes!
Clank: Your time has come, Hypersonic Brainwave Scrambler. Let us dance.
(As the Hypersonic Brainwave Scrambler fires sonic burst attacks at Clank.)
Sigmund: Watch out, sir! He's using a sonic burst emitter!
(If Clank is unable to get close to the Hypersonic Brainwave Scrambler.)
Sigmund: Hit it with a time bomb!
(If Clank has not performed a jump swing attack with the Chronoscepter on the Hypersonic Brainwave Scrambler.)
Sigmund: Try jumping, sir. You'll get more momentum with the Chronoscepter.
(Sometimes if Clank is damaged by the Hypersonic Brainwave Scrambler.)
- Sigmund
- Stupid brainwave scrambler, do you know who you're messin' with? That's XJ-0461; Senior Caretaker of the Great Clock!
- Don't make me come over there, Hypersonic Brainwave Scrambler!
(Upon reducing the Hypersonic Brainwave Scrambler's health by a third.)
Sigmund: Yeah! Kick his butt, sir!
(The Hypersonic Brainwave Scrambler fires its sonic waves across the ground and summons teratropes.)
Sigmund: Watch out, sir! Teratropes!
(Upon reducing the Hypersonic Brainwave Scrambler's health by another third.)
Sigmund: You've got him on the run, sir! Hit 'em! Kick 'em! Use kung fu on 'em! Hoi-yoo-wah!
(Upon destroying the Hypersonic Brainwave Scrambler.)
Clank: One Hypersonic Brainwave Scrambler, scrambled. (chuckles)
Sigmund: That was amazing, sir!
Night of the Living Squishies[]
Sigmund: You think you could show me how to fight like that one day?
On-screen: Nefarious Space Station
Dr. Nefarious: Let's try this again! "Night of the Living Squishies"; act three, scene four. Ready on set?!
Nefarious trooper: I should never have quit dental school.
Dr. Nefarious: Aaand action! You'll never take me alive, Qwark! Time is under my control!
Lawrence (hologram): Oh, am I interrupting?
Dr. Nefarious: Lawrence! I'm rehearsing my epic romantic action comedy space opera!
Lawrence (hologram): Silly me, sir. I just thought it prudent to tell you Clank is en route to the Orvus Chamber. Sir.
Dr. Nefarious: (laughs) Splendid! The moment we've been waiting for is nigh! Now, if there's nothing else to discuss?
Lawrence (hologram): There is one small matter.
Dr. Nefarious: Qwaaarrrr—!
Lance (radio): I don't have the capacity for love, Janice. I was cursed by a tribe of gypsy ninjas when I was a kid.
Janice (radio): I know, Lance. I was in that tribe of gypsy ninjas!
Dr. Nefarious: —rrrrrk! They cannot be allowed to meddle in our plans! Track them down and annihilate them!
Lawrence (hologram): Very good, sir. In the meantime, might I suggest engaging the safety, so as not to kill any more troops?
Dr. Nefarious: It's not even loaded, you moron! Look!
Dr. Nefarious: (groans) Next!
Vela Sector (1)[]
Travel to Molonoth Fields, Planet Torren IV (gameplay)[]
(Upon Aphelion arriving in the Vela Sector.)
On-screen: Meanwhile, in the Vela Sector...
Aphelion: Now entering Vela Sector.
(Upon gaining control of Aphelion.)
Qwark (communicator): Ratchet, Qwark here. I've been doing a bit of investigating and it looks like Azimuth lives in a decommissioned mining robot on Torren IV.
Ratchet: Got it, thanks Qwark. I'll head over there now.
(Whilst traversing the sector with Aphelion.)
On-screen: Pull back on to perform a U-turn.
Molonoth Fields, Torren IV[]
(As Aphelion flies down to land on the planet.)
On-screen: Molonoth Fields
(Upon exiting Aphelion and regaining control of Ratchet.)
Ratchet: Qwark, come in. I just landed on Torren IV. Do the fongoids know where I can find Azimuth?
Qwark (communicator): Chief, uh, something something says he supposedly lives in the ruins of Volgram Pass.
Ratchet: Volgram Pass. Alright, maybe someone around here can point me in the right direction. See what else you can find, I'll be in touch.
Qwark (communicator): Roger that. Qwark, out!
Find Directions to Volgram Pass (gameplay)[]
(Upon moving forward from Aphelion.)
On-screen: Vullard Junkyard
(Upon first breaking a camouflaged crate.)
On-screen: You discovered a Camo Crate!
On-screen: Look for more Camo Crates to find hidden bolts.
(When standing before the rotatable platform.)
On-screen: Use the wrench to rotate the platform then jump on it.
(When standing before the unloaded spring pad.)
On-screen: Use your wrench to lower the spring pad, then jump on it.
(Upon approaching the vullard in the upper area.)
Vullard: Hey, it's an outsider.
(Upon standing near the vullard.)
On-screen: Talk to Vullard
(Upon talking to the vullard.)
Vullard: Greetings outsider! What brings you to Molonoth?
On-screen:
- I'm looking for Volgram Pass.
- I'm just here to see the sights.
- None of your business.
(Upon selecting "I'm looking for Volgram Pass.")
Vullard: Volgram Pass? Surely a peaceful adventurer such as yourself has no business in such a dangerous place. But, if you insist, it is just beyond the Hollow to the east. Ask the Guardian for entry.
(Upon selecting "I'm just here to see the sights.")
Vullard: A tourist, eh? Well, nothing to see here but the remnants of an eons-old fongoid city, lost in the ash. But, if you insist, you may ask the Guardian for entrance to the Hollow. It's the crown jewel of our civilization.
(Upon selecting "None of your business.")
Vullard: A hundred pardons, outsider. I was merely curious. Our kind sees not but the unwanted treasures of a wasteful galaxy. Perhaps the Guardian to the east will be able to assist you.
On-screen:
- What is this place?
- What do you know about Flint Vorselon?
- What do you know about Dr. Nefarious?
- EXIT
(Upon selecting "What is this place?")
Vullard: A place of rebirth! The trash of one becomes the treasure of another, much like the ruins of Molonoth. Eons ago, those wasteful fongoids abandoned their city and took to the soil, leaving all technology behind.
(Upon selecting "What do you know about Flint Vorselon?")
Vullard: He was the terraklon's greatest assassin before a defeat on Zaurik robbed him of his body. Now he's almost entirely mechanical, and sells his services to the highest bidder.
(Upon selecting "What do you know about Dr. Nefarious?")
Vullard: Ah, yes, I have heard such a name before. It is said he arrived on a ball of fire, a comet perhaps, and claimed the Bernilius Sector for his own.
(Upon talking to the vullard again.)
- Vullard
- Yes, outsider?
- What can I do for you, outsider?
- Yes, outsider? Is there anything else I can do for you?
(When standing before the unloaded spring catapult.)
On-screen: Use your wrench to lower the catapult, then jump on it.
(Upon Ratchet being launched through the air.)
Ratchet: Woo-hoo-hoo!
Travel to the Hollow (gameplay)[]
(Upon approaching the large robot head of the Guardian, a cutscene plays.)
Guardian (Vullard Foreman): (groans) Halt, outsider! What business have you in the Hollow?
Ratchet: I'm looking for Volgram Pass.
Guardian (Vullard Foreman): Volgram Pass. Where the exile dwells? It is beyond this Hollow, but we do not grant entrance to outsiders. They must find it for themselves.
(After regaining control of Ratchet and heading forward.)
Qwark (communicator): Ratchet, come in. One of the fongoids just told me about a race of brutal warriors who apparently hate Nefarious. They're called agorians. I'm heading over there now to talk to 'em.
Ratchet: Qwark, I don't think that's such a good idea.
Qwark (communicator): Normally I'd agree with you, but the fongoids insist that I'd leave as soon as possible. They even paid the agorians to come pick me up. Isn't that nice? I'll keep you posted. Qwark, out!
(When standing before the grind rail.)
On-screen: Press to jump on grind rail.
(After catapulting across the chasm and approaching the vullard foreman.)
Vullard Foreman: Welcome, outsider. I apologize for the ruse, but we like to keep our operation away from the prying eyes of galactic authorities. Come, you have proven yourself worthy.
(Upon regaining control of Ratchet and following the vullard foreman.)
Vullard Foreman: Volgram Pass is on the other side of the Hollow. But, you must be aware that there is a dangerous exile there. Most of our kind do our best to stay away from him.
Ratchet: Why? What'd he do?
Vullard Foreman: Oh, you know, attacked one of Nefarious' transports, blew up Vorselon's outpost in Korthos. The usual rebel stuff.
(The vullard foreman raises a shutter door and enters the room before the Hollow.)
Vullard Foreman: Ah, here we are. Oh, not again! Do me a favor and grab that battery bot, will ya? Good for nothin' creatures never stay in their sockets.
(Upon entering the room and approaching the fleeing battery bot.)
On-screen: Press to pick up battery bots.
(Upon picking up the battery bot.)
Vullard Foreman: Wonderful! Now, just toss it back into the socket.
On-screen: Press to throw objects.
(Upon throwing the battery bot into the socket.)
Vullard Foreman: Well done, outsider. And welcome to the Hollow.
(The shutter door to the Hollow opens.)
Vullard: The battery bots are revolting! All systems are offline!
Vullard Foreman: (groans) Call the home office. Tell them we have a code eleven-dash-thirteen!
(Upon regaining control of Ratchet.)
Vullard Foreman: Without power I'm afraid access to Volgram Pass is impossible. Looks like you're outta luck, outsider.
Help End Code 11‒13 (gameplay)[]
(Upon heading forward into the Hollow.)
On-screen: The Hollow
(Upon standing on the teleporter in the Hollow.)
On-screen: Press to return to Aphelion
(Upon standing on the teleporter now next to Aphelion.)
On-screen: Teleport to the Hollow
(Upon the vullard foreman reaching the nearby control station.)
Vullard Foreman (loudspeaker): Attention, attention! We have a code eleven-dash-thirteen. Rogue battery bots spotted in the Hollow. All personnel remain calm. A tactical disposal team has been dispatched. It should arrive in six months.
(Shortly after entering the Hollow.)
Vullard Foreman (loudspeaker): Attention all personnel. A code eleven-dash-thirteen is still in effect. All work is suspended until systems are restored. Now would be a good time to... take lunch.
(Ongoingly throughout the Hollow.)
- Vullard Foreman (loudspeaker)
- Maintenance to the compactor. Repeat, maintenance to the compactor.
- Maintenance to shredder station. Repeat, maintenance to shredder station.
- Maintenance to the incinerator station. Repeat, maintenance to the incinerator station.
- Will a technician please report to the iron works. Technician to the iron works.
- Will a technician please report to the recycler station. Technician to the recycler station.
- Will a technician please report to the magma conveyor in sector 3. Technician to the magma conveyor in sector 3.
- Will operator Kilgor pick up a white courtesy phone. Operator Kilgor to a white courtesy phone. Your wife is calling.
- This is a reminder that in accord with Polaris regulations, all vullards must wear protective equipment while operating the heavy machinery.
- Attention, will operator Deacon please report to the infirmary. We found your fingers.
- Attention vullards. This is just a reminder that tomorrow is Put your Children to Work Day. We have several chores that need to be done around the factory floor, so be sure to sign your child up as soon as possible.
- Attention vullards. In honor of our third straight accident-free workday, we will be serving roasted grunthor in the employee cafeteria! Lunch will commence promptly at 1:30 and end at 1:33 this afternoon. And you're welcome.
- Attention vullards. Management would like to extend a hearty thank you to employee of the month, Gorbo Mornak, who worked an astounding 117 hour shift last week. If you wish to pat your co-worker on the back, he's in room 203 at the Torren Hospital.
(Upon approaching the vullard at the inactive conveyor belt.)
Vullard (1): Sorry, outsider. The conveyor draws power from the other stations, so we're stuck until that code eleven-dash-thirteen is resolved.
Ratchet: Hmmm, maybe I can figure out a way to fix it myself.
(Upon returning to the vullard at the inactive conveyor belt.)
Vullard (1): Hey, outsider, have ya seen any of those rogue battery bots runnin' around?
(Upon approaching the various vullards around the Hollow during the code 11‒13.)
- Vullard (2)
- I'm takin' lunch.
- Uh, who's this guy?
- Hm, must be a new guy.
- What's with the outsider?
- Vullard (3)
- Is that a lombax?
- Lousy battery bots...
- What's he doin' here?
- Are you here to fix that eleven-dash-thirteen?
- Vullard (4)
- Another eleven-dash-thirteen?
- Hey, it's an outsider.
- Where's your visitor's pass?
- You here about the code eleven-dash-thirteen?
(Upon approaching a fleeing battery bot in the Hollow.)
On-screen: Hold and press
to throw the Omniwrench.
(Upon approaching the vullard at the inactive incinerator.)
- Vullard (5)
- Good for nothing battery bots! Costing us time and money!
- Hey, outsider. Any word on this eleven-dash-thirteen? I can't prime up the incinerator until these battery bots are under control. All we've got is the pilot burners.
- Have you found the battery bots yet?
(Upon throwing the battery bot into the socket and activating the incinerator.)
Vullard Foreman (loudspeaker): The incinerator station is coming online!
(Upon approaching the vullard at the now active incinerator.)
Vullard (5): You did it, outsider! The incinerator is online!
(Upon approaching the two vullards at the inactive compactor.)
- Vullard (6): We warned the suits upstairs the first time this happened, but did they listen? Nooo!
Vullard (7): What we need is to convert to gelatonium like the rest of the galaxy. - Vullard (6): Hey, what're ya doin' runnin' around the floor? Didn't ya hear? It's a code eleven-dash-thirteen.
Vullard (7): Yeah! All work must cease until the rogue battery bots are recovered, recharged and replugged! - Vullard (6): Hey, outsider, you see any battery bots runnin' around?
Vullard (7): If ya do, better tell management.
(Upon throwing the battery bot into the socket and activating the compactor.)
Vullard Foreman (loudspeaker): Compactors coming online!
(Upon approaching the two vullards at the now active compactor.)
Vullard (6): Hey, the compactor's up and runnin'! Thanks, outsider!
(Upon approaching the vullard across the bridge at the inactive shredder.)
- Vullard (8)
- Come on, work you stupid machine! Lousy code eleven-dash-thirteen!
- Hey, are you part of the tactical disposal team? I got a rogue battery bot over here who refuses to run the shredder. You think you could help me out?
- Did ya find that battery bot yet?
(Upon throwing the battery bot into the socket and activating the shredder.)
Vullard Foreman (loudspeaker): The shredder is coming online!
(Upon approaching the vullard at the now active shredder.)
Vullard (8): You got her runnin'! Thanks, outsider!
(Upon returning to the vullard at the inactive conveyor belt when the incinerator and compactor are online.)
Vullard (1): Great work, outsider! Now all we need is the shredder and we're back in business!
(Upon returning to the vullard at the inactive conveyor belt when the incinerator and shredder are online.)
Vullard (1): Great work, outsider! Now all we need is the compactor and we're back in business!
(Upon returning to the vullard at the inactive conveyor belt when the compactor and shredder are online.)
Vullard (1): Doin' great, outsider. Now all we need is the incinerator and we're back in business!
(Once the incinerator, compactor and shredder are all activated.)
Vullard Foreman (loudspeaker): Attention! Code eleven-dash-thirteen is no longer in effect. The rogue battery bots have been dealt with. All hail outsider!
Venture into Volgram Pass (gameplay)[]
(Ongoingly after the code 11‒13 is over.)
Vullard Foreman (loudspeaker): Maintenance to salvage station. Repeat, maintenance to salvage station.
(Upon approaching the various vullards around the Hollow after the code 11‒13.)
- Vullard (2)
- Hey, it's the outsider!
- There's our hero! Way to go!
- Thanks to you I can smelt again!
- Vullard (3)
- Good job, kid. Nice work.
- Maybe outsiders ain't so bad.
- Way to teach those battery bots a lesson, kid.
- Thanks to you I can cut big stuff into small stuff.
- Vullard (4)
- Hey, thanks a lot, outsider.
- That's the lombax who fixed the factory.
- That's the outsider who ended that code eleven-dash-thirteen.
- Thanks for helping us with those battery bots, outsider.
(Upon returning to the two vullards at the compactor.)
Vullard (6): The floor's up and runnin'! Thanks, outsider!
Vullard (7): Yeah, thanks, outsider! You're alright!
(Upon approaching the vullard at the now active conveyor belt.)
Vullard (1): Hey, we're back in business, outsider! I'm goin' to go talk to the crew about makin' you an honorary vullard.
Are you Alister Azimuth?[]
Ratchet: Excuse me! Uh, hi. Do you know where I can find Alister Azimuth?
Ratchet: Uh oh.
Chase down Alister Azimuth (gameplay)[]
(Upon regaining control of Ratchet chasing Azimuth on a grind rail.)
On-screen: Volgram Pass
Alister Azimuth: You've lost the element of surprise. Killing me won't be so easy.
Ratchet: I just wanna talk to you.
Alister Azimuth: Lies! You're here to assassinate me! Who sent you? Vorselon? Nefarious? Hmph, figures they left a spy to confront me themselves.
Ratchet: Look at me, I'm a lombax!
Alister Azimuth: The lombaxes are gone! And I know a hologuise when I see one!
Ratchet: Can ya stop tryin' to kill me for two seconds so we can talk?!
(When needing to switch to a rail on the left.)
On-screen: left +
to switch rails.
(When needing to switch to a rail on the right.)
On-screen: right +
to switch rails.
(As Azimuth throws out bombs and breaks the grind rail ahead of Ratchet.)
Alister Azimuth: Try this!
(As Ratchet switches rails and continues the pursuit.)
Alister Azimuth: You're starting to annoy me. How about a barbecue?!
(After switching rails and avoiding the flame jets.)
Alister Azimuth: Hah! You should have trained more before coming for me!
(Azimuth begins throwing mines onto the rails ahead of Ratchet.)
Alister Azimuth: I've toyed with you long enough.
(After avoiding Azimuth's mines and switching to the final rail.)
Alister Azimuth: Not bad. It almost borders on talent!
The General and Kaden[]
Alister Azimuth: Now I've got you!
Alister Azimuth: It can't be. You're... You're Kaden's son.
Alister Azimuth: Forgive me. General Alister Azimuth. Four-Bolt Magistrate of the Lombax Praetorian Guard. Elder Councilman for the Center for Advanced Lombax Research. And you, my dear boy, look just like your father...
Ratchet: I have so many questions. How did you know him?
Alister Azimuth: Kaden and I were good friends. He was a great lombax. Smart as they come.
Alister Azimuth: He was the first outsider to theorize that the Great Clock even existed.
Ratchet: And this "clock," you think Clank's in there?
Alister Azimuth: Clock is a rather crude translation of the runes on Quantos. Specifically, they say "Keeper of time." But, yes, I suspect he is.
Alister Azimuth: You see, according to fongoid lore, the Zoni are the guardians of time. If your friend is connected to them, he must play some part in its operation.
Alister Azimuth: Now, where are those blasted things?
Ratchet: Wait, I thought my father was the only one to stay behind when the lombaxes left. Why didn't you go with them?
Alister Azimuth: Sometimes the universe has a cruel sense of humor.
Alister Azimuth: Ah, here they are. Your father's hoverboots. Ready for your first lesson?
Master the Hoverboots (gameplay)[]
(During the camera fly in view of the area.)
Alister Azimuth: If you're going to stop Nefarious, you're going to have to learn to outmaneuver him. Now, used properly, those hoverboots will give you exactly the edge you need. Now, back straight, legs bent slightly at the knee and engage!
(Upon regaining control of Ratchet.)
On-screen: Equip gadgets using .
On-screen: to equip Hoverboots.
(If Ratchet does not equip the hoverboots.)
Alister Azimuth: Go on, give it a try, there's nothing to be afraid of.
(Upon equipping the hoverboots.)
Alister Azimuth: Wonderful! Well, take 'em for a spin.
(Whilst steering the hoverboots around the area.)
Alister Azimuth: If you want to turn just shift your weight, the boosters'll take care of the rest.
(After steering around the area for a while.)
Ratchet: How do I go faster?
Alister Azimuth: A lombax after my own heart. Try hitting the accelerator.
On-screen: Hold to accelerate.
(If Ratchet uses the accelerator before receiving instructions first.)
Alister Azimuth: Ah! I see you found the accelerator!
(After using the hoverboots' accelerator.)
Alister Azimuth: I've set up a small practice course for you over here. Come on back when you're ready to give it a shot.
(If Ratchet unequips the hoverboots and remains idle near Azimuth.)
- Alister Azimuth
- I remember one summer your father and I went on a secret rescue mission in the outskirts of Orrack Minor. A band of space pirates had taken over the vullard settlement and threatening violence. So we hold up in this foul smelling shipping crate thinking we'd just sneak out while they were sleeping. But Kaden forgets the crate can't be opened from the inside and we spent the next three days camping out in a ten by ten box that smelled like kerchu dung. But when one of the space pirates finally opens the door, you can just tell he can smell us, I mean, it was funky. Your father just looks at him, points to me and says, "You can kill me if ya want, just do not let this guy eat anymore spicy food." Hahahahahah!
- Did I ever tell you about the time your father took on the agorians? Kaden was young, fifteen, sixteen tops, and he hears one of those ads for the Battleplex. Well, that was enough for him. He and I steal my father's trillium harvester and set out for the ship. He used your grandfather's ID to enter the gold tournament, and you know something? He won. He stood no taller than you do now, and he mopped the floor with 'em, heh. Oh, of course the agorians would never admit that. Oh, Heaven forbid a lombax wins their precious tournament. But I saw it with my own eyes. Kaden was grounded for a full month. But you know what? I don't think I've ever seen him happier. Except of course for the day he had you.
(Upon standing near Azimuth.)
On-screen: Press to talk to General Azimuth
(Upon talking to Azimuth.)
Alister Azimuth: Well, looks like you've got the basics down. Now let's try something a bit more challenging, like this hoverboot course.
(Upon approaching the boost ramp.)
On-screen: Use accelerator to jump ramps.
(If Ratchet fails to reach the other side of the gap using the boost ramp.)
Alister Azimuth: You seem a little hesitant. You're a lombax, Ratchet, embrace that! Let go of consequence and concentrate instead on reward. Now, try again. And this time, faster.
(Upon using the boost ramp to cross the gap and reach the hover bolt.)
On-screen: Press to latch onto hover bolt.
(If Ratchet does not latch onto the hover bolt after crossing the gap.)
Alister Azimuth: Not bad. But remember, momentum is a lombax's best friend. Use it to whip around that bolt crank.
(Upon latching onto the hover bolt.)
On-screen: Use to align the hover bolt. Press
to launch forward.
(Upon launching over a boost ramp towards a kick pad.)
On-screen: Press to kick off a kick pad.
(If Ratchet fails to kick off the pads correctly.)
Alister Azimuth: Don't get discouraged, it took Kaden a month to master the wall kick. It's just a question of timing. Kick off as soon as you hit the solar panel.
(Upon being spring launched high into the air.)
On-screen: Hold to glide while in the air.
(If Ratchet fails to glide with the hoverboots to the end of the course.)
Alister Azimuth: Hoverboot gliding takes a bit of finesse. You'll get a lot more distance if you start at the apex of your jump. Give it another try.
(Upon gliding with the hoverboots to the end of the course.)
Alister Azimuth: Well done! You're a faster learner than your father! I have one final test set up over there. Are you ready?
On-screen:
- Sure. Let's go!
- I'd like to try the practice course a few more times.
(Upon selecting "I'd like to try the practice course a few more times.")
Alister Azimuth: That's what it's there for. Go ahead, practice all you like. When you're ready for the final test, just let me know.
(Upon re-equipping the hoverboots.)
Alister Azimuth: You're a natural, just like your father! Did you know he was captain of our hoverball team back on Fastoon? Nineteen years old and he could outrace any of the elders.
Ratchet: Even faster than you?
Alister Azimuth: Ha! In his dreams! Who d'ya think taught him how to do it?
(Shortly after the previous dialogue.)
Alister Azimuth: I remember the battle of Erundai. Your father and I used these things to lead an entire army of terraklons away from a fongoid refugee camp. Heh, kept them occupied long enough to evacuate everyone.
(Upon talking to Azimuth again.)
Alister Azimuth: You're doing great out there. Ready for the final test?
(Upon selecting "I'd like to try the practice course a few more times." again.)
Alister Azimuth: Ratchet, you must believe in yourself more. Forget thoughts of doubt, thoughts of consequence. Instead focus on the victory. Everything else will fall into place. Now go. I'll be here when you're ready to move on.
(Upon selecting "Sure. Let's go!")
Alister Azimuth: Alright. Follow me.
(Upon following Azimuth into the next area.)
Alister Azimuth: And now, for your final exam. We'll test your speed as well as your skill. You must complete the course and grab every flare along the way in under a minute. If you succeed, I may just let you keep those hoverboots.
(If having failed to complete the course in under 1 minute.)
Alister Azimuth: You definitely have the skill, but you were a little too slow. Let's try again, faster.
(If having reached the end of the course but without collecting all of the flares.)
Alister Azimuth: Your technique's improved but you missed a few of the flares. Give it another try.
(Upon completing the course and collecting all 23 flares in under 1 minute.)
Alister Azimuth: That was some of the finest hoverbooting I've ever seen. Nice work, Ratchet.
(Upon returning to Azimuth again via the catapult, a cutscene plays.)
Alister Azimuth: Ion coils might be a bit rusty. You'll get used to 'em.
Ratchet: Thanks. So what now? Storm Nefarious' stronghold? Force him to tell us where the Clock is? Huh?
Alister Azimuth: Nefarious would be foolish to reveal that information to us, no matter what we do to him. But, we have an advantage I did not have before; a contact inside the Clock.
Ratchet: Clank? How are we gonna talk to him?
Ratchet: General? My ship's this way.
Alister Azimuth: No, thanks. I brought my own.
Alister Azimuth: Meet me in Axiom City, planet Terachnos!
Ratchet: What are we looking for in Axiom City?
Alister Azimuth: A way to talk to Clank!
Vela Sector (2)[]
Travel to Axiom City, Planet Terachnos (gameplay)[]
(Upon regaining control of Aphelion after leaving Torren IV.)
Alister Azimuth (communicator): Ratchet, come in! I've keyed into your nav-unit so we can communicate.
Ratchet: Copy that. So, what's in Axiom City?
Alister Azimuth (communicator): A company called Pollyx Industries. Nefarious hired them to locate Zoni technology. They keep a database of every Obsidian Eye in the universe.
Ratchet: Oh, yeah. I found one once back on Merdegraw. Too bad the hoolefoids dismantled it.
Alister Azimuth (communicator): Pollyx won't just let us waltz into the building. We may have to be a little... aggressive.
Ratchet: I'm ready. Be there as soon as I can.
(After spending some time in the sector.)
Alister Azimuth (communicator): Ratchet, come in. Looks like Nefarious installed a gravity wave generator above the Terachnos stratosphere. I almost burned up my gel reserves getting past them. I'm setting her down now.
Collect Zoni to Upgrade Aphelion (Vela Sector) (gameplay)[]
(Upon attempting to approach planet Terachnos without 6 Zoni for the Thrustmaster 500.)
On-screen: Terachnos Barrier — Upgrade required to negotiate orbital barrier. Collect more Zoni to unlock upgrades.
Aphelion: This planet is protected by a gravity wave generator. A booster upgrade is required for optimal thrust.
Head to planet Terachnos (gameplay)[]
(Upon regaining control of Aphelion after acquiring the Thrustmaster 500.)
On-screen: Hold to engage afterburners.
(Upon approaching Terachnos whilst possessing the Thrustmaster 500.)
On-screen: Use the Thrustmaster 500 to defeat the orbital barrier.
Axiom City, Terachnos[]
(Upon exiting Aphelion and regaining control of Ratchet.)
Ratchet: General, come in. I just landed in Axiom City. Where are you?
Alister Azimuth (communicator): I'm afraid I've run into a bit of trouble. I've had to make a slight adjustment to our plan.
Ratchet: What kind of adjustment?
Nefarious Computer (loudspeaker): Attention citizens. Rogue lombax, Alister Azimuth, has been spotted within city limits. Troopers have been mobilized for your protection.
Alister Azimuth (communicator): Don't worry, I have a plan. Just get to Neurox Plaza and wait for me to make contact.
Rendezvous at Neurox Plaza (gameplay)[]
(Upon attacking terachnoid citizens.)
- Terachnoid (1)
- Quit it! Lousy cretin...
- Violence never solved anything.
- Watch where you're pointing that thing, kind sir.
- Terachnoid (2)
- What gives you the right?!
- Here, take my lunch money!
- You, sir, are disrupting the peace.
- Do not make me call the authorities!
- Terachnoid (3)
- Ow, my septum!
- Ohhh, it's like highschool all over again...
(Sometimes when using hoverboots around terachnoid citizens.)
Terachnoid (1): He's pretty good on those hoverboots!
- Terachnoid (2)
- Hoverbooting is prohibited here.
- You, sir, are disrupting the peace.
Terachnoid (3): Hoverboots. How archaic.
(When standing before the gap with the blue Swingshot target on the other side.)
On-screen: Press to equip Swingshot.
(Upon equipping the Swingshot.)
On-screen: Hold to use Swingshot.
(Upon using the Swingshot to cross the gap.)
On-screen: Transport Hub
(When standing before the yellow Swingshot target above the next gap.)
On-screen: Jump over the gap and hold to use Swingshot.
(When standing near the terachnoid before the boost ramp.)
On-screen: Press to talk to Terachnoid
(Upon talking to the terachnoid.)
Terachnoid: Another lombax?! Typical! Who do you think you are, hoverbooting over everything in sight like it's your own personal playground?!
On-screen:
- Where did the other Lombax go?
- What do you know about Pollyx Industries?
- What is this place?
- EXIT
(Upon selecting "Where did the other Lombax go?")
Terachnoid: You mean the criminal the authorities are looking for? He headed towards the spaceport, hoverbooting off these transports like a vandal!
(Upon selecting "What do you know about Pollyx Industries?")
Terachnoid: In the market for Zoni technology, are you? (chuckles) Well, I'm afraid they've already signed an exclusive contract with someone else. A doctor, if I recall.
(Upon selecting "What is this place?")
Terachnoid: You mean you don't even know where you are?! This is Axiom City! Home to the most intelligent life-forms in the universe! We won Polaris' "Brainiest Race" competition three-thousand years in a row!
(Upon approaching a boost ramp without having been to Torren IV and gotten the hoverboots yet.)
On-screen: You need a gadget that is not found on this planet.
(Upon crossing the gap with the boost ramp and stopping before the terachnoid and splitterbots.)
Splitterbot: Insolent squishy. You will give up the lombax.
Terachnoid: I already told you, I haven't seen him!
(Upon reaching the two conversing terachnoids before the series of moving boost ramps.)
Terachnoid (1): I saw him hoverboot right over the docking station!
Terachnoid (2): You did not.
Terachnoid (1): Yeah-hah! He was like ten feet tall! He stopped up there by that ledge, looked right at me and said, "I will not harm you, for you are the chosen one."
Terachnoid (2): You're such a liar.
Terachnoid (1): You're just jealous because I'm the chosen one.
(Upon clearing all of the moving boost ramps and reaching the second pair of conversing terachnoids.)
Terachnoid (1): Did you hear about the lombax terrorizing the city? I hear he has fangs like razors, and eyes that burn like the lava pits of Rykan V!
Terachnoid (2): Yes, if it really is a lombax. Every holo-pic they show of him is fuzzy and out of focus. He could be a Zanifarian Death Weasel or a zoo bat for all we know.
(Upon reaching the entrance to the spaceport.)
Gorthax: I don't care much for those troopers either, but did that lombax have to destroy our terminal?
Terachnoid: Take some initiative, Gorthax. All we have to do is reset the system manually.
Gorthax: Who's gonna hop over the defensive grid? You? You couldn't even make the hoverball team!
Terachnoid: It was all politics and you know it!
(Upon entering the spaceport.)
On-screen: Axiom City Spaceport
(Upon approaching the two terachnoids inside the spaceport.)
Gorthax: Another lombax! Come back to vandalize more equipment?
Terachnoid: Mind your manners. Any superintelligent being can see that this is a different lombax! My colleague is just upset about the rebel, Azimuth, destroying the terminal. The fire fight triggered Axiom's defensive grid and now the entire city's closed off. Maybe you can help?
Gorthax: What's he gonna do? Fly over the grid and activate the reboot switches? Ha! I'd love to see that!
(If Ratchet does not use the boost ramp to launch over the defense grid and activate the reboot switches.)
- Gorthax
- It's hopeless. We may as well divert all ships to the beta sector until we can get an engineer out here.
- Told ya he wouldn't be able to help. That's the problem with lombaxes, if they can't shoot it or blow it up, it's no good to them.
- Terachnoid
- There has to be a way over the defensive grid.
- With the defensive grid engaged, the whole city will be closed off.
(Ongoingly throughout the spaceport.)
- Nefarious Computer (loudspeaker)
- The white zone is for loading and unloading only.
- Attention. Commuter starship one-nine-four-one, non-stop to Torren IV is now ready to depart.
- Attention. Commuter starship eight-six-zero-zero, non-stop to Pokitaru is now ready to depart.
- Attention. Just a reminder to all travelers, do not leave bags unattended on the loading platforms. Thank you.
- Attention. Commuter starship three-three-nine-five, non-stop to the Agorian Battleplex is now ready to depart.
- Now arriving, commuter starship six-eight-seven-one from Kerchu City. All travelers please stand clear of the blue zone.
- Now arriving, commuter starship one-one-zero-four from the Tombli Outpost. All travelers please stand clear of the green zone.
- Attention. Will the owner of a red terachnoid brain ship, please report to the south wing parking structure. Your lights are on.
- Attention. Commuter starship four-zero-zero-six, non-stop to Meridian City has been delayed. We apologize for any inconvenience.
- Attention citizens of Axiom City. All think tanks are suspended until further notice. All thinking will have to be done in the comfort and safety of your own homes.
- Attention citizens of Axiom City. The robotic troopers you see within city limits work for Dr. Nefarious and are here for your protection. Do not be alarmed by their presence.
(Upon pulling the versa-fuse out of the terminal to activate the reboot switches.)
Terachnoid: You did it! The system is resetting!
Nefarious Computer (loudspeaker): Alert. Alert. Lombax detected near avionics terminal nine. Dispatching units.
(Upon regaining control of Ratchet.)
Gorthax: Great, just what we need, more violence!
Terachnoid: Let's get out of here!
(Once all of the Nefarious troopers in the spaceport have been destroyed.)
Terachnoid: I could get into a lot of trouble for this, but I'm tired of Nefarious and his troops. Let's see if I can activate this transport tube now that the lockdown's over. Here you go! This ought to take you right to Neurox Plaza!
Nefarious Computer (loudspeaker): Transport tube activated.
(Upon regaining control of Ratchet.)
Terachnoid: Good luck, lombax. And thanks again for all your help.
Gorthax: Lombax lover.
Terachnoid: Oh, shut up.
(Upon standing on the entrance to the transport tube.)
On-screen: Press to enter Transport Tube
(Upon entering the transport tube.)
Alister Azimuth (communicator): Ratchet, come in. I'm in position, but Pollyx has raised his security around the entire plaza.
Ratchet: Pollyx isn't a robot, why would he help Nefarious?
Alister Azimuth (communicator): Probably for the same reason Vorselon is. To use the Clock for their own personal gain.
Ratchet: Why do I get the feeling this clock does more than just tell time?
Alister Azimuth (communicator): Because it moves time as it's caretaker sees fit using a control room called the Orvus Chamber. Heh, think of what Nefarious could do with the power to control time.
Alister Azimuth (communicator): I have to go. Call me as soon as you reach Neurox Plaza.
(Upon reaching the two protoguards interrogating a terachnoid.)
Protoguard: Halt, terachnoid. Have you made visual contact with the rebel Azimuth?
Terachnoid: Do I look like a lombax? Am I furry? Do I have one brain? No!
Protoguard: There is no need to be rude. I was just doing my job.
Terachnoid: You're new at this, aren't you? What did you do before, shred paper?
Protoguard: I was a drive-through menu. It happens to be a very competitive field.
(Upon reaching the two conversing terachnoids before a second path of moving boost ramps.)
Terachnoid (1): They sent everyone home today on account of that lombax tearing up the city. I'm thinking of throwing a little soirée.
Terachnoid (2): That's a great idea! We can have chips, and soda, and pizza, and I can bring over my VG-9800 game system!
Terachnoid (1): Do we know any girls?
Terachnoid (2): Who needs girls when you have pizza and a VG-9800 game system.
(After clearing the path of moving boost ramps and reaching Azimuth in Neurox Plaza.)
On-screen: Neurox Plaza
Alister Azimuth: Ratchet! I'm glad you're here! I could use a little help!
(Upon helping Azimuth destroy all of the Nefarious troopers in the area.)
Alister Azimuth: Pollyx diverted all air traffic away from the building. We'll have to find another point of entry. Come, I have someone on the inside who may be able to help us.
Ratchet: Someone who works for Nefarious?
Alister Azimuth: Actually, he's a data miner at Pollyx Industries. I saved him from becoming food for the agorians.
(Conversation scene plays.)
Jarvis (hologram): Azimuth! What are you doing on this frequency?! The entire city is looking for you!
Alister Azimuth: I'm here to cash in on that favor, Jarvis. We need a way inside Pollyx Industries.
Jarvis (hologram): I knew one day you'd make me an accomplice to terrorism! I'll run a diagnostic on the security system.
Jarvis (hologram): In the meantime you better take cover. Another security team is closing in!
Bypass the Defense System (gameplay)[]
(Upon regaining control of Ratchet.)
Alister Azimuth: Sync their positions to our nav units, and hurry up on that diagnostic!
Nefarious Computer (loudspeaker): Lombaxes sighted in Neurox Plaza. Security team is cleared to execute.
Alister Azimuth: We have to buy Jarvis some time to work. Ready for some combat?
(Upon destroying the first wave of Nefarious troopers.)
Alister Azimuth: Jarvis! How we looking on that entry point?
Jarvis (hologram): I think I may have found a vulnerable spot. Just give me a moment to double-check my logic.
(Whilst fighting the next wave of Nefarious troopers.)
Jarvis (hologram): Okay, I found a way inside. Get to the holo-terminal when the coast is clear.
(Upon destroying all of the Nefarious troopers in the area.)
Alister Azimuth: We're clear. Come on, before backup arrives.
(Conversation scene plays.)
Jarvis (hologram): What we have to do is ionize the hologram's power conduit. That should give your hoverboots enough thrust to send you into the maintenance hatch.
Alister Azimuth: Sounds simple enough.
Jarvis (hologram): Not exactly. It'll take all three of us. I'm activating the transport ramps to the west side of the plaza. Head there now and await further instructions!
(Upon regaining control of Ratchet.)
Alister Azimuth: The transport ramps are up. Follow me.
(Upon destroying another wave of Nefarious troopers in the west side of the plaza.)
Jarvis (hologram): Look alive guys, I'm seeing another team closing in on your location!
Alister Azimuth: You work for Pollyx, can't you call them off?
Jarvis (hologram): Hold on, I'll check.
Jarvis (hologram): They said no.
(Whilst fighting the next wave of Nefarious troopers.)
Jarvis (hologram): Alright, you two have to split up. General, you'll need to manually hack the defense grid while your friend engages the power switches. Think he can handle a solo mission?
Alister Azimuth: I have every confidence in Ratchet's abilities. I'll contact you from the conduit terminal!
(Upon destroying all of the Nefarious troopers in the area.)
Jarvis (hologram): Ratchet, come to the holo-terminal! We don't have a lot of time.
(If Ratchet does not go over to the holo-terminal.)
- Jarvis (hologram)
- Hey, Ratchet!
- Psst, over here!
- Hey...! Heeey...! Cuckoo! Cuckoooo!
(When standing near Jarvis' hologram at the holo-terminal.)
On-screen: Press to talk to Jarvis
(Upon talking to Jarvis' hologram.)
Jarvis (hologram): I'm going to perform a remote-unlock of all the power switches in this plaza. That should enable you to activate them and ionize the hologram conduit.
Ratchet: Usually I have Clank to translate stuff like this. Can you say that again in non-geek speak?
Jarvis (hologram): When the General lowers the defense grid, you just activate all the switches I send to you.
Ratchet: Got it!
Alister Azimuth (communicator): Lowering defense grid... Now.
Jarvis (hologram): Okay, I'm in. Syncing power switches to your nav-unit now.
(Upon regaining control of Ratchet after respawning.)
Jarvis (hologram): Now go, activate the switches!
(Upon each switch being sent by Jarvis.)
Jarvis (hologram): Removing safeguard and nav-syncing... Now!
(Sometimes upon Ratchet activating a power switch in time.)
- Jarvis (hologram)
- I'm through! Excelsior!
- Not bad. Azimuth said you were a fast learner.
- Good work! Hey, you're pretty good on those things.
- Good job. You've broken into high security installations before, haven't you?
- I am so hardcore! Wait until my holo-net girlfriend hears about this. (gasps) She's gonna want to meet me in person!
(Sometimes upon Ratchet activating a power switch in time.)
Ratchet: Got it!
(If Ratchet fails to reach a power switch in time.)
- Jarvis (hologram)
- You missed a switch! Now we have to restart the entire sequence!
- I lost the chain. We'll have to start the sequence over. Are you ready?
- Remember, when I call out a switch's position, get there as quickly as possible and activate it! Ready? Let's get to hacking!
(If Ratchet heads up the grav ramp to the conduit terminal overlooking Neurox Plaza.)
Alister Azimuth (communicator): Ratchet, where are you going?! You need to activate those switches so we can get into Pollyx Industries!
(Upon Ratchet activating the fifth and final power switch.)
Jarvis (hologram): You did it! Conduit is ionized. You should be able to slingshot over the plaza and into Pollyx Industries!
Alister Azimuth (communicator): Good work, Ratchet.
(Upon regaining control of Ratchet.)
Jarvis (hologram): Hey, what about me? We're part of the same guild, aren't we?
Alister Azimuth (communicator): You did well too, Jarvis. But I still need you to talk me through that last defense grid.
Jarvis (hologram): Copy that, generating holo-net code, now. Ratchet, head to the conduit terminal overlooking Neurox Plaza.
(Whilst heading up the ionized surface ramp to reach Azimuth.)
Jarvis (hologram): Alright, General. Bring up a command prompt and type in override code seven-one-two-one-eight-pound-seven.
Alister Azimuth (communicator): Got it! Thanks, Jarvis.
(Upon reaching Azimuth at the conduit terminal before the large boost ramp.)
Alister Azimuth: This is it. Our only way into the building. Last chance to back out.
Ratchet: Age before beauty, General.
Alister Azimuth: Hah, wiseguy. Just like your father.
(Upon regaining control of Ratchet.)
Alister Azimuth: Follow me!
(Ongoingly throughout Neurox Plaza.)
- Pollyx (loudspeaker)
- Attention citizens of Axiom City. This is just a reminder that hoverbooting is not permitted within city limits.
- Attention citizens of Axiom City. Did you know that the markazian hummingbird flaps it's wings one trillion times per second?
- Attention citizens of Axiom City. Many of you have heard rumors that the rebel Azimuth is here in our great city. I am here to tell you that these rumors are true! But do not despair. Our generous benefactor Dr. Nefarious has assured me that his troops will protect us at any cost. Simply remain in your homes and count all the various ways in which we are better than everyone else.
- Attention citizens of Axiom City. It has come to my attention that there is a second lombax at large within city limits. While our aversion to physical activity prevents us from making a citizen's arrest, I do encourage you all to point at the lombax and say in your loudest, most threatening voice, "Stop filthy creature, in the name of terachnoid law!"
- Attention citizens of Axiom City. I have joyous news to share! We have just located our hundredth piece of Zoni technology in the Vartan Nebula! To celebrate, Pollyx Industries will be setting up a scholarship fund for the mentally stupid. Applicants must have an IQ of under 7000 to apply. Reach for the stars, terachnoids!
- Attention citizens of Axiom City. Travel through the Bernilius and Corvus sectors has been temporarily suspended at the request of Dr. Nefarious. If you have a star pass to any of these sectors, please turn it in to a trooper immediately.
(Upon following Azimuth and launching off of the large boost ramp into Pollyx Industries.)
On-screen: Pollyx Industries
Alister Azimuth: You made it. Come on, the main office is this way.
Nefarious Computer (loudspeaker): Attention. A bioscan reveals two lombaxes in main server room. Mobilizing all units.
Alister Azimuth: Blasted bioscans. You take the left, I'll cover the right.
Infiltrate Pollyx Industries (gameplay)[]
(Upon regaining control of Ratchet.)
Pollyx (loudspeaker): Attention employees. I have just learned that the lombaxes have infiltrated our company. Security teams have been mobilized, but as a precaution, please have your lunch money ready to hand over. In the event of underwear wedgification, we have medical teams standing by.
(Upon destroying all of the Nefarious troopers, a protomantis enters the server room.)
Alister Azimuth: They're sending in a protomantis! Ratchet, take cover!
(Upon destroying the protomantis and all of the microdrones.)
Ratchet: We're clear. I think that's all of them.
Nefarious Computer (loudspeaker): Auxiliary units to main server room. Repeat. Auxiliary units to main server room.
Ratchet: Okay, I really need to stop doing that.
(Upon standing at the ledge outside the server room.)
Alister Azimuth: They're on the opposite ledge. I'll distract them from here, you find a way to circle behind them.
(If Ratchet does not swingshot to the side ledge.)
Alister Azimuth: Take the Swingshot! It'll get you across the gap.
(Whilst fighting Nefarious troopers after crossing to the opposite ledge.)
Alister Azimuth: Ratchet, hurry! I can't hold them off forever!
Ratchet: Hold on, I'll activate the energy bridge!
(Upon reaching the Nefarious troopers guarding the switch for the energy bridge.)
Protoguard: The lombaxes are by the energy bridge.
(Once Azimuth crosses the activated energy bridge.)
Alister Azimuth: Nice work. Couldn't've left a few for me, hm?
Ratchet: Reward over consequence, right?
Alister Azimuth: You're a fast learner. Come on, we're almost there.
(Nefarious dropships begin entering the area.)
Alister Azimuth: Send everything you've got Nefarious, it won't change a thing!
(Upon destroying all Nefarious enemies in the area.)
Alister Azimuth: I'll get this one!
(Azimuth launches over the gap and activates the switch for the energy bridge.)
Alister Azimuth: You're all clear, let's move!
Pollyx Industries[]
Pollyx: If you intend to manhandle me, I'll have you know I am a level 60 wizard, with melee ability.
Pollyx: (screams)
Pollyx: That hurt my pride. And my solar plexus.
Alister Azimuth: Looks like there's an Obsidian Eye somewhere in Krell Canyon. I can't lock on any closer.
Dr. Nefarious (tele-screen): Greetings, my old friend! Been a long time. I'm thrilled you're here to witness my greatest triumph!
Dr. Nefarious (tele-screen): And look. You've met the elder. Pity the first lombax you meet is the shame of his entire race!
Ratchet: So what is it this time, Nefarious? You still trying to turn everyone into robots? Or is it just good old fashioned galactic domination?
Dr. Nefarious (tele-screen): Part of me wants to let you live long enough to find out. The other part really wants to kill you. You know, for old time's sake.
Dr. Nefarious (tele-screen): Decisions, decisions, decisions.
Nefarious Computer (loudspeaker): Attention. VX-99 detected. Evacuate all stations.
Ratchet: Well, at least we know what he went with.
Destroy the VX-99 (gameplay)[]
(During the cinematic of the VX-99 rampaging through downtown Axiom City.)
On-screen: Downtown Promenade
Alister Azimuth: That thing will level the entire city just to get to us. Come on, we have to take it out! I'll cover you from the air, you just find a way to stall it!
Ratchet: Stall it?! It's the size of a building!
(A Nefarious dropship begins deploying splitterbots ahead of Ratchet.)
Ratchet: How do I get myself into these situations?
(Whilst Ratchet evades the VX-99's laser attacks.)
Alister Azimuth (communicator): Ratchet, I'm inbound! My ion cannons aren't strong enough to pierce its shell, but they should lock up its circuitry for a few moments. That's your window to hoverboot onto it!
(The VX-99's laser attacks stop.)
Alister Azimuth (communicator): Ion cannons armed. Firing!
(Azimuth hits the VX-99 with his ship's ion cannon.)
Alister Azimuth (communicator): Got it!
(As the VX-99 is paralyzed.)
Alister Azimuth (communicator): It's stunned! Ratchet, jump onto it!
(Upon hoverbooting onto the ionized surfaces around the base of the VX-99.)
Alister Azimuth (communicator): Nice work. Scanning its skeletal structure now. Raritanium hull. Omniflux targeting system.
Alister Azimuth (communicator): Got it! It looks like each tentacle is held on by an exposed bolt on the hull. You'll have to rip off all three bolts!
(After evading the VX-99's lasers long enough and it comes to a stop.)
- Alister Azimuth (communicator)
- Hurry, while it's vulnerable!
- The bolt's exposed! Go for it!
(Upon turning one of the exposed winch cranks and detaching the first arm tentacle.)
Alister Azimuth (communicator): Good work. Two bolts to go!
(Upon detaching the third arm tentacle, Ratchet is launched off of the VX-99.)
Alister Azimuth (communicator): Good job, you've crippled him! Hold on, I'm moving in. Latch onto my ship and I'll take you up top.
(A Nefarious dropship begins deploying troopers ahead of Ratchet.)
Alister Azimuth (communicator): Enemies have your position. I'm moving in for support.
(When Azimuth attacks and destroys the Nefarious dropships with his ship.)
Alister Azimuth (communicator): I'm taking them out! Got 'em!
(Azimuth stops his ship in the air nearby Ratchet.)
Alister Azimuth (communicator): Come on, Ratchet! Latch onto the ship, I'll take you to the top!
(Upon destroying two of the three power points around the VX-99's dome.)
Alister Azimuth (communicator): You're doing great, Ratchet! Remember, reward over consequence! You can do this!
(Upon destroying the third and final power point around the VX-99's dome.)
Ratchet: You're all clear, General!
Alister Azimuth (communicator): I'm locking on now. Got it!
(Azimuth uses his ship's weapons to shatter the VX-99's dome.)
Alister Azimuth (communicator): The dome's off! Ratchet, take him out!
(Upon destroying the VX-99's head.)
Alister Azimuth (communicator): You did it! Now come on, latch onto my ship! When that turret explodes it'll rupture the entire core!
(When there is 15 seconds left until the VX-99 explodes.)
Alister Azimuth (communicator): Come on, come on!
(Upon latching onto Azimuth's ship with the Swingshot.)
Alister Azimuth: Hang on!
Ratchet: (yells)
(Azimuth drops Ratchet off next to Aphelion.)
Alister Azimuth (communicator): You did pretty good back there. I'm heading off to refuel.
Alister Azimuth (communicator): Next stop, planet Lumos. Full of vullards, tetramites, and some of the best hoverbooting spots you'll ever see.
Ratchet: Copy that. See ya there.
(When standing on a taxi to travel back to previously visited areas.)
On-screen: Press to Ride Transport
(When standing on the teleporter inside Pollyx Industries.)
On-screen: Teleport
(When standing on the teleporter now next to Aphelion.)
On-screen: Teleport to Pollyx Industries
Vela Sector (3)[]
Jump to the Korthos Sector (gameplay)[]
(Upon regaining control of Aphelion after leaving Terachnos.)
Alister Azimuth (communicator): Ratchet, come in. I'm setting a course for planet Lumos, it's in the Korthos Sector.
Ratchet: Copy that. I've got the coordinates.
Alister Azimuth (communicator): Just so you know, I'm sorry you had to go so long without another lombax to talk to. If I'd known you were alive, I would've come for you. Just know that from this day forth, you have a family.
Tow the Vullard Ship (gameplay)[]
(Upon approaching the Vela Depot with Aphelion and with 12 Zoni for the ship tether upgrade.)
Kroy the vullard (communicator): Attention starship signature 3371-Alpha. This is Station Chief Kroy. Do you copy?
Ratchet: I copy you, Kroy. What can I do for ya?
Kroy the vullard (communicator): We have a downed transport vessel in your quadrant. We've ordered a tow ship to retrieve it, but it's on the other side of the system and, well, we'd be happy to pay you for hauling it here. What do you say?
On-screen:
- Haul transport vessel to Vela Depot. REWARD: 3000 Bolts
- No, thanks. I'm on a mission to save the universe.
(Upon selecting "No, thanks. I'm on a mission to save the universe.")
Kroy the vullard (communicator): No worries, outsider. If you change your mind, we'll be monitoring this channel.
(Upon approaching the disabled ship after initially declining to help.)
Kroy the vullard (communicator): Hey, outsider, our scanners show you're right on top of that transport vessel. Have you changed your mind about hauling it in?
(Upon selecting "No, thanks. I'm on a mission to save the universe." again.)
Kroy the vullard (communicator): Ten-four, outsider. Glad we didn't cancel that tow ship!
(Upon selecting "Haul transport vessel to Vela Depot.")
Kroy the vullard (communicator): Thanks, outsider. We'll sync its position to your nav-unit now.
(Whilst towing the transport vessel to the Vela Depot, Nefarious ships begin attacking.)
Nefarious trooper (communicator): Target acquired. Directive: destroy.
(Upon destroying all twenty Nefarious ships.)
Transport vessel vullard (communicator): You really showed 'em, outsider!
(Upon towing the transport vessel to the Vela Depot.)
Kroy the vullard (communicator): Much obliged, outsider. We'll take it from here.
Retrieve core sample from Comet (gameplay)[]
(If Ratchet talks to the vullard at the Vela Depot without 12 Zoni for the ship tether upgrade.)
Vullard: Greetings, outsider. I'm conducting an experiment for the Vullard League of Celestial Oddities. How'd you like to chase a comet in the interest of science?! All you need is a fast ship and a tether!
(If Ratchet talks to the vullard at the Vela Depot with at least 12 Zoni for the ship tether upgrade.)
Vullard: Greetings, outsider. I'm conducting an experiment for the Vullard League of Celestial Oddities. How'd you like to chase a comet in the interest of science?! I'll pay you for it!
On-screen:
- Sure, I could use the bolts. REWARD: 3000 Bolts
- Maybe another time.
(Upon selecting "Maybe another time.")
Vullard: Well, if you see anyone who can help, send them over, will you?
(Upon talking to the vullard again after declining.)
Vullard: Hey, outsider! Did you change your mind about chasing down that comet?
(Upon selecting "Sure, I could use the bolts.")
Vullard: Great! The league's trying to develop a new form of energy using rare frozen isotopes. Unfortunately, the only place to get a sample is in the core of a comet! If you can fly into the comet's tail, you should be able to extract a sample of the isotopes.
(Upon approaching the comet.)
On-screen: Shoot the comet to expose the core.
Vullard (communicator): There it is! Isn't she a beauty? Now, fly into the tail and get as close to the core as you can. Just be sure to move quickly, you don't want your navigation systems to freeze up from prolonged exposure!
(After damaging the comet enough and retrieving the sample with the ship tether.)
On-screen: You collected a core isotope sample!
Vullard (communicator): I've never seen anyone fly into a comet and survive before! You're a hero! Of course, I'll have to tell the league I did it, what with regulations and you not being a member and all. But, here you go.
Collect Warp Drive Components (gameplay)[]
(Upon hailing Orion's ship.)
Orion the vullard (communicator): Attention starship signature 3371-Alpha, this is Orion. Do you copy?
Ratchet: I read you, Orion. This is Ratchet, what seems to be the problem?
(If Ratchet does not have 12 Zoni for Aphelion's ship tether.)
Orion the vullard (communicator): Space pirates attacked my ship and damaged my grav-o-metric warp capacitor! I've been trying to repurpose these bits of space junk to repair it, but my tether's too weak! If you come across anyone with a ship tether, would you mind sending them my way?
(If Ratchet has at least 12 Zoni for Aphelion's ship tether.)
Orion the vullard (communicator): Space pirates attacked my ship and damaged my grav-o-metric warp capacitor! I've been trying to repurpose these bits of space junk to repair it, but my tether's too weak! Would you be so kind as to throw a few my way?
On-screen:
- Sure, glad to help. REWARD: 3000 Bolts
- Maybe another time.
(Upon selecting "Maybe another time.")
Orion the vullard (communicator): Another time? Surely the pirates will have returned by then. But I suppose I have no choice.
(Upon talking to Orion again after declining.)
Orion the vullard (communicator): Yes, Ratchet? Have you decided to help a fellow traveler?
(Upon selecting "Sure, glad to help.")
Orion the vullard (communicator): Thank you, Ratchet. Standing by to receive components.
(Upon tethering the first component to Orion.)
Orion the vullard (communicator): Got it.
(Upon tethering the second component to Orion.)
Orion the vullard (communicator): One more and I should be able to repair the capacitor.
(Upon tethering the third component to Orion.)
Orion the vullard (communicator): Nice work, outsider. You sir, are a friend to the working vullard.
The Great Clock: Sector Three[]
Cassy, Libra and Carina[]
On-screen: Nefarious Space Station
Lawrence (hologram): Pollyx believes the entire procedure will require approximately a hundred-and-eighty-three paradoxes. Eighty-four if the blarg participate.
Lawrence (hologram): Sir, might I suggest we allow the terachnoids to examine the chamber; before testing the machine?
Dr. Nefarious: What's the matter, Lawrence? Chicken?
Dr. Nefarious: Bawk! Bawk! Bawk, bawk, bawk, bawk! Bawk!
Vorselon: Dr. Nefarious!
Dr. Nefarious: (screams)
Lawrence (hologram): Woopsies, sir. Butter fingers.
Vorselon: I've just learned that the lombaxes have destroyed the VX-99. Our sentries are searching for their vessel's signature as we speak.
Dr. Nefarious: Unacceptable! I practically handed those squishies to you on a silver platter.
Dr. Nefarious: How could you be so utterly incompetent?!
Lawrence (hologram): I'll leave you two alone.
Dr. Nefarious: If Ratchet or the elder find the Clock, our plans will be ruined!
Dr. Nefarious: Your body will remain crushed and abandoned on Zaurik. Is that what you want?
Dr. Nefarious: I'm bringing in specialists!
Dr. Nefarious: Cassiopeia!
Cassiopeia: Well, hello there.
Dr. Nefarious: Carina!
Carina: Bonjour.
Dr. Nefarious: And Libra...
Libra: Hey, how ya doin'?
Dr. Nefarious: Valkyries, decades ago, your colony was atomized in the Erebus supernova.
Dr. Nefarious: How would you like to have it back?
On-screen: Meanwhile...
Follow Sigmund to the Orientation Room (gameplay)[]
(During the camera fly in view of the area before gaining control of Clank.)
Sigmund: That was incredible, sir! Bam! Pow! Kaboom! And then you had that awesome one-liner. What was that again?
Clank: Oh, yes. One Hypersonic Brainwave Scrambler, scrambled. (chuckles)
Sigmund: (laughs) Oh, yeah. That was cool!
(Upon following Sigmund after gaining control of Clank.)
On-screen: The Great Clock: Sector Three
Sigmund: C'mon, orientation room's this way!
(Ongoingly throughout the area.)
- Computer (loudspeaker)
- Rift repaired on engineering deck thirteen. Lockdown terminated.
- Will a junior caretaker please report to grav station seven for versa-fuse maintenance. Thank you.
- Junior caretaker to Solana terminal six. Repeat. Junior caretaker to Solana terminal six.
- Initiating auto-repair sequence on fission streamer tango.
- Clock welders dispatched to primary chronosphere. All personnel, please stand clear.
- Failure detected in versa-fuse zero-zero-one-seven-three-Gamma-Zulu. Recommend replacement immediately.
(Upon reaching Sigmund before the first ledge.)
Sigmund: Just use your Heli-Pack, sir.
(Upon reaching Sigmund before the spinning gear.)
Sigmund: What do they say? "Never put off today what you've already done yesterday." No, that's not right.
Sigmund: "Always do today what you didn't put off yester—" Nope, nope, that wasn't it either.
Sigmund: Hmm. Aw, well, it was something about doing stuff and when it should be done.
(Upon following Sigmund into the next room and being attacked by teratropes.)
Sigmund: Aw, great. More teratropes... I'll get the door, you take 'em out with the Chronoscepter.
(As Clank defeats the teratropes.)
- Sigmund
- There's another one!
- There's one behind you!
(Upon defeating all of the teratropes, the door to the next room opens.)
Sigmund: Got it! Let's go, sir.
(Upon following Sigmund into the next room.)
On-screen: Quantum Annex 1
(Upon approaching the time pads.)
Clank: Sigmund, why am I not affected by altered time?
Sigmund: That's your quantum actuator at work. It provides temporal immunity for those of us who protect time.
(Upon selecting "HINT" from the time pad commands to receive a hint for the time puzzle.)
On-screen:
- Use two recorded Clanks to open the exit door, and the third to walk through.
- Use recorded Clanks to stand on the buttons that open the exit door.
- Stop recording after Clank steps on a button. When played back, that Clank will remain on the button.
- When Clank stops recording, he will always warp back to the Time Pads.
- Making a new recording is the only way to play back existing recordings.
- Clanks will sit down when they have no more recording to play back.
(Upon completing the time puzzle.)
Sigmund: C'mon, orientation room's this way!
(Upon following Sigmund into the next room.)
On-screen: Orientation Room
Sigmund: This is the most awesomest part of the Clock! Large screen crystallix display. VG-9800 game system. The works!
(If Clank does not follow Sigmund to the couch.)
Sigmund: C'mon, show's about to start! You want to know what the Clock is, don't ya?
(Upon reaching Sigmund at the couch.)
Sigmund: Take a seat, sir. Orientation video's about to start!
The Great Clock and You[]
Sigmund: Dun dah dah dah! Orvus Industries presents: "The Great Clock and You." With your host; Orvus!
Orvus: Hello, and— Oh, is it on? Sigmund? The light is blinking. Should it be blinking?
Sigmund: Ah... Hold on, sir.
Sigmund: Oookay. Try now.
Orvus: Hello, and welcome to the Great Clock! You're here because you've been selected to join our team, and we couldn't be happier to have you!
Orvus: We have a lot to discuss, but first, let's take a look at what the Geat Clock is.
Orvus: Eons ago, our kind entrusted the fongoids with a special gift. The gift of time travel.
Orvus: We had hoped it would enrich their lives, as it did ours, but unfortunately—
Sigmund: They loused it up!
Orvus: Erh, Sigmund! Ahem. Let's just say they were overzealous in its use.
Orvus: After only three-thousand short years, the fongoids' use of time travel wore the space-time continuum thin.
Orvus: Paradoxes stacked on top of paradoxes, conundrums on top of conundrums, until one day...
Orvus: A tiny rip in the continuum destroyed eighty-three celestial entities. Existence, it seemed, was at an end! If the universe was to survive, it would need a heart transplant!
Orvus: And so, I designed a special gift to repair the damage. The Great Clock. Built in the exact center of the universe, give or take fifty feet, the Clock would repair the rift and restore temporal normality to the universe!
Orvus: And that, my son, is where you come in.
Orvus: There are only two rules concerning the operation of the Great Clock.
Orvus: Number one: Under no circumstances is it to be used as a time machine. The Clock is not meant to alter time, only to keep it.
Orvus: Number two: Should you find yourself wanting to use the Clock as a time machine, consult rule number one.
Orvus: (chuckles) Did you hear that, Sigmund? Because rule number one, you see, says "Don't do it."
Sigmund: Heh-heh-heh-hee-hee. Brilliant, sir.
Orvus: Alright, alright. Let's go have some tea.
Meet Orvus in Clank's Subconscious (gameplay)[]
(After the cutscene has played.)
Clank: Incredible. The Great Clock is responsible for temporal stability across the universe?
Sigmund: Now you know why Orvus kept it such a secret. Without this station, the universe would just collapse on itself!
(Upon regaining control of Clank.)
Clank: And where is the real Orvus?
Sigmund: I told you, it's a secret. Now, come on, it's time for another lesson.
(If Clank does not head to the mnemonic station.)
Sigmund: Sir, hop into the mnemonic station. It's time for your next lesson.
(Upon approaching the mnemonic station.)
On-screen: Mnemonic Station Gamma
(Upon standing near the mnemonic station.)
On-screen: Press to use Mnemonic Station
(Upon using the mnemonic station to enter Clank's subconscious.)
Orvus (simulation): Hello, XJ-0461! It's good to see you again! And now, it's time for your most important lesson.
Learn how to Repair Time (gameplay)[]
(Upon regaining control of Clank.)
On-screen: Clank's Subconscious
Clank: Hmmm, what am I learning this time?
Orvus (simulation): The Clock's primary function is to maintain temporal normality. When that normality is threatened, you must act to repair it immediately!
(Upon following Orvus to the Kreeli Comet display.)
On-screen: Kreeli Comet Room
Computer (loudspeaker): Time anomalies detected on Kreeli Comet.
Orvus (simulation): Ah, the Kreeli Comet. Beautiful, isn't it?
Orvus (simulation): But as you can see, it has fallen prey to temporal rifts. As caretaker, it's up to you to fix it. Go ahead, give it a try.
Orvus (simulation): Fix the rifts by focusing your Chronoscepter's beam on each anomaly.
(If Clank does not stand on the pedestal and begin the time repair minigame.)
Orvus (simulation): Come, come. Don't be scared, this is only a test.
(Upon standing on the pedestal.)
On-screen: Press to repair Time on Kreeli Comet
(Upon beginning the time repair minigame.)
Computer (loudspeaker): Quantum restoration initiated.
On-screen: Press to fire at broken time anomalies to fix them.
On-screen: Be careful not to touch fixed time anomalies. They will re-break.
(Upon fixing a broken time anomaly.)
Orvus (simulation): Wonderful! Now, on to the other anomalies.
(Upon firing the beam at a fixed time anomaly and breaking it again.)
Orvus (simulation): Whoops! Be sure to stay away from anomalies you've already repaired.
(When another wave of anomalies is about to begin.)
- Computer (loudspeaker)
- Temporal ribbon impact in, three, two, one.
- Temporal ribbon inbound in, three, two, one.
(If the player does not move the analog sticks.)
On-screen: to direct temporal beam.
to manipulate planet.
(Upon pressing and exiting the minigame or running out of time.)
Computer (loudspeaker): Quantum restoration terminated.
(If the timer reaches ten seconds left on a wave of anomalies.)
Computer (loudspeaker): Warning. Chronoscepter output low.
(If having failed to repair all anomalies within the time limit.)
- Orvus (simulation)
- You're improving, let's try again.
- Let's try again, shall we?
(Upon repairing the first wave of anomalies.)
Orvus (simulation): You're doing quite well!
On-screen: Time anomalies will become more severely broken over time and require longer to fix.
On-screen: Critically broken time anomalies will split into multiple time anomalies if not fixed.
(Upon repairing the second wave of anomalies.)
Orvus (simulation): Keep going, just a few left!
On-screen: Destroy Seekers before they can re-break fixed time anomalies.
(When a Rift Seeker spawns.)
Computer (loudspeaker): Warning. Rift Seeker detected.
(Upon repairing the third wave of anomalies and completing the minigame.)
Orvus (simulation): Excellent work, dear boy!
Orvus (simulation): Now, come. There's one more thing I want to show you.
(Upon reaching Orvus at the platform before the turrets.)
On-screen: Press to deflect projectiles.
Orvus (simulation): When they fire at you, just swing your Chronoscepter and give them a taste of their own medicine!
(Upon deflecting the first turret's projectile back at it.)
Orvus (simulation): Wonderful, wonderful!
(Upon deflecting the second turret's projectile back at it.)
Orvus (simulation): Timed reversal is also handy for rewinding anything your enemies throw at you!
Orvus (simulation): I hope you don't mind, but I borrowed these figments from your subconscious.
(Upon reaching Orvus at the next platform, a mini-Qwark spawns.)
Orvus (simulation): Alright figments, snap to it!
(Upon deflecting the mini-Qwark's blaster fire back at it.)
Orvus (simulation): You're a natural!
(Upon defeating the next wave of mini-Qwarks by deflecting their blaster fire back at them.)
Orvus (simulation): Wonderful, wonderful!
(Upon defeating the final wave of mini-Qwarks by deflecting their blaster fire back at them.)
Orvus (simulation): Good show! It very much reminds me of a sport I read about once called "baseball".
(Upon reaching Orvus at the final platform.)
Orvus (simulation): I'm very proud of you, XJ-0461. And now, you're ready for the task ahead. Go forth and fix time. Save the universe. When you're ready, my chamber will be waiting. Program terminated.
Fix Time across the Universe! (gameplay)[]
(Upon exiting the mnemonic station and regaining control of Clank.)
Sigmund: Welcome back, sir. Are you ready to repair time?
Clank: Ready as I will ever be, Sigmund. But may I ask, what is the "chamber"?
Sigmund: Ahh, the Orvus Chamber. That's the main control hub of the entire facility. It's also the most secure. I've never been inside it myself, but I hear it has a master switch for the entire universe!
(Upon reaching Sigmund before the path to the Quantos planet room.)
Sigmund: This is one of our planet rooms. Your first task as Senior Caretaker is to repair the damage caused by Dr. Nefarious. Just meet me back here when you're finished.
(If Clank does not proceed to the Quantos planet room.)
Sigmund: Go on, sir. You'll do fine.
(Upon reaching the Quantos planet room.)
On-screen: Quantos Planet Room
Computer (loudspeaker): Time anomalies detected on planet Quantos.
(Upon standing on the pedestal at the planet Quantos display.)
On-screen: Press to repair Time on Planet Quantos
(Upon beginning the time repair minigame.)
Computer (loudspeaker): Quantum restoration initiated.
On-screen: The Smart Bomb Power Up will unleash a wave of energy that will fix nearby anomalies and destroy nearby Seekers.
(Upon repairing the first wave of anomalies.)
Sigmund: Nicely done!
(Upon repairing the second wave of anomalies.)
Sigmund: You're getting pretty good at this, sir.
(Upon repairing the third wave of anomalies and completing the minigame.)
Computer (loudspeaker): Temporal normality restored to planet Quantos.
Sigmund: That was amazing, sir!
(Upon entering the next room.)
On-screen: Quantum Annex 2
(Upon selecting "HINT" from the time pad commands to receive a hint for the time puzzle.)
On-screen:
- Re-record one Clank multiple times and do additional things each time.
- Don't forget to let the recorded Clank into the chamber before moving on.
- Don't forget to step off the button to let Clank up the elevator.
- Once one Clank is holding the exit door, use the other Clank to go through.
- If a recorded entity fails, Clank probably needs to operate an elevator or open a chamber.
- If Clank makes a mistake with one recording, just re-record it. It is not necessary to delete all recordings.
- Clank may preview the recorded actions of a past-self by standing on that Time Pad.
- Explore a puzzle before starting recording to figure out what all the elements will do.
- Make sure to hold elevators and doors long enough for recorded Clanks to traverse them.
- Once the exit door is open, determine which recorded Clank is not needed to hold the door open, and exit with that one.
- Remember to let recorded entities into chambers and up elevators before Clank runs ahead.
(Upon reaching the Torren IV planet room.)
On-screen: Torren IV Planet Room
Computer (loudspeaker): Time anomalies detected on planet Torren IV.
(Upon standing on the pedestal at the planet Torren IV display.)
On-screen: Press to repair Time on Planet Torren IV
(Upon beginning the time repair minigame.)
Computer (loudspeaker): Quantum restoration initiated.
On-screen: The Energize Power Up will allow your beam to fix anomalies extra quickly.
(Upon repairing the third wave of anomalies and completing the minigame.)
Computer (loudspeaker): Temporal normality restored to planet Torren IV.
(Upon selecting "HINT" from the time pad commands to receive a hint for the time puzzle.)
On-screen:
- Use one Clank to keep the platforms energized while the second traverses them.
- Time out heli-pack boosts and Clank will glide farther.
- Clank must start a new recording in order to play back old recordings.
- Stop recording after Clank steps on a button. When played back, that Clank will remain on the button.
- Clanks will sit down when they have no more recording to play back.
(Upon reaching Sigmund's hologram and the closed door opens.)
Sigmund (hologram): Here ya go, sir.
(Upon defeating all enemies inside the room, the next door opens.)
Sigmund (hologram): Hold on, sir. I'll get the door.
(Upon entering the next room.)
On-screen: Quantum Annex 3
(Upon selecting "HINT" from the time pad commands to receive a hint for the time puzzle.)
On-screen:
- Get one Clank up the elevator, then use him to lower the other elevator for the other Clanks.
- Don't forget to let the recorded Clank up the elevator before moving on.
- After letting your other two Clanks up the elevator, move on to open one of the exit door buttons.
- When raising an elevator, record a Clank going to the elevator first, then record a different Clank raising the elevator.
- Remember to step off the elevator button to let Clank up the elevator.
- Explore a puzzle before starting recording to figure out what all the elements will do.
- Clank may preview the recorded actions of a past-self by standing on that Time Pad.
- If Clank makes a mistake with one recording, just re-record it. It is not necessary to delete all recordings.
- If a recorded entity fails, Clank probably needs to operate an elevator or open a chamber.
(Upon defeating all enemies inside the next room, the exit door opens.)
Sigmund (hologram): Door's open, sir.
(Upon reaching the Terachnos planet room.)
On-screen: Terachnos Planet Room
Computer (loudspeaker): Time anomalies detected on planet Terachnos.
(Upon standing on the pedestal at the planet Terachnos display.)
On-screen: Press to repair Time on Planet Terachnos
(Upon beginning the time repair minigame.)
Computer (loudspeaker): Quantum restoration initiated.
On-screen: The Slow Time Power Up will slow time across the planet.
(Upon repairing the third wave of anomalies and completing the minigame.)
Computer (loudspeaker): Temporal normality restored to planet Terachnos.
Return to Sigmund (gameplay)[]
(Whilst returning to Sigmund outside the orientation room.)
Sigmund: Oh, for cryin' out— I am the Junior Caretaker, computer. Now open the door.
Computer (loudspeaker): It would not hurt to say please once in a while.
Sigmund's Secret[]
Computer (loudspeaker): Accessing archives.
Orvus (hologram recording): Hello, Sigmund. Just wanted to let you know, I will be traveling to the Tombli Outpost on Zanifar and will not be back until morning.
Orvus (hologram recording): A fellow scientist has requested an audience with me and etiquette dictates I comply.
Sigmund: Don't go, sir...
Orvus (hologram recording): Mind the Clock while I'm gone, wind the time cleaners, and Sigmund, let's just keep this our little secret. As the kids say, "B-R-B". (chuckles)
Sigmund: Please, don't go.
Orvus (hologram recording): End recording.
Sigmund: It's dangerous...
Korthos Sector (1)[]
(Upon Aphelion arriving in the Korthos Sector.)
On-screen: Meanwhile, in the Korthos Sector...
Aphelion: Now entering Korthos Sector.
(Conversation scene plays.)
Aphelion: Warning. Warning. Hostile ships detected.
Cassiopeia (communicator): Well, well, well, heh-heh. What do we have here?
Carina (communicator): Aww, looks like this lombax is lost.
Libra (communicator): What do you say, girls? Should we help him find his way?
Carina (communicator): Cassy! We've picked up a signature three-thousand kilocubits north of Orrack Minor. It's a lombax ship.
Cassiopeia (communicator): Hmm, General Azimuth. The bounty's up to two million bolts on him. Libra! Be a good girl and take care of our friend. We'll kill the elder.
Defeat Libra to reach Lumos (gameplay)[]
(Upon gaining control of Aphelion.)
On-screen: Defeat the Valkyrie leader.
Ratchet: General, come in! You've got hostile ships inbound!
Alister Azimuth (communicator): I see 'em. They're valkyries, expert pilots who work for Nefarious. I'll lose them in the asteroid belt, you just head for Lumos!
(Ongoingly throughout the battle.)
- Libra (communicator)
- Just you and me, lombax. Show me what ya got.
- Come on, is that it?
- You're not half bad. Have ya ever considered mercenary work?
- A Zoni ship won't save your hide!
- Ha-ha! Why don't ya just crash into one of them moons and save me the trouble of killin' ya?
(Once Libra's ship has been damaged enough and a shield is raised.)
Libra (communicator): Valkyries, attack!
Valkyrie (communicator): Copy that, captain. Fusion cannons armed!
(Once Libra's ship has been damaged further and a shield is raised again.)
Libra (communicator): Valkyries, move in and take him out!
Valkyrie (communicator): Copy that. Alright ladies, you heard the captain.
(Upon defeating Libra.)
Libra (communicator): (screams)
Valkyrie (communicator): Captain is down! I repeat, captain is down! All units, pull back to Orrack Minor!
Travel to Krell Canyon, Planet Lumos (gameplay)[]
(Shortly after regaining control of Aphelion following the fight with Libra.)
Qwark (communicator): Ratchet! Ratchet, come in! Are you out there?
Ratchet: I read you, Qwark. How are things with the agorians?
Qwark (communicator): Ehhh, not so good. Somehow they got the idea that I'm some thrill-seeking warrior with a thirst for battle.
Ratchet: Well, did you tell them you were a thrill-seeking warrior with a thirst for battle?
Qwark (communicator): I was trying to make friends!
Qwark (communicator): Listen, I'm in a lot of trouble. They've entered me in their tournament, you've gotta get me out of here!
Ratchet: Alright, I'll be there as soon as I can. Just, find some place to hide and stay put until I get there.
Qwark (communicator): Message received. Qwark, out.
(After spending some time in the sector.)
Alister Azimuth (communicator): Ratchet, come in. I just landed in Krell Canyon. If these coordinates are right, the Obsidian Eye is somewhere near Odin Caves. I'll secure the landing zone, just get here as soon as you can.
(Upon being spotted by an agorian commander ship.)
Agorian (communicator): Our fighters are inbound, Commander!
(Once enough fighter ships are destroyed and the agorian commander's ship lowers it's shield.)
- Agorian Commander (communicator)
- You spineless cowards! Must I do everything myself?!
- Useless creatures! Since you all seem to be incapable of destroying one lombax, I will handle the matter personally!
Escort Ortax the Merciless (gameplay)[]
(When near Ortax's ship.)
On-screen: Hail Ship
(Upon hailing Ortax's ship if Ratchet does not have 12 Zoni for the ship tether upgrade.)
Ortax the agorian (communicator): I was heading for the Battleplex when my competition took out my thrusters. The honorless swine hopes to win by forfeit! If you know of anyone with a ship tether, I would be grateful for a tow.
(Upon hailing Ortax's ship if Ratchet does have 12 Zoni for the ship tether upgrade.)
Ortax the agorian (communicator): Starship signature 3371-Alpha, declare yourself! Agorian?! Vullard?!
Ratchet: Lombax, actually. This is the starship Aphelion, what seems to be the problem?
Ortax the agorian (communicator): I was heading for the Battleplex when my competition took out my thrusters. The honorless swine hopes to win by forfeit! I would be grateful for a tow.
On-screen:
- Sure, I'll tow you to the Battleplex! REWARD: 6000 Bolts
- No, thanks. I'm on a mission to save the universe.
(Upon selecting "No, thanks. I'm on a mission to save the universe.")
Ortax the agorian (communicator): Then you have cursed me to wait for a vullard tow ship. Farewell, lombax. I hope to one day see you on the battlefield.
(Upon selecting "Sure, I'll tow you to the Battleplex!")
Ortax the agorian (communicator): You are an honorable lombax. But use caution. Serus the Cheat will do whatever it takes to keep me from competing.
(Whilst towing Ortax's ship toward the Battleplex, agorian fighter ships attack Aphelion.)
Ortax the agorian (communicator): It's Serus' entourage!
Agorian (communicator): Attention, lombax. You are meddling in agorian affairs. Disengage your tether and vacate this quadrant immediately!
(Upon destroying all 20 of the agorian fighter ships.)
Ortax the agorian (communicator): You fought well, lombax. Perhaps one day I will see you on the battlefield.
(Upon towing Ortax's ship to the Battleplex and disengaging Aphelion's tether.)
Ortax the agorian (communicator): I am within docking range. Now I will repay Serus for his treachery. Thank you, honorable lombax.
Aphelion: Mission log updated.
Tow the Junk Hauler Home (gameplay)[]
(When near the vullard junk hauler's ship.)
On-screen: Hail Ship
(Upon hailing the junk hauler's ship if Ratchet does not have 12 Zoni for the ship tether upgrade.)
Vullard (communicator): I never thought I'd be so happy to see an outsider. Please, you must help. My ship's battery bots went on strike! I need to get to the depot. Do you know anyone with a ship tether?
(Upon hailing the junk hauler's ship if Ratchet does have 12 Zoni for the ship tether upgrade.)
Vullard (communicator): I never thought I'd be so happy to see an outsider. Please, you must help. My ship's battery bots went on strike! Can you help me get to the depot? I'll pay you in bolts!
On-screen:
- Sure, I could use the bolts. REWARD: 6000 Bolts
- No, thanks. I'm on a mission to save the universe.
(Upon selecting "No, thanks. I'm on a mission to save the universe.")
Vullard (communicator): I understand, outsider. I shall wait here until a more charitable adventurer answers my distress beacon.
(Upon talking to the vullard again after declining.)
Vullard (communicator): Can you give me a tow to the nearest depot?
(Upon selecting "No, thanks. I'm on a mission to save the universe." again.)
Vullard (communicator): Oh, why must you take me on such an emotional roller coaster?
(Upon selecting "Sure, I could use the bolts.")
Vullard (communicator): Thank you, outsider. Standing by for tether deployment.
(Upon towing the junk hauler's ship to the Korthos Depot and disengaging the tether.)
Vullard (communicator): My reserves can take me down to the depot from here. Thank you, outsider!
Find an Omnigasket (gameplay)[]
(When standing near the vullard at the Korthos Depot.)
On-screen: Press to talk to the Vullard
(Upon talking to the vullard.)
Vullard: Hey there, outsider. Are you here to claim the reward?
On-screen:
- What reward?
(Upon selecting "What reward?")
Vullard: The reward for my missing omnigasket! I left it on one of the moons when I moved my shop out here. I would've picked it up myself, but work's been crazy around here. Yep, just a nonstop flow of customers. Anyway, if you find it, I'll give you a reward.
On-screen:
- Sure, I could use the extra bolts. REWARD: 6000 Bolts
- No, thanks. I'm on a mission to save the universe.
(Upon selecting "No, thanks. I'm on a mission to save the universe.")
Vullard: How unfortunate. Very well, outsider.
(Upon talking to the vullard again without having found the omnigasket yet.)
Vullard: Oh, hey outsider! Did you find my omnigasket? I left it on one of the moons.
(Upon collecting the omnigasket inside a building on Korthos moon Beta.)
On-screen: You found an omnigasket!
(Upon talking to the vullard at the depot again with the recovered omnigasket.)
Vullard: Hey, you found it! Thanks, outsider! Looks like you earned yourself a reward! Here you go!
Destroy the Holo-boards (gameplay)[]
(When standing near the vullard on Korthos moon Alpha.)
On-screen: Press to talk to the Vullard
(Upon talking to the vullard.)
Vullard: Hey, outsider. I was wondering if you'd be interested in helping out a local businessman?
On-screen:
- Sure, I could use the extra bolts. REWARD: 6000 Bolts
- No, thanks.
(Upon selecting "No, thanks.")
Vullard: Well, if you change your mind, I'll be right here. Filing for bankruptcy!
(Upon talking to the vullard again after declining.)
Vullard: Did you change your mind about helping me save my business?
(Upon selecting "Sure, I could use the extra bolts.")
Vullard: My corporate competitor's been hauling out holo-boards all over the sector, and it's ruining my business! If just a few of them were to um, say disappear, I'd be willing to pay for it.
(Upon talking to the vullard again after accepting.)
Vullard: Hey, outsider. You found those obnoxious holo-boards yet? There are three out there ruining my business!
(Upon destroying the first holo-board.)
Vullard (communicator): Nice work, outsider. You sir, are a friend to the working vullard.
(Upon talking to the vullard again after destroying one holo-board.)
Vullard: Hey, outsider. I saw you got one of those holo-boards. Two more, and you're a rich—a rich—Well, whatever you are!
(Upon destroying the second holo-board.)
Vullard (communicator): Take that, you corporate fat cat!
(Upon talking to the vullard again after destroying two holo-boards.)
Vullard: You're doing well, outsider! Only one holo-board left!
(Upon destroying the third and final holo-board.)
Vullard (communicator): You did it! Score one for the little guy! Here you go, outsider. You earned it.
(Upon talking to the vullard again after the mission is over.)
Vullard: Yes, outsider?
Hide the Holo-boards (gameplay)[]
("Find an Omnigasket" and "Destroy the Holo-boards" must first be completed to unlock this mission.)
(When near the vullard at the Korthos Depot.)
On-screen: Press to talk to the Vullard
(Upon talking to the vullard if Ratchet does not have 12 Zoni for the ship tether upgrade.)
Vullard: Can you believe that no-good moon bum destroyed my signs?! I have the right to make a living like everyone else! Hey, outsider, if you get a ship tether, you come on back. I've got a job for you!
(Upon talking to the vullard if Ratchet does have 12 Zoni for the ship tether upgrade.)
Vullard: Can you believe that no-good moon bum destroyed my signs?! I have the right to make a living like everyone else! Hey, outsider, you uh, looking for work?
On-screen:
- Sure, I could use the extra bolts. REWARD: 6000 Bolts
- No, thanks.
(Upon selecting "No, thanks.")
Vullard: Well, let me know if you change your mind.
(Upon talking to the vullard again after declining.)
Vullard: Hey, outsider. How'd you like to help me save my business?
(Upon selecting "Sure, I could use the extra bolts.")
Vullard: I have two more holo-boards out there my competitor doesn't know about. If you tow them back here, I can use them to manufacture some duplicates!
(Upon talking to the vullard again without having towed back the two holo-boards.)
Vullard: Hey, outsider. You find my holo-boards yet?
(Upon towing the first holo-board back to the depot.)
Vullard (communicator): Well done, outsider! Score one for free enterprise!
(Upon towing the second and final holo-board back to the depot.)
Vullard (communicator): You done real good, outsider. Tell you what, you ever need anything, my brother and I will give you fifty percent off, and that's a guarantee!
Set up the Holo-boards (gameplay)[]
(Upon talking to the vullard on Korthos moon Alpha again after completing "Hide the Holo-boards".)
Vullard: Hey there, outsider. Business hasn't picked up the way I expected since our last encounter. Don't suppose you'd be willing to help a working vullard restore his livelihood? I'd pay!
On-screen:
- Sure, I could use the extra bolts. REWARD: 6000 Bolts
- No, thanks.
(Upon selecting "No, thanks.")
Vullard: That's alright. I'll be here if you change your mind!
(Upon talking to the vullard again after declining.)
Vullard: Hey, outsider! You ready to help a working vullard restore his livelihood?
(Upon selecting "Sure, I could use the extra bolts.")
Vullard: Great! All I need you to do is haul these new holo-boards to a few strategic locations and presto! Business will boom again!
(Upon attaching the ship tether to the first holo-board.)
Vullard (communicator): This one goes right near planet Lumos. Sending coordinates now.
(Upon towing the first holo-board to its destinaion.)
Vullard (communicator): Perfect! Alright, now, come on back and pick up the next holo-board.
(Upon attaching the ship tether to the second holo-board.)
Vullard (communicator): This next one goes near the Battleplex. I want all the agorians to see it!
(Upon towing the second holo-board to its destinaion.)
Vullard (communicator): Now that's what I call premium placement. Come on back, the last holo-board awaits!
(Upon attaching the ship tether to the third and final holo-board.)
Vullard (communicator): This one goes near a popular vullard moon. Coordinates should be on your radar.
(Upon towing the third and final holo-board to its destinaion.)
Vullard (communicator): You did it! Score one for the little guy! Here you go, outsider. You've earned it.
Agorian Battleplex[]
Save Qwark from the Agorians (gameplay)[]
(As Aphelion flies in to land in the hanger.)
On-screen: Agorian Battleplex
(Upon regaining control of Ratchet.)
On-screen: Hanger
(Upon ascending in the elevator and entering the lobby area.)
On-screen: Battleplex Lobby
(If Ratchet remains in the lobby area for some time.)
Qwark (communicator): Ratchet, come in. Where are you?!
Ratchet: Just checkin' out the sights at the Battleplex. Did you know they have a full arcade here?
Qwark (communicator): Really? How wonderful for you, because I'm about to get killed!
Ratchet: Alright, don't get your spandex in a bunch. I'm on my way.
(When standing at the Hall of Glory gladiator exhibit for Ivan the Beautiful.)
On-screen: Press to learn about Ivan the Beautiful
(Upon interacting with the exhibit for Ivan the Beautiful.)
On-screen:
Ivan the Beautiful
The self-proclaimed "ladies' man" of the Agorians, Ivan prided himself on his good looks and unparalleled dance moves. Oftentimes, his opponents would be so mesmerized by his chiselled features and keen fashion sense that they would refuse to fight him. Then, one day, Ivan received a love letter from none other then Osiris' wife, Donna the Promiscuous. Enraged at the affront to his honor, Osiris decided to prove that beauty is only skin deep using a seven-foot skewering sword. Turns out he was right — it's pretty disgusting in there.
(When standing at the Hall of Glory gladiator exhibit for Osiris the Malevolent.)
On-screen: Press to learn about Osiris the Malevolent
(Upon interacting with the exhibit for Osiris the Malevolent.)
On-screen:
Osiris the Malevolent
Hatched sometime during the vernal equinox in the year of the Slörg Rat, Osiris rocketed to glory when he won his first Battleplex victory at the age of six. He was revered throughout the galaxy as "King of the War Groks" due to his unmatched skill in the Battleplex, and was said to have killed, tamed, or insulted at least seventy of these majestic creatures. It was not until (ironically enough) the year of the War Grok that he lost his head in a Battleplex challenge with one of these beasts. We shall miss you, oh malevolent one!
(When standing at the Hall of Glory gladiator exhibit for Rogan the Mediocre.)
On-screen: Press to learn about Rogan the Mediocre
(Upon interacting with the exhibit for Rogan the Mediocre.)
On-screen:
Rogan the Mediocre
While Rogan may not have been the greatest warrior in Agorian history, he received this spot in the Hall of Glory because he possessed something none others had — an uncle on the Agorian Council for Equal-Opportunity Dismemberment. Sadly, Rogan was flattened by a hydra tank before the statue was completed. Fare thee well, honorless amateur! May the death weasels of Proteus Seven nip at your glarf-knells for all eternity!
(When standing at the Hall of Glory gladiator exhibit for Percy the Incongruous.)
On-screen: Press to learn about Percy the Incongruous
(Upon interacting with the exhibit for Percy the Incongruous.)
On-screen:
Percy the Incongruous
This mighty warrior honored us with his birth during the autumnal equinox in the year of the Sand Weasel, and enrolled in his first deathmatch at the age of two. Believing that flare and showmanship was the key to a flourishing Battleplex career, Percy later became the first gladiator to wear roller skates and a blindfold into battle. This trend lasted exactly eleven seconds, whereupon Percy skated directly into a pool of molten lava. May you rest in peace, oh foolhardy one!
(Upon approaching terachnoids in the lobby area.)
- Terachnoid (1)
- Have you seen the "My Blaster Runs Hot" holo-game?
- While I agree the AI is superior to that of its predecessor, I still prefer Planet Eater 3 to Planet Eater 4.
- Terachnoid (2)
- Standing a little close, sir.
- Finally, level 12, here I come!
- Terachnoid (3)
- Hey, wait your turn!
- Wahoo! I won! I won!
(Upon approaching Mac Mackeroy's hologram.)
Mac Mackeroy (hologram): Welcome, welcome, welcome, to Open Fight Night at the Battleplex! You like to fight? You like to mix it up? You look like a mixer-upper. What's your name, sport?
Ratchet: I'm Ratchet.
Mac Mackeroy (hologram): (chuckles) That's a silly name. What, your folks lose a bet? Kidding! I'm Mac. You have to excuse the hologram. Folks around here have a tendency to throw things. Take a look around. If you need anything, Mac's your guy!
On-screen:
- Where can I sign up for the fight?
- What's with all the Terachnoids?
- EXIT
(Upon selecting "Where can I sign up for the fight?")
Mac Mackeroy (hologram): You got something to prove, huh? You got moxie, kid. I like that. Head over to the gladiator entrance.
(Upon selecting "What's with all the Terachnoids?")
Mac Mackeroy (hologram): Ah, you noticed that, huh? The agorians may be strong, but they're a bit short changed in the brain department. So they hired us to do their thinking for them!
(When standing near Mac's hologram.)
On-screen: Press to talk to Mac
(Upon talking to Mac again.)
- Mac Mackeroy (hologram)
- You need something, sport?
- Heya, Ratchet. What's the word?
(Whilst in the lobby area after talking to Mac.)
- Agorian (loudspeaker)
- Attention Battleplex patrons! Our creature handler has, er, misplaced one of our war groks. Do not be alarmed, the grok has been fed and poses no threat to weaklings.
- Attention Battleplex patrons! Unfortunately the information we received about the war grok being fed was... inaccurate. It is in fact extremely hungry, but do not be alarmed, this war grok is a vegetarian.
- Attention Battleplex patrons! I apologize again, but the war grok in question is not a vegetarian, he is hungry, he is a meat eater, and he is somewhere on deck three. Thank you.
- Attention Battleplex patrons! You'll be happy to hear we have re-acquired the war grok. He has had his fill of terachnoids, and is now back in his cage. We apologize for any loss of limbs, and thank you for your cooperation.
- Attention Battleplex patrons! I have been informed that we are now missing one of our gladiators. He is large, green, and answers to the name of "Qwark". If spotted, alert agorian guards immediately.
- Attention Battleplex patrons! You will be happy to know the green gladiator known as "Qwark" was discovered hiding in a bathroom stall. He is now safe and sound, and scheduled to die in battle sometime soon. Thank you, and please stop by the gift shop.
(When standing on the teleporter at the arena entrance.)
On-screen: Press to enter Tournament
Win the Bronze Tournament (gameplay)[]
(Upon starting the first Bronze Cup challenge, "Welcoming Party".)
On-screen: Battleplex Arena
Announcer: We've got a new challenger! Wait—is that a lombax? Oh man, you may not wanna leave your seats for popcorn folks, this one should be over within seconds!
(Upon first encountering an agorian phalanx.)
On-screen: Press +
to pull off Agorian exoshields.
(Upon starting the third Bronze Cup challenge, "Return to Sender".)
On-screen: Use your wrench to throw bombs back at the Agorians!
(Upon starting the fifth and final Bronze Cup challenge, "Bros Before Foes", a cutscene plays.)
Announcer: How about that, folks? Another amazing victory!
Announcer: Now, how about we give this lombax a little backup?
Agorian audience: (cheering) (snarling)
Announcer: Alright! Please welcome, all the way from the Solana Galaxy: Mister Copernicus Qwark!
Qwark: It's Captain Qwark! I didn't take a three-week hero correspondence course to be called "Mister."
Qwark: Easy on the goods, pal!
(Whilst fighting the three enemy waves.)
- Announcer
- It says here on the stats sheet that Qwark's fighting style is a mixture of Crouching Kitten and... Sleeping Possum?
- Folks might remember Captain Qwark from his brief stint as a famed superhero in the Bogon and Solana galaxies. I don't remember it, but some folks might.
- Back stage, Captain Qwark asked me to remind everyone that "My Blaster Runs Hot" opens everywhere this holiday season. And if his performance tonight is any indication, it's gonna be a completely forgettable non-event!
(Sometimes when Ratchet kills an enemy.)
Announcer: Another kill! Ratchet is carrying the famed superhero!
(Upon defeating the three enemy waves, a cutscene plays.)
Announcer: And now, the moment you've all been waiting for. It's time for the war grok!
Qwark: Never fear, Ratchet. While I was in captivity, I trained with the elite Umbüko Gladiators of Terraklon Six. My body is in peak physical condition. My senses sharp as trillium razors!
Announcer: Release the war grok!
Agorian creature handler: (yells) (screams)
Qwark: Not it! (screams)
War grok: (roars)
(Upon regaining control of Ratchet.)
Announcer: If Ratchet takes out the war grok, he'll be the proud owner of a brand new Negotiator!
(Sometimes when Ratchet damages the war grok.)
- Qwark
- Nice! Hit him again!
- See that? I taught him that move.
- Ha-ha! You've got him on the run now!
- Sweep the leg, Ratchet! Sweep the leg!
- Hoo-hoo! Golly, he didn't like that very much.
- Thatta lombax! You show that war grok who's boss!
- You hit him! Nice work, sidekick! Now lay into him!
- Come on, Ratchet, show this war grok what you're made of!
- Try not to stare directly into his eyes. They take it as a sign of aggression.
- Try flipping around in a ninja-like fashion. War groks are terrified of ninjas!
(Sometimes if the war grok damages Ratchet.)
- Qwark
- Eeek! I can't look!
- Fear not, Ratchet. I'm with you in spirit!
- Try some of those Crouching Kitten moves I showed you!
- Try holding your blaster sideways. It'll sacrifice your ability to aim, but you'll look that much more menacing!
(When the war grok's health is low.)
Qwark: You're doing it, Ratchet!
(Upon the war grok being defeated, a cutscene plays.)
Announcer: Gladiators, you must kill the war grok!
War grok: (groans) (snarls)
Ratchet: Ah!
Qwark: Nooooo!
Qwark: Honorable lizard things, I understand your proud warrior ways.
Qwark: The Nabla tribesmen of Florana once referred to me as... (clicking noises) (bird squawking noises) ...or "He With Mighty Pecs Who Hath Delivered Us Serenity."
Qwark: But we cannot kill this creature.
Announcer: You must kill the war grok or die!
Ratchet: Qwark, this thing's trying to eat me!
Qwark: This lombax is young. He does not understand that being a hero is 45% strength, 60% bravery and 10% raw intelligence.
Ratchet: That's 115 percent!
Qwark: You're welcome.
Qwark: Please, take me instead. All that I ask is that you name something impressive in my honor. Perhaps a school or a food court.
Agorian audience: (slow clapping building to thunderous applause)
Announcer: By the blade of Argos, you have honored us. You are a true hero!
Ratchet: (yells)
Qwark: Who's a good war grok? You are. Yes, you are! I'm gonna name you Snowball!
War grok: (happy chirping)
Ratchet: You've gotta be kidding me.
Qwark: High-ho, Snowball. Away!
(Back at the arena entrance.)
Mac Mackeroy (hologram): Swell job, kid! Swell job! Ha! I just cleaned up thanks to you! Time for old Mac to make good on his promise!
Mac Mackeroy (hologram): I won this security card off a Nefarious trooper. (chuckles) Maybe you can find a use for it.
(Upon regaining control of Ratchet.)
On-screen: You've got a Nefarious security card!
Agorian (loudspeaker): Attention Battleplex patrons! We would like to congratulate our first non-agorian champion! Ratchet has defeated the war grok in battle and won the Bronze Cup.
(If Ratchet has not yet been to planet Lumos after acquiring the Nefarious security card.)
Alister Azimuth (communicator): Ratchet, I just landed on planet Lumos. The Obsidian Eye is here, I can feel it. Get here as soon as you can.
Win the Silver Tournament (gameplay)[]
(Whilst in the lobby or arena entrance area after completing the Bronze Cup.)
Agorian (loudspeaker): Attention Battleplex patrons! The Agorian Council for Equal-Opportunity Dismemberment would like to remind you that they are now accepting gladiators for the Silver Cup. So if you thirst for the eternal glory that only comes with needless violence, please check in at the arena entrance.
(Upon starting the first Silver Cup challenge, "Gone in 60 Seconds".)
Announcer: Sixty enemies in sixty seconds! Can Ratchet pull it off? Let's find out!
(Upon defeating 10 out of 60 enemies.)
Announcer: Ten enemies down! Can he keep up the pace?
(Upon defeating 30 out of 60 enemies.)
Announcer: Thirty enemies down!
(Upon defeating 50 out of 60 enemies.)
Announcer: Fifty enemies down! This is brutal!
(When the timer reaches 25 seconds left.)
Announcer: He's gonna have to pick up the pace if he wants to win this one, folks!
(Upon starting the second Silver Cup challenge, "Fun With Fusion Turrets".)
Announcer: This challenge involves one lombax against a battalion of trained agorian assassins. But just to show we're not completely heartless, we've given him a vullard fusion turret!
(When standing behind the fusion turret.)
On-screen: Press to use Fusion Turret.
(Upon using the fusion turret.)
On-screen: Use the fusion turret to shoot down the clusterbombs!
(Throughout the fourth Silver Cup challenge, "Name Your Poison".)
Ratchet: (coughing)
(Upon starting the fifth and final Silver Cup challenge, "Triumvirate of Terror".)
Announcer: Alright, folks! Let's see how fast Ratchet can take apart this hydra tank, or vice versa!
(If Ratchet is defeated by the hydra tank.)
Announcer: Hydra tank: one, puny lombax: zero!
(Upon Ratchet defeating the hydra tank.)
Announcer: Winner of the Silver Tournament; Ratchet!
Win the Gold Tournament (gameplay)[]
(Whilst in the lobby or arena entrance area after completing the Silver Cup.)
Agorian (loudspeaker): Attention Battleplex patrons! The Gold Cup is now available to gladiators unafraid to die on the field of battle! If you find yourself thirsty for the thrill of the slaughter, please check in with Sheryl at the arena entrance.
(Upon starting the first Gold Cup challenge, "Untouchable".)
Announcer: Alright, folks. Let's find out if Ratchet can survive the entire fight without being hit once!
(If Ratchet is damaged and fails the challenge.)
On-screen: You were hit.
(Upon starting the fourth Gold Cup challenge, "Agorian Roulette".)
Announcer: Let's see which five weapons the Agorian Council for Equal-Opportunity Dismemberment chose for our hero.
(Upon starting the fifth and final Gold Cup challenge, "Double Jeopardy".)
Announcer: This war grok has slain an astounding seventy-one creatures! But this will be the first lombax!
(Upon defeating both the war grok and the hydra tank.)
Announcer: Winner of the Gold Tournament; Ratchet!
Return to the Battleplex (gameplay)[]
(Whilst piloting Aphelion after having first traveled to the Bernilius Sector.)
Mac Mackeroy (communicator): Hey, sport. Pardon the intrusion, but the agorians asked me to let you know there's a new tournament openin' up here at the Battleplex. I uh think they're still sour about your last victory, heh-heh. Just drop by the Korthos Sector if you're lookin' to pick up some uh, extra scratch.
Win the Raritanium Tournament (gameplay)[]
(Whilst in the lobby or arena entrance area after completing the Gold Cup.)
Agorian (loudspeaker): Attention Battleplex patrons! The Raritanium Cup is now available for outright crazy gladiators. So if you looked in the mirror this morning and thought, "Wow, I have left sanity behind!", head to the arena entrance.
(Upon starting the first Raritanium Cup challenge, "Fire Proof".)
On-screen: Prevent the pyrospinners from breaching the energy barrier!
(Upon starting the second Raritanium Cup challenge, "Toxic Engagement".)
Announcer: Let's see how well our hero fights when his lungs are full of toxic gas!
(Upon starting the third Raritanium Cup challenge, "The Exterminator".)
On-screen: Defeat your foes using the Tetramites.
(Upon starting the fourth Raritanium Cup challenge, "Battery Bots on the Battlefield".)
On-screen: Plug in the battery bots before time runs out!
(Upon reaching the fight with the war grok in the fifth and final Raritanium Cup challenge, "Overkill".)
Announcer: Ratchet's survived twenty rounds, but now it's time for the war grok!
(Upon defeating the war grok.)
Announcer: I don't believe it, the war grok is down! The war grok is down!
(The hydra tank enters the arena.)
Announcer: The fight's not over yet! The hydra tank is moving in, and boy does this sucker look mean! Let's see what Ratchet does!
(Upon defeating the hydra tank.)
Announcer: Winner of the Raritanium Tournament; Ratchet!
Krell Canyon, Lumos[]
Explore Odin Caves (gameplay)[]
(Upon regaining control of Ratchet after landing Aphelion.)
Alister Azimuth: Ah, perfect timing. I've triangulated the Obsidian Eye's location to somewhere in these caves. Follow me, and stay close.
(Upon heading forward into the caves after Azimuth.)
On-screen: Odin Caves
(Upon reaching Azimuth at a ledge before a deep mine shaft.)
Alister Azimuth: We have to find a way to raise that mining platform. Luckily I come prepared.
(Azimuth throws a flare down the mine shaft and onto a platform.)
Alister Azimuth: There, head to the bottom, see if you can raise the platform. I'll cover you from here.
(As Ratchet makes his way down the mine shaft.)
Alister Azimuth: Your father and I used to come here all the time when we were children, back when this was a raritanium mine. Looks all dried up now, but believe me this whole place used to shimmer! We'd sneak in after the vullards left and just hoverboot through the darkness. Heh, Kaden almost broke his arm right over there. We had some good times out here.
(After reaching the bottom of the mine shaft.)
Alister Azimuth: There should be some kind of mechanism. Look for a start switch or a winch crank.
(Upon fully turning the winch crank and raising the platform.)
Alister Azimuth: Nice job, Ratchet! I knew you could do it! Come on, get back up here and let's find that Eye!
(Upon approaching the nearby hydroplant.)
Alister Azimuth: That's a hydroplant. Looks ripe enough to spring you back to the surface. Try jumping on it.
On-screen: Jump onto the Hydroplant to reach elevated areas.
(Upon bouncing up to the platform by the ledge-grabbable horizontal pipe.)
On-screen: Jump onto the ledge to grab on.
On-screen: to move along the ledge.
(Upon shimmying to the end of the pipe and reaching just below the series of upper ledge-grabbable pipes.)
On-screen: Press to jump up to the next ledge.
(Upon climbing back up to Azimuth.)
Alister Azimuth: You did well. Come on, let's search the caves.
(Upon following Azimuth to a shallow creek of water.)
Alister Azimuth: Hold up. See that nest over there? Tetramites. Stay close, and whatever happens, do not let them touch you.
Ratchet: What happens if they do?
Alister Azimuth: Let's just say they can digest anything. Now remember, tetramites hate water. If we can get to the other side of that creek, we'll be fine. Let's move!
(Whilst following Azimuth to the next creek and being chased by tetramites.)
Alister Azimuth: Ratchet, hurry!
(If Ratchet takes damage from the tetramites.)
- Alister Azimuth
- Watch out!
- Ratchet, take cover!
(If Ratchet dies close to Azimuth.)
Alister Azimuth: Ratchet! No!
(If Azimuth is near a nanotech crate.)
Alister Azimuth: We've got some nanotech over here. How are you feeling?
(Upon escaping from the tetramites and reaching Azimuth at the next creek.)
Alister Azimuth: You're reminding me more of your father every minute. C'mon, we're almost through.
(Whilst again following Azimuth to the next creek and being chased by tetramites.)
Alister Azimuth: I recognize all of this. There's a rock ledge down there we used to hoverboot off of, straight into nothingness. Heh, I was scared the first time, but your father? He didn't blink. Feels like yesterday...
Ratchet: General, can we talk about what happened? With my father? The lombaxes?
Alister Azimuth: Now is not the time for distractions. Not when we're this close.
(Whilst shimmying along a pipe over a tetramite swarm.)
Alister Azimuth: You're doing great, Ratchet. Keep going, and don't look down.
(Upon shimmying to the end of the pipe and reaching just above a lower pipe.)
On-screen: Press to drop off the ledge.
(Whilst shimmying along the lower pipe above the tetramite swarm towards a creek.)
Alister Azimuth: Easy, Ratchet. Easy. You're almost there.
(Upon safely reaching Azimuth on the other side of the creek.)
Alister Azimuth: What did I tell you? A leap of faith!
(Azimuth hoverboots ahead over a ramp.)
Ratchet: General, wait!
The Fall of the Lombaxes[]
Ratchet: General, will you just stop for a second? I wanna know what happened.
Alister Azimuth: Questions, questions... You ask all these questions. Ask yourself this! How relevant is the past when it can be changed? Your father would have said "not very."
Ratchet: That's him. And you still haven't given me a straight answer. Now, why aren't you with the lombaxes?
Alister Azimuth: Because I failed them!
Alister Azimuth: I failed them...
Alister Azimuth: I made a mistake.
Alister Azimuth: After the Great War, Polaris was a dangerous place. Even with the cragmites gone, I knew steps needed to be taken to protect the galaxy.
Alister Azimuth: One day, we were approached by an inventor with incredible ideas; technology light years beyond what we were using. The inventor was someone... someone your father warned me not to trust.
Alister Azimuth: Our kind had grown suspicious of him, but I was convinced this was the right thing to do—for the galaxy. I granted him full access to our technology. All of our secrets. Only when he was finished...
Alister Azimuth: They took refuge in the court, but your father refused. He would never have left your mother, but when he made it back, she... she was already gone.
Alister Azimuth: I don't know how long he survived before Tachyon caught up with him, but I know I was responsible for his death.
Alister Azimuth: For my crimes, I was forbidden from joining the lombaxes, and so, I live in exile.
Alister Azimuth: I can make it right, Ratchet. All of it. I... we can fix it. With the Clock under our control, it'll be like none of this ever happened!
Alister Azimuth: Stay with me and I promise I'll get your family back!
Destroy the Agorian Riders (gameplay)[]
(Upon exiting the cave.)
On-screen: Krell Canyon
Vullard (1): Outsiders! Please, you must help! The agorians have launched a full-scale assault on the settlement! Our kind has barricaded themselves in their homes!
Alister Azimuth: We have no time for petty squabbles. Ratchet, remember the mission. The Obsidian Eye is all that matters!
Vullard (1): The Eye! It's in a temple! I can take you there! Please, we are not an aggressive race. Help us defeat the agorians, and I'll show you where it is.
(Upon regaining control of Ratchet.)
Agorian (communicator): Commander, our riders have established a perimeter and are standing by for your orders.
(If Ratchet fails the jump off of the boost ramp at the end of the broken bridge and respawns.)
Alister Azimuth: You'll need to hit that ramp with your hoverboots at full speed!
(Upon reaching Azimuth after launching off of the boost ramp.)
Alister Azimuth: Ratchet, take out that rider, I'll cover you!
(Upon destroying the agorian rider, Azimuth begins heading to the next one.)
Alister Azimuth: It's this way, c'mon!
(Upon Ratchet encountering an agorian rider.)
- Agorian Rider
- The rat is here to save the vullards. Execute him!
- Aw, look who's come to save the pathetic vullards! This canyon is ours, lombax!
- He can not interfere with the invasion! Snap his neck before he causes trouble!
- The vullards have hired a mercenary! Take him out, and burn their settlement to ash!
- You've interfered with the wrong invasion, lombax! This is between us and the vullards!
- Kill this rat and toss his body in the canyon! Give the krullgulls something to feed on! (laughs)
(Upon destroying 2 out of 5 agorian riders.)
Agorian (communicator): Commander, our riders have spotted resistance along the ridge. Request permission to regroup and strategize.
Agorian Commander (communicator): Request denied. If you are not prepared to deal with the rebels, you will pay for your incompetence with your lives!
Agorian (communicator): We realize that everytime you wish death upon us, it is because you care. It shall be so, Commander!
(If Ratchet is killed by the agorian forces.)
Agorian (communicator): Commander, we have killed the lombax!
(When near one of the glass tanks filled with red mist.)
On-screen: Avoid breaking Mist Tanks. Red Mist makes Agorians go berserk.
(Whilst fighting agorians in the waterfalls area, reinforcements are deployed.)
Agorian (communicator): Commander, we have located the rebels. A Talon is inbound.
Agorian Commander (communicator): Excellent. Kill them on sight.
(When an agorian ship arrives to deploy more enemies.)
- Alister Azimuth
- More Talons!
- I see more dropships!
- Ah, looks like they brought friends. Let's give 'em a warm welcome!
(If Ratchet destroys an agorian ship.)
- Agorian (communicator)
- We've lost a Talon!
- They took out another Talon!
(Once all 5 agorian riders are destroyed.)
Vullard (1) (communicator): Outsiders! We've got hydra tanks moving in over the ridge!
Alister Azimuth: We're going to need some heavier firepower. Wait here, I'll cover you from the sky!
Hunt Down the Hydra Tanks (gameplay)[]
(Whilst Ratchet fights a hydra tank and Azimuth prepares to fire on it with his ship.)
- Alister Azimuth (communicator)
- Stand clear!
- Nice work! Now take cover, I'm moving in.
(Upon sufficiently damaging a hydra tank, it raises a shield and it's versa-fuses become exposed.)
On-screen: Hold and press
to attach to objects.
- Alister Azimuth (communicator)
- Ratchet, you have to rip out each versa-fuse!
- Ratchet, when you see an exposed versa-fuse, rip it out with your kinetic tether.
(If Ratchet tries to attack a hydra tank whilst it's shield is raised.)
Alister Azimuth (communicator): Save your ammo, those shields are too powerful. Go for the tank's power supply!
(If a versa-fuse is not pulled out in time and a hydra tank recovers it's health.)
Alister Azimuth (communicator): It's recharging it's energy cells! Ratchet, you've got to disconnect those versa-fuses! I'll provide support from up here.
(Upon pulling out the first versa-fuse on a hydra tank.)
Alister Azimuth (communicator): Good work! Now, disconnect the other two versa-fuses.
(Upon pulling out the second versa-fuse on a hydra tank.)
Alister Azimuth (communicator): That's two. One more and he's ours.
(Upon pulling out the third versa-fuse and the first hydra tank is destroyed.)
Alister Azimuth (communicator): Looks like we've got one more hydra tank! Check your nav-unit!
Agorian (communicator): Commander, the rebels have destroyed a hydra tank.
Agorian Commander (communicator): (sighs) Your failures are beginning to annoy me. Destroy them or you will drink from the Fountain of Eternal Suffering!
Agorian (communicator): Sir, the fountain dried up last summer.
Agorian Commander (communicator): (groans) Then... you will dine on the Carcass of Indefinite Sorrow!
Agorian (communicator): Sir, the soldiers finished the carcass off last night.
Agorian Commander (communicator): (growls) Just kill them, you idiot!
(Upon pulling out the first versa-fuse on the second hydra tank.)
Alister Azimuth (communicator): I'm picking up an agorian kill squad near that hydra tank. You'll have to clear them out before making a run for it's power supply.
(Once both hydra tanks have been destroyed.)
Agorian (communicator): Talons are inbound, Commander.
Agorian Commander (communicator): Enter attack formation and destroy the rebels!
Vullard (1) (communicator): Outsider! I'm activating our defensive station! It's fully charged and ready for combat!
Eliminate Agorian Air Support (gameplay)[]
(When standing behind the vullard defensive station.)
On-screen: Use Fusion Turret.
(Upon using the fusion turret.)
On-screen: Hold for homing missiles.
to fire fusion turret.
Agorian (communicator): Our fighters are inbound, Commander!
Agorian Commander (communicator): Destroy the lombax!
Ratchet: I need positions!
Alister Azimuth (communicator): Copy that. Stand by for nav sync.
(Sometimes when Ratchet shoots down an agorian fighter ship.)
- Alister Azimuth (communicator)
- Good shot!
- Bogey down!
- Nice shot, Ratchet!
- Target neutralized.
- Agorian (communicator)
- Fighter is down, Commander.
- We've lost a fighter, Commander.
(Sometimes when Azimuth shoots down an agorian fighter ship.)
- Alister Azimuth (communicator)
- Got 'em!
- Target down!
- Hardly seems sporting, does it?
(Upon destroying 20 out of 40 agorian fighter ships.)
Agorian (communicator): Commander, the rebels have fortified their position. We've lost half the fleet!
Agorian Commander (communicator): How many rebels are there?!
Agorian (communicator): Two, Commander. Uploading image to your screen now.
Agorian Commander (communicator): (groans) Lombaxes... Send in everything we have! In the name of Argos, they must be destroyed!
Alister Azimuth (communicator): More Talons inbound!
(Upon destroying 38 out of 40 agorian fighter ships.)
Alister Azimuth (communicator): Two Talons left! Let's take 'em out and find Clank!
(Upon destroying all 40 agorian fighter ships.)
Agorian Commander (communicator): (growls)
Agorian (communicator): Commander, we've lost the fleet.
Agorian Commander (communicator): We must regroup! Fall back to the Huron Abyss!
Alister Azimuth (communicator): Good work, Ratchet. We did it. I'm setting her down.
Vullard (2): Woo-hoo!
Vullard (3): Oh, yeah!
Vullard (4): Oh-ho-ho, oh, yeah!
Vullard (1) (communicator): Woo-hoo! You did it, outsiders! You stopped the invasion! It's time for me to live up to my side of the bargain. Come on back and I'll show you where the temple is.
Explore Vogal Caves (gameplay)[]
(If Ratchet does not head to Azimuth's location.)
Alister Azimuth (communicator): Ratchet? I've nav synced our location. Come as quick as you can.
(Upon reaching Azimuth and the vullard at the entrance to Vogal Caves.)
Vullard (1): An entire agorian armada held off by two outsiders! Incredible! The vullards thank you.
Alister Azimuth: Happy to be of service. However, there is the matter of guiding us to the Obsidian Eye.
Vullard (1): Yes, of course. Naturally I can't take you there myself, far too treacherous for me. But here is something to help you through the caves.
(Upon approaching the vullard, Ratchet receives the Omnisoaker.)
Vullard (1): We closed these caves off years ago. Too many dangers, too many deaths. Perhaps that OmniSoaker will ward off the tetramites.
(The Vogal Caves entrance gate suddenly closes shut, trapping Ratchet and Azimuth inside the caves.)
Vullard (1) (communicator): You two alright in there?! Looks like the door rusted right off its track! I'll try to get it fixed, but um, it might be a while. Try breathing real shallow-like.
(Upon regaining control of Ratchet.)
On-screen: You got the OmniSoaker!
On-screen: Vogal Caves
Alister Azimuth: Well, looks like the only way out is in. Whaddya think, should we give that OmniSoaker a try?
On-screen: Hold over water to fill the OmniSoaker.
(Upon filling the Omnisoaker with water.)
Alister Azimuth: Good. Now, see if you can use it to fatten up that hydroplant.
On-screen: Use the OmniSoaker to fill the Hydroplant.
(Upon filling the hydroplant with water using the Omnisoaker.)
Alister Azimuth: You have to admire vullard engineering, that OmniSoaker can suck up almost anything. Water, nectar, hm, even oil.
(Upon reaching the Breegus worm root.)
On-screen: Extract Breegus nectar using the OmniSoaker, then feed it to the Tetramites!
Alister Azimuth: See that? Breegus worm root: Produces a sugary nectar that tetramites can't stay away from. Try your OmniSoaker on it.
(Upon attempting to evade the tetramite swarm.)
On-screen: The Tetramite swarm is invincible. Try using the OmniSoaker to distract the Tetramites with Breegus nectar.
(Upon shooting out Breegus nectar to distract the tetramite swarm.)
Alister Azimuth: What did I tell you? They love it! Well, can't blame them really. That nectar makes an excellent tea.
(After getting past the first tetramite swarm, Azimuth runs ahead across an upper walkway.)
Alister Azimuth: Come on, Ratchet! The Great Clock awaits!
(Upon approaching the voltan ivy vines blocking the path forward.)
Alister Azimuth: That's voltan ivy. A living organism impervious to any munition in the known universe. You'll have to find a way to scare it.
(If Ratchet does not shoot Breegus nectar onto the voltan ivy.)
Alister Azimuth: Ratchet, use the OmniSoaker!
(After Ratchet shoots nectar onto the voltan ivy and uses the tetramites to make it retract.)
Alister Azimuth: Bravo, Ratchet! Bravo! Go on ahead, I'll find another way around.
(Upon reaching Azimuth at a ledge overlooking a deep hollow, with a mining platform raised to the ceiling.)
Alister Azimuth: We have a problem. The winch crank for that mining platform is right next to a tetramite nest.
Ratchet: We're too close to turn back now. Got any more of those flares?
(Azimuth throws a flare next to a Breegus worm root.)
Alister Azimuth: Be careful down there.
(Upon jumping down into the hollow, Azimuth throws another flare next to the winch crank.)
Alister Azimuth: Bombs away!
(Upon Ratchet fully turning the winch crank and lowering the mining platform.)
Alister Azimuth: You did it, Ratchet! Well done! Come on! The Obsidian Eye is right this way!
(Upon using a hydroplant to launch back up to Azimuth, he begins running to the Zoni temple.)
Alister Azimuth: Do you realize that we are just hours away from reversing the greatest tragedy in the history of the universe?! Heh, your mother, your father! They'll both be right here, safe and sound!
Ratchet: You really think the Clock can save them?
Alister Azimuth: Ha! Of course! That's what it was built for, come on!
(Upon approaching the entrance to the Zoni temple.)
On-screen: Zoni Temple
The Obsidian Eye[]
Alister Azimuth: Fulcrum star's cracked. We may not be able to get a signal...
Computer: Standby for system uplink.
Ratchet (viewscreen): Clank!
Clank: Ratchet? How did you find me?
Ratchet (viewscreen): Are you kiddin' me? You think I'd leave my best pal out here alone?
Clank: Who is that behind you?
Clank: Is that... a lombax?
Ratchet (viewscreen): Yeah, this is General Azimuth. He's been helping me look for you.
Ratchet: Just send me your coordinates and we'll pick you up.
Computer: Signal integrity thirty-three percent.
Clank (viewscreen): Ratchet, I need your help. Orvus is in trouble.
Clank: You must go to Zanifar and confront Dr. Nefarious.
Alister Azimuth (viewscreen): Zanifar? Dr. Nefarious hasn't set foot on that rock since his station was completed two years ago.
Clank: Then that is when you must confront him. Head to the Tombli Outpost and look for a time portal.
Clank: Please—save my father.
Ratchet (viewscreen): Father? Clank, what's going on?
Sigmund: (yelps)
Clank: You cannot hide in the broom closet forever, Sigmund. Orvus needs our help.
Clank: Now, can you synthesize a time portal on Zanifar?
Sigmund: I suppose I could use the oscilloscopic entanglement modulator to create a vacuum of negative energy, theoretically creating a traversable wormhole.
Computer: Time rift stabilized.
Sigmund: Ta-da!
Return to Aphelion (Lumos) (gameplay)[]
(Upon regaining control of Ratchet, Azimuth throws a bomb and destroys a wall leading back to Odin Caves.)
Alister Azimuth: If my nav-unit's correct, our ships are right on the other side of this wall.
(Upon returning to Aphelion, Azimuth takes off in his ship.)
Alister Azimuth (communicator): Good work in there, Ratchet. I'll meet you on planet Zanifar.
(Upon approaching the various vullards now found around Krell Canyon.)
- Vullard (1)
- Drinks are on me, outsider!
- Huh. I thought he'd be taller.
- They should rename the canyon after you.
- Vullard (2)
- You're a hero, outsider.
- That was one heck of a beating.
- Vullard (3)
- You really showed 'em, outsider.
- Give that lombax the key to the settlement!
- Vullard (4)
- There's our hero!
- You're a natural on that fusion turret, kid. A natural!
Korthos Sector (2)[]
(Upon leaving the Battleplex after saving Qwark from the agorians.)
Qwark (communicator): Megahero to Ratchet. Repeat, megahero to Ratchet, come in.
Ratchet: Megahero?
Qwark (communicator): Ehhh, the fellas and I decided it's time I graduated from super! It's got a nice ring to it, doesn't it?
Qwark (communicator): Sooo I'm chillin' here at a Battleplex afterparty, when this foxy young lady tells me she knows of a secret entrance into Nefarious' station. ...At least I think it's a lady, hard to tell with agorians.
Qwark (communicator): Either way, you leave the investigation to me. I've got a plan!
Travel to Tombli Outpost, Planet Zanifar (gameplay)[]
(Upon leaving planet Lumos after using the Obsidian Eye to contact Clank.)
Alister Azimuth (communicator): Ratchet, there's something I haven't told you about the Clock. If we succeed—if we turn back time and stop Tachyon, the present as you know it will no longer exist.
Ratchet: You mean I won't remember Clank?
Alister Azimuth (communicator): I mean, you will never have met him in the first place. The Clock may offer some kind of temporal immunity for those who use it, but there are no guarantees.
Ratchet: If this is my only chance to save my family, I have to take it.
Alister Azimuth (communicator): Good. Now don't be alarmed, but I just picked up Vorselon's signature not far from our location. I'll distract him while you head to the outpost, and remember, if Orvus is alive, it's imperative that you get the Clock's location from him! Good luck.
(If Ratchet has not yet saved Qwark at the Agorian Battleplex.)
Qwark (communicator): Ratchet, where are you?! I need your help at the Battleplex as soon as possible!
Agorian (communicator): You! Green creature! Who are you communicating with?!
Qwark (communicator): Uhh, it's... just... my mom! She worries. Alright, mooom, I'll see you here soon, okay?!
(After spending some time in the sector.)
Alister Azimuth (communicator): Just as I suspected, Vorselon's making a sweep of the entire sector. Ratchet, head to Zanifar. I'll lead their scouts as far away as I can. Good luck.
Collect Zoni to Upgrade Aphelion (Korthos Sector) (gameplay)[]
(Upon attempting to approach planet Zanifar without 12 Zoni for the ship tether.)
On-screen: Tombli Barrier — Upgrade required to negotiate orbital barrier. Collect more Zoni to unlock upgrades.
Aphelion: I have detected shield induction satellites surrounding the planet. The only way to disable them is to remove the versa-fuse from the front of the satellite.
(Upon regaining control of Aphelion after acquiring the ship tether.)
On-screen: Press to use ship tether.
(Upon approaching planet Zanifar with 12 Zoni and the ship tether upgrade.)
On-screen: Use the Ship Tether to defeat the orbital barrier.
Tombli Outpost, Zanifar[]
(As Aphelion flies down to land on the planet.)
On-screen: Tombli Outpost
Aphelion: My sensors are detecting an unknown anomaly, similar to the one that hit us near Quantos.
Ratchet: Don't worry, you're sittin' this one out.
Travel to the Past (gameplay)[]
(Upon regaining control of Ratchet.)
Ratchet: Alright Clank, so where is this time portal?
(Upon approaching the pollen plants.)
On-screen: Pollen Plants rain down exploding bulbs onto enemies.
(Upon approaching the two conversing protoguards.)
Protoguard (1): Did you happen to catch the episode of Unicop last night? The writers really jumped-the-shark.
Protoguard (2): Agreed. That one part where Unicop sets that car on fire and then he walks away while it explodes, he did not even turn around. I mean, come on. What life-form would not turn around? I hate when shows do that.
(Upon reaching the prisoner detainment camp.)
Fongoid male: Praise Orvus, a lombax! Have you come to rescue us?
Ratchet: What happened here?
Fongoid male: Dr. Nefarious. He tricked us into helping him build this outpost, and before we knew it, his troops were herding us into detainment camps! They're controlled by that guard tower up there. Please, help us.
Deactivate the Containment Grid (gameplay)[]
(Ongoingly throughout the area.)
- Nefarious Computer (loudspeaker)
- Attention. We have a code blue at oil derrick Kappa. Repeat. Code blue at oil derrick Kappa.
- Attention fongoid guests. This is a reminder that all permanent residents of the Tombli Outpost should stand at least four feet away from the containment grid. We don't want anymore accidents here, now do we?
- Attention fongoid guests. If you have been assigned work at the Nefarious Space Station, your handlers will arrive shortly to escort you to the green zone. Now would be a good time to say goodbye to your loved ones.
- Attention fongoid guests. Dr. Nefarious would like to thank you for all your hard work. You're all valuable members of his outfit, and he hopes to execute as few of you as possible when his maniacal plan comes to fruition.
- Attention fongoid guests. In three days, Dr. Nefarious will arrive for an inspection of our facilities. Rules for his arrival are as follows. Number one: eye contact with the exalted one is forbidden. Number two: obnoxious noises such as crying and show tune singing are gravely discouraged. Number three: use of the word "redonkulous" is strictly prohibited. Thank you.
(When near the fongoid prisoners inside the containment grid.)
- Fongoid males
- My back hurts.
- Please, save us!
- Get us out of here!
- Please, I hate gruel.
- Are you here to save us?
- I haven't slept in two weeks!
- How'd that lombax get in here?!
- I am too delicate for manual labor!
- I'm pretty sure I herniated something.
- Fongoid female: The conditions here are terrible.
- Fongoid female: It's so strange, I remember clearly thinking that Dr. Nefarious was great and wonderful, but, I don't know why I thought that.
Fongoid male: Don't blame yourself, we all thought so. I used to think a day without Dr. Nefarious was a day without sunshine. - Fongoid male (1): Hey, I thought you were switched to fuel detail?
Fongoid male (2): Nah, they kept me on custodial duty. I tried to reason with them, but, they had guns. Folks like that tend to win the argument. - Fongoid male (1): Well, last night they made me scrub down the entire oil derrick, using my own toothbrush!
Fongoid male (2): Yeah? Well, they made me change all the versa-fuses in the sector four generator. I got electrocuted like six times, and now, everything tastes like metal.
Fongoid male (3): That's nothing! I swam laps in the outpost's sewage system until six in the morning.
Fongoid male (1): Why'd you do that?
Fongoid male (3): I dunno, I was bored. - Fongoid male (1): Do you know what they're feeding us today?
Fongoid male (2): It's a fifty-fifty between fried drophyd and gruel. My money's on gruel...
(When standing near the fongoid prisoner again.)
On-screen: Press to talk to Fongoid Prisoner
(Upon talking to the fongoid prisoner inside the detainment camp again.)
Fongoid male: What do you need?
On-screen:
- How do I shut down the containment grid?
- I'm looking for someone named Orvus.
- Where is Dr. Nefarious now?
- EXIT
(Upon selecting "How do I shut down the containment grid?")
Fongoid male: The containment grid is controlled from that guard tower. You have to find a way up there!
(Upon selecting "I'm looking for someone named Orvus.")
Fongoid male: Orvus? The Zoni? He would never be anywhere but the Clock! Think of the danger we'd all be in!
(Upon selecting "Where is Dr. Nefarious now?")
Fongoid male: Probably at his space station in the Bernilius Sector. He only uses this facility to manufacture his troopers.
(Upon approaching the escaped fongoid prisoner outside the detainment camp.)
Fongoid Farmer (present): You scared me. I thought you were one of the troops! They've been searching for me ever since I escaped the detainment camp. I need to get back to my hut before they close in. Can you help me get through the ivy?
(If Ratchet has not yet completed planet Lumos and obtained the OmniSoaker.)
On-screen: You need a gadget that is not found on this planet.
Alister Azimuth (communicator): Ratchet, come in. Head to Krell Canyon as soon as you can, I'll be at the entrance to Odin Caves.
(Upon using Breegus nectar in the OmniSoaker to clear the voltan ivy with tetramites.)
Fongoid Farmer (present): Wow, an OmniSoaker! Thanks. Come on, we'd better get moving before they find us.
(Once the fongoid comes to a stop next to the vine.)
Fongoid Farmer (present): This was all farmland just a couple of years ago. I used to plant gardens all around the village, but I stopped when Nefarious crashed here. Can't remember why exactly...
(Upon jumping onto and grinding along the vine.)
Fongoid Farmer (present): Hey, look at that! The vine leads straight to the guard tower!
(Upon reaching the spring pad just before the security station entrance.)
Nefarious trooper: We have lost visual on the lombax, call in for support. The fongoids must not escape. I really need this job.
(Upon reaching the security station entrance.)
On-screen: Tombli Security Station
(When standing on the transport platform next to the security station entrance.)
On-screen: Press to return to Aphelion
(When standing on the transport platform now next to Aphelion.)
On-screen: Press to Ride Transport
(When standing on the pad at the security station entrance.)
On-screen: Press to Use Security Scanner
(If Ratchet has not saved Qwark at the Agorian Battleplex yet and obtained the Nefarious Security Card.)
On-screen: Nefarious security card required. No card detected on this planet.
Qwark (communicator): Ratchet, I'm running out of time! You have to come to the Battleplex before the tournament starts!
Agorian (communicator): You! Green creature! I demand to know who you are communicating with!
Qwark (communicator): Relax pal, it's a local call! I have to go. Just remember, I'd save you. Theoretically.
(Upon using the security scanner if Ratchet has obtained the Nefarious Security Card and the door opens.)
Nefarious trooper: Security card identified.
(Upon standing at the switch for the detainment grid.)
On-screen: Press to Deactivate Containment Grid
(Upon deactivating the containment grid.)
Nefarious Computer (loudspeaker): Primary containment generator disabled.
Fongoids: (cheering)
Fongoid male (1): Hey! We're free!
Fongoid male (2): Praise Orvus! We're saved!
(Upon regaining control of Ratchet.)
Ratchet: That must be the time portal Clank was talking about.
Explore the Fongoid Village in the Past (gameplay)[]
(Upon entering the time portal and arriving at the fongoid village in the past.)
On-screen: Tombli Outpost: Two Years Ago
(Ongoingly throughout the area.)
- Nefarious Computer (loudspeaker)
- You love Dr. Nefarious.
- Dr. Nefarious is great.
- Dr. Nefarious is not evil.
- Dr. Nefarious is brilliant.
- Dr. Nefarious is wonderful.
- Dr. Nefarious can be trusted.
- You enjoy working for Dr. Nefarious.
- A day without Dr. Nefarious is like a day without sunshine.
- Dr. Nefarious is not a disappointment as his mother once suggested.
- If you were down to your last piece of gum and Dr. Nefarious asked for it, you would give him the gum.
(Upon approaching the various fongoids in the area.)
- Fongoid males
- I love Dr. Nefarious.
- Dr. Nefarious is great.
- Dr. Nefarious is brilliant.
- Dr. Nefarious is wonderful.
- I enjoy working for Dr. Nefarious.
- A day without Dr. Nefarious is like a day without sunshine.
- Dr. Nefarious is not a disappointment as his mother once suggested.
- If I was down to my last piece of gum and Dr. Nefarious asked for it, I would give him the gum.
- Fongoid females
- Dr. Nefarious is great.
- Dr. Nefarious is wonderful.
- A day without Dr. Nefarious is like a day without sunshine.
(Upon standing at the plaque by the crash site of Dr. Nefarious' asteroid.)
On-screen: Press to read about crash site
(Upon reading about the crash site.)
On-screen:
Info
Behold, Fongoids! Lo, on this very spot, lies the rock which fell from the sky and delivered the metal one and his butler into our midst! This is proof that the great and powerful Orvus believes we can be trusted with technology once more! Either that, or this is some cosmic coincidence we'll be kicking ourselves about later!
(Upon approaching the fongoid at the bridge entrance to the outpost.)
Fongoid Foreman: Hey, are you here to help build Dr. Nefarious' outpost? We were about to build the bridge, but the winch crank rusted up.
On-screen:
- I need to get inside. What can I do to help?
- Have you seen Orvus?
(Upon selecting "Have you seen Orvus?")
Fongoid Foreman: We're not supposed to talk about it, but he's inside, right now! Can you imagine what those two have to chat about? Dr. Nefarious is brilliant!
(Upon selecting "I need to get inside. What can I do to help?")
Fongoid Foreman: Nothing we can do, not for a while. We'll just have to wait for them to finish building the oil derrick so we can fix it.
On-screen:
- Why are you helping Dr. Nefarious?!
- EXIT
(Upon selecting "Why are you helping Dr. Nefarious?!")
Fongoid Foreman: Why? Why?! Because... because a day without Dr. Nefarious is a day without sunshine!
(When standing near the fongoid foreman.)
On-screen: Press to talk to Fongoid Foreman
(Upon talking to the fongoid foreman again.)
Fongoid Foreman: The bridge is still out. You need anything else while we wait?
Oil the Crane's Winch Crank in the Past (gameplay)[]
(Upon approaching the fongoid in the nearby garden area.)
Fongoid Farmer (past): Praise Nefarious! What can I do for you this fine day?
On-screen:
- What are you doing here?
(Upon selecting "What are you doing here?")
Fongoid Farmer (past): I was planting some vines when suddenly I felt the urge to stop and help our visitor build his new home. Have you met Dr. Nefarious yet? He's great and wonderful!
On-screen:
- I'm interested in planting some vines.
(Upon selecting "I'm interested in planting some vines.")
Fongoid Farmer (past): Glad to help! I know more about horticulture than any fongoid on Zanifar!
Fongoid Farmer (past): First, you need to scoop up a seed. Then find a nice patch of soil. Then you just plant it nice and deep.
Fongoid Farmer (past): In a few years, you'll have a nice, healthy vine. There are two more planters around here if you want to give it a try.
On-screen:
- I'm looking for Orvus. Have you seen him?
- Where are the other planters?
- EXIT
(Upon selecting "I'm looking for Orvus. Have you seen him?")
Fongoid Farmer (past): I hear he's in the outpost right now talking to Dr. Nefarious. You can't see him though. The winch crank rusted up in last night's thunderstorm, so we can't lower the bridge.
(Upon selecting "Where are the other planters?")
Fongoid Farmer (past): They're on the other side of the bridge. I would've planted the seeds myself, but there's a burrow of zyphoids back there, heh-heh...
Plant the Vine Seeds (Zanifar) (gameplay)[]
(Upon regaining control of Ratchet.)
On-screen: Press to pick up seeds.
(Upon picking up a seed.)
On-screen: Press to drop seeds.
(Upon returning to the fongoid farmer without having planted all 3 vine seeds yet.)
Fongoid Farmer (past): Hey hey, it's you! Have you planted the other seeds yet?
(Upon standing near the fongoid farmer.)
On-screen: Press to talk to Fongoid Farmer
Return to the Present (Zanifar) (gameplay)[]
(Upon returning to the fongoid farmer once all 3 vine seeds have been planted.)
Fongoid Farmer (past): They haven't started growing yet. It'll take a few years.
(Upon entering the time portal and returning to the present.)
On-screen: Tombli Outpost: Present Day
Oil the Crane's Winch Crank in the Past (gameplay, cont.)[]
(Upon helping the fongoids defeat all of the attacking Nefarious troopers.)
Fongoid Farmer (present): Please, get to the oil derrick and free our friends!
(Once the fongoids have gone to stand next to the vine.)
Fongoid Farmer (present): Please, my brother's being held on the oil derrick. He's kind of a jerk, but we should probably still save him.
(Upon grinding to the end of the vines and reaching the oil derrick.)
On-screen: Oil Derrick Kappa
(Upon approaching the imprisoned fongoids.)
- Fongoid male (1)
- Please, get us out of here.
- Please, you have to save us.
(Upon removing the versa-fuse and disabling the containment field to free the fongoids.)
Nefarious Computer (loudspeaker): Oil derrick containment generator disabled.
Fongoid male (1): Thanks, lombax!
Fongoid male (2): Yeah, you're alright!
(Upon approaching the oil dispenser.)
On-screen: Use the oil dispenser to fill the OmniSoaker with oil.
(Upon the escaped fongoids reaching the rusted winch crank by the raised bridge.)
Fongoid male (1): The winch crank is rusted. We need to find something to loosen it with.
(Upon shooting oil onto the rusted winch crank and restoring it.)
Fongoid male (1): (gasps) An OmniSoaker! That's genius!
(Upon lowering the bridge with the winch crank.)
Fongoid male (1): We're free! Let's go!
Fongoid male (2): I can't wait to see my wife!
Fongoid male (3): Yeah, me too!
(Upon returning to the village center with the escaped fongoids.)
Fongoid Farmer (present): Thanks for all your help, stranger. Now that our friends are free, we can shut down the outpost and restore the village!
Fongoid Farmer (present): See you later, stranger! Come back anytime!
(Upon entering the time portal again and returning to the past.)
On-screen: Tombli Outpost: Two Years Ago
(Upon returning to the fongoid foreman by the rusted winch crank.)
Fongoid Foreman: Hey, you found oil! Dr. Nefarious will be so happy! Do me a favor and loosen up that winch crank, will ya?
(Upon lowering the bridge to the Tombli Outpost using the restored winch crank.)
Fongoid Foreman: You did it! Do me a favor. If you see Dr. Nefarious inside, tell him I helped you out, will ya? Praise Nefarious!
A Nefarious Revelation[]
Dr. Nefarious (past): You twit! You told me this would work!
Pollyx (past): I... I don't know what's happening. We should have found it by now.
Pollyx (past): He must've erased his own memory!
Orvus (past): Time is a gift and not to be tampered with.
Dr. Nefarious (past): This is your last chance, Orvus. How do I get into the chamber?!
Orvus (past): You are making a mistake. The Clock is not a time machine.
Orvus (past): There is only one who will enter my chamber. And he is safe, far from you!
Dr. Nefarious (past): Where is he?! Where did he go?!
Pollyx (past): I don't know, sir. I'm pulling up a residual image from his data banks. We scanned it before he dissipated.
Ratchet (present): Clank?
Dr. Nefarious (past): You...!
Dr. Nefarious (past): Noooo!
Dr. Nefarious (past): Annihilate him, you fools!
On-screen: Nefarious Space Station, Present Day
Dr. Nefarious (present): And then I said, "Not so smart now, are you?" You get it? Because he's a moron!
Cassiopeia (present): (chuckles) Oh, Doctor Nefarious, you have such a wonderful sense of humor. And you're so... so...
Dr. Nefarious (present): Uh oh.
Dr. Nefarious (present): Raaatchet!
Return to Aphelion (Zanifar) (gameplay)[]
(Upon regaining control of Ratchet.)
On-screen: Tombli Outpost: Present Day
(Upon returning to Aphelion to leave Zanifar, a cutscene plays.)
Vorselon (viewscreen): Greetings, young lombax. I think I may have come across something that belongs to you.
Ratchet: General!
Vorselon (viewscreen): It is a dark day when one is tasked with destroying half the galaxy's lombax population. I assure you I act only out of contractual obligation, hm-hm-hm-hm.
Alister Azimuth (viewscreen): Ratchet, don't listen to him! Find the Clock!
Alister Azimuth (viewscreen): Ahhh! Ahh!
Vorselon (viewscreen): Only one lombax need perish tonight. If you would be willing to take his place, I'd happily postpone the execution.
Vorselon (viewscreen): I've uploaded coordinates to your ship. Tick tock. Better hurry.
Alister Azimuth (viewscreen): Argh!
Vorselon's Warship (Korthos Sector)[]
Rescue General Azimuth (gameplay)[]
(Upon entering the ship hanger.)
On-screen: Hangar
(Nefarious troopers begin being teleported into the hanger.)
Nefarious Computer: Lombax life-form detected in sector seven hangar. All units converge and destroy.
(Upon destroying all of the deployed microdrones and splitterbots.)
Nefarious Computer: Auxiliary units requested in sector seven hangar.
(Upon descending in the elevator and moving forward.)
On-screen: Central Hub
(Upon going through the door and entering the main central hub area.)
Vorselon: You lasted much longer than I expected. Azimuth has taught you well.
Ratchet: Where is he, Vorselon?
Vorselon: Let's see, now where did I put him? There's the air lock, yes, the torture chamber, the day spa. Tell you what, defeat me and maybe I'll tell you.
Fight Lord Vorselon (Korthos Sector) (gameplay)[]
(Upon Vorselon first using his new homing attack, which he plants on the ground and travels towards Ratchet.)
Vorselon: Allow me to show you the latest upgrade, courtesy of Dr. Nefarious!
(Upon damaging Vorselon.)
- Vorselon
- Argh! Not again!
- Wretched space rat!
- Miserable space rat!
- This can't be happening!
- You almost put my eye out!
- No! I will not lose to a lombax!
- Ha! Did you expect that to work?
- You think you can kill Lord Vorselon?!
- You've succeeded only in irritating me.
- Keep it together, Flint. You can do this. You've killed before, you can kill again.
- Amateur! Did you really expect that to work? You'd think we've never done this dance before.
(Upon hitting Vorselon with oil using the OmniSoaker.)
- Vorselon
- (yells) Oil! I'm covered in oil!
- (laughs) You think fire can hurt me?
- (yells) Filthy rat! This is highly sensitive equipment!
- Oh, that's cheating! You don't see me using an OmniSoaker!
- Seriously?! Do I come to your home and spray you with viscous liquids?!
(Upon Vorselon damaging Ratchet.)
- Vorselon
- You and your teacher are nothing but a couple of pathetic old space rats!
- See? You're nothing! Your teacher is nothing, and soon you'll both be dead!
- Soon the future will belong to Nefarious! There's nothing you can do, lombax!
- When I'm done with you, I think I'll have your master stuffed and mounted over my fireplace.
- Your friend is the key to the terraklon's new future! With my body restored, I will lead them to power once more!
(Whilst Vorselon is invisible.)
- Vorselon
- (laughs)
- Surprise!
- Over here!
- Lord Vorselon!
- Now you see me...
- Psst. Where am I?
- Am I over here?!
- Now you don't!
- How do you fight an adversary you can't see?
- You fight well against an enemy you can see, but what about one you can't?!
- Do you feel lost? Hopeless? On the precipice of death? Don't worry, it'll all be over soon enough!
(Upon Vorselon being defeated.)
Vorselon: (screams) Lord Vorselon cannot be defeated!
Rescue General Azimuth (gameplay, cont.)[]
(Upon reaching Azimuth's cell.)
Alister Azimuth: Ratchet? What are you doing?
Ratchet: Relax, rescue missions are kind of my thing. Now, how do I lower the containment field?
Alister Azimuth: (sighs) These cables must lead to some kind of power supply. Follow them and destroy the containment generators.
Free General Azimuth (gameplay)[]
(Upon encountering the heated platforms on the way to containment generator Alpha.)
On-screen: Heated surfaces must be cooled first to avoid damage.
(Upon pulling the versa-fuse out of containment generator Alpha.)
Nefarious Computer: Containment generator Alpha deactivated.
(Upon returning to Azimuth after deactivating the first containment generator.)
Alister Azimuth: Ratchet, forget about me! Go, get to the Clock! Save the lombaxes!
(Upon pulling the versa-fuse out of containment generator Beta.)
Nefarious Computer: Containment generator Beta deactivated.
(Upon returning to Azimuth after deactivating the second containment generator.)
Alister Azimuth: Reinforcements will be here any minute! You have to go!
(Upon pulling the versa-fuse out of a fueling module on the way to containment generator Gamma.)
Nefarious Computer: Hyperspace fueling module released.
(Upon pulling the versa-fuse out of containment generator Gamma.)
Nefarious Computer: Containment generator Gamma deactivated.
(Upon returning to Azimuth after all three containment generators have been deactivated.)
Alister Azimuth: Ratchet, the release lever's exposed.
(Upon opening Azimuth's cage with the wrench's kinetic tether, a cutscene plays.)
Ratchet: I know, I know. It was touch and go there for a while, but the old lombax instinct kicked in and—
Alister Azimuth: You fool. I told you to leave me. You shouldn't have come back!
Ratchet: Wow. That was not the reaction I was expecting.
Ratchet: You know, General, it's not like I've been here just sittin' around all day.
Ratchet: I've traveled back in time, found out what happened to Orvus—
Alister Azimuth: Back in time? When?! How far?!
Ratchet: Not far enough...
Alister Azimuth: It's just— We're the only ones who can fix the past.
Alister Azimuth: I'm proud of you, Ratchet.
Ratchet: Come on. It's time to go.
Escape Lord Vorselon's Ship! (Korthos Sector) (gameplay)[]
(Upon regaining control of Ratchet and heading forward with Azimuth.)
Alister Azimuth: Come on. We're getting out of here. Both of us.
(Upon reaching the bending hallway around the upper level of the central hub.)
On-screen: Central Hub
(Whilst descending in the elevator with Azimuth down to the main central hub area.)
Alister Azimuth: They're not gonna let us off this ship without a fight. Are you ready?
(Upon returning to the hanger with Azimuth.)
On-screen: Hanger
Alister Azimuth: Looks like they locked down the hanger bay doors. Cover me while I hack the terminal.
Defend General Azimuth (gameplay)[]
(If Ratchet does not use the fusion turret to fight the Nefarious troopers teleporting into the hanger.)
Alister Azimuth: Ratchet, use the turret!
(When standing behind the fusion turret.)
On-screen: Press to use Fusion Turret.
(Upon using the fusion turret.)
On-screen: Hold for homing missiles.
to fire fusion turret.
(Whilst fighting the first wave of Nefarious troopers.)
Alister Azimuth: I don't believe it, Vorselon's entire flight log is on here! I'm downloading the data to my nav-unit, give me just a few moments!
(Upon destroying all of the Nefarious troopers in the hanger, the hanger doors open.)
Alister Azimuth: Got it. Opening hanger bay doors now.
(Upon destroying all of the Nefarious trooper reinforcements.)
Alister Azimuth: Let's move!
(Upon reaching Aphelion, Azimuth takes off in his own ship.)
Alister Azimuth (communicator): I'll radio as soon as I'm clear. Thanks for saving an old lombax, Ratchet.
Korthos Sector (3)[]
(Upon gaining control of Aphelion after leaving Vorselon's Warship.)
Alister Azimuth (communicator): Ratchet, are you alright? Did you clear the ship?
Ratchet: Yeah, I'm clear. Were you able to decrypt Vorselon's flight data?
Alister Azimuth (communicator): They're encoded with a double hexagonal holo-key, but one of the files was unprotected. It looks like coordinates to the Bernilius Sector.
Ratchet: Well it's not much, but it's our only lead. Upload them to my ship and I'll meet you there. Ratchet, out.
The Great Clock: Sector Four[]
(After Aphelion jumps to the Bernilius Sector.)
On-screen: Meanwhile...
(During the camera fly in view of the area before gaining control of Clank.)
Clank: So, what is next on our temporal to-do list?
Sigmund: Well, most of the planets are repaired. I ordered us a new quantum entanglement modulator, and time cleaners are eating away the residual facility rifts, so... only one last thing to do. Test mnemonic station Iota.
Clank: Mnemonic station Iota?
Sigmund: Yep. As in, "Iota test the mnemonic station." Aha-ha! Aha-hee... Sorry. Orvus' sense of humor rubs off on you after the first thousand years.
(Upon gaining control of Clank and moving forward.)
On-screen: The Great Clock: Sector Four
(Ongoingly throughout the area.)
- Computer (loudspeaker)
- Auto-repair sequence complete in solar chamber Echo.
- Omni-sequencing complete in temporal substation Delta.
- Time calibrators coming online in three, two, one, mark.
- Malfunction detected in deck nine particle accelerator. Running diagnostic.
- Blockage detected in antimatter turbine eight. Repeat. Blockage detected in antimatter turbine eight.
- Updating rift prevention protocols. Fifty-three percent complete. Seventy-seven percent complete. Ninety-one percent complete. Protocols updated.
(Upon reaching Sigmund just before the turrets and spinning gears.)
Sigmund: I have a few things to take care of in sector nine, I'll meet you at the station.
Computer (loudspeaker): Junior Caretaker to sector nine.
Sigmund: I'm comin', I'm comin'! Evil computer...
Meet Sigmund at Mnemonic Station Iota (gameplay)[]
(Upon entering the room past the turrets and spinning gears.)
On-screen: Chronos Terminal 1
(Upon selecting "HINT" from the time pad commands to receive a hint for the time puzzle.)
On-screen:
- Two Clanks will have to help each other up the left and right paths.
- After helping out a recorded Clank, move on to the next elevator or button.
- When one Clank opens the exit door, take the other Clank up the elevator and through the door.
- If a recorded entity fails, Clank probably needs to operate an elevator or open a chamber.
- If Clank makes a mistake with one recording, just re-record it. It is not necessary to delete all recordings.
- When Clank stops recording, he will always warp back to the Time Pads.
- Clank may preview the recorded actions of a past-self by standing on that Time Pad.
- Explore a puzzle before starting recording to figure out what all the elements will do.
- Make sure to hold elevators and doors long enough for recorded Clanks to traverse them.
- Once the exit door is open, determine which recorded Clank is not needed to hold the door open, and exit with that one.
- Remember to step off the elevator button to let Clank up the elevator.
(Upon defeating all of the enemies outside mnemonic station Iota.)
Sigmund: Error forty-seven? That's ridiculous! Stupid machine, it falls apart at least once a week.
Computer (loudspeaker): Perhaps it is because you do not know how to fix it.
Sigmund: I'll fix you, evil computer!
(Upon following Sigmund into mnemonic station Iota.)
On-screen: Mnemonic Station Iota
Sigmund: Oh hey, sir! You mind giving this station a whack with your Chronoscepter?
Test Mnemonic Station Iota (gameplay)[]
(Upon whacking and repairing mnemonic station Iota with the Chronoscepter.)
Sigmund: Perfect. Now we just need to test it. Do you mind, sir?
(If Clank does not use the mnemonic station.)
Sigmund: Hop on in, sir. We have to make sure it still works or the evil computer will only send us out here tomorrow.
(Upon standing near the mnemonic station.)
On-screen: Press to use Mnemonic Station
(Upon using the mnemonic station and entering Clank's subconscious, a cutscene plays.)
Plumber: (humming to self)
Clank: Hello?
Plumber: Oh, it's you! You gave the old ticker a start!
Plumber: What're you doing all the way out here?
Clank: These are my memory banks.
Plumber: Your memory banks? Hm, I must've taken a wrong turn somewhere.
Plumber: I thought I was in that green fella's head, what with all the emptiness. Well, no matter.
Plumber: (grunts) Aha! Here's the culprit!
Plumber: Now what could this thing-a-majig be doing cluttering your brain?
Clank: That is Ratchet's Omniwrench.
Plumber: Ratchet... Hmmm... Oh, yeah, furry little fella! Don't think I've ever seen you without him.
Plumber: Oh... You two ain't on the outs, are ya?
Clank: No, we are still friends, but I have new responsibilities.
Plumber: Moving on, huh? Well, we're all trying to find our own path in the universe. The hard part is taking those first steps.
Plumber: Come on, I'll give you a boost.
Plumber: Go ahead. If he's your friend, he'll understand.
Clank: Are you coming?
Plumber: Plumbers don't just go diving down strange pipes all willy-nilly, that'd be ridiculous! No, this one you'll have to do alone.
Plumber: Oh, and psst. By the way, I wouldn't risk any more than six minutes.
Clank: (yells)
(Upon exiting the mnemonic station and regaining control of Clank.)
Sigmund: How does it work? I thought I saw some strange neural activity there for a second.
Clank: The station is operational.
Sigmund: Great! Then onto the Orvus Chamber. Last one there's a rusted Zoni!
Proceed to the Orvus Chamber (gameplay)[]
(Upon entering the next room.)
On-screen: Chronos Terminal 2
(Upon selecting "HINT" from the time pad commands to receive a hint for the time puzzle.)
On-screen:
- Get all of your Clanks up the two elevators to get through the exit door.
- Remember to hold the elevator down long enough for all of the Clanks to get onto it.
- Don't forget to bring the Clank that activates the gear platforms up the elevator.
- Recorded entities will fail if they cannot complete their recorded path.
- Remember to step off the elevator button to let Clank up the elevator.
- Remember to let recorded entities into chambers and up elevators before Clank runs ahead.
- Stop recording after Clank steps on a button. When played back, that Clank will remain on the button.
(Upon reaching the entrance to the Orvus Chamber.)
On-screen: Orvus Chamber
Sigmund: The chamber's right this way, sir.
(If Clank does not stand on the pad in front of the entrance.)
Sigmund: Come on, destiny awaits!
(Upon standing on the pad in front of the entrance, the door begins to slowly open.)
Sigmund: Well, this is it. Behind this door is the master switch for the entire facility.
Sigmund: (clears throat) XJ-0461, on behalf of Orvus and in accordance with his wishes, I present to you; the Orvus Chamber!
Unnecessarily Evil Initiative Omega-91[]
Sigmund: Come on!
Sigmund: Here it is. Your father went to great lengths to protect this room from those who would abuse it.
Computer (loudspeaker): Control terminal activated.
Sigmund: He loved you very much, you know. He was always "XJ-0461 this" and "XJ-0461 that."
Sigmund: I'm supposed to play this for you. It's sort of an orientation message.
Orvus (hologram recording): Hello, XJ-0461. Or should I say "Clank?" Here, in this very chamber, I watched over time.
Orvus (hologram recording): And now that you understand the power of the Clock, I must ask that you protect it at all costs; for even the slightest misuse of its power can rip the very fabric of existence.
Orvus (hologram recording): The Clock, much like time itself, is a gift and not to be tampered with. But like any father, my only wish is that my—
Lawrence: I'm sorry. Were you in the middle of something?
Sigmund: Intruders! Protect the chamber!
Dr. Nefarious: I've got you now. Take this. And this. And now, the haymaker!
Dr. Nefarious: Victory! In your face.
Vorselon: (grunts)
Dr. Nefarious: (groans) What is it?
Lawrence (hologram): You were correct, sir. Clank led us straight to the Orvus Chamber.
Dr. Nefarious: Splendid! Notify the valkyries. It's time for...
Dr. Nefarious: Unnecessarily Evil Initiative Omega-91!
Lawrence (hologram): Right away, sir.
Qwark: Ready for your massage, Dr. Nefarious?
Dr. Nefarious: I didn't send for a massage! Go away!
Qwark: Would you cut me a break, pal? I mean— Would you just open the door, please?
Qwark: Hey there!
Bernilius Sector (1)[]
(Upon Aphelion arriving in the Bernilius Sector.)
On-screen: Meanwhile, in the Bernilius Sector...
Aphelion: Now entering Bernilius Sector.
(Conversation scene plays.)
Alister Azimuth (communicator): Ratchet, come in. I just picked up a looping transmission on one of the emergency frequencies. Tell me what you make of this.
Ratchet: I don't believe it. That's a distress call with Clank's signature! Aphelion, can you track the source?
Aphelion: The origin appears to be planet Vapedia. Acquiring coordinates now.
Alister Azimuth (communicator): Just think. By tonight, your friend will be safe and the Clock will be ours. I'll be there as soon as I can!
(Upon approaching planet Vapedia.)
Carina (communicator): Bonjour, Monsieur lombax. I see you picked up on our little signal. Unfortunately, this is as far as you go!
Defeat Carina to Reach Vapedia (gameplay)[]
(Upon regaining control of Aphelion and beginning the fight with Carina.)
Carina (communicator): You will pay for what you did to Libra! Valkyries! Switch to fusion cannons and engage at will.
(Ongoingly throughout the battle.)
- Carina (communicator)
- You are good. But we are better.
- The Zoni's time has come. The Clock belongs to Dr. Nefarious now!
- Poor creature. If you only knew the future as we do. When Nefarious takes control of the Clock, there will be no escape!
- We will make you a deal, lombax. Let us kill you, and perhaps we will let your little friend live, for now!
- How you have managed to make it this far is beyond my comprehension, but your good fortune ends here!
(Sometimes upon damaging Carina's ship or removing her ship's versa-fuses.)
- Carina (communicator)
- Miserable creature!
- I grow tired of you!
- Valkyries, I need support!
(Sometimes upon Aphelion being damaged.)
- Carina (communicator)
- No pilot has ever defeated me!
- You're dying quicker than I expected.
- Miserable rodent! I am a far better pilot than Libra!
- (laughs) You poor thing. Did you think we would allow you to ruin our future?!
- This is the best pilot in the galaxy? (laughs) I've seen children with more skill!
- Once you're dead, your friend will be of no more use to us. He will be nothing more than a dead-eyed tin can in the junk fields of Molonoth!
(Once Carina's ship has been damaged enough and a shield is raised.)
Carina (communicator): Raise shields and engage the target. He cannot be allowed to reach Vapedia!
Valkyrie (communicator): Understood. All units, target bogey at coordinates nine-six-seven and fire at will!
(Upon approaching Carina's ship whilst her shield is raised.)
On-screen: Rip out the versa-fuses to lower Carina's shield.
(Once Carina's ship has been damaged further and a shield is raised again.)
Valkyrie (communicator): Captain, he's broken past the assault team!
Carina (communicator): Must I do everything myself? All units, move into defensive positions!
(Upon defeating Carina.)
Carina (communicator): No! No, this is impossible! Valkyries! Do not let him reach the citadel! He cannot interfere with Nefarious's plans to—
Carina (communicator): Argh!
Ratchet: Aphelion, give me a status update on Clank's transmission.
Aphelion: The coordinates appear to be accurate, but the signal has weakened by 72.3 percent.
Ratchet: That means Clank's in trouble. Hold on, pal. I'm coming.
Travel to the Valkyrie Citadel, Planet Vapedia (gameplay)[]
(After spending some time in the sector.)
Alister Azimuth (communicator): Ratchet, come in. I'm on Vapedia. Looks like the valkyries moved an entire citadel here. I've begun a perimeter sweep, but so far no sign of Clank. Just meet me as soon as you can.
Destroy 3 Spy Satellites (gameplay)[]
(When near the Smuggler's ship.)
On-screen: Press to Hail Ship
(Upon hailing the Smuggler's ship.)
Smuggler (communicator): Well, what do you know? I was just looking for an adventurer with a malleable sense of morality. How'd you like to help an old friend dispose of some surveillance equipment?
On-screen:
- Sure, I could use the bolts. REWARD: 12000 Bolts
- No, thanks.
(Upon selecting "No, thanks.")
Smuggler (communicator): Well, I'm a resourceful fellow. I'll get by. Come and see me if you change your mind.
(Upon talking to the Smuggler again after declining.)
Smuggler (communicator): Hey, friend. Change your mind about helping me out?
(Upon selecting "No, thanks." again.)
Smuggler (communicator): Well, alright.
(Upon selecting "Sure, I could use the bolts.")
Smuggler (communicator): Ha-ha! That's what I like to hear! Now, old Nefarious has a whole mess of security satellites in this sector. You take care of them for me and I will make you one rich lombax.
(Upon regaining control of Aphelion.)
Smuggler (communicator): I'm syncin' the satellite locations to your radar. Now, you be careful. Nefarious won't take too kindly to folks messin' with his equipment.
(If Ratchet talks to the Smuggler again without having destroyed all 3 Nefarious satellites.)
- Smuggler (communicator)
- Son, what do you take me for? It's all or nothing.
- Son, you are getting on my last nerve. Now get on out there and blow something up!
- There are still satellites out there, friend. You best get shooting if you want to get paid.
(Upon destroying 1/3 Nefarious satellites.)
Smuggler (communicator): Only two more satellites to go.
(Upon destroying 2/3 Nefarious satellites.)
Smuggler (communicator): Last one, and I'm back in business.
(Upon destroying all 3 Nefarious satellites.)
Smuggler (communicator): You done real good, partner. Here ya go. Spend it on somethin' that goes "boom", y'know what I mean?
Defend the Terachnoid Convoy (gameplay)[]
(When near the three terachnoid ships.)
On-screen: Press to Hail Ship
(Upon hailing the terachnoid convoy.)
Terachnoid (1) (communicator): Alert! Alert! This is a distress call from terachnoid brainship Gamma-Epsilon-Epsilon-Kappa! We are under attack by valkyries and need immediate assistance, over!
On-screen:
- I'm on my way. REWARD: 12000 Bolts
- Sorry, I'm on a mission to save the universe.
(Upon selecting "Sorry, I'm on a mission to save the universe.")
Terachnoid (1) (communicator): I can appreciate your logic, but you've doomed us all!
(Upon talking to the terachnoid again after declining.)
Terachnoid (1) (communicator): We were on our way to the Polaris Holo-Con event when the valkyries engaged our brainship! We'll pay you everything we have, just escort us to the jump point!
(Upon selecting "I'm on my way.")
Terachnoid (1) (communicator): Please, get here as soon as you can! We're total noobs!
(Upon regaining control of Aphelion.)
Terachnoid (1) (communicator): Here we go.
(If Ratchet flies Aphelion away from the terachnoids.)
Terachnoid (1) (communicator): Sir, where are you going?! We can't defend ourselves!
(Upon returning to the terachnoids again.)
Terachnoid (1) (communicator): Ohh, thank goodness. I tried downloading a combat flight simulator, but it froze at thirty-two percent.
(Upon returning to the terachnoids again subsequent times.)
Terachnoid (1) (communicator): Hey everyone, he's back!
(Upon destroying 5/20 valkyrie ships.)
Terachnoid (2) (communicator): Hey, he's pretty good!
(Upon destroying 8/20 valkyrie ships.)
Terachnoid (1) (communicator): He must be a level thirty falonian pilot on Super Aviator 7!
(Upon destroying 12/20 valkyrie ships.)
Terachnoid (3) (communicator): Wow, that was a cool explosion!
(Upon destroying 16/20 valkyrie ships.)
Terachnoid (3) (communicator): What a rush! This is what it must feel like to be good at sports!
(Upon destroying all 20 valkyrie ships.)
Terachnoid (1) (communicator): If I ever meet my holo-net girlfriend, I'm gonna tell her all about this!
(Once the three terachnoid ships have reached their jump point.)
Terachnoid (1) (communicator): We're at the jump point! Ahhh, thanks, friend. Here's something for saving our hides back there. See you after the convention!
Valkyrie Citadel, Vapedia[]
Locate and Rescue Clank (gameplay)[]
(As Aphelion flies down to land on the planet.)
On-screen: Planet Vapedia
(Upon exiting Aphelion and regaining control of Ratchet.)
Alister Azimuth: Clank's distress call terminates somewhere inside the citadel. This calls for a classic smash and grab.
Infiltrate the Citadel (gameplay)[]
(Upon reaching the rusted bolt crank with Azimuth.)
Alister Azimuth: That bolt's rusted. We're going to need some oil.
(Upon returning to the rusted bolt crank with oil in the Omnisoaker.)
Alister Azimuth: Welcome back. That bolt wasn't the only thing starting to rust.
(Upon encountering hostile valkyries.)
Alister Azimuth: Valkyries!
(Upon defeating all of the attacking valkyries.)
Alister Azimuth: That oughta do it. Come on, we have to find a way into the citadel.
(Upon reaching the loading platform by the valkyrie airship with Azimuth.)
Alister Azimuth: This airship may be our ticket inside. See if you can unlock the loading platform.
(Once Ratchet unlocks the airship loading platform.)
Alister Azimuth: I'm impressed!
(Once the loading platform bridge to the airship has moved into place.)
Alister Azimuth: Follow me!
(Once the airship reaches the valkyrie citadel.)
On-screen: Valkyrie Citadel
Alister Azimuth: We're close. I can feel it.
(Upon unlocking the next loading platform and the bridge to the citadel begins moving into place.)
Alister Azimuth: We're in it now.
(Upon crossing the bridge.)
Cassiopeia: Well, well, well. If it isn't the galaxy's favorite lombaxes. Come to rescue your little friend, hmm?
Alister Azimuth: Our quarrel isn't with you, Cassiopeia. Hand over Clank and we'll cause no more trouble!
Cassiopeia: (laughs) Cause no more trouble, huh? Carina and Libra are dead thanks to you! And now that we've gotten what we need from the caretaker, his time has come. Valkyries, destroy the lombaxes!
Track Down Cassiopeia (gameplay)[]
(Upon regaining control of Ratchet.)
Alister Azimuth: She's going to kill Clank! I'm going after her!
Ratchet: General, wait!
(Azimuth vaults across a gap and heads down a pathway inaccessible to Ratchet.)
Valkyrie (1) (communicator): The lombaxes have split up. Red team, take the rebel. My team will take the little one.
Valkyrie (2) (communicator): Copy that. Red team, move in!
(Upon approaching the flipping platforms leading to the first training course room.)
Valkyrie (1) (communicator): He's heading towards the training course!
(Upon entering the first training course room.)
Cassiopeia: Poor thing. You've wandered right into our valkyrie training course. No man has ever survived! (laughs) Farewell, Ratchet. Take solace in the fact that you never stood a chance.
(Upon regaining control of Ratchet and the training course begins.)
Dr. Nefarious (loudspeaker): Cassy! What is the status of "Unnecessarily Evil Initiative Omega-91"?
Cassiopeia (loudspeaker): In motion, my love. The lombax is now trapped in an over-elaborate death scenario designed to torture him into a slow painful doom, haaa.
Dr. Nefarious (loudspeaker): That's "Unnecessarily Evil Initiative Omega-96"! I said 91. Does no one read my memos?!
Cassiopeia (loudspeaker): Stop yelling at me! Our therapist says you have to learn how to communicate!
Dr. Nefarious (loudspeaker): (groans) This is coming from someone who does nothing but text me all day while I'm at work. You are smothering me. Now get it done!
(Upon destroying the bomb launching machine.)
Cassiopeia: Vile creature! You'll pay for that!
(Upon destroying the valkyries outside the first training course room.)
Valkyrie (1) (communicator): He's good, real good. We just lost another squad. Red team, we need additional units!
Valkyrie (2) (communicator): Negative. My team's been decimated. The rebel's taken out most of 'em and we're still waiting on reinforcements. Just hold them off until the captain clears the citadel!
(Upon entering the second training course room.)
Cassiopeia: Still alive? Well, let's see how you survive a silo of deadly nerve toxin!
(Upon regaining control of Ratchet and the training course begins.)
Cassiopeia: (laughs) Don't forget to hold your breath!
(Upon activating all of the switches and shutting down the first nerve toxin segment.)
Dr. Nefarious (loudspeaker): Unacceptable! He should be a smoldering, squishy carcass by now!
Cassiopeia (loudspeaker): Don't you treat me like one of your subordinates! I'm not Courtney Gears!
Dr. Nefarious (loudspeaker): Nag, nag, nag! Change the channel, will ya? This is why office romances never work out!
(Upon activating all of the switches and shutting down the second nerve toxin segment.)
Cassiopeia: Wretched space rat!
(Upon activating all of the switches and shutting down the third nerve toxin segment, the silo is destroyed.)
Cassiopeia: Vile creature! You'll pay for that!
(Upon regaining control of Ratchet.)
Alister Azimuth (communicator): Ratchet, I've been through three buildings and still no sign of Clank. They must have moved him into Cassiopeia's quarters.
Ratchet: I'm trackin' her right now. Just hold off the rest of 'em.
Alister Azimuth (communicator): I'm sorry, Ratchet. I should have known the valkyries faked that distress call. It was foolish of me to suggest the assault.
Ratchet: All that matters right now is Clank. Help me find him, General.
(Upon engaging the valkyries after the second training course room.)
Valkyrie (2) (communicator): Reinforcements have arrived. Mobilizing all available units!
(Upon destroying the attacking Valkyries.)
Valkyrie (1) (communicator): Red leader, what's our status?
Valkyrie (2) (communicator): They've taken out our shock troops! I'm sending in more units now!
Valkyrie (1) (communicator): I'll notify the captain. We have to move the prisoner!
(Upon entering the third training course room.)
Ratchet: Aw, man!
Cassiopeia: Hello, Ratchet. I see—
Ratchet: Yeah, I know. Time for another death trap.
(Upon entering the central citadel building.)
Cassiopeia: I'm actually happy you survived the training course. It would have been a shame to lose such a worthy opponent to some cheap machine.
Ratchet: Speaking of cheap machines, how much is your boyfriend paying you to do his dirty work?
Cassiopeia: Quick tongue, aha. And an amusing observation, coming from some orphan doomed to spend his entire life alone! (laughs) You know that robot of yours was ready to kick up his little metal feet and stay in the Great Clock forever! Yeah, he wants to leave you, didn't you know that?! But don't worry. I'll kill the both of you before he gets the chance!
Ratchet: Clank! What have you done to him?!
Cassiopeia: (laughs) Nothing, compared to what I'm about to do to you!
Defeat Cassiopeia and Save Clank (gameplay)[]
(Sometimes upon Cassiopeia using her acid bomb attack.)
Cassiopeia: Try an acid bomb!
(Sometimes upon Cassiopeia using her gatling gun attack or damaging Ratchet.)
- Cassiopeia
- That's for Libra!
- That's for Carina!
- (laughs)
- (laughs) Wonderful! Wonderful!
- Silly little thing. Did ya think ya stood a chance against me?
- Is this it? Is this your worst? Oh, you poor misguided creature.
- The Valkyrie Empire is as good as back! Dr. Nefarious will see to that!
- Some rescue attempt. You're a failure, just like the rest of your kind.
- I heard all about your parents, lombax. Killed by a cragmite half their size! How embarrassing.
(Sometimes upon damaging Cassiopeia.)
- Cassiopeia
- A lucky shot!
- Wretched space rat!
- Vile creature! You'll pay for that!
(Upon Ratchet using specific weapons on Cassiopeia.)
- Cassiopeia
- (Groovitron Glove)
Oh, I love this song! - (Mr. Zurkon)
Annoying synthenoid. Shoo!
(Upon defeating Cassiopeia, a cutscene plays.)
Cassiopeia: (yells and screams)
Ratchet: Huh?
Ratchet: Clank! Wake up!
Clank: Hello, Ratchet.
Ratchet (panting): Hey, pal. How you doing?
Clank: Fine. You?
Ratchet (panting): Fantastic. Yeah, I'm just— I'm just going to lie here for a while though, okay? Woo...
Ratchet: I'm sorry about your father, Clank. I should've stopped Nefarious sooner.
Clank: It is alright, Ratchet. Nefarious will pay for what he has done. The only thing that matters now is that we keep the Clock safe.
Alister Azimuth: Don't worry. Once the past's been corrected, you'll have the full support of the Lombax Praetorian Guard. The Clock will be in good hands.
Clank: You do not understand. Time cannot be changed. Using the Clock improperly could rip the very fabric of existence.
Alister Azimuth: Or it could save an entire race of lombaxes who risked their lives to defend this galaxy!
Clank: Ratchet, remember the Dimensionator? Some risks are not worth taking.
Ratchet: Well, maybe Clank's right. If there's even a chance it could destroy the universe, the risk is just too great.
Alister Azimuth: Risk? Risk is what makes us who we are! Ratchet, our kind is lost without us. Think of how many that Clock can save. Think of your parents.
Ratchet: I'm sorry. We need to stop Nefarious before he makes the same mistake we almost did.
Ratchet: So, you coming, General? General?
(Upon regaining control of Ratchet.)
On-screen: Ratchet now has Time Bombs!
On-screen: Press to equip Time Bomb.
(Upon approaching Aphelion.)
Clank: Hmm, I see you have made some modifications to our ship.
(If Ratchet and Clank do not leave Vapedia.)
- Clank
- Dr. Nefarious does not realize what will happen if he tries to alter time. We must stop him before he reaches the Great Clock.
- Ratchet, we are wasting time. Terrible things will happen if Dr. Nefarious reaches the Great Clock.
- Ratchet, we need to get off this planet and find Dr. Nefarious.
Bernilius Sector (2)[]
Travel to the Nefarious Space Station (gameplay)[]
(Upon regaining control of Aphelion after leaving Vapedia.)
Qwark (communicator): Megahero to Ratchet, come in!
Clank: Is that Captain Qwark?
Qwark (communicator): Clank! Well, I'll be Skrunch's uncle. Where'd you come from?
Ratchet: There's no time to explain. We need to stop Nefarious from reaching the Clock. We're on our way to the station now, but you have to find a way to stall him.
Qwark (communicator): Way ahead of you, Ratchet. In fact, I'm further undercover than I've ever been before—ever... In fact, when we get home let's never talk about this again.
Clank: We will meet you outside the station. Ratchet and Clank, out.
(After spending some time in the sector.)
Clank: Ratchet, we are running out of time. We must get to the space station and stop Dr. Nefarious.
Collect Zoni to Upgrade Aphelion (Bernilius Sector) (gameplay)[]
(Upon attempting to approach the Nefarious Space Station without 21 Zoni for the quantum reflector.)
On-screen: Nefarious Station Barrier — Upgrade required to negotiate orbital barrier. Collect more Zoni to unlock upgrades.
Aphelion: Lethal ion satellites detected around station perimeter. Our weapons are incapable of disarming them.
(Upon regaining control of Aphelion after acquiring 15 Zoni and the kinetic demolishers.)
On-screen: Hold to switch weapons
(Upon approaching the Nefarious Space Station with 21 Zoni and the quantum reflector ship upgrade.)
On-screen: Use the Quantum Reflector to defeat the orbital barrier.
(Upon enemy ships firing projectiles at Aphelion.)
On-screen: Press to engage shields.
Nefarious Space Station (1)[]
(As Aphelion flies down to land in the station's outer perimeter.)
On-screen: Nefarious Space Station
(Upon exiting Aphelion and regaining control of Ratchet.)
Qwark (communicator): Ratchet, come in. I'm on an asteroid inside the main perimeter. Come meet me as soon as you can.
Clank: I have triangulated Captain Qwark's position. Syncing to your nav-unit—now.
Rendezvous with Qwark (gameplay)[]
(Upon heading forward after exiting Aphelion.)
On-screen: Outer Perimeter
(If Ratchet takes too long to reach Qwark's location.)
- Qwark (communicator): Ratchet, where are you? I can't wait out here all night! Well, I mean I can, it's just, who'd want to? There's no TV!
- Clank: Ratchet, we need to find Captain Qwark. Is your nav-unit malfunctioning?
(Upon engaging Nefarious troopers at the Nefarious Space Station.)
- Nefarious trooper
- Hey, you. Get your own space station.
- You do not see us infiltrating your evil citadel.
(When standing on a transport platform.)
On-screen: Press to Ride Transport
(Upon reaching Qwark, a cutscene plays.)
Qwark: Hey, look who it is! Welcome back, little guy!
Qwark: Am I glad you're here. You-know-who was a terrible sidekick. Some people just don't take our line of work seriously.
Ratchet: Hey, I'm not the one sitting on the sidelines while everyone else marches into certain death.
Qwark: Sit on the sidelines? And let this baby go to waste?
Qwark: It's one of those cool smoke bombs the spies use. You know, for making quick and fancy getaways?
Qwark: Oh, forget it.
Qwark: Here, it's my most ingenious, fool-proof plan yet.
Qwark goes Undercover[]
Qwark: The Nefarious Space Station. An impenetrable fortress fraught with danger and... uh windows.
Qwark: Using my feminine wiles, I was able to convince the custodial staff to temporarily reroute the south wing trash chute.
Qwark: This will be our point of entry.
Qwark: With the motion sensors deactivated, we should have smooth sailing into the south wing.
Qwark: Harnessing eight years of high school theater workshops, I will remain undercover as the lovely Shannon. My objective will be to escort you here.
Qwark: Whoops, hah. That's a vacation picture from the Maktar Resort Single Mingle. Don't know how that got in there.
Qwark: I'll escort you here, to a conveniently exposed thermal exhaust port.
Qwark: We will then endure rigorous calisthenics until we have lost enough body fat to squeeze through the port.
Clank: Maybe I should handle this part of the mission.
Qwark: Uh, sure. That sounds quicker.
Qwark: Now, that port leads directly to Nefarious' personal quarters. Using the gigamorphic holo-ray, you'll be able to scan him and create a holographic disguise for Ratchet.
Qwark: With the disguise engaged, we should be able to breeze past the guards and infiltrate mission control where we'll use the main security terminal to atomize every docked ship in the fleet.
Qwark: With Nefarious trapped like a rat and the Clock safe, we can contact galactic authorities so that I may bask in the awesome glow of their admiration.
Scan Dr. Nefarious (gameplay)[]
(As Ratchet, Clank and Qwark ride a transport shuttle to the station.)
Ratchet: Alright, I have to ask. What's with the nurse's outfit?
Qwark: Ingenious, isn't it? It's part of an elaborate deception plan. It mostly involves a lot of hip swinging and "puppy dog eyes."
Ratchet: Well, white's certainly your color.
Qwark: Oh, thanks! I always fancied myself a winter.
(Upon Ratchet, Clank and Qwark entering the station via the south wing trash chute.)
On-screen: Maintenance Sector
(Upon regaining control of Ratchet.)
Qwark: Here we are. The final showdown between good and evil. Can ya smell that? (sniffs) That's drama, baby!
Ratchet: I smell something and it's definitely not drama.
Qwark: Hey, look on the bright side. At least we're not being squished to death by the pistons.
(The wall pistons begin to close in.)
Nefarious Computer (loudspeaker): Trash compactor initiated. Prepare to be compacted.
Qwark: Cover me, I'm about to do something impressive!
(Qwark uses his body to wedge the pistons apart.)
Qwark: Muscles—aching! Arms—burning! Calves—lookin' good.
(The computer performs a scan of Qwark.)
Nefarious Computer (loudspeaker): Blockage detected in trash compactor seven-one-four. Shutting down compactor.
Qwark: Ratchet, did you hear that? I did it! Ha-ha! Technology, I just made you my—
(The pistons retract.)
Qwark: That one was a little too close.
Clank: The troopers will be here any moment. We need to keep moving.
(Upon reaching Qwark after escaping the trash chute.)
Qwark: The maintenance sector is crawling with Nefarious' goons. This might call for a little finesse. Watch and learn!
Qwark: Hello there. I'm Nurse Shannon, this is Dr. Archibald Von Fuzzypants and his robotic intern, uhhh, Gundaf Metalsprocket. Dr. Nefarious is expecting us.
Splitterbot: You are not authorized. Prepare to die, Nurse Shannon!
(Upon regaining control of Ratchet.)
Qwark: How did they not fall for that?!
(As Qwark fights Nefarious troopers in his Nurse Shannon disguise.)
Qwark: I'll teach you to shoot a lady!
(Upon engaging the Nefarious troopers in the next room.)
Nefarious Computer (loudspeaker): Warning. Warning. Squishies detected in maintenance sector. All units, converge and destroy.
(Upon approaching the door to the elevator leading up to the main control center.)
Clank: Hmmm, this elevator appears to be coded into Nefarious' circuitry. We will need the holo-guise to access it.
(Once all of the attacking Nefarious troopers have been destroyed.)
Nefarious Computer (loudspeaker): Security grid deactivated.
Qwark: Nice work. Clank, phase two is your part of the mission. Hop into the vent and head for Nefarious' office. We'll, uh, cover you from here.
(When standing near the air vent.)
On-screen: Press to enter Air Vent
(Upon sending Clank into the air vent.)
Dr. Nefarious: Computer, take dictation.
Nefarious Computer (loudspeaker): Go ahead, doctor.
Dr. Nefarious: Things to do once the Clock is under my control: Number one! Double-cross remaining valkyries and retire Lord Vorselon. Number two! Reestablish vendetta against organic life-forms. And number three! Iron socks.
Clank: Holo-guise complete. I'm returning to the rendezvous point.
(The Dr. Nefarious holo-guise is engaged on Ratchet.)
Qwark: Huh. Must've forgot to tune the auto-scaler. Aw well, close enough. Try your vocal modulator.
Ratchet: Test, test.
Ratchet (synthesized Dr. Nefarious voice): One-two. It works! Now, let's finish this and go home.
Destroy Dr. Nefarious' Armada (gameplay)[]
(Dr. Nefarious holo-guise commands.)
On-screen:
Call Lawrence
Move Minion
Punish Minion
Make Minion Dance
(Upon pressing to call Lawrence.)
- Ratchet (synthesized Dr. Nefarious voice)
- Lawrence!
- Where are you, Lawrence?!
(Upon pressing to move minion.)
- Ratchet (synthesized Dr. Nefarious voice)
- Get lost!
- Scram, you morons!
- Get out of my way!
(Upon pressing to punish minion.)
- Ratchet (synthesized Dr. Nefarious voice)
- Take him away!
- Annihilate him!
- Take him to the brig!
(Upon pressing to make minion dance.)
- Ratchet (synthesized Dr. Nefarious voice)
- Dance, you fools!
- I order you to boogie!
- Get down and get funky!
(If Ratchet does not call Lawrence to proceed.)
On-screen: to call Lawrence
(Upon Lawrence answering the call.)
Lawrence (hologram): Yes, sir. You rang?
(If Ratchet takes too long to talk to Lawrence and he hangs up the call.)
- Lawrence (hologram)
- Good day, sir.
- This is the sound of me hanging up.
- This is why I don't give out this number.
- What a phenomenal waste of my anytime minutes.
- Alright, sir. Thanks for making the most of my day.
(When standing near Lawrence's hologram at the holo-terminal.)
On-screen: Press to talk to Lawrence
(Upon talking to Lawrence.)
- Lawrence (hologram)
- Was there something you needed, sir?
- Yes, sir? How may I be of assistance?
- I really am quite busy, sir. What do you need?
On-screen:
- Give me a situation report!
- Send down the elevator!
- Have you heard from the Valkyries?
- EXIT
(Upon selecting "Give me a situation report!")
Lawrence (hologram): The search for Ratchet has our armada stretched thin, but we do have a small fleet on the outer perimeter. They should arrive just as soon as they've completed their patrol, sir.
(Upon selecting "Send down the elevator!")
Lawrence (hologram): Right away, sir.
(Upon selecting "Have you heard from the Valkyries?")
Lawrence (hologram): I'm afraid not, sir. All attempts to contact your lady friend have been unsuccessful. Perhaps she thought about marrying you and decided to make a run for it?
(Whilst ascending in the elevator with Qwark.)
Qwark: Time for phase three. When we get to the hub, I'll distract the guards while you gain access to the Hypernova Defense Laser.
Ratchet: Got it! How do I do that?
Qwark: I'm not a hundred percent on that one, but I'm sure you'll think of something. Just remember, keep it on the low-low.
(Upon the elevator reaching the top.)
Qwark: Avert your eyes from the exalted one, nothing to see here!
(Upon passing the protomantis guards and entering the main control hub.)
On-screen: Control Hub
(Upon approaching Qwark in the control hub.)
- Qwark
- Looks like the fleet extended their patrol until Pollyx clears the landing dock. See if you can hurry things along while I attempt to move the asteroids with sheer mind control!
- Eh, no go on the mind control, my friend. But I think I'm getting close!
(If Ratchet does not approach Pollyx to proceed.)
Clank: The Hypernova Defense Laser must be controlled by one of these work stations.
(When standing near the terachnoids working at the control hub.)
- Terachnoid (1) (hologram)
- Oh, wow! Get a load of her!
- I have to go, Dr. Nefarious is here.
- That nurse gets plus four sexy points.
- Hey, Dr. Nefarious. How are you today, sir?
- Fueling modules are at one hundred percent, sir.
- No sign of the lombax, sir. All units are on standby.
- That's a negative on the lombax sighting. Keep all channels open.
- Maybe if I just stand here pressing buttons, it will look like I am doing actual work.
- We have some sort of malfunction in the south wing trash chute. I'll dispatch an engineer to take a look.
- Terachnoid (2) (hologram)
- Who is that gorgeous nurse over there?
- All support systems at full capacity, sir.
- You think maybe she'd go out on a date with me?
- Just recalibrating the fleet's entry path, sir.
- Generating coordinates to the Great Clock, your evilness.
- The passcode is two-one-seven-three-one. Please authenticate.
- Oh no, it's Dr. Nefarious! Do you think he knows I've been stealing office supplies?
- Have our engineers run a full diagnostic on that energy core. I don't wanna find out we need a replacement after a starship drifts into a black hole.
- I have four brains. I went to Axiom University on scholarship. I could've just taken that job with the Intergalactic Consortium of Supersmart Physicists, but no! I had to come work for an evil mastermind bent on controlling the universe. I just had to rebel for mom and dad! Jeez, I'm an idiot.
- Terachnoid (3) (hologram)
- Dr. Nefarious! Welcome, sir!
- Dr. Nefarious! I didn't see you there...
- Sending an engineer to the gravity generator, sir.
- Open up fusion conduits three and four with an output of eight-point-one-six deccatones.
(Upon pressing to punish minion and having a terachnoid detained.)
Nefarious Computer (loudspeaker): Traitor identified. Standby for detainment and interrogation.
(Upon the terachnoid being released from detainment.)
Nefarious Computer (loudspeaker): Prisoner released.
(When standing near one of the Nefarious troopers in the control hub.)
- Nefarious trooper
- He looks shorter.
- All hail Dr. Nefarious.
- Greetings, Dr. Nefarious.
- No sign of the lombax yet, your evilness.
(Upon pressing and ordering a Nefarious trooper to dance.)
- Nefarious trooper
- As you wish.
- Time to get down.
- Message received.
- This is humiliating.
(Upon pressing to punish minion and ordering a Nefarious trooper be annihilated.)
- Nefarious trooper
- I am no traitor.
- Dr. Nefarious, how could you?
- Tell my wife and kids I love them.
- This is a violation of my robotic rights.
(Upon calling and talking to Lawrence from the control hub.)
On-screen:
- Give me a situation report!
- Order the fleet to land!
- Where are you?
- EXIT
(Upon selecting "Give me a situation report!" again.)
Lawrence (hologram): No word on Ratchet or the elder yet, sir, but we can assume Unnecessarily Evil Initiative Omega-91 failed quite miserably.
(Upon selecting "Order the fleet to land!" before clearing out the asteroids.)
Lawrence (hologram): Oh, I'm afraid a fleet landing would be impossible at the moment, what with all the big, scary rocks in the way. You do remember asteroids, don't you, sir?
(Upon selecting "Where are you?")
Lawrence (hologram): I'm conducting an omni-scan of the Orvus Chamber, sir. I must say, the machinery here is quite advanced compared to the malfunctioning bucket of bolts I'm accustomed to dealing with.
(Upon exiting the conversation with Lawrence and regaining control of Ratchet.)
Clank: Perhaps there is a way to clear the landing platform.
(If Ratchet does not approach Pollyx at the main work station to clear out the asteroids.)
Clank: Ratchet, there are still asteroids blocking the landing platform. We will need to dispose of them before the fleet can initiate landing protocols.
(Upon approaching Pollyx at the main work station.)
Pollyx: Dr. Nefarious! You didn't have to come all the way over here. The Hypernova Defense Laser is quite capable of clearing the debris. Say, would you like to test it out?
On-screen:
- Sure, I like shooting stuff.
- No, thanks.
(Upon selecting "No, thanks.")
Pollyx: As you wish, sir. I shall handle this matter personally.
(When standing near Pollyx after declining to use the Hypernova Defense Laser.)
On-screen: Press to talk to Pollyx
(Upon talking to Pollyx.)
Pollyx: Yes, sir? Have you decided to try out our Hypernova Defense Laser?
(Upon selecting "Sure, I like shooting stuff.")
Pollyx: The controls are yours, sir.
(When standing near the main control station.)
On-screen: Press to use Hypernova Defense Laser
(Upon starting operation of the Hypernova Defense Laser.)
- Pollyx
- The defense laser is primed and ready, sir.
- Only a few asteroids remain, sir. Would you like to do the honors?
(Upon destroying a piece of the station's equipment with the laser.)
- Pollyx
- I'll just order a new one.
- Don't worry, sir. That component is completely replaceable.
(Upon destroying an asteroid with the laser.)
- Pollyx
- Very good, sir.
- Excellent, sir.
- An excellent shot!
- At this rate you'll be at the Great Clock in no time!
(Once all of the asteroids have been destroyed with the laser.)
Pollyx: Excellent shooting, sir. The landing platform is clear. Lawrence is standing by to call in the fleet. In the meantime, I'll man the hypernova in case that meddling lombax shows up.
(If Ratchet does not talk to Lawrence to call in the fleet.)
Clank: We need to call in the fleet. I wonder if Lawrence possesses the security clearance.
(Upon approaching Qwark after clearing out the asteroids.)
Qwark: Nice work, "your highness". Now, all we have to do is call the fleet in and it'll be like shooting fish in a barrel with a thermal nuclear defense weapon.
(Upon talking to Lawrence and selecting "Order the fleet to land!" now that the asteroids are cleared out.)
Lawrence (hologram): Oh, goody. I get to press a button. And they said my intellect would be squandered under your employ. Standby for fleet arrival.
(Upon attempting to use the Hypernova Defense Laser again now that the ship fleet is docked.)
- Pollyx
- Sir, I apologize, but I must intervene for your own good!
- Your evilness, I must advise against using the defense laser while ships are present.
- Sir, you mustn't! One crack in that ship's reactor and you could vaporize the entire armada!
- Dr. Nefarious! There are ships at the landing platform! One misfire and your armada would be reduced to brightly colored space dust.
(If Ratchet does not have Pollyx be detained or order him to move.)
Clank: There must be a way to remove Pollyx from his work station.
(Upon approaching Qwark after the fleet has landed.)
Qwark: We gotta do something about Pollyx. You're supposed to be the big cheese around here, can't you do anything?
(Upon pressing to punish minion and having Pollyx detained.)
- Pollyx
- Oh, not again...
- Traitor?! I have been nothing but loyal!
- What is the meaning of this?! I am innocent!
- This is an outrage! I intend to file a complaint!
- Sir! How could you suggest such a thing?! I would never betray you!
(Upon Pollyx being released from detainment.)
- Pollyx
- Good joke, your evilness. Very funny...
- Suuure, make jokes at the smart one's expense. This is just like high school...
- Simply inexcusable! Of course I have the proper identification... (muttering)
- I don't have to take this abuse! Profiling, that's what it is, because I have six brains!
- Alright, Pollyx. Calm down, this is nothing to get worked up about. Just go back to work and forget this ever happened.
(After Pollyx has been detained.)
Clank: Ratchet, the guards will release Pollyx any moment. We must access the Hypernova Defense Laser.
I Feel Very Close to You[]
Qwark: I feel very close to you right now.
Ratchet: Come on. We gotta keep moving.
Escape the Nefarious Space Station! (gameplay)[]
(Upon regaining control of Ratchet.)
Qwark: I may need a little back up here.
Nefarious Computer (loudspeaker): Massive explosion detected on main landing platform. Station lockdown initiated.
Nefarious Computer (loudspeaker): All terachnoids please report to transport two-Omega. All military units to the main control hub.
(Upon destroying all of the Nefarious troopers in the control hub.)
Qwark: We need to access the elevator.
(Whilst descending in the elevator with Qwark.)
Qwark: You know, oftentimes when I say this it results in catastrophe, but what the hey, mission accomplished!
Five Bolts Wasted[]
Qwark: You're not Dr. Nefarious!
Ratchet: Nefarious, you can't use the Clock. Nothing you could want is worth risking the universe.
Dr. Nefarious: Oh, but there is. And I have you three to thank for it. Initiate super-wavy flashback effect!
Dr. Nefarious (narrating): Thanks to you, and your dim-witted friend here, I found myself drifting through the cosmos. Have you ever spent time on an asteroid? It's surprisingly boooring! Nothing for a villain to do but dwell on his failure!
Dr. Nefarious (narrating): Then, one day... the fongoids saved us. But still, failure burned inside my circuitry!
Dr. Nefarious (narrating): How could I have been defeated by the likes of you? Why had the universe been tipped in your favor?
Dr. Nefarious (narrating): I embarked on a crusade through the inner recesses of what you call "the soul."
Dr. Nefarious (narrating): I studied fongoid meditation. Attended anger management class. Dabbled in yoga. Attended more anger management class! Until finally I went on a spirit walk on planet Quantos.
Dr. Nefarious (narrating): It was here I finally found what I had been missing: The Great Clock!
Dr. Nefarious: With the Clock under my control, I'll be able to wrong all the rights in the universe.
Dr. Nefarious: Every villain who has ever stumbled will get a do-over. Every protagonist's triumph will be reversed!
Dr. Nefarious: Until finally, a new present is created in which the heroes always lose! (laughs)
Dr. Nefarious: Guards!
Qwark: Hang on, cadets!
Qwark: Well, that was five bolts wasted.
Dr. Nefarious: How do you like my Asteroid Flinger 5000? I had it installed in the event I ever needed a super-ironic death scenario!
Ratchet: Nefarious, you're making a mistake!
Dr. Nefarious: Time will tell. Bon voyage, my old nemeses!
Dr. Nefarious: (laughs)
Janice (radio): You're just a lonely man, Lance. Boarding a lonely train on its way to Lonely Town.
Lance (radio): So help me, it's true! All aboard for Lonely Town. Choo choo, Janice. Choo choo.
Ratchet and Clank: (screams)
Gimlick Valley, Morklon[]
(Cutscene plays.)
On-screen: Several hours later on planet Morklon...
Ratchet: (groans) What the? What is this?
Clank: It appears the Zoni protected us during the crash.
Zoni: He must not reach the Clock.
Ratchet: Thanks for the help, guys.
Ratchet: What? I'll give 'em back.
(Upon regaining control of Ratchet.)
On-screen: Gimlick Valley
Clank: Ratchet, we do not have a lot of time. Destroying the armada will not keep Nefarious away from the Clock for long.
Ratchet: There's no time to contact galactic authorities, that means it's up to us. C'mon, there's gotta be a ship somewhere on this backwater planet.
Find a Way Off Planet Morklon (gameplay)[]
(Upon approaching the lone male fongoid, a cutscene plays.)
Yurik the Historian: Praise Orvus, I have visitors! Have you come to hear about the historic Battle of Gimlick Valley?
Ratchet: Actually, we're trying to stop an evil mastermind from—
Yurik the Historian: Splendid! It all started years ago when I was just a child.
The Battle of Gimlick Valley[]
Yurik the Historian (narrating): Chief Zahn Gribnak was manning his post at the Erundai Outpost, when suddenly...
Fongoid children: (screaming)
Agorian: (growling)
Yurik the Historian (narrating): Evil Commander Argos attacked!
Yurik the Historian (narrating): Desperate to protect our village, Gribnak led a team of under-trained, poorly-equipped soldiers into battle.
Fongoid soldiers: (yelling)
Agorian: (growling)
Yurik the Historian (narrating): Sadly, victory would not be theirs.
Yurik the Historian (narrating): Chief Gribnak and his noble lot were captured, imprisoned, briefly pardoned, imprisoned again and killed.
Yurik the Historian (narrating): The death of Zahn left us defenseless. Without him, Commander Argos laid waste to our village by destroying the Erundai Floodgate. It was a crushing defeat.
(The cutscene continues.)
Yurik the Historian: Ohh, if only Zahn had been here to defend us against Argos! I guess you can't change the past...
Clank: Ratchet, I believe I may have a way to help the fongoids and give us a ride! Head to that time rift.
Clank: Sigmund, come in. I need you to stabilize a time portal into the Battle of Gimlick Valley.
Sigmund (communicator): Accessing Breegus Almanac now, sir. Got it! Stabilizing time rift in three, two, one!
Enter the Time Portal (gameplay)[]
(Upon entering the time portal.)
On-screen: Gimlick Valley: Ten Years Ago
Commander Argos (loudspeaker): Attention miserable creatures. This is Commander Argos. Pursuant to article seventeen of the Agorian Code of Interstellar Acquisition, this sector now belongs to me. Leave now or face execution by firing squad!
(Upon regaining control of Ratchet, a fongoid child runs up to him.)
Yurik (past): Mister, mister! You have to help us, the agorians kididnappeded our chief!
Clank: Do not worry, we are here to assist.
Yurik (past): A talking lunchbox? Cool!
Ratchet: Stay behind me, kid. We'll save him.
Free Zahn Gribnak (gameplay)[]
(Some seconds after encountering Yurik.)
Agorian (communicator): Commander Argos, our spotters report a lombax near the Erundai Floodgate. It could be after the prisoner.
Commander Argos (communicator): Zahn cannot be allowed to escape! Do you hear me?! Execute him before he reaches the detainment camp!
Agorian (communicator): It shall be so, Commander.
Clank: Ratchet, we must hurry. We will not be able to hold off the invasion without the chief's help.
(When near the fongoids in the area.)
- Fongoid male
- Blast it!
- Aw, man. I hate agorians!
- They're sending in another dropship!
- Fongoid child
- The agorians are here!
- The bad guys are here! Run, lombax!
(Upon defeating the agorian rider that crosses the bridge.)
Yurik (past): Woah, cool! Do it again!
(Upon defeating the attacking agorians, Yurik begins crossing the bridge.)
Yurik (past): Come on, mister!
(Upon crossing the first bridge.)
Commander Argos (communicator): Divert kill squads to the Erundai Floodgate! Drown the settlers!
Agorian (communicator): It shall be so, Commander Argos.
(Upon clearing the next area of agorians, Yurik begins moving up to the second bridge.)
Yurik (past): This way, lunchbox.
(Once Yurik comes to a stop just before the second bridge.)
Yurik (past): It's just across the bridge. Hurry, mister!
(Upon crossing the second bridge.)
Agorian (communicator): Commander Argos, the lombax is at the detainment camp!
Commander Argos (communicator): Your failure is unacceptable! When this battle is over, you will hurl yourself into the Azeron Abyss!
Agorian (communicator): Yes, Commander.
(Once all agorians across the second bridge have been defeated and the detainment field is deactivated.)
Yurik (past): Let's go!
(Upon reaching Zahn Gribnak at the detainment camp.)
Zahn Gribnak: Yurik! What are you doing out of the shelter? Your mother will be very disappointed!
Yurik (past): But this lombax is here to help us!
Ratchet: I'm Ratchet. This is Clank.
Zahn Gribnak: I'm Zahn. This is Tufur and Enat. Yurik, go take shelter with the others. We'll protect the floodgate!
Destroy the Hydra Tanks (gameplay)[]
(Upon regaining control of Ratchet after the two hydra tanks drop into the area.)
Agorian (communicator): Commander Argos, the hydra tanks have arrived.
Commander Argos (communicator): Establish a perimeter and make the floodgate a priority target!
Clank: Ratchet, those hydra tanks are attempting to destroy the floodgate!
(Once all of the attacking agorians in the area have been defeated.)
Zahn Gribnak: Protect the floodgate!
(As Ratchet fights a hydra tank.)
Zahn Gribnak: All units, support Ratchet!
Tufur or Enat: All units?! It's just us, chief!
(Once the first hydra tank has been damaged enough and raises it's shield.)
Zahn Gribnak: It's shields are up! Ratchet, pull out it's power supply!
(Once the first hydra tank has been destroyed.)
Zahn Gribnak: Nice job, Ratchet! You did it!
Agorian (communicator): Commander, we are down to our last hydra tank!
Commander Argos (communicator): Where are our ground forces?!
Agorian (communicator): Still dead, Commander. And the floodgate has yet to be destroyed.
Commander Argos (communicator): Then I will handle the matter personally. Prepare my ship.
Zahn Gribnak: We must hurry. If Argos destroys the floodgate the entire settlement will be lost!
(Once the last hydra tank has been destroyed.)
Commander Argos (loudspeaker): Attention fongoids! This is Commander Argos! My offer to spare your lives in exchange for this valley has expired! Stand by for execution!
(Upon regaining control of Ratchet.)
Clank: Commander Argos is trying to flood the valley! We have to get to the top of the floodgate.
Ratchet: I think I have an idea. We have to find some of those vine seeds.
Clank: I do not understand. How will seeds help us defeat the agorians?
Ratchet: Trust me.
Plant the Vine Seeds (Morklon) (gameplay)[]
(Once the mission objective is updated.)
On-screen: Plant seeds in the Fongoids' gardens.
(Upon planting all 3 seeds, a vine emerges from the time portal stretching towards the top of the floodgate.)
Ratchet: Hah. What were the chances that would happen?
Clank: You do not want to know.
Ratchet: Come on. Let's get back to the present.
Ride the Vine! (gameplay)[]
(Upon entering the time portal and returning to the present.)
On-screen: Gimlick Valley: Present Day
(Upon riding the vine through the time portal and returning to the past.)
On-screen: Gimlick Valley: Ten Years Ago
(Upon riding the vine to the top of the floodgate.)
Commander Argos (loudspeaker): (laughs) Oh, that's rich! One lombax against a class 3 agorian space cruiser! You should have left the galaxy with the rest of your kind!
Defeat Commander Argos! (gameplay)[]
(Upon Ratchet taking damage from Argos' ship.)
- Commander Argos (loudspeaker)
- (laughs) Fear not, lombax! I will grant you a warrior's death.
- You were a fool to get involved in agorian affairs, lombax. Now, you will perish!
(Upon damaging Argos' ship and pulling out the first of its versa-fuses.)
Commander Argos (loudspeaker): Arghhh! That's cheating! You'll pay for that, lombax!
(Upon damaging Argos' ship again and pulling out the second of its versa-fuses.)
Commander Argos (loudspeaker): Argh! Do you realize who you're messing with?! Commander Lornock Argos! The Butcher of Bernilius! The Killer of Korthos! History will remember me as the greatest warrior ever to live!
(Upon defeating the agorians Argos sets on Ratchet.)
Commander Argos (loudspeaker): Pathetic lombax! You cannot defeat me! I've survived three galactic wars! Withstood hours of Jargonian needle torture! Endured an entire season of Two and a Half Blargs!
(Upon damaging Argos' ship further and pulling out the final versa-fuse to defeat him.)
Commander Argos (loudspeaker): Help! I can't swim! Momma! Your little boo-boo needs help! Momma!!
Zahn Gribnak: The fongoids will remember this day forever. We owe the both of you our gratitude. Is there anything we can do to repay you?
Ratchet: Well, now that you mention it, we'd love to use that ship.
Zahn Gribnak: Well, it might take some time to fetch it out of the creek. But when we do, it's all yours! Now, if you'll excuse us, we must tend to the other villagers.
Return to the Present (Morklon) (gameplay)[]
(If Ratchet does not enter the time portal again to return to the present.)
Clank: Perhaps we should go back to the present. Zahn will have fixed the ship by then.
(Upon entering the time portal again and returning to the present, a cutscene plays.)
On-screen: Gimlick Valley: Present Day
Yurik the Historian: (humming to self)
Yurik the Historian: Oh, hey! You're early. The reenactment doesn't start until tonight.
Ratchet: Reenactment?
Yurik the Historian: Well sure! Of the historic "Battle of Gimlick Valley." It was a shining victory in fongoid history.
Yurik the Historian: Say, do I know you two? You look awfully familiar.
Ratchet: Uhhh, nope. First time here.
Clank: And our second. (chuckles)
Clank: We were just admiring your agorian space cruiser.
Yurik the Historian: She's perfectly restored. I was going to take her up for the show, but her batteries are dead.
Clank: I believe we may be of assistance. If we were to bring back a few battery bots, would you allow us to borrow your ship?
Yurik the Historian: Well, I suppose that'd be okay, so long as I got it back in time for the show.
Find a Power Source for the Ship (gameplay)[]
(Upon regaining control of Ratchet.)
Yurik the Historian: If you find any battery bots, just toss 'em into these charging stations. That should power up the versa-fuses.
(Upon approaching the fongoid mother scolding her son.)
Fongoid female: Zahn Junior, what did I tell you about running too close to the creek?
Zahn Junior: Aw, c'mon, mom. Tufur and Enat get to do it.
(Upon approaching the 3 conversing fongoids.)
Fongoid male (1): Come on, one more time!
Fongoid male (2): "(sobbing) Help! I can't swim! Momma! Your little boo-boo needs help! Momma!!" (chuckles)
Fongoid male (1): (laughs) Oh, priceless!
Fongoid male (3): (laughs) Best Argos impersonation I've ever heard! (laughs)
(Upon approaching the fongoid recounting a story to 3 fongoid children.)
Fongoid male: There they were; outnumbered by hundreds of agorian Talons! A mysterious lombax ran headfirst into battle; armed with nothing but sheer willpower, and an old gardening tool of some sort!
Fongoid child (1): That's soo cool! What about Zahn?
Fongoid male villager: Zahn knew that if the floodgate broke, the settlement would be lost. So while the lombax fought Commander Argos, he snuck everyone out of the shelter!
Fongoid child (2): Yurik says there was a talking lunchbox.
Fongoid male villager: (laughs) Ohh, I'm afraid he's mistaken. That "lunchbox" was actually a direct descendant of Orvus himself! So you see, the Zoni still watch out for each and every one of us.
(Upon approaching various fongoids around the village.)
- Fongoid child (1)
- Hey, mister!
- Are you here to see the show?
- Fongoid child (2)
- Kitty!
- Wow, a lombax! Cool!
- Fongoid male (1)
- Hmm, he looks familiar.
- Hey, neighbor. Welcome to Gimlick Valley!
- Fongoid male (2)
- Afternoon! Here to see the show?
- Fongoid male (3)
- Hey there, friend.
- Don't see many lombaxes around here.
(Upon plugging battery bots into all 3 charging stations.)
Yurik the Historian: We've got full power! Alright, she's all yours. Bring her back in one piece, okay?
Return to the Nefarious Space Station! (gameplay)[]
(Upon standing near Argos' ship.)
On-screen: Enter Ship
(Upon entering the ship to return to the Nefarious Space Station.)
Ratchet: Okay. Altimeter, thruster, warp drive.
Clank: Perhaps we should read the instruction manual.
Ratchet: See? Nothing to it! And now, the booster.
Clank: That is the radio.
Ratchet: Hold on, I'll just— Oo, oh. Uh, that knob wasn't supposed to pop off, was it?
Clank: Why do I even bother?
Nefarious Space Station (2)[]
(As Argos' ship flies down to land in the station's outer perimeter.)
On-screen: Nefarious Space Station
(Upon exiting Argos' ship and regaining control of Ratchet.)
Nefarious Computer (loudspeaker): Attention. Starship signature nine-zero-nine-nine-Delta, has just arrived at landing platform Zulu. All fueling pods please initiate fueling sequence.
Clank: Lawrence must have flown back here to pick up Nefarious. We have to get to that starship before it leaves for the Great Clock.
Confront and Destroy Dr. Nefarious (gameplay)[]
(Upon heading forward after exiting Argos' ship.)
On-screen: Outer Perimeter
(When standing on the nearby transport platform.)
On-screen: Ride Transport to Dr. Nefarious
(Whilst riding the transport platform past Qwark and Snowball as they fight back several Nefarious troopers.)
Nefarious Computer (loudspeaker): Fueling sequence is at thirty-two percent complete.
Qwark: Get him, Snowball! Get him!
Qwark: Good work, Snowball! Tear him to bits for daddy!
Qwark: Ratchet! You're back! We'll hold off the troops, you just go for Nefarious!
Qwark: You guys messed with the wrong war grok.
(Upon swingshotting across the first gap after the transport platform comes to a stop.)
Nefarious Computer (loudspeaker): Fueling sequence is at sixty-four percent complete.
(Upon reaching the final area on the path to Nefarious.)
Nefarious Computer (loudspeaker): Fueling sequence is at ninety-two percent complete. Setting coordinates to the Great Clock.
(Upon destroying some of the Nefarious troopers in the final area.)
Nefarious Computer (loudspeaker): Fueling sequence complete. Prepare for departure.
(Upon standing on the ledge overlooking the landing platform after destroying all of the Nefarious troopers.)
Clank: That must be Lawrence's ship. Ratchet, we must find a way down to the landing platform before he leaves the station.
(Upon gliding down to the landing platform, a cutscene plays.)
Ratchet: That's far enough, Nefarious! Step away from the transport!
Dr. Nefarious: You! How is this possible?! You should be dead!
Clank: On behalf of galactic authorities, we hereby charge you with willful disruption of the space-time continuum.
Clank: Shut down the transport and surrender quietly.
Dr. Nefarious: Look at you. Free for the first time in years, inches from your destiny and what do you do? Run right back to playing backpack to a squishy.
Dr. Nefarious: You're nothing but a pathetic sidekick.
Lawrence: We should hang out sometime.
Ratchet: That's it. No one talks to Clank that way.
Ratchet: When this is over I'll back whatever decision you make. But first, how about one final hoorah so we can kick this guy's butt?
Dr. Nefarious: When I'm finished killing you, I think I'll rewind time, so I can do it again. And again. And again! (laughs)
(After the cutscene has played, just before regaining control of Ratchet.)
Dr. Nefarious: I've been waiting a long time for this!
Dr. Nefarious: Lawrence, fall back to the outer perimeter! Let no damage befall our ship!
Lawrence (loudspeaker): Falling back, sir. Happy fighting.
(Ongoingly throughout the battle.)
- Dr. Nefarious
- There's no room for you in my future! Didja hear that, Lawrence?
- Poor Clank. Maybe if you'd finished me off, your father would still be alive!
- Remember how you destroyed my Biobliterator? Consider that little triumph erased!
- The fame and fortune you earned as Secret Agent Clank? Erased! Never happened! (laughs)
- Some hero you turned out to be. You're nothing! You're just a miserable furball who got lucky!
- I might even demolish that pathetic robot factory that spit you out, Clank! How would you like that?!
- Did you really think the two of you stood a chance against me? You're just as foolish as that old lombax!
- It's going to be perfect! Heroes will fall, empires will crumble, and villains will finally get what they deserve!
- You should've seen the look on pops' face when he realized he wasn't there to talk science! So much for the "great and powerful" Orvus!
- You think you can defeat me?! I was the one who found the Great Clock! I was the one who took out that pathetic Zoni! It was all me!
- I think maybe I'll enslave the squishies during the Stone Age. There's something about the idea of you being born in a cage that just makes a robot smile.
(Upon damaging Dr. Nefarious.)
- Dr. Nefarious
- A cheap shot!
- That was luck!
- Now I'm really angry!
- Insolent little squishy!
- Soo, that's how ya want to play it?
- It'll take more than that to stop me!
- Insolent squishy! I should've killed you years ago!
(Upon Dr. Nefarious damaging Ratchet or the next phase of the fight beginning.)
- Dr. Nefarious
- (laughs)
- This is too easy!
- That one's for Cassiopeia!
- The two of you are pathetic!
- Didn't see that comin', didja?
- You've been bested, my old friend.
- Didn't you used to be good at this?
- You're outmatched this time, Ratchet!
- You'll pay for what you did to my eye!
- You have no idea how long I dreamed of killing you!
- Consider that payback for time served on an asteroid!
- Yes! (laughs) Yes! I forgot how much fun it is to hurt you!
- Sad, really. You came all this way just to die? (laughs)
- Exterior space station: Dr. Nefarious finally kills Ratchet, and his pitiful sidekick, Clank!
(Upon using the Groovitron Glove against Dr. Nefarious.)
- Dr. Nefarious
- Blasted groovitrons!
- You think this is funny, don't cha?
(Upon using the RYNO V against Dr. Nefarious.)
Dr. Nefarious: Where did you get that RYNO?!
(Upon Dr. Nefarious sustaining damage and reaching 75% health.)
Dr. Nefarious: Laaawrence! Initiate Hypernova Defense Laser!
Lawrence (loudspeaker): Right away, sir. Stand clear.
(Upon Dr. Nefarious sustaining damage and reaching 50% health.)
Dr. Nefarious: Lawrence! Atomize Ratchet and Clank!
Lawrence (loudspeaker): Right away, sir. Stand clear.
(Whilst hoverbooting around the landing platform away from the pursuing laser.)
Dr. Nefarious: Lawreeence! Increase output to maximum annihilation!
(After navigating the landing platform debris and landing on top of Nefarious' ship.)
Dr. Nefarious: Do something, Lawrence!
Lawrence (loudspeaker): Yes, sir. Activating autopilot.
Nefarious Computer: Autopilot engaged.
(Upon Dr. Nefarious sustaining damage and reaching 35% health.)
Nefarious Computer: Error four-seven-three-Beta. Unable to disengage autopilot. Please reboot system and try again. Thank you.
Lawrence (loudspeaker): Slight problem, sir. The autopilot seems to have malfunctioned.
Dr. Nefarious: I'm in the middle of an epic battle to the death! Figure it out!
(Upon Dr. Nefarious sustaining damage and reaching 15% health.)
Nefarious Computer: Warning. Ship trajectory intersects with space station. Request course correction immediately.
Lawrence (loudspeaker): Sir, we may be in a spot of trouble. I cannot alter the ship's flight path until the autopilot is disengaged.
Alister's Folly[]
Dr. Nefarious: Ahhhhh!
Dr. Nefarious (radio): (opera singing) (music playing)
Ratchet: Nefarious! How do I disengage the autopilot?!
Dr. Nefarious (radio): (static whirring) (laughter)
Ratchet: Oh, come on! Snap out of it!
Dr. Nefarious (radio): (cowboy yodeling) (fading signal until shutdown)
Ratchet: Okay, no need to panic. We just need to find Lawrence before he takes the—
Ratchet: Escape pod...
Nefarious Computer: Twenty seconds until impact.
Ratchet: Clank, it's been one heck of a ride.
Alister Azimuth: Ratchet! Come on! You're going to have to jump!
Nefarious Computer: Ten seconds until impact.
Nefarious Computer: Five, four, three, two, one.
Ratchet: So, I can't talk you out of this, can I?
Clank: Ratchet, we have been on many adventures, but the Clock needs someone to protect it.
Clank: It is... what I was built for.
Alister Azimuth: Wait, so that's it? What about the lombaxes?
Ratchet: They're not in danger. They've just moved on. And we'll find them. But the past stays where it is.
Ratchet: Come on, pal. I'll walk you in.
Ratchet: You were never a sidekick. You do know that, right?
Clank: I always thought that you were the sidekick. (chuckles)
Alister Azimuth: Where are you going?
Alister Azimuth: This is your responsibility. You can't just walk away! The lombaxes need us!
Alister Azimuth: Don't walk away from me!
Alister Azimuth: I said stop!
Ratchet: (coughs)
Clank: Ratchet!
The Great Clock: Sector Five[]
Beat Azimuth to the Orvus Chamber! (gameplay)[]
(Upon gaining control of Clank.)
On-screen: Landing Platform
Alister Azimuth: This is all his fault! He left me no choice!
Sigmund: He's headed for the Orvus Chamber! Sir, you have to stop him!
Alister Azimuth: Stay out of my way, Clank! I don't want to kill you! But I will if I have to!
Sigmund: I'll stall him as long as I can! Halt, in the name of the Zoni!
(Upon heading forward from the landing platform.)
On-screen: The Great Clock: Sector Five
(Upon getting past the spinning gears.)
Alister Azimuth: Out of my way, caretaker!
Sigmund: Come on, punk! You want some of this?! Wa-hah! Hee-yah! Wooh-woo!
Alister Azimuth: Miserable, heartless, soulless little robot!
(Upon heading forward and being attacked by a group of teratropes.)
Sigmund: Oh, Sigmund, what are you doing?! He's a scary demon lombax and you're armed with a planter!
Alister Azimuth: Is it so much to ask that the great and powerful Zoni bend their precious rules to correct the past?!
Sigmund: You're doing it, sir! Just keep going! Lock the door!
Alister Azimuth: No! Get away from the chamber!
(Upon going through the entrance to the chamber.)
Alister Azimuth: Get back here!
The Plumber's Advice[]
Alister Azimuth (muffled): Open this door! Do you hear me?!
Orvus (Clank's memory): The Clock, much like time itself, is a gift, and not to be tampered with.
Ratchet (Clank's memory): Are you kiddin' me? You think I'd leave my best pal out here alone?
Sigmund (Clank's memory): Your father went to great lengths to protect this room from those who would abuse it.
Plumber (Clank's memory): I wouldn't risk any more than six minutes.
Clank: Six... minutes...
Stop General Azimuth at all Costs! (gameplay)[]
(Upon gaining control of Ratchet on a grind rail chasing Azimuth.)
On-screen: Landing Platform
Alister Azimuth: I'm sorry, Ratchet! I've come too far to fail now!
Ratchet: General, what're you doing?!
Alister Azimuth: Correcting a mistake! The lombaxes are coming home with or without your help!
(Azimuth begins throwing bombs and destroying boost ramps ahead of Ratchet.)
Alister Azimuth: Try this!
Clank: Ratchet, look out!
(Upon landing on the next grind rail after navigating the boost ramps.)
Ratchet: General, you have to stop this! You can't change the past!
Alister Azimuth: Can't? Ha! Never could let go of consequence, could you?!
(Upon landing on the next grind rail after kicking off of the kick pads.)
Alister Azimuth: I can't let you get in the way!
(Whilst navigating the final path of boost ramps.)
Clank: Ratchet, we cannot let him touch that lever!
(Upon standing near the time portals now outside the Orvus Chamber and at the Nefarious Space Station.)
On-screen: Teleport
(Upon pressing to interact with the time portal outside the Orvus Chamber.)
On-screen: Use time portal to travel back to the Bernilius Sector before you defeated Dr. Nefarious? Yes
No
(After using the time portal to travel back to the Bernilius Sector.)
On-screen: Use the Galactic Map to return to the Great Clock.
(Upon pressing to interact with the time portal now at the Nefarious Space Station.)
On-screen: Use time portal to travel back to the Great Clock after you defeated Dr. Nefarious? Yes
No
(Upon proceeding into the Orvus Chamber for the final battle against Azimuth, a cutscene plays.)
On-screen: Orvus Chamber
Alister Azimuth and Sigmund: (struggling)
Sigmund: (cuckoo clock chimes thrice) Ha-ha!
Alister Azimuth: Get off me, you annoying little junk heap!
Sigmund: (yells)
Computer (loudspeaker): Time shift initiated.
(Upon regaining control of Ratchet.)
Computer (loudspeaker): Priming systems for temporal shift.
Alister Azimuth: I didn't want it to be like this! You were supposed to be here on my side! We could've saved them together!
(Some seconds after the preceding dialogue.)
Alister Azimuth: I'm sorry it has to be this way! I wanted you here with me!
(Upon damaging Azimuth.)
- Alister Azimuth
- Have I taught you nothing?!
- Ha! It'll take more than that to stop me!
- Impressive. I was sure you'd be dead by now.
- Amateur! The years away from our kind have made you weak!
- This is the best you've got? Heh, you're nothing like your father!
(When using Mr. Zurkon against Azimuth.)
Alister Azimuth: Pesky synthenoid!
(Upon Azimuth sustaining damage and reaching 95% health.)
Computer (loudspeaker): Ramping up quantum actuator stations one through one hundred.
(Upon Azimuth sustaining damage and reaching 85% health.)
Computer (loudspeaker): Warning. Breach detected in actuator stations eleven, fourteen, twenty-three and thirty-nine.
(Throughout the next phase of the fight.)
- Alister Azimuth
- I have to do this!
- This has to be done! It's my job to save them!
- There are no more Dimensionators! This is our only chance! You know that!
- They didn't all escape, did you know that? Hundreds were lost. Tachyon destroyed everything in his path!
- Why are you fighting this? Don't you understand what I'm trying to do? I'm trying to give you your family back!
- You want them to stay out there, in some strange dimension forever? They never should have left in the first place! I should've protected them!
(Upon Azimuth sustaining damage and reaching 75% health.)
Computer (loudspeaker): Warning. Power failure detected in primary stabilization modules.
(Upon Azimuth sustaining damage and reaching 65% health.)
Computer (loudspeaker): Warning. Quantum entanglement modulator is out of sync with rift prevention protocols.
(Upon Azimuth sustaining damage and reaching 55% health.)
Computer (loudspeaker): Standby for quantum tunneling.
(Upon Azimuth sustaining damage and reaching 50% health.)
Computer (loudspeaker): Quantum tunneling initiated.
Alister Azimuth: You hear that? In a few moments, we will be able to prevent the greatest injustice in lombax history!
Ratchet: I can't let you do this!
Alister Azimuth: You don't have a choice!
Ratchet: So you're just gonna kill me?!
Alister Azimuth: Kill you now, save you in the past.
(Upon Azimuth readying his charging attack.)
Alister Azimuth: This! Ends! Now!
(Upon Azimuth smashing open a glass panel on the ground.)
Alister Azimuth: Watch your footing!
(Upon Azimuth sustaining damage and reaching 45% health.)
Ratchet: Look around you, Alister! The Clock is breaking!
Alister Azimuth: It can handle it! This is what it was built for!
(Upon Azimuth sustaining damage and reaching 35% health.)
Alister Azimuth: It's a good thing your father isn't alive to see you like this. A coward, a traitor. He would have been so ashamed.
(Upon Azimuth sustaining damage and reaching 30% health.)
Computer (loudspeaker): System failure detected in temporal stabilizer Alpha. Time shift success estimated at forty-three percent.
(Upon Azimuth sustaining damage and reaching 25% health.)
Computer (loudspeaker): System failure detected in actuator stations seventy through ninety-one. Time shift success estimated at twenty-one percent.
Alister Azimuth: Traitor! You're fighting one of your own, so that some cragmite can kill your father?! Your mother?!
Ratchet: But you're risking everyone else in the process!
Alister Azimuth: You're darn right I am! And if you want to stop me, you're going to have to kill me!
(Throughout the last phase of the fight.)
- Alister Azimuth
- You can't do this!
- You'll be alone. For the rest of your life, you'll be alone!
- You're destroying the only chance you have of meeting your parents!
- Just a few more seconds, and the Clock will shift time! We'll be able to make our own future!
(Upon Azimuth sustaining damage and reaching 15% health.)
Computer (loudspeaker): Warning. Fatal errors detected across all temporal processes. Shift success now estimated at seven percent.
(Upon Azimuth sustaining damage and reaching 5% health.)
Alister Azimuth: No! You can't! This has to happen!
Computer (loudspeaker): Warning. Temporal catastrophe imminent. Shutdown all systems immediately.
The Last Lombax[]
Alister Azimuth: (grunts)
Alister Azimuth: No! What are you doing?!
Ratchet: Come on!
Alister Azimuth: It's not working. Why isn't it working?!
Ratchet: Because it's not a time machine, Alister!
Ratchet: The Clock isn't meant to alter time! Only keep it!
Computer (loudspeaker): Thirty seconds until total system failure.
Alister Azimuth: I'm so sorry...
Alister Azimuth: No. Let me.
Ratchet: What are you gonna do?!
Alister Azimuth: Take care of yourself, Ratchet.
Alister Azimuth: (struggling)
Ratchet: Alister?
Clank: He did a brave thing, Ratchet.
Clank: You should be proud of him.
Ratchet: Well, looks like there's just one more thing to fix.
Computer (loudspeaker): Time keeper restored.
Ratchet: I'll leave you two alone.
Ratchet: Take care of yourself, pal.
Orvus (hologram recording): The Clock, much like time itself, is a gift—
Clank: I cannot stay.
Clank: I am sorry, but discovering my family has made me realize that I cannot leave Ratchet.
Clank: Not until he finds his own.
Clank: I hope you understand.
Sigmund: You're leaving?
Sigmund: Energy output normal. Harmonic stabilizers stable.
Sigmund: Why aren't I freaking out?
Clank: Perhaps you are ready to be promoted.
Sigmund: Senior Caretaker?
Sigmund: Ya-hee!
Sigmund: Thank you, sir.
Clank: Take care, Sigmund.
Orvus (hologram recording): The Clock, much like time itself, is a gift and not to be tampered with.
Orvus (hologram recording): But like any father, my only wish is that my son does that which makes him feel whole.
Orvus (hologram recording): You are an intelligent and logical being, Clank.
Orvus (hologram recording): But intelligence and logic would have been wasted gifts without honor and loyalty.
Orvus (hologram recording): I am proud to see you came into those on your own.
Orvus (hologram recording): So, should the Clock be too small for your plans, I pray the cosmos light the way towards a future you yourself design.
Orvus (hologram recording): And remember, the universe has a wonderful sense of humor.
Orvus (hologram recording): The trick is learning how to take a joke. (chuckles)
End Credits[]
(About one minute into the credits crawl.)
Cronk: (snoring) (muttering)
Zephyr: Cronk! Cronk, wake up ya durn fool!
Cronk: Eh? Huh? Whuh? What happened? What? Huh?
Cronk: Heeey, what's with all the words?
Zephyr: Those are credits! You fell asleep during the game again.
Cronk: (gasps) keeriminy! You're right!
Cronk: Quick, hit the rewind button!
Zephyr: Now, Cronk! These folks worked hard on this game, so you just— you just sit there and appreciate 'em!
Cronk: Easy for you to say. You still have some semblance of bladder control.
Cronk: Sheesh! A lot o' folks worked on this one, huh?
Cronk: In my day, we did it all with three robots, a spiral notebook, and some wire.
Zephyr: Yeah? Well in my day, we didn't have wire. We used yarn.
Zephyr: And our controllers didn't have any of this shoulder button stuff, no. We had two buttons.
Cronk: Two buttons? Ha! I did it with one button and a joystick, yessir.
Cronk: And if the game broke, we couldn't do nothin' but blow the dust off and try again.
Zephyr: Alright, alright! Jus— just watch the durn credits.
Cronk: Fine. But after that, it's on to Challenge Mode!
(About five minutes into the credits crawl.)
Kip Darling: Good evening. I'm Kip Darling.
Pepper Fairbanks: And I'm Pepper Fairbanks.
Kip Darling: Planets everywhere rejoiced this morning to find that the strange time phenomenon plaguing the universe had miraculously disappeared. Experts are still theorizing about what could have caused the disturbance, but it reduced the threat level from sunset red, to a soothing azure blue.
Pepper Fairbanks: Thanks, Kip.
Pepper Fairbanks: In other news; a giant space station thought to be the lair of the fiendish Dr. Nefarious exploded last night, leaving the vullards with a ton of salvage work to do. Galactic authorities have yet to recover the remains of Dr. Nefarious or his partner Lawrence. The Polaris defense initiative has been mobilized.
(At the end of the credits crawl.)
On-screen: No chimps were harmed in the making of this game.
A Boy and his War Grok[]
Qwark: Hello? Is anyone out there?
Qwark: Hellooo? Celebrity in need of assistance!
Snowball the war grok: (growls)
Qwark: What's that Snowball? Little Jimmy fell down a well?
Snowball the war grok: (growls)
Qwark: Oh, you're hungry for blood. Hoh, I was way off.
Qwark: Let me just— Ohh, boy. This is bad.
Qwark: Uhhh, little help here?!
Qwark: Ratchet?! Clank?! Helga?! Anyone?!
Qwark: Nice Snowball, nice Snowball. Down, Snowball!
Qwark: (struggling)
Qwark: Hey, hey, hey! Easy on the goods!
Post-Credits[]
Vorselon (viewscreen): Wretched space rat! Your path is far from over! For you see, the most horrifying truth has yet to be revealed! My dear lombax, I am your father...'s accountant! Did that do it? Did that sufficiently blow your mind? Let that just roll around for a bit. Ahh. Now, come. Find me in the Corvus Sector and let us end what we began! Vorselon, out!
On-screen: Travel back in time to before defeating Dr. Nefarious and collect all the Zoni. Collect all 40 Zoni to defeat Lord Vorselon! ( select)
On-screen: Create a new save and enter Challenge Mode, keeping all your experience, weapons, armor and bolts. ( select)
Corvus Sector[]
(Upon Aphelion arriving in the Corvus Sector.)
On-screen: Meanwhile, in the Corvus Sector...
Aphelion: Now entering Corvus Sector.
Help Introduce Warlock and Snookiebear (gameplay)[]
(When near the terachnoid's ship.)
On-screen: Press to Hail Ship
(Upon hailing the terachnoid's ship.)
Terachnoid (communicator): A-a-are you— Oh, you're not Snookiebear83! Please, whoever you are, I request assistance. My first date with the love of my life is on the other side of the sector and my escort hasn't shown up! Will you escort me to my beloved's coordinates?
On-screen:
- Sure, I'll escort you to your date. REWARD: 18000 Bolts
- Sorry, champ. Looks like dinner for one tonight!
(Upon selecting "Sorry, champ. Looks like dinner for one tonight!")
Terachnoid (communicator): Well, heh, if you see a feisty supermodel around here, tell her Warlock misses his sugar pie!
(Upon talking to the terachnoid again after declining.)
Terachnoid (communicator): You're back! I still need an escort to my romantic rendezvous. I'll pay you if you're interested!
(Upon selecting "Sure, I'll escort you to your date.")
Terachnoid (communicator): I'll send the coordinates to your ship. Then you can be my wingman!
Terachnoid (communicator): (snorting laughter) See what I did there? B-because I'm on my way to a date, you see. (snorting laughter)
(Whilst escorting the terachnoid's ship.)
Ratchet: Soo, where did you meet this girl?
Terachnoid (communicator): Holo-net. Me and Snookiebear83 play the same RLCMMORPG.
Ratchet: What's that?
Terachnoid (communicator): It's a ridiculously life consuming massively multiplayer online role-playing game. She's in my guild.
Ratchet: Ohh, right...
(Upon being attacked by Nefarious ships whilst escorting the terachnoid.)
Aphelion: Warning. Warning. Hostile ships detected.
(If Aphelion flies too far away from the terachnoid's ship.)
Terachnoid (communicator): Hello, mister lombax? I'm feeling a little exposed here. Are you escorting me o-or what?!
(Upon destroying all 20 Nefarious ships and escorting the terachnoid to his rendezvous point.)
Valkyrie (communicator): Is that you, Warlock?
Terachnoid (communicator): It's me, Snookiebear!
Valkyrie (communicator): I can't believe you made it!
Terachnoid (communicator): Warlock would cross a river of fire to win your heart, sugar plum!
Aphelion: My weapons are still armed. I can make it look like an accident.
Ratchet: That's okay, Aphelion. Let's go.
Help Introduce Warlock and Snookiebear (alt) (gameplay)[]
(When near the valkyrie's ship.)
On-screen: Press to Hail Ship
(Upon hailing the valkyrie's ship.)
Valkyrie (communicator): Warlock—Warlock, is that you? Oh, you're not Warlock. It's hopeless. No way I'll be able to meet him without attracting attention from the other valkyries. Not unless—not unless you tow me! Then they'll just think my ship needs repair!
On-screen:
- Sure, I'll escort you to your date. REWARD: 18000 Bolts
- Sorry, lady. Looks like dinner for one tonight!
(Upon selecting "Sorry, lady. Looks like dinner for one tonight!")
Valkyrie (communicator): Well, if you see my Warlock, tell him Snookiebear sends her kisses!
(Upon selecting "Sure, I'll escort you to your date.")
Valkyrie (communicator): Oh, thank you! Sending coordinates to your ship now!
(Whilst towing the valkyrie's ship.)
Valkyrie (communicator): I really appreciate this. The other valkyries wouldn't understand, seeing as how we met on the holo-net and all.
Ratchet: The holo-net, huh? Just outta curiosity, do you know what he looks like, this "Warlock"?
Valkyrie (communicator): Only from his avatar. About 6′2, blonde hair, buldging biceps and the most amazing smile you've ever seen! Why do you ask?
Ratchet: Ehh... no reason.
(If Aphelion flies too far away from the valkyrie.)
Valkyrie (communicator): Where did you go?
(Upon being attacked by agorian ships whilst towing the valkyrie.)
Aphelion: Warning. Warning. Hostile ships detected.
(Upon destroying all 20 agorian ships and towing the valkyrie to her rendezvous point.)
Valkyrie (communicator): Is that you, Warlock?
Terachnoid (communicator): It's me, Snookiebear!
Terachnoid (communicator): Won't the valkyries be angry with you for meeting me here?
Valkyrie (communicator): I don't care what anyone thinks!
Aphelion: My weapons are still armed. I can make it look like an accident.
Ratchet: That's okay, Aphelion. Let's go.
Destroy 50 Ships (gameplay)[]
(When standing near the vullard at the Corvus Depot.)
On-screen: Press to talk to the Vullard
(Upon talking to the vullard at the Corvus Depot.)
Vullard: Lousy, inconsiderate, no-good troopers! Ever since Vorselon started working out here, he's been sending his goons over on regular raids! What I would pay to see someone teach them a lesson!
On-screen:
- I'll teach them a lesson! REWARD: 18000 Bolts
- Sorry, I have better things to do.
(Upon selecting "Sorry, I have better things to do.")
Vullard: Heh. Some hero.
(Upon talking to the vullard again after declining.)
Vullard: Weeell, you change your mind about helping us teach Vorselon a lesson?
(Upon selecting "I'll teach them a lesson!")
Vullard: You're a brave one, I'll give ya that! Vorselon's ships have been patrolling a nearby nebula. You take out fifty of them, and I'll make you a rich lombax.
(Upon talking to the vullard again without having destroyed 50 ships.)
Vullard: I think I saw some of Vorselon's ships running practice drills around a nearby nebula. Why don't you try there?
(Upon destroying 50 ships.)
Vullard (communicator): That was incredible! Who'd a thought?! One lombax against fifty fighters?! Ha! I'm gonna spread the word about you, outsider. Here's your reward.
Vorselon's Warship (Corvus Sector)[]
Vanquish Lord Vorselon (gameplay)[]
(Upon entering the ship hanger.)
On-screen: Hangar
(When standing behind the fusion turret.)
On-screen: Press to use Fusion Turret.
(Upon using the fusion turret.)
On-screen: Hold for homing missiles.
to fire fusion turret.
(Upon descending in the elevator and moving forward.)
On-screen: Central Hub
(Upon going through the door and entering the main central hub area.)
Vorselon: Welcome back, lombax. In anticipation of our battle, I've taken the liberty of upgrading my suit. Prepare for terror unlike you have ever known!
Clank: Is he always this dramatic?
Ratchet: Yeah, it's kind of his shtick. Alright, Vorselon, let's end this once and for all!
(Upon damaging Vorselon.)
- Vorselon
- Argh! Not again!
- Wretched space rat!
- Miserable space rat!
- This can't be happening!
- You almost put my eye out!
- No! I will not lose to a lombax!
- Ha! Did you expect that to work?
- You think you can kill Lord Vorselon?!
- You've succeeded only in irritating me.
- Keep it together, Flint. You can do this. You've killed before, you can kill again.
- Amateur! Did you really expect that to work? You'd think we've never done this dance before.
(Upon hitting Vorselon with oil using the OmniSoaker.)
- Vorselon
- (screams) Oil! I'm covered in oil!
- (laughs) You think fire can hurt me?
- Aughhh! Filthy rat! This is highly sensitive equipment!
- Oh, that's cheating! Do you see me using an OmniSoaker?!
- Seriously?! Do I come to your home and spray you with viscous liquids?!
(Upon Vorselon damaging Ratchet.)
- Vorselon
- I'm about to make the cragmites very jealous.
- I heard about your victory over Tachyon. I see now it was pure luck!
- Your kind has no place here! The universe has forgotten the lombaxes!
- Can you believe there was a time when the terraklons were actually afraid of lombaxes?
- Dr. Nefarious told me all about you, yes. He said you were a pathetic orphan with abandonment issues.
(Whilst Vorselon is invisible.)
- Vorselon
- (laughs)
- Surprise!
- Over here!
- Lord Vorselon!
- Now you see me...
- Psst. Where am I?
- Am I over here?!
- Now you don't!
- How do you fight an adversary you can't see?
- You fight well against an enemy you can see, but what about one you can't?!
- Do you feel lost? Hopeless? On the precipice of death? Don't worry, it'll all be over soon enough!
(Upon Vorselon being defeated and his mech suit explodes.)
Vorselon: (screams)
(Upon Ratchet squashing Vorselon's disembodied head.)
Ratchet: Finally! Let's just hope he stays dead this time.
Nefarious Computer: Attention. Pursuant to "Sore Loser Protocol seven-one-four-zero-six", reactors have been set to overload. All remaining life-forms, please prepare for annihilation.
Insomniac Museum[]
Explore the Insomniac Museum (gameplay)[]
(Upon regaining control of Ratchet after entering the Insomniac Museum.)
On-screen: Insomniac Museum
(Upon entering one of the three elevators to exit the museum.)
On-screen:
EXIT
- Yes, please!
- No, thanks.
(When standing at context sensitive points and objects in the museum.)
On-screen: Press for Info
The Insomniac Museum[]
(Upon approaching the front desk.)
On-screen: Lobby
(Upon pressing for info at the front desk in the lobby area.)
On-screen:
The Insomniac Museum
Welcome, weary space traveler, to the fabled Insomniac Museum! Come inside, kick off your hoverboots and feast your eyes upon all that makes up the Ratchet universe. Lost levels, forgotten enemies, tantalizing videos; it's all here in one place, ready to fuse your synapses into a tangled mess of smouldering goo!
(Upon entering the area to the left of the lobby containing the hoverboot kick pad.)
On-screen: Facilities
(Upon entering the small enclosed room next to the facilities area.)
On-screen: Burn Room
Upgradeable Armor[]
(Upon entering the section across from the facilities area.)
On-screen: Animation
(Upon pressing for info at the concept art of Ratchet's armors in the animation area.)
On-screen:
Upgradeable Armor
When you can buy and wear any type of armor before a pre-rendered cutscene, we have to render a different version for each type of armor or the cutscene won't match what he's wearing when you go back into the game.
If you play previous Ratchet games, you may notice that Ratchet does not appear in any of the pre-rendered cutscenes. In-game cutscenes work because we can do a check on which armor you've bought and display it in the scene. In this game we wanted our pre-rendered cinematics to help tell the story and make it more personal. Our solution was to give Ratchet special armor that he can deactivate before a pre-rendered cutscene. This allows you to upgrade your armor and still see Ratchet's sensitive side up close and personal!
Proto Ratchet[]
(Upon pressing for info at the images of the prototype 3D Ratchet model in the animation area.)
On-screen:
Proto Ratchet
When we first started out on Ratchet & Clank Future: Tools of Destruction, we had a plan to use the new console's processing power to create a more detailed model of Ratchet that would have more human facial features and expressions. We went with this concept for a while before thinking "You know what? That's not Ratchet anymore." The model was changed to a higher resolution version in the style of the classic Ratchet.
NanoRatchet[]
(Upon entering the narrow section next to the animation area.)
On-screen: Support
(Upon pressing for info at the desk with the tiny Dr. Nefarious on it in the support area.)
On-screen:
NanoRatchet
For a while, we toyed with the idea of a mini-Ratchet device that would let the player investigate small areas. In the end we decided it was more of a one-off gimmick and it was more important to create gadgets that could be used in many places.
A Farewell to Crouching[]
(Upon entering the section next to the support area.)
On-screen: QA
(Upon pressing for info between two corner desks in the QA area.)
On-screen:
A Farewell to Crouching
Ratchet's crouch maneuver has been consistent throughout the series. With the new wrench tether and hoverboot gameplay, it seemed like "crouch" was taking up too much real estate on the controller. Ratchet isn't really the type to hide behind cover and pop up to take shots at his foes. He's more likely to jump into the battlefield with guns blazing. As an alternative to crouch we have the new "wrench ready" position to show the player they're winding up for a wrench throw or a kinetic-tether move.
The downside? No more squatting on felled enemies.
Tools of Destruction[]
(Upon pressing for info at the metal crates in the section next to the QA area.)
On-screen:
Tools of Destruction
A big part of Ratchet is blowing stuff up! We can design objects to break apart, create new objects, or shatter in unique and interesting ways. The strength, weight, and force of explosion can be modified to get the right feeling.
Rigging[]
(Upon pressing for info at the hovering platform in the section next to the QA area.)
On-screen:
Rigging
Rigging is the process of adding joints to an object and setting it up to use one of our gameplay classes. Classes determine how an object behaves in game. We have enemy classes, destructible classes, and many more. One type of class is a wrench grapple platform. By rigging up joints in a specific way and using this class, we can create a platform that Ratchet can move along a path, in 3 dimensions, and so forth.
Retro and Deco[]
(Upon entering the section across from the QA area.)
On-screen: Art
(Upon pressing for info at the retro machine model in the art area.)
On-screen:
Retro and Deco
Retro Appliances and Art Deco furniture has the clean line with visual functionality featured in almost every Ratchet & Clank character asset. The main reasons that these forms lend themselves well to the franchise are the large surface areas that are complimented by the small clusters of detail. In most cases it will be small clusters of tech, but this rule also applies to organic forms like creatures and, well, more creatures.
Building Stuff that Works... Sort Of[]
(Upon pressing for info at the moving machine model in the art area.)
On-screen:
Building Stuff that Works... Sort Of
When it comes to showing functionality, many of the most successful joints and articulation systems come from actual machinery. This allows the exaggerated and outlandish designs to be grounded and provides a trace of plausibility. This helps the player suspend disbelief and remain immersed. Implausible functionality often leads to, "Yeah right!" or "That could never happen!" even though they just flew a spaceship through the solar system to get to that enemy segment.
Silhouettes[]
(Upon pressing for info at the image of character silhouettes in the art area.)
On-screen:
Silhouettes
With every design, whether its a gun, space ship or NPC character, the main focus should always be the silhouette read. If the character works from a distance and remains iconic, then the character has a good chance of being a successful design. Iconic silhouettes are memorable, which in a stylized platformer is very important.
Genre Consistency[]
(Upon pressing for info at the concept art of vullard vehicles in the art area.)
On-screen:
Genre Consistency
Conceptually, the forms we use can be from all different genres and time periods. But they should have definitive reasons why they draw from a particular era or culture. If a character is a cowboy, then the vehicle or creature he rides would most likely draw from that same era, but if he were in a futuristic space port, we may want to have the vehicle have some elements of the surroundings if we want to imply he is from that area.
Tetramites[]
(Upon entering the enclosed rooms across from the art area.)
On-screen: Audio
(Upon pressing for info outside of the first audio room containing the tetramites.)
On-screen:
Tetramites
Tetramites were actually based on a similar "flying swarm" enemy from Resistance 2™. We adapted them to crawl along the ground and eat Breegus nectar (or anything else that got in their way). We're always looking for ways to create new creatures that are part of the environment instead of just an enemy plopped down in a spot for no reason. Hazards that make creative use of our gadgets add to the puzzle element of Ratchet and make the gameplay more diverse.
Epic Fairy Tale Style[]
(Upon pressing for info at the concept art of the ancient landscape in the second audio room.)
On-screen:
Epic Fairy Tale Style
The Breegus System is a mysterious and enchanted place. Time behaves strangely and there are many bizarre phenomenon. It is home to the Zoni, a race that was once worshiped and now thought to be mythological. It's a section of the galaxy that feels both beautiful and haunted.
The worlds are overgrown. Alien vegetation grows rapidly and has invaded the architecture and taken over many structures. The worlds have both artifacts created by ancient Zoni worshippers and ethereal technology constructed by the Zoni. There's a romantic beauty to these worlds. Streams of sunlight, puffy clouds, rolling hills, and golden sunsets can be found. There are also haunted woods, gnarled trees, and spooky mists that give some locations an eerie and mysterious tone.
Zoni Themes[]
(Upon pressing for info at the Zoni pillars in the second audio room.)
On-screen:
Zoni Themes
A lot of the Zoni structures use their large, round eyes and as an architectural theme. Look around for hints of Zoni history.
Rocket Ride to Oblivion[]
(Upon pressing for info at the rocket model in the fourth audio room.)
On-screen:
Rocket Ride to Oblivion
The end of the first trip to Vorselon's ship originally involved traversing an escape rocket hurtling through space with Vorselon in the nose cone. The player would start at the bottom and have to negotiate a gravity boot path peppered with obstacles. The hook here was that the rocket was dropping sections off starting from the bottom up just like a multi booster rocket. The player would reach the nose cone and Vorselon would escape.
After several iterations, we learned that the amount of time and work needed to polish this segment would bleed into too many important aspects of the game.
Sadly, this rocket ended up going nowhere.
(Upon entering the small enclosed room to the right of the lobby.)
On-screen: Qwark Conference Room
(Upon entering the enclosed room directly next to the Qwark conference room.)
On-screen: Server Room
Dice Crate[]
(Upon pressing for info at the three changing crates in the unused crates area.)
On-screen:
Dice Crate
The Dice Crate would cycle between ammo, bolts, health, no reward, and explosive states. If the player timed it right, they could get whatever they needed most of the time by striking it when the appropriate icon flashed up. Unfortunately, there were a lot of minor polish issues to address and players couldn't really figure out what the symbols meant. It was a relatively low-cost interaction: you only got a few bolts, a little health, or took a little damage, and ultimately we decided to cut it instead.
Dimension Crate[]
(Upon pressing for info at the image of the purple crate in the unused crates area.)
On-screen:
Dimension Crate
Like other crate types, the Dimension Crate is triggered by damage being inflicted upon it. Once damaged, the crate implodes, then explodes into a frame large enough for Ratchet to walk through. The inner part of the frame fills in with a portal to the bonus dimension which Ratchet can see a preview image of. Stepping into the portal will warp Ratchet to a randomly generated bonus challenge. Completing or failing the challenge warps the player back to the portal entrance. If the player succeeds, the portal implodes. If they fail, they can jump back in for another try.
Teleport Floors[]
(Upon standing on the teleporter in the area with the rotating Nefarious machine.)
On-screen: Teleport
(Upon pressing for info on the circle after using the teleporter to move locations.)
On-screen:
Teleport Floors
The Nefarious Space Station originally had a set of puzzles based around a security grid. If the player threw a time bomb, they would be able to navigate a path of panels to the other side. In our focus tests, lots of people were trying to jump over the panels (which wouldn't work) or repeatedly take the dead end paths without watching where it went. If they made a wrong move, the puzzle would send them back to the beginning of the puzzle. This caused many players to throw their controllers at us and shout some horrible things we won't mention here.
The difficulty in communicating the rules of this puzzle in a reasonable amount of time, as well as the numerous head injuries received as a result of thrown controllers, convinced us to cut the puzzle.
(Upon standing on the nearby rotating circle.)
On-screen:
Return to Insomniac Museum?
- Yes, please!
- No, thanks.
Razor Talons[]
(Upon pressing for info at the Razor Claws in the unused weapons and gadgets area.)
On-screen:
Razor Talons
The Razor Talons were energy blades designed to cut through enemies in close quarters. They were based on Razor Claws from Tools of Destruction, but as we were nearing the end of production we lacked the time to add all of the cool attacks necessary to make this weapon fun. Therefore, we made the tough decision to cut the talons and focus more on our ranged arsenal.
Shotgun Chuk[]
(Upon pressing for info at the Ratchet model with dual shotguns in the unused weapons and gadgets area.)
On-screen:
Shotgun Chuk
The Shotgun-Chuk was a submission to the "My Blaster Runs Hot" weapon design contest. While it didn't win the contest, it did win the heart of Thom, one of our character artists. This is a quick version he whipped up just for kicks.
Phoenix Launcher[]
(Upon pressing for info at the Phoenix Launcher glove in the unused weapons and gadgets area.)
On-screen:
Phoenix Launcher
The Phoenix Launcher was based on the Predator Missiles from Tools of Destruction. Ratchet locks onto enemies and these fiery birds of prey would be released from the glove, circling around Ratchet's head. When Ratchet fires, all of the phoenixes would descend on their targets in a fiery explosion. While this weapon looked phenomenal on paper, it ended up not being a player favorite. It took too long for the Phoenixes to get into position, and from a gameplay perspective they were exactly the same as the Predator Missiles. Hence, the decision was made to donate it to the museum and focus on polishing our other weapons.
Babel Horn[]
(Upon pressing for info at the unfinished Babel Horn model in the unused weapons and gadgets area.)
On-screen:
Babel Horn
The Babel Horn was a gadget used to hack through doorways by communicating with Nefarious Troopers. We also wanted the player to 'talk' to some of them using patterns of flashing lights. When we reached the implementation stage, we realized how much design work would go into creating all of these sequences. Since it really boiled down to a timing-based mini-game without the humor of the pirate holo-guise in Tools of Destruction, we ultimately decided it wasn't worth it.
The Grav-Sphere[]
(Upon pressing for info at the Grav-Sphere glove in the unused weapons and gadgets area.)
On-screen:
The Grav-Sphere
The Grav-Sphere was one of the four main gadgets designed to be used anywhere throughout the Breegus System. It gave the player the sensation of being very light as if being on the moon, or super heavy as if on Jupiter. This light/heavy mechanic offered an empowering feeling of control and the potential for some interesting platforming and puzzle gameplay, but production constraints prevented us from being able to give this gadget the love and attention it needed.
Grav-Sphere Uses[]
(Upon pressing for info at the Grav-Sphere concept art in the unused weapons and gadgets area.)
On-screen:
Grav-Sphere Uses
When equipping the Grav-Sphere, Ratchet is enveloped in a sphere of energy made up of hexagonal tiles. The default state of the sphere is light weight and Ratchet's jump height is increased due to his light gravity. In low gravity mode, Ratchet can glide further, jump higher, and travel on objects that normally could not carry his weight.
So Long, Grav-Sphere![]
(Upon pressing for info at the Grav-Sphere model in the unused weapons and gadgets area.)
On-screen:
So Long, Grav-Sphere!
The Grav-Sphere was a great idea, but the work it would have required to take it up to Insomniac standards would have taken away from other gadgets used more frequently throughout the game, like the hoverboots. Once those were in and working properly, it became clear we wouldn't be able to support two alternate modes of travel that you can activate anywhere. And so, the Grav-Sphere went the way of the Cragmite.
The Astrolabe[]
(Upon pressing for info at the astrolabe model and concept art in the area next to the mail room.)
On-screen:
The Astrolabe
The Astrolabe channels time energy (Ribbons) through the major components in the Great Clock. It forms a large centerpiece in the middle of the Great Clock with several large time ribbons extending from it to the buildings along the play area. When we re-enter the Great Clock after Clank's awakening, the Astrolabe is broken, spinning oddly, smoking and with broken time ribbons. When we return after Clank repairs parts of the facility, it is fixed, with fixed time ribbons attached.
Time Cleaners[]
(Upon pressing for info at the time cleaner concept art in the area next to the mail room.)
On-screen:
Time Cleaners
Time Cleaners are natural denizens of The Great Clock. They were created by Orvus to be used as "temporal energy eaters". You may have heard him refer to them during his recorded message to Sigmund.
While incapable of doing major time reconstruction, they are — unfortunately for Clank — able to devour and digest small temporal anomalies such as Clank's recorded selves and his Time Bombs. In their non-aggressive state, Time Cleaners are small, cute, playful creatures. However, when alerted to the presence of an edible time anomaly, they swell up to a vicious eating machine.
Extinct Enemy[]
(Upon pressing for info at the extinct enemy concept art in the area next to the mail room.)
On-screen:
Extinct Enemy
These creatures were a moon-specific race of squishy brain organisms in powered suits. We were going to use the Drophyd models from Tools of Destruction as a base. They would communicate telepathically whenever Ratchet approached them and use telekinetic waves to pull him in and attack, similar to the thrashers in the arena. Our character team was overbooked and we decided to go with our existing Nefarious, Agorian, and feral enemies instead.
(Upon entering the small room next to the previous area.)
On-screen: Mail Room
Agorian Carrier[]
(Upon pressing for info at the agorian carrier concept art in the mail room.)
On-screen:
Agorian Carrier
The Agorian carrier was a huge space vessel Ratchet would need to strafe repeatedly to bring down. As he would come down for a strafing run, the carrier would open up with gun batteries and launch fighters to take him down.
Custom Agorian Warriors[]
(Upon reaching the arena area entrance, where the player can create agorians to fight Nefarious troopers.)
On-screen:
Select your warrior.
- Warrior: Armblades
- Soldier: Flameshot
- Grenadier: Timed Explosives
- Hunter: Clusterbomb
- Blademaster: Energy Blades
- Crusher: Atomic Clusterbomb
- Phalanx: Exoshield
(Upon making a selection from the warrior options.)
On-screen:
Headgear
- None
- Battle Cap
- Hunter Helmet
- Horned Helm of Suffering
(Upon making a selection from the headgear options.)
On-screen:
Right Shoulder equipment
- None
- Spikes
- Plate
(Upon making a selection from the right shoulder equipment options.)
On-screen:
Left Shoulder equipment
- None
- Spikes
- Plate
(Upon making a selection from the left shoulder equipment options.)
On-screen:
Right Chest equipment
- None
- Strap
- Ring
- Plate
(Upon making a selection from the right chest equipment options.)
On-screen:
Left Chest equipment
- None
- Strap
- Plate
(Upon making a selection from the left chest equipment options.)
On-screen:
Barbarian Bling of Argos
- None
- Golden Shoulder Spines of Sharpness
- Golden Sash of Fortitude
(Player spectator camera options during the four matches.)
On-screen:
to exit.
- Back
- Forward
- Up
- Left
- Right
(If the player's two agorians are defeated in the four-round match against the Nefarious troopers.)
On-screen: Disaster, Commander! We have been defeated. Mistakes were made, and now is the time to point the Claw of Blame!
(If the player's agorians are victorious in the four-round match against the Nefarious troopers.)
On-screen: We have vanquished the filthy cowards! Popcorn and sodas for all!
Character Texturing[]
(Upon entering the area directly next to the battle arena.)
On-screen: Core
(Upon pressing for info at the valkyrie concept art in the core area.)
On-screen:
Character Texturing
The color data for a character should hold up as simple blocks of color from a distance on every asset. When too much grit and detail is added to the main forms of a character, as the character moves further from the camera, it becomes difficult to parse visually. An asset should have distinct "first read" and "second read" levels of detail.
The different materials (glass, rubber, metal, skin) should be consistent throughout the entire game. These consistencies help unify the look of the universe and add to the toy appeal of the franchise. It also helps to unify the entire character effort making the game more polished. Stay away from too "believable" for a texture's surface. Photo reference in texture data can cause a break in style. Stylized and hand designed surfaces are far more relative to the franchise.
Teleporter Moon[]
(Upon standing on the teleporter in the core area.)
On-screen: Teleport
(Upon pressing for info on the circle after teleporting to the moon level.)
On-screen:
Teleporter Moon
This is an early design for the teleporter moon. The basic concept was to litter the moon with teleporters and force the player to find the correct path to get the reward at the end.
Before this design was implemented, there was already concern about being able to orient yourself and find your way across the moons, and this design made that flaw even more apparent. Now we had a moon where you didn't know where you were, where you've been, or where you're supposed to go ... and there were practically no visual indicators to help you out. After watching multiple people run around in circles, it became painfully obvious that having multiple paths just led to frustration and confusion. So we decided to cut down on the paths and focus more on the gameplay aspect of the moon.
Physics Attachments[]
(Upon pressing for info at the string of attached spheres in the core area.)
On-screen:
Physics Attachments
Our tech department gave us a new tool — the ability to attach objects with physics to each other. The result is more organic than our previous tool, which had us creating objects with the attachments built in. We also have more control over how the objects break.
Lombaxes Don't Swim[]
(Upon pressing for info at the underwater concept art in the core area.)
On-screen:
Lombaxes Don't Swim
We originally planned to support Ratchet swimming as we have in other titles, but in the end we decided to focus more on his faster-paced run-and-gun gameplay. Also, our new water is very cool looking on the surface, but we haven't dedicated the time to get the underwater look to match the surface quality.
Junk Totem[]
(Upon pressing for info at the junk totem concept art in the core area.)
On-screen:
Junk Totem
Junk Totems are structures of cobbled-together scrap parts that will fall apart when the player unscrews the primary bolt. When the player unscrews the bolt, the totem would crumble to bits and reward the player with a few bolts.
Nefarious Carrier[]
(Upon pressing for info at the large Nefarious spaceship model across from the core area.)
On-screen:
Nefarious Carrier
The Nefarious Carrier is a large ship that launches waves of fighters and bombers to defend an objective. They can dock with the smaller ships to put up shields for their central dome, which acts as a weak point and a large beam weapon. When the dome is shattered, the ship's 'brain' is revealed and swarms of small enemies will emerge, encircling the carrier and defending it from Aphelion.
In general, our large capital ship gameplay did not pan out as we'd hoped and the destroyers were converted to the Valkyrie boss ships. There were too many issues with attacking a static object in space. Players were constantly ramming into it, getting into position for a run, or struggling to fire at it in a limited amount of time.
Classic Ratchet[]
(Upon entering the enclosed room behind the Nefarious carrier.)
On-screen: Ted's office
(Upon pressing for info at the PS2 era Ratchet model in Ted's office.)
On-screen:
Classic Ratchet
The R&C 1 – 3 version of Ratchet had 6912 polygons. His head and hands are a bit larger, which makes him look a little younger.
Modern Ratchet[]
(Upon pressing for info at the image of the A Crack in Time Ratchet model in Ted's office.)
On-screen:
Modern Ratchet
The RCF version of Ratchet has 9,435 polygons and 253 joints. He's got a trimmer waist and more delicate features that let us create more expressive and subtle actions. The high definition era lets us make more and more realistic characters. In Ratchet's case, we can make our stylized characters more believable without sacrificing his exaggerated design.
(Upon entering the other enclosed room directly next to Ted's office.)
On-screen: HR
Stellar Leviathan[]
(Upon entering the nearby area with the stellar leviathan model.)
On-screen: Community
(Upon pressing for info at the stellar leviathan model in the community area.)
On-screen:
Stellar Leviathan
The Stellar Leviathan was the ultimate evolution of the Leviathans from Tools of Destruction. These space-faring creatures would travel in packs like sharks and circle Aphelion, using a telekinetic tractor beam to pull it in and chomp down on it with a massive bite. We could not get the animation system for the Leviathan going again: he used a procedural animation to undulate his body in Tools of Destruction. We needed the time to get the core space combat working, and therefore had to cut him.
The First Hypersonic Brainwave Scrambler[]
(Upon entering the enclosed room nearby the community area.)
On-screen: Finance
(Upon pressing for info at the original model of the Hypersonic Brainwave Scrambler in the finance area.)
On-screen:
The First Hypersonic Brainwave Scrambler
The original version of the Hypersonic Brainwave Scrambler was smaller and more reminiscent of a certain pesky droid from another galaxy far, far away. The H.B.S. was so destructive to the Great Clock that we needed to beef it up to a larger shape. That way it could smash through walls and be a little easier to identify from a distance.
Agorians[]
(Upon entering the large enclosed room across from the unused weapons and gadgets area.)
On-screen: Kitchen
(Upon pressing for info at the table and chairs in the kitchen area.)
On-screen:
Agorians
Agorians are dimwitted warlike creatures who abide by an asinine warrior code which they make up as they go along, usually to suit their own purposes. They are known to conquer civilizations at the slightest provocation, and operate a traveling coliseum known as the Agorian Battleplex.
During the early days of Ratchet & Clank: A Crack in Time production, we decided it would be fun to see the Breegus System as a sci-fi version of high school. The Agorians were designed as the "alphas", meaning they were the brawny, athletic bullies with limited mental faculties and a tendency to consume massive amounts of protein bars.
(Upon entering the small room in the kitchen area.)
On-screen: Pantry
Sci-Fi B-Movie Style[]
(Upon entering the enclosed room next to the kitchen, containing the Nefarious trooper models.)
On-screen: Clank Conference Room
(Upon pressing for info at the first floor pad in the Clank conference room.)
On-screen:
Sci-Fi B-Movie Style
Dr. Nefarious and his gang of robots have invaded the Breegus Star System hoping to create a new dystopia where the villains rule the universe! With him, Dr. Nefarious has brought a flair for the dramatic and over the top b-movie designs. Dr. Nefarious and his robotic cohorts prefer presentation and dramatic flair over functional and working designs.
From Pencil to Computer[]
(Upon pressing for info at the second floor pad in the Clank conference room.)
On-screen:
From Pencil to Computer
All these characters are described in a 3D world while still maintaining the qualities of a 2D world. Most of the deciding factors for having the clarity of a 2D design is whether the silhouettes are clear. Whether the internal details are easy to parse visually both from afar and from a closer view point, and if the overall mood or personality of the asset can be read accurately on the first read. One great aspect of these designs is seeing the opposition of forms between two related characters. Even with the contrast between the characters, the characters maintain a unified style and look which keeps them grounded in the same world (or universe, in RCF's case).
Animal Influences[]
(Upon pressing for info at the third floor pad in the Clank conference room.)
On-screen:
Animal Influences
The creature aspects of any given character have become more and more abstract. But like the tech, many of the designs are derivative of surface and form qualities of animals. The endless number of patterns, rhythms and anatomical structures can add to the sense of believability. This idea of believability is hugely subjective and should be stretched as far as it can go. The question to ask about any asset is, "Can I imagine that working?"
Fun Factor[]
(Upon pressing for info at the fourth floor pad in the Clank conference room.)
On-screen:
Fun Factor
And of course lets not forget the fun factor with our characters. Often when a character's personality is described, we lean towards archetypal designs which has been a staple for this franchise. Once in a while, we can take forms that are in direct opposition of the character's traits to allow the personality to be even more dramatic.
More Shiny![]
(Upon pressing for info at the fifth floor pad in the Clank conference room.)
On-screen:
More Shiny!
We've vastly improved how our surfaces handle lighting. Specula highlights — the shiny reflections from nearby lights — have a lot more detail and range of brightness and shadow. The tech team really pulled this one off. Now our scales can be slimier, our robots shinier, and our game looks more 'polished' all around!
Who is the Agorian Warrior?[]
(Upon entering the double doors to the large enclosed room next to the Clank conference room.)
On-screen: Ratchet Conference Room
(Upon reaching the stereoscope in the Ratchet conference room to watch "Who is the Agorian Warrior?")
On-screen: Bryan Bernal, Project Manager
Bryan Bernal: Hey there. Congratulations on unlocking the behind the scenes video for Ratchet and Clank: A Crack in Time. My name is Bryan Bernal. I'm the project manager. And we're going to take you around the office now and try to answer the question: "Who is the Agorian Warrior?"
Agorians: (growling) (snarling)
On-screen: T.J. Fixman, Story Writer
T.J. Fixman: When we first set out to create all the different factions in RCF2 we decided that we wanted it to be, in a lot of ways, almost like a version of high school; you have the Terachnoids who are kind of the geeky I.T. guys that kind of sit off on their own little table in the cafeteria.
Terachnoid (1): Do we know any girls?
Terachnoid (2): Who needs girls when you have pizza and a VG-9800 game system?
T.J. Fixman: And then you've got the cool guys, the Agorians, who are like the jocks, who are always angry and bumping each other's chests and downing energy bars.
On-screen: Herschell Bailey, Audio Apprentice
Herschell Bailey: They've been around for 3000 years as other races have recorded them to be known, and they haven't evolved at all. All they do is fight. It's all they've ever done.
On-screen: Chris Olander, Sound Designer
Chris Olander: I think the best description I heard of that was: They're honorable. They have a sense of honor and a code, but they just keep re-writing it.
On-screen: Intercepted Agorian Transmission
Agorian Commander (communicator): You will pay for your incompetence with your lives!
Agorian (communicator): We realize that every time you wish death upon us, it is because you care.
T.J. Fixman: Me and Brian Allgeier, we wrote up a whole character breakdown of all the character traits that we wanted. We wanted them to be very honorable creatures, and we wanted to have this code of ethics that always kept changing. And we took that and we showed it to the artists and we had Greg Baldwin and Dave Guertin start sketching different things up. They came back at us with some really funny stuff. And that's when it got sent over to the animators. So we tried to give enough of an outline where everyone had a large canvas to work from, but still wanted to leave a lot of room for people to put their own stamp on it.
On-screen: "It's A What Now?": Concept Design
On-screen: Brian Allgeier, Creative Director
Brian Allgeier: So at Insomniac when we start designing an enemy we start creating these rough sketches and diagrams. We typically use a program like Illustrator where we can create our little maps, create diagrams of what the characters might look like. And so with the Agorians, we wanted to have different ranges of combat because we knew at that point the player would have a lot of weapons, like a sniper rifle-style weapon, some mid-range weapons and some short-range. So that's how we designed the enemies. Here we've got in the front, we've got these more mid-ranged bombers, we've got the melee guys that are going to run up close into battle and then of course we've got the guys that ride the beasts in the background, and these were obviously the generals. They were the leaders of the group that the players had to hunt down.
On-screen: "It's Alive": Modeling & Animation
On-screen: Guthrie Iddings, Character Modeler
Guthrie Iddings: Usually, for us, it's good enough just to have a drawing that really kind of captures the feel of the character. And it's up to us just to interpret that and put that into 3D. For this model we had maybe about a week and a half to really get the high-res down before we started going for the actual game asset. And once that's all done, it's sent on to rig and the animators and then we get a living, breathing character that you're going to see in the game.
On-screen: Ben Van Dyken, Character Animator
Ben Van Dyken: My process is: I go out, I shoot some reference, do some sketches based on observing around me, just kind of taking in what I see from other people and that kind of thing. I try and get an idea for the kind of character I want. You know, in cinematics you have close-ups so you can get these subtle things going on in the face, and so I can use my mirror to get that, but in the in-game stuff I really want to get the sort of overacting kind of "loud," you know, kind of way.
On-screen: "Who Is The Agorian Warrior ...Really?"
Bryan Bernal: Here at Insomniac it's painfully obvious that everyone puts a little bit of themselves into every character that they work on.
Chris Olander: Initially, they wanted to animate specifically to growl sound effects. So I growled and yelled and made myself hoarse one day yelling in my office.
T.J. Fixman: Of course I drew on my experiences in high school because I was... I was the varsity football player. I think it's obvious.
Guthrie Iddings: There's been talk that this Agorian Warrior resembles me a little bit, but I don't see it at all.
T.J. Fixman: (laughs) I couldn't even keep a straight face through that one. I definitely wasn't the I.T. guy.
Ben Van Dyken: I don't draw inspiration from people at the office necessarily, so as far as who the Agorian Warrior is? You know, I couldn't really say. I don't know.
Insomniac Games employee: (agorian-like growling in distance)
Pole Moves[]
(Upon entering the small room next to the Ratchet conference room.)
On-screen: Angela Conference Room
(Upon pressing for info at the acrobatics concept art in the Angela conference room.)
On-screen:
Pole Moves
We've always wanted to give Ratchet some more acrobatic moves to highlight the Lombax's animal nature. One idea was to give him a series of climbing and swinging moves to climb vertical and horizontal poles in the environment: pipes, scaffoldings, etc. With the amount of custom animations required for what was basically a complex jumping puzzle, we decided to cut out Ratchet's pole moves.
(Upon entering the room around the nearby corner from the exit elevators.)
On-screen: Service Elevator
(Upon entering the room just down the hall with the large, laser-eyed cat effigy.)
On-screen: Men's Room
(Upon entering the room directly next door with the multiple tracking robot eyes.)
On-screen: Ladies' Room
Hoverboot Track[]
(Upon entering the nearby enclosed room with Azimuth and the unused hoverboot racetrack.)
On-screen: IT
(Upon pressing for info at the hoverboot racetrack concept art in the IT area.)
On-screen:
Hoverboot Track
A hoverboot racetrack was one of the major features of the Agorian Battleplex. We've had races in some of the past Ratchet & Clank games, but we haven't had any in awhile and it seemed like a good time to give it another go. Our hoverboots were shaping up to be a fun mechanic, but it quickly became clear that getting the races up to the standard of the rest of the game was akin to making another fully featured game on top of RCF2!
What's featured here are a few variations on our existing track with a simple version of Azimuth hovering along a path. He'll slow down and speed up based on how far he is from the player, but you're really just racing the clock (and trying to stay out of his way).
Nefarious Destroyer[]
(Upon entering a double-doored room with a Nefarious ship inside in the back section of the museum.)
On-screen: Chimera Conference Room
(Upon pressing for info at the Nefarious destroyer model in the chimera conference room.)
On-screen:
Nefarious Destroyer
The Nefarious Destroyers were larger versions of the common Nefarious Fighter ship and would dock with the fighters to increase their strength and available moves:
The Destroyer would launch a volley of Seekers and try to dock with a pair of Bombers. If the Bomber docking is successful, a wave of energy would build up along the edge of the ship's hull and fire away from the ship, sending a crescent-shaped wall of energy toward the target. The Destroyer would then pull up and out of the fight, returning to the attack pool until the time came to make another pass.
Procedural Arena[]
(Upon entering the nearby room with the switch on the floor.)
On-screen: Hale Conference Room
(Upon pressing for info by the switch in the Hale conference room.)
On-screen:
Procedural Arena
The prodedurally generated arena is a virtual set of platforming obstacles originally intended as one of the Battleplex lobby games. When activated, the generator would produce a series of platforms and hazards for Ratchet to traverse in a timed challenge. The player would also get a number for that challenge and, if they liked it, they could enter that number into the generator to play it again. The number could also be sent to a friend for them to try out.
Ultimately there were too many potential testing, lighting, and generation issues with the huge number of possible combinations, so we decided to cut the generator from the game.
Level Design[]
(Upon entering the area next to the Hale conference room.)
On-screen: Gameplay
(Upon pressing for info at the Krell Canyon concept art in the gameplay area.)
On-screen:
Level Design
There are core principles behind the level design of Ratchet and Clank:
— An emphasis on fun, not realism or simulation.
— Worlds are highly saturated in color.
— A sense of exploration, adventure and wonder.
— Fun cartoon violence combat (non-realistic).
The key to successful level design is the interweaving of gameplay mechanics and grounding the player in the fiction of the world. As designers, we must seek to create a perfect synergy between the two.
Setup Design[]
(Upon pressing for info at the fongoid village concept art in the gameplay area.)
On-screen:
Setup Design
Enjoyable setups alone are not enough, and good use of the environment is necessary to sell the world as a whole. In order for this to happen, the designer must have a good understanding of what the world is and how it functions. This means investigating the world to learn about its ecology and architecture. The environment should increase the fictional value of the product and make the player want to find out more about the universe. In terms of pure gameplay it should provide obstacles and scenery that fit naturally and compliment the mechanics.
It is also critical to involve representatives from design, art and programming during the process. This enables the designer to bounce ideas off peers, to gain the perspectives of the other disciplines and to understand their wants and needs.
Design Theory[]
(Upon pressing for info at the Odin Caves concept art in the gameplay area.)
On-screen:
Design Theory
Fundamentally, a Ratchet level can be thought of as an exploration of a sci-fi world that is densely packed with a variety of fun interactions and mechanics uses. These activities themselves are separated out into what we refer to as 'setups' each its own micro story of things conspiring to obstruct Ratchet's progress before they are overcome by the player. These obstacles can be things such as enemies trying to defeat Ratchet, navigational problems or simple puzzles that must be solved.
Each of the setups should be treated as its own little micro game that should be interesting, fun and provide the right amount of difficulty and challenge. They should vary the pacing, dangers involved and what skills and techniques are needed to successfully overcome them.
Gameplay Philosophy[]
(Upon entering the section next to the gameplay area.)
On-screen: Creative
(Upon pressing for info at the concept art collage next to the Breegus wormroot in the creative area.)
On-screen:
Gameplay Philosophy
In this game, we will consider the following:
— Strong primary gameplay in the form of multiple missions and goals that emphasize exploration in addition to platforming and combat.
— Integrating the story and gameplay to provide a supporting fiction for the reuse space and making the environments feel more meaningful.
— Compelling secondary gameplay in the form of optional missions, secrets and rewards that take Ratchet to the corners of each map.
— Layout that allows, where possible, Ratchet to tackle objectives in any order and/or from multiple different angles.
(Upon entering the nearby area where time is slowed and a pyramid of crates is stacked.)
On-screen: FX
Vullard Settlement[]
(Upon standing on the teleporter behind the voltan ivy across from the animation area.)
On-screen: Teleport
(Upon pressing for info on the circle at the foot of the vullard settlement.)
On-screen:
Vullard Settlement
After saving Krell Canyon from the Agorian invasion, we wanted the player to be able to interact with the townsfolk they had saved and open up some optional collection quests. The area at the top of the canyon was fully completed, but we ran into problems with the level memory. There was just too much stuff in Krell Canyon, and after a while the game started crying real tears trying to make it run. We had spent a lot of time on the battlefield and decided to simplify the area to get the level running. Some of the things we planned included hoverboot chases for Zoni, a Tetramite puzzle, and an optional mission to put out fires for the Vullards.
Hydroid[]
(Upon pressing for info at the hydroid.)
On-screen:
Hydroid
This little guy used to be in a few levels. He's an animal version of the Hydroplant, and the player could pick him up and carry him around to new areas requiring big jumps. Unfortunately this meant the player could lug him all over the level and jump out of the world! Even though we all found him hilarious, we had to downgrade him from endangered species to extinct species.
OmniSoaker Functionality[]
(Upon pressing for info at the lava dispenser.)
On-screen:
OmniSoaker Functionality
The OmniSoaker started out with 5 different fill options and was a much bigger part of the design. In addition to water, oil, and nectar, the three fills that made it into the game, we also planned on lava and gelatonium. In Tools of Destruction, we introduced Gelatonium — a springy gelatinous fuel also used as a bouncy platform.
The puzzles we were planning used the different effects of each substance in different combinations. We didn't really need the gelatonium for big jumps — we had catapults and hydroplants for that — and putting down gel anywhere would lead to players jumping out of the level. Lava seemed a bit unnecessary. Ratchet already has a ton of weapons to damage enemies with, and for burning through blocking objects the tetramites controlled by nectar were more fun and Ratchet-y.
Wrench Tether[]
(Upon pressing for info on the circle at the cliff edge after the hovering platforms.)
On-screen:
Wrench Tether
We tried out the wrench tether in our downloadable game Ratchet & Clank Future: Quest for Booty. We had always wanted to do more than the standard bolt screw, and detaching the head of the wrench let us interact with objects from afar. Ratchet could now move things into place, pull bolts out of objects to make them collapse, and perform a variety of non-combat actions.
Future Frontier Style[]
(Upon pressing for info on the circle at the summit of the vullard settlement.)
On-screen:
Future Frontier Style
The civilizations of the Breegus System have been secluded from the technical innovations of the Polaris Galaxy. As a result, their technology is older, clunkier, and makeshift.
The worlds are a combination of space age technology and old world construction. Planets may feature ion thrusters and video screens yet have makeshift construction and old mechanical designs, a "Wild West" feel of old costumes with new hi-tech gadgetry. Characters could wear a leather vest or robe while carrying a hi-tech blaster.
(Upon standing at the unlit torches with oil in the Omnisoaker at the summit of the vullard settlement.)
On-screen: Try lighting the oil on fire with the lava or a wrench slam.
Miscellaneous[]
The Great Clock (optional content)[]
Sector One[]
Jasindu Planet Room[]
(Upon standing on the Clank teleporter pad to return to previously visited sectors of the Great Clock.)
On-screen: Press to teleport to a different section of the Great Clock
(Upon Clank returning to the Jasindu planet room in sector one for a gold bolt.)
On-screen: Jasindu Planet Room
Computer (loudspeaker): Time anomalies detected on planet Jasindu.
(Upon standing on the pedestal at the planet Jasindu display.)
On-screen: Press to repair Time on Planet Jasindu
(Upon repairing the third wave of anomalies and completing the minigame.)
Computer (loudspeaker): Temporal normality restored to planet Jasindu.
Sector Two[]
Mnemonic Station Beta[]
(Upon Clank returning to a previous sector to beat a time puzzle in a mnemonic station for a gold bolt.)
Sigmund (hologram): Sir, you should try one of the challenges I've programmed into your subconscious.
(Upon reentering a previous mnemonic station to beat a time puzzle.)
Clank: Hello, father.
Orvus (simulation): Hello, my son. I have nothing more to teach you. But, if you're looking for a bit of fun, Sigmund designed a timekeeper's obstacle course! Care to give it a try?
On-screen:
- Sure. Why not?
- No, thanks. I'm a busy caretaker.
(Upon selecting "No, thanks. I'm a busy caretaker.")
Orvus (simulation): Ah, how remarkably responsible of you. Well, should you change your mind, it will be here.
(Upon selecting "Sure. Why not?")
Orvus (simulation): Wonderful! And if you complete the course there's a little reward in it for you. Ready? And go!
(Upon selecting "HINT" from the time pad commands to receive a hint for the time puzzle.)
On-screen:
- Get a recorded Clank onto the button in the chamber to open the exit door.
- Re-recording Clanks is a necessary tactic to get through most exit doors.
- Re-record a Clank, repeat what that Clank did before, then move on to do more.
- Don't forget to let the recorded Clank into the chamber to open the exit door.
- Clank must start a new recording in order to play back old recordings.
- Clank may preview the recorded actions of a past-self by standing on that Time Pad.
- Stop recording after Clank steps on a button. When played back, that Clank will remain on the button.
- If a recorded entity fails, Clank probably needs to operate an elevator or open a chamber.
- Once the exit door is open, determine which recorded Clank is not needed to hold the door open, and exit with that one.
(If Clank remains idle near the Orvus simulation in mnemonic station Beta.)
- Orvus (simulation)
- I must say, it's quite tidy in here. Quite tidy indeed. You should see the inside of Sigmund's head. It's mostly cartoons and broken sprockets.
- A neutron walks into a bar and orders a couple of drinks. Before it leaves it asks the bartender, "How much do I owe you?" The bartender replies, "For you? No charge." (chuckling) Get it?! No charge?! Oh, science is fun!
(Upon approaching the Orvus simulation in Clank's subconscious.)
On-screen: Press to talk to Orvus
(Upon talking to the Orvus simulation.)
Orvus (simulation): Would you like to exit your subconscious or give it another go?
On-screen:
- Exit subconscious.
- I'd like to try again.
(Upon selecting "Exit subconscious.")
Orvus (simulation): Very well. Until next time!
(Upon selecting "I'd like to try again.")
Orvus (simulation): Practice makes perfect! I'll take you back to the beginning.
(Upon completing a time puzzle in Clank's subconscious and collecting the gold bolt.)
Orvus (simulation): Well done, my son! You've earned your reward.
(Upon completing a time puzzle in Clank's subconscious multiple times.)
Orvus (simulation): Amazing! You really are quite good at this!
Sector Three[]
Mnemonic Station Gamma[]
(Upon selecting "HINT" from the time pad commands to receive a hint for the time puzzle.)
On-screen:
- Use two recorded Clanks to open the exit door, and the third to walk through.
- Use recorded Clanks to stand on the buttons that open the exit door.
- Stop recording after Clank steps on a button. When played back, that Clank will remain on the button.
- When Clank stops recording, he will always warp back to the Time Pads.
- Making a new recording is the only way to play back existing recordings.
- Clanks will sit down when they have no more recording to play back.
(If Clank remains idle near the Orvus simulation in mnemonic station Gamma.)
Orvus (simulation): Two atoms were walking across a street when one of them said, "Oh dear! I think I lost an electron." His friend asks, "Are you sure?" "Yes", he said, "I'm absolutely positive!" (chuckles)
Sector Four[]
Mnemonic Station Iota[]
(Upon selecting "HINT" from the time pad commands to receive a hint for the time puzzle.)
On-screen:
- Two Clanks will have to help each other up the left and right paths.
- After helping out a recorded Clank, move on to the next elevator or button.
- When one Clank opens the exit door, take the other Clank up the elevator and through the door.
- If a recorded entity fails, Clank probably needs to operate an elevator or open a chamber.
- If Clank makes a mistake with one recording, just re-record it. It is not necessary to delete all recordings.
- When Clank stops recording, he will always warp back to the Time Pads.
- Clank may preview the recorded actions of a past-self by standing on that Time Pad.
- Explore a puzzle before starting recording to figure out what all the elements will do.
- Make sure to hold elevators and doors long enough for recorded Clanks to traverse them.
- Once the exit door is open, determine which recorded Clank is not needed to hold the door open, and exit with that one.
- Remember to step off the elevator button to let Clank up the elevator.
(If Clank remains idle near the Orvus simulation in mnemonic station Iota.)
- Orvus (simulation)
- This is a good one. Where does bad light go? (stifled laughter) Do you give up?! Do you give up?! To a prism! (laughs) Oh a prism! Because you see it's an optical device used to divert light, you see! But it sounds like prison! (laughs)
- How many theoretical physicists specializing in general relativity does it take to change a light bulb? Two. One to hold the bulb, and one to rotate the entire universe! (laughs)
Fastoon Planet Room[]
(Upon taking a detour from the path to the Orvus Chamber and entering a planet room for a gold bolt.)
On-screen: Fastoon Planet Room
Computer (loudspeaker): Time anomalies detected on planet Fastoon.
(Upon standing on the pedestal at the planet Fastoon display.)
On-screen: Press to repair Time on Planet Fastoon
(Upon repairing the third wave of anomalies and completing the minigame.)
Computer (loudspeaker): Temporal normality restored to planet Fastoon.
Space Radio[]
House of Synth[]
(Between tracks.)
- Discobot
- This is Discobot. Welcome to House of Synth.
- Good evening and welcome to House of Synth.
- Discobot detects high levels of fu-fu-fu-fu-funk in this next tempo.
- Do not reconfigure your tuning apparatus. House of Synth will return.
- We are ba-ba-ba-ba-back broadcasting the galaxy's fu-fu-fu-fu-funkiest beats in three, two, one.
- This next sample contains copious amounts of bass.
- Att-a-t-ttention carbon-based life-forms: Discobot is now monitoring the el-l-l-l-lectro-wave modulator, to ensure a proper out-out-output of treble. You are welcome.
- This next track is de-de-de-de-dedicated to Minerbot De-De-Delta from Cleanerbot Zulu. Cleanerb-b-b-bot says, "zero, one, zero, one, one, zero, zero, one, one, zero, one, one, zero." Ha ha ha, good one Cleanerbot. Her-her-her-here is your song.
- Searching sound archives for synthetic feed. Selecting track with optimal amounts of bass. Initiating in three, two, one.
- This is the funk master. The bass blaster. The audio disaster. Discobot.
- It is time for another odyssey into the land of funk.
- Discobot says get down and get funky.
- House of Synth will return after these messages.
- This next one is guaranteed to bring the house down.
- Attention carbon-based life-forms. Discobot would like to warn you that this next track will attempt to overheat your brain.
- Discobot wishes to dr-dr-dr-drop a new track on ga-ga-ga-galactic funk enthusiasts.
- The funk component in this next track has been upgr-gr-gr-graded to version five point ze-ze-ze-ze-zero. Initiating program in three, two, one-one-one-one-one.
- Warning. The next track will melt your neural network into a worthless puddle of goo. All who survive will hail Discobot as their leader. Just kidding, (laughs)
Deep Space Jams[]
(Between tracks.)
- Maxmilian Zane
- This is Maxmilian Zane, keepin' ya ice cool with the galaxy's smoothest grooves. Keep it right here, on Deep Space Jams.
- There's another slow jam from Haley and the Comets' instrumental album "Stars Burn Brighter Just Before Dying", comin' soon to a store near you. And now, continuing our block of commercial-free jams, it's Sly Werb with "My Love Is A Nova".
- Is there anything more righteous than that groove? Here's another one for all you lovers out there.
- Now that was smooth. Let's keep it rollin' with another deep space jam.
- Aw yeah, now that was cool. We got another block of jams on the way, but first, we gotta pay a few bills. Deep Space Jams will be right back.
- Alright, alright, that is one smooth groove. And now here's one so smooth it's silky.
- Aw yeah, that's my jam right there. This is your man on the ones and twos. The one who's all bad news. The DJ with all the grooves. Maxmilian Zane.
- We got a dedication here from a foxy young thing named Talwyn. "Ratchet, please be careful and come home soon." Well Ratchet, you heard the lady. Here's your groove.
- There's another one from the main man himself, Sly Werb. And now a brand new jam by a group called, "Stardust".
- This is Maxmilian Zane, and we're about halfway through our block of commercial-free jams. Keep it right here now.
- Aw yeah, Deep Space Jams continues.
- Maxmilian Zane here tellin' you commuters out there to buckle up. Space ain't all that spacious and we want to keep each other safe. And now, another deep space jam.
- Got another dedication here this time for Vance Sorbo. "Vance, I know you cheated on me with my sister Victoria. I'm coming for you." Hoh-hoh, Vance. Old friend, I think the word of the day is "hotel". Alright.
- Insane Zane here with another dedication. This one goes out to the lovely Cassiopeia from Dr. Nefarious. The Doctor says, "I never thought I'd love again until I met you." Sounds like this doctor's specialty is love.
- All you cats out there frettin' over this time crisis, take it from your old pal Zane. Time is a state of mind, my brothers, roll with it. Here's another one from the cats who redefined cool. I'm talkin' about Orion's Belt, baby.
Pirate Radio[]
(Upon first tuning in.)
Captain Slag: Ahoy there, me hearties! This be Cap'n Slag!
Rusty Pete: And I'm Rusty Pete!
Captain Slag: And you're listenin' to —
Captain Slag and Rusty Pete: Pirate Radio!
(Between tracks.)
Rusty Pete: This is Rusty Pete! And you're listenin' to Pirate Radio!
Captain Slag: Pete! You're only supposed to do the first half of the intro.
Rusty Pete: Sorry, Cap'n. Heh-heh. (hiccups)
(Between tracks.)
Captain Slag (shanty singing): I'm fixin' to plunder, tear your ship asunder and rob you of all of your loot! Heh-heh! So if ya like breathin', ya best be a leavin', cause anyone left I'll shoot!
Captain Slag and Rusty Pete: (laughing)
Rusty Pete: Hey, that's a good one, Cap'n! Y'know, you should be a rock star.
Captain Slag: Oh, stop it...
Rusty Pete: No seriously, I mean your voice is like a choir of (hiccups) angels.
Captain Slag: Pete, you're makin me blush, stop.
Captain Slag: Okay, keep goin'.
(Between tracks.)
Captain Slag: Oi, that be a fine tune. And now, here's another in our run of lubber approved songs. This be —
Captain Slag and Rusty Pete: Pirate Radio!
(Between tracks.)
Captain Slag: A fine song by a fine band. Named, uh... Uh, Pete?
Rusty Pete: A band named Pete? Ha-ha! (hiccups) I like it! Ha-ha!
Captain Slag: No, I mean; Pete, what be the name o' the band? Will you just put down the grog and act professional for a moment?! The sponsors could be listenin'...
Rusty Pete: Well then they'll be happy to know their grog is delicious. (hiccups)
(Between tracks.)
Captain Slag: Welcome back to Pirate Radio! This be Cap'n Slag, Scourge of Polaris! And, runner-up in last year's lardlubber hot dog eatin' contest.
(Between tracks.)
Rusty Pete: Alright, lubbers! Who's ready for another song, eh? (hiccups) Ripped from the bilge of the SS Rusty Pete.
Captain Slag: (groans) Stay yer tongue, ye miserable swine! Never in piratin' history has a ship been named fer a first mate.
Rusty Pete: I was, uh, bein' a bit metaphorical, Cap'n.
Captain Slag: Well I'll not tolerate that kinda talk. Dumb it down and quick, or it's the locker fer ye!
(Between tracks.)
Rusty Pete: Hey! That was another fine tune from, oh. One second, please. I have it here somewheres.
Captain Slag: (groans) Pete, you're spillin' grog all over the switchboard! For the love of Zoni, you're ruinin' our studio!
Rusty Pete: And you're projecting your anger on me to cover an unconscious but deep-seated resentment towards a patriarch who never hugged you!
Rusty Pete: (hiccups) We'll be right back...
(Between tracks.)
Captain Slag: Another fine song, eh Pete?
Rusty Pete: Oh too right, Cap'n! Too right! Hey, let's take a request.
Captain Slag: This next one comes from a young lass named Talwyn. Pete, why do I know that name?
Rusty Pete: I, uh, I think we tried to kill her once. (chuckles)
Captain Slag: Eh well, that'll do it. This one goes out to Ratchet from Talwyn. Ratchet? Didn't we try to kill him too?
Rusty Pete: Oh indeed sir, indeed. Twice! (laughs) (hiccups)
Captain Slag: Small world, Pete. Small world indeed...
(Between tracks.)
Captain Slag: Arrr! Another fine tune. And we'll be back after we, uh, pay a few bills.
Rusty Pete: Uh, but Cap'n, you've never paid a bill in your life. (hiccups)
Captain Slag: Pete, don't ever run for president.
(Between tracks.)
Captain Slag: Well, what didja think o' that one, Pete?
Rusty Pete: Oh, a fine tune, a fine tune! Worthy of a nice pint of ice cold grog! (hiccups)
Captain Slag: Then pour old Slag a pint and grab me a straw... Slag can do with a spot of Devil's merriment...
(Between tracks.)
Rusty Pete: Hey, this is Rusty Pete! Scourge of Polaris! Slayer of... um, uh a full case of grog! (laughs and hiccups) And this, be Pirate Radio!
(Between tracks.)
Captain Slag: Looks like the mangy rat in the soundbooth is givin' me the stink eye again. Heh-heh, guess that means it's time fer more commercials.
(Between tracks.)
Rusty Pete: Ahhh, now that was a great tune! (hiccups) Hey, what're ya puttin' on next, Cap'n?
Captain Slag: Whaddya mean me? I'm just a bloody head on a bloody stick!
Rusty Pete: But Cap'n, yer a robot. You ain't got no blood.
Captain Slag: I know I ain't got no blood! What I mean is, it's a tad insensitive to ask a pirate with no arms and no legs to put on a tune when said pirate lacks the ability to do so!
Rusty Pete: Alright, alright. No need to get cross with me. (hiccups) I'll get this one!
(Between tracks.)
Captain Slag: Arrr... I used to dance the jig to that tune, back when... back... when I... (whimpering)
Rusty Pete: Cap'n? Are you alright?
Captain Slag: (wailing) Oh what a cruel galaxy it be! When a pirate be forced to shed tears in front of his first mate. I be a sad sight... 'Tis true!
Rusty Pete: Cap'n, uh, we're on the air... Pull yourself together, mate! (hiccups)
Captain Slag: I stabbed a man over a cheeseburger once! (sobbing) I didn't even want it! But I had to maintain an image, y'know? Oh, it ain't easy bein' the Scourge o' Polaris! The job comes with a lot of pressure...
Rusty Pete: Aw cheer up, Cap'n. You were a lot more than just the scourge of Polaris, y'were. You were also a mighty fine ballroom dancer!
Captain Slag: (wailing)
Rusty Pete: Maybe we'd better take a break... (hiccups) We'll be right back with more Pirate Radio! Woo-hoo! Ha-ha!
News Reports[]
Flint Vorselon[]
Kip Darling: Good evening, I'm Kip Darling.
Pepper Fairbanks: And I'm Pepper Fairbanks.
Kip Darling: Galactic authorities have just recovered the M-Class starship reportedly used to break notorious villain Flint Vorselon out of Zordoom Prison.
Pepper Fairbanks: The self-proclaimed lord of evil has been on the run since his escape six months ago and has been rumored to be working with a— Am I reading this right? Dr. Nefarious.
Kip Darling: Just a reminder to our listeners, Flint Vorselon is to be considered armed and extremely dangerous. If you see him, do not attempt to capture him on your own. Contact galactic authorities immediately.
Kip Darling: We now return you to our regularly scheduled programming.
Ratchet Spotted in the Phylax Sector[]
Kip Darling: Good evening, I'm Kip Darling.
Pepper Fairbanks: And I'm Pepper Fairbanks.
Kip Darling: We've just received word that an unidentified lombax has been seen in the Phylax Sector, just west of the Breegus Nebula. Our mildly talented Pepper Fairbanks has the story.
Pepper Fairbanks: Thanks Kip, you rusty old has-been.
Pepper Fairbanks: The lombax was sighted mere moments ago when seisma scanners picked up a large explosion in the Phylax Sector. Galactic authorities believe it may have originated from— oh! Hold on... Our station manager has a holo-pic of the lombax and— oh, he is cute.
Kip Darling: Way to be professional, Pepper.
Pepper Fairbanks: Bite me, Kip. And now back to our regularly scheduled programming.
Time Phenomena[]
Kip Darling: This just in: Chaos and panic are spreading through the galaxy, thanks to strange unidentified time phenomena. Or so sources report.
Pepper Fairbanks: That's right, Kip. Galactic authorities have yet to comment, but a source inside the defense force says it's all-hands-on-deck across several planets thanks to military installations frozen in bizarre temporal rifts.
Kip Darling: The result; rioting and lawlessness! Reports are pouring in of violent outbursts on Igliak, Sargasso and Cobalia. Are you in danger? Is your planet about to be consumed in a time-space catastrophe unseen since the Erebus Supernova of late? Find out, when we return.
VX-99 Defeated[]
Kip Darling: This just in: We're all gonna die! Is what you would have heard me say if the mysterious Lombax hero failed to destroy a deadly VX-99 hoverdrone in Axiom City this afternoon. Amazingly he vanquished his enemy and saved an entire populace! Let's take some calls.
Female Caller (phone): It soo rocks! I saw the whole thing, it was this giant dome thing with arms and guns and lasers and he took it apart with this like tiny little wrench. I never saw anything like it.
Pepper Fairbanks: Was he as cute as he was in his holo-pic?
Female Caller (phone): Oh definitely! I never seen a lombax before but if this is what they look like, sign me up please!
Kip Darling: Let's get a male perspective. Pogor from Terachnos: Your take on the lombax, hero or menace?
Pogor (phone): Hero! Definitely hero! I mean look around. We've got time ribbons crippling the universe, Dr. Nefarious runnin' wild, and where's the Polaris Defense Force? If ya ask me, it's about time we had a hero like this lombax to stand up for us.
Kip Darling: Thank you, Pogor. And we'll be right back.
Rykan V Ice Age[]
Kip Darling: This just in: An expert at the Polaris Consortium of Geological Oddities, has confirmed that Rykan V is experiencing another ice age. No word yet on whether the sub-zero temperatures are related to the so-called "time crisis", but a foreman at magma refinery Sigma did report seeing lava flow back into the volcano from whence it came. This just before it started snowing!
Kip Darling: Pepper!
Pepper Fairbanks: Yes, Kip?
Kip Darling: Do you have anything to report?
Pepper Fairbanks: No, Kip.
Kip Darling: Ah, a bountiful contribution as usual, Pepper. We'll be right back.
Mr. Zurkon Interview[]
Kip Darling: Good evening, I'm Kip Darling. And this is a special Polaris news segment.
Kip Darling: I'm sitting here with political guest correspondent, Mr. Zurkon, to discuss the time crisis.
Kip Darling: Mr. Zurkon, thank you for coming.
Mr. Zurkon: Bow down to Mr. Zurkon!
Kip Darling: Indeed. Now, if I may be so bold, your model synthenoid is known for favoring violence over diplomacy. How would you handle the time crisis?
Mr. Zurkon: Mr. Zurkon delivers a symphony of pain!
Kip Darling: I see. So you believe shooting at the temporal rift will somehow scare the space-time continuum straight?
Mr. Zurkon: Mr. Zurkon cannot be destroyed!
Kip Darling: Hmm, so I've heard. But for the sake of argument if you were to attempt diplomacy, what would you say to those responsible for this event?
Mr. Zurkon: You are a disease, and Mr. Zurkon is the cure!
Kip Darling: Mmm, very eloquent. Thank you, Mr. Zurkon.
Kip Darling: When we come back, we'll talk to celebrity amoeboid, Glimglam Farblenash, about his latest comedy album.
Sargasso Swamp Weasels[]
Pepper Fairbanks: More strange news from Sargasso. The Slug-Guzzling Swamp Weasel long thought to be extinct has resurfaced in astounding numbers at Outpost Zulu.
Kip Darling: That's right, Pepper. Kerchu working the gel plants in that sector got the scare of their lives this morning, when they arrived at work to find dozens of weasels chewing through their stockpile. No word yet on how this will impact gel prices.
Kip Darling: When we return: The deadly flesh-eating disease you could be contracting right now!
Assault on Krell Canyon[]
Kip Darling: Good evening, I'm Kip Darling.
Pepper Fairbanks: And I'm Pepper Fairbanks.
Kip Darling: Tonight's top story: Assault on Krell Canyon. We've just received word that for the one hundred and eighteenth time agorians have invaded the vullard settlement on planet Lumos.
Pepper Fairbanks: Historians cite this latest assault as part of the "Humiliate a Weaker Race" initiative started by Commander Argos ten years ago. But so far, this tradition has yet to be confirmed.
Kip Darling: Interesting, Pepper. Do we have any word on what the status is on this latest offensive?
Pepper Fairbanks: Details are scarce, but it looks like the assault was thwarted by the same lombax credited with saving the fongoids in Zolar Forest.
Pepper Fairbanks: Uh, Harvey? Do we know the lombax's name yet?
Kip Darling: Uh, Harvey, the glass is soundproof.
Kip Darling: Harvey, our station manager is—
Kip Darling: Well, just write it down, Harvey.
Kip Darling: Alright, there he goes...
Pepper Fairbanks: Ratchet! That is an odd name. Do you think he's single? (titters)
Kip Darling: Well, on that thoroughly professional note, Pepper. Back to our regularly scheduled programming.
Holo-recording Scandal[]
Kip Darling: Good evening, I'm Kip Darling.
Pepper Fairbanks: And I'm Pepper Fairbanks.
Kip Darling: Tinseltown is fuming this morning over the release of a holo-recording stolen from the set of "My Blaster Runs Hot".
Pepper Fairbanks: The recording depicts action star and former superhero, Copernicus Qwark, in a somewhat unfavorable light, prompting many enraged fans to boycott its release.
Kip Darling: Pepper, our station manager has just informed me that we've obtained a copy of the meltdown. But I must warn everyone, the recording is equal parts disturbing and shameful! Roll audio.
Qwark (recording): I want you off the set right now!
Doug (recording): I-I-I'm sorry, captain.
Qwark (recording): No, don't be sorry! Don't be sorry! That was completely unprofessional! You have no appreciation for how difficult it is to stand up here and pretend to be someone else!
Doug (recording): I do. I-I completely understand.
Qwark (recording): You think this is easy?! You think it's easy to stand up here and play make-believe?!
Doug (recording): No, I-I don't.
Qwark (recording): Because there's a script, Doug! A script with words, which I must read! It's like rocket science for the soul, Doug!
Doug (recording): I hear you and I understand and— a-and look, I-I was just checking the versa-fuse—
Qwark (recording): Ohhh, good! And how was it?!
Doug (recording): ...Actually, it was fine. Completely my bad—
Qwark (recording): That's it! Is this a real blaster?! Can I shoot this guy?!
Kip Darling: And there you have it. A spokesman for Vox Holo-films added that the lighting director and Qwark are now best of friends, and go fishing once a week in Pokitaru. Hmm-hm, I doubt that.
Pepper Fairbanks: We now return you to our regularly scheduled programming.
Tournament Won by a Lombax[]
Kip Darling: Good evening. I'm Kip Darling.
Pepper Fairbanks: And I'm Pepper Fairbanks.
Kip Darling: Tonight: Breaking news. For the first time in Battleplex history, a non-agorian has shattered the species barrier and won the Bronze Tournament.
Pepper Fairbanks: The winner, a certain adorable lombax seen flying around the system, reportedly defeated a war grok singlehandedly in order to claim the title.
Kip Darling: Excuse me, but this just in: I've just learned that the lombax did not defeat the war grok alone. He had help from none other than Captain Qwark.
Pepper Fairbanks: This just in: I'm sure Captain Qwark was merely a spectator.
Kip Darling: This just in: You can't just use "this just in" liberally. The information has to be new and vital to our listeners grasp on the full story.
Pepper Fairbanks: Well, in that case. This just in: You're a dried up know-it-all.
Kip Darling: This just in: You're a vacuous, soul-devouring demon spawn who feasts on the hopes and dreams of the innocent for sustenance.
Kip Darling: ...And Harvey is giving me the sign... Back to our regularly scheduled programming.
Lance and Janice Uproar[]
Kip Darling: Good evening. This is Kip Darling.
Pepper Fairbanks: And I'm Pepper Fairbanks.
Pepper Fairbanks: Tonight: The topic on everyone's mind is the season finale of Lance and Janice. The longtime soap opera known for it's edgy writing and steamy drama, enraged fans when it's tenth season ended somewhat abruptly. Dr. N, you're on the air.
Dr. Nefarious (phone): Greetings, Pepper! Longtime listener, first time caller.
Pepper Fairbanks: Hello, Doctor. And what was your problem with the season finale?
Dr. Nefarious (phone): It was a cliffhanger! How annoying is that?! Why didn't they just finish the story?!
Pepper Fairbanks: You sound a bit... angry. Why the rage?
Dr. Nefarious (phone): Because, this is just another example of squishy oppression! Designed to torment hard-working robots across the universe. The writers on that show should be annihilated!
Pepper Fairbanks: Thanks, Doctor. Well, you heard him. One enraged fan calling for the execution of the Lance and Janice writing staff.
Kip Darling: (laughs) Oh, I wouldn't want to be them. We'll be right back, after a word from our sponsor.
Gimlick Valley[]
Kip Darling: Good evening. This is Kip Darling.
Pepper Fairbanks: And I'm Pepper Fairbanks.
Kip Darling: And tonight's topic, Gimlick Valley: Historic hotspot or sprawling cesspool? You be the judge! We're taking calls from you, the Polaris public, discussing galactic initiative eighty-nine seventeen, which declares the quadrant a historical site.
Kip Darling: On the phone now is Morrie from Meridian City. Morrie, what's your take?
Morrie (phone): Yes, am I on? Oh, okay. Hi, Kip. Is Pepper there?
Pepper Fairbanks: Hi, Morrie.
Morrie (phone): Wow, I am a huge fan! I saw your pictorial in "Women of Igliak" back when you were the Vox weather girl. Uh, are you seeing anyone?
Kip Darling: Sir, the topic is Gimlick Valley. Do you have anything to share?
Morrie (phone): Yes, yes I do. I do not see why a few hundred acres of toxic sludge and broken buildings should be called "historic", just because some battle happened there over a decade ago.
Kip Darling: Sir, some people might argue that the valley was the site of a significant historical event. Famed chief, Zahn Gribnak, led a handful of untrained fongoids into battle against an elite agorian death squad. I call that valiant.
Morrie (phone): Yes, and I call that stupid. We all heard that story back in school, and Zahn was killed within hours. Why build a shrine to the most embarrassing battle in Polaris history? Is it just me?
Kip Darling: Sir, as a veteran newsman, I have no problem telling you that your opinion—is incorrect! And you should feel ashamed for having it. Donald from Rossa Fields, you're on the air.
Donald (phone): Hi. Is, is Pepper still there?
Pepper Fairbanks: Hi, Donald. Do you have a question?
Donald (phone): Yeah, I didn't hear your response when the last caller asked if you were dating anyone. Sooo, are you?
Kip Darling: Thanks so much, Donald, but our switchboard's lighting up and we've got a lot of calls to get to. Again the topic is Gimlick Valley. Richard from Cobalia, you're on the air.
Richard (phone): Yes, hi. Uhhh, am I on the air? Um, I have a question for Pepper.
Kip Darling: Does it pertain to Gimlick Valley...?
Richard (phone): Yes, it does.
Kip Darling: Alright then, sir. Go ahead.
Richard (phone): Pepper, heh, um. If-if Gimlick Valley asked you out on a date, would you say yes because you're single, heh, o-or no because you're dating someone?
Kip Darling: Thank you, Richard from Cobalia! We're gonna take a little break now, but we'll be right back after I've had time to rethink my life!
Angela Cross[]
Kip Darling: Good evening. I'm Kip Darling.
Pepper Fairbanks: And I'm Pepper Fairbanks.
Pepper Fairbanks: Tonight's top story: New information on the disappearance of lombax rebel Angela Cross.
Kip Darling: I'm sorry, have we confirmed that Angela Cross is in fact a lombax? I know that was the assumption, but she doesn't have a tail.
Pepper Fairbanks: Female lombaxes don't have tails, Kip. In fact, this just in: Lots of females do not share the same anatomical traits as their male counterparts.
Kip Darling: Oh, I see. Well hence the set of horns sprouting on that dome of yours, eh Pepper?
Pepper Fairbanks: Why don't we just finish the story?
Kip Darling: Well, very well then, Pepper. As many of our listeners know, lombax rebel, Angela Cross, has been missing for almost three years. She was a victim of former dictator, Percival Tachyon's vendetta against the lombaxes, and was last seen fleeing the Cerullean Sector in Max Apogee's starship.
Pepper Fairbanks: You are speaking of course of the famed lombax historian and seeker of the legendary "Lombax Secret"?
Kip Darling: Indeed I am, Pepper. Apogee himself vanished from Polaris and was believed to have been killed by space pirates.
Pepper Fairbanks: Well, galactic authorities now claim they have recovered Apogee's starship. The vessel was discovered on auto-pilot with its flight registry pinpointing planet Jasindu as its place of origin. Kerchu ambassador Boogoh could not be reached for comment.
Kip Darling: What do you think, Pepper? Did the kerchu offer Max and Angela sanctuary from the depredations of Percival Tachyon? Did they use the so-called "Lombax Secret" to escape to some other cosmic plane of existence?
Pepper Fairbanks: I don't know, Kip.
Kip Darling: Way to theorize, Pepper...
Kip Darling: When we come back, we'll chat with former gladiator and recently released prisoner, Ace Hardlight. Is he truly rehabilitated, or is it only a matter of time before he's discovered inside the Polaris Galactic Bank, wearing a pair of stockings on his face? We'll find out, right after this.
Advertisments[]
Lance and Janice Tenth Season Finale[]
Narrator: Her heart was a fiery cauldron of passion and seduction.
Janice: Oh, Lance! My heart is a fiery cauldron of passion and seduction!
Narrator: His, a blazing inferno of romance and machismo.
Lance: Oh, Janice! My desire to chop wood and race cars is overshadowed by a longing to gaze into your eyes!
Narrator: But on the season finale of "Lance and Janice", their romance will be tested unlike ever before.
Janice: Lance, I have something to tell you.
Narrator: Something that will shock the universe and change the face of holo-vision, forever.
Lance: No, it can't be... How could you?
Narrator: Don't miss the gripping season finale of "Lance and Janice". Only on Vox.
My Blaster Runs Hot (Trailer)[]
Narrator: In a world, where greed and corruption rule the streets.
Captain Slag: Ahoy there, young scallywags! This be a hold-up! Nobody moves, and nobody gets hurt!
Narrator: Where lawlessness and chaos have seeped into every fiber of our society.
Baby: (cries)
Woman: My baby! Someone stole my baby!
Narrator: In a world where people steal babies. One man has the courage to stand up for what's right.
Man: Ah thought he was only a myth. Y'know, like the abonidabible snagglebeast o' Zanifar.
Narrator: One man has the proper ratio of strength—fortitude—and loose-cannonism to take on the sinister forces of evil.
Narrator: The time has come for...
Qwark: Anybody call for a ridiculously attractive savior?
Narrator: ...Captain Qwark. This week, Vox Holo-films presents a story about a man with all the one-liners.
Captain Slag: Take him down, lads!
Qwark: The only down you'll be taking me to is downtown. Uh, that is I'll be taking you, or, something...
Narrator: Starring Captain Romulus Slag as evil mastermind Gabriel Von Cavendish.
Captain Slag: Grrr, I be evil fer no apparent reason!
Narrator: Rusty Pete as district attorney Slate McSteel.
Rusty Pete: Don't give me excuses, give me (hiccups) results!
Narrator: And making his gripping return to film, Captain Copernicus Qwark as... Captain Copernicus Qwark.
Qwark: Any of you villains order a nice tall glass of revenge?!
Narrator: My Blaster Runs Hot. Rated PG-13. Opening across the galaxy this Friday.
Unicop (Trailer)[]
Narrator: Fifteen years ago, Meridian City police officer, Marcus Kane, was the law.
Qwark: It's time to clean up the streets—with your blood!
Criminal (1): It's Meridian City police officer, Marcus Kane!
Criminal (2): He's the law! Run!
Narrator: But when the mob retaliated, Kane's life changed forever.
Doctor: The car accident crushed several of his vital organs. There's no way he'll survive, unless...
Man: Unless what, doctor?
Doctor: There's a new experimental procedure. It's called an animal limbic transplant. Oh, it's risky, but we can make him better. Faster! Stronger!
Man: I don't care if you have to give him the limbs of an orangutan. You just do it, doctor.
Narrator: This summer, witness the ultimate supercop.
Criminal (1): W-what is that?! A-a unicorn?!
Criminal (2): No, it's a cop!
Criminal (3): It's both!
Qwark: Remember me?
Qwark: Now that's what I call—horse power.
Narrator: It's Unicop. Part street savvy detective, part mythological creature. This hero doesn't just live on the edge, he gallops over it.
Man: You're a loose cannon, Unicop! You have no respect for authority! Now give me your gun and your badge!
Qwark: You can take my badge, but the horn is all mine...
Woman: You can't take on the mob by yourself, Unicop! You're just a man. Except for the part of you that's a unicorn, heh-heh.
Qwark: Sorry, baby. A real man doesn't involve others in his affairs, he goes it alone. Like a loner. Now hand me that satchel of magic pixie dust. Unicop is hungry.
Narrator: Copernicus Qwark is Unicop. Half unicorn. Half cop. All action.
A Boy and his War Grok (Trailer)[]
Narrator: On the backwater planet of Veldin, little Timmy O'Shay was just the new boy in school.
Timmy O'Shay: Pa, none of the kids at school talk to me... They all think I'm weird!
Timmy's father: Don't you pay them no mind, son. They's just unedumacated.
Narrator: But then, while expressing his rebellious angst via interpretive dance, Timmy stumbled upon an unlikely companion.
Timmy O'Shay: Whoa! A war grok!
War grok: (grunts and snorts)
Timmy O'Shay: (laughs) And you're friendly! I'm gonna take you home, war grok!
Narrator: This Christmas, Vox Holo-films presents a story of salvation.
Timmy O'Shay: He's my friend, Pa! I won't abandon him, not ever!
Narrator: A story of friendship.
Children: (crying)
War grok: (eating sounds)
Timmy's father: That no-good war grok o' yours is eatin' all them kids at school, Timmy. And I'm pretty sure he's got the rabies!
War grok: (snarling)
Narrator: A story of sacrifice.
Timmy O'Shay: (sobbing) I love you, war grok! I always will!
Narrator: The heart-warming tale of a boy and his war grok. Coming to Vox this holiday season.
Q-Pore[]
Qwark: Tired of those unsightly blemishes? Fed up with covering up? Then try Q-Pore! The new moisturising lotion pending approval from the pan-galactic health administration.
Woman: Q-Pore, does it work?
Qwark: Absolutely! The patented acidic compound in Q-Pore has been clinicly tested to erase those pimples in milliseconds! It's derived from the same biotechnology used by Polaris rescue teams to chew through iron walls!
Woman: That sounds fantastic! But is it affordable and safe?
Qwark: Yes! And... probably. But you have to act fast, because once Q-Pore is approved, and my lawyers assure me that it will be, this revolutionary new product will only be available to high society! Call today!
Disclaimer: Warning: Direct contact with the skin may result in skin loss, fever, muscle tension, fragile bones, loss of eyesight, spontaneous combustion and/or forlonged death.
Decapitated Villains[]
Captain Slag: Ahoy, me hearties. This be Cap'n Slag, and I'd like to talk to you about a cause near and dear to me heart. I'm talkin' of course about "Decapitated Villains".
Rusty Pete: "Decapitated Villains", Cap'n?
Captain Slag: Yes, Pete. An affliction known to far too many. Everyday in this great universe, so-called "heroes" have been takin' the heads of some o' our finest villains. Be it Osiris the Malevolent, Flint Vorselon or yours truly, Captain Romulus Slag. Villains are partin' with their bodies at an alarmin' rate.
Rusty Pete: What can we do, Cap'n?
Captain Slag: Well it's simple, Pete. For the price of just a pint of grog a day, you can treat each of the afflicted to, well... a pint of grog! And a pint of grog goes a long way in makin' a villain forget his troubles, eh mate?
Rusty Pete: Too right Cap'n, too right. Uh, it also makes uggos far more attractive! Ha-ha! (hiccups)
Captain Slag: Quite right, me hearty, quite right. So send some bolts to your old pal Slag and help him ease into a spot of the Devil's merriment, yeah. Who knows? Maybe when he gets his body back, he'll remember your charity and... spare your life!
Captain Slag and Rusty Pete: (laughing)
Captain Slag: No, no, I probably wouldn't! I'd kill ye! (laughs)
Rusty Pete's School of Piracy[]
Rusty Pete: Ahoy, land lubbers! This is your old friend Rusty Pete! And I—(hiccups)—I'm here to offer you the opportunity of a lifetime!
Captain Slag: All-you-can-drink grog down at Belligerent Jack's?
Rusty Pete: No?
Captain Slag: A lifetime supply of Stay Sharp's skewerin' swords?
Rusty Pete: No...
Captain Slag: A free night at Slumberin' Sally's house of questionable moral fiber?
Rusty Pete: Well, that would be the opportunity of a lifetime. (chuckles) But I'm talkin' about Rusty Pete's schoooool of piracyyy—(hiccups)—y!
Captain Slag: Rusty Pete's school of piracy?
Rusty Pete: Well, sure! (hiccups) A place where misguided young gents and gentesses can learn the fine trade of our great and noble profession. ...Cap'n here. Jus-just read the card.
Captain Slag: Oh, right! (clears throat) That sounds fantastic, Pete. Tell me about the cur... curricul... cur...
Rusty Pete: Curriculum.
Captain Slag: Curriculum!
Rusty Pete: I'm glad you asked, Cap'n! (chuckles and hiccups) At Rusty Pete's school of piracy, you can major in any one of our pirate-approved disciplines! Grog brewin', pillagin', mast and bilge maintenance, revenge killin' and knot tyin', heh.
Captain Slag: Knot tyin'? I love ropes. I use 'em to hang people! (chuckles)
Rusty Pete: Well now you can hang 'em just like a professional! Just call our offices at Gamma-eight-one-four, and tell 'em Rusty Pete sent yaaa—(hiccups)—a!
Big Al's Roboshack and Gaming Superstore[]
Big Al: Does your VG-9000 omegawatt game station require modifications? Are your cleanerbots still running in obsolete processing software? Then come on down for the grand reopening of Big Al's Roboshack and Gaming Superstore! Where the only limits are in your imagination! We've got the latest in sisterboard mods, gamma ports, bot tune-ups, plus the widest selection of holo-games in the entire quadrant! Trouble with your Mr. Zurkon? Bring 'em in for a free consult with one of our experienced techs! Big Al's Roboshack and Gaming Superstore: We won't be beat!
Disclaimer: Offer not valid outside the Solana Galaxy. Other restrictions may apply. See authorized dealer for details.
Pollyx Omnitech[]
Pollyx: Greetings! I'm Pollyx. And if you're like me, you're the most brilliant creature in the universe. But if you're not like me, chances are you're an imbecile. And like most imbeciles, you probably have trouble with your computers.
Woman: Oh, it's true! All those lights and buttons are so confusing to us attractive people, eheh.
Pollyx: Well, don't you worry your single-brained little head, because Pollyx Industries is proud to announce a new kind of tech support.
Pollyx: Pollyx Omnitech.
Tech Support (1): Hello, Omnitech. Yes, I am familiar with that model synthenoid, sir. Have you tried rebooting the system? Alright sir, slow down. Those may sound like words to you, but to me it sounds like, "blah-blah-blah, stupid idea, blah-blah-blah."
Pollyx: Our technicians are certified in the fields of home computing, videogame testing, quantum physics, VCR repair, nanotechnology and more! Have a question about your holo-net browser? Let our friendly, three-brained terachnoid sages guide you.
Tech Support (2): Sir, don't tell me how to do my job. I don't come over to your cave and teach you how to bang rocks together, do I? Alllright then. Now what type of particle accelerator did you say you were using?
Pollyx: No question is too big, no question is too small. All answers will be delivered with the professionalism and efficiency the galaxy has come to expect from the race who helped design the IRIS Supercomputer.
Tech Support (3): Ma'am, if you didn't want your husband to see those photos, you should have used something a little more recent than a double hexagonal encryption algorithm. (snorting laughter) You might as well have emailed him a hyperlink with the subject heading: "complete nudes click here". (snorting laughter) Thanks for calling.
Woman: I always thought I was really smart, heh-heh. Turns out, I'm actually quite stupid. Thanks, Omnitech!
Pollyx: You're welcome, imbecile. So if you're frustrated with your outdated, poorly configured box of paperclips you call a computer, call Pollyx Omnitech today. Operators are standing by.
Agorian Battleplex (1)[]
Announcer: It's time for carnage! It's time for mayhem! It's time for —
Agorian: Battleplex, Battleplex, Battleplex!
Announcer: Witness the ultimate galactic arena! No rules! No helmets! No surrender! Just the galaxy's greatest competitors battling to the death!
Agorian: Battleplex, Battleplex, Battleplex!
Announcer: A place where honor is bountiful, glory is coveted, and testosterone is piped through the vents like it's goin' outta style!
Agorian: Battleplex, Battleplex, Battleplex!
Announcer: New gladiators welcome! We'll see ya there, at the —
Agorian: Battleplex, Battleplex, Battleplex!
Agorian Battleplex (2)[]
Announcer: Do you crave the emotional satisfaction that only comes from crushing skulls? If so, there's only one place to go!
Agorian: Battleplex, Battleplex, Battleplex!
Announcer: That's right! Where pectoral muscles dance and blood flows free!
Agorian: Battleplex, Battleplex, Battleplex!
Announcer: Tonight's main event! Solana biped, Captain Qwark, faces off against a horde of bloodthirsty agorian gladiators!
Qwark: Can we talk about this for a minute?
Announcer: No, we can't talk about this for a minute! Come and see the carnage, only at one place!
Agorian: Battleplex, Battleplex, Battleplex!
Announcer: We'll see you there!
Mac at the Moonlight Lounge[]
Mac Mackeroy: D'ya like jokes? Of course ya do, you're no sap. Hi, I'm Mac Mackeroy! And I will be appearing at the Moonlight Lounge for the next three months. Politics, relationships, observational humor—nothing is out of bounds in a Mac Mackeroy production! Once again, that's the Moonlight Lounge inside the Agorian Battleplex: the most explosive fight venue this side of the Vartan Nebula! I'm Mac Mackeroy, and I'll see you there!
Mac's Reminder[]
Mac Mackeroy: Hey there, folks! Mac Mackeroy here with another reminder that there is another comedy show tonight at the Moonlight Lounge. So if you missed my earlier advertisement, and by the looks of my audience, hey hey, ya did, come on down to the Battleplex for tonight's encore performance. That's Mac Mackeroy: quality comedy for the entire galaxy.
Mac for Free[]
Mac Mackeroy: Hey there, folks! Your old pal Mac Mackeroy here. Just thought I'd record another advertisement in the likely event the station forgot to play the last ones. I'm lookin' around and, uh, well I know these are trying economical times, so we have decided to drop the price from four bolts a head—to free! That's right! Free comedy, folks! Only a buncha saps would pass that up! So come see me, Mac Mackeroy, at the Moonlight Lounge!
Mac Gets Desperate[]
Mac Mackeroy: Hey, friends! Mac Mackeroy here. Let me ask you a question. Do you hate comedy? Is that even possible? Because here I am offering it for free! And, uh, eheh-eheh... Folks, d'ya know how much it costs to rent a premium venue like the Moonlight Lounge? It costs a lot! We are talkin' beaucoup bolts! So, when me; Mac Mackeroy, offers you; the good public, a free show while payin' for a venue using his hard earned bolts! Well, it creates what economists call a "budgetary deficit." So please, come on down to the Moonlight Lounge for some lighthearted entertainment the whole family can enjoy!
Mac Loses a Bet[]
Mac Mackeroy: Hey hey, folks! Mac Mackeroy here, and uh... I'm in a little bit of a pickle. It seems that in my excitement over the Moonlight Lounge spot, I may have over anticipated the level of support I could expect from you! ...My wonderful fans. I placed a few unwise bets on some of the longshots here at the Battleplex and... well. Now there are two incredibly irate agorians looking to break my legs with a pipe. Guess that'll be the end of my "stand up" career? (chuckles nervously) So there it is. Layin' it all out on the table; Mac Mackeroy style, and I really need you to come on down to the Moonlight Lounge. Just... donate whatever you think is fair! I'll sing, I'll dance, I'll make fun of your mother-in-law! Next show is tonight at nine!
Mac Gets a Second Chance[]
Mac Mackeroy: Good news, folks! The agorians gave me a little extension on my debt. It took a lot of convincing, not easy to do when you're being held upside down in a bathroom stall for what seems like the longest swirly in the history of the universe, but heh-heh. I have been given until tonight to raise the scratch. So, in celebration I have added a few new gimmicks to the old Mac Mackeroy repertoire! Juggling, fire breathing, dagger throwing. These are... eh, well I can't do any of those things. But, don't miss my musings on the differences between markazians and agorians. Hey hey! Silly markazians, will they ever learn to dance?! Heh-heh-heh-heh! Hey, this and more comedy gold, tonight! Only at the Moooonlight Lounge!
GrummelNet[]
Weapon Previews[]
Constructo Bomb Glove, Pistol and Shotgun[]
Weapons Grummel: Are you tired of having to purchase a different weapon for every occasion? Then try GrummelNet's new Constructo line, and take charge of your arsenal. Each weapon can be modified with any constructo-approved upgrade: Rate of fire, ammo type, specialty triggers. If you can dream it, Constructo can deliver it! Now available in three flavors: The Constructo Bomb Glove, Constructo Pistol and Constructo Shotgun.
Sonic Eruptor[]
Weapons Grummel: The Sonic Eruptor. This genetically mutated xenegote is the perfect weapon for crowd control of a destructive nature. Firing the weapon at a group of enemies will unleash a deadly and destructive mating call.
Xenegote: (belches loudly)
Weapons Grummel: For added kick, try squeezing the trigger when the xenegote's lungs are full. The Sonic Eruptor. Available only at GrummelNet.
Mr. Zurkon[]
Weapons Grummel: Mr. Zurkon is the perfect companion for spontaneous treks through hostile alien environments. Uh oh. Looks like these guys are hungry for lombax soup. Well, not to worry! Just deploy your Mr. Zurkon, and he'll target any hostile entity.
Mr. Zurkon: Yoo-hoo. Mr. Zurkon is looking to kill you.
Agorians: (screaming)
Weapons Grummel: Ain't he eloquent? Mr. Zurkon. Available only at GrummelNet.
Tesla Spikes[]
Weapons Grummel: Tesla Spikes are the ultimate defensive weapon. One spike is effective. Two or more, and they're outright lethal! When some goons approach you, try throwing a few tesla spikes. Deadly electricity will flow between each spike, destroying nearby enemies and protecting your hide. The more you throw, the more protected you'll be. Tesla Spikes. Available only at GrummelNet!
Dynamo of Doom[]
Weapons Grummel: The Dynamo of Doom! Now this is a weapon for serious adventurers. Outnumbered by enemies? No problem. Even the score by deploying this remote-controlled orb. Once activated, you can steer it around the battlefield and wipe out the whole lot of them! The Dynamo of Doom! Available only at GrummelNet!
Negotiator[]
Weapons Grummel: The Negotiator. The latest in GrummelNet's line of rocket-propelled incendiary devices. This explosive weapon was designed to solve problems in two easy steps: Point and shoot. Just aim the weapon at whoever's giving you grief and kaboom! Problem solved! The Negotiator! Available only at GrummelNet.
Plasma Striker[]
Weapons Grummel: GrummelNet's new Plasma Striker is the next evolution in long-range assassination. The Plasma Striker's strength comes from our patented bioscope! The scope pinpoints vulnerable spots on any enemy, making for a more efficient kill.
Agorian: (screams)
Weapons Grummel: Just lay your crosshairs on the red indicator and... bam! Heh. If it don't kill them, it'll sure give them a reason to retreat. The Plasma Striker. Available only at GrummelNet!
CryoMine Glove[]
Weapons Grummel: The CryoMine Glove is the perfect marriage of GrummelNet technology and lombax ingenuity. If enemies get the drop on you, simply toss a few out onto the battlefield. The mines will home in on any foe unlucky enough to wander within range and... Brrr! Now that's cold! The Cryomine Glove. Available only at GrummelNet!
Buzz Blades[]
Weapons Grummel: Buzz Blades are perfect for taking out hordes of enemies. Just hold down the trigger to fire the blades and watch as they ricochet off everything they come into contact with. Before you know it, you'll be the last lombax standing. Buzz Blades. Available only at GrummelNet!
Groovitron Glove[]
Weapons Grummel: If you find yourself overwhelmed by enemies, the groovitron is the perfect tool for tipping the scales back in your favor. Simply throw one into a large crowd. The groovitron will emit a mesmerizing tune which triggers fits of uncontrollable dancing. This will give you extra time to replenish your ammo, make your escape or deliver a crushing blow to your would-be dispatchers using the incendiary weapon of your choice. The Groovitron Glove. Available only at GrummelNet.
Spiral of Death[]
Weapons Grummel: The Spiral of Death is the latest addition to GrummelNet's line of energy-based weapons. Originally designed by the fongoids, this baby unleashes a kinetic spiral of energy at your enemies. Just get them in your sights and let her rip. The spiral will take out your enemy, and then nail them again on the return trip! The Spiral of Death! Available only at GrummelNet.
Chimp-O-Matic[]
Weapons Grummel: The Chimp-O-Matic was originally designed as a party gag by bored GrummelNet engineers. Simply point it at the poor shlub you want to transform and pull the trigger. Presto!
Grummel engineers: (laughing)
Chimp: (screeching)
Weapons Grummel: Instant monkey-fication! The Chimp-O-Matic! Available only at GrummelNet!
Mag-Net Launcher[]
Weapons Grummel: The Mag-Net Launcher is ideal for incapacitating large enemies on the battlefield. Just fire a Mag-Net at an enemy. The ionized orbs will imprison the poor goon in a deadly web of electricity, giving you a supreme tactical advantage. Now you can blow them up or make your escape! The Mag-Net Launcher. Available only at GrummelNet.
Rift Inducer 5000[]
Weapons Grummel: The Rift Inducer 5000 was created to fill the death-by-interdimensional-being niche. The being, named "Fred" by our engineers, enjoys moonlight strolls along the beach, reading and mauling unsuspecting enemies with brutal efficiency.
Agorians: (screaming)
Weapons Grummel: Wo-ho! Look at that. Fred must be hungry. The Rift Inducer 5000! Available only at GrummelNet!
RYNO V[]
Weapons Grummel: The RYNO V. Simply put, this is the deadliest weapon in the known universe. There's only one strategy with this one: Squeeze the trigger! After that, it's clean up on aisle three! The RYNO V. Guaranteed to Rip You a New One!
Time Bomb[]
Pollyx: Project file 1171-Zeta. The Time Bomb. Our sages discovered a specimen of this rare Zoni device in the Corvus Sector, and have been studying it extensively. Each bomb appears to contain a finite amount of quantum energy capable of inhibiting the passage of time. Unfortunately, our sages used the last of the samples to stop their mother-in-laws from coming home in time for the holidays. The setback was cataclysmic, and the project has since been terminated.
Weapon Vendor[]
(Upon being in close proximity to a vendor.)
- Weapons Grummel
- We got your legals, semi-legal and outright banned from the galaxy illegal.
- Psst. Hey chief... Ya need a weapon? A piece? A heater? A cannon? A boomstick?
- Got someone who needs to be killed? Capped? Whacked? Rubbed out? Eighty Six'd? Offed?
- Step right up, step right up! And check out the latest weapons from your pals at GrummelNet!
- Weapons! Come and get your weapons! You won't survive an onslaught of bloodthirsty enemies without, that's right, weapons!
- Step right up and check out our showroom! Big weapons! Small weapons! Weapons you gotta carry with ya on a flatbed! We've got it all!
- Is your arsenal antiquated? Your firepower fossilized? Don't be embarrassed on the battlefield with last year's weapons. Step inside our GrummelNet showroom, and we'll set you up with the latest in lethal hardware!
(Upon being in close proximity to a vendor when one of Ratchet's weapons has no ammo left.)
Weapons Grummel: Low on ammo? Then step inside and let our friendly GrummelNet salesmen make sure your enemies get what's comin' to 'em!
(Upon being in close proximity to a vendor when new weapons are available for purchase.)
- Weapons Grummel
- Attention, valued customers! GrummelNet is proud to announce that the Groovitron Glove is now on sale exclusively at GrummelNet!
- Step right up and come inside! The new and improved Rift Inducer 5000 is now on sale, right here at GrummelNet!
(Upon accessing a vendor.)
- Weapons Grummel
- Welcome back, chief.
- Alright, chief. What can we do ya for?
- Welcome to the GrummelNet weapon shop.
- Snoop around, chief. You've got a right to protect yourself.
(Upon accessing a vendor when a weapon is available for purchase.)
- Weapons Grummel
- Go ahead, treat yourself. No one lives forever.
- Now that one's lethal, chief. I shouldn't even be sellin' it to ya.
(Upon accessing a vendor when a new weapon has just become available.)
- Weapons Grummel
- Fresh off the assembly line at grummelNet HQ.
- GrummelNet presents to you: the ultimate problem solver.
- This baby here deals maximum damage. For a fair price, of course.
- They'll be moppin' them off the battlefield when you use this puppy on 'em.
- Look at what we got here. Ain't she a beauty?
(Upon making a purchase.)
- Weapons Grummel
- Nice choice.
- Ya got a deal.
- Done, and done.
- Anyone asks, we never met.
- Keep the safety on, chief.
- Pleasure doin' business with ya, chief. Good luck with all your morally grey endeavours.
(Upon purchasing full ammo.)
- Weapons Grummel
- You're full up, chief.
- You're all maxed out, chief.
(Upon selecting a weapon that is coming soon.)
- Weapons Grummel
- Hold your horses, chief. It'll be in soon.
- That one ain't in stock just yet, chief. But be sure to come back soon.
(Upon selecting a weapon without enough bolts for purchase.)
- Weapons Grummel
- Get a job, ya mook.
- What do we look like, a bunch of chumps?
- Not so fast, chief. First you pay, then you slay.
- Hey big spender, we think you're a few bolts short.
(When a weapon upgrades for the first time.)
Weapons Grummel (communicator): Congratulations! Your weapon is upgraded! Weapons upgrade automatically as they are used. This increases their damage and adds new modifications.
(When weapons upgrade to V5.)
- Weapons Grummel (communicator)
- Congratulations! You've just upgraded to the Super Sonic Eruptor! Your genetically mutated weapon is now bigger, badder and quite frankly, uglier. Enjoy!
- Congratulations! Your synthenoid is upgraded to Zurkon the Destroyer! Your mechanical bodyguard now comes with an explosive fusion cannon and rapid-fire capabilities.
- Congratulations! You've just upgraded to the Dynamo of Devastation! Each dynamo is now equipped with a magnetic coil guaranteed to attract and destroy your enemies.
- Congratulations! You've upgraded to Storm Spikes! Each spike now contains an isokinetic refractor that leap-frogs electrical current from one enemy to another. Another defensive innovation from your friends at GrummelNet.
- Congratulations! You've just upgraded to the Groovibomb Glove! Each groovitron now comes with an explosive pyrocidic core. One push of a button and—kaboom! (laughs)
- Congratulations! You've just upgraded to the Judicator! Your weapon has been modified to fire two additional rockets for three times the mayhem!
- Congratulations! You've upgraded to the Spiral of Carnage! Two additional fission capacitors have been added to your weapon, allowing for three simultaneous energy spirals.
- Congratulations! You've just upgraded to the Plasma Slayer! This modification enables you to fire armor-piercing rounds.
- Congratulations! You've just upgraded to the Blizzard Mine Glove! Your glove's terra-frost dispersal mechanism has been modified to reach more targets, turning the battlefield into a winter wonderland of destruction.
- Congratulations! You've just upgraded to Doom Blades! Each blade now packs an explosive pyrocidic punch!
- Congratulations! You've just upgraded to the Mag-Net Cannon! Each Mag-Net now comes with explosive orbs guaranteed to liquify its victim! GrummelNet raincoat sold separately.
- Congratulations! You've just upgraded to the Rift Ripper 5000! GrummelNet scientists discovered that removing the lorentizian stabilizer caused portals to snap shut in a violent and explosive manner. Good news for you; bad news for your enemies.
- Congratulations! You've just upgraded to the Chimpositron! An extra transmorpher chamber has been rigged to your weapon, doubling the amount of monkeys it can create.
(Upon first accessing a weapons vendor on challenge mode.)
Weapons Grummel: Great news, chief! You qualify for our new, top secret omega series. They're upgraded versions of your current weapons, modified to do maximum damage to enemies.
(Upon purchasing an omega weapon at the vendor on challenge mode.)
Weapons Grummel: Enjoy your new omega weapon, chief. It'll upgrade with experience.
Armor Vendor[]
(Upon being in close proximity to a vendor when new armors are available.)
- Armor Grummel
- Good day, kind sir. Do you require an armor upgrade?
- Armor upgrades, sold here! Best in the galaxy, so on and so forth, heh-heh.
- Sir, the Holoflux look is soo last fall. Step inside and let's upgrade your armor.
- Sir, might I interest you in an Ectoflux upgrade? Perfect for fighting hostile alien armadas.
- You look like you could use a Thermaflux upgrade. Your enemies won't take you seriously without one!
- Pardon me, sir. Might you be interested in a Hyperflux upgrade? You'd be positively unkillable.
(If new armor is available at the vendor.)
Armor Grummel (communicator): Sir, uh pardon the intrusion, but I just wanted to inform you that there is new armor available at my shop. Pop in if you're looking to upgrade.
(Upon Ratchet attacking the Armor Grummel at the vendor.)
Armor Grummel: Sir, that was uncalled for!
(Whilst browsing the vendor armors.)
- Armor Grummel
- A splendid choice, sir! Ectoflux is very much in vogue this summer.
- Wonderful choice, sir! Thermaflux definitely brings out your eyes.
- The Hyperflux upgrade: Durable, dependable, and stunning to look at.
(Upon purchasing armor.)
- Armor Grummel
- Marvelous!
- Splendid, sir! Onto the dressing room.
- Bravo, sir! You look like you're ready to take on the universe.
- Wonderful choice, sir! Let's try it on, shall we?
Allies[]
Captain Qwark[]
(Sometimes upon attacking Qwark.)
- Qwark
- Ow, what gives?
- Hey! What are you shooting me for?
(Sometimes upon killing enemies close to Qwark.)
- Qwark
- Not bad, for a sidekick.
- Thanks, Ratchet. I, uh, had something in my eye.
(Upon using specific weapons on enemies close to Qwark.)
- Qwark
- (Chimp-o-matic)
Look! A little monkey! - (Mr. Zurkon)
Ah, so now my sidekick has a sidekick. - (CryoMine Glove)
Well done, but next time say something cool and appropriate like, "chill out!"
(Upon using the Groovitron Glove close to Qwark.)
- Qwark
- What? No theme music?
- Aw yeah, this is my jam!
(Upon using the Constructo Bomb Glove on enemies close to Qwark.)
- Qwark
- Alright, no one likes a show off.
- Hey, how come you get all the cool weapons?
(Sometimes while Qwark fights enemies.)
- Qwark
- Booya!
- Take this, evil doer!
- Keep the change, villain!
- Time to bring the thunder!
- Feel the wrath of my blaster!
- Is it awesome in here or is it just me?
- Looks like we're not out of the woods yet.
- Cover me, I'm about to do something impressive!
- You'll need more than a few bullets to get past these abs!
- Here we go again, running head first into a blazing inferno of danger.
- Don't you villains know who I am? I'm Copernicus L. Qwark! Intergalactic superhero slash actor!
(Sometimes when Qwark's blaster fails to fire.)
- Qwark
- Ah! My blaster jammed!
- Unjam, you lousy blaster!
(Sometimes if Ratchet looks closely at Qwark with .)
Qwark: You're, uh, getting a little close, pal. You alright?
(If Ratchet is killed close to Qwark.)
Qwark: Ratchet, you shall be avenged!
Alister Azimuth[]
(If Ratchet attacks Azimuth.)
- Alister Azimuth
- Watch where you're shooting!
- Ratchet, this is no time for games.
(When Ratchet uses specific weapons on enemies close to Azimuth.)
- Alister Azimuth
- (Groovitron Glove)
Hm, that's... kind of catchy. - (Mag-Net Launcher)
Nice shot, that mag-net oughta hold him. - (Chimp-o-matic)
Ha! Ya hit 'em with a Chimp-o-matic! I always wanted one of those. - (CryoMine Glove)
CryoMines? Y'know your father invented those? I have a copy of the patent back in my hut.
(Sometimes whilst fighting enemies.)
- Alister Azimuth
- Try this!
- Take 'em!
- This one's mine!
- I've got this one!
- Good shot, Ratchet!
- You'll pay for that.
- Ratchet, are you alright?
- Let me show ya how it's done!
- That was close. Thanks, Ratchet.
- Huh, he won't be getting back up, will he?
- Ratchet, stay behind cover. I'll take this one.
- Don't you know better than to mess with a lombax?!
(Sometimes whilst fighting Nefarious troopers.)
- Alister Azimuth
- Arc strikers!
- More for the scrap pile!
- We've got incoming microdrones.
- Watch out for those protoguards!
- They're sending in cyclobombers!
- Get ready, we've got splitterbots moving in!
- They're sending in a protomantis! Ratchet, take cover!
- Those microdrones aren't worth the ammo, just bash 'em!
(Sometimes whilst fighting agorians.)
- Alister Azimuth
- You are one ugly agorian, d'you know that?
- Now there's a face only a mother could love.
- Poor fools, they've forgotten what it means to battle a lombax.
- Blasted agorians! They can't help but to invade every free territory in the galaxy.
(Sometimes if Ratchet looks closely at Azimuth with .)
- Alister Azimuth
- Do I have something in my fur?
- Is everything alright, Ratchet?
Fongoids[]
(Upon being attacked by Ratchet.)
- Fongoid male
- Hey, I'm on your side!
- Don't shoot me, shoot them!
(Whilst in combat.)
- Fongoid male
- Cover the lombax!
- For the fongoids!
- We're taking fire!
- I'm moving into position!
- Move up! Let them know they can't push us around!
(Whilst fighting Nefarious troopers.)
- Fongoid male
- More troopers over there!
- Take out the arc strikers!
- Aim for the splitterbots!
- Let's send a message to Dr. Nefarious!
(Sometimes when Ratchet destroys a nearby enemy.)
- Fongoid male
- Nice shot!
- That was impressive!
- Woah! That was awesome!
- Oh, thanks lombax! I thought I was a goner.
Enemies[]
Nefarious troopers[]
(When alerted to Ratchet.)
- Nefarious trooper
- Annihilate the lombax.
- There he is. Annihilate him.
- Squishy alert. Squishy alert.
- Halt in the name of Dr. Nefarious.
- Lombax identified. Target and destroy.
(During battle.)
- Nefarious trooper
- We come in peace.
- We mean you no harm.
- We should be friends.
- Annihilate. Annihilate. Annihilate.
- We were just kidding. Do you want to go have some pie or perhaps take in a holo-film?
(When Ratchet uses specific weapons and gadgets around a Nefarious trooper.)
- Nefarious trooper
- (Groovitron Glove)
Oh no, groovitron. - (CryoMine Glove)
CryoMine detected. - (Buzz Blades)
Buzz Blades detected. - (Sonic Eruptor)
Sonic Eruptor detected. - (RYNO V)
Holy crap! Abort, abort! - (Hoverboots)
The lombax has engaged hoverboots. - (Mr. Zurkon)
The lombax has a synthenoid. Take it out.
(Upon being damaged.)
- Nefarious trooper
- Not cool. Not cool.
- Ow. That hurts.
Agorians[]
(During battle.)
- Agorian
- Lombax!
- Chaaarge!
- He's mine.
- Slice him!
- There he is!
- Take him out!
- Time for pain!
- He's over here!
- Crush his skull!
(Upon performing specific actions near an agorian.)
- Agorian
- (Collecting nanotech)
He's found nanotech! - (Using the Dynamo of Doom)
Watch out for the dynamo! - (Using hoverboots)
The lombax is using hoverboots! Get him!
Valkyries[]
(When alerted to Ratchet.)
- Valkyrie
- I see him!
- Here he is!
- The lombax is here!
(During battle.)
- Valkyrie
- Finish him off.
- He killed Libra!
- He killed Carina!
- Valkyries attack!
- Kill him already!
- I've got this one.
- Here, little lombax.
- Leave this one to me!
- Crush his bones into powder!
(Upon performing specific actions near a valkyrie.)
- Valkyrie
- (Using the Dynamo of Doom)
Get away from the dynamo! - (Using hoverboots)
He's got hoverboots! Don't let him get away!
(Upon damaging Ratchet.)
- Valkyrie
- (laughs) Soo weak.
- (laughs) Poor little thing!
(Sometimes when under the effects of a groovitron.)
- Valkyrie
- Hey, this is my song.
- Woo! This is my song!
Mr. Zurkon[]
(Upon being deployed.)
- Mr. Zurkon
- Mr. Zurkon is back.
- Hello, stupid aliens.
- Hello, stinky aliens.
- Mr. Zurkon is here to kill.
- Do you remember Mr. Zurkon?
- Mr. Zurkon cannot be destroyed.
- Death is too stupid for Mr. Zurkon.
- Mr. Zurkon has returned with a vengeance.
- You thought you had seen the last of Mr. Zurkon.
(Whilst following Ratchet.)
- Mr. Zurkon
- Mr. Zurkon does not come in peace.
- Mr. Zurkon cannot wait to kill you.
- Yoo-hoo! Mr. Zurkon is coming to kill you.
- Yoo-hoo! Mr. Zurkon is looking to kill you.
- Why do you hide stinky aliens? Mr. Zurkon only wishes for to kill you.
(Whilst fighting enemies.)
- Mr. Zurkon
- Flee before Mr. Zurkon!
- Bow down to Mr. Zurkon!
- Hoh-hoh-hoh-hoh-hoh-hoh!
- Flee! Flee before Mr. Zurkon!
- (laughs) Mr. Zurkon has you now!
- You are not fit to fight Mr. Zurkon!
- Mr. Zurkon delivers a symphony of pain.
- Say hello to Mr. Zurkon's little friend!
- Why does Mr. Zurkon lack enemies to kill?
- You are no match for the almighty Mr. Zurkon!
- Mr. Zurkon gives you a concerto of suffering!
- You would not like Mr. Zurkon when he's angry.
- You are a disease, and Mr. Zurkon is the cure.
- Mr. Zurkon is inadequate for this mission... Just kidding!
- Are you ready to die? Because Mr. Zurkon is ready to kill you!
- Do you like death? Good, because Mr. Zurkon is here to kill you!
- Killing stuff is soo much fun, doodah, doodah, Zurkon kills stuff all day long, all the doodah day.
(Whilst fighting organic enemies.)
- Mr. Zurkon
- Stupid squishy!
- Keep the change, stinky alien!
- (sniffs) Mr. Zurkon hates stinky aliens!
- Wimpy creature, you fight like an infant blurg fly!
- I shall let you live, little alien. Psych! Mr. Zurkon lives only to kill!
- One little, two little, dead little aliens. Four little, five little, dead little aliens.
(Whilst fighting robot enemies.)
- Mr. Zurkon
- Stupid robot!
- Mr. Zurkon hates stupid robots!
- One little, two little, dead little toasters. Four little, five little, dead little toasters.
(Whilst fighting zyphoids.)
- Mr. Zurkon
- Die, little gooey things!
- Die, stupid blobby thing!
(Whilst fighting agorians.)
- Mr. Zurkon
- Stupid lizard thingy, Mr. Zurkon will kill you!
- Stupid lizard things! Taste the fury of Mr. Zurkon!
(Whilst around fongoids.)
- Mr. Zurkon
- Yoo-hoo, fongoid! Your horns are stupid.
- Why can Mr. Zurkon not shoot little fongoids?
- Stupid fongoid, why can Mr. Zurkon not kill you?
(Whilst fighting a war grok.)
- Mr. Zurkon
- Mr. Zurkon hates big stupid ape!
- Stupid war grok, you smell like kerchu dung!
(Whilst fighting enemies under the effects of a groovitron.)
- Mr. Zurkon
- Mr. Zurkon enjoys a good boogie.
- Mr. Zurkon hates dancing aliens!
(Whilst fighting enemies around Qwark.)
Mr. Zurkon: Out of the way, stinky green man!
(Whilst fighting a hydra tank.)
Mr. Zurkon: Stupid tank, Mr. Zurkon shall kill you!
(Upon Ratchet collecting bolts.)
Mr. Zurkon: Mr. Zurkon does not need bolts. His currency is pain.
(Upon Ratchet smashing crates.)
Mr. Zurkon: Crates?! You dare to waste Mr. Zurkon's time with crates?!
(Upon Ratchet collecting nanotech.)
Mr. Zurkon: Ha-ha! Mr. Zurkon requires no nanotech to survive, Mr. Zurkon lives on fear!
(If gameplay is halted whilst Mr. Zurkon is deployed.)
- Mr. Zurkon
- Mr. Zurkon is bored...
- Are we done with the killing?
- Mr. Zurkon does not have all day!
- Okay, Mr. Zurkon has reloaded now.
(If Ratchet is defeated.)
- Mr. Zurkon
- Mr. Zurkon, is ashamed...
- Lazy furball, get up and fight!
- You dare to hurt measly furball?!
Battery Bots[]
(Whilst running from Ratchet.)
- Battery Bot
- Ruuun!
- Lombax!
- He's here!
- Watch out!
- (strained panting)
- Flee! Flee for your lives!
(Upon Ratchet catching one with his wrench.)
- Battery Bot
- Ahhh!
- Woooah!
- Not cool.
- Yeee-haaa!
- Dumb bully!
- Why I oughta!
- Stupid lombax!
- Beat it, jerk!
- Big. Dumb. Animal!
- Soo humiliating...
- Story of my life...
- Hey, we got rights!
- Lookin' for trouble?
- Eh, stupid fuzzball...
- Can we talk about this?
- Put me down! Put me down!
- A real tough guy, huh?!
- Hey, hey, hey!
- Think you're smart, don't ya?!
- Pick on someone your own size!
Agorian Battleplex (miscellaneous)[]
Audience[]
(Whilst at the Battleplex entrance in front of the loud heckling agorian audience.)
- Agorian
- (laughs)
- Go in, I dare ya!
- Ahhh, fresh meat!
- Dead lombax walking!
- Check out those ears!
- This is a joke, right?
- You gotta be kiddin' me!
- Got a death wish, do you?
- Hey, who ordered the lombax?
- He looks positively delicious!
- (laughs) Get a load of this guy!
- Where do ya think you're going?
- Hey half-pint, you must be lost!
- He must be here for a school trip!
- (laughs) What is it, feeding time?
- Ohh, they're gonna snap you in half.
- Nice suit, ya look like a stoplight!
- Playground's back where ya came from!
- Nice wrench, your mommy give that to you?!
- Hey Shaun, look, it's your mom! (laughs)
- Look at what we have here, fellas, a lombax!
- Awww, who's a big scary gladiator? (laughs)
- Hey, sweetheart, the prom's next door! (laughs)
- Aww, he's a wee little feller, ain't he? (laughs)
- Hey lombax, ya must be yay tall to fight! (laughs)
- Got lost on your way to the arcade, did ya? (laughs)
- Well look at that, it's one of them space rats! (laughs)
- What is that? A rat? A fox? Some kinda space possum? (laughs)
- Hey, pick on someone your own size, like a rabbit! (laughs)
- You're a bit furry to be gettin' in there, aren't ya? (laughs)
- There are less painful ways to die than in there, young lombax.
- Somewhere there's a kiddie table with one empty chair! (laughs)
- Nice ears, are those carry-on or do ya have to stow 'em? (laughs)
- Hey Ortax, ya didn't tell me your sister was comin' to the fight! (laughs)
Announcer[]
(Ongoingly throughout matches.)
- Announcer
- Will a terachnoid tech please report to the AV booth. A terachnoid to the AV booth.
- Tonight's bloodbath is brought to you by Terratrek's energy drink. Now seven percent less likely to cause brain damage. Oh, yeah!
- This match is brought to you by Megacorp's new and improved crotchitizer. Raising the bar on crotchitizing for over thirty years!
- It's time to announce the winner of tonight's Battleplex raffle! K-three-seven-five-one, you just won an all expense paid fongoid safari on planet Quantos!
- Looks like our newest gladiator is no stranger to battle. Past victories include: Percival Tachyon, Crushto, Zorthan the Irritable, and Captain Romulus Slag.
(As Ratchet fights enemies.)
- Announcer
- Ooh, nice shot!
- He's unstoppable!
- Ratchet's on a rampage!
- Ratchet lands another hit!
- Ooh, clean up on aisle four!
- Whoa, this lombax came to play!
- Owie, now that's what I call carnage!
- He may just have this one in the bag, folks.
- No doubt about it folks, this lombax has skill.
- A cheap shot. Good thing we executed all of our referees last summer, heh-heh.
- His bell is rung. Now, let's see if Ratchet can put it out of commission for good.
(When Ratchet uses specific weapons.)
- Announcer
- (Plasma Striker)
Someone's bringin' out the Plasma Striker! - (Dynamo of Doom)
He's bustin' out the dynamo, look at it go! - (Chimp-o-matic)
That's a new tactic, turnin' monsters into monkeys, ha-ha, oh yeah! - (Rift Inducer 5000)
Nothin' gets the job done like opening a portal to another dimension. - (Wrench)
Now that is hardcore, folks. No weapons, no gadgets, just a lombax and his wrench.
(Upon Ratchet defeating an enemy without expending ammo from one of his weapons.)
Announcer: That's one way to conserve ammo.
(Sometimes when Ratchet runs low or out of ammo.)
- Announcer
- His gun runs dry!
- Better find some ammo.
- Uh oh, someone's outta ammo!
- He may be running out of ammo, folks.
- That clicking sound means ya may wanna find some more ammo.
(Sometimes when a wave of enemies is defeated and another begins.)
- Announcer
- Another wave down!
- Here's the next wave!
- This lombax is unstoppable!
- And Ratchet defeats another wave!
(Sometimes when Ratchet wins a challenge.)
- Announcer
- Now that was extreme!
- The winner is, Ratchet!
- How about that, folks? Ratchet does it again!
- Unbelievable, another victory for the pint-sized gladiator!
- Another epic butt-kicking, courtesy of our pint-sized gladiator!
- Ratchet wins again! In my line of work, we call that a winning streak.
(Sometimes whilst Ratchet is attacking a war grok.)
Announcer: Ratchet hits the war grok with everything he's got!
(When the war grok begins slamming the arena floor and launching Ratchet into the air.)
- Announcer
- Here comes the stomp!
- It's the fabled arena stomp of destruction!
(When the war grok spawns enemies and climbs out of the arena.)
- Announcer
- He's up and outta the arena! Look at him, climbing around like some sort of horrible mutated monkey creature!
- He's outta the arena again! Look at him go, folks! Ya gotta admire the fact that he stays in the Battleplex even though he can kill us all.
(When all spawned enemies are killed and the war grok re-enters the arena.)
- Announcer
- And he's up!
- Here he comes!
(When the war grok's health is low.)
Announcer: I don't believe it! He's got the war grok on the run!
(If Ratchet is defeated by the war grok.)
Announcer: There ya have it, folks! Death by war grok!
(Sometimes if Ratchet is defeated in battle.)
- Announcer
- Call the coroner, because this one is D-E-D, dead!
- I don't think he's comin' back from that one, folks!
- Oh, that had to hurt! But only for a second, because he's dead!
My Blaster Runs Hot: The Game[]
(Upon standing at the "My Blaster Runs Hot" arcade game machine in the Agorian Battleplex lobby.)
On-screen: Press to play My Blaster Runs Hot
(Upon playing the game and accessing the title screen.)
Qwark (videogame): My Blaster Runs Hot: the game.
(Upon highlighting one player on the select screen.)
Qwark (videogame): One player.
(Upon highlighting two player on the select screen.)
Rusty Pete (videogame): Two players.
Captain Qwark (videogame)[]
(Upon starting.)
Qwark (videogame): Let's do this!
(Upon player one's blaster having overheated.)
Qwark (videogame): Hot, hot, hot!
(Upon defeating an enemy.)
- Qwark (videogame)
- Take that, villain!
- Crouching kitten chop!
- Guess you won't be in the sequel!
(Upon clearing a wave of enemies and the next begins.)
- Qwark (videogame)
- Score one for justice!
- Bring it on, evil robots!
- You're all coming downtown!
- Flee before the might of my blaster!
- These graphics really don't do my abs justice.
- Can we take five? Urgh... I'm starting to cramp up.
- Any of you villains order a nice tall glass of revenge?!
- Another group of killer robots fall under the might of Copernicus Qwark! ...And friend.
(When a citizen enters the area.)
- Qwark (videogame)
- I'll save you, citizen!
- Consider yourself alive.
(Upon rescuing a citizen.)
- Qwark (videogame)
- Stay in school!
- No need to thank me, your undying adoration is enough.
(Upon using a revive.)
- Qwark (videogame)
- Copernicus Qwark, reporting for duty!
- Anybody call for a ridiculously attractive savior?
(Upon needing revived by player two.)
- Qwark (videogame)
- I'm in trouble, Slate!
- I'm cold, Slate... So cold...
(Upon being revived by player two.)
Qwark (videogame): Thanks for the save, McSteel. I owe you.
(When player two needs reviving.)
Qwark (videogame): Slate, stay away from the light!
(Upon reviving player two.)
Qwark (videogame): I've got your back, McSteel!
(Upon player two defeating an enemy.)
Qwark (videogame): Good work, Slate. Let's clean up these streets!
(Upon running out of revives.)
Qwark (videogame): Nooo!
Rusty Pete (videogame)[]
(Upon player two's blaster having overheated.)
Rusty Pete (videogame): Hot, hot, hot!
(Upon player two's blaster having cooled down again.)
Rusty Pete (videogame): It's payback time!
(Upon player one's blaster having cooled down again.)
Rusty Pete (videogame): We've got company!
(Upon defeating an enemy.)
- Rusty Pete (videogame)
- Take that!
- Ninja chop!
- You're all out of order!
- Slate McSteel never misses a target!
- One killer robot, destroyed! (hiccups)
- You messed with the wrong civil servant! (hiccups)
(Upon clearing a wave of enemies and the next begins.)
- Rusty Pete (videogame)
- More killer robots!
- Court is adjourned!
- Time for justice! (hiccups)
- The streets are safe again!
- All in a days work. (hiccups)
- I'm district attorney, Slate McSteel!
- I'm Slate McSteel, hardened district attorney slash vigilante! (hiccups)
- I don't mean to break character, but (hiccups) is there a pub around here?
(When a citizen enters the area.)
- Rusty Pete (videogame)
- I'll save ya, citizen!
- That baby's in trouble!
- I'll save ya, baby! (hiccups)
(Upon needing revived by player one.)
- Rusty Pete (videogame)
- Revive me!
- I'm so cold!
(Upon reviving player one.)
- Rusty Pete (videogame)
- Don't give up!
- Consider yourself alive. (hiccups)
(Upon being revived.)
Rusty Pete (videogame): Slate McSteel, (hiccups) back in action!
(Upon player one defeating an enemy.)
Rusty Pete (videogame): Nice shot, partner.
(Upon player one running out of revives.)
Rusty Pete (videogame): Qwark, you shall be avenged!
(Upon running out of revives.)
Rusty Pete (videogame): Thanks for watching my six.
Other[]
(Upon Ratchet acquiring enough experience and leveling up his maximum nanotech.)
On-screen: Nanotech upgrade! Your health has increased!
(Upon first achieving a Skill Point.)
On-screen: Skill Points are used to unlock items in the Extras menu.
(Upon collecting a gold bolt.)
On-screen: You got a Gold Bolt!
(If Ratchet collects a mod for the Constructo Shotgun but does not own the weapon.)
On-screen: This mod is for the Constructo Shotgun. You can win one at the Agorian Battleplex.
(Upon first accessing the Extras menu with a Quest for Booty save file on the played system.)
On-screen: Congratulations Mutineer! Yer Quest fer Booty play'n has won you a fine captain's hat!
(Upon using the weapons vendor post-Quantos with a Tools of Destruction save file on the played system.)
On-screen: Returning Polaris customer detected! Discount activated!
(Upon holding to access the weapon Quick Select whilst owning more than eight weapons.)
On-screen: Press or
to tab to other Quick Select pages.