This page lists the controls for A Crack in Time. Released on the PlayStation 3 in October 2009, the game uses the standard DualShock controller.
Ratchet[]
Ratchet is the main playable character. There are three settings for Ratchet's controls, toggled in the options menu. Classic and Default both use the most common controls across the series, with Default's only difference being that it automatically locks you into strafing when you are firing a weapon. Shooter is the standard lock-strafe mode, with the added ability to use the right analog stick to aim the reticule, forgoing auto-aim entirely. Shooter mode's controls also swap the look mode button from to and let you use the former to jump alongside .
Name | Controls | Effect |
---|---|---|
Move character | Move the player character around. | |
Move camera | Move the camera around. | |
Jump | Jump once. | |
Double jump | + | Jump twice in the air for extra height. |
Wall jump | (while jumping towards a wall) + | Bounce off from wall. |
Glide | (hold after double jump) | Glide slowly in the air. |
Swing OmniWrench | Swing OmniWrench in front of player to attack. | |
Grab object with OmniWrench | (near suitable object) | Pick up object with OmniWrench. |
Look mode | + | Toggle look mode. |
Shoot | / | Fire equipped weapon. |
Use Swingshot | (when jumping near Swingshot target) | Use Swingshot to latch onto target. |
Interact | (when trigger is available) | Interact with character or object when prompted. |
Toggle weapon | (tap) | Toggle between last weapon equipped. |
Quick select | (hold) | Show quick select menu. |
Switch quick select rings | + / | Switch between quick select menu rings. |
Drop from ledge | (tap) | Drop down from ledge player character is holding onto. |
High jump | + | Use the Heli-Pack to make a high jump. |
Long jump | + + | Use the Heli-Pack to make a long jump forward. |
Hyper-strike | + | Jump in the air, strike the OmniWrench down to attack below, dealing more damage. |
Ready OmniWrench | Hold OmniWrench ready to throw. | |
Comet-strike | + | Throw the OmniWrench forward for a brief time, dealing damage or breaking objects, before it returns to player character. |
Kinetic tether | + + / to move object | Throw the OmniWrench forward to latch onto a kinetic tether when prompted, then move the object around as desired. |
Use gadget | Equip acquired gadget. | |
Boost hoverboots speed | (with hoverboots equipped) | Accelerate forward with hoverboots. |
Strafe | + | Strafe. |
Pause | Pause game, entering pause menu. | |
Map screen / planetoid view | View map, or view planetoid. |
Clank[]
Clank is controlled on several occasions in the Great Clock.
Name | Controls | Effect |
---|---|---|
Move character | Move the player character around. | |
Move camera | Move the camera around. | |
Punch / Swing Chronoscepter | Throw a punch forward, or attack by swinging the Chronoscepter forward once equipped. | |
Chronoscepter combo | + + | Swing the Chronoscepter three times to perform a combo. |
Downwards slam | + | Jump in the air, strike the Chronoscepter down to attack below, dealing damage in an area. |
Strafe | + | Strafe. |
Jump | Jump once. | |
Glide | + (hold) | Glide slowly in the air. |
Heli-Pack boost | + (up to three) | While in midair, activate Heli-Pack to jump again and increase the height and length of the jump, up to three times. |
Time pad command menu | + (while on time pad) | Set temporal recording commands for the time pad. |
Time Bomb | / | Throw a Time Bomb. |
Look mode | + | Toggle look mode. |
Pause | Pause game, entering pause menu. | |
Map screen | View map. |
Aphelion[]
Aphelion is controlled during all space segments. Some controls require specific upgrades unlocked only by collecting enough Zoni.
Name | Controls | Effect |
---|---|---|
Steer | Control the direction of Aphelion. | |
Barrel roll / reverse move | Perform a barrel roll when moved left or right, or reverse when moved backwards. | |
Land | (near landing position) | Land the Aphelion on a landing pad, or in a location. |
Weapon select wheel | (hold) | Select blaster or missile weapon. |
Fire blasters | / | Fire equipped blaster weapon. |
Charge and fire missiles | / | Hold to lock onto targets, release to fire equipped missile weapon. |
Ship Tether | Use the Ship Tether to grab other objects and ships. | |
Boost | Boost and accelerate speed. | |
Shield | Use shield for a brief period of time. | |
Change radio station | Control the space radio station. | |
Pause | Pause game, entering pause menu. | |
Map screen | View map. |
Fusion turret[]
Fusion turrets can be controlled by the player on a few occasions, including a Vullard fusion turret on Lumos, in the Agorian Battleplex, and in Vorselon's warship's hangar.
Name | Controls | Effect |
---|---|---|
Aim | / | Move the turret's reticle. |
Fire blasters | / | Fire blaster weapon, hold for repeated fire, causes the turret to overheat if held for too long |
Charge and fire missiles | / | Hold to lock onto targets, release to fire missiles. |
Enter / Exit | Enter or leave the fusion turret. | |
Pause | Pause game, entering pause menu. | |
Map screen | View map. |
My Blaster Runs Hot[]
The game My Blaster Runs Hot can be played in the Agorian Battleplex. It is a two-dimensional top-down arcade game in which the player controls Captain Qwark, with an option for a second player to control Rusty Pete.
Name | Controls | Effect |
---|---|---|
Move character | Move the player character anywhere on the screen. | |
Aim | Aim the blaster in a direction. | |
Shoot | Fire blaster weapon, hold for repeated fire. If held for too long, the weapon will overheat; releasing after overheating will fire a large blast in the direction the gun was pointed. | |
Pause | Pause game, entering pause menu. |
Dr. Nefarious hologuise[]
During "Destroy Dr. Nefarious' Armada" Ratchet will make use of a hologuise based on Dr. Nefarious, with most of the default controls changed. After completing the mission the controls will revert to Ratchet's standard controls, although the Heli-Pack cannot be used.
Name | Controls | Effect |
---|---|---|
Call Lawrence | Request Lawrence to appear in a nearby hologram, allowing the player to communicate with him and give dialogue commands. | |
Move Minion | Causes a minion to move position. | |
Punish Minion | Punishes a minion, either by destroying them with a laser above if they are a robot, or teleporting them away for questioning if they are a terachnoid. | |
Make Minion dance | Causes nearby minion to dance and plays music, as if the Groovitron had been used. |