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Armor is a type of collectible in A Crack in Time, used to reduce damage. Ratchet can purchase armor sets from GrummelNet armor vendor with bolts, unlocking new sets upon progressing through the story.

The armor worn in A Crack in Time is biometric adventure suit that circulates a stream of nanotech based on the physiological structure of its wearer.[1] As such, it is deactivated from Ratchet when in cutscenes; unlike previous titles, armor in A Crack in Time will not match the armor the player is wearing.

Armor Damage reduction Price Available at Description
Holoflux armor 0% - - This biometric adventure suit circulates a steady stream of nanotech based on its wearer's current psychological signature, resulting in increased protection from whatever intergalactic dangers may befall you.
Ectoflux armor 15% 10,000 Terachnos This upgrade uses an Apogee Recycling System to considerably extend nanotech lifespan resulting in the deflection of up to 15% of all damage.
Thermaflux armor 30% 50,000 Agorian Battleplex This upgrade includes GrummelNet's new-and-improved shrapnel visor and redesigned nanotech circulatory system. A significant upgrade from its predecessor, Thermaflux deflects up to 30% of all damage!
Hyperflux armor 50% 250,000 Morklon This machine washable adventure suit boasts an advanced Apogee Recycling System, bullet-resistant visor, and double-stitched Troglosaur hide for added protection. For those expecting a close encounter of the dangerous kind, Hyperflux will deflect up to 50% of all damage!

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Behind the scenes[]

Armor from ACIT concept art

Armor concept art.

Holoflux armor appeared as an alternate costume for Ratchet in PlayStation All-Stars Battle Royale.

The special type of armor in A Crack in Time being deactivated in pre-rendered cutscenes allowed the developers to include Ratchet more frequently in pre-rendered cutscenes. This was because in-game cutscenes were able to perform a check on the armor the player has and then display it on screen, while pre-rendered cutscenes would require developers to render a different verison of the cutscene for each type of armor. This also meant that, unlike previous titles, when Ratchet wore armor covering his face, it would still be visible in all cutscenes.[2]

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