Starship Phoenix



The Starship Phoenix was the flagship (and the biggest proud) of the galactic fleet. It was first shown on Ratchet & Clank: Up Your Arsenal, the third game of the series. Ratchet, after defeating the Thyrranoids on Veldin, was called by Capitain Sasha, the commander of the Starship, to meet her there.

The Phoenix was the place where Ratchet probably spent most of his time. A lot of important happenings in the game took place there, such as the recuperation of Qwark's memory, the meeting place for the Q-Force and the discovering of Qwark's hideout.

The Phoenix had a long list of impressive (and comical) amenities including a VR Deck, a tropical habitat (specially designed for Captain Qwark), and a VG9000 game system, the most advanced videogame of the galaxy, where it was possible to play the Qwark vid-comics. Ratchet was truly impressed, not only by the Starship, but also by Captain Sasha.

Halfway through the game, the Phoenix was attacked by Dr. Nefarious' forces and the bridge compartment had been destroyed by an army of ninjas, which Ratchet had to defeat to find a way of getting together with the Q-Force members, 'heroically' hidden under Captain Qwark's chair lift.

In the fourth game, Ratchet: Deadlocked, Ratchet had become the new Captain of the Phoenix as Sasha had became Mayor of Metropolis. It was here that they were ambushed by Gleeman Vox's minions, who intended to force Ratchet to compete on DreadZone. It was unknown what happened to the Phoenix after Ratchet and Clank were taken prisoners.

The VR Deck
The VR deck was a training arena found near Ratchet's room. It had a few challenges to be accomplished, most of them just defeating the Test Dummies. There, the Hypershot (a gadget that combined the Dynamo and the Swingshot conveniently in one weapon) training was available. Completing it in less than 50 seconds would result in a skill point.

Ratchet's room
Ratchet's room was the place where the Qwark vid-comics, that were aquired along the course of the game, could be played. The first one was very important to be accomplished due to its scenes that made Qwark remind himself about who he was, the fourth comic tipped Ratchet off to Nefarious' attack on Metropolis, and the last one had to be played to reveal the location of Qwark's hideout. The other vid-comics just gave Ratchet a titanium bolt if he collected all the tokens in the level. Next to Ratchet's room was jungle décor cage that housed Captain Qwark, Skrunch & Skidd McMarxx when their situations provided them with no other living spaces.

Trophy room
Along the game, Ratchet earned several trophies for completing some goals or missions, and could also find them in hidden places. All these trophies could be seen at this room, and when Ratchet got all of them, a door was opened and lead to a portal, where the Insomniac Museum could be acessed at any time, no questions asked.

Gadgetron vendor
Different from the ordinary ones, the vendor of the Phoenix offered Ratchet to trial-test the weapons in a small area before buying them. It also offered special discounts for the players who had a previous Ratchet and Clank save file on the memory card.

Armor vendor
This was the only place of the game where armor could be bought. It was extremely necessary to buy them along the game, as enemies became stronger and more dangerous. Ratchet could purchase the Infernox armor for 1,000,000 bolts to achieve a skill point.

Bridge
This was the command central of the Phoenix, where the Q-Force monitored Ratchet on his missions. Hitting Skrunch with Ratchet's wrench would unlock a Skill Point

Characters on the Starship

 * Captain Sasha
 * Helga
 * Big Al
 * Ratchet
 * Clank
 * Skid McMarx
 * Captain Qwark
 * Skrunch
 * Galactic Rangers

Enemies

 * Ninja Bots
 * Scoutbots
 * Mega Bots
 * Test Dummies

Appearances

 * Ratchet & Clank: Up Your Arsenal
 * Ratchet: Deadlocked