Ratchet & Clank: Going Mobile

Ratchet & Clank: Going Mobile was released in November 11 2005 only for mobile phones. A 2D platformer, it was not developed by Insomniac Games or High Impact Games, but by the company Handheld Games. Ratchet & Clank are transported in your mobile phone via the MCGuFIN and have to fight their way back out. There are seven weapons available, and twelve levels (including an Arena). Finally, they have to defeat Maximillian, Secret Agent Clank's nemesis. So far, 5 enemies were seen in the game: Security Bots, Chickenbots, Explodos, Security Tanks and Security Cannon.

Going Mobile is the first 2D Ratchet & Clank installment, specially made for mobile phones. It has also been recently released in japan. Finally for weaker phones,the boss is just a silver orb, there is no arena, and there is only one kind of level.

Weapons

 * Lancer
 * Gravity Bomb
 * Mini Rocket
 * Defragmenter
 * Circuit Jammer
 * Boar-Zooka
 * R.Y.N.O.

Gadgets

 * Clank's Grapple
 * MCGuFIN

Items

 * Payola
 * Static Barriel Passage

Locations In The Old Mobile Version

 * Circuit Circuit
 * Weapon Store
 * Battleland
 * Communication Station
 * Security BIOS
 * Data Mainframe
 * Silver Diode
 * Main Display
 * Central Receiver Uplink
 * Power Alley
 * Macro Corporeal
 * Boss Level (Called Goldsprocket in the better version)

Locations In The New Mobile Version

 * Training Level
 * Circuit Circuit
 * Weapon Store
 * Battleland
 * Communication Station
 * The Arena
 * Security BIOS
 * Data Mainframe
 * Burnout Murderbowl
 * Silver Diode
 * Maktar Casino
 * Mega Kill Blast Arena
 * Central Receiver Uplink
 * Goldsprocket

Awards

 * Best Action Game at the Third Annual Mobile Entertainment Awards (Mobies).

Sequel
A sequel, Ratchet & Clank: Clone Home, was planned for release in late 2006, but for unknown reasons it was cancelled. This marked the only year since the series began that a Ratchet & Clank game hadn't been released.