Explore the Weapons Facility

Explore the Weapons Facility is a mission in Going Commando taking place in the Megacorp Armory, Todano. When meeting Abercrombie Fizzwidget in the Deep Space Disposal Facility, Fizzwidget sent Ratchet and Clank a commercial for a tour of a new weapons facility on Todano, and then abruptly ended the meeting, making no progress. As there was no other lead, Ratchet and Clank traveled to Todano to learn more.

It is possible to obtain the skill points "Nothing to see here" and "You're my Hero" during this mission, as well as obtain one platinum bolt at the end of the tour. Though not required for this mission, the Infiltrator is required for the story mission immediately following it, meaning that completing Joba's missions first is ideal.

Walkthrough
The Hoverbomb Gun becomes available at the Megacorp vendor. This weapon fires slow moving hovering bombs that can be detonated at any time, useful particularly against single targets but also against groups of enemies. Though it is possible to direct the bombs in the air, doing so is not necessary. While it is possible to afford this weapon, the Plasma Coil and Bouncer are more versatile, and should be prioritized. If you are aiming for the skill point, the Plasma Coil is a solid choice; otherwise, the Bouncer is more affordable and broadly useful against all enemies here, a worthwhile purchase if not already bought. In either case, it is a good idea to obtain more crystals on Tabora and complete past arena challenges (as well as possibly defeat swamp monster II on Oozla).

From where you land, the tour will take place. You can ignore this (unless you are aiming for either skill point), but you will be taking the same route as them anyway. Several mutant test-squirrels appear, which are melee enemies that deal a decent amount of damage. Due to their versatility, deploying Synthenoids or miniturrets from the Miniturret Glove alone will not suffice, meaning the Bouncer or Plasma Coil are ideal as they are good against multiple targets.

All enemies here are mutant test-squirrels, meaning the strategy is the same: follow the tour's linear path, fire the Bouncer or Plasma Coil to dispatch them, and move on. At the end of the tour is a broken elevator shaft; use the Electrolyzer to repair it, then take the elevator up to the top of the wall. Travel along the wall to reach another vendor. Head down to the patch of land below, and a Megacorp Security Robot will appear. This is a large, very durable enemy that fires hard hitting shots, though it is slow to fire first three are slow. Either use the Bouncer/Plasma Coil, or simply the Minirocket Tube, to destroy it.

The mission now forks into two: the optional "Investigate the facility interior" on the right (which rewards you with a free weapon, the Sheepinator), or the mandatory mission "Search the rocket silo", which requires the Infiltrator. Once both are completed, the main "Explore the Weapons Facility" mission is complete.