Survive Qwark's gauntlet

Survive Qwark&#39;s gauntlet was a mission in Ratchet & Clank. After bribing his bouncer, Ratchet and Clank finally met Captain Qwark, who revealed he was already aware of Drek's plot and required their help to save the galaxy. He gave them an Infobot with a poorly made advertisement for his own challenge course on planet Umbris. Upon arrival Qwark told them that upon completion of the course they would "join him in the fight against evil".

Walkthrough
The Gadgetron vendor will not have anything new, so after Swingshotting and gliding across the gap you will run into your first Bomb-o-Matic. They are stationary machines that continuously unload bombs in their surrounding area, only stopping for several seconds at a time. They have good range, so the Blaster is recommended, as closing the distance to use a close range weapon can be unreliable. After a bridge and another Bomb-o-Matic you will run into two Homing Mines, they will remain inactive until you get too close, so dispatching with the Blaster is recommended. A third, and also stationary, enemy is revealed afterwards; the Machine Gun Turret will fire a continuous spray of bullets from side to side, stopping only when hit (with the Blaster being recommended again) or when Ratchet is hit. Regardless, they are easily dodged by jumping.

Many Homing Mines occupy the next two bridges along your path, several of them moving in a set pattern, though they are still easily shot down. After the second bridge you will find a dead end and three timed switches, press them all to cause the wall to open and reveal a closed space with four Bomb-o-Matics and three switches. Destroy the former and press the latter to open another path, be careful here as these the panels in these bridges are unstable, collapsing when you land on top of them. In the next area you must maneuver through a series of pathways, divided by barbed wire fences, while dodging a Machine Gun Turret at the very end.

Use the Swingshot again to reach a new more open area, functioning as a small maze with several turrets placed intermittently throughout, usually blocking various routes and passages. Three switches are to be pressed for the gate, to the right of the entrance, to open. The first is nearby in the center path, the second is near the end of the right-most well and the last is placed in the rear of the area. Be careful as these are timed, even if more lenient than the previous switches. Now enter the compound and climb a stairwell to find another closed area, with a rather large amount of Homing Mines floating around, guarding three more switches.

Climb the newly-revealed ladder to run into a number of water basins filled with sharkigators, use a nearby Insta-Drain and our Hydrodisplacer to remove the water, making the Sharkigator an easy kill as it flops around on dry land. Do the same with the ones in the second pool, accessed through a pipe, Return the water using an Insta-Faucet, followed by draining the water in the third pool, eliminating the sharkigators, refilling it and swimming through it to reach the interior of the structure. Drain the water to clear the passage for your Swingshot, where after you must kill half a dozen, return the water, swim to the center platform, press the switches, drain the water and walk towards the exit on the other side of the room.

Go through a narrow tunnel, breaking several crates along the way, to finally reach Captain Qwark.