Overload

== Description== An Overload is a feature of All 4 One when multiple players attack the same target with the same weapon for a few seconds. After this time, the scene goes slo-mo as the finishing shots are fired at the target. Each overload would provide the same effect: increased damage to the enemy, but, as explained in Cronk & Zephyr's weapon introductions, when the players worked together they had increased effects, such as larger, mushroom-like explosions when the Plasmabomb Launcher was used in unison. Overload build-ups, the time when multiple players begin shooting at the same target, usually increase the speed of effects on the enemy, such as the enemy becoming a critter faster when using the Critter Strike as a team rather than using it solo.

Effects of Teamwork
When the weapons were used together, they provided more powerful/extra effects, like those below:
 * Combustor: No additional effect.
 * Plasmabomb Launcher: Larger explosions at the point of impact, which also affected nearby foes.
 * Arc Lasher: Creates a shock wave which also stuns any foes surrounding the target.
 * Blitzer: increased power.
 * Warmonger: Increased power at point of impact.
 * Critter Strike: Increased speed of mutation.
 * Darkstar Fission Tether: Connected electric currents between/around enemies.
 * Mr. Zurkon: No additional effect.
 * Pyro Blaster: No additional effect.
 * Omegatech Frost Cannon: Increased rate of freezing
 * Thundersmack: The clouds produced combine to form larger, more powerful storm clouds.
 * RYNO IV: Unknown.