Explore the testing facility

Explore the testing facility is a mission in Going Commando taking place in the testing facility, Dobbo. After giving Abercrombie Fizzwidget the Protopet, the Unknown Thief, revealing herself to be a female lombax, ominously told them to travel to the testing facility on Dobbo if they had any intention of fixing the mess they'd made. It was unclear what she meant, but the two nonetheless resolved to search.

"Explore the testing facility" effectively leads to two different missions, one taking place in the overground facility where the Star Explorer lands, and one taking place in an underground facility released by warping in with a teleporter.

It is possible two earn the skill point "Old Skool" if you complete this with only the Gadgetron weapons acquired on Barlow. However, it is also possible to complete that skill point upon returning.

Walkthrough
The Minirocket Tube is available at the Megacorp vendor. This weapon is a missile launcher that is extremely versatile, as the rockets can be particularly strong against single targets, while also effective at clusters of smaller enemies. It is possible though unlikely that it can be purchased at this stage, but either way, it is not necessary for this mission. Additionally, the planet also has an armor vendor, with the Tetrafiber armor on sale, which provides a 33% damage reduction. This armor is entirely unnecessary to purchase, and it is best instead to wait for the Duraplate armor, which will save you 25,000 bolts.

This mission effectively consists of two missions, one in the facility outside in which you arrived, and another inside, reached with a teleporter. If you are aiming for the "Old Skool" skill point, this mission is slightly more challenging, but using the Decoy Glove can allow you to escape harm.

Outside facility
Completing the path on the outside of the facility (without taking the teleporter) will lead you towards Joba. First, jump across the platforms you seen in front of you and you will encounter a group of Megacorp Chickenbots v2.0, which behave identically to the weaker ones you've previously encountered, but are slightly tougher. These are best defeated with either the Miniturret Glove or the Bomb Glove if you are aiming for the skill point, by throwing the weapon before even jumping across. Behind them is a walkway containing several Megacorp Troopers, which are powerful, well-armored medium-sized enemies that will fire several blasts from their pistols before recharging to fire more. Instead of engaging them, simply aim back and shoot them with either the Pulse Rifle or Visibomb Gun if aiming for the skill point; destroy the ones that spawn in until no more spawn, restock ammo from the vendor, and then jump up.

On top of the walkway, the path bends left to a gap across, which can only be reached with the Dynamo. Use the Dynamo, and then the Seeker Gun or Walloper if aiming for the skill point to take out the Chickenbots on the platform, then raise up to the next walkway. Here, a large group of enemies arrive, so it is best to use the Decoy Glove to create cover either way, then use the usual Seeker Gun against the Troopers, or simply use the Walloper to punch them into the water. There are several blocks that some Troopers use for cover, so use the Seeker Gun or Bomb Glove as soon as they are exposed. Behind that, a large Megacorp Hover Tank blocks your way forward, which is a durable, powerful enemy, but has limited aim, and its attacks are slow and easy to dodge. Stand behind the blocks (if you stand behind the blocks on the right it may not be able to hit you), and use either the Pulse Rifle or the Visimbomb Gun from a distance to destroy it. Use the Swingshot to reach the next building.

This building has a stash of blocks and two Megacorp Troopers; dodge their bullets and use the Seeker Gun or Bomb Glove to eliminate them. Behind that is a more open area with more Troopers; stay behind the blocks and use the Pulse Rifle or Visibomb Gun to destroy them (you may need to head back for ammo), then head forward, up the ladder on the right, and use the Swingshot or jump across the gap to the balcony on the side of another building. Kill the Troopers in here, and drop down to the lower floor with a large group of Chickenbots; destroy them with either the Miniturret Glove or Walloper and then climb back up the ladder. Behind the building is another Hover Tank; once again, the Pulse Rifle or Visibomb Gun can destroy it from a distance, and it is possible to stand back far enough that its projectiles will disappate before they hit you while your shots hit. Before you use the Swingshot to reach the next building, destroy the Megacorp Troopers before they hit you (once again with the Pulse Rifle or Visibomb Gun).

Head down onto the building, and use the Decoy Glove to distract the Troopers in the path on the right, then use the Seeker Gun or Bomb Glove to destroy them. Head up the ladder on the pillar on the top right, use the Pulse Rifle or Visibomb Gun to destroy the last Troopers, and then head left with the Dynamo. Use the Swingshot to reach an island, and a cutscene will commence. This mission is continued with "Defeat the Thug Leader". At the end of it, use the taxi to return to your ship, and complete the other part of the mission.