Ratchet & Clank: Going Mobile

Ratchet & Clank: Going Mobile was released in November 11 2005 only for mobile phones. As a 2D platformer, it was not developed by Insomniac Games or High Impact Games, but by the company Handheld Games. Ratchet & Clank were transported in an electronic device via the Macro Corporeal Geo Fragmention Ion Negator and had to fight their way back out. There were seven weapons available, and twelve levels (including an Arena). There were four basic types of enemies in the game: Security Bots, Security Tanks, Chickenbots, and Explodos, and a final boss. It was considered non-canon in timeline of the Ratchet & Clank series.

Going Mobile was the first 2D Ratchet & Clank installment, especially made for mobile phones. The two current versions are version 1.0.8, which supported phones with better graphic display and version 1.9.8, for phones with weaker graphics. It had also been released in Japan.

Plot
Ratchet and Clank have been invited to preview Microcorp's new Biological to Digital Matter Transfer Computer, however it is accidentally activated and the duo are transported inside the computer. They come across an infolink, a tether which connects areas such as the one they are in now to the rest of the Galaxy's information network and slide down to it to a teleporter which transfers them to a Secret Agent Clank vid-comic. After fighting their way past enemy forces and taking infolinks to countless Secret Agent Clank vid-comics in the hopes of finding a way back into the analog world, they end up at Communication Station, where transmissions and messages can be sent out from the digital world and in from the analog world. It is here that they contact Big Al, to see if he can help them escape. He tells them of the Macro Corporeal Geo Fragmentation Ion Negator (MCGuFIN) which can transport them back into the analog world, also adding that he currently owns one and has been using it as a door-stop up until now. He promises the two that he will go the Microcorp Facility and use the Biological to Digital Matter Transfer Computer to transport the MCGuFIN into his Secret Agent Clank vid-comic, so they can retrieve it. He succeeded but there was a malfunction and a power surge caused the MCGuFIN to be split into six pieces scattered over different Secret Agent Clank vid-comics. He manages to open up infolinks to these vid-comics, so Ratchet and Clank can go and collect the parts and reassemble the MCGuFIN. After they collect all the parts and successfully reassemble the MCGuFIN, they return to Communication Station, where Al tells them that to activate it they must use a special infolink in a secure area, the codes to get in which are hidden in Secret Agent Clank's arch-nemesis, Maximillian's office in Maktar Casino. The two heroes must then go to the Battle-Arena and infliltrate the pay-off vault using the Circuit Jammer in order to bribe Maximillian's robotic bouncers and get into his office. After bribing his bouncers and getting into his office, Ratchet and Clank discover that he has already left and taken the codes with him. They then have no other choice then to pursue him. Finally they confront him in Goldsprocket, the location of the infolink needed to activate the MCGuFIN, where he reveals that he was luring them into a trap all this time so he could kill them and take the MCGuFIN in order to leave his digital form for the analog world where he would wreak havoc. After defeating him and his Security Cannon, they retrieve the MCGuFIN, activate it and prepare to transport back into the analog world.

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Weapons

 * Lancer
 * Gravity Bomb
 * Mini Rocket
 * Defragmenter
 * Circuit Jammer
 * Boar-Zooka
 * R.Y.N.O.

Gadgets

 * Clank's Grapple
 * MCGuFIN

Items

 * Payola
 * Static Barrier Passage

Locations in the version 1.0.8

 * Training Level
 * Circuit Circuit
 * Weapon Store
 * Battleland
 * The Arena
 * Communication Station
 * Security BIOS
 * Data Mainframe
 * Burnout Murderbowl
 * Silver Diode
 * Maktar Casino
 * Mega Kill Blast Arena
 * Central Receiver Uplink
 * Goldsprocket

Locations in the version 1.9.8

 * Circuit Circuit
 * Weapon Store
 * Battleland
 * Communication Station
 * Security BIOS
 * Data Mainframe
 * Silver Diode
 * Main Display
 * Central Receiver Uplink
 * Power Alley
 * Macro Corporeal
 * Boss Level

Awards

 * Best Action Game at the Third Annual Mobile Entertainment Awards (Mobies).

Sequel
A sequel, Ratchet & Clank: Clone Home, was planned for release in late 2006, but for unknown reasons it was cancelled. This marked the only year since the series began that a Ratchet & Clank game hadn't been released. Some fans thought it was edited into Ratchet and Clank: Size Matters, because the plot of Size Matters involved Ratchet clones and a Shrink Ray, which were to be included in Clone Home.