Ratchet & Clank Collection

Ratchet & Clank Collection, sometimes, incorrectly, called The Ratchet & Clank Collection, (Japanese: ラチェット&クランク1・2・3 銀河★最強ゴージャスパック lit. Ratchet & Clank pack strongest ★ gorgeous galaxy 1+2+3), also known as the The Ratchet & Clank Trilogy in PAL regions, is a PlayStation 3 game that is a collection of Ratchet & Clank, Ratchet & Clank: Going Commando and Ratchet & Clank: Up Your Arsenal. All three titles are remastered in high-definition with optional 3D support. The collection was released as part of the ten year anniversary of Ratchet & Clank. It was released in Japan on September 6, 2012, and was released in North America on August 28, 2012. It was also released on the PlayStation Vita on July 2, 2014 in Europe, & July 9, 2014 in Australia. The Vita version was released in North America as a download only title (somilar to Quest For Booty) on July 29, 2014.

Overview
The collection was officially announced by Sony and Insomniac Games on 15 March 2012. The collection includes the original trilogy in remastered 720p @ 60fps and 720p Stereoscopic 3D support @ 30fps. It also includes the multiplayer of Up Your Arsenal over the PlayStation Network, as well as full trophy support for each game.

A separate high-definition remake of Ratchet: Deadlocked was released on the PlayStation Network Store on May 21,2013.

Special surprise
Insomniac Games announced during the reveal of the Collection that there will be worldwide surprise for the 10th anniversary of the Ratchet &amp; Clank series. This was revealed to be the release of Ratchet & Clank: Full Frontal Assault. In addition to this, to compensate for the gap in between the PAL and NTSC releases, North American fans will also receive another surprise as part of the release which was later revealed to be a Demo of Sly 4 and a special Ratchet & Clank 10th anniversary avatar.

Differences from the original release
The gameplay of all three games remain almost identical to the original, with only some minor changes made in addition to the high-definition graphics. Some changes are intentional modifications such as fixing exploits or providing additional content, while other changes are unintentional such as the addition of several bugs or glitches into the game. Two other noticeable changes are a twinkling noise when Ratchet collects a Gold, Platinum, or Titainium bolt and the sound effects are more high-pitched. The PS Vita version also allows players to navigate the pause menu with touch controls, and the Select map will also be moved around if the player slides their finger above it.

Across all three games some minor issues occur including the music occasionally not looping seamlessly and instead playing the first few seconds of a song, then starting again and continuing to the end - the cycle repeats perpetually. Also, in the second and third games the music is no longer stereophonic; only the left channel can be heard. In addition to this each game has a complete collection of PlayStation trophies to collect, including a platinum trophy for each game. The draw distance of all non-player characters are improved across all three games, allowing further viewing.

Ratchet & Clank

 * The exploit to explore the hoverboard tracks on foot for the 1 million bolt glitch in Ratchet & Clank by entering the race disguised no longer works, per the Platinum re-release of Ratchet & Clank. However, it's still possible to access them by using a Decoy Glove glitch.
 * Some weapon and Gadgetron vendor graphics in are vertically compressed.
 * The music where you confront Drek on Veldin is sometimes noted to be missing, and instead the regular level theme is played. However, this can be fixed.
 * Al from Al's robo shack has numerous large holes in him most notably in his tongue and shirt.
 * The memory card that was used as save and load icons was replaced by a brain with eyes in a container.
 * Ambiently flying logging ships on planet Eudora often have irregularities; e.g. ships flying upside down and propellers spinning in non-x-axial directions.
 * Shady Salesman Billy appeared to have no eyes.
 * Can now skip Infobot cutscenes.
 * The logo that resembles the game is not the original logo but the logo similar to that from Ratchet & Clank: Size Matters.
 * Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release.

Ratchet & Clank: Going Commando

 * The pause menu screen sometimes lags behind with the background image.
 * The Maktar Resort no longer rotates.
 * The slot machines on Maktar Resort have an apparent missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.
 * The corpses of the two Thug Henchmen at the beginning of Boldan do not always disappear.
 * The Abercrombie Fizzwidget Bot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the You're my hero skill point.
 * Protopet corpses often do not disappear on planet Yeedil.
 * In cutscenes, Ratchet's MegaCorp Helmet is too big for his head.
 * In the Press Start screen, Ratchet only plays one demo instead of multiple ones. Because at the end of any demo, the game goes to the Main Menu.
 * The cutscenes that play after an episode of Behind the Hero are skipped, unless one chooses to skip the episode.
 * Abercrombie Fizzwidget's glasses are now dark instead of clear, much like the Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal.
 * In the options menu (either main menu or in-game) a new option called Subtitles will be there. But you can never toggle it ever in the PS3 version.
 * They can; however, be activated from the settings on the main menu screen in the PS Vita version.
 * Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Testing Facility acid and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect.

Ratchet & Clank: Up Your Arsenal

 * Extra skins are purchasable in Ratchet & Clank: Up Your Arsenal, such as the Ninja Ratchet and Sumo Ratchet skins. These two skins have not existed in any previous version and were likely created by Idol Minds. This is the only instance throughout the collection that content has been added/deliberately augmented.
 * Similarly, the Santa Ratchet skin is now accessible by pausing and inputting Up, Down, Up, Down,, , , as is the Pipo-Saru Ratchet skin by pressing Up, Down, Up, Down, Left, Left, Right, Right, , , at the pause menu. These two skins were previously exclusive to the Japanese version of Up Your Arsenal.
 * Any of the skins above cannot be obtained in the PS Vita version, and in addition the Constructobot skin won't unlock after collecting all the trophies.
 * The Holo Shield Glove shoots out rotating rectangles, rather than the expected oval with the proper textures.
 * However, this is only the case for the LV 1 Holo Shield Glove. LV 2 and above shoot out oval shields and use the proper textures.
 * Some of the display elements in Up Your Arsenal are a slightly different hue to the orange-brown color in the PlayStation 2 version.
 * Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos in Up Your Arsenal.
 * The each sound effect for when the ship is flying from planet to planet has been swapped around.
 * Like in Going Commando, Ratchet's helmet is slightly too big for his head in the cutscenes.
 * Some enemies fire double-shots when launching their attacks.
 * You cannot pause while the game is saving.
 * The save and load icons were changed.
 * In offline or online multiplayer matches there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version
 * Exiting the Quick Select option in the Pause menu will exit the whole pause menu.
 * In the PS Vita version, the unnamed Qwark vid-comic has extremely bad graphichal issues.
 * A secret debug menu is the game which unlocks weapons,gadgets,missions,and planets it can be accessed by using the following codes on the pause menu: Up + Down + Up + Down + Left + Right + Left + Right +, and Up + Down + Up + Down + Left + Right + Left + Right +.

Additional plot
"Kicking your posterior hub is one data file I'll always enjoy replaying."

- Clank to Nefarious.

Some additional plot could be found in the instruction manual.

After returning home after the events of All 4 One, Clank accessed his data files and showed them to Ratchet and Qwark, who watched the events of Ratchet & Clank. Qwark stated that the story was only good because he, as the galaxy's greatest hero, was in it.

At some point Angela Cross also appeared to visit Ratchet and Clank and stated that she wished to go on another adventure with them sometimes, with Ratchet joking about how dangerous their last one was. They then proceed to watch the events of Ratchet & Clank: Going Commando.

Clank then met with Nefarious and they insulted each other before the group watched the events of Ratchet & Clank: Up Your Arsenal.

The Ratchet & Clank Collection manual
The following appear in the plot found in the instruction manual.

Characters

 * Ratchet
 * Clank
 * Qwark
 * Angela Cross
 * Nefarious

Characters

 * Chairman Drek

Organizations

 * MegaCorp

Species

 * Lombax
 * Protopet
 * Tyhrranoids

Weapons

 * Omniwrench 8000

Critical reception
The Ratchet & Clank collection received generally positive reviews. IGN rated the game as an 8.5 out of 10, giving particular credit to the gameplay. The majority of praise for the game came from the fun, original gameplay that is as good as ever and the good quality upscaled graphics. It did draw some criticism for its apparent lack of innovation. Metacritic scored the game at 80 out of 100 from 26 critics, with mostly positive reviews.

The Official PlayStation Magazine gave the game an 8 out of 10 and praised the inclusion of multiplayer that many PlayStation 2 players may have missed out on the first time around. However, it did criticise the quality of the cut-scenes for being in their original format and resolution. The Sixth Axis gave the game an eight out of ten, suggesting it's perfect for those who love to collect things and that it is also interesting to observe the duo's development over the trilogy. However, they also criticised a lack of innovation between games.

The Guardian.co.uk praised the game, stating that they had aged well and offered great value to gamers. Gaming Bolt was one of the few sites to mention the 3D options of the game in a review. They claimed that it was a stable experience but did not add anything to the collection and questioned why it was added to the game.

Digital Spy gave the game four out five stars stating that the gameplay had not aged and that, thanks to Idol Minds, the graphics were equally good. It also stated that they would have liked to see more bonus content for Ratchet & Clank fans. Eurogamer rated the collection as 9/10 and stated that criticisms were "hard to find and even harder to make stick." Game Informer awarded the collection a 9.25 out of ten, particularly praising Up Your Arsenal ' s control system.

On the Vita however, the port received mixed-to-positive reviews, garnering an average review score of 74 on Metacritic. While the port's smooth framerate was praised, the port's performance, controls, input lag, visual glitches, musical glitches, and anti-aliasing were criticised.