'Noid commander

"Aaahhh!!!"

- Ratchet response at seeing a Four-Eyed Tyhrranoid in Lot 42.

Tyhrranoid Commanders were strong, large, four-eyed Tyhrranoids that typically led the other Tyhrranoids on the battlefield.

Behavior
Four-Eyed Tyhrranoids are extremely deadly enemies, with a fair amount of health. These bad boys are armed with a massive single-handed gun that shoots a powerful blast of plasma that can travel quite a distance at an incredible speed. The plasma given of by this gun is highly damaging, and these guns can be fired five times before the Tyhrranoid needs to reload. If Ratchet is too close to the Four-Eyed Tyhrranoid, it will respond by "pistol whipping" Ratchet, which also causes high damage as well.

Oftentimes these enemies will have boots that allow them to hover off the ground. They do not fly about the battlefield except when they are entering the fray, in which case they will find a spot to hover at, where they will proceed to fire upon Ratchet. Some Four-Eyed Tyhrranoids lack the hover boots, rather they stay on foot. Most of the time these units will stand at attention, though occasionally they'll patrol a small area back and forth. These units will run around during combat depending on where Ratchet is, assuming they have standing space to do so.

Tactics
Because these enemies are often floating, strafe jumping is often necessary to avoid their shots as well as giving you the opportunity to fire back. If fighting at close range, the Shock Blaster or Nitro Launcher are highly recommended heavy hitter weapons to use against them. Attacking these monsters with the OmniWrench 8000 is not a recommended strategy, as chances of dodging the noid's "pistol whipping" and hitting him multiple times is slim at best. Alternatively, the Flux Rifle was also incredibly handy for dealing with these enemies from afar and at close range, being able to take them out 2-3 shots at most.

Encountered on

 * Lot 42, Holostar Studios
 * Metropolis, planet Kerwan

Glitches
Using the Flux Rifle from an extremely long distance and targeting the commander, the enemy itself was invisible, yet their jetpack could be seen as a strange floating device. You could still shoot, but you needed to approach for the game engine to count the kill. This was most noticeable in the mission "Assassination".

Appearances

 * Ratchet & Clank: Up Your Arsenal