Nano-Swarmers

"Nano-Swarmers? He ain't fightin' fair!"

- Space Pirates being attacked by Nano-Swarmers

The Nano-Swarmers was a weapon in Ratchet and Clank Future: Tools of Destruction and later in Ratchet & Clank Future: Quest for Booty. This weapon was similar to the Bee Mine Glove, but it used a red laser to target enemies. The Nano-Swarmes glove deployed pods with hat each had a hive full of aggressive nano-sects to sting Ratchet's enemies to death. Each pod also had a targeting laser to guide the nano-sects to their target. This laser could be upgraded to freeze enemies with the Zero-Kelvin Laser Diode upgrade. The Nano-Swarmers upgraded into the Toxic Swarmers, where each nano-sect was wrapped in a thick layer of poison, damaging the enemy further, similar to the way Acid Mods had done in the past.

The Nano-Swarmers was a very effective weapon in taking out large groups of weak enemies or one strong foe. However, the Nano-Swarmers were not very useful for large groups of stronger enemies, as the targeting laser could only target enemies one-by-one and sometimes took a while to bring down all of the enemies.

Ratchet & Clank Future: Tools of Destruction
In Tools of Destruction the Nano-Swarmers cost 65,000 bolts and were first available at the Pirate Base, Planet Ardolis. The Nano-Swarmers had a ammo capacity of 4 pods that each dealt 143 damage without Raritanium upgrades. With all of the Raritanium upgrades, each pod dealt 356 damage, and had an ammo capacity of 6 pods. The special Raritanium upgrade for this weapon was the Zero-Kelvin Laser Diode which added a targeting laser to each pod that froze all of the enemies it touched.

Damage
Weapon damage (without Raritanium upgrades):
 * V1: 143
 * V2: 173
 * V3: 206
 * V4: 248
 * V5: 297

Raritanium Upgrades

 * More Damage x3: top left hex costs 1800 Raritanium and adds 10%, other 2 cost 900 Raritanium each and add 5%
 * Longer Range x4: costs 350 Raritanium each
 * More Ammo x2: costs 700 Raritanium each, adds 1 pod to ammo capacity
 * More Bolts x4: bottom middle hex costs 1200 Raritanium, other 3 cost 600 Raritanium each
 * Special Upgrade: Zero-Kelvin Laser Diode, enemies that touch the targeting laser are frozen, costs 2500 Raritanium

Ratchet & Clank Future: Quest for Booty
The Nano-Swarmers returned in Quest for Booty, and were one of the six weapons Ratchet lost in the Azorean Sea after being shot from a cannon to Hoolefar Island at the beginning of the game. They were recovered from the Azorean Sea by The Smuggler and returned to Ratchet at the beginning of Darkwater Cove.

The Zero-Kelvin Laser Diode Mod was found tucked away around a corner shortly after falling into the Lythoin Caves. To get the mod, turn left after killing the Pythor, smash the crates, and use a Heliogrub to help find the mod.

Damage

 * V3: 15
 * V4: 18
 * V5: 22

Appearances

 * Ratchet & Clank Future: Tools of Destruction
 * Ratchet & Clank Future: Quest for Booty