Weapon upgrade

A weapon upgrade was an upgrade that occurred when weaponss gained experience by taking nanomites from destroyed enemies and using those nanomites to upgrade themselves. After a certain amount of experience was gained, weapons upgraded into a new version, and enable new powers and abilities.

Ratchet & Clank: Going Commando
Through the use of nanomites, weapons could upgrade once in a regular play through to a more powerful version with a different name and sometimes, a new ability. For example, the Lancer upgraded to the Heavy Lancer. Every upgraded weapon could hold more ammo than its predecessor, except for the HK22 Gun. The HK22 Gun held 20 ammo while its predecessor, the Seeker Gun, held 25 ammo. The HK22 Gun; however, shot 3 ammo at a time. In Challenge Mode, if the upgraded version of a weapon was obtained, the Mega version of that weapon could be purchased. Mega Weapons could then be upgraded to Ultra weapons through the use of nanomites.

Gadgetron weapons could not be upgraded.

The color of the weapons's icons indicated if the weapons were upgraded or not.
 * Non-upgraded: White icon
 * Upgraded: Orange icon
 * Mega: Yellow icon
 * Ultra: Blue icon

Ratchet & Clank: Up Your Arsenal
When a weapon was purchased or obtained, it started at V1 and could be upgraded four more times to V5 in a regular play through. Each version was more powerful than the last, and sometimes could hold more ammo than the last version. Each version could, but did not have to, look slightly different from the previous version. Sometimes, weapons gained new abilities from the previous version by upgrading. For example, the N60 Storm's shots began to ricochet at V2. As weapons upgraded from V1 to V5, mods could be enabled automatically. For example, At V3, the N60 Storm gained the Lock-On mod. At V5, weapons changed in appearance, sometimes functionality, and always in its name. The N60 Storm, for example, upgraded to the N90 Hurricane at V5. In Challenge Mode, if the V5 version of a weapon was obtained, the Mega weapon (V6) version of that weapon could be purchased. Mega weapons could be upgraded two more times through the use of nanomites; to a Giga weapon (V7) and to an Omega weapon (V8) version.

There was going to be Upgrader Crates, which would upgrade the player's weakest weapon with one level, but the idea was cut.

Ratchet: Deadlocked
Weapons started at V1 and could upgrade 9 more times to V10 through the use of nanomites in a regular play through. At V10, the weapon changed in appearance, gained a new ability, and changed its name. The Dual Vipers, for example, upgraded into the Dual Raptors at V10. The Dual Raptors shots ricocheted, unlike its predecessor, the Dual Vipers. Each time weapons upgraded, they became more powerful, and a new Alpha Mod slot was unlocked and equipped with different Alpha mods, depending on the weapon. In Challenge Mode, the Mega weapon (V11) version of weapons could be purchased, given that the V10 version of that weapon was obtained. Mega weapons could then be upgraded all the way to V99.

Ratchet & Clank Future: Tools of Destruction
Weapons started at V1, and could be upgraded four more times to V5 via the use of nanomites in a regular play through. Each time a weapon upgraded, only its damage increased. At V5, weapons changed in their name, appearance, and ability. For example, the Combuster upgraded to the Magma Combuster at V5, which shot three balls of plasma at a time instead of one. In Challenge Mode, Omega versions of weapons (V6) could be purchased if the weapon was upgraded to V5. Omega weapons could be upgraded four more times to VX (V10).

Ratchet & Clank Future: Quest for Booty
Weapons in this game started at V3, and could be upgraded two more times to V5 via the use of nanomites. The Alpha Cannon; however, started at V5, and could not be upgraded any more. Each time a weapon upgraded, only its damage increased. At V5, weapons changed in their name, appearance, and ability. For example, the Combuster upgraded to the Magma Combuster at V5, which shot three balls of plasma at a time instead of one.

Ratchet & Clank Future: A Crack in Time
Weapons started at V1 and could be upgraded four more times to V5 in a regular play through via the use of nanomites. Each time a weapon upgraded, its damage increased along with one other statistic, including, but not limited to rate of fire, range, or ammo capacity. In Challenge Mode, Omega versions of weapons (V6) could be purchased if the weapon was upgraded to V5. Omega weapons could be upgraded four more times to VX (V10). Also the Constructo Weapons and RYNO V did not change in appearance upon upgrading to V5.

Ratchet & Clank: Full Frontal Assault
Weapons started at V1 and could be upgraded four times to V5 through the use of nanomites. Each time a weapon upgraded, its damage increased along with one other statistic, including, but not limited to rate of fire, range, or ammo capacity. At V3, the weapon would have a change in name and appearance.

Ratchet & Clank: Into the Nexus
Weapons started at V1 and could be upgraded two more times to V3 through the use of nanomites. Each time a weapon ugrades, it's damage increased along with other statistics, including, but not limited to rate of fire, range or ammo capacity. At V3, the weapon would have a change in name and appearance. In Challenge Mode, Omega versions of weapons (V4) could be purchased if the weapon was upgraded to V3. Omega weapons could be upgraded two more times to V6.

Ratchet & Clank: Going Mobile
Weapons started at V1 and could be upgraded twice to V3 through the use of nanomites. Each version increased the weapons ammo capacity and possibly the rate of fire and damage. They did not get any new abilities and they did not change their names when they reached V3.

Ratchet & Clank: Size Matters
Weapons started at V1 and could be upgraded three times to V4 through the use of nanomites. Each time a weapon upgraded, it increased in power and sometimes ammo capacity. V4 weapons changed in appearance, functionality, and name. The Lacerator, for example, became the Dual Lacerators at V4, which was a set of two guns instead of one. In Challenge Mode, Titan weapon versions of weapons could be purchased if the V4 version of that weapon had been obtained. Titan weapons started at V1, and could be upgraded three more times to V4.

Secret Agent Clank
Through the use of nanomites, weapons could upgrade three times in a regular play through from V1 to V4. At V4, weapons upgraded to a more powerful version with a different name and sometimes, a new ability. For example, the Shard Gun upgraded into the Shard Cannon, which froze enemies. In Challenge Mode, the Proto weapon versions of weapons could be purchased if the V4 version of that weapon had been obtained. Proto weapons started at V1, and could be upgraded three more times to V4.

Trivia

 * In Ratchet & Clank, there are no buyable weapon upgrades, with the exception of gold weapons.

Appearances

 * Ratchet & Clank: Going Commando
 * Ratchet & Clank: Up Your Arsenal
 * Ratchet: Deadlocked
 * Ratchet & Clank Future: Tools of Destruction
 * Ratchet & Clank Future: Quest for Booty
 * Ratchet & Clank Future: A Crack in Time
 * Ratchet & Clank: Full Frontal Assault
 * Ratchet &amp; Clank: Into the Nexus
 * Ratchet &amp; Clank (PS4)


 * Non-canon
 * Ratchet & Clank: Going Mobile
 * Ratchet & Clank: Size Matters
 * Secret Agent Clank