Weapon modifacations

Many weapons in the Ractchet & Clank series could be modified, modifications coud be purchesed from either special vendors (run by Slim Cognito) (as in Ratchet & Clank: Going Commando) or normal weapon vendors (as in Ratchet: Gladiator).

Modifying weapons can make them more powerful, give them more ammo, increase the range or give new features.

Acid mod
This will cover your foe in green acid doing more damage to the enemy over timeafter they have been hit.

Shock mod
This shot out tendrils of blue electricity from the shot when it hits an enemy in addition to hitting other enemies harming them and sometimes knocking them back, this has a similar effect on the hit enemy to acid mod, but in a smaller time frame.

This is useful against.

Lock-on Mod
Press R2 and L2 at the same time and a ring will appear around an enemy, this Locks the weapon on to the foe, so that when you pull thr trigger, then shot is going to hit then straight and true no matter where the run.

Ratchet will strafe around the enemy while lock on mod is used. This is useful against enemies that move around a lot.

Gladiator/Deadlocked
In Ratchet: Gladiator, weapon mods are divided into Omega mods and Alpha mods

Omega Mods:

These visibly changed each weapon's effects, making them more potent in a variety of ways.

Acid Mod
This covers your foe in green acid doing more damage to the enemy over time after the shot hits them.

Brainwash Mod
This brainwashed enemies into attcking other enemies. It wore off after some time.

Freeze Mod

This froze enemies in ice, their frosty complexion slowed them down and even stops them totally.

Mini-Bomb Mod

This created small, spiky bomblets that scattered out of explosive weapon round and homed in on enemies.

Morphing Mod

This turned enemies into explosive farm animals.

this is useful for large, powerful enemies.

Napalm Mod

This created pools of sticky lava that ememies wander into, it has a similar effect to acid.

This is useful against groups of swarmers.

Shock Mod

This shot out tendrils of red electricity from the shot when it hits an enemy in addition to hitting other enemies harming them and sometimes knocking them back, this has a similar effect on the hit enemy to acid and napalm mods, but in a smaller time frame.

this is useful against swarmers.

Time-Bomb Mod

This creates blue plasma bombs which stick to enemies for a second, then explode.

this is useful for groups of large enemies.

Shock mod

This shot out arcs of red electricity from the shot when it hits an enemy in addition to hitting other enemies harming them and sometimes knocking them back, this has a similar effect on the hit enemy to acid mod, but in less time. This useful agaist swarmers.

Alpha mods:

thse adjust the pre-existing functionality of a weapon, increasing one of its basic statistical parameters.

See also:
Gold Weapons

Mega Weapons

Ultra Weapons

Omega Weapons