Ratchet & Clank Future: Tools of Destruction

Story
As for the story (as told in a GamePro Issue), Ratchet and Clank were vacationing in Metropolis, when suddenly Emperor Percival Tachyon, leader of the Cragmites, launches a war to destroy every single lombax. Knowing this, Ratchet and Clank steal one of Tachyon's imperial warships, and flee to the Polaris Galaxy. Along the way, the find out about "The Lombax Secret", thanks to a new character they meet, Talwyn, who's searching for her father, and Cronk and Zephyr, her caretakers.

Weapons
This is a sort list of known weapons in the game, according to a source their will be 31 total weapons including the new Combat Devices.


 * Pyro Blaster(a flamethrower),
 * Combustor,
 * Buzz Blades (similar to the Disc Blade Gun, which shot ninja-stars that bounced off walls, the floor, enemies, etc.),
 * Fusion Grenade (a splash damage purpose weapon)
 * Tornado Launcher(launches a tornado, controled via SIXAXIS)
 * Negotiator (rocket launcher; has auto-lock feature)
 * Alpha Disruptor (fires laser; can be charged to deal more damage)
 * Plasma Beasts (blobs that attack foes, capable of breaking through their defenses)
 * Predator Launcher (chargable weapon that fires multiple homing rounds)
 * Razor Claws (melee weapon)
 * Shock Ravager (an eletric whip)
 * Nano-Swarmers (closely resembles the "Bee Mine Glove" from Size matters)
 * Shard Reaper (a shotgun fires a blast made of Shards)
 * Mag-Net Launcher

Combat Devices
These are limited use items with immense power, these are weapons that were left out of previous games to keep balance but will be featured in Tools of Destruction as special "RPG" items for tight situations


 * Groovitron (a disco ball grenade),
 * Visi-Copter (a helicopter similiar to the Visibomb Gun and controlled using SIXAXIS),
 * Transmorpher (the morph-ray type weapon, acts as grenade transforms foes into penguins),
 * Mr. Zurkon (a Synthanoid like weapon that attacks foes for a limited time and follows ratchet around),
 * Death Springs (slinky like springs that attack enemies),
 * Leech Bomb (it might hold 1 or 2 ammo)
 * Confuzzler Gas
 * Turncoat Bombs

Gadgets
Gadgets will of course be returning, several new ones and remakings of old ones


 * Swingshot Varation (a grapple hook like device)
 * Geo-Laser (a Clank Gadget that creates land bridges, the Sixaxis is used to control this device)
 * Holo Pirate Disguise (a Tyhrraguise/Holo-Guise like device, turns you into a Robotic pirate)
 * Gelanator (creates jello blocks for jumping on)
 * Robo-Wings (a Clank upgrade, like the Hover-Pack, allows the two to fly like a bird (this is control by Sixaxis)
 * Decrypter (A hacking device similar the game "Labyrinth", the Sixaxis is used to control this device)
 * Grind/Gravity Boots (the two staple gadgets have been combined into one super powerful shoe!)
 * Charge Boots (boots that makes you move fast)
 * PDA
 * Bolt Grabber

Known info
At the 2006 Game Developers Conference, a Ratchet & Clank tech demonstration was shown for the PlayStation 3. It will be developed by Insomniac Games once again, and released sometime in late 2007. Now that they've finished releasing "Resistance: Fall of Man," they are working full time on the fifth Ratchet and Clank game.

The tech demonstration video showed a walkthrough of one of the levels from the game. It was a huge futuristic city with greenery here and there-like Metropolis but with less plants-and it began with a tunnel, much like the opening tunnel of Metropolis in the first game. The tunnel had gears rotating inside of it with plants growing around; it looked like the person walking through it had just come out of a dark jungle. The city itself was huge with massive, futuristic buildings and towers with flying cars everywhere.

The busy skies of the city contained flying buses and sidewalks in the sky, much like Metropolis and Megapolis. The buildings in this city were more imaginative and original than other buildings in the previous cities, they had so much detail and are almost impossible to explain in words.

Soon, the trailer showed floating robots as they marched down a sidewalk. Police cars chased a flying cars above, and an airship came floating around an arch that read 'Ratchet and Clank' on it. The level demo ended there.

From the trailer's views, one could definitely say that the city is possibly Metropolis, returning again as it did in the first and third games.

It was revealed at the end of 2006 that the game will use the graphic engine of Resistance: Fall of Man. *source needed*

As of the April EGM Issue, it was revealed that the city shown in the Tech Demonstration, was Kerchu City, a lush jungle utopia under attack by Space Pirates.

When the creative director Brian Allgeier was moving onto the Kerchu Boss Scene, Swingshot Targets were visible, right before the platform that Ratchet was landed on, hinting the Swingshot/Hypershot's chance of returning. Also, in the Episode 6 Full Moon Podcast, a gadget called the Gelanator was mentioned. It was something that Ratchet and Clank could use for building structures out of gelatonium, a jello type matter.

It has been confirmed that Ratchet & Clank Future: Tools of Destruction will be released on October 30th 2007 and should reach stores by the 31st.

At www.ps3fanboy.com, it said that somehow there will be 18 worlds in Tools of Destruction. Well, 15 worlds and 3 levels of space combat.

A demo of this game is currently available for download from PSN to anyone who owns a PS3.