Tornado Launcher

The Tornado Launcher was a Gadgetron weapon which allowed its user to create and control their own miniature tornadoes. It shot out a razor disk which spun so fast, a miniature tornado appeared on top of it. The tornado could pick up foes, bolts, and debris. The Tornado Launcher was useful when taking out a large and closely packed group of enemies, as the tornado could suck up the enemies and whirl them helplessly around. It was also good for gathering all the bolts within a vicinity, as the tornado sucked up bolts as well. The Tornado launcher could be upgraded to have a Gyro-Turbine using Raritanium, which made the tornado last longer than usual. The Tornado Launcher upgraded into the Tempest Launcher, which still launched a tornado but shot out 900-gigavolt bolts of lightning from its side. The Tempest Launcher's storms rated up to F6 on the Fujita Scale.

Use of SIXAXIS
Once launched, the tornados could be controlled using SIXAXIS, while the player could still control Ratchet via the use of the left analog stick. The player could even switch to another weapon and keep using the tornado via SIXAXIS. However, the Tornado Launcher could be a pain to use. The simultaneous use of the analog stick and SIXAXIS was described as "like trying to rub your belly and pat your head at the same time." However, enough practice with this weapon made the controls much easier to use.

Ratchet & Clank Future: Tools of Destruction
The Tornado Launcher was first available at the Cobalia Spaceport on planet Cobalia for 40,000 bolts.

Damage
Damage increased by 20% of previous damage every upgrade. Weapon damage without Raritanium upgrades:
 * V1: 373
 * V2: 448
 * V3: 537
 * V4: 645
 * V5: 774

Raritanium upgrades

 * Faster Shooting x2: left hex cost 200 Raritanium, right hex costs 400 Raritanium
 * More Bolts x2: upper hex cost 300 Raritanium, lower hex costs 600 Raritanium
 * More Damage x4: third row hex cost 300 Raritanium, other three cost 350 each Raritanium, all added 5% of current damage
 * Bigger Area x2: cost 700 Raritanium each
 * Special Upgrade: Gyro-Turbine, tornadoes lasted longer, cost 1200 Raritanium

Ratchet & Clank Future: Quest for Booty
Ratchet started the game with the Tornado Launcher, but it fell into the Azorean Sea when Rusty Pete shot him out of a cannon. Ratchet received the Tornado Launcher from Mayor Worley along with the Shock Ravager when Ratchet returned to defend Hoolefar Island from the Undead Pirates. It started at V3, and dealt 200 damage at V3. It held five ammo, just like in Tools of Destruction.

Location of the Gyro-Turbine
The Gyro-Turbine was found in Darkwater Cove. To get it, head up the path that leads to the Angstrom's Tune minigame all the way to the spring pad. Jump up on top of the net to the left and across some platforms to the upgrade.

Damage

 * V3: 200
 * V4: 240
 * V5: 244

Trivia

 * The Tornado Launcher was the first ever showcase of SIXAXIS motion control in Ratchet & Clank Future: Tools of Destruction
 * Picking up electrified enemies was a dangerous task, as touching the enemy while spinning in the Tornado would still administer a painful shock.
 * This weapon was very similar to the Dynamo of Doom in Ratchet and Clank Future: A Crack in Time.
 * This was the only weapon made by Gadgetron in Ratchet & Clank Future: Tools of Destruction while all other weapons were made by GrummelNet.

Appearances

 * Ratchet & Clank Future: Tools of Destruction
 * Ratchet & Clank Future: Quest for Booty