Ratchet & Clank (2016 game)

Ratchet & Clank, referred to as Ratchet & Clank (PS4) on Insomniac Games' official website, is a remake of the original Ratchet & Clank released in 2002 that ties in directly with the Ratchet & Clank movie that retells the events of the original game. It was developed by Insomniac Games and published by Sony Interactive Entertainment. It was released in April 2016, shortly before the release of the movie in theaters. Insomniac Games have referred to the game as a "new beginning" for the Ratchet & Clank series, calling it a chance to create "what we imagined when we started was a curated first Ratchet experience".

The game is told from the perspective of Captain Qwark retelling the story told in the Ratchet & Clank movie, which in turn tells an updated version of the story from the original Ratchet & Clank, though it is not set to establish a new canon. It follows Ratchet, a lombax mechanic from Veldin who wishes to explore the Solana Galaxy, before he meets a robot named Clank, a warbot defect created in a blarg factory on Quartu. Ratchet and Clank aspire to join the Galactic Rangers, commissioned by President Phyronix and led by Captain Qwark, to team up with them to stop Chairman Alonzo Drek and his scientist Dr. Nefarious from destroying planets throughout the galaxy. The story is updated from the original game, expanding on the original lore, introducing many characters and elements that did not appear until later games, and merging planets and characters, but otherwise follows roughly the same structure and events. Many cutscenes featured are lifted from the movie.

Like the original, Ratchet & Clank is a third person action adventure game with elements of platforming, shooting and puzzle solving, though it features many updates. It features an arsenal of weapons taken from games throughout past titles in the series, along with some new additions, and features the ability to upgrade weapons with use up to V5 and to upgrade nanotech health that was not present in the original. Most gadgets and minigames remain intact from the original, albeit updated slightly. Many planets are updated versions of the original entry, with planets in some cases being altered in level structure, merged with a planet that did not feature, or an entirely new addition. Holocards earned throughout the game contain many references to the story and lore of past entries in the series history.

Overview
Ratchet & Clank is a third person three-dimensional action adventure game with elements of platforming, shooting, and puzzle solving in the vein of the original, updated with gameplay elements returning from previous games in the franchise. The player controls Ratchet, a lombax mechanic from Veldin, who carries his friend Clank as a backpack. Ratchet has a core moveset retained from previous entries with entirely new control scheme, and wields his OmniWrench and an arsenal of returning and new upgradeable weapons. Clank as a backpack allows him to use, once obtained, the Heli-Pack and the Thruster Pack to reach new heights. The player has an upgradeable nanotech stat, representing their health, that once depleted, returns them to the nearest checkpoint.

Ratchet and Clank travel to planets on their ship, which they can return to at any time, on which they must complete a set of objectives that lead to finding Infobots containing coordinates to new planets, allowing them to advance the story, though some objectives on some planets may require a gadget that must be obtained on another planet. Objectives normally require the player to progress through a linear section using gadgets to traverse obstacles and puzzles, or weapons to defeat enemies. Many of the planets visited follow a near-identical level layout to the original game with a few minor scenario and layout changes (such as Novalis, Aridia and Rilgar), while other levels have been changed more significantly while keeping most elements and enemies of the original (such as Veldin, Kerwan and Quartu). The order objectives are completed and gadgets are obtained has also been changed, and not all planets from the original return. Unlike the original game, no objectives require the player to pay bolts (currency) to proceed.

There are many objectives on planets that are entirely optional. On Rilgar and Kalebo III, hoverboard racing can be played like the original, though there are additional rewards earned after completing the storyline races. On planet Gaspar, a new side mission is added involving the Jetpack, in which players use the Jetpack to explore the planet and hunt for telepathopus brains to sell to the Brain Scientist, a mission largely based on the exploration of planet Thram with the GrummelNet Jetpack in Into the Nexus. Despite arena missions appearing in most Ratchet & Clank games since Going Commando, an arena does not feature in the game. These rewards may unlock an optional weapon, a gold bolt or a Holocard. Gold bolts allow the player to unlock extras, while Holocards are based on characters, weapons, or locations from past games in the series. When a set of three Holocards of a type are obtained, a bonus is unlocked, such as increase Holocard drop rate, increase bolt drop rate, or the ability to purchase an Omega weapon.

After completing the main storyline, the player can either choose to warp back to before the final boss was defeated in order to collect gold bolts and skill points they may have missed, or to begin a new game plus known as challenge mode, and restart the story with all their weapons, upgrades and Holocards carried over. Challenge mode allows Ratchet to fight more powerful enemies and purchase the Omega version of his weapons to upgrade them beyond the maximum (assuming the Holocard set of three is unlocked for it). As these weapons are much more expensive, challenge mode has a bolt multiplier for enemies that were destroyed before Ratchet takes a hit.

Equipment
Ratchet begins with ten units of nanotech, which can be replenished by breaking nanotech crates. This can be upgraded up to 200 by defeating enemies to earn experience points. As with the original game, Ratchet cannot purchase armor to reduce damage taken, despite it appearing in later installments.

The game features fifteen weapons, of which many return as from previous entries in the series with updated appearance. The Proton Drum and Pixelizer are entirely new weapons, while the remainder are returning. The Pyrocitor and Agents of Doom return from the original game and Up Your Arsenal, while the Bouncer (available as a preorder bonus) and the Sheepinator return from Going Commando. The Combuster, Fusion Grenade, Buzz Blades, Predator Launcher, Plasma Striker, Groovitron and Mr. Zurkon return from the Future trilogy, while the Warmonger returns from Into the Nexus. The ultimate weapon, the R.Y.N.O., is unlocked by finding all R.Y.N.O. Holocards, and is based on the design of the RYNO V from A Crack in Time rather than the R.Y.N.O. from the original game. Each weapon can be upgraded with use, from V1 to V5, and in challenge mode, the Omega versions can be purchased to upgrade weapons up to the tenth level, VX. Returning from Tools of Destruction and Into the Nexus is the ability to purchase Raritanium upgrades for weapons, to upgrade a weapons' rate of fire, ammunition, damage or other feature, and also to unlock special upgrades modifying its functionality when purchasing upgrades in all adjacent tiles.

All storyline gadgets from the original game return with their functions intact, though many are unlocked at different stages and do not need to be purchased with bolts. The Swingshot and Hydro-Pack, unlike the original, are initially available. The Heli-Pack, Thruster Pack, O2 Mask and Hologuise are unlocked at the same time as the original game (on planets Kerwan, Pokitaru and Kalebo III respectively) serving largely the same functions, (though the Thruster Pack unlocks special bolt cranks rather than slamming into buttons, and the Hologuise disguises as Qwark rather than a warbot). The Grind Boots are obtained on Gaspar, the Hydrodisplacer is obtained on Aridia, the Magneboots are obtained on the Blarg Research Station in Nebula G34, and the Trespasser is obtained on Rilgar. The only new gadget is the Jetpack, found on Gaspar, used at a few points in the story.

Clank gameplay
The player will sometimes control Clank instead of Ratchet, who has different gameplay from the original. Clank still controls small Gadge-Bots, though unlike the original, Clank does not issue commands to them. Rather, Clank can pick up Gadge-Bots and reprogram their function to one of three: Spring-bots that allow him to jump higher, Bridge-bots that allow him to cross gaps, and Power-bots to activate machinery (such as to open doors). Puzzles require Clank to use the Gadge-Bots available to him to give them the right functions in order to complete an area. Clank can also pick up and throw bombs to defeat enemies or access areas.

Sometimes, rather than completing puzzles, Clank will be required to run from Victor Von Ion, one of Drek's commanding warbots. In these segments, Clank must run towards the camera and dodge Victor's attacks in order to survive.

Minigames
All minigames from the original return. Hoverboard racing returns with mostly the same mechanics, wherein Ratchet must navigate through the track, taking advantage of speed boosts, and perform tricks in the air to increase his boosts further. Unlike the original games, after the storyline Bronze medal is earned, Ratchet can compete to earn Silver and Gold medals as well, which unlock bolt rewards and Holocards.

The Trespasser hacking minigame also returns intact, in which the player must align lasers correctly. However, the puzzles have been changed, and an additional level of challenge is added: the player can deactivate rings, deactivating its lasers and blockers, and sometimes must do so to prevent the correct lasers being blocked. Unlike the original game, all storyline Trespasser minigames can be auto-completed for a trophy and bolt penalty, though optional missions must be complete by the player to unlock any hidden items.

Setting
Ratchet & Clank is told from the perspective of Captain Qwark, who retells the events to a prisoner, Shiv Helix. Qwark's narration is present throughout the game, which follows the same story structure as the movie, but elaborates on it. The story and setting are very similar to the original Ratchet & Clank game, but the lore is elaborated upon, with many inclusions of and references made to elements that appeared in later entries to the series, and a few retcons are made.

The story is set in the Solana Galaxy, populated by a variety of alien races and sentient robots. Ratchet lives on planet Veldin, a backwater planet with a garage owned by Grimroth Razz, which receives little attention. Clank was created in a Drek Industries robot factory on Quartu, a world that was once home to the blarg before becoming too polluted to be inhabitable. Solana is home to urban planets with enormous cities such as Kerwan, Rilgar and Kalebo III, while others such as Gaspar and Aridia are more barren.

The galaxy is home to Drek Industries, a blarg corporation owned by Chairman Alonzo Drek, whose army of warbots created by Dr. Nefarious and led by Victor Von Ion is invading planets and destroying them with a Deplanetizer. Meanwhile, the galactic government, led by President Phyronix, commissions the Galactic Rangers, led by Captain Qwark, to find a new recruit and to stop Drek. The galaxy is also home to Gadgetron, a megacorporation who have vendors on every planet and sell weapons and gadgets.

Differences
While the story follows the structure of the original, many retcons are made as Qwark retells the events, and as the events follow the changes made in the movie. The most notable retcon is the introduction of Dr. Nefarious, who originally did not appear until Up Your Arsenal, and had a different origins story explaining his transformation from an organic life form to a robot. Additionally, Qwark's story was changed entirely, where in the original game he began working for Drek from the beginning, but in the re-imagining was instead made to begin as a hero before being persuaded to join Drek out of jealousy for Ratchet. Qwark also never reformed in the original game. The characters Grimroth Razz, Victor Von Ion, and the Rangers Cora Veralux, Brax Lectrus and Elaris, are entirely new, and did not feature in the original.

Several planets from the original game were merged. For instance, Batalia is a merge between the frozen Hoven and war-torn Batalia from the original, and Quartu is a merge between the factory planet Quartu and the polluted blargian homeworld Orxon (and many of the enemies from Orxon in the original appeared in the new area on Gaspar). Drek's fleet was replaced by a level visiting the Deplanetizer. Planets Eudora and Oltanis were removed without being merged or replaced, while planet Umbris was mentioned in the story but did not feature in gameplay, though the blargian snagglebeast from Umbris was moved to the Blarg Research Station.

The game also expands on the original lore with minor retcons. One retcon made is that characters that were previously unnamed are given names: the hoverboard girl is named Starlene, Skidd's agent is named Don Wonderstar, and the mayor of Novalis is named Abner Buckwash. Other characters are merged: Slim Cognito is a merge between the shady salesman in the original game and Slim Cognito in Going Commando and later games, while Juanita Alvaro is a merge between reporter Darla Gratch from the original and subsequent games and Juanita Alvaro who appeared in Deadlocked.

Some characters were replaced. On Pokitaru, Bob, Al's brother, was simply replaced by Al reappearing, while the resort owner was replaced with new character Felton Razz, who was given an entirely different personality. Other characters did not make an appearance. Helga von Streissenburgen, the HelpDesk Girl, Fred, Edwina, and Clank's mother did not appear in the story.

Plot
Prisoner Shiv Helix is being moved to a joint cell with the newly imprisoned Captain Qwark. As he is a huge fan of Qwark's, he reveals that a game is being made based on his last adventure. Eager for attention, Qwark agrees to tell Shiv his side of the story.

On planet Veldin, Ratchet, a young Lombax who works as a mechanic for his adopted father Grim, dreams of joining the Galactic Rangers. While he easily passes the physical exam, his criminal past convinces Qwark to personally reject him. (One of his citations references A Crack In Time) Meanwhile, in a factory on planet Quartu, Chairman Alonzo Drek oversees the construction of a mechanical army built by Dr. Nefarious, a former Galactic Ranger himself. After the factory's mainframe locates a defective warbot trying to escape, Drek sends his lieutenant Victor Von Ion to destroy him. The defect escapes in a stolen ship, but Victor shoots out the engine, causing the ship to crash on Veldin. Ratchet rescues the defect seconds before the wreckage explodes. The defect explains that he needs to warn the Galactic Rangers of Drek's plans. Ratchet names him "Clank" and offers to take him to the Ranger Headquarters on planet Kerwan.

While flying over planet Novalis, the duo is shot down by Blarg forces. They rescue the mayor, who asks them to rescue his nephew Skid McMarx on Aridia, and a plumber who fixes their ship. Traveling to Kerwan, they discover that Drek's invasion is already in progress. Using their ship's arsenal, they destroy the Blargian transports and mothership, but narrowly survive a bomb planted on the ship's hull by Victor's men. With help from Big Al, an electronics engineer, they foil an attempt by the invaders to destroy the Hall of Heroes with a train loaded with explosives. As a reward for their assistance, Qwark reluctantly allows them to join the Rangers and provides them with a new ship. Before undertaking their first mission, the two travel to Aridia and rescue Skid and his agent from the Blarg. Skid gives them his hoverboard, as well as an invitation to a racing tournament on planet Rilgar. Ratchet wants to participate, but learns that the race has been cancelled due to an outbreak of Blargian Ameboids. After he manages to wipe them out, the race is reopened and Ratchet wins the grand prize.

Qwark contacts the duo with an assignment to investigate reports of activity at a remote Blarg bio-lab. They destroy several mutant specimens created by the Blarg, including a large Snagglebeast. Using intelligence retrieved from the Snagglebeast's handler, they head to a research facility run by Nefarious on planet Gaspar. A Blargian scientist hires them to collect brain samples from Nefarious's experiments, exchanging them for a jetpack and news that Drek is moving to attack a Ranger outpost on planet Batalia. The two arrive just in time to destroy the Blargian fleet with an energy cannon. They receive word from Grim that the Blarg are draining planet Pokitaru of its fresh water, threatening a nearby resort run by Grim's brother. Big Al, who happens to be staying at the resort, provides them with rockets to destroy the extraction equipment.

Qwark calls a meeting of the Rangers on Kerwan, where he proposes an assault on Quartu. The Rangers agree to the plan. They access Drek's files and discover his real plan: using the Deplanetizer, a weaponized space station created by Nefarious, Drek intends to destroy several planets so that he can combine their remains into an artificial world for his people. Learning that his first target is Novalis, Qwark goes to negotiate with Drek while the other Rangers battle his forces outside the station. During the fighting, Victor slips aboard the Ranger support ship Phoenix and inflicts severe internal damage before Clank disables him with the ship's sprinkler system. Ratchet enters the Deplanetizer and tries to shut it down, but Drek incapacitates him. Qwark reveals that he has been spying for Drek out of spite for Ratchet stealing his thunder. Drek then seals Ratchet in an escape pod and ejects him into space as the Rangers witness the destruction of Novalis.

For several weeks, the loss of Qwark's leadership cripples the Rangers, and Drek quickly destroys five more planets. When Ratchet returns to Veldin, he decides to take the blame and quit. Clank urges him to reconsider, as the Blarg are preparing to destroy their final target: planet Umbris, whose destruction will destroy countless other worlds due to a rare orbital convergence. Ratchet deduces the truth: Nefarious, angered by his defeat at the hands of the Rangers, has been manipulating Drek, using his resources to destroy the galaxy so that he can discredit them. With his confidence restored, Ratchet heads to planet Kalebo III, where the Blarg have staged an attack on the headquarters of Gadgetron to acquire its stockpile of advanced weaponry. The company chairman asks him to drive off the attackers in time for an upcoming race championship, with a Holo-Guise as the prize. After winning the device, Ratchet confers with the Rangers before heading to the Deplanetizer.

An increasingly disillusioned Qwark confronts Drek for breaking his promise not to attack the Rangers any further. Nefarious arrives and mocks Qwark for his treason before sending him away. As Drek comments on how well their alliance has worked out, Nefarious turns him into a sheep and ejects him in a ship headed to the artificial planet. Meanwhile, Ratchet, disguised as Qwark, removes the Deplanetizer's power core, shutting off its firing capabilities. Before they can escape, the real Qwark shows up and tries to kill them until his jetpack malfunctions. Realizing the error of his ways, Qwark appoints Ratchet as the new leader of the Rangers so that he can take Nefarious into custody. Instead, Nefarious dons a mech suit and maneuvers the Deplanetizer to crash directly into Umbris. The duo lure Nefarious into the gravitational pull of a dwarf star, causing him and his suit to spontaneously combust.

With the Deplanetizer disintegrating from the heat of Umbris' atmosphere, Ratchet, Clank, and Qwark use a teleporter to escape seconds before the Deplanetizer explodes.

In the present, Qwark and Helix are picking trash near the Hall of Heroes. Ratchet and Clank stop by and greet Qwark. Seizing the opportunity, Helix steals Ratchet's ship and escapes. As the duo prepare to go after him, they ask Qwark if he would like to come along, which Qwark accepts.

Background
The game was announced alongside the theatrical release at E3 2014 to be released together in Spring 2015, but the release date for both was later pushed back to Spring 2016. It was developed by Insomniac Games' California and North Carolina studios simultaneously, working closely with Rainmaker Entertainment who worked on the film. Long-time design director Brian Allgeier, North Carolina Studio Director Chad Dezern and game director Shaun McCabe took the responsibility to lead the project. TJ Fixman‏‎ also announced on his Twitter account that he was writing the story for the game, and wrote the draft. Kevin Munroe later completed the script. Insomniac concept artists Greg Baldwin and Dave Guertin were visual designers for both the game and the film. The game released at a $40 price point rather than the full price, which Community Director James Stevenson claimed they did not regret in spite of strong sales.

Gameplay
Some locations, characters, weapons and story was taken out of the remake as the team lacked time to implement it, as they had to divide up time. The game was also designed to tie into the movie and less to port the original game, as major gameplay changes would make it a modern Ratcht & Clank game rather than the original game. Insomniac initially only had ten months to ship Ratchet & Clank for PS4, without taking into account the film would have a more fluid release date, and thus the majority of the production team had moved onto other projects. This left only a small "postproduction" team working on the game after it had reached the original Gold (completed) status, with only two programmers and one designer working on the game for the final months of development.

Creative Designer Chad Dezern at Insomniac said he wanted the game to feel "great on it's own merits and not just because you remember what it was like the first time you played it", saying that developers "worry that things move so quickly, progress happens so quickly, that your work is invalidated". He also stated that the improved hardware over the original game changed the process to "Let's make the right decision for the game we're making", from "Let's make the only decision we can because of the constraints we're under".

Insomniac and Rainmaker established four locations for the main story: Veldin, Kerwan, Quartu, and the Deplanetizer. These locations would be shared between the game and the film, and for the game, Insomniac reworked each layout from top to bottom or designed them from scratch. The remaining locations were largely created from perfect 1:1 replicas of the original locations, after PlayStation 2 level data was imported to their engine, speeding up the design process up to scripting encounters and polishing enemy behavior for the new control scheme.

Insomniac designed the levels with as few sharp turns as possible, noting that younger and casual players in usability testing tended to ignore the right analog stick, though they noted that puzzles did not need to be made easier to solve, merely that the messaging needed to be cleared in some cases.

Storytelling
Brian Allgier and TJ Fixman had the idea to tell the story of the game from Captain Qwark's point of view, freeing up the ability to tell the story without being bound to the film. This allowed the story that matched game mechanic progression, to be more involved with the action of each setting, and to make the pacing feel right for the game, without mismatching plot points.

Insomniac and Rainmaker established four locations for the main story: planet Veldin, Aleero City on planet Kerwan, Drek's Warbot factory on Quartu, and Drek's Deplanetizer. These locations would be shared between the game and the film, and as such, Insomniac spent most time on level design for these four locations. The story was written by TJ Fixman, writer for the Future series.

Some changes had to be made to the script of the film that applied to the game. TJ Fixman originally wrote in the Biobliterator from Up Your Arsenal into the story, using a surgical machine that would fire a laser that used nanobots to replicate Brax's muscles and bones into a robotic arm after he suffered an injury. The script also contained an extra member of the Galactic Rangers, known as Stig. These were cut after TJ Fixman left.

Insomniac underestimated the time that would be needed to develop cinematic cutscenes when scheduling them, meaning many things were unfinished. Insomniac originally wished for non-player characters in cutscenes to have more fluidity and expression than planned, as well as for Ratchet and Clank to jump seamlessly into their ship, which would fly on a custom path authored for that specific level. Due to time constraints and a focus on tying the game into the movie, less time was spent developing the story and cinematics of the game, with more focus placed on game mechanics. Much of the humor was changed from the original, due to many developers finding it cringeworthy.

Chad Dezern of Insomniac later clarified that the story is Qwark's version of events as he adds commentary to the film's story, and is not set out to rework the canon, calling it "just a cleaner retelling of sorts". He noted that the "big tentpoles" of the story remain intact, such as Ratchet's origin story as a lombax and Clank's origin as a factory defect.

Technology
Both Insomniac and Rainmaker Entertainment shared many assets, including 3D character and environment models, sending them back and forth between the two, to maintain parity, and Insomniac in many cases attempted to match movie scenes as closely in the game as possible. Insomniac were initially doubtful about this process, with some developers cynically believing the film models could not be used for the game, but the models were close to what was required; aside from some texture work needing UV space allocation, character models needing re-rigging for Insomniac's developer tools, and shading needing to be authored, the models were clean and within Insomniac's density target.

Insomniac did not have access to its source code from the PlayStation 2 era, as it used an in-house asset management system that could not be accessed when developing the game, and assets were given poor file naming conventions. Assets from the PlayStation 3 era were more easily accessed, and the libraries from the PlayStation 2 games extracted by Idol Minds for the Ratchet & Clank Collection port allowed Insomniac to access these libraries and convert it to the new engine format.

Due to benefit from global code sharing practices, Insomniac found the production of the game to be among the smoothest in the company's history.

Critical reception
Ratchet & Clank received positive critical reception. Reviewers praised the visuals, gameplay, nostalgic elements and control scheme, while they were divided on the story.

Reviewers broadly praised the graphics as a positive, with many comparing them to Pixar. Andrew Reiner of Game Informer praised the visuals for how much occurred on screen at once. Cassidee Moser of GameSpot called the game "visually spectacular", praising the particle effects, "vibrant" environments, "beautiful" animations and "cartoony and fluid" characters. Marty Sliva of IGN called the lighting, character models and vistas "among the most impressive I've seen in a game", and said that subtle touches "come together to create a beautiful animated portrait". Philip Kollar of Polygon praised the game for moving further towards fulfilling the promise of "It's a Pixar movie you can play!", and was most impressed by "the level of detail in the environment", however he criticized some cutscenes for being "flat, even lifeless points".

Many reviewers praised the gameplay. Chris Carter of Destructoid praised the gameplay in spite of not being drastically different from the original, and said the currency and XP system "cleverly encourage players to actually get involved and earn rewards constantly". Reiner of Game Informer said that even the sections lifted from the original game "don't come across as retro at any time" as the new content and visuals "dramatically affects the challenges and gameplay flow". Kollar of Polygon praised the weapon upgrade system and enemies, and also particularly praised the Jetpack addition despite calling it "criminally underutilized", but criticized Clank gameplay as overall tedious despite having "clever enough" puzzles.

However, there was division among reviewers on the story, with reviewers normally praising the characters and pacing, but being more critical elsewhere. Moser of GameSpot called the game "delightfully self-aware", praising Qwark's narration as "central to Ratchet & Clank ' s charm" due to his "endearing" character despite being a "narcissistic buffoon", and said virtually every character has a "generous amount of quirk poured into their personalities", though later criticized the story for being the "weakest point", believing the characters "outshine" the narrative. Sliva of IGN said the game "finally cashed in" on the promise of delivering "Pixar’s magic formula of colorful worlds, expressive characters, and nuanced jokes that could be appreciated differently by fans of all ages", calling the story well-written and energetic due to its character and humor, as well as the expansion of depth compared to the original game's story.

Commercial performance
Ratchet & Clank was the fastest selling game in the series. It topped the charts on PlayStation Store digital sales in Europe in the month it was released, as well as topping the retail sales charts in both Australia and the United Kingdom.

NDP Group analyst Liam Callahan, commenting on charts for the retail sales in North America, noted that the success of Ratchet & Clank was the "big surprise", as it sold just below Dark Souls III and "had the best launch of any game in the Ratchet & Clank franchise when adjusting for the number of days sold in the data month, with sales recapturing success not seen for the franchise since the height of the PlayStation 2 era".

James Stevenson of Insomniac Games noted that while he cannot release specific sales figures as Sony Interactive Entertainment holds the IP, Insomniac Games were "quite pleased" with the sales success.