Spawner

Soawners are enemies in Going Commando. They are light-gray and pink-colored creatures, with short stubby legs and four protrusions near their sole orifice on the top, both legs and protrusions tinted a dark brown. Spawners have no discernible mouth, eyes, ears or other notable feature, possibly detecting nearby enemies and offspring through vibrations with their many legs. It does otherwise not have any direct indication as to how the identical spawners can each spawn wildly different species

Two pawners are encountered in Vukovar Canyon, Barlow, in a hidden cave containing many Gadgetron Hounds of Cuddly Death, which they themselves also spawned. Several are also fought in the mining area on planet Tabora, as well as in the large surrounding desert, where they spawned multiple Spitting dune crawler. Lastly several are found in the distribution facility on Smolg, where they spawned the local species of Grulch.

Combat
As their name implies, the spawner's sole function is to spawn new creatures, up to a limit of six at a time, if the total number of species that it spawns exceeds or is equal to that number then it will be effectively docile and harmless. Once that number does go below six then they will instantly begin releasing new enemies, continuing to do so until defeated. Spawners do not move from their position and will die in a single hit from any weapon, but defeating them can be difficult if one does not use any (or want to use any) weapons that can adequately penetrate through their spawned offspring fast enough to take out their source. The Pulse Rifle, Minirocket Tube and Spiderbot Glove can be useful in picking them off, but alternatively any other form of overwhelming force is sufficient.

Similar enemies are encounter in other games of the Ratchet & Clank series, such as the Sandshark nest, Blarg generator and Megacorp Chickenbot Generator.