Explore base

Explore base was a mission in Ratchet & Clank. After destroying the PlanetBuster Maximus, Ratchet and Clank found an Infobot with coordinates to the Gemlik Base, as well as a recording by Drek. Drek detailed a military operation by the blarg to invade Gorda City, launched from Gemlik Base. Continuing to fight, Ratchet desired to go there and find Qwark, who had been in league with Drek, whereas Clank wanted to go there to find and stop Drek. Unbeknownst to them, Drek was aware of their intentions and had sent Qwark in advance to end their mission.

Upon arrival Clank noted he could not see Drek's ship, whereupon Ratchet exclaimed they would need a faster ship to catch him. Clank suggested they could find a faster ship on the base and Ratchet agreed that while they were here they could check it out.

Walkthrough
Jump down from the starting area and approach the small swarm of Robosquawkers in mid-air. Similar to the Peckbots, they will fly around, landing only to attack you when close enough, moving slightly erratically while walking. Nonetheless they can be considered fodder. Take note of a Gadgetron HelpDesk message that tells you to use either the Devastator or Visibomb Gun to destroy the tower on the right that holds up a forcefield. A blarg space commando and several more Robosquawkers roam in the next area, after which you must use either ranged weapon to destroy a tower in the distance to destroy a second forcefield.

A blarg trooper will be manning a turret in the following area, so take cover behind the raised platforms on the right, circling around it to kill him from behind. Use the Trespasser to unlock a gate, encountering another trooper manning a turret, which can be dodged by climbing the stairs to the right, on top of which a few Robosquawkers await you. After dealing with these, go through another Invinco-Lock puzzle only to run into another turret, this time making the stretch jumps the only feasible way to get by without taking damage. Two space commandos stand around in a pit on the left, next to a bunch of crates, afterwards go right to enter an area with some Robosquawkers and large green explosive canisters.

Destroy the canisters and then the tower holding up the barrier blocking entry, a Blarg Space Fighter will stop entry into the chamber itself, so shoot that down from a fair distance to avoid being hit by its powerful rockets. Enter the chamber and approach the rear door to cause that to open as well, revealing two more Space Fighters. Go left, killing another space commando, and enter the building at the end, taking an elevator down. Make your way past a few tunnels with an acid substance partially flooding the chambers, forcing you to time your movement across. Three space commandos will try to halt your progress, but are easily dispatched. Enact the same patience use with the acid while going through the next room while using the Magneboots, avoiding the lava. Near the end of this section you will come upon a large room, with the acid again periodically rising and lowering. Use a ranged weapon to destroy the canisters on the platform at the end, after which you can glide down while timing your descent safely.

After taking an elevator to the outside you can find a Gadgetron vendor on a platform to the right, past a few Robosquawkers. Turn around here and note the forcefield tower visible through a window in the wall, which you must shoot down. Enter the chamber that was blocked by the forcefield, shoot down another Space Fighter, and exit through the other door. Now you will come upon a long walkway with a series of turrets embedded into the wall on the right. It is possible to get across safely while avoiding them, but instead use the Trespasser on an Invinco-Lock to the right, enter the building and take care of them beforehand. Exit and continue, turning a corner to face a large group of Robosquakwers, two space commandos and most importantly two Fighters that are revealed when the rear wall slides away when you get close enough.

Before continuing, peek into the tiny holes embedded into the wall on the right to see some troopers manning turrets, kill them using the Blaster to safe yourself some trouble shortly hereafter. Follow the linear path, going across the now inactive turrets, and enter an elevator that will flip over, letting you access a room using your Magneboots. A huge amount of Robosquakwers, six space commandos and several blarg Generators will litter the floor above you. Walk off the magnetic plating to begin the battle, for which there are numerous strategies.

The space commandos are the most important target, although their attacks will also harm any Robosquawker. The latter are too numerous to really bother with until their Generators are destroyed, but are otherwise easily removed with the Blaster, Suck Cannon and Pyrocitor, or distracted with the Decoy Glove. The Drone Device proves an excellent defensive measure, whereas the Glove of Doom proves less efficient due to the numerous enemies, in which case the Bomb Glove proves helpful. A new door will open once the room is cleared, letting you use a final elevator to reach the end of the mission, flowing directly into "Shoot down Captain Qwark".